Jack-O
Defend Command:
- Shield activates on frame 4 and will continue even if Purple Roman Cancelled.
- Projectiles (including  
- Zato-1's Eddie) can still cause the servant to hit if the opponent's hurtbox overlaps the servant's hurtbox.
- If only a held servant is active, pauses Servant Gauge for only 0.5 seconds.
- When used, Servant Gauge will be regained for 1 frame before pausing it.
- Hit detection is based on the Servant entity, meaning certain moves may not trigger the Defend Command if they cannot hit as a result of Activation Ranges.
- If Defend Command is canceled 1F after an enemy attacks the Defend hitbox (e.g., picking up the Servant or issuing a new Command), it will prevent the launch while nullifying the opponent's hitbox (See more: Hitbox Nullifying).
- True damage is 30, but if triggered by an attack, it will usually Counter Hit for +10% damage (33).
- It is possible to block the parry if a projectile triggers it. This will guard crush for 38F.
P4U2R
C Buffalo Hammer:
- Fatal Counter
D Buffalo Hammer:
- Fatal Counter
SB Buffalo Hammer:
- Fatal Counter
\ Support Test
Hiyoku Getsumei:
- Projectile
- launches on hit
- 1st hit freeze effect (20, 75), hit stop 30
- 1st hit passes through projectiles
- when Jin is hit the arrow is cancelled
- if 1st hit connects, 2nd hit will come out
The above documentation is transcluded from Template:Cargo Notes/doc. (edit | history)