Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
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Answer | x1.03 | 0 | 3F | [100] Medium | 21F (1~12F invuln) | 36 | 25F | 25F | Savvy Ninpo: Safety Net |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 0 | +1 | 4 | 3 | 6 | 144 | 6 | 3 | 8 | |||||
5K | Mid | 1 | -4 | 7 | 5 | 11 | 264 | 18 | 6 | u | |||||
c.S | Mid | 2 | -1 | 6 | 3(2)4(2)6 | 9 | 264 | 10×2, 20 | 7 | 6 | |||||
f.S | Mid | 2 | -10 | 9 | 6 | 18 | 264 | 30 | 10 | 7 | |||||
5H | Mid | 3 | -10 | 9 | 6 | 23 | 384 | 36 | 20 | 6 | |||||
5D | High | 2 | -8 | 25 | 3 | 19 | Initial: 80% | 384 | 22 | 10 | 20 | ||||
6P | Mid | 2 | -7 | 9 | 5 | 16 | 1-8 Upper Body 9-13 Above Knees | 264 | 26 | 10 | 7 | ||||
6K | Mid | 4 | +2 | 14 | 8 | 9 | 384 | 26 | 20 | 6 | |||||
6[K] | 26 | ||||||||||||||
6H | Mid | 4 | 0 | 17 | 5 | 2+12 L | 5-7 Foot 8-19 Lower Body 20 onwards Foot 8 onwards Airborne | 384 | 45 | 20 | 6 | ||||
2P | Mid | 0 | +2 | 5 | 3 | 5 | Initial: 80% | 144 | 8 | 3 | 8 | ||||
2K | Low | 0 | -2 | 7 | 6 | 6 | 3-18 Upper Body | Initial: 70% | 144 | 14 | 3 | 8 | |||
2S | Mid | 2 | +2 | 10 | 3 | 9 | 1-9 Upper Body | 264 | 28 | 10 | 7 | ||||
2H | Mid | 4 | -8 | 11 | 6 | 21 | 384 | 34 | -20 | 6 | |||||
2D | Low | 2 | -7 | 9 | 6 | 15 | 264 | 28 | 10 | 7 | |||||
j.P | High/Air | 0 | 6 | 3 | 9 | 144 | 12 | 3 | 8 | ||||||
j.K | High/Air | 1 | 7 | 6 | 15 | 264 | 18 | 6 | 7 | ||||||
j.S | High/Air | 2 | 9 | 2,2,8 | 21 | 264 | 12×3 | 10 | 5 | ||||||
j.H | High/Air | 3 | 9 | 6 | 24 | 384 | 32 | 14 | 6 | ||||||
j.D | High/Air | 2 | 10 | 10 | 15+5L | 264 | 44 | 10 | 7 |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 63000 | 0 | +51 | 1 | Forced: 65% | 0, 480 | 0, 60 | NA | 6, 0 | R | |||||
Air Throw | Air Throw: 192500 | 0 | 1 | Forced: 65% | 0, 480 | 0, 60 | NA | 6,0 | R | ||||||
DAA | All | 2 | -7 | 10 | 5 | 16 | 1-14 All | Initial: 50% | -5000 / 264 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50: Blitz | 50 | R | ||||||
Taunt | Unblockable | ? | 160 | 11 | 256 | All* | 1 |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236S | All | 1 | -7 | 12 | 12 | Total 42 | 200/120 | 20 | 2 | 7 | |||||
236H | All | 1 | -7 | 14 | 12 | Total 44 | 200/120 | 20 | 2 | 7 | |||||
22S/H | Total 36 | 7-12 All | 100/- | ||||||||||||
421S/H | All | 2 | +4 | 15 | 14 | Total 40 | 100/120 | 38 | 2 | 7 | |||||
214P/K/S/H | Total 28 | 75/- | |||||||||||||
j.214P/K/S/H | Total 46 | 75/- | |||||||||||||
Near Seal > 5 | Total 126 | 1~9 Strike | |||||||||||||
Seal > 22 | Total 6 | ||||||||||||||
Seal > P | 30+15 L [17+15L] | 1~12F Guard | |||||||||||||
Seal > K | All | 1 | +1 [+5] | 9 | 5 [1] | 6 | 100/240 | 30 | 6 | 7 | |||||
Seal > S | Low/Air | 4 | -13 | 27 | 7 | 25 | 9-18 Full 19-20 Upper Body 21-45 Above Knees | 150/360 | 38 | 20 | 6 | ||||
Seal > H | High/Air | 3 | -1 [+1] | 21 | 10 [6] | 10 | 150/360 | 30 | -6/+14 | ||||||
Seal > D | All | 4 | - [-7] | 10 | 12 | 14 | 1-21 Throw | 100/240 | 36 | 10 | 6 | ||||
22P | 20 + 14L | 1~12F Guard, Airborne | |||||||||||||
j.22P | Until L + 14 | 1~12F Guard | |||||||||||||
22P (Attack) | All | 1 | -1 | 33 | 7 | 6 after L | 1-24 All | 100/240 | 30 | 6 | 7 | ||||
j.22P (Attack) | All | 1 | 33 | Till L | 6 after L | 1-24 All | 100/240 | 30 | 6 | 7 | |||||
46P | Mid | 2 | -1 | 9 | 10 | 8 [14] | 150/360 | 38 | 10 | 7 | |||||
623K | Throw: 90000 | 0 | +54 | 5 | 1 | 34 | Forced: 65% | -/0, 120×2,600,120 | 0, 30, 0, 125, 0 | - | 6, 0×3, 8 | ||||
j.623K | Air Throw: 110000 | 0 | +54 | 5 | 1 | Total Until L+12 | Forced: 65% | -/0,60,0,120 | 0, 125, 0 | - | 6, 0×3, 8 |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
632146S | Mid/Air | 2 | +11 [+6] | 18+3 | Total: 71 | [18F All] | -5000/0 | 18×10,75 [22×10,100] | -7/+2 | ||||||
j.632146S | All | 4 | -4 | 10+4 | Total: Until L | -5000/0 | 13×9,70 | 2 | 4×9, 6 | ||||||
236236K | All | 2 | -38 | 7+0 | 6 | 46 | -5000/0 | 40,15×9,50 | 10 | 7 |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | All | 3 | -5 | 9+16 [5+10] | 5 | 17 | 9-29 Full [5-20 Full] | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Answer/Data.
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