Template:Cargo Notes

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Jack-O

Defend Command:

  • Shield activates on frame 4 and will continue even if Purple Roman Cancelled.
  • Projectiles (including &nbsp
  • Zato-1's Eddie) can still cause the servant to hit if the opponent's hurtbox overlaps the servant's hurtbox.
  • If only a held servant is active, pauses Servant Gauge for only 0.5 seconds.
  • When used, Servant Gauge will be regained for 1 frame before pausing it.
  • Hit detection is based on the Servant entity, meaning certain moves may not trigger the Defend Command if they cannot hit as a result of Activation Ranges.
  • If Defend Command is canceled 1F after an enemy attacks the Defend hitbox (e.g., picking up the Servant or issuing a new Command), it will prevent the launch while nullifying the opponent's hitbox (See more: Hitbox Nullifying).
  • True damage is 30, but if triggered by an attack, it will usually Counter Hit for +10% damage (33).
  • It is possible to block the parry if a projectile triggers it. This will guard crush for 38F.


P4U2R

C Buffalo Hammer:

  • Fatal Counter

D Buffalo Hammer:

  • Fatal Counter

SB Buffalo Hammer:

  • Fatal Counter


\ Support Test

Hiyoku Getsumei:

  • Projectile
  • launches on hit
  • 1st hit freeze effect (20, 75), hit stop 30
  • 1st hit passes through projectiles
  • when Jin is hit the arrow is cancelled
  • if 1st hit connects, 2nd hit will come out