< P4Arena | Yukiko Amagi
System Data
Health: 8,500
Combo Rate: 70%
Movement Options: 1 Double Jump/Airdash, Dash type: Run
Backdash Time: 29
Backdash Invincibility: 1-6
- All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 300 | 3.1% | 2 | Body | All | CJSO | 200 | 200 | 50 | 10 | 4 | 20 | -11 | - | Click! |
5AA | 400 | 2% | 3 | Body | All | CJSO | 0 | 100 | 50 | 12 | 3 | 12 | -2 | - | Click! |
5AAA | 800 | 15% | 4 | Body | All | S(J)O | 0 | 600 | 50 | 15 | 3 | 23 | -9 | - | Click! |
5B (and 4B, 6B) | 300 | 3.1% | 2 | Body | All | CS(J)O | 300 | 100 | 50 | 13 | - | Total 42 | -7 | - | Click! |
| |||||||||||||||
5BB (and 4BB, 6BB) | 300 | 1.1% | 3 | Body | All | CJSO | 300 | 100 | 50 | 9 | - | Total 49 | -15 | - | Click! |
2A | 160 | 2% | 1 | Leg | L | CSO | 500 | 100 | 50 | 7 | 2 | 14 | -5 | - | Click! |
2B (and 1B, 3B) | 300,150 | 3.1% | 2 | Body | All | CJSO | 300 | 100 | 50 | 14 | - | 40 (2B), 38 (1B), 42 (3B) | -4 (2B), -2 (1B), -6 (3B) | - | Click! |
j.A | 300 | 3.1% | 3 | Head | HA | SJO | 200 | 100 | 50 | 10 | 3 | 13 | - | - | Click! |
j.B (and j.4B, j.6B) | 300 | 3.1% | 2 | Body | All* | CSJO | 300 | 100 | 50 | 14 (j.B/j.4B), 12 (j.6B) | - | Total 39 | - | - | Click! |
| |||||||||||||||
Guard Cancel Attack | 000 | O | - | Click! | |||||||||||
All Out Attack | 300 | 3.1% | 5 | Body | HA | O | 0 | 1000 | 10000 | 33 | 4 | 25 | -11 | 16-33G | Click! |
All Out Rush | 180×16 (max) | 5 + 3 | Body | - | O | 500 | 100 | 50 | - | - | - | - | - | Click! | |
All Out Finish (C) | 1800 | 4 | Body | - | O | 500 | 300 | 50 | - | - | - | - | - | Click! | |
| |||||||||||||||
All Out Finish (D) | 1000 | 5 | Body | - | O | 500 | 100 | 50 | - | - | - | - | - | Click! | |
| |||||||||||||||
Sweep | 400 | 3.1% | 3 | Leg | L | S(J)O | 200 | 100 | 50 | 10 | 5 | 15 | -5 | - | Click! |
Persona Attacks
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 160, 80×8 | 3 | Body | All | CS(J)O | 300 | 100 | 50 | 17 | 1×9 | 29 | -15 | - | Click! | |
| |||||||||||||||
5D (and 4D, 6D) | 200, 100×8 | 4 | Body | All | - | 0 | 100 | 50 | 37 | 1×9 | Total 39 | +31 | - | Click! | |
| |||||||||||||||
2C | 160, 80×7 | 3 | Leg | L | CS(J)O | 200 | 100 | 50 | 15 | 1×8 | 32 | -18 | - | Click! | |
2D (and 1D, 3D) | 400, 200×2 | 4 | Head | HA | - | 0 | 300 | 50 | 53 | 3 + 1×2 | Total 39 | +48 | - | Click! | |
| |||||||||||||||
j.C | 160, 80×6 | 4 | Head | All | SJO | 0 | 100 | 50 | 14 | 3 + 1×6 | 17 | - | - | Click! | |
j.D (and j.4D, j.6D) | 400, 200×N | 4 | Head | HA | - | 0 | 300 | 50 | 50 | 3 + 1×N | Total 37 | - | - | Click! | |
|
Throws
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,1100 | 4 | Throw | - | O | 0 | 1000, 100 | 0 | 7 | 2 | 17 | - | - | Click! | |
Air Throw | 0, 1800 | 2 | Throw | - | O | 0 | 700, 100 | 50, 0 | 5 | 2 | 17 | - | - | Click! |
Furious Action
Dia | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
BD | 100 | 3 | Body | All | U | 800 | 100 | 50 | 22 | 12 | 24 | -21 | 1-34G | Click! | |
|
Skill Attacks
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Agi | |||||||||||||||
236A | 300, 600 | 3 | Body | All | UO | 300 | 100, 200 | 50, 1000 | 13, 7* (can be delayed) | 3, 15 | Total 60 | -12 | - | Click! | |
236B | 300, 600 | 3 | Body | All | UO | 300 | 100, 200 | 50, 1000 | 13, 7* (can be delayed) | 3, 15 | 14 | -20 | - | Click! | |
236AB | 500, 600×2 | 3 | Head | All | UO | 300 | 100, 200 | 50, 1000 | 27, 7* (can be delayed) | 3, 15 | 14 | +24 | - | Click! | |
j.236A/B | 300, 600 | 3 | Body | All | UO | 300 | 100, 200 | 50, 1000 | 13, 7* (can be delayed) | 3, 15 | - | +24 | - | Click! | |
| |||||||||||||||
Maragi | |||||||||||||||
236C | 500, 800 | 3 | Leg/Body | LA | UO | 200, 200 | 100, 100 | 50, 50 | 38* | 1 (full-screen), 30 | Total 50 | +12 | - | Click! | |
236D | 500, 800 | 3 | Leg/Body | LA | UO | 200, 200 | 100, 100 | 50, 50 | 31* | 1 (half-screen), 30 | Total 59 | -4 | - | Click! | |
236CD | 500, 800 | 3 | Leg/Body | LA | UO | 200, 200 | 100, 100 | 50, 50 | 31* | 1 (half-screen/full-screen), 30 | Total 46 | +9 | - | Click! | |
| |||||||||||||||
Fire Boost | |||||||||||||||
214C | - | - | - | - | - | - | - | - | - | - | - | Total 41 | - | - | Click! |
| |||||||||||||||
Fire Boost High | |||||||||||||||
214CD | - | - | - | - | - | - | - | - | - | - | - | Total 31 | - | - | Click! |
| |||||||||||||||
Fire Break | |||||||||||||||
214D | - | - | - | - | - | - | - | - | - | - | - | Total 55 | - | - | Click! |
|
SP Skill Attacks
Agidyne | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
236236C | 1100 | 5 | Body | All | One More Cancel | 0 | 1000 | 50 | 1 + 38 | Onto edge of screen | Total 89 | -25 | 1-27 | Click! | |
236236[C] (partial hold) | 100, 50×N, 1400 | 4,5 | Body | All | One More Cancel | 0, 0 | 100, 1000 | 50, 50 | 1 + 27 | N (10 onto edge of screen) |
51 (after fireball is released) |
-25 | 1-27 | Click! | |
236236[C] (full hold) | 100, 50×12, 1700 | 4,5 | Body | All | One More Cancel | 0, 0 | 100, 1000 | 50, 50 | 1 + 27 | 75 (10 onto edge of screen) |
51 (after fireball is released) |
-16 | 1-27 | Click! | |
236236D | 150, 75×4, 1100 | 4,5 | Body | All | One More Cancel | 0 | 1000 | 50 | 1 + 15 | 32 (5 hits; 8 onto edge of screen) |
51 (after fireball is released) |
-57 | 1-27 | Click! | |
236236[D] (partial hold) | 150, 75×N, 1400 | 4,5 | Body | All | One More Cancel | 0, 0 | 100, 1000 | 50, 50 | 1 + 15 | N (8 onto edge of screen) |
51 (after fireball is released) |
-93 | 1-31 | Click! | |
236236[D] (full hold) | 150, 75×14, 1700 | 4,5 | Body | All | One More Cancel | 0, 0 | 100, 1000 | 50, 50 | 1 + 15 | 102 (15 hits; 8 onto edge of screen) |
51 (after fireball is released) |
-117 | 1-31 | Click! |
Awakened SP Skill Attacks
Maragidyne | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | SP Gain | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Static Diff | Invuln | Hitbox |
214214C | 400×10 | 5 | Body | All | One More Cancel | 0 | 100 | 50 | 19 + 11 | 5* (per pillar) | Total 65 | +73 | 1-22 | Click! | |
214214D | 400×10 | 5 | Body | All | One More Cancel | 0 | 100 | 50 | 19 + 11 | 5* (per pillar) | Total 65 | +73 | 1-22 | Click! | |
|
Instant Kill
Full Bloom | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
222CD | K.O. | - | 5 | Body | All | - | 0 | 1000 | 50 | 36 + 16 | 4 | 65 | -50 | 1-59 | Click! |
After a very long startup, Konohana Sakuya rushes forward with a huge attack that is identical to her 5D. Obviously if it connects, it kills the opponent instantly. The startup is fully invincible, but the move is blockable, and punishable on block. Might be useful to reaction punish some supers maybe? But definitely not something you should ever just throw out there. |
P Combo System
A | B | C | D | All-out Attack | Sweep | Cancels | |
---|---|---|---|---|---|---|---|
5A | 5AA | 5B, 2B | 5C, 2C | 5D, 2D | Yes | Yes | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | Yes | Yes | Jump, Special |
5AAA | - | - | - | - | Yes | - | Jump, Special |
2A | 5A, 2A | 5B, 2B | 5C, 2C | 5D, 2D | Yes | Yes | Special |
5B | - | 5BB, 2B | 5C, 2C | 5D, 2D | Yes | Yes | Jump, Special |
5BB | - | 2B | 5C, 2C | 5D, 2D | Yes | Yes | Jump, Special |
2B | - | 5B | 5C, 2C | 5D, 2D | Yes | Yes | Jump, Special |
5C | - | 5B, 2B | 2C | 5D, 2D | Yes | Yes | Jump, Special |
2C | - | 5B, 2B | 5C | 5D, 2D | Yes | Yes | Jump, Special |
5D | - | - | - | - | - | - | - |
2D | - | - | - | - | - | - | - |
All-out Attack | - | - | - | - | - | - | - |
Sweep | - | - | - | - | - | - | Jump, Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D | Jump, Special |
j.B | - | - | j.C | j.D | Jump, Special |
j.C | - | - | - | j.D | Jump, Special |
j.D | - | - | - | - | - |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 2A > 5A works, but 2A > 2A > 2A > 5A will not.
- 5C and 2C combined can only be done twice per string.
- For example, 5C > 2B > 2C > 5C does not work.
- Cancels from 5C/2C allowed only after all hits of 5C/2C.
- Black = On Hit or Block
- Red = On Hit only
- Green = Available on whiff
- Blue = can be done twice per string, but can not go from X > Y > X
- For example, 5B > 5C > 5B does not work, but 5B > 5C > 2C > 5B does work.
- Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)