https://www.dustloop.com/wiki/api.php?action=feedcontributions&user=47.183.246.206&feedformat=atomDustloop Wiki - User contributions [en]2024-03-29T09:23:15ZUser contributionsMediaWiki 1.39.6https://www.dustloop.com/wiki/index.php?title=BatFan/Olivia&diff=134957BatFan/Olivia2019-11-27T14:14:57Z<p>47.183.246.206: </p>
<hr />
<div>[[File:BatFan_Olivia_Portrait.png|thumb|350px|Olivia]]<br />
{{TOC limit|3}}<br />
==Overview==<br />
Olivia Von Roselia, age 17, is the princess of a small, rose-filled country called Roselia. Her mother, Queen Victoria, was one of the Four Heroes who saved the world from seemingly inevitable destruction years ago. The country shares borders with the two superpowers on the continent, Orgran and Baltana, and as such is subject to a great deal of international intrigue. This led to Olivia being kidnapped and cursed by agents of the neighboring countries as a child, but these hardships only helped her grow stronger. One day Olivia saw that the precious Miracle Rose had started to wither, an ill omen, and left the small kingdom behind in search of answers.<br />
<br/><br />
<br/><br />
'''Health: ???'''<br/><br />
'''Play-style: Specializes in using graceful long-ranged attacks. She has a command grab which deals only 1 point of damage, but leaves the opponent open to combos. <br/><br />
'''Movement Options: ???'''<br/><br/><br />
<big>'''Heat Up'''</big><br/><br />
During Heat Up, Olivia summons a number of birds which peck at her opponent during some of her attacks, which increases damage dealt.<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+1<br />
|description=A small, short range jab.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=70<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=+1<br />
|description=A slight downwards poke with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=+3<br />
|description=Jabs obliquely forward with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-7<br />
|description=Thrusts her rod forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=+2<br />
|description=Raises her hand and conjures a small orb of roses.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=40<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+2<br />
|description=A crouching open hand jab.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=-7<br />
|description=A fast poke at the ground with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=155<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-7<br />
|description=Slightly longer ranged downward rod poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=-4<br />
|description=Bats her hand and conjures a small orb of roses.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=155<br />
|cancel=<br />
|guard=<br />
|startup=17<br />
|frameAdv=-6<br />
|description=A downward axe kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_6D.png<br />
|caption=<br />
|name=6D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=140<br />
|cancel=<br />
|guard=<br />
|startup=21<br />
|frameAdv=-7<br />
|description=A powerful headbutt that conjures a crowned heart. <br />
}}<br />
{{AttackData-BatFan<br />
|version=Charged<br />
|damage=410<br />
|cancel=<br />
|guard=Unblockable<br />
|startup=<br />
|frameAdv=<br />
|description=A powerful headbutt that now becomes unblockable. During Heat Up, the birds will peck at her opponent first if charged.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=32<br />
|frameAdv=-3<br />
|description=Olivia flips forward and pokes her opponent with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=99<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A quick slap.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=An obliquely downwards rod poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A straight downwards poke with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Swings her rod downwards, creating orbs of roses in the process.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=400<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs the opponent and pushes them away with both hands.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_daintyLivi.png<br />
|caption=<br />
|name=Dainty Livi<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Rides across the screen on her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_roteRose.png<br />
|caption=<br />
|name=Rote Rose<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=80*2, 130<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=90*4, 130<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A rising upwards strike with her rod. A version deals 2 hits, while the C version deals 4 hits. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_empressLily.png<br />
|caption=Normal<br />
|image2=BatFan_Olivia_empressLilyFeint.png<br />
|caption2=Feint<br />
|name=Empress Lily<br />
|input=j.214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=195<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=240<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Feint<div><small>hold button</small></div><br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A downward diving strike. If the button is held, Olivia will fake the attack, and instead hop into the air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_shallWeDance.png<br />
|caption=<br />
|name=Shall We Dance?<br />
|input=63214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=1<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A command throw in which Olivia dances with her opponent, then kisses them, stunning them. This attack only deals a single point of damage, but leaves the opponent open for combos.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_eglanteria.png<br />
|caption=<br />
|name=Eglanteria<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120*4, 150, 200, 300<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=<br />
|description=Starts out similar to Dainty Livi, a forward multi-hit attack with rod, finishing with a twirling strike.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_centifolia.png<br />
|caption=<br />
|name=Centifolia<br />
|input=214214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100, 60*12, 250<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=Olivia twirls her rod around her body, dealing multiple hits.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Ashley&diff=133392BatFan/Ashley2019-11-17T23:09:33Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Ashley<br />
|-<br />
||<br />
[[File:BatFan_Ashley_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=3470 (2964)<br />
|defense=117.08%<br />
|guts=3<br />
|float=4<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Command short hop<br />
;Play-style<br />
:Specializes in using quick pokes and attacks to overwhelm his opponents, and also has a self-boosting command throw which causes him to further increase damage dealt to his opponent.<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Ashley Loveless is a member of a secret branch of the Roselian Royal Guard, who have been tasked with the ensured safety of the royalty. He spent his entire childhood training to become an ideal knight, charming and kind to a fault. He harbored a secret love for princess Olivia for the longest time, well aware they could never be together. When Olivia set out to make sense of the withering Miracle Rose, Ashley followed suit, casting aside his knighthood and becoming her shadow.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Very fast movement and pokes<br />
* Has overhead attacks that are safe on block<br />
* Contains a set of unique normal attacks<br />
* Builds meter pretty fast<br />
<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Ashley is a floaty, which means he can take more damage from combos/juggles<br />
* It's easy for a player to go "auto pilot" when playing Ashley<br />
* Unique moves are still beatable with Gachi<br />
* Strongest combos require Heat Up<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Wing Combos'''</big><br/><br />
Ashley's Wing specials get enhanced, allowing for unique combos.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: アシュレー<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%a2%a5%b7%a5%e5%a5%ec%a1%bc Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=+1<br />
|description=Standing jab. decent fast poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=90*2<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=+3<br />
|description=Standing kick that has two versions. The close version of 5B hits twice and serves as both a poke and an easy way to hit confirm into either a special or super move. The far version works well as a poke moreso than a way to hit confirm into a special or super. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230, 110<br />
|cancel=<br />
|guard=All<br />
|startup=7<br />
|frameAdv=+4<br />
|description=Standing cat scratches. special cancelable.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=215<br />
|cancel=<br />
|guard=All<br />
|startup=9<br />
|frameAdv=-5<br />
|description=Standing cape toss. great midrange poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=45<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=-1<br />
|description=the finger gun of flair. not a very good normal considering Ashley's other tools, but can be used to counter a move that would whiff a crouching Ashley. Still highly recommended to use Ashley's other crouching normals in substitution.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=-5<br />
|description=Quick low kick. Good poke and close range combo starter when cancelled into 2C.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=All<br />
|startup=8<br />
|frameAdv=-2<br />
|description=Crouching upward cat scratch. Decent anti-air due to Ashley's short crouch and the size of the swipe.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=Low<br />
|startup=7<br />
|frameAdv=-6<br />
|description=Swings his cape at the opponent's feet. Great low midrange poke. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135*2<br />
|cancel=<br />
|guard=High<br />
|startup=19<br />
|frameAdv=-1<br />
|description=High-hitting axe kick. Ashley's standing overhead.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=Low<br />
|startup=9<br />
|frameAdv=-6<br />
|description=An outward cape toss. Deceptive range, but still slightly less than 2D. Causes hard knockdown.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Finger poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A disjointed kick downwards. Good for attacking grounded opponents.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180, 105<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Aerial cat scratches.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_j2C.png<br />
|caption=<br />
|name=j.2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A downward flip kick. By far Ashley's best meterless move. can be performed any time within a jump, making a fairly quick air approach with good range. In addition to being a combo tool, j.2C can also cross up on whiff creating good mixup potential for Ashley.<br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=265<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A slightly disjointed cape swing downwards. Ashley's go-to air-to-air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=350<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley ties some rope around the opponent, and lets it go, stunning them.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_stealYourHeart.png<br />
|caption=Swoon the masses<br />
|name=Steal Your Heart<br />
|input=63214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Command throw. A short range grab letting Ashley squeeze in a quick tango with the opponent. Successfully landing it will cause Ashley to glow pink and buff the damage of the next glance wing [236A/C] significantly. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_lovers.png<br />
|caption=<br />
|name=Lovers<br />
|input=63214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|version=C<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=300<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley's second command throw in which Ashley leaps forward, latches onto the opponent with his legs and attacks them. A longer range throw that can be a good mixup to lead into knockdown from block pressure. Ashley can be hit while he jumps at the opponent, so use in moderation is advised.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_glanceWing.png<br />
|caption=<br />
|name=Glance Wing<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=270<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=270<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley dashes forward and swipes through the opponent. typical B&B ender. Steal your heart [63214A/C] increases the damage of the next glance wing input, however the buff will go away regardless of wether the move hit, was blocked, or whiffed. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heart<br />
|damage=150, 50*4, 140<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley rushes forward and swipes through the opponent, delivering multiple attacks. much more damage than regular glance wing, and there is no downside apart from the fact that if you use this special you lose the buff no matter what. You'll just have to steal their heart yet again <br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_judasWing.png<br />
|caption=<br />
|name=Judas Wing<br />
|input=623B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=330<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=360<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley leaps backward and swoops into the opponent. Evasive tool for baiting a move and immediately whiff punishing. capable of starting combos.<br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_romanceWing1.png<br />
|image2=BatFan_Ashley_romanceWing2.png<br />
|caption=Glace Wing got beefy<br />
|name=Romance Wing<br />
|input=Heat Up 236A/B/C/D air OK<br />
|data=<br />
{{AttackData-BatFan<br />
|version=ground A/C<br />
|damage=187<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=ground B/D<br />
|damage=187<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=air A/C<br />
|damage=187<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=air B/D<br />
|damage=187<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heart+ground A/C<br />
|damage=127, 52*4, 147<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description= Romance Wing is a fantastic move, able to cancel into its different versions. Ashley swipes through the opponent gracefully, either on the ground or air. This is a great juggle tool as well as a mobility option. Steal your heart [63214A/C] also increases the damage of Romance Wing's grounded A/C versions, adding even more icing on the cake that is Ashley's heat up moves. <br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_loyalYeart.png<br />
|caption=<br />
|name=Loyal Heart<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300, 65*6, 200<br />
|cancel=<br />
|guard=All<br />
|startup=10<br />
|frameAdv=<br />
|description=Ashley takes the opponent to the sky, delivering a nice 'anime man flourish' attack with his wings before sending them back to the ground.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_Secret_Desire.png<br />
|caption=<br />
|name=Secret Desire<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250, 40*9, 450<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=<br />
|description=A close range super in which Ashley swings his cape, and a swan of light appears and strikes the opponent. The first hit vacuums the opponent.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Urs&diff=133388BatFan/Urs2019-11-17T22:54:02Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Urs<br />
|-<br />
||<br />
[[File:BatFan_Urs_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=3650 (3212)<br />
|defense=113.63%<br />
|guts=2<br />
|float=5<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:None<br />
;Play-style<br />
:Specializes in using all-around attacks to create hard-hitting combos<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Urs Van de Land, age 17, first son of the great hero Silver Knight Dyna. Urs has been an upstanding member of society ever since childhood, and is always there to defend the weak and the downtrodden. He spends every waking hour honing his skills, thriving to become a greater hero than his revered father. Getting wind of the weird happenings around the world, he decides it's high time he left home in search of his lost father.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* All around playstyle; has an answer for all situations<br />
* Great anti-air attacks<br />
* Strong meterless combos<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Limited mix-up game<br />
* Some attacks aren't as strong as they appear to be (i.e. - fireball)<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Enhanced Specials'''</big><br/><br />
Urs' combo strength increases dramatically with boosted specials in Heat Up.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: ウルス<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%a6%a5%eb%a5%b9 Japanese Wiki]<br />
<br clear=all/><br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80<br />
|cancel=N,S<br />
|guard=HL<br />
|startup=5<br />
|frameAdv=-2<br />
|description=A relatively quick jab with acceptable range. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=S<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=0<br />
|description=A snappy kick with remarkably good range. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=S<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=+5<br />
|description=A sharp hook punch. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=S<br />
|guard=HL<br />
|startup=11<br />
|frameAdv=1<br />
|description=Urs spins forward with a wide sweep of his chainsaw-blade. Moves Urs forward slightly. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=<br />
|guard=HL<br />
|startup=10<br />
|frameAdv=+4<br />
|description=A strong horizontal kick with good range and speed. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=55<br />
|cancel=N,S<br />
|guard=HL<br />
|startup=5<br />
|frameAdv=-1<br />
|description=A basic crouching jab. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=N,S<br />
|guard=L<br />
|startup=7<br />
|frameAdv=+1<br />
|description=A quick low with good range. Cancels into 2A, specials, and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=240<br />
|cancel=S<br />
|guard=HL<br />
|startup=9<br />
|frameAdv=-7<br />
|description=Urs sweeps his chainsaw-blade upward in a lifting uppercut slash. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180<br />
|cancel=S<br />
|guard=L<br />
|startup=8<br />
|frameAdv=-8<br />
|description=Basically a stronger 2B. A moderate-range low kick that can cancel into specials and supers. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=X<br />
|guard=H<br />
|startup=19<br />
|frameAdv=-6<br />
|description=An overhead stab in which Urs lifts his chainsaw-blade and brings it down.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_6C_1.png<br />
|image2=BatFan_Urs_6C_2.png<br />
|caption=<br />
|name=6C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=340<br />
|cancel=X<br />
|guard=H<br />
|startup=26<br />
|frameAdv=-14<br />
|description=Another overhead stab down, this time with longer range. Can be charged to do more damage (or become an unblockable, see below). On hit, the opponent is immediately knocked down.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=480<br />
|cancel=X<br />
|guard=X<br />
|startup=65<br />
|frameAdv=<br />
|description=After charging for long enough, Urs leaps into the air and comes down with a hard downward slash with his chainsaw-blade; this attack becomes unblockable. Does a good amount of damage and knocks the opponent down.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=X<br />
|guard=L<br />
|startup=8<br />
|frameAdv=-13<br />
|description=A lightning-quick sweep with his chainsaw-blade; has good range, but a very low hitbox.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A short horizontal jab, best used for air-to-air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A long-range horizontal sex kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A quick horizontal chainsaw-blade slash. Short range, but decent damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A firm kick at a 45-degree angle. Great jump-in with great damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=375<br />
|cancel=X<br />
|guard=X<br />
|startup=<br />
|frameAdv=<br />
|description=Urs pulls the opponent close, then hits the opponent down with the back end of the exhaust system.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fireShot.png<br />
|caption=<br />
|name=Bari Fire Shot<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=150<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=180<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs launches a fireball from his chainsaw's exhaust system. The A version is a short-distance, relatively slow fireball. C moves faster with better range. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=200<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, both versions send the fireball upward at an angle, which launches the opponent on hit, allowing for a juggle combo.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fireBlade.png<br />
|caption=<br />
|name=Bari Fire Blade<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=130, 280<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=120, 160, 280<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs ignites his chainsaw-blade and swings it forward and upward in the motion of a fierce leaping uppercut. The A version can hit up to two times, depending on distance, and reaches up about as high as Urs' normal jump. C version jumps even higher, and can hit up to three times. Both versions prevent the opponent from recovering until they hit the ground.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=85*4, 382<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, both versions of Bari Fire Blade launch high into the air for up to four hits. At the peak, Urs spins around and swings the chainsaw-blade again, blasting the opponent down to the ground if it hits.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_speedGlide.png<br />
|caption=<br />
|name=Speed Glide<br />
|input=214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=160, 80*3<br />
|cancel=C<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=160,80*4<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs rotates the chainsaw-blade's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=153, 68*5, 153<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_sonicTackle.png<br />
|caption=<br />
|name=Sonic Tackle<br />
|input=236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=390<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=410<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs springs forward with an incredibly fast shoulder tackle. As expected, the B version is a short distance, while D is longer. In both cases, the opponent is blown backward, but can tech when they hit the ground. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=348<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fullThrottle.png<br />
|caption=<br />
|name=Full Throttle Road Master<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50*7, 250, 500<br />
|cancel=<br />
|guard=<br />
|startup=8<br />
|frameAdv=<br />
|description=Urs charges up his chainsaw-blade and rushes forward, hitting the opponent multiple times, finishing with a powerful uppercut.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_basiliskBurst.png<br />
|caption=<br />
|name=Basilisk Burst<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100, 700<br />
|cancel=<br />
|guard=<br />
|startup=3<br />
|frameAdv=<br />
|description=A short range attack with the exhaust system of the chainsaw-blade that, if it hits, finishes with a massive explosion that launches.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Deathbringer&diff=133372BatFan/Deathbringer2019-11-16T01:33:09Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Deathbringer<br />
|-<br />
||<br />
[[File:BatFan_Deathbringer_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=5500 (3758)<br />
|defense=160%<br />
|guts=1<br />
|float=3<br />
|jumpStartup=6<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Increased dash speed after Warcry<br />
;Play-style<br />
:Specializes in using devastating abilities to overpower his opponent; has a self-boost which further enhances his specials and attacks.<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Awoken from his deep slumber in the Abyss, the Incarnation of Darkness walks the human world in search of the Savior of Darkness. His only concerns are gathering souls to offer his lord and finding the next Ruler of the Apocalypse.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Second highest HP<br />
* Really strong 5A and 2A<br />
* 5C is the second farthest poke in the game<br />
* Has a self boosting special that buffs movement speed and specials<br />
* Contains both safe and damaging options based on the success of a hit confirm<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Very floaty for a big character<br />
* Slowest walk speed in the game<br />
* Can only combo into super under certain conditions<br />
* 5C and 2C hit twice, but only needs to be Gachi'd once<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Final Strike'''</big><br/><br />
Deathbringer gets a sword boost and a new super.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: デスブリンガー<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%c7%a5%b9%a5%d6%a5%ea%a5%f3%a5%ac%a1%bc Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_5A.png<br />
|caption=The real threat<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=150<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=+4<br />
|description=Jab forward. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_5B.png<br />
|caption=Do not use this move by itself!!!<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=200<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=-12<br />
|description=Deathbringer hits with a true low, a slightly forward moving punt-like kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_cC.png<br />
|caption=Good punishing tool<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=+3<br />
|description=A punch that engulfs the opponent's body in fire. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_fC.png<br />
|caption=Best way to keep-away <br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=380, 70<br />
|cancel=<br />
|guard=<br />
|startup=16<br />
|frameAdv=-12<br />
|description=Long-ranged sword thrust. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_5D.png<br />
|caption=Potential Ant-air<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=320<br />
|cancel=<br />
|guard=<br />
|startup=20<br />
|frameAdv=-12<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=550<br />
|cancel=<br />
|guard=<br />
|startup=80<br />
|frameAdv=0<br />
|description=A double-handed upward sword swing.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_2A.png<br />
|caption=Great "low" poke<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=+2<br />
|description=A crouching jab.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_2B.png<br />
|caption=Decent low poke with cancelling options<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=190<br />
|cancel=<br />
|guard=L<br />
|startup=7<br />
|frameAdv=-7<br />
|description=A low kick. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250, 70<br />
|cancel=<br />
|guard=L<br />
|startup=11<br />
|frameAdv=-13<br />
|description=A crouching sword thrust which engulfs the opponent's body in fire.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_2D.png<br />
|caption=Safest way to force a Hard Knockdown<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=350<br />
|cancel=<br />
|guard=L<br />
|startup=19<br />
|frameAdv=0<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=560<br />
|cancel=<br />
|guard=<br />
|startup=43<br />
|frameAdv=+6<br />
|description=A wide sword sweep. There are 3 charge levels, which is indicated by the brightness of the sword.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_6D.png<br />
|caption=<br />
|name=6D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=380<br />
|cancel=<br />
|guard=<br />
|startup=21<br />
|frameAdv=0<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=430<br />
|cancel=<br />
|guard=<br />
|startup=62<br />
|frameAdv=0<br />
|description=Plunges his sword into the ground; can be charged. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Aerial jab.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A downward angled kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A sword swing aimed downwards.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=360<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=An aerial horizontal sword swing.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=450<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs the opponent in a fierce chokehold, then lets loose a burst of fire that engulfs the opponent's body.<br />
}}<br />
}}<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_warcry.png<br />
|caption=<br />
|name=Warcry<br />
|input=214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A 'charge-up' ability that makes all of Deathbringer's specials and attacks more devastating, engulfing the opponent in fire on hit. The self-boost will wear off if Deathbringer uses an attack or is struck.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_flameClaw.png<br />
|caption=<br />
|name=Flame Claw<br />
|input=623A/C (chargeable)<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=350, 230<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=320, 200*2<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A sword uppercut, with the streak of the blade engulfed in flames. The A version hits twice, while the C version hits 3 times.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=180*4, 230<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=More devastating, hits 4 times, and engulfs the opponent's body in fire on hit.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_fireBlow.png<br />
|caption=<br />
|name=Fire Blow<br />
|input=41236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=120, 300<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=130, 350<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A short-ranged hand attack where the opponent is engulfed in flames. B version is fast, while D version is slow, but wall slams the opponent.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=200, 60*5, 200<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Unblockable, engulfs the opponent's body in fire.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_cursedDestroyer.png<br />
|caption=<br />
|name=Cursed Destroyer<br />
|input=63214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=140*3, 150<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=140*4, 250<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A rushing centaur-like attack where Deathbringer rushes forward, sword first, then leaps up into the air to do an uppercut. Deals chip damage.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=80*5, 100, 150*2<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Comes out very quickly, has Super Armor, and dishes out more damage. Also engulfs the opponent's body in fire.<br />
}}<br />
}}<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_finalInferno.png<br />
|caption=<br />
|name=Final Inferno<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=800/1280/1680/9999<br />
|cancel=<br />
|guard=<br />
|startup=36+<br />
|frameAdv=<br />
|description=A devastating downward sword slam which can instant K.O. your opponent at maximum charge. Deals over 1000 chip damage at maximum charge if blocked.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Deathbringer_finalStrike.png<br />
|caption=<br />
|name=Final Strike<br />
|input=hit with 3 sword normals during Heat Up<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=950<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=After the opponent is struck with 3 of Deathbringer's C attacks, they will be surrounded by waves of flames and then the finisher is a massive sword that appears out of Deathbringer's chest, dealing massive damage.<br />
}}<br />
}}<br />
<br />
==Heat Up!==<br />
'''Final Strike'''<br/><br />
*If Deathbringer successfully hits the opponent three times with his sword attacks [f.5C, 2C, 5D, 2D, 6D], he will activate Final Strike, which has a really big hit box, and always connects after the third hit. Deathbringer's 5C and 2C will only hit once on Normal Hit and Counter Hit. Lastly, while he loses the c.5C > 6D attack set, he gains c.5C > f.5C.<br/><br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
2A 2D [will only combo on Counter Hit]<br />
<br />
2A 6D [only combos in juggles]<br />
<br />
5B 5D <br />
<br />
c.C 6D [only works in Heat Up]<br />
<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Face&diff=133371BatFan/Face2019-11-16T01:04:37Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Face<br />
|-<br />
||<br />
[[File:BatFan_Face_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=4400 (3411)<br />
|defense=128.99%<br />
|guts=2<br />
|float=4<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Feint cancel/rolling<br />
;Play-style<br />
:Specializes in performing quick, up-close combos to get around his opponent.<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
A mysterious gunman known only by his nickname, this wanted vagabond travels the world with his trusty pistols Coyote Hunter and Cobra M 1910. Charged with the murder of his lover and cutting off his best friend's right arm, he is searching for the true culprit to clear his name.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Above average HP<br />
* Most attacks are generally fast and safe<br />
* Good mixup potential, especially in Heat Up<br />
* Strong combos outside of Heat Up<br />
* Texas Knee!!!<br />
* Builds meter really fast<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Texas knee is throw punishable, making it less spammable<br />
* Rekka enders aren't too great<br />
* Rekkas aren't projectile proof<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Quickdraw'''</big><br/><br />
Face's rekka attacks become actual shot attacks, which can be used to create strong juggles.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: フェイス<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%d5%a5%a7%a5%a4%a5%b9 Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+2<br />
|description=Quick punch forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-2<br />
|description=A snappy kick; not a low.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=+2<br />
|description=Close-ranged knee kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=260<br />
|cancel=<br />
|guard=<br />
|startup=9<br />
|frameAdv=+4<br />
|description=Slightly longer-ranged forward punch.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=11<br />
|frameAdv=0<br />
|description=Sex kick that blows the opponent away.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=60<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=0<br />
|description=Crouching forward punch.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=110<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-5<br />
|description=A low kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=+1<br />
|description=Stabs upwards with the tip of his mask.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=-11<br />
|description=A forward-moving double kick extended out.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_6C.png<br />
|caption=<br />
|name=6C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=<br />
|guard=<br />
|startup=21<br />
|frameAdv=0<br />
|description=An overhead pistol whip.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=110<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A downward punch.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=An extended sex kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=200<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A downward swing with Cobra 1910.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A slightly downward angled double kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=400<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs the opponent and gets them in a stranglehold before hitting them with one of his pistols.<br />
}}<br />
}}<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_frontierShot.png<br />
|caption=<br />
|name=Frontier Shot<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=-4<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=-1<br />
|description=Rolls forward and does a quick no-look back-handed shot in front of him.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_wildComeback.png<br />
|caption=<br />
|name=Wild Comeback<br />
|input=214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=250<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=-4<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=320<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=-1<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Feint<div><small>hold button</small></div><br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Moves to the left side of the screen, then returns to his original position and does a blind no-look shot in front of him.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_middleWest.png<br />
|caption=<br />
|name=Middle West<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=280<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=0<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=550<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=+5<br />
|description=An overhead shot that has good range. A version is faster and can follow-up with Wilderness Bazooka, but C version is slow, but powerful; causes knockdown.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_grandWest.png<br />
|caption=<br />
|name=Grand West<br />
|input=236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=-4<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=350<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=-17<br />
|description=A crouching low shot with good range and speed. As expected, the B version comes out quickly, but the D version is slow and causes knockdown.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_texasKnee.png<br />
|caption=<br />
|name=Texas Knee<br />
|input=623B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=180, 150<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=150, 100, 200<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=His signature attack; a rising knee kick. It is also one of his most important moves because it comes out fast. The B version is fast and can combo afterwards, however, as always, the D version is slower and doesn't travel very far, but it's a stronger combo finisher.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_quickDraw1.png<br />
|image2=BatFan_Face_quickDraw2.png<br />
|caption=<br />
|name=Quick Draw<br />
|input=during Heat Up<br />
|data=<br />
{{AttackData-BatFan<br />
|version=236A<br />
|damage=212<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Shoots a strait forward shot at head level. Good for catching out of the air at a distance or in juggles. Cancels to any other shot or to Super.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=236C<br />
|damage=187<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Shoots a strait forward shot at foot level. Hits low. Very good surprise attack and combo starter. Cancels to any other shot or to Super.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=214A<br />
|damage=260<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Shoots a shot diagonally upward. Does the most damage of any shot. Cancels to Mid or Low shots, or to Super.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=214C<br />
|damage=195<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Does a short jump and shoots diagonally downward. Hits High. Somewhat slow so easy to block on reaction, but can be a very good surprise attack, and can be used to leap over fireballs and other things. Doesn't cancel into anything, but juggles the highest so is the easiest to follow up on.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_wildernessBazooka.png<br />
|caption=<br />
|name=Wilderness Bazooka<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=200, 100*4, 200<br />
|cancel=<br />
|guard=<br />
|startup=2<br />
|frameAdv=<br />
|description=Takes out a bazooka and fires a single projectile forward, hitting multiple times. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Face_ragingRevolver.png<br />
|caption=<br />
|name=Raging Revolver<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=104*2, 100*2, 90*4, 212, 225<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=Leaps forward and fires a multitude of shots with both handguns. Deals chip damage on block.<br />
}}<br />
}}<br />
<br />
==Heat Up!==<br />
'''Quickdraw'''<br/><br />
While in Heat Up, Face's rekka attacks now become gun shots. The only caveat is that he can do only 6 shots until he runs out of "ammo". The number of shots he has left can be seen by the smoke trail from his guns. <br />
<br />
These are the options he can do while in Heat Up<br />
*236A - Mid<br />
*236C - Low<br />
*214A - High [upward]<br />
*214C - Overhead<br />
<br />
<br/><br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Urs&diff=133368BatFan/Urs2019-11-16T00:30:47Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Urs<br />
|-<br />
||<br />
[[File:BatFan_Urs_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=3650 (3212)<br />
|defense=113.63%<br />
|guts=2<br />
|float=5<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:None<br />
;Play-style<br />
:Specializes in using all-around attacks to create hard-hitting combos<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Urs Van de Land, age 17, first son of the great hero Silver Knight Dyna. Urs has been an upstanding member of society ever since childhood, and is always there to defend the weak and the downtrodden. He spends every waking hour honing his skills, thriving to become a greater hero than his revered father. Getting wind of the weird happenings around the world, he decides it's high time he left home in search of his lost father.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* All around playstyle provides Urs with an answer for every scenario<br />
* Has really good heavy attacks that are good for multiple things<br />
* Can bypass Odile's and Cedric's projectiles with 236B/D<br />
* Can do massive amounts of damage with or without meter<br />
* Good anti-air normals and specials<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Fireball's range isn't too great<br />
* Has tools that can be very limited in uses <br />
* Heat Up doesn't give Urs any added mixup potential<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Enhanced Specials'''</big><br/><br />
Urs' combo strength increases dramatically with boosted specials in Heat Up.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: ウルス<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%a6%a5%eb%a5%b9 Japanese Wiki]<br />
<br clear=all/><br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80<br />
|cancel=N,S<br />
|guard=HL<br />
|startup=5<br />
|frameAdv=-2<br />
|description=A relatively quick jab with acceptable range. Can cancel into specials, supers, and any A or B normal: 5A, 2A, 5B, 2B, 6B.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=S<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=0<br />
|description=A snappy kick with remarkably good range. Can only cancel into specials and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=S<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=+5<br />
|description=A sharp hook punch. Short range, even for a Close normal, but it suffices. Has just enough frame advantage on hit to link 5B or 2D after, allowing a combo into Bari Fire Blade or Speed Glide. Only cancels into Specials and Supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=S<br />
|guard=HL<br />
|startup=11<br />
|frameAdv=1<br />
|description=Urs spins forward with a wide sweep of his chainsaw. Moves Urs forward slightly. Good range with a relatively safe hurtbox makes it a reasonable poke from a distance. Cancels into specials. Cancels into 2C in Heat Up/Gachi Drive.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=<br />
|guard=HL<br />
|startup=10<br />
|frameAdv=+4<br />
|description=A strong horizontal kick with good range and speed. On counter hit it blasts the opponent back to the wall and bounces them off, allowing for a follow-up. Unfortunately it only has one hit of juggle potential, so make it count.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=55<br />
|cancel=N,S<br />
|guard=HL<br />
|startup=5<br />
|frameAdv=-1<br />
|description=A basic crouching jab. Cancels into 5A, 2A, 5B, 2B, specials, and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=N,S<br />
|guard=L<br />
|startup=7<br />
|frameAdv=+1<br />
|description=A quick low with good range. Cancels into 2A, specials, and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=240<br />
|cancel=S<br />
|guard=HL<br />
|startup=9<br />
|frameAdv=-7<br />
|description=Urs sweeps his chainsaw upward. Decent as an anti-air, but his tall hurtbox means you need to throw it out early and catch them in their startup. Cancels into specials and supers. One hit of juggle potential.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180<br />
|cancel=S<br />
|guard=L<br />
|startup=8<br />
|frameAdv=-8<br />
|description=Basically a stronger 2B. A moderate-range low kick that can cancel into specials and supers. 2D > 214D works even at 2D's max range.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=X<br />
|guard=H<br />
|startup=19<br />
|frameAdv=-6<br />
|description=An overhead. Not much else to say.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_6C_1.png<br />
|image2=BatFan_Urs_6C_2.png<br />
|caption=<br />
|name=6C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=340<br />
|cancel=X<br />
|guard=H<br />
|startup=26<br />
|frameAdv=-14<br />
|description=Another overhead, this time with longer range. Can be charged to do more damage (or become an unblockable, see below). On hit, the opponent is immediately knocked down.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=480<br />
|cancel=X<br />
|guard=X<br />
|startup=65<br />
|frameAdv=<br />
|description=After charging for long enough, the fully-charged animation completes itself and the attack becomes unblockable. Does a good chunk of damage and knocks the opponent down.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=X<br />
|guard=L<br />
|startup=8<br />
|frameAdv=-13<br />
|description=A lightning-quick sweep with good range, but a very low hitbox.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A short horizontal jab, best used for air-to-air. Can cancel into j.C.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A long-range horizontal kick, which works great air-to-air and air-to-ground. Not your ideal jump-in, but it will catch them if they're standing. Can do it very late in the jump for a sneaky mixup if you've established a safejump game.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A quick horizontal chainsaw swipe. Not much range, but good damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A firm kick at a 45-degree angle. Great jump-in with great damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=375<br />
|cancel=X<br />
|guard=X<br />
|startup=<br />
|frameAdv=<br />
|description=Urs pulls the opponent close, then hits the opponent down with the back end of the exhaust system.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fireShot.png<br />
|caption=<br />
|name=Bari Fire Shot<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=150<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=180<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs launches a fireball from his chainsaw's exhaust system. The A version is a short-distance, relatively slow fireball. C moves faster with better range. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=200<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, both versions send the fireball upward at an angle, which launches the opponent on hit, allowing for a juggle combo.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fireBlade.png<br />
|caption=<br />
|name=Bari Fire Blade<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=130, 280<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=120, 160, 280<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs ignites his chainsaw and swings it forward in a fierce leaping uppercut. The A version can hit up to two times, depending on distance, and reaches up about as high as Urs' normal jump. C version jumps even higher, and can hit up to three times. Both versions prevent the opponent from recovering until they hit the ground.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=85*4, 382<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, both versions of Bari Fire Blade launch high into the air for up to four hits. At the peak, Urs spins around and swings the saw again, blasting the opponent down to the ground if it hits.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_speedGlide.png<br />
|caption=<br />
|name=Speed Glide<br />
|input=214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=160, 80*3<br />
|cancel=C<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=160,80*4<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs rotates the chainsaw's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=153, 68*5, 153<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster. Even on a successful hit you're slightly negative at the end, so be careful when using it for pressure or ending combos. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_sonicTackle.png<br />
|caption=<br />
|name=Sonic Tackle<br />
|input=236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=390<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=410<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs springs forward with an incredibly fast shoulder tackle. As expected, the B version is a short distance, while D is longer. In both cases, the opponent is blown backward, but can tech when they hit the ground. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=348<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen.<br />
<br />
Sonic Tackle cannot be canceled into. (If an attack is special cancelable, Sonic Tackle cannot be used.)<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fullThrottle.png<br />
|caption=<br />
|name=Full Throttle Road Master<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50*7, 250, 500<br />
|cancel=<br />
|guard=<br />
|startup=8<br />
|frameAdv=<br />
|description=Urs charges up his chainsaw-blade and rushes forward, hitting the opponent multiple times, finishing with a powerful uppercut.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_basiliskBurst.png<br />
|caption=<br />
|name=Basilisk Burst<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100, 700<br />
|cancel=<br />
|guard=<br />
|startup=3<br />
|frameAdv=<br />
|description=A short range attack with the exhaust system of the chainsaw-blade that, if it hits, finishes with a massive explosion that launches.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Urs&diff=133367BatFan/Urs2019-11-16T00:28:52Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Urs<br />
|-<br />
||<br />
[[File:BatFan_Urs_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=3650 (3212)<br />
|defense=113.63%<br />
|guts=2<br />
|float=5<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:None<br />
;Play-style<br />
:Specializes in using all-around attacks to create hard-hitting combos<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Urs Van de Land, age 17, first son of the great hero Silver Knight Dyna. Urs has been an upstanding member of society ever since childhood, and is always there to defend the weak and the downtrodden. He spends every waking hour honing his skills, thriving to become a greater hero than his revered father. Getting wind of the weird happenings around the world, he decides it's high time he left home in search of his lost father.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* All around playstyle provides Urs with an answer for every scenario<br />
* Has really good heavy attacks that are good for multiple things<br />
* Can bypass Odile's and Cedric's projectiles with 236B/D<br />
* Can do massive amounts of damage with or without meter<br />
* Good anti-air normals and specials<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Fireball's range isn't too great<br />
* Has tools that can be very limited in uses <br />
* Heat Up doesn't give Urs any added mixup potential<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Enhanced Specials'''</big><br/><br />
Urs' combo strength increases dramatically with boosted specials in Heat Up.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: ウルス<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%a6%a5%eb%a5%b9 Japanese Wiki]<br />
<br clear=all/><br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80<br />
|cancel=N,S<br />
|guard=HL<br />
|startup=5<br />
|frameAdv=-2<br />
|description=A relatively quick jab with acceptable range. Can cancel into specials, supers, and any A or B normal: 5A, 2A, 5B, 2B, 6B.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=S<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=0<br />
|description=A snappy kick with remarkably good range. Can only cancel into specials and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=S<br />
|guard=HL<br />
|startup=6<br />
|frameAdv=+5<br />
|description=A sharp hook punch. Short range, even for a Close normal, but it suffices. Has just enough frame advantage on hit to link 5B or 2D after, allowing a combo into Bari Fire Blade or Speed Glide. Only cancels into Specials and Supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=S<br />
|guard=HL<br />
|startup=11<br />
|frameAdv=1<br />
|description=Urs spins forward with a wide sweep of his chainsaw. Moves Urs forward slightly. Good range with a relatively safe hurtbox makes it a reasonable poke from a distance. Cancels into specials. Cancels into 2C in Heat Up/Gachi Drive.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=<br />
|guard=HL<br />
|startup=10<br />
|frameAdv=+4<br />
|description=A strong horizontal kick with good range and speed. On counter hit it blasts the opponent back to the wall and bounces them off, allowing for a follow-up. Unfortunately it only has one hit of juggle potential, so make it count.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=55<br />
|cancel=N,S<br />
|guard=HL<br />
|startup=5<br />
|frameAdv=-1<br />
|description=A basic crouching jab. Cancels into 5A, 2A, 5B, 2B, specials, and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=N,S<br />
|guard=L<br />
|startup=7<br />
|frameAdv=+1<br />
|description=A quick low with good range. Cancels into 2A, specials, and supers.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=240<br />
|cancel=S<br />
|guard=HL<br />
|startup=9<br />
|frameAdv=-7<br />
|description=Urs sweeps his chainsaw upward. Decent as an anti-air, but his tall hurtbox means you need to throw it out early and catch them in their startup. Cancels into specials and supers. One hit of juggle potential.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180<br />
|cancel=S<br />
|guard=L<br />
|startup=8<br />
|frameAdv=-8<br />
|description=Basically a stronger 2B. A moderate-range low kick that can cancel into specials and supers. 2D > 214D works even at 2D's max range.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=X<br />
|guard=H<br />
|startup=19<br />
|frameAdv=-6<br />
|description=An overhead. Not much else to say.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_6C_1.png<br />
|image2=BatFan_Urs_6C_2.png<br />
|caption=<br />
|name=6C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=340<br />
|cancel=X<br />
|guard=H<br />
|startup=26<br />
|frameAdv=-14<br />
|description=Another overhead, this time with longer range. Can be charged to do more damage (or become an unblockable, see below). On hit, the opponent is immediately knocked down.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=480<br />
|cancel=X<br />
|guard=X<br />
|startup=65<br />
|frameAdv=<br />
|description=After charging for long enough, the fully-charged animation completes itself and the attack becomes unblockable. Does a good chunk of damage and knocks the opponent down.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=X<br />
|guard=L<br />
|startup=8<br />
|frameAdv=-13<br />
|description=A lightning-quick sweep with good range, but a very low hitbox.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A short horizontal jab, best used for air-to-air. Can cancel into j.C.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A long-range horizontal kick, which works great air-to-air and air-to-ground. Not your ideal jump-in, but it will catch them if they're standing. Can do it very late in the jump for a sneaky mixup if you've established a safejump game.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A quick horizontal chainsaw swipe. Not much range, but good damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=N<br />
|guard=H<br />
|startup=<br />
|frameAdv=<br />
|description=A firm kick at a 45-degree angle. Great jump-in with great damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=375<br />
|cancel=X<br />
|guard=X<br />
|startup=<br />
|frameAdv=<br />
|description=Urs pulls the opponent close, then hits the opponent down with the back end of the exhaust system.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fireShot.png<br />
|caption=<br />
|name=Bari Fire Shot<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=150<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=180<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs launches a fireball from his chainsaw's exhaust system. The A version is a short-distance, relatively slow fireball. C moves faster with better range. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=200<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, both versions send the fireball upward at an angle, which launches the opponent on hit, allowing for a juggle combo.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fireBlade.png<br />
|caption=<br />
|name=Bari Fire Blade<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=130, 280<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=120, 160, 280<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs ignites his chainsaw and swings it forward in a fierce leaping uppercut. The A version can hit up to two times, depending on distance, and reaches up about as high as Urs' normal jump. C version jumps even higher, and can hit up to three times. Both versions prevent the opponent from recovering until they hit the ground.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=85*4, 382<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, both versions of Bari Fire Blade launch high into the air for up to four hits. At the peak, Urs spins around and swings the saw again, blasting the opponent down to the ground if it hits.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_speedGlide.png<br />
|caption=<br />
|name=Speed Glide<br />
|input=214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=160, 80*3<br />
|cancel=C<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=160,80*4<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs rotates the chainsaw's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits.<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=153, 68*5, 153<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster. Even on a successful hit you're slightly negative at the end, so be careful when using it for pressure or ending combos. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_sonicTackle.png<br />
|caption=<br />
|name=Sonic Tackle<br />
|input=236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=390<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=410<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|description=Urs springs forward with an incredibly fast shoulder tackle. As expected, the B version is a short distance, while D is longer. In both cases, the opponent is blown backward, but can tech when they hit the ground. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heat Up<br />
|damage=348<br />
|cancel=X<br />
|guard=HL<br />
|startup=<br />
|frameAdv=<br />
|In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen.<br />
<br />
Sonic Tackle cannot be canceled into. (If an attack is special cancelable, Sonic Tackle cannot be used.)<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_fullThrottle.png<br />
|caption=<br />
|name=Full Throttle Road Master<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50*7, 250, 500<br />
|cancel=<br />
|guard=<br />
|startup=8<br />
|frameAdv=<br />
|description=Urs charges up his chainsaw-blade and rushes forward, hitting the opponent multiple times, finishing with a powerful uppercut.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Urs_basiliskBurst.png<br />
|caption=<br />
|name=Basilisk Burst<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100, 700<br />
|cancel=<br />
|guard=<br />
|startup=3<br />
|frameAdv=<br />
|description=A short range attack with the exhaust system of the chainsaw-blade that, if it hits, finishes with a massive explosion that launches.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Watson&diff=133366BatFan/Watson2019-11-16T00:17:25Z<p>47.183.246.206: </p>
<hr />
<div>[[File:BatFan_Watson_Portrait.png|thumb|350px|Watson]]<br />
{{TOC limit|3}}<br />
==Overview==<br />
Watson Livingston, the Prophet of Light, one of the Four Heroes of the last war. He is in a position of great authority at the Royal Observatory, but uses most of his time unraveling the mysteries of the universe. Stargazing one day, he spots something worrying and reminiscent of the omens of the last great war. He sets out to find the Savior of Light, the one who will save the world.<br />
<br/><br />
<br/><br />
'''Health: ???'''<br/><br />
'''Play-style: Specializes in using magic and has a few great advantages for being the smallest and lightest character in the game, crouching over some low attacks. What makes Watson stand out compared to the other characters is his Level Up mechanic. Each time the player uses a C attack 3 times, he levels up, which further enhances his magical abilities.<br/><br />
'''Movement Options: ???'''<br/><br/><br />
<big>'''Heat Up'''</big><br/><br />
During Heat Up, he gains the ability to perform Twinkle Dust, which is a falling meteor shower attack, after casting 3 times in rapid succession.<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=60<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=-3<br />
|description=A quick poke forward with his ear-hat.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-1<br />
|description=A quick, but short range kick forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=200<br />
|cancel=<br />
|guard=<br />
|startup=9<br />
|frameAdv=-7<br />
|description=Summons a blue constellation which resembles a crab that attacks the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=260<br />
|cancel=<br />
|guard=<br />
|startup=11<br />
|frameAdv=-23<br />
|description=Overhead downward poke with his hat.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=55<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=0<br />
|description=A crouching poke with his ear hat.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50*2<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+2<br />
|description=A sit-down double kick forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=160<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-4<br />
|description=Summons a constellation which resembles a falcon bird pointed at a downward angle that attacks the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=295<br />
|cancel=<br />
|guard=<br />
|startup=8<br />
|frameAdv=-10<br />
|description=A spinning double kick forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_6A.png<br />
|caption=<br />
|name=6A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=200<br />
|cancel=<br />
|guard=<br />
|startup=20<br />
|frameAdv=0<br />
|description=Leaps into the air and does what looks like an extended version of his 5D.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=110<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Spreads out all of his body parts, hitting the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80*2<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=An aerial version of his 5D.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=175<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Summons a constellation which resembles a Pegasus horse that attacks the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A broom ride.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_j2B.png<br />
|caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Butt splash.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=377<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Similar to Marco's throw, sends the opponent spinning into a rear bump.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_platinaBall1.png<br />
|image2=BatFan_Watson_platinaBall2.png<br />
|caption2=Balls move at level 2 and 3<br />
|name=Platina Ball<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Level 1<br />
|damage=160<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 2<br />
|damage=240<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 3<br />
|damage=240<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A bubble projectile. Depending on the button pressed, it flies at a specific angle. A version flies straight forward, while C version descends at a slightly downward angle.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_torabasaMinore1.png<br />
|image2=BatFan_Watson_torabasaMinore2.png<br />
|caption=<br />
|name=Torabasa Minore<br />
|input=236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Level 1<br />
|damage=80, 30*3<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 2<br />
|damage=100, 30*6<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 3<br />
|damage=120, 30*9<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A small size trap. If the opponent touches it, they will be trapped for a short period of time. The B version will place the trap in front of the opponent, while the D version places the trap behind them.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_tinyDrop.png<br />
|caption=<br />
|name=Tiny Drop<br />
|input=j.236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=180<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=200<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A forward spinning ball attack. B version travels slightly downwards, while the D version travels slightly forward and downwards on an angle.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_fallingDrop.png<br />
|caption=<br />
|name=Falling Drop<br />
|input=j.214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80*4, 110<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A spinning ball attack.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_torabasaMayore.png<br />
|caption=<br />
|name=Torabasa Mayore<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=0, 900<br />
|cancel=<br />
|guard=<br />
|startup=26<br />
|frameAdv=<br />
|description=A jumbo sized bear trap. Deals massive damage if the opponent is struck.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_alsuhailAlmuhlif.png<br />
|caption=<br />
|name=Alsuhail Almuhlif<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=99*10, 250<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=<br />
|description=A short ranged cosmic blast that hits multiple times. Mostly used as a combo ender.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Watson_twinkleDust1.png<br />
|image2=BatFan_Watson_twinkleDust2.png<br />
|caption=<br />
|name=Twinkle Dust<br />
|input=during Heat Up, 214A/C three times<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Summon<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Attack<br />
|damage=120*21<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=By casting 3 times in rapid succession, Watson can summon a barrage of falling meteors to attack his opponent. This can deal chip damage on block.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Freed&diff=132967BatFan/Freed2019-11-09T17:58:17Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Freed<br />
|-<br />
||<br />
[[File:BatFan_Freed_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=4100 (3425)<br />
|defense=119.70%<br />
|guts=2<br />
|float=5<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:None<br />
;Play-style<br />
:Specializes in using powerful attacks to decimate his enemies, having a Balrog-style rushdown, and his mix-ups involves Heat Up ability<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Freed Valez, the daredevil, one-armed captain of the flying ship Gran Seven. Orphans, Freed and his little sister were taken in and raised by the air pirate Judeau. Freed attended the Imperial Academy and passed with flying colors, but found this way of life ill-fitting for him, opting to become a pirate instead. He lost his right arm and beloved sister in the attack of a mysterious assailant, and now sails the skies in search of him.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Sizable HP<br />
* 5A > 2D attack chain forces Hard Knockdown<br />
* Heat Up boosts ground combo and mixup potential<br />
* Normal throw forces Hard Knockdown and provides okizeme<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Very floaty, making him able to take more combo damage <br />
* Has no command normal<br />
* Special moves either take awhile to startup or leaves Freed at a disadvantage on block<br />
* Heat Up focused rushdown will always have gaps<br />
* Some options after Gachi Match are limited due to moves having strange hitboxes<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Afterimage'''</big><br/><br />
All of Freed's special moves gain a blue afterimage that attacks after Freed does. Certain moves gain different properties, allowing for strong rushdown attempts and some combo potential.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: フリード<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%d5%a5%ea%a1%bc%a5%c9 Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_5A.png<br />
|caption=The strongest tool<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+1<br />
|description=Standard jab. Whiffs some crouching characters. It's a great tool for Freed as masks and extends his charges for Magnum Jetter attacks, and can go into his 5A > 2D attack set which gives good okizeme options. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_5B.png<br />
|caption= The knee<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=115<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=0<br />
|description=Standing knee attack. Up close, this can chain into c.5C for an attack set that can cancel into either a special or super move. Can also be used as a good poke within range. Very iffy as a punish move after Gachi Match, as the hitbox prevents up close punishes. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_cC.png<br />
|caption=Very fast heavy attack<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=330<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=-4<br />
|description=Standard hook uppercut punch. Aside from being able to cancel from it, there's not too much this move can do combo-wise. From either GCH or CH, there's no real opportunity for links since it has a long recovery. This move is rather fast, and can punish moves like Cedric's Saint Dropkick depending on how close Freed is when he blocks it. If you're fancy enough, it is possible to use c.5C in Heat Up juggles. This move is best used as a punish when possible. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_fC.png<br />
|caption=Swipe!<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=295<br />
|cancel=<br />
|guard=<br />
|startup=8<br />
|frameAdv=-5<br />
|description=Swings his hook horizontally. The only real good thing it's got going is that it does more damage than 2C, in which as a punish you still might want to use 2C as it has a longer range and can be cancelled into specials or supers. Plus this move can be crouched under.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_5D.png<br />
|caption=Kyaku!<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=190<br />
|cancel=<br />
|guard=<br />
|startup=9<br />
|frameAdv=-7<br />
|description=A high kick obliquely upwards. Outside of fancy Gachi Drive combos, this is his best anti-air move. The downside to this move is that it cannot cancel into anything, so be weary of an aerial opponent who Gachi Matches this move really close to the ground. It's good to use after Gachi Matching an aerial attack that doesn't have a solid follow up. At best, you'll trade in your favor.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_2A.png<br />
|caption=It's like MBAC all over again!<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=45<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=-3<br />
|description=Crouching mid-ranged hook attack. This can chain to itself several times. If you're good with fast hit confirms into links, 2A can link with 5A > 2D for a Hard Knockdown to oki, or [4]6C~236236A/C for damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=-3<br />
|description=A crouching low kick. This is Freed's only safe low hitting move. It has an ok startup, and it's not too bad on block, making it a decent poke to use. You can't really use it as a frame trap move, but 2B is something you want to punish for since most opponents won't expect Freed to hit low. This normal can be cancelled into any special or super, so it's very vital to land this whenever there's meter and you can't afford a mixup in Heat Up. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_2C.png<br />
|caption=crouching mid attack<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=+1<br />
|description=A very fast crouching hook swing. At first glance, it doesn't look like it hits farther than 5C, but it does based on the hitbox. In conjunction, after Gachi Matching crouching attacks, 2C can link with 5B and cancel into either a special or super move, so it's really important to keep this option available, especially if you don't want to risk falling into a safe Low Gachi Drive setup.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_2D.png<br />
|caption=Trips<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=305<br />
|cancel=<br />
|guard=<br />
|startup=11<br />
|frameAdv=-13<br />
|description=A low sweep kick. The only time you will ever have a need to use this move is in the 5A > 2D attack set, and if you block an unsafe move and for whatever reason, there's no other good option than to use 2D. Besides that, Freed has better options for landing a Hard Knockdown move.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_jA.png<br />
|caption=Great air to air<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=An obliquely downward hook jab. Works like most j.As in the game, but better than most characters. This move is great for going air to air if Freed is quick enough to retaliate. j.A stays out for the majority of the jump as well.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_jB.png<br />
|caption=Air knee<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=An aerial knee kick. j.B is almost like j.A, but with a strange hitbox. It stays out as long as j.A, too. There's a small chance to cross up with this move, and it's Freed's only real chance at landing a cross up. But why would you stay in the air, when you have a really good ground game???<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_jC.png<br />
|caption=jump and swipe<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=235<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=An aerial horizontal hook swipe. As a Freed player, knowing how to use this move is essential. Given that j.C seems to not work well as a cross up, nor can it really be used as an air to air move, it does work well as a mixup tool while in Heat Up utilizing the shadow attacks. Throwing out a few pokes into a special and connecting with j.C can give enough time for some shadow attacks to connect, possibly increasing combo potential if j.C hits low enough, but doing some damage nonetheless. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=This should have been j.B<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A sex kick forward. If you're Freed and you need to create space by jumping back, but run the risk of the opponent chasing you by air, j.D is the tool to use. j.D isn't really a cross up tool, and it's ok as a jump in combo starter. It truly shines as a getaway move, especially considering Freed doesn't have a really great back dash. Keep in mind the timing of this move, as j.D doesn't stay out as long as j.B, but the range and damage clearly make up for that.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=450<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs and kicks the opponent. Causes Hard Knockdown. Playing Freed requires you to do this alot! Not only does this create a Hard Knockdown, good against Watson and Cedric, but this is possibly one of the best tools for oki setups provided there's enough meter for Heat Up. Even without Heat Up, doing a meaty Phantom Dive will not only build meter on hit or block, but if it lands, there's a chance to repeat the same oki again on Normal Hit, or juggle on Counter Hit.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_magnumJetter.png<br />
|caption=Boxer Move #1<br />
|name=Magnum Jetter<br />
|input=[4]6A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=350<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=400<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=<br />
|description=Dashing punch special. On block, it can be hard to really punish, so this move can sometimes be spammed. Button strength determines the distance traveled, the damage, and if the move does a Soft Knockdown or no knockdown at all. The only real downside to this move is that it can be crouched under by short characters, or ones with low profile crouches. This move can also be stopped by lows and some mid attacks, as well as projectiles.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_phantomDrive.png<br />
|caption=Boxer Move #2<br />
|name=Phantom Drive<br />
|input=[4]6B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=350<br />
|cancel=<br />
|guard=<br />
|startup=13<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=400<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Closes in and delivers a dashing overhead punch. This is the only way Freed can land an overhead while standing. On Counter Hit, the move launches, allowing for a follow up attack. While it's safe on block, it's start up speed is a bit slower than Magnum Jetter. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_phantomGlide.png<br />
|caption=Trip special<br />
|name=Phantom Glide<br />
|input=[4]6 Hold B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=380<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=420<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Closes in and delivers a low sweep kick. This attack is the same as Phantom Dive, but instead of an overhead, you hit low. It's not safe on block, nor is it really a recommended move outside of doing it in Heat Up. In fact, you'll find most people that do the move accidentally use it when they intended to use Phantom Dive. It does have some mixup potential if the opponent isn't strong against high/low mixups.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_welcomeTempest.png<br />
|caption=Boxer Move #3<br />
|name=Welcome Tempest<br />
|input=[2]8A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=260<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=150, 300<br />
|cancel=<br />
|guard=<br />
|startup=30<br />
|frameAdv=<br />
|description=A quick jab followed by a fierce uppercut. Freed's best ground to air move. If timed right, there's a chance for a follow up move to combo with. Outside of anti-airs, you would only want to use this in combos. It's so not safe. The A version makes the best anti-air. The C version can go under all projectiles, has good priority, and is a two part special. <br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_magnumJetLanding.png<br />
|caption=Super Dash Punch GO!!!<br />
|name=Magnum Jet Landing<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=770<br />
|cancel=<br />
|guard=<br />
|startup=12<br />
|frameAdv=<br />
|description=It's a super Magnum Jetter!!! The hit box is longer, hitting short crouching characters, it does more damage, and it's a good combo ender if Freed isn't in range to do Heat My Justice.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Freed_heatMyJustice.png<br />
|caption=How can Justice be heated?<br />
|name=Heat My Justice<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320, 85*7, 400<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=<br />
|description=Strong uppercut super, finishes with a beam of energy that wall slams the opponent. It hits more than Magnum Jet Landing, but the range is short, and can be countered by Gachi Match/Drive, throw, and even some reversal moves.<br />
}}<br />
}}<br />
<br />
==Heat Up!==<br />
'''Afterimage!'''<br/><br />
As mentioned before, Freed gains an afterimage that mimics all of his special moves after executing them. The special moves themselves gain some buffs that help him rushdown and combo better, but some of those buffs also hurt him in a way. Here's the list of changes for each special move<br />
<br />
'''[4]6 A/C - Magnum Jetter'''<br />
*The shadow hits much lower than the physical hit, so it will connect with crouching shorties.<br />
*A version is very good for combos and can be linked off of.<br />
*C version no longer knocks down, however the shadow is very delayed and can be used for very strong okizeme.<br />
<br />
'''[4]6 B/D - Phantom Dive'''<br />
*Both versions of this move do not force Hard Knockdown, increasing combo potential.<br />
<br />
'''[4]6 Hold B/D - Phantom Glide'''<br />
*D version can be used as a combo started on Counter Hit. This does not make the move any better.<br />
<br />
'''[2]8 A/C - Welcome Tempest'''<br />
*C version is faster, making 2C~[2]8 A/C combos easier.<br/><br />
<br />
==Strategy==<br />
===Offense===<br />
Playing offensively with Freed is crucial in gaining victory! Knowing the ranges of both the A and C versions of Magnum Jetter, and Phantom Dive can easily make or break Freed's game. For normals, you have 5A, 2A, 5B, 2B, and 2C to work with. Not having any command normals shouldn't put you at a disadvantage. If the opponent likes to block, and Gachi Match from time to time, break their habit with a throw. Not only will doing this force good okizeme options for you, but it will eventually make them want to break your attack patterns by throwing out an attack of their own. No matter how you play the offensive game, building meter is a must for Freed. While he doesn't totally need it to win, his overall game increases dramatically when activating Heat Up. With at least one stock of MP, he's a threat. With two stocks of MP, Freed can literally close out the match with a few good Heat Up rushdown attempts. You'll want to make sure that you're at least charging back or down-back so that you can not only block when necessary, but you can immediately retaliate with the right special if possible. Do not go overboard in rushing down. While Freed can excel at this, he does have gaps in his overall rushing ability, and all it takes is a throw to change the momentum, and possibly even take the round/match.<br />
<br />
===Defense===<br />
This sadly is Freed's weak point in his gameplan. Sure, there's Welcome Tempest and 5D to deal with jumping attacks, maybe even 5C at times. He can also j.A or j.D given certain situations. The problem becomes that he doesn't have an answer for every situation, even after a successful Gachi Match, and sometimes a successful Gachi Drive. Sometimes his options are either too slow, as is the case of using Magnum Jet Landing, Magnum Jetter and Welcome Tempest, or they're just not well within range, like with Heat My Justice. Knowing the range while defending is even more important than in offense, because in many situations, Freed has some room for error depending on the situation. A lot of times, it's just best to block, and wait for the right moment to land a c.5C, or 2B into a special or super. Mastering hit confirming 2A to link to 5A > 2D comes in handy at this point, especially if you have meter, but are saving it for mixups-- you can easily reverse the rolls with 2A. Sometimes, it's landing a well timed throw that turns the tide of a round, but to get there a very patient game must be played. <br />
<br />
===Neutral===<br />
Freed shines at this point of the match, but not as much as some characters. Magnum Jetter will be the move you use most in this stage, as the other options are just to slow, or whiff. Throwing out 2B or 2C into Magnum Jetter help build the meter. You can't afford to stay here forever with him, especially if you're playing a character with a good zoning game, or a character with longer reaching normals. Depending on the character, it's going to be an uphill battle. Deathbringer, Cedric, Olivia, Donvalve and a level 2 Watson are characters that will easily keep you out if they so choose.<br />
<br />
==Attack Sets==<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Coyori&diff=132966BatFan/Coyori2019-11-09T17:42:45Z<p>47.183.246.206: /* Move List */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Coyori<br />
|-<br />
||<br />
[[File:BatFan_Coyori_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=2350 (2836)<br />
|defense=111.07%<br />
|guts=4<br />
|float=2<br />
|jumpStartup=4<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Air Dash, Side change via rekka cancel [236A/C~[B]]<br />
;Play-style<br />
:Heavy rushdown, mixup game with pokes/overheads/rekkas, Fast meter building<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
A cat who lives in the eastern land of Sumerami. Separated from her parents as a kitten, she was saved from starvation by an elderly lady, manager of a run-down café called Coyori Café. Indebted, she takes on the name of the cafe, transforms into a human and starts helping her savior by becoming a waitress. Coyori as the new poster girl, the café becomes an instant hit, drawing the attention of adventurers all over the world.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Farthest dash in the game<br />
* Air dash allows for quick overheads and extended combos<br />
* Builds meter at a very fast rate<br />
* j.B loop in Heat Up does damage, and sets up for good corner resets<br />
* Not as floaty for a seemingly light character<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Rekka options can leave Coyori defenseless on block and between moves<br />
* Normal throw does Soft Knockdown and nullifies rushdown attempts<br />
* Relies heavily on meter<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Muuteki Mode'''</big><br/><br />
Coyori's normals and specials get buffed, and her ability to combo increases tremendously.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: こより<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a4%b3%a4%e8%a4%ea Japanese Wiki]<br />
<br clear=all/><br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=55<br />
|cancel=<br />
|guard=All<br />
|startup=6<br />
|frameAdv=+2<br />
|description=Short range poke with her tail.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=+2<br />
|description=A quick low kick. While it might present itself as a low, it's really not.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100*2<br />
|cancel=<br />
|guard=All<br />
|startup=11<br />
|frameAdv=-6<br />
|description=Swings two tea trays around her in a circle.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=190<br />
|cancel=<br />
|guard=All<br />
|startup=10<br />
|frameAdv=-5<br />
|description=Swings a broom forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=-2<br />
|description=A crouching open hand poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=-7<br />
|description=Mid-ranged crouching low kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=90*2<br />
|cancel=<br />
|guard=All<br />
|startup=9<br />
|frameAdv=-8<br />
|description=Swings the tea tray upwards, hitting twice.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180<br />
|cancel=<br />
|guard=Low<br />
|startup=7<br />
|frameAdv=-11<br />
|description=Sweeps the opponent's feet with a broom.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80, 75<br />
|cancel=<br />
|guard=High<br />
|startup=21<br />
|frameAdv=-1<br />
|description=Leaps in with a double knee kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=An obliquely downwards tail swing.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=95<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A downward kick. good against grounded opponents, especially after an air dash.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=110*2<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Swings two tea trays around her body.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100*3<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Swings a broom downwards.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130, 250<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs the opponent and shoves something in their face, and punches them away.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_teaIsReady.png<br />
|caption=<br />
|name=Tea is Ready<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=130<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=155<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=A quick, but short-ranged poke with her tea tray.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_firstTea.png<br />
|caption=<br />
|name=First Tea<br />
|input=Tea is Ready > A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=A quick rush hit. Low damage, but very fast.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_secondTea.png<br />
|caption=<br />
|name=Second Tea<br />
|input=First Tea > 6A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75, 70*2<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=A rapid-fast 3 hit attack with her tail.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_lukewarmTea.png<br />
|caption=<br />
|name=Lukewarm Tea<br />
|input=Tea is Ready > 6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80, 75<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Similar to her 6B, a leaping double knee kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_dartAttack.png<br />
|caption=<br />
|name=Dart Attack<br />
|input=Tea is Ready or First Tea > B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Closes in on the opponent and does what looks like her 5B, an obliquely downwards low kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_gratuityPlease.png<br />
|caption=<br />
|name=Gratuity Please<br />
|input=Tea is Ready or First Tea or Dart Attack > C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=210<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Feint<div><small>Hold C</small></div><br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=An overhead swing with her tea tray.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_bitterTea.png<br />
|caption=<br />
|name=Bitter Tea<br />
|input=Tea is Ready or First Tea or Dart Attack > D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=Low<br />
|startup=<br />
|frameAdv=<br />
|description=A crouching low kick, similar to her 2B.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_catWindmill.png<br />
|caption=<br />
|name=Cat Windmill<br />
|input=623B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=110. 150<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=120, 110, 100<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=A spin-leap into the air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_dusterAttack.png<br />
|caption=<br />
|name=Duster Attack<br />
|input=D Cat Windmill > 2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=185<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Follow up to Cat Windmill where Coyori slams the opponent to the ground.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_crazyCatDance.png<br />
|caption=<br />
|name=Crazy Cat Dance<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230, 100*3, 50*7, 80, 180<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=A close-range, multi-hit super. Finishes by wall-slamming the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Coyori_catStorm.png<br />
|caption=<br />
|name=Cat Storm<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120*4, 50*9<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=A rising spin-leap into the air; can mash the button for extra hits, although the damage will cap off.<br />
}}<br />
}}<br />
<br />
==Heat Up!==<br />
'''Muuteki Mode'''<br/><br />
*Coyori literally becomes a different character, as her Movement, Normals, Chains, and Specials get enhance TREMENDOUSLY. For Coyori, staying in Heat Up and mastering her abilities while in that mode are essential.<br />
<br />
*Enhanced Movement - Coyori can now double jump, and air dash even more, getting a max of two jumps and two air dashes. Normal attacks can now be jumped cancelled only on hit. This is what makes doing combos like her j.B loop possible, since she can jump cancel and IAD [instant air dash] her j.B and do another one before landing and repeating the same loop. 2D, Gratuity Please, and Bitter Tea can now be jump cancelled as well. Coyori can also air dash cancel her j.A attacks up to seven times. It's not really useful, because even as a wall carry, she can use her j.B loop.<br />
<br />
*Enhanced Normals - All of Coyori's normals either come out faster, or can hit multiple times. 6B gets an honorable mention as this can cancel chain into a jumping attack after the first hit, making it a great combo starter or mixup tool. 2C hit's three times instead of two. Lastly, 2D hits twice vice once, and can be jump cancelled on the first hit. <br />
<br />
*Enhanced Chains - In Heat Up, Coyori now has the most chains in the game, making her a huge threat when it comes to mixups and phishing for combos. Listed below are her new chain options<br />
**5A > [5C, 2C, 5D, 2D] <br />
**2A > [5C, 2C, 5D, 2D]<br />
**5B > [5C, 2C, 5D, 2D]<br />
**2B > [5A, 2A, 5B, 5C, 2C, 5D, 2D]<br />
**6B > j.C<br />
**[5C > [6B, 2D]<br />
**2C > 2D<br />
<br />
*Enhanced Specials - The following specials get buffed while in Heat Up<br />
** Gratuity Please [C from (1) (2) or (3)] - Can jump cancel on hit<br />
** Bitter Tea [D from (1) (2) or (30] - Can jump cancel on hit<br />
** Cat Windmill [623 B/D] - Can now be done in the air<br />
** Crazy Cat Dance [236236A/C] - Wall slams, and increases juggle potential<br />
** Cat Storm [236236B/D] - Can increase hits by mashing B or D. Damage increase is minimal.<br />
<br/><br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Ashley&diff=132965BatFan/Ashley2019-11-09T17:20:03Z<p>47.183.246.206: /* Super Moves */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Ashley<br />
|-<br />
||<br />
[[File:BatFan_Ashley_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=3470 (2964)<br />
|defense=117.08%<br />
|guts=3<br />
|float=4<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Command short hop<br />
;Play-style<br />
:Specializes in using quick pokes and attacks to overwhelm his opponents, and also has a self-boosting command throw which causes him to further increase damage dealt to his opponent.<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Ashley Loveless is a member of a secret branch of the Roselian Royal Guard, who have been tasked with the ensured safety of the royalty. He spent his entire childhood training to become an ideal knight, charming and kind to a fault. He harbored a secret love for princess Olivia for the longest time, well aware they could never be together. When Olivia set out to make sense of the withering Miracle Rose, Ashley followed suit, casting aside his knighthood and becoming her shadow.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Really fast pokes<br />
* Good mid range punish normals that lead to combos<br />
* Command grab boosts Glance [Wing 236A/C]<br />
* Can transition into Heat Up mid combo<br />
* Great mixups from the ground or air<br />
* Can quickly overwhelm the opponent with attacks<br />
* Has normals with unique properties<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Floaty<br />
* Has multiple hitting moves that can be beat with Gachi at any point<br />
* Requires meter to do decent damage<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Wing Combos'''</big><br/><br />
Ashley's Wing specials get enhanced, allowing for unique combos.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: アシュレー<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%a2%a5%b7%a5%e5%a5%ec%a1%bc Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=+1<br />
|description=Standing jab. decent fast poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=90*2<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=+3<br />
|description=Standing kick that has two versions. The close version of 5B hits twice and serves as both a poke and an easy way to hit confirm into either a special or super move. The far version works well as a poke moreso than a way to hit confirm into a special or super. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230, 110<br />
|cancel=<br />
|guard=All<br />
|startup=7<br />
|frameAdv=+4<br />
|description=Standing cat scratches. special cancelable.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=215<br />
|cancel=<br />
|guard=All<br />
|startup=9<br />
|frameAdv=-5<br />
|description=Standing cape toss. great midrange poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=45<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=-1<br />
|description=the finger gun of flair. not a very good normal considering Ashley's other tools, but can be used to counter a move that would whiff a crouching Ashley. Still highly recommended to use Ashley's other crouching normals in substitution.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=-5<br />
|description=Quick low kick. Good poke and close range combo starter when cancelled into 2C.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=All<br />
|startup=8<br />
|frameAdv=-2<br />
|description=Crouching upward cat scratch. Decent anti-air due to Ashley's short crouch and the size of the swipe.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=Low<br />
|startup=7<br />
|frameAdv=-6<br />
|description=Swings his cape at the opponent's feet. Great low midrange poke. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135*2<br />
|cancel=<br />
|guard=High<br />
|startup=19<br />
|frameAdv=-1<br />
|description=High-hitting axe kick. Ashley's standing overhead.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=Low<br />
|startup=9<br />
|frameAdv=-6<br />
|description=An outward cape toss. Deceptive range, but still slightly less than 2D. Causes hard knockdown.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Finger poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A disjointed kick downwards. Good for attacking grounded opponents.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180, 105<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Aerial cat scratches.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_j2C.png<br />
|caption=<br />
|name=j.2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A downward flip kick. By far Ashley's best meterless move. can be performed any time within a jump, making a fairly quick air approach with good range. In addition to being a combo tool, j.2C can also cross up on whiff creating good mixup potential for Ashley.<br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=265<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A slightly disjointed cape swing downwards. Ashley's go-to air-to-air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=350<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley ties some rope around the opponent, and lets it go, stunning them.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_stealYourHeart.png<br />
|caption=Swoon the masses<br />
|name=Steal Your Heart<br />
|input=63214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Command throw. A short range grab letting Ashley squeeze in a quick tango with the opponent. Successfully landing it will cause Ashley to glow pink and buff the damage of the next glance wing [236A/C] significantly. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_lovers.png<br />
|caption=<br />
|name=Lovers<br />
|input=63214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|version=C<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=300<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley's second command throw in which Ashley leaps forward, latches onto the opponent with his legs and attacks them. A longer range throw that can be a good mixup to lead into knockdown from block pressure. Ashley can be hit while he jumps at the opponent, so use in moderation is advised.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_glanceWing.png<br />
|caption=<br />
|name=Glance Wing<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=270<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=270<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley dashes forward and swipes through the opponent. typical B&B ender. Steal your heart [63214A/C] increases the damage of the next glance wing input, however the buff will go away regardless of wether the move hit, was blocked, or whiffed. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heart<br />
|damage=150, 50*4, 140<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley rushes forward and swipes through the opponent, delivering multiple attacks. much more damage than regular glance wing, and there is no downside apart from the fact that if you use this special you lose the buff no matter what. You'll just have to steal their heart yet again <br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_judasWing.png<br />
|caption=<br />
|name=Judas Wing<br />
|input=623B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=330<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=360<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley leaps backward and swoops into the opponent. Evasive tool for baiting a move and immediately whiff punishing.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_romanceWing1.png<br />
|image2=BatFan_Ashley_romanceWing2.png<br />
|caption=Glace Wing got beefy<br />
|name=Romance Wing<br />
|input=Heat Up 236A/B/C/D air OK<br />
|data=<br />
{{AttackData-BatFan<br />
|version=ground A/C<br />
|damage=187<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=ground B/D<br />
|damage=187<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=air A/C<br />
|damage=187<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=air B/D<br />
|damage=187<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heart+ground A/C<br />
|damage=127, 52*4, 147<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description= Romance Wing is a fantastic move, able to cancel into its different versions. great juggle tool as well as a mobility option. Steal your heart [63214A/C] also increases the damage of Romance Wing's grounded A/C versions, adding even more icing on the cake that is Ashley's heat up moves <br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_loyalYeart.png<br />
|caption=<br />
|name=Loyal Heart<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300, 65*6, 200<br />
|cancel=<br />
|guard=All<br />
|startup=10<br />
|frameAdv=<br />
|description=Ashley takes the opponent to the sky, delivering some nice 'anime man flourish' with his wings before sending them back to the ground.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_secretDesire.png<br />
|caption=<br />
|name=Secret Desire<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250, 40*9, 450<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=<br />
|description=A close range super in which Ashley swings his cape, and a swan of light appears and strikes the opponent. The first hit vacuums the opponent.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Ashley&diff=132964BatFan/Ashley2019-11-09T17:16:19Z<p>47.183.246.206: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Ashley<br />
|-<br />
||<br />
[[File:BatFan_Ashley_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=3470 (2964)<br />
|defense=117.08%<br />
|guts=3<br />
|float=4<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Command short hop<br />
;Play-style<br />
:Specializes in using quick pokes and attacks to overwhelm his opponents, and also has a self-boosting command throw which causes him to further increase damage dealt to his opponent.<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Ashley Loveless is a member of a secret branch of the Roselian Royal Guard, who have been tasked with the ensured safety of the royalty. He spent his entire childhood training to become an ideal knight, charming and kind to a fault. He harbored a secret love for princess Olivia for the longest time, well aware they could never be together. When Olivia set out to make sense of the withering Miracle Rose, Ashley followed suit, casting aside his knighthood and becoming her shadow.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Really fast pokes<br />
* Good mid range punish normals that lead to combos<br />
* Command grab boosts Glance [Wing 236A/C]<br />
* Can transition into Heat Up mid combo<br />
* Great mixups from the ground or air<br />
* Can quickly overwhelm the opponent with attacks<br />
* Has normals with unique properties<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Floaty<br />
* Has multiple hitting moves that can be beat with Gachi at any point<br />
* Requires meter to do decent damage<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Wing Combos'''</big><br/><br />
Ashley's Wing specials get enhanced, allowing for unique combos.<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: アシュレー<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%a2%a5%b7%a5%e5%a5%ec%a1%bc Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=+1<br />
|description=Standing jab. decent fast poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=90*2<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=+3<br />
|description=Standing kick that has two versions. The close version of 5B hits twice and serves as both a poke and an easy way to hit confirm into either a special or super move. The far version works well as a poke moreso than a way to hit confirm into a special or super. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5C.png<br />
|caption=<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230, 110<br />
|cancel=<br />
|guard=All<br />
|startup=7<br />
|frameAdv=+4<br />
|description=Standing cat scratches. special cancelable.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=215<br />
|cancel=<br />
|guard=All<br />
|startup=9<br />
|frameAdv=-5<br />
|description=Standing cape toss. great midrange poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=45<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=-1<br />
|description=the finger gun of flair. not a very good normal considering Ashley's other tools, but can be used to counter a move that would whiff a crouching Ashley. Still highly recommended to use Ashley's other crouching normals in substitution.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=75<br />
|cancel=<br />
|guard=Low<br />
|startup=5<br />
|frameAdv=-5<br />
|description=Quick low kick. Good poke and close range combo starter when cancelled into 2C.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=All<br />
|startup=8<br />
|frameAdv=-2<br />
|description=Crouching upward cat scratch. Decent anti-air due to Ashley's short crouch and the size of the swipe.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=Low<br />
|startup=7<br />
|frameAdv=-6<br />
|description=Swings his cape at the opponent's feet. Great low midrange poke. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135*2<br />
|cancel=<br />
|guard=High<br />
|startup=19<br />
|frameAdv=-1<br />
|description=High-hitting axe kick. Ashley's standing overhead.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=Low<br />
|startup=9<br />
|frameAdv=-6<br />
|description=An outward cape toss. Deceptive range, but still slightly less than 2D. Causes hard knockdown.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Finger poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A disjointed kick downwards. Good for attacking grounded opponents.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180, 105<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Aerial cat scratches.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_j2C.png<br />
|caption=<br />
|name=j.2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A downward flip kick. By far Ashley's best meterless move. can be performed any time within a jump, making a fairly quick air approach with good range. In addition to being a combo tool, j.2C can also cross up on whiff creating good mixup potential for Ashley.<br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=265<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=A slightly disjointed cape swing downwards. Ashley's go-to air-to-air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=350<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley ties some rope around the opponent, and lets it go, stunning them.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_stealYourHeart.png<br />
|caption=Swoon the masses<br />
|name=Steal Your Heart<br />
|input=63214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Command throw. A short range grab letting Ashley squeeze in a quick tango with the opponent. Successfully landing it will cause Ashley to glow pink and buff the damage of the next glance wing [236A/C] significantly. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_lovers.png<br />
|caption=<br />
|name=Lovers<br />
|input=63214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|version=C<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=300<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley's second command throw in which Ashley leaps forward, latches onto the opponent with his legs and attacks them. A longer range throw that can be a good mixup to lead into knockdown from block pressure. Ashley can be hit while he jumps at the opponent, so use in moderation is advised.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_glanceWing.png<br />
|caption=<br />
|name=Glance Wing<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=270<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=270<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley dashes forward and swipes through the opponent. typical B&B ender. Steal your heart [63214A/C] increases the damage of the next glance wing input, however the buff will go away regardless of wether the move hit, was blocked, or whiffed. <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heart<br />
|damage=150, 50*4, 140<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley rushes forward and swipes through the opponent, delivering multiple attacks. much more damage than regular glance wing, and there is no downside apart from the fact that if you use this special you lose the buff no matter what. You'll just have to steal their heart yet again <br />
}}<br />
}}<br />
<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_judasWing.png<br />
|caption=<br />
|name=Judas Wing<br />
|input=623B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=330<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=360<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
|description=Ashley leaps backward and swoops into the opponent. Evasive tool for baiting a move and immediately whiff punishing.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_romanceWing1.png<br />
|image2=BatFan_Ashley_romanceWing2.png<br />
|caption=Glace Wing got beefy<br />
|name=Romance Wing<br />
|input=Heat Up 236A/B/C/D air OK<br />
|data=<br />
{{AttackData-BatFan<br />
|version=ground A/C<br />
|damage=187<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=ground B/D<br />
|damage=187<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=air A/C<br />
|damage=187<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=air B/D<br />
|damage=187<br />
|cancel=<br />
|guard=High<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Heart+ground A/C<br />
|damage=127, 52*4, 147<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description= Romance Wing is a fantastic move, able to cancel into its different versions. great juggle tool as well as a mobility option. Steal your heart [63214A/C] also increases the damage of Romance Wing's grounded A/C versions, adding even more icing on the cake that is Ashley's heat up moves <br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_loyalYeart.png<br />
|caption=<br />
|name=Loyal Heart<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300, 65*6, 200<br />
|cancel=<br />
|guard=All<br />
|startup=10<br />
|frameAdv=<br />
|description=Ashley takes the opponent to the sky, delivering some nice anime man flourish before sending them back to the ground.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Ashley_secretDesire.png<br />
|caption=<br />
|name=Secret Desire<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250, 40*9, 450<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=<br />
|description=A close range super in which Ashley swings his cape, and a swan of light appears and strikes the opponent. The first hit vacuums the opponent.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Olivia&diff=132963BatFan/Olivia2019-11-09T17:08:53Z<p>47.183.246.206: /* Overview */</p>
<hr />
<div>[[File:BatFan_Olivia_Portrait.png|thumb|350px|Olivia]]<br />
{{TOC limit|3}}<br />
==Overview==<br />
Olivia Von Roselia, age 17, is the princess of a small, rose-filled country called Roselia. Her mother, Queen Victoria, was one of the Four Heroes who saved the world from seemingly inevitable destruction years ago. The country shares borders with the two superpowers on the continent, Orgran and Baltana, and as such is subject to a great deal of international intrigue. This led to Olivia being kidnapped and cursed by agents of the neighboring countries as a child, but these hardships only helped her grow stronger. One day Olivia saw that the precious Miracle Rose had started to wither, an ill omen, and left the small kingdom behind in search of answers.<br />
<br/><br />
<br/><br />
'''Health: ???'''<br/><br />
'''Play-style: Specializes in using graceful long-ranged attacks. She has a command grab which deals only 1 point of damage, but leaves the opponent open to combos. <br/><br />
'''Movement Options: ???'''<br/><br/><br />
<big>'''Heat Up'''</big><br/><br />
During Heat Up, Olivia summons a number of birds which peck at her opponent during some of her attacks, which increases damage dealt.<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=50<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+1<br />
|description=A small, short range jab.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=70<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=+1<br />
|description=A slight downwards poke with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=+3<br />
|description=Jabs obliquely forward with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-7<br />
|description=Thrusts her rod forward.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=+2<br />
|description=Raises her hand and conjures a small orb of roses.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=40<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+2<br />
|description=A crouching open hand jab.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=80<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=-7<br />
|description=A fast poke at the ground with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=155<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-7<br />
|description=Slightly longer ranged downward rod poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=-4<br />
|description=Bats her hand and conjures a small orb of roses.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=155<br />
|cancel=<br />
|guard=<br />
|startup=17<br />
|frameAdv=-6<br />
|description=A downward axe kick.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_6D.png<br />
|caption=<br />
|name=6D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=140<br />
|cancel=<br />
|guard=<br />
|startup=21<br />
|frameAdv=-7<br />
}}<br />
{{AttackData-BatFan<br />
|version=Charged<br />
|damage=410<br />
|cancel=<br />
|guard=Unblockable<br />
|startup=<br />
|frameAdv=<br />
|description=A powerful headbutt that becomes unblockable when charged. During Heat Up, the birds will peck at her opponent first if charged.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_3D.png<br />
|caption=<br />
|name=3D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=32<br />
|frameAdv=-3<br />
|description=Olivia flips forward and pokes her opponent with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=99<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A quick slap.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=An obliquely downwards rod poke.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A straight downwards poke with her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Swings her rod downwards, creating orbs of roses in the process.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=400<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs the opponent and pushes them away with both hands.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_daintyLivi.png<br />
|caption=<br />
|name=Dainty Livi<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Rides across the screen on her rod.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_roteRose.png<br />
|caption=<br />
|name=Rote Rose<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=80*2, 130<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=90*4, 130<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A rising upwards strike with her rod. A version deals 2 hits, while the C version deals 4 hits. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_empressLily.png<br />
|caption=Normal<br />
|image2=BatFan_Olivia_empressLilyFeint.png<br />
|caption2=Feint<br />
|name=Empress Lily<br />
|input=j.214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=195<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=240<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Feint<div><small>hold button</small></div><br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A downward diving strike. If the button is held, Olivia will fake the attack, and instead hop into the air.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_shallWeDance.png<br />
|caption=<br />
|name=Shall We Dance?<br />
|input=63214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=1<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A command throw in which Olivia dances with her opponent, then kisses them, stunning them. This attack only deals a single point of damage, but leaves the opponent open for combos.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_eglanteria.png<br />
|caption=<br />
|name=Eglanteria<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120*4, 150, 200, 300<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=<br />
|description=Starts out similar to Dainty Livi, a forward multi-hit attack with rod, finishing with a twirling strike.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Olivia_centifolia.png<br />
|caption=<br />
|name=Centifolia<br />
|input=214214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100, 60*12, 250<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=Olivia twirls her rod around her body, dealing multiple hits.<br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Marco&diff=132962BatFan/Marco2019-11-09T17:03:17Z<p>47.183.246.206: /* Move List */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Marco<br />
|-<br />
||<br />
[[File:BatFan_Marco_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=2680 (2903)<br />
|defense=92.32%<br />
|guts=4<br />
|float=2<br />
|jumpStartup=<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Feint cancel jumping attack<br />
;Play-style<br />
:Shoto-style footsies, whiff punish, mixups involving his dragon while in Heat Up<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Marco Van de Land, the nine-year-old son of the legendary hero Silver Knight Dyna. His father disappeared when he was still a baby, but Marco has always tried to live up to his father's legacy and aspires to become like him. One morning he wakes up to find out that his older brother Urs has left home to search for their long lost father. Marco decides to follow in his brother's footsteps and embarks on an adventure with his best friend, a dragon hatchling named Char-Siu.<br />
<br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Basic Ken/Ryu style makes him an all around character<br />
* Good mixup potential, especially in Heat Up<br />
* Has multiple ways of crossing up and whiff punishing opponents<br />
* Can combo with Char-Siu doing massive damage<br />
* Great anti-air options leading to more mixups<br />
* Has the most attack sets of all characters<br />
* Taunt builds MP!<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Heat Up locks Marco's moves until he commands the dragon<br />
* Has to constantly keep momentum to win the match<br />
* Same attacks are short ranged<br />
<br/><br />
<br/><br />
<big>'''Heat Up!: Char-Siu!'''</big><br/><br />
Marco's pet and best friend Char-Siu becomes a bigger dragon with two moves<br />
<br/><br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: マルコ<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%de%a5%eb%a5%b3 Japanese Wiki]<br />
<br clear=all/><br />
<br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_5A.png<br />
|caption=<br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=65<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=0<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_5B.png<br />
|caption=<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=110<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=+3<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_cC.png<br />
|caption=<br />
|name=c.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=<br />
|guard=<br />
|startup=5<br />
|frameAdv=+5<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_fC.png<br />
|caption=<br />
|name=f.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=<br />
|guard=<br />
|startup=9<br />
|frameAdv=0<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_5D.png<br />
|caption=<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=200, 110<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=0<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=60<br />
|cancel=<br />
|guard=<br />
|startup=6<br />
|frameAdv=-1<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_2B.png<br />
|caption=<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=70<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=0<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_2C.png<br />
|caption=<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=270<br />
|cancel=<br />
|guard=<br />
|startup=8<br />
|frameAdv=-11<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_2D.png<br />
|caption=<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=310<br />
|cancel=<br />
|guard=<br />
|startup=10<br />
|frameAdv=-11<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_6B.png<br />
|caption=<br />
|name=6B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=180<br />
|cancel=<br />
|guard=<br />
|startup=20<br />
|frameAdv=-6<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_6C.png<br />
|caption=<br />
|name=6C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=240<br />
|cancel=<br />
|guard=<br />
|startup=9<br />
|frameAdv=-6<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_6D.png<br />
|caption=<br />
|name=6D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=350<br />
|cancel=<br />
|guard=<br />
|startup=22<br />
|frameAdv=-6<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_1D.png<br />
|caption=<br />
|name=1D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=<br />
|guard=<br />
|startup=7<br />
|frameAdv=-4<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_jA.png<br />
|caption=<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=110<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_jB.png<br />
|caption=<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=135<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=280<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=265<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_j2C.png<br />
|caption=<br />
|name=j.2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=320<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Description<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_throw.png<br />
|caption=<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=370<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Grabs the opponent and gives them a good bump with his rear. If the opponent is Face, a bell sound will comically go off before the throw.<br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_bariBeam.png<br />
|caption=<br />
|name=Baribari Beam/Cutter<br />
|input=236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=320<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=260<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Marco fires a small beam of light energy towards the opponent. The A version is short ranged, while the C version sends out a cutting beam of light energy that travels faster, has more range, and deals more damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_dynaBlade.png<br />
|caption=<br />
|name=Dyna Blade<br />
|input=623A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=320<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=280, 240<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Marco does a rising uppercut with his sword. A version hits only once and launches, while the C version hits twice and also launches, as well.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_snakeCrash.png<br />
|caption=<br />
|name=Fanged Snake Crash<br />
|input=214B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=230<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=280<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=Marco does a short hop forward and slams the ground with his sword, causing a small shockwave. As always, use the C version, which deals more damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_hellSlash.png<br />
|caption=<br />
|name=Hell Slash<br />
|input=214A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=250<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=300<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=A rush-and-slash attack. A version is short-ranged, while the C version causes Marco to travel a little further and deals more damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_charSiuFire1.png<br />
|image2=BatFan_Marco_charSiuFire2.png<br />
|caption=<br />
|name=Char-Siu Fire<br />
|input=during Heat Up 236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=120*6<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=125*6<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|Description=Char-Siu breathes out fire onto his opponent, launching them into the air. During Heat-Up, this is a great attack to use at either close-range or long range, because during Char-Siu's attack, Marco can synchronize his own attacks during the fire breath.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_charSiuAttack1.png<br />
|image2=BatFan_Marco_charSiuAttack2.png<br />
|caption=<br />
|name=Char-Siu Attack<br />
|input=during Heat Up 236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=614<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=623<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|Description=Char-Siu swoops to the opponent's position and charges at them, launching them up into the air. Again, this is another great tool to use, because Marco can synchronize his own attacks with the dragon's charge attack as well.<br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_dynaRush.png<br />
|caption=<br />
|name=Dyna Rush<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100*3, 110, 100*2, 200*3<br />
|cancel=<br />
|guard=<br />
|startup=3<br />
|frameAdv=<br />
|description=Marco does a multi-hit 3 Dyna Blade-style uppercut attacks with his sword, the end result will launch the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Marco_finalStrike.png<br />
|caption=<br />
|name=Final Strike<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=100, 850<br />
|cancel=<br />
|guard=<br />
|startup=4<br />
|frameAdv=<br />
|description=A short-range attack. If the initial hit connects, finishes with an explosion that hits at the opponent's position, even if they are in the air.<br />
}}<br />
}}<br />
<br />
==Heat Up!==<br />
'''Char-Siu!'''<br/><br />
While in Heat Up, Marco changes significantly. His dragon pet Char-Siu follows him and can be instructed to do attacks, during which Marco can be doing something else. However, there are some complications with this that make it somewhat difficult. <br />
<br />
There are two Dragon states which are listed below<br />
*Dragon Ready State: While the dragon is ready to do an attack, Marco loses the ability to do any of his regular special moves, including his supers. The only specials he can use are the Dragon Specials!<br />
<br />
*Dragon Active State: While the dragon is doing an attack (or recovering from one), Marco can do all of his specials and supers as normal.<br />
<br />
'''Dragon Commanding'''<br/><br />
While in the Dragon Ready State, Marco can command the dragon to attack at any time, even while doing something else! Meaning, he can issue the commands on the ground, in the air, while doing an attack, and so on. This is actually important for reasons listed<br />
<br />
* If the dragon command is issued from standing neutral or canceled into as a special, Marco will have a 'commanding' animation which consists of him pointing forward for a bit.<br />
* If the dragon command is issued while Marco is busy [i.e. while he is jumping, dashing, throwing, doing one of his special attacks, doing a normal that can't be canceled into a special, etc], there will be no 'commanding' animation but the dragon will still do the attack.<br />
<br />
Obviously the commanding animation is never wanted because it keeps Marco busy. Learning how to make the dragon attack without tying up Marco is important to using it. Used properly, Marco can do some elaborate combos into and out of dragon attacks.<br/><br />
<br />
==Strategy==<br />
===Offense===<br />
===Defense===<br />
===Neutral===<br />
==Attack Sets==<br />
==Combos==<br />
<br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Cedric&diff=132944BatFan/Cedric2019-11-08T23:33:27Z<p>47.183.246.206: /* Move List */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Cedric<br />
|-<br />
||<br />
[[File:BatFan_Cedric_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=2,830 (2,959)<br />
|defense=95.65%<br />
|guts=3<br />
|float=5<br />
|jumpStartup=5f<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Command Hop, Running-Dash<br />
;Play-style<br />
:Strong neutral zoning with good anti-air options<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Cedric Ward is the son of the Archbishop of Ma Jolle, Prezzi Ward. Prezzi was rejected by the Four Heroes from the battle that decided the fate of the world, his pride deeply scarred. Cedric takes pride in his orderly way of life governed by strict rules. Keeping people at an arm’s length has given him a befitting reputation among the other students of the Royal Academy of Priests, as he is obsessed with restoring his father’s lost honor. Cedric plans on doing so by defeating the sons of the Silver Knight Dyna, Urs and Marco, and sets off on his personal vendetta.<br />
<br />
<br/><br />
<big>'''Heat Up: Enhanced Specials'''</big><br/><br />
Aside from Cedric donning an angry face, several moves get enhanced.<br />
<br/><br />
<br/><br />
'''Enhanced Specials'''<br/><br />
'''[4]6 A/C - Evangelical Light (fireball)'''<br/><br />
*Two fireballs are shot, each with varying speeds. The A version shoots one moderately fast fireball and one slow fireball that speeds up shortly. The C version shoots one fast fireball and one slightly slower fireball that speeds up shortly. <br />
<br />
'''[2]8 B/D - Holy Devotion (flash kick)'''<br/><br />
*The B version now hits twice, and The D version hits thrice. Both versions have increased recovery, but force a Hard Knockdown.<br/><br />
<br />
'''[D], release D - St. Dropkick (Charging dropkick)'''<br/><br />
*Each level has been slightly enhanced-<br/><br />
[Note the ranges for each one remain the same, level one being the shortest, and 4 being the farthest]<br/><br />
*'''Level 1:''' 1 Second - Launches for a full 2 move juggle.<br/><br />
*'''Level 2:''' 3 Seconds - Launches for a full 2 move juggle.<br/><br />
*'''Level 3:''' 7 Seconds - Wall slams with increased juggle potential.<br/><br />
*'''Level 4:''' 120+ Seconds - Not really known due to it's impracticability.<br/> <br />
<br />
'''236236 A/C - Eternity of Regret (super fireball)'''<br/><br />
*Juggle potential is possible vs grounded opponents.<br /><br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Above average health<br />
* Good normals that give frame advantage<br />
* Strong zoning game<br />
* The only character that can combo off of a normal throw<br />
* Able to force the opponent back to neutral<br />
* Can use projectiles to hit confirm and combo into dropkick from any range<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Very floaty, making him able to take more combo damage<br />
* Charging dropkick might be cumbersome due to controller/stick layout<br />
* Charging dropkick also locks out the light versions of Holy Devotion, and Hammer of the Gods<br />
* Does not have real good air to air options<br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: セドリック<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%bb%a5%c9%a5%ea%a5%c3%a5%af Japanese Wiki]<br />
<br clear=all/><br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5A.png<br />
|caption=Somewhat useful poke. <br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=40<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=0<br />
|description=This move isn't your best poke. While it is 0f on block, it's range is what makes it useless. At best, it can be used from a distance to mainly mask charging fireballs, and sometimes dropkicks. If you happen to be close enough, 5A can work for tick throws, which can lead into massive damaging combos.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5B.png<br />
|caption=Deceptive looking mid.<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=70<br />
|cancel=<br />
|guard=All<br />
|startup=6<br />
|frameAdv=+3<br />
|description=This kick, while it looks like a low, really isn't. That's not a bad thing though. Two things make this move a better poke than 5A. It's range is fairly decent, and the frame advantage is even better. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5C.png<br />
|caption=Cedric's most useful normal.<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=235<br />
|cancel=<br />
|guard=All<br />
|startup=11<br />
|frameAdv=+3<br />
|description=Just like 5B, 5C gives great frame advantage, but 5C has a lot more going for it than 5B. After a throw, if you do not have a dropkick ready, you can replace it with 5C, causing a reset. If you happen to be holding back, cancel 5C into [4]6A/C for an even stronger reset, which allows Cedric to apply pressure a lot quicker. At certain ranges, this move can sometimes serve as an anti-air, although it's mainly his "reset-maker". This also works well as a mid range poke, that can cancel into [4]6A/C with ease.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5D.png<br />
|caption=Slightly worse than 5A.<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120, 280<br />
|cancel=<br />
|guard=All<br />
|startup=15<br />
|frameAdv=-3<br />
|description=Of all standing normals, this is probably the worse of the bunch. Even though it hits twice, and looks like an overhead, it's a mid that leaves Cedric at a slight disadvantage. It can be used to charge dropkicks if you happen to input 5D instead of 6D, but don't expect much else. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=60<br />
|cancel=Duck and slap<br />
|guard=All<br />
|startup=5<br />
|frameAdv=-3<br />
|description=5A is one of those low pokes that while its stats aren't too great, it's still an essential move. It chains into 5B, which can be canceled into any special, preferably [4]6A/C while poking, or [2]8B/D upon a successful hit confirm.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2B.png<br />
|caption=Penny loafers<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=Low<br />
|startup=7<br />
|frameAdv=-5<br />
|description=Even though 5B is slightly shorter in distance than 5B, and is -5 on block, it's one main fact that it can cancel into specials and supers is what makes this move good. Opponents who are into punishing based on frames will have to think twice, since they'll have to deal with a potential projectile, a risky Hammer of the Gods counter super, or anything that you can think of that would work in a poking situation. On hit confirm, a level 2 St Dropkick, or Holy Devotion will not only do substantial damage, but place the opponent at a good distance for Cedric to either dash in and apply pressure, or play the zoning game.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2C.png<br />
|caption=2nd best anti air option.<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=All<br />
|startup=8<br />
|frameAdv=-8<br />
|description=First things first, you do NOT want to use this as a poke. It's primary use is to anti air, and that's assuming you don't have Holy Devotion readily available. If you happen to get a solid hit confirm from 5B, but don't have any charges or meter, you can chain into 2C, and finish the combo with Holy Devotion for some moderate damage. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2D.png<br />
|caption=Very situational knockdown<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=<br />
|guard=Low<br />
|startup=10<br />
|frameAdv=-13<br />
|description=There's not too much this move is useful for, other than punishing blocked moves that leave the opponent at a huge disadvantage. It forces a Hard Knockdown, so against opponents like Watson, it can be good to use, and that's assuming you just blocked either his 5D or 2D. Every character, except Odile and Ashley, has a normal that leaves them at -10 or more on block, so 2D is good for those moments. Regardless, it's not the best punish in Cedric's arsenal. If you happen to feel risky and use this move, doing it at max range can somewhat make it safe, but not by much. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_4B.png<br />
|caption=The can opener<br />
|name=4B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=<br />
|guard=All<br />
|startup=17<br />
|frameAdv=+7<br />
|description=As a Cedric player, it's imperative that one understands the importance of this move. It somewhat has a slow start up, but leaves you at +7 on block, so apply pressure afterwards, or catch someone in a frame trap. It moves Cedric forward, has good range, and can be used as a combo opener. This move helps mask charging any of his charge specials. Due to the start up frames, it is possible to be beaten out by a DP attack, or other high priority moves. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_6D.png<br />
|caption=Works great in the corner<br />
|name=6D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=330<br />
|cancel=<br />
|guard=High<br />
|startup=34<br />
|frameAdv=-16<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=620<br />
|cancel=<br />
|guard=Unblockable<br />
|startup=109<br />
|frameAdv=<br />
|description=This move has multiple purposes. It is Cedric's only overhead attack in his arsenal. If used right, this move can also be used to set up for a throw. You'll mainly use 6D to mask charging a St Dropkick. The unblockable version takes way too long to work, so you'll want to cancel the attack right away. To cancel 6D, simply press A, B, or C while charging the move. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jA.png<br />
|caption=Flying Chop<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=105<br />
|cancel=<br />
|guard=High<br />
|startup=4<br />
|frameAdv=<br />
|description=j.A is mainly used as a quick air to air attack. There's really not much else to this move.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jB.png<br />
|caption=Butt splash<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=High<br />
|startup=4<br />
|frameAdv=<br />
|description=This is Cedric's only cross up tool. Not that one should cross up with Cedric, but it's good to know that he has that option. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=High<br />
|startup=8<br />
|frameAdv=<br />
|description=j.C serves as a combo starter, a combo filler, and at times, an air to air attack. It has a moderate start up, but does the most damage of all his aerial attacks, so it's worth using once or twice.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=215<br />
|cancel=<br />
|guard=High<br />
|startup=6<br />
|frameAdv=<br />
|description=If you're in the air, and want to charge a dropkick for when you land, this is the move to use. There are better options for that scenario, but this is the most basic and quickest. Other than that, j.D can help you if you're trying to retreat by jumping away. This can prevent any attempts of pursuit by the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_throw.png<br />
|caption=Random objects are falling<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Cedric looks to the sky, and a random spiked ball falls, hitting the opponent. This is one of Cedric's strongest tools. He is the only character with a throw that grants a combo follow up. If you decide to not combo, 5C into Evangelical Light can work as a strong reset option. This works great in Heat Up, as Cedric can quickly charge a 1 second dropkick, and score two extra hits. <br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_evangelicalLight.png<br />
|caption=Sonic Boom<br />
|name=Evangelical Light<br />
|input=[4]6A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=200<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv= <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=240<br />
|cancel=<br />
|guard=All<br />
|startup=6<br />
|frameAdv=<br />
|description=Generic Guile-styled fireball. This is Cedric's main tool. Button strength determines the speed. The A version is slow, and the C version is fast. This is what keeps most characters at bay. Use it constantly, but wisely. You do not want to feed meter to your opponent. You want to disrupt their Gachi timing by dashing in and throwing a 5C, or use the fireball as a setup for other pokes. Since dropkicks on block are throw punishable, utilizing [4]6A/C can at times keep you safe from a punish attempt if timed right. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_holyDevotion.png<br />
|caption=Best anti air tool<br />
|name=Holy Devotion<br />
|input=[2]8B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=310<br />
|cancel=<br />
|guard=All<br />
|startup=4<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=380<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Guile-styled flash kick. The button strength determines the range, number of hits, and damage dealt. B does one hit, whereas D does two hits. This is Cedric's best anti air option, so it's always good to have a charge for this when available.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_trickDevotion.png<br />
|caption=KOF hops<br />
|name=Trick Devotion<br />
|input=[2]8A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=The "feint" dropkick. It's really a short hop that gives Cedric the ability to do jump attacks at a lower arc. It can be good for mixups, but one should only use this sparingly, since it leaves you wide open for attacks-- unless of course you're good at using Gachi in the air. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_saintDropkick.png<br />
|caption=<br />
|name=Saint Dropkick<br />
|input=Hold D, Release<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Level 1<div><small>1 sec</small></div><br />
|damage=230<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 2<div><small>3 sec</small></div><br />
|damage=280<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 3<div><small>7 sec</small></div><br />
|damage=320<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 4<div><small>12 sec</small></div><br />
|damage=450<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=This dropkick works like Raiden's dropkick from KOF. You hold the button to charge. The longer you hold it, the more damage will be dealt once D is released. Increased time increases not only the damage, but what Cedric can do afterwards. <br />
<br />
'''Level 1:''' 1 Second - Slow and short range. Doesn't even knock down.<br />
'''Level 2''': 3 Seconds - Faster and better range. Launches, but you can only get 1 follow-up move and only in the corner.<br />
'''Level 3''': 7 Seconds - Very fast, very good range. Wall slams, can get 2 juggle moves after. Generally you always want to shoot for this level of charge!<br />
'''Level 4''': 120+ Seconds - Same as Level 3 except it does 1700+ damage! Huge charge time makes it unpractical<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_glassesChange.png<br />
|caption=<br />
|name=Glasses Change<br />
|input=214 Taunt<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=20<br />
|frameAdv=<br />
|description=This is merely a special taunt and nothing else. Each time Cedric taunts, it changes the glasses that he wears. There is no pattern in which he picks glasses; it's all random. At the very least, this move builds meter. Do not use it as a primary means to build meter. <br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_eternityOfRegret.png<br />
|caption=Goooooooal!<br />
|name=Eternity of Regret<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120*10<br />
|cancel=<br />
|guard=All<br />
|startup=7<br />
|frameAdv=<br />
|description=Super fireball. You want to combo into this often. It also does an ok amount of chip damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_hammerOfTheGods.png<br />
|caption=Super counter<br />
|name=Hammer of the Gods<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=160*5, 450<br />
|cancel=<br />
|guard=Unblockable<br />
|startup=<br />
|frameAdv=<br />
|description=If Cedric is struck during the parry, he counters by trapping the opponent in a large bell and striking them repeatedly. This is a great move, but it requires some trickery, and/or quick reaction time, to land it. If this move counters, Cedric can combo afterwards, preferably with a dropkick. This super only counters physical hits, not projectiles (this includes Face's rekka attacks). <br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
If you're on the offensive as Cedric, you're going to want to have several game plans. These will be broken down into several groups: Grab, Hit confirm, Whiff punish, and Baiting. As a strong zoning character, you don't have to rely on the offensive to really win with Cedric; however, he does have several tools that make him almost as strong offensively as he is defensively. <br />
<br/><br />
<br/><br />
*'''Plan A: Grab''' - One plan of attack is to rush and rely on normal tick throw setups. This will allow you to not only combo as you please, but it grants the option for a reset, producing more damage that some combos would. Depending on where the reset occurs (midscreen or corner) will determine if Cedric can quickly fall back on the defensive, or continue to apply pressure. Eventually the opponent will start to realize how deadly Cedric's normal throw is, and that can leave them open up to other plans of attack. When you grab midscreen, you mostly want to go for a level 2 or 3 dropkick afterwards. In the corner, going for a reset can work out better in your favor. <br />
<br/><br />
*'''Plan B: Hit confirm''' - This plan can somewhat work with the latter plans, which will be explained later. Knowing what to hit confirm with, and what move to use afterwards is vital for Cedric. He has three good tools that put him at an advantage if used up close, 5B(+3), 4B(+7), and 5C(+3). 5B can be chain into 4B, which puts you in the position to do almost anything afterwards. You can poke with 2B, and cancel it with Holy Devotion if 2B is blocked, or you can chain 2B into 4B and link it with another 2B and cancel into any special/super of your choice. From neutral, if Cedric throws an Evangelical Light while charging Saint Dropkick, and the projectile hits, hit confirming it into the dropkick makes it a strong combo, and a deadly juggle starter.<br />
<br/><br />
*'''Plan C: Whiff punish''' - Utilizing Cedric's tools to whiff punish makes him even deadlier in neutral and up close. From sweeping distance (about 1-2 characters spacing), 5C, 4B, and 2D work wonders. 5C alone does a good chunk of damage, and combining that with Evangelical Light can serve as a quick 2 hit combo or force the opponent to block depending on how close to sweeping distance you are. If they block, Cedric can easily revert back to Plan A and grab, or fall back and play the zoning game. 4B moves Cedric forward, but it doesn't go as far as 5C, so keep that in mind. 2D is actually -10 on block, but in the right range, it's virtually nonpunishable. 5D also is also one of Cedric's only two true low hitting normals, but it doesn't cancel into anything, so use it sparingly.<br />
<br/><br />
*'''Plan D: Baiting''' - Plan D falls under the "frame trap" and "disrupting" game that Cedric can be good for. This works for those players who get Gachi-happy and parry every projectile thrown. At neutral, dashing in quickly and throwing out a 5C or 2B for force them to pay attention to when they use Gachi. Sometimes this tactic will catch them off guard, and at times this strategy works in tandem with hit confirming. In emergency situations, baiting can quickly turn the tide if used unpredictably, like using Hammer of the Gods when the opponent least expects it, especially when they're trying to break out of a reset by doing something like a DP or super of their own.<br />
<br/> <br />
===Defense===<br />
'''Defending against grounded opponents'''<br/><br />
*Playing the defensive game is where Cedric shines, as he can truly show how much of a wall he can be. From long range poking to anti air normals and specials, Cedric has all the tools a strong zoning character needs. Most of what he has can overlap with each other to answer those who test with Gachi attempts, so as long as you are in the right distance. For instance, getting 5C parried does nothing but leave you open. Using it at its maximum distance can not only keep Cedric safe from Gachi matches and Gachi drives, but it can allow him to utilize projectiles, since it can keep most opponents at bay.<br />
<br/><br />
'''Defending against aerial opponents'''<br/><br />
*Aside from Holy Devotion, which makes a good anti air move, Cedric has 2C, 5D, and sometimes 5C. 5C is mentioned because there are situations in which the opponent might attempt something like an empty jump, or even a high jumping attack, and where they will land might be nowhere close to Cedric. In this scenario, the opponent can land right into a 5C. Of course 2C is good, but the problem with 2C is that you can't cancel out of it if it's Gachi matched. It is good against cross up attacks, which Face and Coyori players tend to do often. 5D sometimes works better than 2C only because it hits twice. Honorable mentions go to j.C, and j.D. If you press C or D as soon as Cedric leaves the ground, either option make a good air to air attacks. In retreating, j.D might serve as the better move.<br />
<br/><br />
'''What to do after Gachi matching'''<br/><br />
*Depending on the situation really determines what Cedric can and should do. From the ground, his two best options are 5C and Saint Dropkick. If you're charging back, then Evangelical Light might work as a distancing tool. From the air, j.A or j.C are ok options. Be mindful that j.C might not come out depending on how low to the ground Cedric is.<br />
<br/><br />
===Neutral===<br />
From neutral, most of what Cedric can do is listed in the defense section. Keep in mind that Evangelical Light, and 5C are his best tools from this position. At any point in the match, Cedric can easily switch from Offensive to Defensive. Now when he's playing either of the two, when he can go back to playing the opposite becomes very situational. <br />
<br/><br />
<br/><br />
==Attack Sets==<br />
5A > 5A/2A/5B/2B<br />
<br />
2A > 5A/2A/5B/2B/5D<br />
<br />
5B > 4B [Does not combo]<br />
<br />
2B > 4B [Does not combo]<br />
<br />
2B > 2C <br />
<br />
2B > 6D [Does not combo]<br />
<br/><br />
<br/><br />
==Combos==<br />
<br/><br />
'''Basics'''<br/><br />
*2A > 2A > 2B ~ [2]8B/D<br/><br />
*2A > 2A > 2B ~ Lv3.Dropkick, (dash), 2C, [2]8D<br/><br />
*2A > 2A > 2B ~ Lv3.Dropkick, 236236P<br/><br />
<br/><br />
*(Corner)2A > 2A > 2B ~ Lv2.Dropkick, [2]8D<br/><br />
*(Corner)2A > 2A > 2B ~ Lv2.Dropkick, 236236P, [2]8D<br/><br />
<br/><br />
*2B > 2C, [2]8B/D<br/><br />
<br/><br />
*4B, 2A > 2B [2]8B/D<br/><br />
*4B, 2B > 2C, [2]8B/D<br/><br />
*4B, 2A > 2B Lv3.Dropkick ...<br/><br />
*4B, 2B ~ [2]8D or Lv3.Dropkick ...(Maximum range)<br/><br />
<br/><br />
*CH 5B > 4B ...<br/><br />
*CH 2B > 4B ...<br/><br />
<br/><br />
*AA 2C, [2]8B/D<br />
*(Corner)AA [2]8B, [2]8B/D<br />
*Crossup j.B, (land), 2C, [2]8B/D<br />
<br/><br />
*Throw, 5C ~ [4]6A/C ... (reset)<br />
*Throw, [2]8B/D<br />
*Throw, Lv3.Dropkick, [2]8D<br />
*Throw, Lv3.Dropkick, 236236P<br />
<br/><br />
*(Corner)Throw, 2D (Knockdown)<br />
*(Corner)Throw, 236236P, [2]8D<br />
<br/><br />
*236236K, Lv2.Dropkick (Guaranteed)<br />
*236236K, Lv3.Dropkick, [2]8D<br />
*236236K, Lv3.Dropkick, 236236P<br />
**'You will always have time to charge a Lv2 Dropkick during the time it takes for the super to execute, so you will always have a follow to the super.'<br />
<br/><br />
*(Corner)236236K, [2]8B/D<br />
*(Corner)236236K, 236236P, [2]8B/D<br />
<br/><br />
*(Far)[4]6A, (dash), Lv3.Dropkick ...<br />
*(Far)[4]6A, (dash), (dash), 5B/2B ~ Lv3.Dropkick ...<br />
<br/><br />
'''Gatchi Counter'''<br />
*c.2B > 2C, [2]8B/D - [742]<br />
*(Any) 5C ~ Lv3.Dropkick, (dash), 2C, [2]8D - [1176]<br />
*(Any) 5C ~ Lv3.Dropkick, 236236P - [1390]<br />
<br/><br />
*c.5C ~ [4]6A, Lv3.Dropkick ... - [1334/1550]<br />
**'Very tight link into Dropkick, nets you around 200 extra damage.'<br />
*AA 2C, [2]8D - [718]<br />
<br/><br />
'''High Gatchi Drive'''<br />
*(0 Mid) Crouch, Cross Under 2C, [2]8B, [2]8D - [827]<br />
*(0 Mid) (backdash), Lv3.Dropkick, (dash), 2C, [2]8D, [2]8D - [977]<br />
<br/><br />
*(1 Mid) j.C, (land), Lv3.Dropkick, 236236P, (dash), dj., j.C, (land), [2]8D - [1445]<br />
<br/><br />
*(1 Mid) Crouch, Cross Under 2C, 236236P, (dash), (dash), Lv3.Dropkick, [2]8D - [1139]<br />
**'Less ideal, but if you don't have a Level 3 charged up, you can do this instead.'<br />
*(0 Corner) j.C, (land), [2]8D, [2]8D - [831]<br />
*(1 Corner) j.C, (land), [2]8D, 236236P, [2]8D - [1321]<br />
<br/><br />
*(0 Corner) j.C, (land), Lv3.Dropkick, [2]8D, [2]8D - [1010]<br />
*(1 Corner) j.C, (land), Lv3.Dropkick, (backdash), 2C, 236236P - [1403]<br />
<br/><br />
'''Low Gatchi Drive'''<br />
*(0 Mid) dj., j.B > j.C, (land), 2B > 5C > 5D ~ [2]8D - [1026]<br />
**'May have to skip the j.B on Watson. Doesn't work on Marco.'<br />
<br/><br />
*(0 Mid) j.C, (land), 5C > 5D ~ [2]8D - [951]<br />
**'Have to use this on Marco, he is too short to hit with the regular combo.'<br />
<br/><br />
*(0 Deep Corner) (dash), 4B, 2B > 5C ...<br />
**'Use 4B instead of jumping setup when too close to the corner.'<br />
<br/><br />
*(0 Near Corner)... 2B > 5C > 5D ~ [2]8B/D, [2]8B/D - [1100+]<br />
**'Character specific, only works on floaty characters. Kick version used depends on the character'<br />
***[2]8B, [2]8B: Deathbringer<br />
***[2]8D, [2]8B: Ashley, Face, Donvalve<br />
***[2]8D, [2]8D: Freed<br />
<br/><br />
*(0 Mid)... 2B > 5C ~ Lv3.Dropkick, (dash), 2C, [2]8D - [1115]<br />
*(0 Mid)... 2B > 5C ~ Lv3.Dropkick, [2]8D, [2]8D - [1187]<br />
*(1 Mid)... 2B > 5C ~ Lv3.Dropkick, (dash), 2C, 236236P - [1650]<br />
<br/><br />
*(1 Near Corner)... 2B > 5C ~ Lv2.Dropkick, 236236P, [2]8D - [~1106]<br />
<br/><br />
*(0 Near Corner)... 2B > 5C ~ Lv3.Dropkick, [2]8D, [2]8D - [~1187]<br />
*(1 Near Corner)... 2B > 5C ~ Lv3.Dropkick, (backdash), 2C, 236236P - [1650]<br />
<br/><br />
*(1 Near Corner) Heat Up, (dash), (dash), 5C > 5D(1) ~ [4]6A, 5C > 5D(2) ~ Lv1.Dropkick, j.C, (land), 2C, [2]8D - [1347]<br />
*(2 Near Corner) Heat Up, (dash), (dash), 5C > 5D(1) ~ [4]6A, 5C > 5D(2) ~ Lv1.Dropkick, j.C, (land), 2C, 236236P, [2]8D - [1981]<br />
**'Very stylish combo in the corner for when you have no Dropkick charged. Timing is character specific.<br />
To get it to work right, you want them to be as close to you as possible, but somewhat out of the corner. This is so the fireballs will combo, but still leave you time to connect the 5C. If you are already deep in the corner, skip dashing forward and/or hold Back to get the spacing right.'<br />
<br/><br />
<br/><br />
'''Heat Up'''<br />
*Throw, Any Level Dropkick, (dash), 2C, [2]8D<br />
<br/><br />
*236236P, (dash), (dash), 2C, [2]8D<br />
<br/><br />
*2A > 2B ~ Lv1.Dropkick, (dash), 2C, [2]8D<br />
*2A > 2A > 2B ~ Lv2.Dropkick, (dash), 2C, [2]8D<br />
<br/><br />
<br/><br />
----<br />
{{Navbar-BatFan}}<br />
[[Category:Battle Fantasia]]</div>47.183.246.206https://www.dustloop.com/wiki/index.php?title=BatFan/Cedric&diff=132942BatFan/Cedric2019-11-08T23:28:15Z<p>47.183.246.206: /* Overview */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Cedric<br />
|-<br />
||<br />
[[File:BatFan_Cedric_Portrait.png|480x532px|center]]<br />
|-<br />
||{{CharData-BatFan<br />
|health=2,830 (2,959)<br />
|defense=95.65%<br />
|guts=3<br />
|float=5<br />
|jumpStartup=5f<br />
|backdashTime=<br />
|backdashInv=<br />
}}<br />
;Movement Options<br />
:Command Hop, Running-Dash<br />
;Play-style<br />
:Strong neutral zoning with good anti-air options<br />
|}<br />
{{TOC limit|3}}<br />
==Overview==<br />
Cedric Ward is the son of the Archbishop of Ma Jolle, Prezzi Ward. Prezzi was rejected by the Four Heroes from the battle that decided the fate of the world, his pride deeply scarred. Cedric takes pride in his orderly way of life governed by strict rules. Keeping people at an arm’s length has given him a befitting reputation among the other students of the Royal Academy of Priests, as he is obsessed with restoring his father’s lost honor. Cedric plans on doing so by defeating the sons of the Silver Knight Dyna, Urs and Marco, and sets off on his personal vendetta.<br />
<br />
<br/><br />
<big>'''Heat Up: Enhanced Specials'''</big><br/><br />
Aside from Cedric donning an angry face, several moves get enhanced.<br />
<br/><br />
<br/><br />
'''Enhanced Specials'''<br/><br />
'''[4]6 A/C - Evangelical Light (fireball)'''<br/><br />
*Two fireballs are shot, each with varying speeds. The A version shoots one moderately fast fireball and one slow fireball that speeds up shortly. The C version shoots one fast fireball and one slightly slower fireball that speeds up shortly. <br />
<br />
'''[2]8 B/D - Holy Devotion (flash kick)'''<br/><br />
*The B version now hits twice, and The D version hits thrice. Both versions have increased recovery, but force a Hard Knockdown.<br/><br />
<br />
'''[D], release D - St. Dropkick (Charging dropkick)'''<br/><br />
*Each level has been slightly enhanced-<br/><br />
[Note the ranges for each one remain the same, level one being the shortest, and 4 being the farthest]<br/><br />
*'''Level 1:''' 1 Second - Launches for a full 2 move juggle.<br/><br />
*'''Level 2:''' 3 Seconds - Launches for a full 2 move juggle.<br/><br />
*'''Level 3:''' 7 Seconds - Wall slams with increased juggle potential.<br/><br />
*'''Level 4:''' 120+ Seconds - Not really known due to it's impracticability.<br/> <br />
<br />
'''236236 A/C - Eternity of Regret (super fireball)'''<br/><br />
*Juggle potential is possible vs grounded opponents.<br /><br />
<br/><br />
'''<big>Pros/Strengths:</big>'''<br />
* Above average health<br />
* Good normals that give frame advantage<br />
* Strong zoning game<br />
* The only character that can combo off of a normal throw<br />
* Able to force the opponent back to neutral<br />
* Can use projectiles to hit confirm and combo into dropkick from any range<br />
<br/><br />
'''<big>Cons/Weaknesses:</big>'''<br />
* Very floaty, making him able to take more combo damage<br />
* Charging dropkick might be cumbersome due to controller/stick layout<br />
* Charging dropkick also locks out the light versions of Holy Devotion, and Hammer of the Gods<br />
* Does not have real good air to air options<br />
<br/><br />
'''<big>External References:</big>'''<br />
*Japanese Name: セドリック<br />
*[http://seesaawiki.jp/w/fujipyon/d/%a5%bb%a5%c9%a5%ea%a5%c3%a5%af Japanese Wiki]<br />
<br clear=all/><br />
<br />
==Move List==<br />
===Normal Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5A.png<br />
|caption=Somewhat useful poke. <br />
|name=5A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=40<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv=0<br />
|description=This move isn't your best poke. While it is 0f on block, it's range is what makes it useless. At best, it can be used from a distance to mainly mask charging fireballs, and sometimes dropkicks. If you happen to be close enough, 5A can work for tick throws, which can lead into massive damaging combos.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5B.png<br />
|caption=Deceptive looking mid.<br />
|name=5B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=70<br />
|cancel=<br />
|guard=All<br />
|startup=6<br />
|frameAdv=+3<br />
|description=This kick, while it looks like a low, really isn't. That's not a bad thing though. Two things make this move a better poke than 5A. It's range is fairly decent, and the frame advantage is even better. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5C.png<br />
|caption=Cedric's most useful normal.<br />
|name=5C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=235<br />
|cancel=<br />
|guard=All<br />
|startup=11<br />
|frameAdv=+3<br />
|description=Just like 5B, 5C gives great frame advantage, but 5C has a lot more going for it than 5B. After a throw, if you do not have a dropkick ready, you can replace it with 5C, causing a reset. If you happen to be holding back, cancel 5C into [4]6A/C for an even stronger reset, which allows Cedric to apply pressure a lot quicker. At certain ranges, this move can sometimes serve as an anti-air, although it's mainly his "reset-maker". This also works well as a mid range poke, that can cancel into [4]6A/C with ease.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_5D.png<br />
|caption=Slightly worse than 5A.<br />
|name=5D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120, 280<br />
|cancel=<br />
|guard=All<br />
|startup=15<br />
|frameAdv=-3<br />
|description=Of all standing normals, this is probably the worse of the bunch. Even though it hits twice, and looks like an overhead, it's a mid that leaves Cedric at a slight disadvantage. It can be used to charge dropkicks if you happen to input 5D instead of 6D, but don't expect much else. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2A.png<br />
|caption=<br />
|name=2A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=60<br />
|cancel=Duck and slap<br />
|guard=All<br />
|startup=5<br />
|frameAdv=-3<br />
|description=5A is one of those low pokes that while its stats aren't too great, it's still an essential move. It chains into 5B, which can be canceled into any special, preferably [4]6A/C while poking, or [2]8B/D upon a successful hit confirm.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2B.png<br />
|caption=Penny loafers<br />
|name=2B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120<br />
|cancel=<br />
|guard=Low<br />
|startup=7<br />
|frameAdv=-5<br />
|description=Even though 5B is slightly shorter in distance than 5B, and is -5 on block, it's one main fact that it can cancel into specials and supers is what makes this move good. Opponents who are into punishing based on frames will have to think twice, since they'll have to deal with a potential projectile, a risky Hammer of the Gods counter super, or anything that you can think of that would work in a poking situation. On hit confirm, a level 2 St Dropkick, or Holy Devotion will not only do substantial damage, but place the opponent at a good distance for Cedric to either dash in and apply pressure, or play the zoning game.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2C.png<br />
|caption=2nd best anti air option.<br />
|name=2C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=210<br />
|cancel=<br />
|guard=All<br />
|startup=8<br />
|frameAdv=-8<br />
|description=First things first, you do NOT want to use this as a poke. It's primary use is to anti air, and that's assuming you don't have Holy Devotion readily available. If you happen to get a solid hit confirm from 5B, but don't have any charges or meter, you can chain into 2C, and finish the combo with Holy Devotion for some moderate damage. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_2D.png<br />
|caption=Very situational knockdown<br />
|name=2D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=290<br />
|cancel=<br />
|guard=Low<br />
|startup=10<br />
|frameAdv=-13<br />
|description=There's not too much this move is useful for, other than punishing blocked moves that leave the opponent at a huge disadvantage. It forces a Hard Knockdown, so against opponents like Watson, it can be good to use, and that's assuming you just blocked either his 5D or 2D. Every character, except Odile and Ashley, has a normal that leaves them at -10 or more on block, so 2D is good for those moments. Regardless, it's not the best punish in Cedric's arsenal. If you happen to feel risky and use this move, doing it at max range can somewhat make it safe, but not by much. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_4B.png<br />
|caption=The can opener<br />
|name=4B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=140<br />
|cancel=<br />
|guard=All<br />
|startup=17<br />
|frameAdv=+7<br />
|description=As a Cedric player, it's imperative that one understands the importance of this move. It somewhat has a slow start up, but leaves you at +7 on block, so apply pressure afterwards, or catch someone in a frame trap. It moves Cedric forward, has good range, and can be used as a combo opener. This move helps mask charging any of his charge specials. Due to the start up frames, it is possible to be beaten out by a DP attack, or other high priority moves. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_6D.png<br />
|caption=Works great in the corner<br />
|name=6D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Normal<br />
|damage=330<br />
|cancel=<br />
|guard=High<br />
|startup=34<br />
|frameAdv=-16<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Charged<br />
|damage=620<br />
|cancel=<br />
|guard=Unblockable<br />
|startup=109<br />
|frameAdv=<br />
|description=This move has multiple purposes. It is Cedric's only overhead attack in his arsenal. If used right, this move can also be used to set up for a throw. You'll mainly use 6D to mask charging a St Dropkick. The unblockable version takes way too long to work, so you'll want to cancel the attack right away. To cancel 6D, simply press A, B, or C while charging the move. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jA.png<br />
|caption=Flying Chop<br />
|name=j.A<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=105<br />
|cancel=<br />
|guard=High<br />
|startup=4<br />
|frameAdv=<br />
|description=j.A is mainly used as a quick air to air attack. There's really not much else to this move.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jB.png<br />
|caption=Butt splash<br />
|name=j.B<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=130<br />
|cancel=<br />
|guard=High<br />
|startup=4<br />
|frameAdv=<br />
|description=This is Cedric's only cross up tool. Not that one should cross up with Cedric, but it's good to know that he has that option. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jC.png<br />
|caption=<br />
|name=j.C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=250<br />
|cancel=<br />
|guard=High<br />
|startup=8<br />
|frameAdv=<br />
|description=j.C serves as a combo starter, a combo filler, and at times, an air to air attack. It has a moderate start up, but does the most damage of all his aerial attacks, so it's worth using once or twice.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_jD.png<br />
|caption=<br />
|name=j.D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=215<br />
|cancel=<br />
|guard=High<br />
|startup=6<br />
|frameAdv=<br />
|description=If you're in the air, and want to charge a dropkick for when you land, this is the move to use. There are better options for that scenario, but this is the most basic and quickest. Other than that, j.D can help you if you're trying to retreat by jumping away. This can prevent any attempts of pursuit by the opponent.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_throw.png<br />
|caption=Random objects are falling<br />
|name=Ground Throw<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=300<br />
|cancel=<br />
|guard=Throw<br />
|startup=<br />
|frameAdv=<br />
|description=Cedric looks to the sky, and a random spiked ball falls, hitting the opponent. This is one of Cedric's strongest tools. He is the only character with a throw that grants a combo follow up. If you decide to not combo, 5C into Evangelical Light can work as a strong reset option. This works great in Heat Up, as Cedric can quickly charge a 1 second dropkick, and score two extra hits. <br />
}}<br />
}}<br />
<br />
===Special Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_evangelicalLight.png<br />
|caption=Sonic Boom<br />
|name=Evangelical Light<br />
|input=[4]6A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=200<br />
|cancel=<br />
|guard=All<br />
|startup=5<br />
|frameAdv= <br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=240<br />
|cancel=<br />
|guard=All<br />
|startup=6<br />
|frameAdv=<br />
|description=Generic Guile-styled fireball. This is Cedric's main tool. Button strength determines the speed. The A version is slow, and the C version is fast. This is what keeps most characters at bay. Use it constantly, but wisely. You do not want to feed meter to your opponent. You want to disrupt their Gachi timing by dashing in and throwing a 5C, or use the fireball as a setup for other pokes. Since dropkicks on block are throw punishable, utilizing [4]6A/C can at times keep you safe from a punish attempt if timed right. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_holyDevotion.png<br />
|caption=Best anti air tool<br />
|name=Holy Devotion<br />
|input=[2]8B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|version=B<br />
|damage=310<br />
|cancel=<br />
|guard=All<br />
|startup=4<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=D<br />
|damage=380<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=Guile-styled flash kick. The button strength determines the range, number of hits, and damage dealt. B does one hit, whereas D does two hits. This is Cedric's best anti air option, so it's always good to have a charge for this when available.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_trickDevotion.png<br />
|caption=KOF hops<br />
|name=Trick Devotion<br />
|input=[2]8A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|version=A<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=C<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=<br />
|frameAdv=<br />
|description=The "feint" dropkick. It's really a short hop that gives Cedric the ability to do jump attacks at a lower arc. It can be good for mixups, but one should only use this sparingly, since it leaves you wide open for attacks-- unless of course you're good at using Gachi in the air. <br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_saintDropkick.png<br />
|caption=<br />
|name=Saint Dropkick<br />
|input=Hold D, Release<br />
|data=<br />
{{AttackData-BatFan<br />
|version=Level 1<div><small>1 sec</small></div><br />
|damage=230<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 2<div><small>3 sec</small></div><br />
|damage=280<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 3<div><small>7 sec</small></div><br />
|damage=320<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
}}<br />
{{AttackData-BatFan<br />
|header=no<br />
|version=Level 4<div><small>12 sec</small></div><br />
|damage=450<br />
|cancel=<br />
|guard=All<br />
|startup=<br />
|frameAdv=<br />
|description=This dropkick works like Raiden's dropkick from KOF. You hold the button to charge. The longer you hold it, the more damage will be dealt once D is released. Increased time increases not only the damage, but what Cedric can do afterwards. <br />
<br />
'''Level 1:''' 1 Second - Slow and short range. Doesn't even knock down.<br />
'''Level 2''': 3 Seconds - Faster and better range. Launches, but you can only get 1 follow-up move and only in the corner.<br />
'''Level 3''': 7 Seconds - Very fast, very good range. Wall slams, can get 2 juggle moves after. Generally you always want to shoot for this level of charge!<br />
'''Level 4''': 120+ Seconds - Same as Level 3 except it does 1700+ damage! Huge charge time makes it unpractical<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_glassesChange.png<br />
|caption=<br />
|name=Glasses Change<br />
|input=214 Taunt<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=<br />
|cancel=<br />
|guard=<br />
|startup=20<br />
|frameAdv=<br />
|description=This is merely a special taunt and nothing else. Each time Cedric taunts, it changes the glasses that he wears. There is no pattern in which he picks glasses; it's all random. At the very least, this move builds meter. Do not use it as a primary means to build meter. <br />
}}<br />
}}<br />
<br />
===Super Moves===<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_eternityOfRegret.png<br />
|caption=Goooooooal!<br />
|name=Eternity of Regret<br />
|input=236236A/C<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=120*10<br />
|cancel=<br />
|guard=All<br />
|startup=7<br />
|frameAdv=<br />
|description=Super fireball. You want to combo into this often. It also does an ok amount of chip damage.<br />
}}<br />
}}<br />
==== ====<br />
{{MoveData<br />
|image=BatFan_Cedric_hammerOfTheGods.png<br />
|caption=Super counter<br />
|name=Hammer of the Gods<br />
|input=236236B/D<br />
|data=<br />
{{AttackData-BatFan<br />
|damage=160*5, 450<br />
|cancel=<br />
|guard=Unblockable<br />
|startup=<br />
|frameAdv=<br />
|description=Cedric's super counter is a great move, but it requires some trickery, and/or quick reaction time, to land it. If this move counters, Cedric can combo afterwards, preferably with a dropkick. This super only counters physical hits, not projectiles (this includes Face's rekka attacks). <br />
}}<br />
}}<br />
<br />
==Strategy==<br />
===Offense===<br />
If you're on the offensive as Cedric, you're going to want to have several game plans. These will be broken down into several groups: Grab, Hit confirm, Whiff punish, and Baiting. As a strong zoning character, you don't have to rely on the offensive to really win with Cedric; however, he does have several tools that make him almost as strong offensively as he is defensively. <br />
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*'''Plan A: Grab''' - One plan of attack is to rush and rely on normal tick throw setups. This will allow you to not only combo as you please, but it grants the option for a reset, producing more damage that some combos would. Depending on where the reset occurs (midscreen or corner) will determine if Cedric can quickly fall back on the defensive, or continue to apply pressure. Eventually the opponent will start to realize how deadly Cedric's normal throw is, and that can leave them open up to other plans of attack. When you grab midscreen, you mostly want to go for a level 2 or 3 dropkick afterwards. In the corner, going for a reset can work out better in your favor. <br />
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*'''Plan B: Hit confirm''' - This plan can somewhat work with the latter plans, which will be explained later. Knowing what to hit confirm with, and what move to use afterwards is vital for Cedric. He has three good tools that put him at an advantage if used up close, 5B(+3), 4B(+7), and 5C(+3). 5B can be chain into 4B, which puts you in the position to do almost anything afterwards. You can poke with 2B, and cancel it with Holy Devotion if 2B is blocked, or you can chain 2B into 4B and link it with another 2B and cancel into any special/super of your choice. From neutral, if Cedric throws an Evangelical Light while charging Saint Dropkick, and the projectile hits, hit confirming it into the dropkick makes it a strong combo, and a deadly juggle starter.<br />
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*'''Plan C: Whiff punish''' - Utilizing Cedric's tools to whiff punish makes him even deadlier in neutral and up close. From sweeping distance (about 1-2 characters spacing), 5C, 4B, and 2D work wonders. 5C alone does a good chunk of damage, and combining that with Evangelical Light can serve as a quick 2 hit combo or force the opponent to block depending on how close to sweeping distance you are. If they block, Cedric can easily revert back to Plan A and grab, or fall back and play the zoning game. 4B moves Cedric forward, but it doesn't go as far as 5C, so keep that in mind. 2D is actually -10 on block, but in the right range, it's virtually nonpunishable. 5D also is also one of Cedric's only two true low hitting normals, but it doesn't cancel into anything, so use it sparingly.<br />
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*'''Plan D: Baiting''' - Plan D falls under the "frame trap" and "disrupting" game that Cedric can be good for. This works for those players who get Gachi-happy and parry every projectile thrown. At neutral, dashing in quickly and throwing out a 5C or 2B for force them to pay attention to when they use Gachi. Sometimes this tactic will catch them off guard, and at times this strategy works in tandem with hit confirming. In emergency situations, baiting can quickly turn the tide if used unpredictably, like using Hammer of the Gods when the opponent least expects it, especially when they're trying to break out of a reset by doing something like a DP or super of their own.<br />
<br/> <br />
===Defense===<br />
'''Defending against grounded opponents'''<br/><br />
*Playing the defensive game is where Cedric shines, as he can truly show how much of a wall he can be. From long range poking to anti air normals and specials, Cedric has all the tools a strong zoning character needs. Most of what he has can overlap with each other to answer those who test with Gachi attempts, so as long as you are in the right distance. For instance, getting 5C parried does nothing but leave you open. Using it at its maximum distance can not only keep Cedric safe from Gachi matches and Gachi drives, but it can allow him to utilize projectiles, since it can keep most opponents at bay.<br />
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'''Defending against aerial opponents'''<br/><br />
*Aside from Holy Devotion, which makes a good anti air move, Cedric has 2C, 5D, and sometimes 5C. 5C is mentioned because there are situations in which the opponent might attempt something like an empty jump, or even a high jumping attack, and where they will land might be nowhere close to Cedric. In this scenario, the opponent can land right into a 5C. Of course 2C is good, but the problem with 2C is that you can't cancel out of it if it's Gachi matched. It is good against cross up attacks, which Face and Coyori players tend to do often. 5D sometimes works better than 2C only because it hits twice. Honorable mentions go to j.C, and j.D. If you press C or D as soon as Cedric leaves the ground, either option make a good air to air attacks. In retreating, j.D might serve as the better move.<br />
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'''What to do after Gachi matching'''<br/><br />
*Depending on the situation really determines what Cedric can and should do. From the ground, his two best options are 5C and Saint Dropkick. If you're charging back, then Evangelical Light might work as a distancing tool. From the air, j.A or j.C are ok options. Be mindful that j.C might not come out depending on how low to the ground Cedric is.<br />
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===Neutral===<br />
From neutral, most of what Cedric can do is listed in the defense section. Keep in mind that Evangelical Light, and 5C are his best tools from this position. At any point in the match, Cedric can easily switch from Offensive to Defensive. Now when he's playing either of the two, when he can go back to playing the opposite becomes very situational. <br />
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==Attack Sets==<br />
5A > 5A/2A/5B/2B<br />
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2A > 5A/2A/5B/2B/5D<br />
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5B > 4B [Does not combo]<br />
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2B > 4B [Does not combo]<br />
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2B > 2C <br />
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2B > 6D [Does not combo]<br />
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==Combos==<br />
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'''Basics'''<br/><br />
*2A > 2A > 2B ~ [2]8B/D<br/><br />
*2A > 2A > 2B ~ Lv3.Dropkick, (dash), 2C, [2]8D<br/><br />
*2A > 2A > 2B ~ Lv3.Dropkick, 236236P<br/><br />
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*(Corner)2A > 2A > 2B ~ Lv2.Dropkick, [2]8D<br/><br />
*(Corner)2A > 2A > 2B ~ Lv2.Dropkick, 236236P, [2]8D<br/><br />
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*2B > 2C, [2]8B/D<br/><br />
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*4B, 2A > 2B [2]8B/D<br/><br />
*4B, 2B > 2C, [2]8B/D<br/><br />
*4B, 2A > 2B Lv3.Dropkick ...<br/><br />
*4B, 2B ~ [2]8D or Lv3.Dropkick ...(Maximum range)<br/><br />
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*CH 5B > 4B ...<br/><br />
*CH 2B > 4B ...<br/><br />
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*AA 2C, [2]8B/D<br />
*(Corner)AA [2]8B, [2]8B/D<br />
*Crossup j.B, (land), 2C, [2]8B/D<br />
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*Throw, 5C ~ [4]6A/C ... (reset)<br />
*Throw, [2]8B/D<br />
*Throw, Lv3.Dropkick, [2]8D<br />
*Throw, Lv3.Dropkick, 236236P<br />
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*(Corner)Throw, 2D (Knockdown)<br />
*(Corner)Throw, 236236P, [2]8D<br />
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*236236K, Lv2.Dropkick (Guaranteed)<br />
*236236K, Lv3.Dropkick, [2]8D<br />
*236236K, Lv3.Dropkick, 236236P<br />
**'You will always have time to charge a Lv2 Dropkick during the time it takes for the super to execute, so you will always have a follow to the super.'<br />
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*(Corner)236236K, [2]8B/D<br />
*(Corner)236236K, 236236P, [2]8B/D<br />
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*(Far)[4]6A, (dash), Lv3.Dropkick ...<br />
*(Far)[4]6A, (dash), (dash), 5B/2B ~ Lv3.Dropkick ...<br />
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'''Gatchi Counter'''<br />
*c.2B > 2C, [2]8B/D - [742]<br />
*(Any) 5C ~ Lv3.Dropkick, (dash), 2C, [2]8D - [1176]<br />
*(Any) 5C ~ Lv3.Dropkick, 236236P - [1390]<br />
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*c.5C ~ [4]6A, Lv3.Dropkick ... - [1334/1550]<br />
**'Very tight link into Dropkick, nets you around 200 extra damage.'<br />
*AA 2C, [2]8D - [718]<br />
<br/><br />
'''High Gatchi Drive'''<br />
*(0 Mid) Crouch, Cross Under 2C, [2]8B, [2]8D - [827]<br />
*(0 Mid) (backdash), Lv3.Dropkick, (dash), 2C, [2]8D, [2]8D - [977]<br />
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*(1 Mid) j.C, (land), Lv3.Dropkick, 236236P, (dash), dj., j.C, (land), [2]8D - [1445]<br />
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*(1 Mid) Crouch, Cross Under 2C, 236236P, (dash), (dash), Lv3.Dropkick, [2]8D - [1139]<br />
**'Less ideal, but if you don't have a Level 3 charged up, you can do this instead.'<br />
*(0 Corner) j.C, (land), [2]8D, [2]8D - [831]<br />
*(1 Corner) j.C, (land), [2]8D, 236236P, [2]8D - [1321]<br />
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*(0 Corner) j.C, (land), Lv3.Dropkick, [2]8D, [2]8D - [1010]<br />
*(1 Corner) j.C, (land), Lv3.Dropkick, (backdash), 2C, 236236P - [1403]<br />
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'''Low Gatchi Drive'''<br />
*(0 Mid) dj., j.B > j.C, (land), 2B > 5C > 5D ~ [2]8D - [1026]<br />
**'May have to skip the j.B on Watson. Doesn't work on Marco.'<br />
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*(0 Mid) j.C, (land), 5C > 5D ~ [2]8D - [951]<br />
**'Have to use this on Marco, he is too short to hit with the regular combo.'<br />
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*(0 Deep Corner) (dash), 4B, 2B > 5C ...<br />
**'Use 4B instead of jumping setup when too close to the corner.'<br />
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*(0 Near Corner)... 2B > 5C > 5D ~ [2]8B/D, [2]8B/D - [1100+]<br />
**'Character specific, only works on floaty characters. Kick version used depends on the character'<br />
***[2]8B, [2]8B: Deathbringer<br />
***[2]8D, [2]8B: Ashley, Face, Donvalve<br />
***[2]8D, [2]8D: Freed<br />
<br/><br />
*(0 Mid)... 2B > 5C ~ Lv3.Dropkick, (dash), 2C, [2]8D - [1115]<br />
*(0 Mid)... 2B > 5C ~ Lv3.Dropkick, [2]8D, [2]8D - [1187]<br />
*(1 Mid)... 2B > 5C ~ Lv3.Dropkick, (dash), 2C, 236236P - [1650]<br />
<br/><br />
*(1 Near Corner)... 2B > 5C ~ Lv2.Dropkick, 236236P, [2]8D - [~1106]<br />
<br/><br />
*(0 Near Corner)... 2B > 5C ~ Lv3.Dropkick, [2]8D, [2]8D - [~1187]<br />
*(1 Near Corner)... 2B > 5C ~ Lv3.Dropkick, (backdash), 2C, 236236P - [1650]<br />
<br/><br />
*(1 Near Corner) Heat Up, (dash), (dash), 5C > 5D(1) ~ [4]6A, 5C > 5D(2) ~ Lv1.Dropkick, j.C, (land), 2C, [2]8D - [1347]<br />
*(2 Near Corner) Heat Up, (dash), (dash), 5C > 5D(1) ~ [4]6A, 5C > 5D(2) ~ Lv1.Dropkick, j.C, (land), 2C, 236236P, [2]8D - [1981]<br />
**'Very stylish combo in the corner for when you have no Dropkick charged. Timing is character specific.<br />
To get it to work right, you want them to be as close to you as possible, but somewhat out of the corner. This is so the fireballs will combo, but still leave you time to connect the 5C. If you are already deep in the corner, skip dashing forward and/or hold Back to get the spacing right.'<br />
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'''Heat Up'''<br />
*Throw, Any Level Dropkick, (dash), 2C, [2]8D<br />
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*236236P, (dash), (dash), 2C, [2]8D<br />
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*2A > 2B ~ Lv1.Dropkick, (dash), 2C, [2]8D<br />
*2A > 2A > 2B ~ Lv2.Dropkick, (dash), 2C, [2]8D<br />
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