Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Axl Low | x1.06 | 1 | 4F | [100] Medium | 16F (1~8F invuln) | 32 | 25F | 21F |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 2 | -11 | 7 | 6 | 19 | S | 264 | 28 | 10 | 7 | YRP | |||
5K | Mid | 1 | -3 | 6 | 3 | 12 | S | 264 | 16 | 6 | 7 | YRP | |||
c.S | Mid | 3 | +1 | 7 | 6 | 10 | SJ | 384 | 28 | 14 | 6 | YRP | |||
f.S | Mid | 2 | -11 | 9 | 3 | 22 | S | 264 | 33 | -7/+10 | YRP | ||||
5H | Mid | 4 | -2 | 16 | 4 | 17 | S | 384 | 42 | 20 | 6 | YRP | |||
5D | High | 3 | -4 | 26 | 6 | 15 | 17-25 Foot | Initial: 80% | 384 | 25 | 14 | 20 | YRP | ||
6P | Mid | 2 | -5 | 9 | 3 | 16 | SJ | 1-11 Upper Body | 264 | 32 | 10 | 7 | YRP | ||
6K | Mid,Mid | 3,2 | -5 | 11 | 5(2)8 | 15 | SJ | 384,264 | 22,18 | 14, 10 | 4, 6 | YRP | |||
6H | High / Air | 4 | +1 | 23 | 9 | 9 | 11-31 Airborne | Initial: 80% | 384 | 46 | 20 | 6 | YRP | ||
2P | Low | 2 | -10 | 12 | 6 | 18 | S | 264 | 24 | 10 | 7 | YRP | |||
2K | Low | 0 | -1 | 7 | 5 | 6 | S | 3-15 Low Profile | Initial: 70% | 144 | 9 | 3 | 8 | YRP | |
2S | Mid | 2,1 | -5 | 8 | 9,6 | 15 | SJ | 528,264 | 22,18 | 10, 6 | 4, 6 | YRP | |||
2H | Low,Mid | 2,3 | -8 | 13 | 8,6 | 19 | S | Initial: 90%, 100% | 264,384 | 22,18 | 10, 14 | 7, 4 | YRP | ||
2D | Low | 2 | -8 | 8 | 10 | 12 | S | 264 | 30 | 10 | 7 | YRP | |||
3P | Low | 2 | +2 | 11 | 4 | 8 | S | 264 | 24 | 10 | 7 | YRP | |||
j.P | High / Air | 0 | 7 | 4 | 9 | CS | 144 | 10 | 3 | 8 | YRP | ||||
j.K | High / Air | 2 | 8 | 8 | 12 | SJ | 264 | 18 | 10 | 7 | YRP | ||||
j.S | High / Air, All | 2 | 11 | 8,8 | 9 | S | 264×2 | 16,12 | 10×2 | 4, 6 | YRP | ||||
j.H | High / Air | 2 | 10 | 12 | 9 | S | 264 | 38 | 10 | 7 | YRP | ||||
j.D | High / Air | 2 | 10 | 2 | 22 + 5 Landing Recovery | S | 264 | 40 | 10 | 7 | YRP | ||||
j.6P | Mid | 2 | 7 | 6 | 14 | S | 264 | 24 | 10 | 7 | YRP | ||||
j.6K | High / Air | 2 | 9 | 6,3 | 12 | S | 264 | 24, 18 | 10×2 | 7, 6 | YRP | ||||
j.2S | High / Air | 2 | 13 | 14 | 9 | S | 264 | 16 | 10 | 4 | YRP |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 78750 | 0 | +71 | 1 | Forced: 50% | 480 | 0,50 | NA | 6, 0 | R | |||||
Air Throw | Air Throw: 192500 | 0 | 1 | Forced: 65% | 480 | 0,60 | NA | 6, 0 | R | ||||||
DAA | All | 2 | -5 | 9 | 2 | 17 | 1-20F Full 21-24F Throw | Initial: 50% | -5000 / 264 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1-Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1-50: Blitz | 50 | R |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
[4]6S | Mid | 4 | -13 | 13 | 12(3 Hit) | 37 | Initial: 80% | 250 / 120×3 | 20×3 | 10 | 9 | YRP | |||
[4]6S > 8 | Mid | 4 | -13 | 1 | 12 | 35 | 0 / 120 | 35 | 20 | 6 | RP | ||||
[4]6S > 2 | Low | 2 | -5 | 7 | [2(5)]×4,2 | 17 | 0 / 240×5 | 26×5 | 10 | 7 | RP | ||||
623S | All | 2 | -27 | 9 | 6 | 35 | 1-11 Full | Initial: 90% | 200 / 480 | 46 | 10 | 7 | R | ||
623K | High / Air | 4 | +1 | 28 | 4 | 13+3 After Landing | 4-Airborne | 200 / 480 | 45 | 20 | 6 | YRP | |||
41236H | Ground Throw | 0,4 | +34 | 27 | 20 | 38 | Forced: 70% | 300 / 0,480 | 0,0,80 | NA | 0, 0, 16 | YRP | |||
214P | 0,4 | +60 | Total 34 | 4-19 Mid and High Guard Point | Forced: 70% | 120 / 0,720 | 0,80 | NA | 0, 20 | RP | |||||
214K | 0,4 | +60 | Total 29 | 4-19 Low Guard Point | Forced: 70% | 112 / 0,720 | 0,80 | NA | 0, 20 | RP | |||||
j.623H | All | 4 | 9 | 4 | 10 After Landing | 200 / 480 | 50 | 20 | 7 | YRP | |||||
214H | Maximum 188 | 150 / 0 | YRP | ||||||||||||
214H > P | All | 2 | 23+4 | 16 | 27 | Forced: 80% | 50 / 240 | 40 | 10 | 7 | YRP | ||||
214H > K | All | 2 | -21 | 23+5 | 19 | 26 | Forced: 80% | 50 / 240 | 32 | 10 | 7 | YRP | |||
214H > S | All | 2 | -16 | 23+8 | 21 | 16 | Forced: 80% [Forced: 70%] | 50 / 240 | 24 | 10 | 7 | YRP | |||
214H > H | Total 28 | YRP |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
2363214H | Mid | 4 | -4 | 14+1 | 4,4(22)2×6 | 36 | 1-16 Full 17-18 Throw | -5000 / 0 | 50×2,30×5 [62×2, 37×5] | 20×2, 10×5 | -6×7 | YRP | |||
214214S | Mid,All | 4 | +11 | 3+2 | 11(8)2 | 6 | Forced: 85% | -5000 / 0 | 20,42 | 20 | 6 | YRP |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | All | 3 | -20 | 9+15 [5+12] | 5 | 32 | 9-28 Full [5-21] Full | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Axl Low/Data.
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