https://www.dustloop.com/wiki/api.php?action=feedcontributions&user=50.254.180.118&feedformat=atomDustloop Wiki - User contributions [en]2024-03-28T10:06:49ZUser contributionsMediaWiki 1.39.6https://www.dustloop.com/wiki/index.php?title=DBFZ/UI_Goku&diff=141512DBFZ/UI Goku2020-02-12T14:51:16Z<p>50.254.180.118: /* Strengths/Weaknesses */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Goku (Ultra Instinct)<br />
|-<br />
||<br />
[[File:DBFZ_UI_Goku_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:{{PAGENAME}}/Data|SystemData}}<br />
;Movement Options<br />
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run<br />
;Play-style<br />
:???<br />
;Team Role<br />
:???<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
Ultra Instinct Goku is ...<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* cool aura<br />
| style="width: 50%;"|<br />
* counter based<br />
|-<br />
|}<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
======<font style="visibility:hidden;font-size:0">5L</font>======<br />
{{MoveData<br />
|name=5L<br />
|image=DBFZ_UIGoku_5L.png |caption=<br />
|image2=DBFZ_UIGoku_5LL.png |caption2=<br />
|image3=DBFZ_UIGoku_5LLL.png |caption3=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5L}}<br />
{{#lsth:{{PAGENAME}}/Data|5L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=5LL}}<br />
{{#lsth:{{PAGENAME}}/Data|5LL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=5LLL}}<br />
{{#lsth:{{PAGENAME}}/Data|5LLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">5M</font>======<br />
{{MoveData<br />
|name=5M<br />
|image=DBFZ_UIGoku_5M.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|5M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">5H</font>======<br />
{{MoveData<br />
|name=5H<br />
|image=DBFZ_UIGoku_5H.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|5H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">5S</font>======<br />
{{MoveData<br />
|name=5S<br />
|image=DBFZ_UIGoku_5S.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|5S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">2L</font>======<br />
{{MoveData<br />
|name=2L<br />
|image=DBFZ_UIGoku_2L.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|2L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">2M</font>======<br />
{{MoveData<br />
|name=2M<br />
|image=DBFZ_UIGoku_2M.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|2M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">2H</font>======<br />
{{MoveData<br />
|name=2H<br />
|image=DBFZ_UIGoku_2H.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">6M</font>======<br />
{{MoveData<br />
|name=6M<br />
|image=DBFZ_UIGoku_6M.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|6M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.L</font>======<br />
{{MoveData<br />
|name=j.L<br />
|image=DBFZ_UIGoku_jL.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.M</font>======<br />
{{MoveData<br />
|name=j.M<br />
|image=DBFZ_UIGoku_jM.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.H</font>======<br />
{{MoveData<br />
|name=j.H<br />
|image=DBFZ_UIGoku_jH.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5LLLLLLL}}<br />
{{#lsth:{{PAGENAME}}/Data|5LLLLLLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Wall bounces on Smash hit<br />
}}<br />
{{AttackVersion|name=j.H}}<br />
{{#lsth:{{PAGENAME}}/Data|j.H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.S</font>======<br />
{{MoveData<br />
|name=j.S<br />
|image=DBFZ_UIGoku_jS.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.2H</font>======<br />
{{MoveData<br />
|name=j.2H<br />
|image=DBFZ_UIGoku_j2H.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
======<font style="visibility:hidden;font-size:0">Special 1</font>======<br />
{{MoveData<br />
|name=Special 1<br />
|input=236L/M/H<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:{{PAGENAME}}/Data|236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:{{PAGENAME}}/Data|236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:{{PAGENAME}}/Data|236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Special 2</font>======<br />
{{MoveData<br />
|name=Special 2<br />
|input=214L/M/H<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:{{PAGENAME}}/Data|214L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:{{PAGENAME}}/Data|214M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:{{PAGENAME}}/Data|214H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Special 3</font>======<br />
{{MoveData<br />
|name=Special 3<br />
|input=236S<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|236S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Z Assists==<br />
======<font style="visibility:hidden;font-size:0">Assist A</font>======<br />
{{MoveData<br />
|name=Assist A<br />
|input=<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|Assist A}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Assist B</font>======<br />
{{MoveData<br />
|name=Assist B<br />
|input=<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|Assist B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Assist C</font>======<br />
{{MoveData<br />
|name=Assist C<br />
|input=<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|Assist C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Super Moves==<br />
======<font style="visibility:hidden;font-size:0">Super</font>======<br />
{{MoveData<br />
|name=Super<br />
|input=236L+M<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|236LM}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Meteor</font>======<br />
{{MoveData<br />
|name=Meteor<br />
|input=214L+M<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|214LM}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Navigation==<br />
{{#lsth:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}<br />
[[Category:Dragon Ball FighterZ]]<br />
[[Category:Goku]]</div>50.254.180.118https://www.dustloop.com/wiki/index.php?title=DBFZ/Kefla&diff=141115DBFZ/Kefla2020-02-10T16:50:49Z<p>50.254.180.118: /* Strengths/Weaknesses */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Kefla<br />
|-<br />
||<br />
[[File:DBFZ_Kefla_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:{{PAGENAME}}/Data|SystemData}}<br />
;Movement Options<br />
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run<br />
;Play-style<br />
:???<br />
;Team Role<br />
:???<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
Kefla is ...<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Has boobs to distract opponents<br />
| style="width: 50%;"|<br />
* Boobs might distract player<br />
|-<br />
|}<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
======<font style="visibility:hidden;font-size:0">5L</font>======<br />
{{MoveData<br />
|name=5L<br />
|image=DBFZ_Kefla_5L.png |caption=<br />
|image2=DBFZ_Kefla_5LL.png |caption2=<br />
|image3=DBFZ_Kefla_5LLL.png |caption3=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5L}}<br />
{{#lsth:{{PAGENAME}}/Data|5L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=5LL}}<br />
{{#lsth:{{PAGENAME}}/Data|5LL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=5LLL}}<br />
{{#lsth:{{PAGENAME}}/Data|5LLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">5M</font>======<br />
{{MoveData<br />
|name=5M<br />
|image=DBFZ_Kefla_5M.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|5M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">5H</font>======<br />
{{MoveData<br />
|name=5H<br />
|image=DBFZ_Kefla_5H.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|5H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">5S</font>======<br />
{{MoveData<br />
|name=5S<br />
|image=DBFZ_Kefla_5S.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|5S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">2L</font>======<br />
{{MoveData<br />
|name=2L<br />
|image=DBFZ_Kefla_2L.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|2L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">2M</font>======<br />
{{MoveData<br />
|name=2M<br />
|image=DBFZ_Kefla_2M.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|2M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">2H</font>======<br />
{{MoveData<br />
|name=2H<br />
|image=DBFZ_Kefla_2H.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">6M</font>======<br />
{{MoveData<br />
|name=6M<br />
|image=DBFZ_Kefla_6M.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|6M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.L</font>======<br />
{{MoveData<br />
|name=j.L<br />
|image=DBFZ_Kefla_jL.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.M</font>======<br />
{{MoveData<br />
|name=j.M<br />
|image=DBFZ_Kefla_jM.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.H</font>======<br />
{{MoveData<br />
|name=j.H<br />
|image=DBFZ_Kefla_jH.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5LLLLLLL}}<br />
{{#lsth:{{PAGENAME}}/Data|5LLLLLLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Wall bounces on Smash hit<br />
}}<br />
{{AttackVersion|name=j.H}}<br />
{{#lsth:{{PAGENAME}}/Data|j.H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.S</font>======<br />
{{MoveData<br />
|name=j.S<br />
|image=DBFZ_Kefla_jS.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">j.2H</font>======<br />
{{MoveData<br />
|name=j.2H<br />
|image=DBFZ_Kefla_j2H.png |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|j.2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Special Moves==<br />
======<font style="visibility:hidden;font-size:0">Special 1</font>======<br />
{{MoveData<br />
|name=Special 1<br />
|input=236L/M/H<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:{{PAGENAME}}/Data|236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:{{PAGENAME}}/Data|236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:{{PAGENAME}}/Data|236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Special 2</font>======<br />
{{MoveData<br />
|name=Special 2<br />
|input=214L/M/H<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:{{PAGENAME}}/Data|214L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:{{PAGENAME}}/Data|214M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:{{PAGENAME}}/Data|214H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Special 3</font>======<br />
{{MoveData<br />
|name=Special 3<br />
|input=236S<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|236S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Z Assists==<br />
======<font style="visibility:hidden;font-size:0">Type A</font>======<br />
{{MoveData<br />
|name=Type A<br />
|input=<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|Assist A}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Type B</font>======<br />
{{MoveData<br />
|name=Type B<br />
|input=<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|Assist B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Type C</font>======<br />
{{MoveData<br />
|name=Type C<br />
|input=<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|Assist C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Super Moves==<br />
======<font style="visibility:hidden;font-size:0">Super</font>======<br />
{{MoveData<br />
|name=Super<br />
|input=236L+M<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|236LM}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
======<font style="visibility:hidden;font-size:0">Meteor</font>======<br />
{{MoveData<br />
|name=Meteor<br />
|input=214L+M<br />
|image= |caption=<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:{{PAGENAME}}/Data|214LM}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Placeholder<br />
}}<br />
}}<br />
<br />
==Navigation==<br />
{{#lsth:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}<br />
[[Category:Dragon Ball FighterZ]]<br />
[[Category:Kefla]]</div>50.254.180.118https://www.dustloop.com/wiki/index.php?title=DBFZ/Tien&diff=131423DBFZ/Tien2019-10-22T15:18:20Z<p>50.254.180.118: /* 2H */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
! Tien Shinhan<br />
|-<br />
||<br />
[[File:DBFZ_Tien_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:DBFZ/Tien Shinhan/Data|SystemData}}<br />
;Movement Options<br />
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run<br />
;Play-style<br />
:Balanced, Rushdown, Sacrifice<br />
;Team Role<br />
:Anchor<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
Tien (AKA Tenshinhan or Tianjinfan) is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. Accompanied by his doll-like companion, Chiaotzu, Tien has continued to pursue strength as a martial artist throughout the series and is considered the series' strongest full-blooded human fighter. During the Saiyan and Android sagas, Tien played secondary though important roles in the final outcomes.<br />
<br />
In ''Dragon Ball FighterZ'', Tien is a well-rounded fighter who can break through his opponents' defenses with the help of Chiaotzu. With the best-scaling supers in the game, Tien is especially useful as an anchor to switch in and finish stubborn opponents.<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Solid mixup game; having multiple lows and a fast command grab when he has the meter to burn. He can also use 214S in the corner to setup his pressure.<br />
*Can score a sliding knockdown in almost every situation with Volleyball Fist (after a j. 2H, he can convert with j. 236M).<br />
*Very high damage output when he has the resources to burn. Both of his level 3 supers boast some of the highest damage output in the game, allowing him to finish off opponents very easily<br />
**Tying into the above: SHIIIIIN KIKOUHOOOOOOOOOOOOOU (seriously, don't let him touch you)<br />
*Very strong with sparking; the ability to jump cancel out of any move gives him a very strong vortex. The self-inflicted damage from Tri-beam and Neo Tri-beam is also halved, making it less dangerous.<br />
*Dodon Ray is an amazing assist. It can be used to control neutral and to extend combos.<br />
| style="width: 50%;"|<br />
*Below average neutral game; Dodon Ray has a small hitbox, allowing for easy counter play by opponents. Additionally, his normals are a bit on the stubby side, not having any normals that lunge him forward.<br />
*Without sparking, the amount of life that he loses with Tri-beam and Neo Tri-beam is quite severe, making him vulnerable to being downed if not careful.<br />
*Unremarkable damage without meter or assist usage.<br />
*After Chiaotzu self-explosion super is done, Tien can't use the super nor the Telekenises grab anymore<br />
|-<br />
|}<br />
{{#lst:DBFZ/Tien Shinhan/Data|Links}}<br />
<br />
==Normals==<br />
<br />
====== <font style="visibility:hidden" size="0">5L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5L.png |caption=<br />
|image2=DBFZ_Tien_5LL.png |caption2=<br />
|image3=DBFZ_Tien_5LLL.png |caption3= Gentle Fist Eight Trigrams Sixty Four Palms!<br />
|name=5L<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* It has a little bit more range than most 5L, albeit slightly.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5LL}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5LL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Has good forward momentum for long range confirms. <br />
* Also does 2 hits, which also helps with confirms.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5LLL}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5LLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Standard fair LLL launcher, does 9 hits allowing more time to think through next step than LLL usually allows if you ended up mashing it out.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5M.png |caption=<br />
|name=5M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Slides forwards pretty far<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5H.png |caption=<br />
|name=5H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Has good horizontal reach.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5S.png |caption=<br />
|name=5S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Slow recovery.<br />
* Single projectile.<br />
* Fairly mediocre.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_2L.png |caption=<br />
|name=2L<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|2L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Hits low.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_2M.png |caption=<br />
|name=2M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|2M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Important points go here.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_2H.png |caption=<br />
|name=2H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* If blocked, can be cancelled into 236H for a surprise overhead with sliding knockdown. <br />
* Lunges him slightly forward and only hits in front of him. Not great against sharp vertically angled superdashes as the forward lunge puts the opponent behind Tien for easy punishing.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_6M.png |caption=<br />
|name=6M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|6M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Universal overhead.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jL.png |caption=<br />
|name=j.L<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Hits twice.<br />
* Can be used on block after super dash.<br />
Both hits count towards scaling. Should only be used late into the combo to mitigate the extra scaling.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jM.png |caption=<br />
|name=j.M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Good air to air normal.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jH.png |caption=<br />
|name=j.H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* [] is on Smash hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jS.png |caption=<br />
|name=j.S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Pushes Tien slightly away.<br />
* Has decent angle.<br />
* Can be used after Crane Strike on block after back dodge to cover yourself, still super dash vulnerable so its better not to overuse it.<br />
* Has enough hitstun to combo into superdash<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_j2H.png |caption=<br />
|name=j.2H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Can be followed up by 236M for a sliding knockdown at the end of air combos.<br />
}}<br />
}}<br />
<br />
==Specials==<br />
<br />
====== <font style="visibility:hidden" size="0">Volleyball Fist</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist.png |caption=<br />
|input=236L/M/H<br />
|name=Volleyball Fist<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Tien performs a sliding low attack.<br />
* Press additional buttons on hit-confirm to extend the special.<br />
The quick version of the Volleyball Fist. Useful for catching opponents off guard or spamming high attacks.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Tien strikes a pose, gaining guard point before doing a sliding low attack.<br />
* Press additional buttons on hit-confirm to extend the special.<br />
* Guard point does not activate on frame 1, but it’s very early.<br />
* Blocks projectiles, mid and low attacks.<br />
* Loses to throws, supers, and overheads. Which is ironic since it's a volleyball bump.<br />
* Due to having guard point, this version will scale your combos and followups more than L version.<br />
Even though only the pose has autoguard, successfully blocking incoming attack will make the slide invulnerable to strikes and projectiles that aren't Supers. If timed correctly, Tien can go right through beams.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* A short ranged command grab that costs one bar.<br />
* Follow-up hits are automatic and cannot be vanished out of.<br />
* Stays same side.<br />
* Causes a sliding knockdown.<br />
* Scales like 236M.<br />
An useful tool to confuse someone who's blocking too much in a corner.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Volleyball Fist Follow-Up 1</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist2.png |caption=<br />
|input=Volleyball Fist L/M > L/M/H on hit<br />
|name=Volleyball Fist<br>Follow-Up 1<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
Using L will keep you on the same side of the opponent you are currently on. Good if you don't want to steal the corner away.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Switches side.<br />
An important tool if you want to reposition yourself behind the enemy. Usually most useful if the "wall" behind you is closer than the one in front of you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Leaves Tien enough time to land j.M.<br />
By delaying button press so that Tien doesn't do Follow-up 2, you can start air combos with this.<br />
-------<br />
* Damage depends on what the starter is. Starts with 236L will do more damage than 236M.<br />
* All version launches the enemy vertically and follows them into the air.<br />
* Pressing an additional button will cause Tien to slam the enemy to the ground.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Volleyball Fist Follow-Up 2</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist3.png |caption= BOI<br />
|input=Volleyball Fist Follow-Up 1 > L/M/H on hit<br />
|name=Volleyball Fist<br>Follow-Up 2<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > X > L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Knocks the opponent straight down.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > X > M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Knocks the opponent a little further away than the L version.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > X > H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Knocks the opponent even further away into a sliding knockdown. <br />
* Using this after the H version of Follow-up 1 will keep Tien grounded for additional combos.<br />
-------<br />
* Damage depends on what the starter is. Starts with 236L will do more damage than 236M.<br />
* If you time it perfectly on any version, it does extra damage and has Smash property.<br />
* [] is on just frame.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Volleyball Fist</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist3.png |caption=<br />
|input=j.236L/M/H<br />
|name=Air Volleyball Fist<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Causes a soft knockdown.<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Causes a sliding knockdown.<br />
* Brings Tien higher in the air to hit, whiffs if opponent is directly in front of Tien.<br />
* Can link from j.2H if smash has already been used.<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Causes a sliding knockdown.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Crane Strike</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_CraneStrike.png |caption=Yamcha's Big Break (i.e. his legs)<br />
|input=214L/M/H (Air OK)<br />
|name=Crane Strike<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214L}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214M}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* L version pops Tien back upwards on hit.<br />
* All versions pops Tien back upwards on block.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Dodon Ray</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_DodonRay.png |caption= A move developed to be superior to the kamehameha.<br />
|input=236S (Air OK)<br />
|name=Dodon Ray<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236S}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236S}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Pops up the opponent.<br />
* Despite only being 1 hit, this will still clash with other beams.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Telekinesis</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_Telekinesis.png |caption=<br />
|input=214S<br />
|name=Telekinesis<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214S}}<br />
{{!}}-<br />
{{AttackVersion|name=Fail}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214S Fail}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Requires Chiaotzu. Won't come out if Chiaotzu is still on screen or after he self-destructs.<br />
* Every third use will not work and will leave Tien vulnerable.<br />
Freezes the opponent in place, allowing for a followup combo. Best used in the corner after a knockdown.<br />
}}<br />
}}<br />
<br />
==Assist==<br />
{{MoveData<br />
|image=DBFZ_Tien_AssistDodonRay.png |caption=<br />
|input=A1/A2<br />
|name=Dodon Ray<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|A1/A2}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Is very unique as a beam assist, since it pops the opponent up instead of sending them towards the wall, allowing for better midscreen confirms.<br />
* Allows for longer combos due to the single hit compared to other multi hitting beam assists.<br />
}}<br />
}}<br />
<br />
==Supers==<br />
<br />
====== <font style="visibility:hidden" size="0">Tri-Beam</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_TriBeam.png |caption=<br />
|image2=DBFZ_Tien_TriBeam-2.png |caption2= A forbidden technique that exceeds human limitations by draining the user's life force.<br />
|input=236L+M or 236H+S (Air OK)<br />
|name=Tri-Beam<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236LM}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Does unrecoverable 1000 damage to Tien.<br />
* Tien cannot die from self damage, and can use this even at 1 HP.<br />
* Will only take half self damage during Sparking (500 per use).<br />
* Minimum damage is 960. This is the second highest damaging Lv1 Super at max scaling, losing to Base Goku's Kaioken x3 and x20.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Multi-Form Tri-Beam</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_MultiFormTriBeam.png |caption=<br />
|image2=DBFZ_Tien_MultiFormTriBeam-2.png |caption2=Dodeca-Beam<br />
|input=Tri-Beam > L/M/H/S<br />
|name=Multi-Form Tri-Beam<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236[LM]}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236[LM]}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Hold buttons during Tri-Beam's startup for this version.<br />
* Minimum damage: 713*2.<br />
<font style="visibility:hidden" size="0">It doesn't matter which buttons used to perform Tri-Beam. Hold L or M during startup to keep the Tiens same side. Hold H or S to make them them shoot both sides. I don't know if this changes the frame data though, damage and scaling are the same.</font><br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Neo Tri-Beam</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_NeoTriBeam.png |caption=''"Well ya know what...? F*ck power levels... F*ck Super Saiyans... '''AND F*CK YOU!'''"''<br />
|image2=DBFZ_Tien_NeoTriBeam-2.png |caption2='''''"SHIIIIN KIKOOOUHOOOOU!!!'''''"<br />
|input=214L+M (Air OK)<br />
|name=Neo Tri-Beam<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.214LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Additional Hits}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214[LM]}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* 3 bar super. Holding down the buttons allows him to tack on additional damage at the cost of one meter per extension. Deals unrecoverable damage to Tien on use. <br />
* First hit does 1000 damage to Tien, then 1000, 1500, 2000, 2500.<br />
* Tien cannot die from self damage, and can do the first beam even at 1 HP.<br />
* Will only take half self damage during Sparking (500 at 3 bars, 4000 at 7)<br />
* If Tien doesn’t have enough health to continue, the Super will stop regardless of remaining meter.<br />
* Minimum damages for all beams are 1800, 550*4.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Farewell, Tien...</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_FarewellTien.png |caption= ''"Thank you... for everything!"''<br />
|image2=DBFZ_Tien_FarewellTien-2.png |caption2= '''''"CHIAOTZUUUUU!!!"'''''<br />
|input=214H+S<br />
|name=Farewell, Tien...<br />
|data= <br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214HS}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Travels in a straight horizontal line, level with the enemy when the move as initiated.<br />
* Cannot be cancelled into but can be comboed into.<br />
* Can hit aerial opponents, but whiffs on crouching ones.<br />
* Won't come out if Chiaotzu is still doing Telekinesis.<br />
* On hit, both this super and the Telekinesis special can no longer be performed for the rest of the match. <br />
* Minimum damage is 2160. This is the highest damaging Lv3 Super at max scaling, not counting Supers that you can spend more bars on.<br />
While the maximum output of this super is lower than Neo Tri-beam, the damage scaling on this move makes it an absurd combo finisher. It's also handy to catch people unawares toward the end of a match, especially if they've got a health disadvantage and are prone to blocking.<br />
}}<br />
}}<br />
<br />
==Navigation==<br />
{{#lsth:DBFZ/Tien Shinhan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[DBFZ/Tien Shinhan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}<br />
[[Category:Dragon Ball FighterZ]]<br />
[[Category:Tien Shinhan]]</div>50.254.180.118https://www.dustloop.com/wiki/index.php?title=DBFZ/Tien&diff=127922DBFZ/Tien2019-08-19T19:39:42Z<p>50.254.180.118: /* Air Volleyball Fist */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
! Tien Shinhan<br />
|-<br />
||<br />
[[File:DBFZ_Tien_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:DBFZ/Tien Shinhan/Data|SystemData}}<br />
;Movement Options<br />
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run<br />
;Play-style<br />
:Balanced, Rushdown, Sacrifice<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
Tien (AKA Tenshinhan or Tianjinfan) is a student of the Crane School (the enemy of Roshi's own Turtle Style) and was one of Goku's greatest childhood rivals. Accompanied by his doll-like companion, Chaotzu, Tien has continued to pursue strength as a martial artist throughout the series and is considered the series' strongest full-blooded human fighter. During the Saiyan and Android sagas, Tien played secondary though important roles in the final outcomes.<br />
<br />
In ''Dragon Ball FighterZ'', Tien is a well-rounded fighter who can break through his opponents' defenses with the help of Chiaotzu. With the best-scaling supers in the game, Tien is especially useful as an anchor to switch in and finish stubborn opponents.<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Solid mixup game; having multiple lows and a fast command grab when he has the meter to burn. He can also use 214S in the corner to setup his pressure.<br />
*Can score a sliding knockdown in almost every situation with Volleyball Fist (after a j. 2H, he can convert with j. 236M).<br />
*Very high damage output when he has the resources to burn. Both of his level 3 supers boast some of the highest damage output in the game, allowing him to finish off opponents very easily<br />
**Tying into the above: SHIIIIIN KIKOUHOOOOOOOOOOOOOU (seriously, don't let him touch you)<br />
*Very strong with sparking; the ability to jump cancel out of any move gives him a very strong vortex. The self-inflicted damage from Tri-beam and Neo Tri-beam is also halved, making it less dangerous.<br />
*Dodon Ray is an amazing assist. It can be used to control neutral and to extend combos.<br />
| style="width: 50%;"|<br />
*Below average neutral game; Dodon Ray has a small hitbox, allowing for easy counter play by opponents. Additionally, his normals are a bit on the stubby side, not having any normals that lunge him forward.<br />
*Without sparking, the amount of life that he loses with Tri-beam and Neo Tri-beam is quite severe, making him vulnerable to being downed if not careful.<br />
*Unremarkable damage without meter or assist usage.<br />
*After Chiaotzu self-explosion super is done, Tien can't use the super nor the Telekenises grab anymore<br />
|-<br />
|}<br />
{{#lst:DBFZ/Tien Shinhan/Data|Links}}<br />
<br />
==Normals==<br />
<br />
====== <font style="visibility:hidden" size="0">5L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5L.png |caption=<br />
|image2=DBFZ_Tien_5LL.png |caption2=<br />
|image3=DBFZ_Tien_5LLL.png |caption3= Gentle Fist Eight Trigrams Sixty Four Palms!<br />
|name=5L<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* It has a little bit more range than most 5L, albeit slightly.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5LL}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5LL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Has good forward momentum for long range confirms. <br />
* Also does 2 hits, which also helps with confirms.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5LLL}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5LLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Standard fair LLL launcher, does 9 hits allowing more time to think through next step than LLL usually allows if you ended up mashing it out.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5M.png |caption=<br />
|name=5M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Slides forwards pretty far<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5H.png |caption=<br />
|name=5H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Has good horizontal reach.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_5S.png |caption=<br />
|name=5S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|5S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Slow recovery.<br />
* Single projectile.<br />
* Fairly mediocre.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_2L.png |caption=<br />
|name=2L<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|2L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Hits low.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_2M.png |caption=<br />
|name=2M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|2M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Important points go here.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_2H.png |caption=<br />
|name=2H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* If blocked, can be cancelled into 236H for a surprise overhead with sliding knockdown. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_6M.png |caption=<br />
|name=6M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|6M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Universal overhead.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jL.png |caption=<br />
|name=j.L<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Hits twice.<br />
* Can be used on block after super dash.<br />
Both hits count towards scaling. Should only be used late into the combo to mitigate the extra scaling.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jM.png |caption=<br />
|name=j.M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Good air to air normal.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jH.png |caption=<br />
|name=j.H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* [] is on Smash hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_jS.png |caption=<br />
|name=j.S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Pushes Tien slightly away.<br />
* Has decent angle.<br />
* Can be used after Crane Strike on block after back dodge to cover yourself, still super dash vulnerable so its better not to overuse it.<br />
* Has enough hitstun to combo into superdash<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_j2H.png |caption=<br />
|name=j.2H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Can be followed up by 236M for a sliding knockdown at the end of air combos.<br />
}}<br />
}}<br />
<br />
==Specials==<br />
<br />
====== <font style="visibility:hidden" size="0">Volleyball Fist</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist.png |caption=<br />
|input=236L/M/H<br />
|name=Volleyball Fist<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Tien performs a sliding low attack.<br />
* Press additional buttons on hit-confirm to extend the special.<br />
The quick version of the Volleyball Fist. Useful for catching opponents off guard or spamming high attacks.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Tien strikes a pose, gaining guard point before doing a sliding low attack.<br />
* Press additional buttons on hit-confirm to extend the special.<br />
* Guard point does not activate on frame 1, but it’s very early.<br />
* Blocks projectiles, mid and low attacks.<br />
* Loses to throws, supers, and overheads. Which is ironic since it's a volleyball bump.<br />
* Due to having guard point, this version will scale your combos and followups more than L version.<br />
Even though only the pose has autoguard, successfully blocking incoming attack will make the slide invulnerable to strikes and projectiles that aren't Supers. If timed correctly, Tien can go right through beams.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* A short ranged command grab that costs one bar.<br />
* Follow-up hits are automatic and cannot be vanished out of.<br />
* Stays same side.<br />
* Causes a sliding knockdown.<br />
* Scales like 236M.<br />
An useful tool to confuse someone who's blocking too much in a corner.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Volleyball Fist Follow-Up 1</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist2.png |caption=<br />
|input=Volleyball Fist L/M > L/M/H on hit<br />
|name=Volleyball Fist<br>Follow-Up 1<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
Using L will keep you on the same side of the opponent you are currently on. Good if you don't want to steal the corner away.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Switches side.<br />
An important tool if you want to reposition yourself behind the enemy. Usually most useful if the "wall" behind you is closer than the one in front of you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Leaves Tien enough time to land j.M.<br />
By delaying button press so that Tien doesn't do Follow-up 2, you can start air combos with this.<br />
-------<br />
* Damage depends on what the starter is. Starts with 236L will do more damage than 236M.<br />
* All version launches the enemy vertically and follows them into the air.<br />
* Pressing an additional button will cause Tien to slam the enemy to the ground.<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Volleyball Fist Follow-Up 2</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist3.png |caption= BOI<br />
|input=Volleyball Fist Follow-Up 1 > L/M/H on hit<br />
|name=Volleyball Fist<br>Follow-Up 2<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > X > L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Knocks the opponent straight down.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > X > M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Knocks the opponent a little further away than the L version.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236X > X > H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Knocks the opponent even further away into a sliding knockdown. <br />
* Using this after the H version of Follow-up 1 will keep Tien grounded for additional combos.<br />
-------<br />
* Damage depends on what the starter is. Starts with 236L will do more damage than 236M.<br />
* If you time it perfectly on any version, it does extra damage and has Smash property.<br />
* [] is on just frame.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Volleyball Fist</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_VolleyballFist3.png |caption=<br />
|input=j.236L/M/H<br />
|name=Air Volleyball Fist<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Causes a soft knockdown.<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Causes a sliding knockdown.<br />
* Brings Tien higher in the air to hit, whiffs if opponent is directly in front of Tien.<br />
* Can link from j.2H if smash has already been used.<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Causes a sliding knockdown.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Crane Strike</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_CraneStrike.png |caption=Yamcha's Big Break (i.e. his legs)<br />
|input=214L/M/H (Air OK)<br />
|name=Crane Strike<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214L}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214M}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* L version pops Tien back upwards on hit.<br />
* All versions pops Tien back upwards on block.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Dodon Ray</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_DodonRay.png |caption= A move developed to be superior to the kamehameha.<br />
|input=236S (Air OK)<br />
|name=Dodon Ray<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236S}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236S}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Pops up the opponent.<br />
* Despite only being 1 hit, this will still clash with other beams.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Telekinesis</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_Telekinesis.png |caption=<br />
|input=214S<br />
|name=Telekinesis<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214S}}<br />
{{!}}-<br />
{{AttackVersion|name=Fail}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214S Fail}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Requires Chiaotzu. Won't come out if Chiaotzu is still on screen or after he self-destructs.<br />
* Every third use will not work and will leave Tien vulnerable.<br />
Freezes the opponent in place, allowing for a followup combo. Best used in the corner after a knockdown.<br />
}}<br />
}}<br />
<br />
==Assist==<br />
{{MoveData<br />
|image=DBFZ_Tien_AssistDodonRay.png |caption=<br />
|input=A1/A2<br />
|name=Dodon Ray<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|A1/A2}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Is very unique as a beam assist, since it pops the opponent up instead of sending them towards the wall, allowing for better midscreen confirms.<br />
* Allows for longer combos due to the single hit compared to other multi hitting beam assists.<br />
}}<br />
}}<br />
<br />
==Supers==<br />
<br />
====== <font style="visibility:hidden" size="0">Tri-Beam</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_TriBeam.png |caption=<br />
|image2=DBFZ_Tien_TriBeam-2.png |caption2= A forbidden technique that exceeds human limitations by draining the user's life force.<br />
|input=236L+M or 236H+S (Air OK)<br />
|name=Tri-Beam<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236LM}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Does unrecoverable 1000 damage to Tien.<br />
* Tien cannot die from self damage, and can use this even at 1 HP.<br />
* Will only take half self damage during Sparking (500 per use).<br />
* Minimum damage is 960. This is the second highest damaging Lv1 Super at max scaling, losing to Base Goku's Kaioken x3 and x20.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Multi-Form Tri-Beam</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_MultiFormTriBeam.png |caption=<br />
|image2=DBFZ_Tien_MultiFormTriBeam-2.png |caption2=Dodeca-Beam<br />
|input=Tri-Beam > L/M/H/S<br />
|name=Multi-Form Tri-Beam<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|236[LM]}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.236[LM]}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Hold buttons during Tri-Beam's startup for this version.<br />
* Minimum damage: 713*2.<br />
<font style="visibility:hidden" size="0">It doesn't matter which buttons used to perform Tri-Beam. Hold L or M during startup to keep the Tiens same side. Hold H or S to make them them shoot both sides. I don't know if this changes the frame data though, damage and scaling are the same.</font><br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Neo Tri-Beam</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_NeoTriBeam.png |caption=''"Well ya know what...? F*ck power levels... F*ck Super Saiyans... '''AND F*CK YOU!'''"''<br />
|image2=DBFZ_Tien_NeoTriBeam-2.png |caption2='''''"SHIIIIN KIKOOOUHOOOOU!!!'''''"<br />
|input=214L+M (Air OK)<br />
|name=Neo Tri-Beam<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|j.214LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Additional Hits}}<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214[LM]}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* 3 bar super. Holding down the buttons allows him to tack on additional damage at the cost of one meter per extension. Deals unrecoverable damage to Tien on use. <br />
* First hit does 1000 damage to Tien, then 1000, 1500, 2000, 2500.<br />
* Tien cannot die from self damage, and can do the first beam even at 1 HP.<br />
* Will only take half self damage during Sparking (500 at 3 bars, 4000 at 7)<br />
* If Tien doesn’t have enough health to continue, the Super will stop regardless of remaining meter.<br />
* Minimum damages for all beams are 1800, 550*4.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Farewell, Tien...</font> ======<br />
{{MoveData<br />
|image=DBFZ_Tien_FarewellTien.png |caption= ''"Thank you... for everything!"''<br />
|image2=DBFZ_Tien_FarewellTien-2.png |caption2= '''''"CHIAOTZUUUUU!!!"'''''<br />
|input=214H+S<br />
|name=Farewell, Tien...<br />
|data= <br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Tien Shinhan/Data|214HS}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Travels in a straight horizontal line, level with the enemy when the move as initiated.<br />
* Cannot be cancelled into but can be comboed into.<br />
* Can hit aerial opponents, but whiffs on crouching ones.<br />
* Won't come out if Chiaotzu is still doing Telekinesis.<br />
* On hit, both this super and the Telekinesis special can no longer be performed for the rest of the match. <br />
* Minimum damage is 2160. This is the highest damaging Lv3 Super at max scaling, not counting Supers that you can spend more bars on.<br />
* Guaranteed to make your audience yell for Chiaotzu.<br />
While the maximum output of this super is lower than Neo Tri-beam, the damage scaling on this move makes it an absurd combo finisher. It's also handy to catch people unawares toward the end of a match, especially if they've got a health disadvantage and are prone to blocking.<br />
}}<br />
}}<br />
<br />
==Navigation==<br />
{{#lsth:DBFZ/Tien Shinhan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[DBFZ/Tien Shinhan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}<br />
[[Category:Dragon Ball FighterZ]]<br />
[[Category:Tien Shinhan]]</div>50.254.180.118https://www.dustloop.com/wiki/index.php?title=DBFZ/Janemba&diff=127600DBFZ/Janemba2019-08-13T14:25:50Z<p>50.254.180.118: /* Strengths/Weaknesses */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Janemba<br />
|-<br />
||<br />
[[File:DBFZ_Janemba_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:DBFZ/Janemba/Data|SystemData}}<br />
;Movement Options<br />
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run<br />
;Play-style<br />
: Zoning, Unorthodox<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
Starring as the villain of the eighth Dragon Ball Z movie, Fusion Reborn, Janemba is a being made of pure evil, a destructive being who has the power to manipulate reality to his will alone. He has two forms - a giant, yellow, more round and silly creature, and his "Super" form, a relentless, powerful demon, the form he takes on in FighterZ. He takes over the Other World, turning it into a completely different location and throwing off the order of the living and the dead, as Janemba is able to turn it into anything he wishes. It takes the fusion of Goku and Vegeta, Gogeta, to completely finish off Janemba and restore things back to the way they are.<br />
<br />
In Dragon Ball FighterZ, Janemba is an unorthodox zoner-like character, who has very strong pressure and long ranged tools to manipulate the match to his will, and make the opponent guess several times of where he might show up next to hit them. <br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-align:left"<br />
| style="width: 50%;"|<br />
* Incredibly strong keepaway game, can easily beat out ki blasts with 236X and has many strong tools for long range play.<br />
* 214S/236S are very strong options for escaping pressure - while they can be beaten out easily, they are still strong for escaping pressure and whiff punishing them can be difficult.<br />
* Can get SKD off of Superdash with j.2M. This gives Janemba a lot of momentum.<br />
* 236HS automatically drags the opponent to the corner, giving Janemba a great way to start corner pressure.<br />
* j.214x series allows for lots of oki setups.<br />
* Teleports, through either autocombo or 214S/236S, allow Janemba to set up a lot of tricky mixups on snapped opponents, especially with the right assists.<br />
* His assist can enable a lot of characters to get big damage or air Dragon Rush, due to it tracking.<br />
* 22S forces opponents to stop using projectiles and assists during neutral, as on successful counter can either get a combo or start pressure<br />
* One of the best intros in the game.<br />
* Very big sword.<br />
| style="width: 50%;"|<br />
* Huge hitbox, allows him to get fuzzied very easily.<br />
* Assist is very mediocre, and while it does open up a lot for characters to get SKD, it also is hard to use in pressure due to it being ki blasts and for general neutral play, making it exclusively a combo assist.<br />
* Somewhat slow in terms of his moves, making it hard for him to get set up sometimes.<br />
* His escape option in teleports, while good, can get a bit predictable after a while, and can easily be beaten out by superdash. This makes it hard for Janemba to get out of some pressure situations, as it can be very easy for the opponent to simply beat out his escape option and start it all over again.<br />
* All teleports only use purple and pink squares instead of true gold and blue cube deconstruction, making him absolutely unplayable due to lack of accuracy.<br />
|-<br />
|}<br />
{{#lst:DBFZ/Janemba/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normals==<br />
====== <font style="visibility:hidden" size="0">5L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_5L.png |caption=JAB 'EM<br />
|image2=DBFZ_Janemba_5LL.png |caption2=eSports normal<br />
|image3=DBFZ_Janemba_5LLL.png |caption3=*teleports behind u*<br />
|name=5L<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5L}}<br />
{{#lsth:DBFZ/Janemba/Data|5L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Cell jab<br />
}}<br />
{{AttackVersion|name=5LL}}<br />
{{#lsth:DBFZ/Janemba/Data|5LL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Ground bounces like Bardock<br />
}}<br />
{{AttackVersion|name=5LLL}}<br />
{{#lsth:DBFZ/Janemba/Data|5LLL}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Teleports forward. Only hits if he crosses over.<br />
* Switches sides on hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_5M.png |caption=KICK 'EM<br />
|name=5M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|5M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Good range. moves him forward.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_5H.png |caption=SLASH 'EM<br />
|name=5H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|5H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Deflects Ki blasts like other sword normals.<br />
* Any normal > 5H is NOT a true blockstring.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_5S.png |caption=Ls aren't the only thing being handed out<br />
|name=5S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|5S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* 5S, 2S, j.S are similar and has some limited tracking.<br />
* Hold or mash S to shoot all 4 Ki blasts.<br />
* Can controls where he shoots with {{5}} {{1}} {{3}} {{6}} <br />
* Without inputs, the order is 5316.<br />
* 5 and 6 ground bounces airborne opponent.<br />
* Last Ki blast ground bounces even grounded opponent if it's 5 or 6, pops up grounded opponent if it's 1 or 3.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_2L.png |caption=why couldn't you be a low<br />
|name=2L<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|2L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Basically Cooler's 2L, exchanges the low property for huge range.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_2M.png |caption=Janemba breaks it down<br />
|name=2M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|2M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Only low.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_2H.png |caption=Goku Black 2H rotated 90°<br />
|name=2H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Anti-air. Deflects Ki blasts. <br />
* Huge vertical range, it's as tall as the screen is. Horizontal range is subpar.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_2S.png |caption=6DD > 2DD<br />
|name=2S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|2S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Slightly floats off the ground.<br />
* Cancellable from 5S.<br />
* Unlike 5S and j.S, can't control the first Ki blast's direction.<br />
* No input order is 1536.<br />
* Can be cancelled into 2M for a sliding knockdown.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_6M.png |caption=Almost a poke<br />
|name=6M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|6M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Sword normal overhead.<br />
* Deflects Ki blasts.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.L</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_jL.png |caption=<br />
|name=j.L<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|j.L}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Good range for a j.L<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.M</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_jM.png |caption=The true demon is my IAD crossup<br />
|name=j.M<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|j.M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* placeholder<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_jH.png |caption=Charlotte's j.H<br />
|name=j.H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|j.H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Deflects Ki blasts.<br />
* Halts momentum and ground bounces grounded opponent.<br />
* Use j.L or j.M for IAD overhead instead.<br />
It's Hit's j.H, so it's garbage outside combos and even then it's only marginally useful.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.S</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_jS.png |caption= j.5DD > j.6DD<br />
|name=j.S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|j.S}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* 5S but in the air.<br />
* Freezes momentum.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2H</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_j2H.png |caption= Kokonoe called, she wants her j.C back<br />
|name=j.2H<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|j.2H}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Gigantic wall bounce.<br />
* Deflects Ki blasts.<br />
* Moves Janemba backwards<br />
}}<br />
}}<br />
<br />
==Specials==<br />
====== <font style="visibility:hidden" size="0">Shadow Kick</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_j2M.png |caption=Footdive without the diving.<br />
|input=j.2M<br />
|name=Shadow Kick<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|j.2M}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Tracking overhead that causes sliding knockdown on Smash hit.<br />
* Janemba teleports to the ground on hit. This makes frame advantage the same regardless of where you use it.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Demonic Blade</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_DemonicBlade.png |caption=Michael Sword!<br />
|image2=DBFZ_Janemba_DemonicBlade2.png |caption2=Air Michael Sword!<br />
|input=236L/M/H (Air OK)<br />
|name=Demonic Blade<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Ridiculous range, deflects Ki blasts.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground L}}<br />
{{#lsth:DBFZ/Janemba/Data|236L}}<br />
{{!}}-<br />
{{AttackVersion|name=Air L}}<br />
{{#lsth:DBFZ/Janemba/Data|j.236L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Reaches about half screen, no step forward.<br />
Faster AND safer than a beam.<br />
}}<br />
{{AttackVersion|name=Ground M}}<br />
{{#lsth:DBFZ/Janemba/Data|236M}}<br />
{{!}}-<br />
{{AttackVersion|name=Air M}}<br />
{{#lsth:DBFZ/Janemba/Data|j.236M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Wall bounces.<br />
* Ground version takes a step forward before attacking.<br />
}}<br />
{{AttackVersion|name=Ground H}}<br />
{{#lsth:DBFZ/Janemba/Data|236H}}<br />
{{!}}-<br />
{{AttackVersion|name=Air H}}<br />
{{#lsth:DBFZ/Janemba/Data|j.236H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Bigger wall bounce. <br />
* Range inbetween 236L and 236M<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Mystical Arm</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_MysticalArm.png |caption=Thanks for the command grab, Piccolo<br />
|input=214L/M/H <br />
|name=Mystical Arm<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Janemba/Data|214L}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Always causes sliding knockdown.<br />
}}<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Janemba/Data|214M}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Wall bounces on Smash hit, SKD on non-Smash.<br />
* In the corner, can be followed up with 2M.<br />
}}<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Janemba/Data|214H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Big wall bounces on Smash hit, SKD on non-Smash.<br />
* Can be followed up even midscreen.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Hell Gate</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_HellGate.png |caption=I-no what you are thinking<br />
|image2=DBFZ_Janemba_HellGate2.png |caption2=Milia should have this<br />
|input=j.214L/M/H <br />
|name=Hell Gate<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=L}}<br />
{{#lsth:DBFZ/Janemba/Data|j.214L}}<br />
{{!}}-<br />
{{AttackVersion|name=M}}<br />
{{#lsth:DBFZ/Janemba/Data|j.214M}}<br />
{{!}}-<br />
{{AttackVersion|name=H}}<br />
{{#lsth:DBFZ/Janemba/Data|j.214H}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Shoots an electric ball with no hitbox that slowly travels along the ground.<br />
* Hold up during startup to make the ball floats higher up.<br />
* Balls detonate themselves after a while or when they touch the corner.<br />
* Pressing L while j.214L ball is still out will detonate it early instead of giving you L normals, same with j.214M, j.214H and their respective buttons.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Phantom Shift</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_PhantomShift.png |caption=Boy you SEEN them teleports?!<br />
|input=236S or 214S (Air OK)<br />
|name=Phantom Shift<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=236S}}<br />
{{#lsth:DBFZ/Janemba/Data|236S}}<br />
{{!}}-<br />
{{AttackVersion|name=214S}}<br />
{{#lsth:DBFZ/Janemba/Data|214S}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Teleports a set distance.<br />
* Invincible starting from frame 4, making it a very strong escape option.<br />
* After inputting either versions, holding any directions will still make him teleport to that direction anyway.<br />
* Grounded versions stays grounded, {{2}} stays in place, {{1}} and {{3}} teleports slightly closer than {{4}} and {{6}}.<br />
* Air versions can only be performed once until landing, can also teleport back to the ground.<br />
* No landing recovery, but also can't block until after recovery.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Dimensional Hole</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_DimensionalHole.png |caption=Literally just Growler<br />
|image2=DBFZ_Janemba_DimensionalHole2.png |caption2=P L U S 2 2<br />
|input=22S (Air OK)<br />
|name=Dimensional Hole<br />
|data=<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Catch}}<br />
{{#lsth:DBFZ/Janemba/Data|22S Catch}}<br />
{{!}}-<br />
{{AttackVersion|name=Attack}}<br />
{{#lsth:DBFZ/Janemba/Data|22S Attack}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Absorbs non-Super projectiles.<br />
* After absorbing, shoots a tracking projectile from behind the opponent.<br />
* Virtually unpunishable on successful counter<br />
}}<br />
}}<br />
<br />
==Assist==<br />
{{MoveData<br />
|image=DBFZ_Janemba_Assist5S.png |caption=Gotenks Assist 2: Air Side Swap<br />
|input=A1/A2<br />
|name=5S<br />
|data=<br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|A1/A2}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* 5S but shoots from {{5}} twice.<br />
* Second Ki blasts ground bounces.<br />
* Fullscreen tracking, enable extensions even at high up.<br />
<br />
The ultimate double edged sword, Janemba's assist is both really strong and not that good. While it does enable a lot of characters to have unique setups into high-up combos, or even enable characters to get Dragon Rush in the air mid screen or in the corner without spending a meter, it also does not have too much use outside of that. As a pressure tool it is almost impossible to use - while Janemba is hard to hit himself during the assist so it will not be interrupted, it is simply two ki blasts and they can be easily reflected or superdashed through. This can be used for baits, but it is still hard to effectively use this properly. In neutral, it is hard to use for the same reason - it's tracking helps a lot, but it is simply two ki blasts and can be easily dealt with by most characters.<br />
<br />
This assist really emphasizes Janemba's spot on the team as a point character, sometimes a mid - it can open up a lot, but you won't lose much if he dies and you can't use it.<br />
}}<br />
}}<br />
<br />
==Supers==<br />
====== <font style="visibility:hidden" size="0">Rakshasa's Claw</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_RakshasasClaw.png |caption=Johnny Mist Finer but it costs a bar<br />
|image2=DBFZ_Janemba_RakshasasClaw2.png |caption2=<br />
|input=236L+M (Air OK)<br />
|name=Rakshasa's Claw<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Janemba/Data|236LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Janemba/Data|j.236LM}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Minimum damage: 815<br />
* Causes sliding knockdown.<br />
* Teleports back to the ground on hit.<br />
* Cinematic Super, cutting it early by DHC does slightly less damage without any benefit.<br />
* Is Janemba's DHC Super.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Savage Skewer</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_SavageSkewer.png |caption=First I dab with the rock...<br />
|image2=DBFZ_Janemba_SavageSkewer2.png |caption2=Then I stab with the rock<br />
|input=236H+S<br />
|name=Savage Skewer<br />
|data= <br />
{{AttackDataHeader-DBFZ}}<br />
{{!}}-<br />
{{#lsth:DBFZ/Janemba/Data|236HS}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Minimum damage: 799<br />
* Corner carries.<br />
* Also a cinematic Super, cutting it early ruins the corner carries AND does slightly less damage.<br />
* Doing j.236H+S will get Rakshasa's Claw.<br />
* Unscaled damage is the year that his movie came out.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Needle Light Shower</font> ======<br />
{{MoveData<br />
|image=DBFZ_Janemba_NeedleLightShower.png |caption=Hold on let me get my Mix tape started<br />
|image2=DBFZ_Janemba_NeedleLightShower2.png |caption2= '''''LET IT OUUUUUUUUUUUUUT...'''''<br />
|input=214L+M or 214H+S (Air OK)<br />
|name=Needle Light Shower<br />
|data= <br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:DBFZ/Janemba/Data|214LM}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:DBFZ/Janemba/Data|j.214LM}}<br />
{{!}}-<br />
{{Description|8|text=<br />
* Minimum damage: 1672<br />
* Air version will always teleport Janemba back to the ground afterward.<br />
}}<br />
}}<br />
<br />
==Navigation==<br />
{{#lsth:DBFZ/Janemba/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[DBFZ/Janemba/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
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[[Category:Dragon Ball FighterZ]]<br />
[[Category:Janemba]]</div>50.254.180.118