User:Wimble

233 editsJoined 3 May 2021

Ultimate Anti-Fish Guide

Introduction

How Does Fish Work?

Overview

P Fish

K Fish

S Fish

H Fish

D Fish

Programming Fish

Glitchfish

How Does Dizzy Choose Knockdowns?

Overview

2H

2D

236H

Throw

Midscreen or Corner?

Dizzy Setup Theory - In Depth

Overview

Phase One: First Fish Command

Phase Two: Dizzy's First Mixup

Phase Three: Second Fish Command

Phase Four: Post Fish Situation

Dealing with Fish on Wakeup - System Mechanics

Backdash

Dead Angle Attack

Abare

Burst

FD Jumping

IB and FD

Blocking it Out

Midscreen or Corner?

Dealing with Fish on Wakeup - Specific Tools

Invincible Reversals

Frame 1 Airborne Moves

Low Profile

Midscreen or Corner?

Common Midscreen Setups & How They Work

P-D

D-D

K-D

H-H

Common Corner Setups & How They Work

K-D

K-D (Corner)Dizzy's most common corner setup.

The Mixup


Recommended Escape Options

H-K

H-D (Corner)Setup designed to catch backdash-happy opponents.

The Mixup


Recommended Escape Options

D-H

D-H (Corner)High damage high-low mix.

The Mixup


Recommended Escape Options

Dizzy Neutral Theory - In Depth

Dealing with Fish in Neutral - System Mechanics

Air Mobility

Throws

General Defensive Mechanics

Dealing with Fish in Neutral - Specific Tools

Low Profile

Multi-hit Normals/Specials

Anti-Zoning Tools

Common Neutral Patterns

H-H

H-D

H-P

P-D

D-P