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2024-03-28T11:30:42Z
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https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=191662
DBFZ/Super Baby 2
2021-01-11T03:03:01Z
<p>DauntlessMonk7: /* Special 5 */</p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Super Baby 2|discord=}}<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box<br />
|header=Overview<br />
|content=Super Baby 2, at the brief glace we have had, seems to be a very oppressive offensive character. He seems to boasts special moves with large amount of movement, with seemingly decent buttons, and the crazy ability to use the other team's dead assists. It is shaping up to be a ridicluous blender, although he may struggle in defensive options, as none in particular were shown off. As usual, ArcSys have done a good job of bring Baby to FighterZ in an awesome way. Bring on January 15th!<br />
{{Bio<br />
|name=Super Baby 2<br />
|game=DBFZ<br />
|quote=<br />
|voice=Japanese: Yūsuke Numata English: Most likely Mike McFarland<br />
|lore=Hailing as the last survivor of the Planet Tuffle, Baby was rebuilt as a machine mutant by Dr. Myuu. Restored, he had one goal: destroy all the Saiyans and control the entire population of Earth to restore his kind. He worked by possessing different Saiyans to fight Son Goku, working his way up the power ladder to eventually possess Vegeta, and, even beyond this, manifested a mutation of Super Saiyan Three, which would be known as ''Super Baby 2''. As Goku achieved Super Saiyan Four, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku, and later killed as he attempted escape without Vegeta's body.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro={{Character Label|DBFZ|Super Baby 2}} is OD<br />
|pros=<br />
* '''Giant oppressive moves:''' Has both a diagonally down lariat, at a very scary angle, and a divekick which scores him a hard anywhere SKD.<br />
*'''Ki blasts:''' Has straight ki blasts, ki blasts that go across the floor, a mini assault rain, and a beam. That's a helluva lot of blasting. Might have poor priority, though. ALL ki blasts (5S, 1/2/3S, 6S, 214S, AND A Assist) will return from off screen on whiff, while 6S and 214S ALWAYS come back.<br />
*'''Command Grab:''' Possesses a move similar to Vegito's Atomic Buster.<br />
*'''Assist stealing:''' The signature of Baby's trailer was his ability to steal his opponent's dead characters to use their assists. He gets to pick which assist he wants (although it comes with startup), similar to a special move. Only one assist call can be used per combo. <br />
|cons=<br />
*'''TBD'''<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=DBFZ<br />
| fullname=Super Baby 2<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
|header=KO'ed Assist<br />
|content=Super Baby 2 can call KO'ed assists of the opponent's team<br />
}}<br />
<br />
==Normal Moves==<br />
===<big>{{clr|2|5L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5L.png |<br />
DBFZ_SuperBaby2_5LL.png |<br />
DBFZ_SuperBaby2_5LLL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5L}}<br />
{{#lst:{{PAGENAME}}/Data|5L}}<br />
|-<br />
{{AttackVersion|name=5LL}}<br />
{{#lst:{{PAGENAME}}/Data|5LL}}<br />
|-<br />
{{AttackVersion|name=5LLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLL}}<br />
|}<br />
==== ====<br />
;5L<br />
* Slower recovery than average.<br />
----<br />
;5LL<br />
* Faster recovery than average.<br />
----<br />
;5LLL<br />
* Advancing throw, easy to use for tick-throws.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|5M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5M}}<br />
|}<br />
==== ====<br />
* Does not jail from any of Baby's preceeding normals.<br />
* 6-frame gap if chained into from 5L or 2L, 2-frame gap if chained from 5LL or 2M.<br />
* Long reach.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|5H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5H.png | KNEE! '''KNEE!'''<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5H}}<br />
|}<br />
==== ====<br />
* Huge corner carry.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|5S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|2|2L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2L.png |"please be a low!" *monkey's paw curls*<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2L}}<br />
|}<br />
==== ====<br />
* Follow-up 2L has 7f startup<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|2M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2M}}<br />
|}<br />
==== ====<br />
* Slow startup and recovery. Similar to UI Goku's in terms of framedata.<br />
* Natural frame trap from 5L and 2L, 2-frame gap.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2H.png |Cooler than Cooler's<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2H}}<br />
|}<br />
==== ====<br />
* Airborne cancel options, including j.2L<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|2S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|6M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_6M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|6M}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
<br />
===<big>{{clr|2|j.L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.L}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|j.M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jM.png |Dekillsage's best friend<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.M}}<br />
|}<br />
==== ====<br />
* Long range, excellent for crossups.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jH.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5LLLLLLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}}<br />
|-<br />
{{AttackVersion|name=j.H}}<br />
{{#lst:{{PAGENAME}}/Data|j.H}}<br />
|}<br />
==== ====<br />
;5LLLLLLL<br />
* Smash hit can wall bounce.<br />
----<br />
;j.H<br />
* Unusual properties: launches on grounded hit, does not have a Smash property attached, and can be jump-cancelled.<br />
* Launches upwards.<br />
* Does not affect momentum.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|j.S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jS.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_j2H.png |HEAVY PUNCH<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.2H}}<br />
|}<br />
==== ====<br />
* Launches outwards on Smash hit.<br />
* Freezes momentum.<br />
</div><br />
</div><br />
<br />
==Special Moves==<br />
===<big>Special 1</big>===<br />
<span class="input-badge">'''236L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|236L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|236M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|236H}}<br />
|}<br />
==== ====<br />
;All<br />
Punch dive<br />
----<br />
;236L<br />
Placeholder<br />
----<br />
;236M<br />
Placeholder<br />
----<br />
;236H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 2</big>===<br />
<span class="input-badge">'''214L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|214L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|214M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|214H}}<br />
|}<br />
==== ====<br />
;All<br />
* Airthrow<br />
----<br />
;214L<br />
Placeholder<br />
----<br />
;214M<br />
Placeholder<br />
----<br />
;214H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 3</big>===<br />
<span class="input-badge">'''236S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236S}}<br />
|}<br />
==== ====<br />
Slow beam.<br />
</div><br />
</div><br />
<br />
===<big>Special 4</big>===<br />
<span class="input-badge">'''214S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special4.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214S}}<br />
|}<br />
==== ====<br />
* Head invulnerable from frame 4.<br />
* Ki Blasts return on hit/block/whiff.<br />
Air DP.<br />
</div><br />
</div><br />
<br />
===<big>Special 5</big>===<br />
<span class="input-badge">'''22L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special5.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|22L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|22M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|22H}}<br />
|}<br />
==== ====<br />
;All<br />
Baby summons the last character that was KO'd on the opponent's team. If no characters were KO'd, the move is not possible.<br />
----<br />
;22L<br />
Baby strikes a pose and summons the most recently KO'd character to perform their A assist.<br />
----<br />
;22M<br />
Baby poses and summons the B assist instead.<br />
<br />
Tien's B Assist ("Telekinesis") will '''NOT''' summon Chiaotzu if "Farewell, Tien..." was used successfully before Tien was KO'd:<br />
https://youtu.be/9LW4vc5Ozj4?t=6110<br />
<br />
----<br />
;22H<br />
Baby poses and summons the C assist. Shorter meter cooldown than average? 22H recovery is shorter than 22L or 22M.<br />
</div><br />
</div><br />
<br />
==Z Assists==<br />
===<big>Assist A</big>===<br />
<span class="input-badge">'''Revenge Blast'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist A}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist B</big>===<br />
<span class="input-badge">'''Revenge Driver'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist B}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist C</big>===<br />
<span class="input-badge">'''Revenge Final Flash'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist C}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
==Super Moves==<br />
===<big>Super</big>===<br />
<span class="input-badge">'''236L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Super.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236LM}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Revenge Death Ball</big>===<br />
<span class="input-badge">'''214L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
<br />
===<big>Great Ape Assault</big>===<br />
<span class="input-badge">'''214H+S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png |return to monke<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=191657
DBFZ/Super Baby 2
2021-01-11T02:52:26Z
<p>DauntlessMonk7: /* Special 5 */</p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Super Baby 2|discord=}}<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box<br />
|header=Overview<br />
|content=Super Baby 2, at the brief glace we have had, seems to be a very oppressive offensive character. He seems to boasts special moves with large amount of movement, with seemingly decent buttons, and the crazy ability to use the other team's dead assists. It is shaping up to be a ridicluous blender, although he may struggle in defensive options, as none in particular were shown off. As usual, ArcSys have done a good job of bring Baby to FighterZ in an awesome way. Bring on January 15th!<br />
{{Bio<br />
|name=Super Baby 2<br />
|game=DBFZ<br />
|quote=<br />
|voice=Japanese: Yūsuke Numata English: Most likely Mike McFarland<br />
|lore=Hailing as the last survivor of the Planet Tuffle, Baby was rebuilt as a machine mutant by Dr. Myuu. Restored, he had one goal: destroy all the Saiyans and control the entire population of Earth to restore his kind. He worked by possessing different Saiyans to fight Son Goku, working his way up the power ladder to eventually possess Vegeta, and, even beyond this, manifested a mutation of Super Saiyan Three, which would be known as ''Super Baby 2''. As Goku achieved Super Saiyan Four, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku, and later killed as he attempted escape without Vegeta's body.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro={{Character Label|DBFZ|Super Baby 2}} is OD<br />
|pros=<br />
* '''Giant oppressive moves:''' Has both a diagonally down lariat, at a very scary angle, and a divekick which scores him a hard anywhere SKD.<br />
*'''Ki blasts:''' Has straight ki blasts, ki blasts that go across the floor, a mini assault rain, and a beam. That's a helluva lot of blasting. Might have poor priority, though. ALL ki blasts (5S, 1/2/3S, 6S, 214S, AND A Assist) will return from off screen on whiff, while 6S and 214S ALWAYS come back.<br />
*'''Command Grab:''' Possesses a move similar to Vegito's Atomic Buster.<br />
*'''Assist stealing:''' The signature of Baby's trailer was his ability to steal his opponent's dead characters to use their assists. He gets to pick which assist he wants (although it comes with startup), similar to a special move. Only one assist call can be used per combo. <br />
|cons=<br />
*'''TBD'''<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=DBFZ<br />
| fullname=Super Baby 2<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
|header=KO'ed Assist<br />
|content=Super Baby 2 can call KO'ed assists of the opponent's team<br />
}}<br />
<br />
==Normal Moves==<br />
===<big>{{clr|2|5L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5L.png |<br />
DBFZ_SuperBaby2_5LL.png |<br />
DBFZ_SuperBaby2_5LLL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5L}}<br />
{{#lst:{{PAGENAME}}/Data|5L}}<br />
|-<br />
{{AttackVersion|name=5LL}}<br />
{{#lst:{{PAGENAME}}/Data|5LL}}<br />
|-<br />
{{AttackVersion|name=5LLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLL}}<br />
|}<br />
==== ====<br />
;5L<br />
* Slower recovery than average.<br />
----<br />
;5LL<br />
* Faster recovery than average.<br />
----<br />
;5LLL<br />
* Advancing throw, easy to use for tick-throws.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|5M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5M}}<br />
|}<br />
==== ====<br />
* Does not jail from any of Baby's preceeding normals.<br />
* 6-frame gap if chained into from 5L or 2L, 2-frame gap if chained from 5LL or 2M.<br />
* Long reach.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|5H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5H.png | KNEE! '''KNEE!'''<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5H}}<br />
|}<br />
==== ====<br />
* Huge corner carry.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|5S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|2|2L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2L.png |"please be a low!" *monkey's paw curls*<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2L}}<br />
|}<br />
==== ====<br />
* Follow-up 2L has 7f startup<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|2M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2M}}<br />
|}<br />
==== ====<br />
* Slow startup and recovery. Similar to UI Goku's in terms of framedata.<br />
* Natural frame trap from 5L and 2L, 2-frame gap.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2H.png |Cooler than Cooler's<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2H}}<br />
|}<br />
==== ====<br />
* Airborne cancel options, including j.2L<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|2S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|6M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_6M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|6M}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
<br />
===<big>{{clr|2|j.L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.L}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|j.M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jM.png |Dekillsage's best friend<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.M}}<br />
|}<br />
==== ====<br />
* Long range, excellent for crossups.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jH.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5LLLLLLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}}<br />
|-<br />
{{AttackVersion|name=j.H}}<br />
{{#lst:{{PAGENAME}}/Data|j.H}}<br />
|}<br />
==== ====<br />
;5LLLLLLL<br />
* Smash hit can wall bounce.<br />
----<br />
;j.H<br />
* Unusual properties: launches on grounded hit, does not have a Smash property attached, and can be jump-cancelled.<br />
* Launches upwards.<br />
* Does not affect momentum.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|j.S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jS.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_j2H.png |HEAVY PUNCH<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.2H}}<br />
|}<br />
==== ====<br />
* Launches outwards on Smash hit.<br />
* Freezes momentum.<br />
</div><br />
</div><br />
<br />
==Special Moves==<br />
===<big>Special 1</big>===<br />
<span class="input-badge">'''236L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|236L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|236M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|236H}}<br />
|}<br />
==== ====<br />
;All<br />
Punch dive<br />
----<br />
;236L<br />
Placeholder<br />
----<br />
;236M<br />
Placeholder<br />
----<br />
;236H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 2</big>===<br />
<span class="input-badge">'''214L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|214L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|214M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|214H}}<br />
|}<br />
==== ====<br />
;All<br />
* Airthrow<br />
----<br />
;214L<br />
Placeholder<br />
----<br />
;214M<br />
Placeholder<br />
----<br />
;214H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 3</big>===<br />
<span class="input-badge">'''236S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236S}}<br />
|}<br />
==== ====<br />
Slow beam.<br />
</div><br />
</div><br />
<br />
===<big>Special 4</big>===<br />
<span class="input-badge">'''214S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special4.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214S}}<br />
|}<br />
==== ====<br />
* Head invulnerable from frame 4.<br />
* Ki Blasts return on hit/block/whiff.<br />
Air DP.<br />
</div><br />
</div><br />
<br />
===<big>Special 5</big>===<br />
<span class="input-badge">'''22L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special5.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|22L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|22M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|22H}}<br />
|}<br />
==== ====<br />
;All<br />
Baby summons the last character that was KO'd on the opponent's team. If no characters were KO'd, the move is not possible.<br />
----<br />
;22L<br />
Baby strikes a pose and summons the most recently KO'd character to perform their A assist.<br />
----<br />
;22M<br />
Baby poses and summons the B assist instead.<br />
<br />
Tien's B Assist will '''NOT''' summon Chiaotzu if "Farewell, Tien..." was used successfully before Tien was KO'd:<br />
<br />
https://youtu.be/9LW4vc5Ozj4?t=6110<br />
<br />
----<br />
;22H<br />
Baby poses and summons the C assist. Shorter meter cooldown than average? 22H recovery is shorter than 22L or 22M.<br />
</div><br />
</div><br />
<br />
==Z Assists==<br />
===<big>Assist A</big>===<br />
<span class="input-badge">'''Revenge Blast'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist A}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist B</big>===<br />
<span class="input-badge">'''Revenge Driver'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist B}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist C</big>===<br />
<span class="input-badge">'''Revenge Final Flash'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist C}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
==Super Moves==<br />
===<big>Super</big>===<br />
<span class="input-badge">'''236L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Super.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236LM}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Revenge Death Ball</big>===<br />
<span class="input-badge">'''214L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
<br />
===<big>Great Ape Assault</big>===<br />
<span class="input-badge">'''214H+S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png |return to monke<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=191656
DBFZ/Super Baby 2
2021-01-11T02:51:54Z
<p>DauntlessMonk7: /* Special 5 */</p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Super Baby 2|discord=}}<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box<br />
|header=Overview<br />
|content=Super Baby 2, at the brief glace we have had, seems to be a very oppressive offensive character. He seems to boasts special moves with large amount of movement, with seemingly decent buttons, and the crazy ability to use the other team's dead assists. It is shaping up to be a ridicluous blender, although he may struggle in defensive options, as none in particular were shown off. As usual, ArcSys have done a good job of bring Baby to FighterZ in an awesome way. Bring on January 15th!<br />
{{Bio<br />
|name=Super Baby 2<br />
|game=DBFZ<br />
|quote=<br />
|voice=Japanese: Yūsuke Numata English: Most likely Mike McFarland<br />
|lore=Hailing as the last survivor of the Planet Tuffle, Baby was rebuilt as a machine mutant by Dr. Myuu. Restored, he had one goal: destroy all the Saiyans and control the entire population of Earth to restore his kind. He worked by possessing different Saiyans to fight Son Goku, working his way up the power ladder to eventually possess Vegeta, and, even beyond this, manifested a mutation of Super Saiyan Three, which would be known as ''Super Baby 2''. As Goku achieved Super Saiyan Four, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku, and later killed as he attempted escape without Vegeta's body.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro={{Character Label|DBFZ|Super Baby 2}} is OD<br />
|pros=<br />
* '''Giant oppressive moves:''' Has both a diagonally down lariat, at a very scary angle, and a divekick which scores him a hard anywhere SKD.<br />
*'''Ki blasts:''' Has straight ki blasts, ki blasts that go across the floor, a mini assault rain, and a beam. That's a helluva lot of blasting. Might have poor priority, though. ALL ki blasts (5S, 1/2/3S, 6S, 214S, AND A Assist) will return from off screen on whiff, while 6S and 214S ALWAYS come back.<br />
*'''Command Grab:''' Possesses a move similar to Vegito's Atomic Buster.<br />
*'''Assist stealing:''' The signature of Baby's trailer was his ability to steal his opponent's dead characters to use their assists. He gets to pick which assist he wants (although it comes with startup), similar to a special move. Only one assist call can be used per combo. <br />
|cons=<br />
*'''TBD'''<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=DBFZ<br />
| fullname=Super Baby 2<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
|header=KO'ed Assist<br />
|content=Super Baby 2 can call KO'ed assists of the opponent's team<br />
}}<br />
<br />
==Normal Moves==<br />
===<big>{{clr|2|5L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5L.png |<br />
DBFZ_SuperBaby2_5LL.png |<br />
DBFZ_SuperBaby2_5LLL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5L}}<br />
{{#lst:{{PAGENAME}}/Data|5L}}<br />
|-<br />
{{AttackVersion|name=5LL}}<br />
{{#lst:{{PAGENAME}}/Data|5LL}}<br />
|-<br />
{{AttackVersion|name=5LLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLL}}<br />
|}<br />
==== ====<br />
;5L<br />
* Slower recovery than average.<br />
----<br />
;5LL<br />
* Faster recovery than average.<br />
----<br />
;5LLL<br />
* Advancing throw, easy to use for tick-throws.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|5M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5M}}<br />
|}<br />
==== ====<br />
* Does not jail from any of Baby's preceeding normals.<br />
* 6-frame gap if chained into from 5L or 2L, 2-frame gap if chained from 5LL or 2M.<br />
* Long reach.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|5H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5H.png | KNEE! '''KNEE!'''<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5H}}<br />
|}<br />
==== ====<br />
* Huge corner carry.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|5S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|2|2L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2L.png |"please be a low!" *monkey's paw curls*<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2L}}<br />
|}<br />
==== ====<br />
* Follow-up 2L has 7f startup<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|2M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2M}}<br />
|}<br />
==== ====<br />
* Slow startup and recovery. Similar to UI Goku's in terms of framedata.<br />
* Natural frame trap from 5L and 2L, 2-frame gap.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2H.png |Cooler than Cooler's<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2H}}<br />
|}<br />
==== ====<br />
* Airborne cancel options, including j.2L<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|2S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|6M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_6M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|6M}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
<br />
===<big>{{clr|2|j.L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.L}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|j.M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jM.png |Dekillsage's best friend<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.M}}<br />
|}<br />
==== ====<br />
* Long range, excellent for crossups.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jH.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5LLLLLLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}}<br />
|-<br />
{{AttackVersion|name=j.H}}<br />
{{#lst:{{PAGENAME}}/Data|j.H}}<br />
|}<br />
==== ====<br />
;5LLLLLLL<br />
* Smash hit can wall bounce.<br />
----<br />
;j.H<br />
* Unusual properties: launches on grounded hit, does not have a Smash property attached, and can be jump-cancelled.<br />
* Launches upwards.<br />
* Does not affect momentum.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|j.S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jS.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_j2H.png |HEAVY PUNCH<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.2H}}<br />
|}<br />
==== ====<br />
* Launches outwards on Smash hit.<br />
* Freezes momentum.<br />
</div><br />
</div><br />
<br />
==Special Moves==<br />
===<big>Special 1</big>===<br />
<span class="input-badge">'''236L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|236L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|236M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|236H}}<br />
|}<br />
==== ====<br />
;All<br />
Punch dive<br />
----<br />
;236L<br />
Placeholder<br />
----<br />
;236M<br />
Placeholder<br />
----<br />
;236H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 2</big>===<br />
<span class="input-badge">'''214L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|214L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|214M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|214H}}<br />
|}<br />
==== ====<br />
;All<br />
* Airthrow<br />
----<br />
;214L<br />
Placeholder<br />
----<br />
;214M<br />
Placeholder<br />
----<br />
;214H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 3</big>===<br />
<span class="input-badge">'''236S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236S}}<br />
|}<br />
==== ====<br />
Slow beam.<br />
</div><br />
</div><br />
<br />
===<big>Special 4</big>===<br />
<span class="input-badge">'''214S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special4.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214S}}<br />
|}<br />
==== ====<br />
* Head invulnerable from frame 4.<br />
* Ki Blasts return on hit/block/whiff.<br />
Air DP.<br />
</div><br />
</div><br />
<br />
===<big>Special 5</big>===<br />
<span class="input-badge">'''22L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special5.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|22L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|22M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|22H}}<br />
|}<br />
==== ====<br />
;All<br />
Baby summons the last character that was KO'd on the opponent's team. If no characters were KO'd, the move is not possible.<br />
----<br />
;22L<br />
Baby strikes a pose and summons the most recently KO'd character to perform their A assist.<br />
----<br />
;22M<br />
Baby poses and summons the B assist instead.<br />
<br />
Tien's B Assist will '''NOT''' summon Chiaotzu if "Farewell, Tien..." was used successfully before Tien was KO'd:<br />
https://youtu.be/9LW4vc5Ozj4?t=6110<br />
<br />
----<br />
;22H<br />
Baby poses and summons the C assist. Shorter meter cooldown than average? 22H recovery is shorter than 22L or 22M.<br />
</div><br />
</div><br />
<br />
==Z Assists==<br />
===<big>Assist A</big>===<br />
<span class="input-badge">'''Revenge Blast'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist A}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist B</big>===<br />
<span class="input-badge">'''Revenge Driver'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist B}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist C</big>===<br />
<span class="input-badge">'''Revenge Final Flash'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist C}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
==Super Moves==<br />
===<big>Super</big>===<br />
<span class="input-badge">'''236L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Super.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236LM}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Revenge Death Ball</big>===<br />
<span class="input-badge">'''214L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
<br />
===<big>Great Ape Assault</big>===<br />
<span class="input-badge">'''214H+S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png |return to monke<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=DBFZ/Super_Baby_2&diff=191655
DBFZ/Super Baby 2
2021-01-11T02:49:34Z
<p>DauntlessMonk7: /* */</p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Super Baby 2|discord=}}<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box<br />
|header=Overview<br />
|content=Super Baby 2, at the brief glace we have had, seems to be a very oppressive offensive character. He seems to boasts special moves with large amount of movement, with seemingly decent buttons, and the crazy ability to use the other team's dead assists. It is shaping up to be a ridicluous blender, although he may struggle in defensive options, as none in particular were shown off. As usual, ArcSys have done a good job of bring Baby to FighterZ in an awesome way. Bring on January 15th!<br />
{{Bio<br />
|name=Super Baby 2<br />
|game=DBFZ<br />
|quote=<br />
|voice=Japanese: Yūsuke Numata English: Most likely Mike McFarland<br />
|lore=Hailing as the last survivor of the Planet Tuffle, Baby was rebuilt as a machine mutant by Dr. Myuu. Restored, he had one goal: destroy all the Saiyans and control the entire population of Earth to restore his kind. He worked by possessing different Saiyans to fight Son Goku, working his way up the power ladder to eventually possess Vegeta, and, even beyond this, manifested a mutation of Super Saiyan Three, which would be known as ''Super Baby 2''. As Goku achieved Super Saiyan Four, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku, and later killed as he attempted escape without Vegeta's body.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro={{Character Label|DBFZ|Super Baby 2}} is OD<br />
|pros=<br />
* '''Giant oppressive moves:''' Has both a diagonally down lariat, at a very scary angle, and a divekick which scores him a hard anywhere SKD.<br />
*'''Ki blasts:''' Has straight ki blasts, ki blasts that go across the floor, a mini assault rain, and a beam. That's a helluva lot of blasting. Might have poor priority, though. ALL ki blasts (5S, 1/2/3S, 6S, 214S, AND A Assist) will return from off screen on whiff, while 6S and 214S ALWAYS come back.<br />
*'''Command Grab:''' Possesses a move similar to Vegito's Atomic Buster.<br />
*'''Assist stealing:''' The signature of Baby's trailer was his ability to steal his opponent's dead characters to use their assists. He gets to pick which assist he wants (although it comes with startup), similar to a special move. Only one assist call can be used per combo. <br />
|cons=<br />
*'''TBD'''<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=DBFZ<br />
| fullname=Super Baby 2<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
|header=KO'ed Assist<br />
|content=Super Baby 2 can call KO'ed assists of the opponent's team<br />
}}<br />
<br />
==Normal Moves==<br />
===<big>{{clr|2|5L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5L.png |<br />
DBFZ_SuperBaby2_5LL.png |<br />
DBFZ_SuperBaby2_5LLL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5L}}<br />
{{#lst:{{PAGENAME}}/Data|5L}}<br />
|-<br />
{{AttackVersion|name=5LL}}<br />
{{#lst:{{PAGENAME}}/Data|5LL}}<br />
|-<br />
{{AttackVersion|name=5LLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLL}}<br />
|}<br />
==== ====<br />
;5L<br />
* Slower recovery than average.<br />
----<br />
;5LL<br />
* Faster recovery than average.<br />
----<br />
;5LLL<br />
* Advancing throw, easy to use for tick-throws.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|5M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5M}}<br />
|}<br />
==== ====<br />
* Does not jail from any of Baby's preceeding normals.<br />
* 6-frame gap if chained into from 5L or 2L, 2-frame gap if chained from 5LL or 2M.<br />
* Long reach.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|5H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5H.png | KNEE! '''KNEE!'''<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5H}}<br />
|}<br />
==== ====<br />
* Huge corner carry.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|5S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_5S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|5S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|2|2L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2L.png |"please be a low!" *monkey's paw curls*<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2L}}<br />
|}<br />
==== ====<br />
* Follow-up 2L has 7f startup<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|2M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2M}}<br />
|}<br />
==== ====<br />
* Slow startup and recovery. Similar to UI Goku's in terms of framedata.<br />
* Natural frame trap from 5L and 2L, 2-frame gap.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2H.png |Cooler than Cooler's<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2H}}<br />
|}<br />
==== ====<br />
* Airborne cancel options, including j.2L<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|2S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_2S.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|2S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|6M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_6M.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|6M}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
<br />
===<big>{{clr|2|j.L}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jL.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.L}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|3|j.M}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jM.png |Dekillsage's best friend<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.M}}<br />
|}<br />
==== ====<br />
* Long range, excellent for crossups.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jH.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=5LLLLLLL}}<br />
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}}<br />
|-<br />
{{AttackVersion|name=j.H}}<br />
{{#lst:{{PAGENAME}}/Data|j.H}}<br />
|}<br />
==== ====<br />
;5LLLLLLL<br />
* Smash hit can wall bounce.<br />
----<br />
;j.H<br />
* Unusual properties: launches on grounded hit, does not have a Smash property attached, and can be jump-cancelled.<br />
* Launches upwards.<br />
* Does not affect momentum.<br />
</div><br />
</div><br />
<br />
===<big>{{clr|4|j.S}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_jS.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.S}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>{{clr|5|j.2H}}</big>===<br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_j2H.png |HEAVY PUNCH<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|j.2H}}<br />
|}<br />
==== ====<br />
* Launches outwards on Smash hit.<br />
* Freezes momentum.<br />
</div><br />
</div><br />
<br />
==Special Moves==<br />
===<big>Special 1</big>===<br />
<span class="input-badge">'''236L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|236L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|236M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|236H}}<br />
|}<br />
==== ====<br />
;All<br />
Punch dive<br />
----<br />
;236L<br />
Placeholder<br />
----<br />
;236M<br />
Placeholder<br />
----<br />
;236H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 2</big>===<br />
<span class="input-badge">'''214L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|214L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|214M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|214H}}<br />
|}<br />
==== ====<br />
;All<br />
* Airthrow<br />
----<br />
;214L<br />
Placeholder<br />
----<br />
;214M<br />
Placeholder<br />
----<br />
;214H<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Special 3</big>===<br />
<span class="input-badge">'''236S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236S}}<br />
|}<br />
==== ====<br />
Slow beam.<br />
</div><br />
</div><br />
<br />
===<big>Special 4</big>===<br />
<span class="input-badge">'''214S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special4.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214S}}<br />
|}<br />
==== ====<br />
* Head invulnerable from frame 4.<br />
* Ki Blasts return on hit/block/whiff.<br />
Air DP.<br />
</div><br />
</div><br />
<br />
===<big>Special 5</big>===<br />
<span class="input-badge">'''22L/M/H'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special5.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ|version=yes}}<br />
|-<br />
{{AttackVersion|name=L}}<br />
{{#lst:{{PAGENAME}}/Data|22L}}<br />
|-<br />
{{AttackVersion|name=M}}<br />
{{#lst:{{PAGENAME}}/Data|22M}}<br />
|-<br />
{{AttackVersion|name=H}}<br />
{{#lst:{{PAGENAME}}/Data|22H}}<br />
|}<br />
==== ====<br />
;All<br />
Baby summons the last character that was KO'd on the opponent's team. If no characters were KO'd, the move is not possible.<br />
----<br />
;22L<br />
Baby strikes a pose and summons the most recently KO'd character to perform their A assist.<br />
----<br />
;22M<br />
Baby poses and summons the B assist instead.<br />
Tien's B Assist will not summon Chiaotzu if "Farewell, Tien..." was used successfully before Tien was KO'd:<br />
https://youtu.be/9LW4vc5Ozj4?t=6110<br />
----<br />
;22H<br />
Baby poses and summons the C assist. Shorter meter cooldown than average? 22H recovery is shorter than 22L or 22M.<br />
</div><br />
</div><br />
<br />
==Z Assists==<br />
===<big>Assist A</big>===<br />
<span class="input-badge">'''Revenge Blast'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special1.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist A}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist B</big>===<br />
<span class="input-badge">'''Revenge Driver'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special2.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist B}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Assist C</big>===<br />
<span class="input-badge">'''Revenge Final Flash'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Special3.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|Assist C}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
==Super Moves==<br />
===<big>Super</big>===<br />
<span class="input-badge">'''236L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Super.png |<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|236LM}}<br />
|}<br />
==== ====<br />
Placeholder<br />
</div><br />
</div><br />
<br />
===<big>Revenge Death Ball</big>===<br />
<span class="input-badge">'''214L+M'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
<br />
===<big>Great Ape Assault</big>===<br />
<span class="input-badge">'''214H+S'''</span><br />
<div class="attack-container"><br />
<div class="attack-gallery"><br />
<gallery widths="210px" heights="210px" mode="nolines"><br />
DBFZ_SuperBaby2_Meteor.png |return to monke<br />
</gallery><br />
</div><br />
<div class="attack-info"><br />
{| class="wikitable attack-data"<br />
{{AttackDataHeader-DBFZ}}<br />
|-<br />
{{#lst:{{PAGENAME}}/Data|214LM}}<br />
|}<br />
==== ====<br />
<br />
</div><br />
</div><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-DBFZ}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Yang_Xiao_Long&diff=185460
BBTag/Yang Xiao Long
2020-11-12T21:57:42Z
<p>DauntlessMonk7: /* 5C */</p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Yang Xiao Long}}<br />
<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box|header=Overview<br />
|content=<br />
{{Bio<br />
| name = Yang Xiao Long<br />
| game = BBTag<br />
| quote = I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?<br />
| lore = <br />
Yang Xiao Long is a former student at Beacon Academy and one of the main protagonists of RWBY. Her weapons of choice are a pair of Dual Ranged Shot Gauntlets, Ember Celica. <br />
<br />
She made her first appearance in the "Yellow" Trailer, searching for clues regarding the whereabouts of her mother, Raven Branwen, who left her when she was very young. At Beacon, Yang becomes a member of Team RWBY alongside her younger half-sister Ruby Rose, Weiss Schnee and Blake Belladonna.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro=<br />
<br />
|pros=<br />
* Shoto-type (projectile, rush attack, etc) tool kit. <br />
* Semblance buff not only increases attack, but also enhances some of her moves’ damage properties to extend combos and turns her armor into guard point.<br />
* Great fullscreen reversal option in the form of Burning Gold, on par with [[BBTag/Azrael|Azrael]]’s Black Hawk Stinger.<br />
* High mobility.<br />
* Armor can save her from bad situations, including DPs and some command grabs.<br />
* Semblance activation when her health gets low is a free pause button that stops oki pressure.<br />
<br />
|cons=<br />
* Semblance buff can only be activated when Yang is in a "danger" state.<br />
* When not empowered, her overall damage is much lower. <br />
* Lacks consistent and strong approach options.<br />
* Normals mostly have short range.<br />
* Takes unscaled damage when hit during her armored moves. Multi-hitting attacks such as susanoo's thunder hand can melt through her health very quickly.<br />
* More as a point than an actual anchor if paired with a character with better anchor potential, despite extremely damaging assists (e.g. Gordeau)<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=BBTag<br />
| fullname=Yang Xiao Long<br />
| health={{#lst:{{PAGENAME}}/Data|health}}<br />
| comborate={{#lst:{{PAGENAME}}/Data|comborate}}<br />
| prejump={{#lst:{{PAGENAME}}/Data|prejump}}<br />
| backdash={{#lst:{{PAGENAME}}/Data|backdash}}<br />
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}}<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
| header=Semblance: Burn<br />
| content=<br />
In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks.<br />
<br />
Some of her normal attacks have armor (such as [[#5B|5B]]). If she absorbs a hit, her attack will do a second hit.<br />
<br />
When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves get significant buffs. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). This gives Yang some of the highest damage normals out of the entire roster. All her armored attacks also change their attribute into guard point, allowing her to plow through enemy attacks without worrying about losing health. Note that although Yang has to be in "Danger!!" state to activate her Semblance, it will remain active even if she then heals above that point.<br />
}}<br />
<br />
==Normal Moves==<br />
<br />
====== <span style="visibility:hidden;font-size:0">5A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5A.png |caption= The first move you'll do <br/> after '''I, B U R N'''<br />
|image2=BBTag_Yang_5AA.png |caption2= Classic backhander.<br />
|image3=BBTag_Yang_5AAA.png |caption3= <br />
|image4=BBTag_Yang_5AAAA.png |caption4= Boot to the face.<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lst:{{PAGENAME}}/Data|5A}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
* Jump-Cancelable<br />
* While in Semblance, gains an extra gunshot hitbox, greatly increasing its range.<br />
<br />
Outside of Semblance, 5A has very limited horizontal range, requiring Yang to nearly be point-blank to connect. If it does connect however, her 5A followups move her forward so she doesn't have to worry about whiffing them. As 5A and 5AA are both jump-cancelable on block, there is a choice of resetting or going into other gatling options.<br />
<br />
While in Semblance, her 5A range is much more respectable, making it a viable, fast poke to use alongside 5B.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lst:{{PAGENAME}}/Data|5AA}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
* Jump-cancelable<br />
* While in Semblance, gains an extra gunshot hitbox, ensuring it combos properly from a max range 5A.<br />
<br />
Can be canceled into 2A and then back into 5A and its followups if within range, even when 2A is used to start. This greatly extends the length of Yang's pressure without assists, making her pressure strings less predictably short.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lst:{{PAGENAME}}/Data|5AAA}}<br />
{{!}}-<br />
{{Description|8|text=* Safe on block<br />
* Combo filler/ Pressure tool<br />
* Unnaffected by Semblance<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lst:{{PAGENAME}}/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|8|text=* Launches the opponent away from Yang on hit.<br />
<br />
<br />
Like most if not all Smart Combo enders it's non special cancellable. Use an assist to extend the combo/extend pressure. But keep in mind that since it launches the opponent a fair bit you will have to catch up to them.<br />
}}<br />
}}<br />
<br />
====== <span style="visibility:hidden;font-size:0">5B</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5B.png |caption=The YOLO button<br />
|image2=BBTag_Yang_5BB.png |caption2= Geez, ever heard of a bra?<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lst:{{PAGENAME}}/Data|5B}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
*Has armor against body-attribute attacks during during frames 4-12. While armoring, this move gains Semblance property of extra damage and additional hit. In Semblance, armor is converted into guard point.<br />
*Jump-cancelable.<br />
*While in Semblance, gains an extra gunshot hitbox, making it Yang's longest ranged normal poke. Reaching even further than her 2C.<br />
*4~12 BP Armor<br />
<br />
Due to Yang's limited normal ranges, throwing 5B out in neutral for both offensive and defensive reasons can be a strong option, as it can apply pressure if close enough as well as eat through body-attribute attacks that have longer ranges than hers. The armor on 5B only applies to body-attribute attacks however, so it's ineffective against most of the lows and overheads in the game. <br />
<br />
Yang's main options from 5B when connecting with the opponent are essentially 5BB, 2C, 214A, 214B, 236X, and jump-cancel, making it a key branching point for a lot of her offense.<br />
<br />
Since the vast majority of the Reversal Actions in the game have body-attribute, Yang has the potential to safely plow through such reversal options. However, as the armor on 5B does not come out frame 1 and the startup and active frames of Reversal Actions generally come fairly late, 5B cannot be used as a meaty when attempting to beat Reversal Actions, nor to directly challenge them. A certain delayed timing is thus required to manage Reversal Actions after knockdown, but with this delayed timing the opponent has the potential to counterhit or throw Yang before 5B can come out.<br />
<br />
5B has the potential to armor through various Distortion Skills, but this is much more limited. Certain Distortion Skills, such as Gordeau's 236BC, have enough startup after the superflash that Yang can 5B on reaction. However, the faster startup of most body-attribute Distortion Skills do not offer Yang this luxury. As a result, unless 5B was already started before a Distortion Skill, which is essentially uncontrollable, it is not very likely to go through one.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lst:{{PAGENAME}}/Data|5BB}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Has armor against body attribute attacks during the middle portion of the move. While armoring, this move gains Semblance property of extra damage and additional hit. In Semblance, armor is converted into guard point.<br />
*Launches opponents, allowing you to transition into an air combo. Can also go to 2B and then an air combo.<br />
*Less horizontal range than 5B, so will whiff when chained from a max range 5B.<br />
*Unsafe if whiffed or not canceled.<br />
*While in Semblance, gains an additional hit. Does not gain any additional horizontal range, so it still does not combo properly from a max range 5B.<br />
*1~18 BP Armor<br />
Mostly combo and potentially pressure filler. Because of Yang's average run speed and general lacking range, she will often whiff 5BB at 5B's max-range leaving her open to being punished. As a result, caution must be exercised with 5BB, making sure to both cancel into it at appropriate ranges, and cancel out of it if blocked.<br />
<br />
If armoring through something with greater active frames and invuln than 5B, continuing into 5BB provides further invuln that generally takes care of the rest. <br />
<br />
While auto-piloting into 5BB is not advised since it can be punished if whiffed or push-blocked, when 5B armors through an attack, there is a very slight pause, with this pause being repeated for multi-hit attacks. If wary of this pause, it can be used as a way to be sure 5B's armor is active and confirm into 5BB.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">5C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|5C}}<br />
{{!}}-<br />
{{Description|7|text=* Can be anti-aired<br />
<br />
Universal overhead. <br />
Uses the same animation as j.C.<br />
}}<br />
}}<br />
<br />
====== <span style="visibility:hidden;font-size:0">2A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2A.png |caption= She's very eager to kick people's toes.<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2A}}<br />
{{!}}-<br />
{{Description|7|text=*Relatively good horizontal range<br />
Considering Yang's other normal options, this and 5B are likely to be her go-to normals when trying to approach. Due to 5A's lacking horizontal range, 2A should be given priority if a relatively fast, decently ranged normal is desired. <br />
<br />
Canceling into 5B when not point-blank is generally a good idea since 5A is stubby and 2C leaves little room to continue pressure. This is particularly strong against opponents that disrespect 2A's range or cannot react with appropriate lows.<br />
<br />
If within range, 2A can be canceled into 5AA, which allows her to cancel back into 2A and then another 5A cancel, allowing her to greatly extend her normally relatively short pressure. While making her pressure less predictable, this does require being within range for 5A in the first place, so being mindful of ranges is necessary when not in Semblance.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2B</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2B.png |caption= SHORYUKEN!<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2B}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Invincible to head-attribute attacks.<br />
*Can be double jump-canceled.<br />
*Mediocre horizontal, good vertical reach.<br />
*Fairly fast.<br />
*While in Semblance, gains an additional hit and armor turns into guard point.<br />
*7~16 H Armor. While armoring, this move gains Semblance property of extra damage and additional hit.<br />
<br />
A fairly good antiair that propels Yang into the air, requiring either a double jump or j.236X to cancel out of it. If blocked and able to react well, pressure can continue after the double jump with her various air options.<br />
<br />
Can be used in pressure, though as it has limited horizontal range, Yang has to be careful that it does not whiff as she is then unable to cancel out of its long recovery.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2C}}<br />
{{!}}-<br />
{{Description|7|text=* Longest ranged normal outside of Semblance.<br />
* Yang slides forward a good distance during the animation.<br />
* Leads into high damage corner combos when cancelled into Perfect Bombshell.<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jA.png |caption=<br />
|image2=BBTag_Yang_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lst:{{PAGENAME}}/Data|j.A}}<br />
{{!}}-<br />
{{Description|8|text=*Good horizontal, lacking vertical hitbox<br />
*Can hit behind her and autocorrect for crossups<br />
A very useful, well-ranged normal that, while not terribly fast and not able to hit crouching opponents immediately after an IAD, does provide a general use aerial that can easily poke the opponent.<br />
<br />
As j.A's hitbox hits slightly behind her and she reliably autocorrects after her forward jump-cancels when done close, she can naturally crossup if positioning is good or safely reset pressure if the opponent does not anticipate it.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lst:{{PAGENAME}}/Data|j.AA}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
* While in Semblance, gains an additional hit.<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jB.png |caption= Shinku's favorite air normal... now with armor.<br />
|image2=BBTag_Yang_jAA.png |caption2= Reaching out to add icing on the cake.<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lst:{{PAGENAME}}/Data|j.B}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Gains H Armor F7~19. While armoring, this move gains Semblance property of extra damage and additional hit.<br />
*Decent horizontal, decent downwards vertical hitbox.<br />
*While in Semblance, gains an extra gunshot hitbox, increasing its vertical and horizontal range. Armor also turns into guard point.<br />
<br />
Mostly functionally the same as j.A, except slightly slower and with a slightly better downwards hitbox. Even though the downwards hitbox is better, an immediate j.B after an IAD will whiff on crouching opponents, making a delay required. <br />
<br />
When in Semblance, j.B's downward hitbox does increase, which allows immediate j.B after IAD to hit crouching opponents. Hooray!<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lst:{{PAGENAME}}/Data|j.AA}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Short horizontal and vertical hitbox.<br />
*While in Semblance, gains an additional hit.<br />
<br />
While its hitbox is fairly lacking, it does its job as a quick aerial to follow j.B with. This mostly comes into play canceling into it off of IAD j.B, as j.A's slightly higher startup causes it to not come out if the j.B is slightly delayed and generally requires more immediate timing. <br />
<br />
It can be okay as air blockstring filler, but j.A can then be gone into instead, and j.A's hitbox is simply better. As a result, there's not much reason for this outside of fairly niche cases or combo filler.<br />
<br />
While its damage is essentially the same as other air combo options, because both j.B and j.BB utilize Yang's gauntlet, both hits benefit from Semblance's damage boost. Assuming the faster startup and better hitbox of j.A is not needed, j.BB then becomes optimal when taking to the air.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jC.png |caption= Come on and SLAM!<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|j.C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Propels Yang slightly forward before slamming into the ground.<br />
*Has a hitbox behind her, allowing for potential crossups.<br />
*While in Semblance, does an additional hit upon landing.<br />
*Advantage based on immediate j.C on standing opponent<br />
*Second hit from Semblance can only connect if first hit hit<br />
* Cancellable on hit.<br />
<br />
Mostly used as a combo ender. Can also be used as surprise yolo instant overhead or a crossup.<br />
<br />
If used at the end of combos, your opponent is usually able to freely forward roll past Yang. Thus, careful movement needs to be used to ensure you don't let your opponent escape the corner for free. If desired for pressure, an assist is recommended as this normal is very unsafe on block. Since she can simply continue pressure off other falling aerials without committing assist bar however, this may not be an efficient option to go for if the setup from the assist is not seriously desired.<br />
<br />
If done immediately after a jump, j.C is notably Yang's fastest overhead. Similar to pressure situations, calling an assist will allow Yang to combo after a successful hit, and keep her safe in case the j.C is blocked.<br />
<br />
On defense, the normal is also decent enough to Fuzzy j.C with (17BC1) to steal your turn, granted you get a good read on when there's a gap in your opponent's pressure/your opponent will try to grab you.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|BC}}<br />
{{!}}-<br />
{{Description|7|text=* Can combo by linking a 5A or 5B juggle.<br />
*100% minimum damage<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Strawberry Sunrise</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_StrawberrySunrise.png |caption=VOLCANIC VIPER!!!<br />
|name=Strawberry Sunrise<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lst:{{PAGENAME}}/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lst:{{PAGENAME}}/Data|j.AD}}<br />
{{!}}-<br />
{{Description|8|text=* While in Semblance, gains an additional hit<br />
* Go-to antiair for most situations as 2B is fairly weak<br />
*Grounded version 1~22 All invul<br />
*Air version 1~12 All invul<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Firecracker</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_Firecracker.png |caption=First rule of RWBY: (Insert Item Here) is also a gun.<br />
|input=236A/B<br />
|name=Firecracker <br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:{{PAGENAME}}/Data|236A}}<br />
{{!}}-<br />
{{Description|8|text=*Relatively short range and arc<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
While slightly minus, it's a fairly good tool for resetting pressure as its pushback, combined with that of preceding normals, makes it hard for opponents to take their turn with quick normals. <br />
<br />
A fairly good option after using 236A to reset pressure is to immediately go into 5B. As most 5As and 2As are too short to reach her, 5B has enough time to obtain its body-invuln for longer-reaching, slower normals. Wise opponents watching out for 236A reset can beat out the 5B easily with just about any 2C however.<br />
<br />
If Reject Guarded, it will not reach the opponent due to the greatly increased distance. Its lingering hitbox can catch opponents attempting to move forward after, but this still leaves a large gap that can be punished by Distortion Skills and other options.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:{{PAGENAME}}/Data|236B}}<br />
{{!}}-<br />
{{Description|8|text=*Relatively long range and arc<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
If 236X is desired for zoning on the ground, 236B is practically better than 236A in every way as its arc extends 2/3 the screen horizontally. It's slightly more negative than 236A on block so should be exclusively for zoning.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Bottle Rocket</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BottleRocket.png |caption=<br />
|input=j.236A/B<br />
|name=Bottle Rocket<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:{{PAGENAME}}/Data|j.236A}}<br />
{{!}}-<br />
{{Description|8|text=*45 degree angle projectile<br />
*Travels 1/2 to near fullscreen<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
Great zoning tool that singlehandedly provides Yang some good fullscreen presence as the projectiles come out fast and can cover space quickly.<br />
<br />
Steeper angle and travels slightly slower than j.236B though the space it covers can be increased by performing it higher. With this angle, switching to it is important when expecting opponents to try to rush in as whiffing j.236B instead leaves her open to being anti-aired as she cannot act until she becomes grounded.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:{{PAGENAME}}/Data|j.236B}}<br />
{{!}}-<br />
{{Description|8|text=*66 degree angle projectile<br />
*Travels 2/3 to over fullscreen<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
Great zoning tool that singlehandedly provides Yang some good fullscreen presence as the projectiles come out fast and can cover space quickly.<br />
<br />
Wider angle and travels slightly faster than j.236A though the space it covers can be increased by performing it higher. <br />
<br />
While it can easily cover fullscreen, contesting zoners can be difficult as the travel time allows them to hit her before the rocket can reach. Further, the rocket has only 1 durability so it easily loses to many projectiles or the ability to cancel into further projectiles. <br />
<br />
Especially strong against characters with tall vertical hitboxes that cannot avoid projectiles easily or lack fullscreen presence, such as Gordeau or Waldstein. <br />
<br />
Due to the inability to act until grounded, it is risky to throw out against characters with fast, fullscreen supers, especially if trying to jump higher to obtain more reach.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Burst of Embers</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurstOfEmbers.png |caption=<br />
|input=214A<br />
|name=Burst Of Embers<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Used for closing the gap in neutral, keeping up pressure against Reject Guards, and in combos.<br />
* Has armor against body attribute attacks. In Semblance, armor is converted into guard point.<br />
* +6 on Counter Hit. Can link into 5A in these situations.<br />
*7~23 BP Armor<br />
*Enters 20 recovery on block 2 frames after attack connects<br />
*Can be canceled on hit/block to any followup until 8 frames before recovery ends<br />
<br />
Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup. <br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Rising Fire</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RisingFire.png |caption= Just duck<br />
|input=A during Burst of Embers<br />
|name=Rising Fire<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A A}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Performs three consecutive hits instead of one during Semblance on hit only<br />
* While Semblance is active, this can be used to extend combos in the corner<br />
* Plus if the opponent is standing, Highly unsafe if the opponent is crouching<br />
*Crouching under second hit and causing it to whiff results in attack being -17<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Too Hot to Handle</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_TooHotToHandle.png |caption=''"BANISHING FANG!"''<br />
|input=B during Burst of Embers<br />
|name=Too Hot to Handle<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A B}}<br />
{{!}}-<br />
{{Description|7|text=*Good for extending combos in the corner.<br />
*Relatively slow, unrewarding overhead without using an assist.<br />
*6~26 F invul<br />
A somewhat useful option if the opponent is trained to block due to staggered Rising Fire (214AA) but if not the opponent is likely to just mash Yang out of it if not backed with assists. Yet, if an assist is used to make it gapless, the assist will not be available to continue the combo after.<br />
<br />
As Yang does not have a low followup from Burst of Embers (214A), outside of resetting into 2A or 2C, a wise opponent will simply autopilot into high block. Since 214A is minus, even if the low reset is desired, an opponent that is not specifically trained to avoid mashing has a good bit of time to challenge the reset, making the high/low mixup from this point fairly underwhelming.<br />
<br />
In the corner, it can be comboed off of if the opponent is hovering at around the top of 214A's vertical hitbox (eg: Throw > 5AAA > 214AB > 5A...).<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Cold Shoulder</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_ColdShoulder.png |caption=Heeeeav.......'''''H O E'''''<br />
|input=214B<br />
|name=Cold Shoulder<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
* Command Grab<br />
* Launches opponent higher while Semblance is active, allowing for fairly damaging combos<br />
* Deals an additional 32% damage while in Semblance<br />
Can combo from it without Semblance but requires calling a Partner Skill into Active Change and then following up after Yang completes her animation. While a strong option to justify going for command grab against overly defensive opponents, if the opponent commits to an offensive option Yang and her partner are likely to eat a hefty chunk of damage.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Firecracker</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_Firecracker.png |caption= The Yang Bang<br />
|input=236C<br />
|name=Firecracker<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|236C}}<br />
{{!}}-<br />
{{Description|7|text=*Fireball explodes on contact with either opponent or the ground, leaving a lingering hitbox<br />
*Opponent experiences an extra 5/4 frames hitstop on hit/block and an extra 7/9 frames on counterhit<br />
*Neutral on block, giving Yang an ok option to reset pressure in some situations.<br />
<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Bottle Rocket</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BottleRocket.png |caption=<br />
|input=j.236C<br />
|name=Bottle Rocket<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=* Fireball explodes on contact with either opponent or the ground, leaving a lingering hitbox.<br />
*Opponent experiences an extra 5/4 frames hitstop on hit/block and an extra 7/9 frames on counterhit<br />
* If used right after 5BB, she can extend the grounded part of her combos<br />
The nice thing about this EX version of the move is that if used after a 2B > jump cancel > AA combo, Yang has enough time to land and catch with 5A and continue the combo.<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Raging Inferno</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RagingInferno.png |caption=<br />
|input=C During Burst of Embers<br />
|name=Raging Inferno<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Can convert into Burning Gold midscreen. Can convert into combos by using assist or corner<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Perfect Bombshell</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_PerfectBombshell.png |caption= '''G O T C H A'''<br />
|input=214C<br />
|name=Perfect Bombshell<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Command grab that catches standing and jumping opponents, but whiffs on crouching opponents<br />
*Great for extending combos in the corner at the cost of Skill Gauge<br />
*Groundslides opponent on release<br />
*(11 before active)~Active H invul<br />
<br />
A fairly important tool for obtaining good solo damage. While it is a command grab, it whiffs on crouching opponents. However, it is able to catch aerial opponents, which can somewhat create a mixup if they are conditioned to jump in response to Yang's regular command grab.<br />
<br />
Can be used to grab airborne opponents in combos, though this requires both a relatively high amount of hitstun as well as low air height. This is generally preceded by 5BB or 2C, but can also occur from a variety of assists.<br />
<br />
In the corner, 5BB/2C > 214C can be looped into itself multiple times depending on proration, allowing for very damaging solo routes. As proration becomes higher, special-canceling from 2C becomes preferable to 5BB for the purposes of looping.<br />
<br />
Assuming meter is available, following Perfect Bombshell with Burning Gold is a great way to tack on damage regardless of Yang's positioning.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">5P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurstOfEmbers.png |caption=<br />
|input=Burst of Embers<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|5P}}<br />
{{!}}-<br />
{{Description|7|text=*Good horizontal, short vertical reach<br />
*On hit, does a followup attack<br />
*Values in [] are for followup<br />
*Goes into followup or recovery on contact<br />
A solid standard Partner Skill that uses the animation of Burst of Embers (214A), but goes into the animation of 5AAA on hit, causing a wall bounce. As it is much faster than 6P and has better horizontal reach than 4P, it is a safe, simple option for pressure and combos.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">6P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RagingInferno.png |caption=<br />
|input=Raging Inferno<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|6P}}<br />
{{!}}-<br />
{{Description|7|text=* Values in [] are during Semblance<br />
*Travels almost fullscreen<br />
*Limited vertical reach<br />
*Higher startup than other assists<br />
*Potentially high blockstun due to its multiple swings<br />
While it travels fairly far horizontally and can put the opponent into a high amount of block or hitstun, its lack of vertical reach and relatively high startup can make it hard for it to connect on opponents. <br />
<br />
If able to cover Yang with projectiles, long-reaching normals, Distortion Skills, etc. that can punish opponents challenging 6P's startup, then it can be a useful tool to help contest neutral. <br />
<br />
If used for pressure and able to cover its hefty startup, because of its high blockstun it becomes a great tool for mixup, especially when side-switching with Active Change and Cross Combo.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">4P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_4P.png |caption=<br />
|input=Rising Fire<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|4P}}<br />
{{!}}-<br />
{{Description|7|text=* Values in [] are during Semblance<br />
*Short horizontal, good vertical reach<br />
While its limited horizontal reach makes 4P difficult to utilize on the ground, as Yang's other Partner Skills lack vertical reach 4P is her go-to Partner Skill when needing to catch aerial opponents, acting somewhat as a quick vertical wall. As 4P is also her fastest Partner Skill, it can be a more reliable option for combo purposes so long as the opponent stays within its range.<br />
<br />
With its fast startup and limited horizontal movement, it serves as a decent way to build up Resonance Level if scared to commit to 5P or 6P, since the opponent may have difficulty punishing it if Yang's partner is waiting patiently and since 4P's vertical hitbox can deal effectively with jump-ins.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Burning Gold</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurningGold.png |caption=''"Bionic Armmmmmmm"''<br />
|input=236B+C<br />
|name=Burning Gold<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:{{PAGENAME}}/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:{{PAGENAME}}/Data|Enhanced 236BC}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Minimum damage 32% (1760 [2094])<br />
*Enchanced version minimum damage 1350, 667 (2017) [1485, 638 (2123)]<br />
*Enhanced version first hit has 30 additional hitstop for opponent; Only performs second hit on contact<br />
*Invulnerable along its path until after the first hit, which means it eats projectiles and trumps most active attacks.<br />
*Extremely fast<br />
*Full-screen horizontal, limited vertical<br />
*Deals roughly 10% more damage while in Semblance.<br />
*1~14 All invul<br />
*Enhanced 1~40 All invul<br />
With its invulnerability and extreme speed, Burning Gold is a very threatening option open to wary players. So long as the opponent isn't grounded or not too high in the air, it can be used before and after most Distortion Skills and come out on top. <br />
<br />
Similarly, it can even be used on reaction to punish high recovery projectiles such as Vatista's and Naoto's 236A even after blockstun, but the timing for this is strict and not for the faint of heart. Conversely, it also works well against high startup projectiles such as Jin's 236B or Vatista's 214C/j.214C, though with good reactions even faster projectiles can be punished. Certain options like Aigis's 236X which inflict a high amount of blockstun and have low recovery after can be punished by canceling blockstun with Reject Guard.<br />
<br />
When being pressured, Reject Guard into Burning Gold can be a costly though highly rewarding and threatening option. It forces the opponent to stray away from predictable and/or high recovery pressure options which for most characters tends to be their 5AAA and/or 5BB. While this is less effective against players/characters that do not commit to such options, against those that do it is a serious threat that the opponent must learn to respect. Wary opponents may stagger their pressure with normals that have low recovery and blockstun to both avoid Reject Guard as well as large gaps that can be punished by Reject Guard. Even more wary opponents can cancel into their own Distortion Skills or Reversal Actions in reaction to Burning Gold's superflash assuming they have sufficient invuln and have not special-canceled into something.<br />
<br />
Being wary of when Yang enters Semblance is very important since it provides a brief pause to examine the opponent as soon as she is grounded and in neutral. If the opponent commits to either a high startup or high recovery option, the pause Semblance offers provides enough time to safely "punish" with Burning Gold or Reversal Action, since both are frame 1 invuln and quickly active. While the timing is relatively strict since poor timing will have Yang stuffed by an opponent's active frames, getting it down and recognizing when the opponent has committed too hard is important for punishing opponents that do not respect Semblance's activation.<br />
<br />
For all Burning Gold's strengths, it is not entirely better than Unrelenting Fire (214B+C). First, its invuln can lose to Distortion Skills and Reversal Actions with higher invuln. Second, it does leave Yang point-blank to the opponent when blocked, so if Yang's partner is available, be prepared to Distortion Skill Duo or Cross Burst (and avoid predictable timing) if using it riskily. <br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Unrelenting Fire</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_UnrelentingFire.png |caption=''"Can you handle this? '''Well!?'''"<br />
|input=214B+C<br />
|name=Unrelenting Fire<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:{{PAGENAME}}/Data|214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:{{PAGENAME}}/Data|Enhanced 214BC}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Has a ridiculous amount of armor during the startup. In Semblance, armor is converted to guard point.<br />
*Please don't use this raw.<br />
*Gains full invulnerability for duration on hitting point character<br />
*Minimum damage 203*7, 540 (1961) [226*7, 594 (2176)]<br />
*Enhanced version minimum damage 90*19, 396 (2106) [99*19, 356 (2237)]<br />
*Deals roughly 10% more damage while in Semblance.<br />
*1~19 GP All<br />
*Enhanced 1~18 GP All<br />
<br />
A super primarily used to end combos. While it has a lot of armor, be extremely careful about using Unrelenting Fire as a reversal, as you can get thrown out of it fairly easily. Many normals can be canceled into a throw as soon as you armor through them. This is especially easy to do on reaction because of the superflash. Thus, Burning Gold's invincibility and much faster startup makes it the preferred super in most reversal situations. Missing Unrelenting fire also means that Yang goes through all the punches before stopping, so miss, and you'll get punished by whatever the opponent can throw at you.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yang_BurningGold.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Burning Gold<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] for Enhanced version<br />
*Minimum damage 100% (2000) [2500]<br />
*Enhanced version first hit has 30 additional hitstop for opponent; Only performs second hit on contact<br />
*1~4 All invul<br />
*Enhanced version 1~30 All invul<br />
*Does have the potential to just miss entirely because the opponent is too high.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yang_YellowDragon.png |caption='''''I BURN!'''''<br />
|image2=BBTag_Yang_YellowDragon2.png |caption2=''Can't hold me now, You got nothing that can stop me.''<br />
|input=222B+C<br />
|name=Yellow Dragon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|222BC}}<br />
{{!}}-<br />
{{Description|7|text=*1~15 All invul<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Yang_Xiao_Long&diff=185459
BBTag/Yang Xiao Long
2020-11-12T21:57:12Z
<p>DauntlessMonk7: /* 5C */</p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Yang Xiao Long}}<br />
<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box|header=Overview<br />
|content=<br />
{{Bio<br />
| name = Yang Xiao Long<br />
| game = BBTag<br />
| quote = I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?<br />
| lore = <br />
Yang Xiao Long is a former student at Beacon Academy and one of the main protagonists of RWBY. Her weapons of choice are a pair of Dual Ranged Shot Gauntlets, Ember Celica. <br />
<br />
She made her first appearance in the "Yellow" Trailer, searching for clues regarding the whereabouts of her mother, Raven Branwen, who left her when she was very young. At Beacon, Yang becomes a member of Team RWBY alongside her younger half-sister Ruby Rose, Weiss Schnee and Blake Belladonna.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro=<br />
<br />
|pros=<br />
* Shoto-type (projectile, rush attack, etc) tool kit. <br />
* Semblance buff not only increases attack, but also enhances some of her moves’ damage properties to extend combos and turns her armor into guard point.<br />
* Great fullscreen reversal option in the form of Burning Gold, on par with [[BBTag/Azrael|Azrael]]’s Black Hawk Stinger.<br />
* High mobility.<br />
* Armor can save her from bad situations, including DPs and some command grabs.<br />
* Semblance activation when her health gets low is a free pause button that stops oki pressure.<br />
<br />
|cons=<br />
* Semblance buff can only be activated when Yang is in a "danger" state.<br />
* When not empowered, her overall damage is much lower. <br />
* Lacks consistent and strong approach options.<br />
* Normals mostly have short range.<br />
* Takes unscaled damage when hit during her armored moves. Multi-hitting attacks such as susanoo's thunder hand can melt through her health very quickly.<br />
* More as a point than an actual anchor if paired with a character with better anchor potential, despite extremely damaging assists (e.g. Gordeau)<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=BBTag<br />
| fullname=Yang Xiao Long<br />
| health={{#lst:{{PAGENAME}}/Data|health}}<br />
| comborate={{#lst:{{PAGENAME}}/Data|comborate}}<br />
| prejump={{#lst:{{PAGENAME}}/Data|prejump}}<br />
| backdash={{#lst:{{PAGENAME}}/Data|backdash}}<br />
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}}<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
| header=Semblance: Burn<br />
| content=<br />
In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks.<br />
<br />
Some of her normal attacks have armor (such as [[#5B|5B]]). If she absorbs a hit, her attack will do a second hit.<br />
<br />
When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves get significant buffs. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). This gives Yang some of the highest damage normals out of the entire roster. All her armored attacks also change their attribute into guard point, allowing her to plow through enemy attacks without worrying about losing health. Note that although Yang has to be in "Danger!!" state to activate her Semblance, it will remain active even if she then heals above that point.<br />
}}<br />
<br />
==Normal Moves==<br />
<br />
====== <span style="visibility:hidden;font-size:0">5A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5A.png |caption= The first move you'll do <br/> after '''I, B U R N'''<br />
|image2=BBTag_Yang_5AA.png |caption2= Classic backhander.<br />
|image3=BBTag_Yang_5AAA.png |caption3= <br />
|image4=BBTag_Yang_5AAAA.png |caption4= Boot to the face.<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lst:{{PAGENAME}}/Data|5A}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
* Jump-Cancelable<br />
* While in Semblance, gains an extra gunshot hitbox, greatly increasing its range.<br />
<br />
Outside of Semblance, 5A has very limited horizontal range, requiring Yang to nearly be point-blank to connect. If it does connect however, her 5A followups move her forward so she doesn't have to worry about whiffing them. As 5A and 5AA are both jump-cancelable on block, there is a choice of resetting or going into other gatling options.<br />
<br />
While in Semblance, her 5A range is much more respectable, making it a viable, fast poke to use alongside 5B.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lst:{{PAGENAME}}/Data|5AA}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
* Jump-cancelable<br />
* While in Semblance, gains an extra gunshot hitbox, ensuring it combos properly from a max range 5A.<br />
<br />
Can be canceled into 2A and then back into 5A and its followups if within range, even when 2A is used to start. This greatly extends the length of Yang's pressure without assists, making her pressure strings less predictably short.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lst:{{PAGENAME}}/Data|5AAA}}<br />
{{!}}-<br />
{{Description|8|text=* Safe on block<br />
* Combo filler/ Pressure tool<br />
* Unnaffected by Semblance<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lst:{{PAGENAME}}/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|8|text=* Launches the opponent away from Yang on hit.<br />
<br />
<br />
Like most if not all Smart Combo enders it's non special cancellable. Use an assist to extend the combo/extend pressure. But keep in mind that since it launches the opponent a fair bit you will have to catch up to them.<br />
}}<br />
}}<br />
<br />
====== <span style="visibility:hidden;font-size:0">5B</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5B.png |caption=The YOLO button<br />
|image2=BBTag_Yang_5BB.png |caption2= Geez, ever heard of a bra?<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lst:{{PAGENAME}}/Data|5B}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
*Has armor against body-attribute attacks during during frames 4-12. While armoring, this move gains Semblance property of extra damage and additional hit. In Semblance, armor is converted into guard point.<br />
*Jump-cancelable.<br />
*While in Semblance, gains an extra gunshot hitbox, making it Yang's longest ranged normal poke. Reaching even further than her 2C.<br />
*4~12 BP Armor<br />
<br />
Due to Yang's limited normal ranges, throwing 5B out in neutral for both offensive and defensive reasons can be a strong option, as it can apply pressure if close enough as well as eat through body-attribute attacks that have longer ranges than hers. The armor on 5B only applies to body-attribute attacks however, so it's ineffective against most of the lows and overheads in the game. <br />
<br />
Yang's main options from 5B when connecting with the opponent are essentially 5BB, 2C, 214A, 214B, 236X, and jump-cancel, making it a key branching point for a lot of her offense.<br />
<br />
Since the vast majority of the Reversal Actions in the game have body-attribute, Yang has the potential to safely plow through such reversal options. However, as the armor on 5B does not come out frame 1 and the startup and active frames of Reversal Actions generally come fairly late, 5B cannot be used as a meaty when attempting to beat Reversal Actions, nor to directly challenge them. A certain delayed timing is thus required to manage Reversal Actions after knockdown, but with this delayed timing the opponent has the potential to counterhit or throw Yang before 5B can come out.<br />
<br />
5B has the potential to armor through various Distortion Skills, but this is much more limited. Certain Distortion Skills, such as Gordeau's 236BC, have enough startup after the superflash that Yang can 5B on reaction. However, the faster startup of most body-attribute Distortion Skills do not offer Yang this luxury. As a result, unless 5B was already started before a Distortion Skill, which is essentially uncontrollable, it is not very likely to go through one.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lst:{{PAGENAME}}/Data|5BB}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Has armor against body attribute attacks during the middle portion of the move. While armoring, this move gains Semblance property of extra damage and additional hit. In Semblance, armor is converted into guard point.<br />
*Launches opponents, allowing you to transition into an air combo. Can also go to 2B and then an air combo.<br />
*Less horizontal range than 5B, so will whiff when chained from a max range 5B.<br />
*Unsafe if whiffed or not canceled.<br />
*While in Semblance, gains an additional hit. Does not gain any additional horizontal range, so it still does not combo properly from a max range 5B.<br />
*1~18 BP Armor<br />
Mostly combo and potentially pressure filler. Because of Yang's average run speed and general lacking range, she will often whiff 5BB at 5B's max-range leaving her open to being punished. As a result, caution must be exercised with 5BB, making sure to both cancel into it at appropriate ranges, and cancel out of it if blocked.<br />
<br />
If armoring through something with greater active frames and invuln than 5B, continuing into 5BB provides further invuln that generally takes care of the rest. <br />
<br />
While auto-piloting into 5BB is not advised since it can be punished if whiffed or push-blocked, when 5B armors through an attack, there is a very slight pause, with this pause being repeated for multi-hit attacks. If wary of this pause, it can be used as a way to be sure 5B's armor is active and confirm into 5BB.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">5C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|5C}}<br />
{{!}}-<br />
{{Description|7|text=* Can be anti-aired<br />
* Important points go here<br />
<br />
Universal overhead. Uses the same animation as j.C.<br />
}}<br />
}}<br />
<br />
====== <span style="visibility:hidden;font-size:0">2A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2A.png |caption= She's very eager to kick people's toes.<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2A}}<br />
{{!}}-<br />
{{Description|7|text=*Relatively good horizontal range<br />
Considering Yang's other normal options, this and 5B are likely to be her go-to normals when trying to approach. Due to 5A's lacking horizontal range, 2A should be given priority if a relatively fast, decently ranged normal is desired. <br />
<br />
Canceling into 5B when not point-blank is generally a good idea since 5A is stubby and 2C leaves little room to continue pressure. This is particularly strong against opponents that disrespect 2A's range or cannot react with appropriate lows.<br />
<br />
If within range, 2A can be canceled into 5AA, which allows her to cancel back into 2A and then another 5A cancel, allowing her to greatly extend her normally relatively short pressure. While making her pressure less predictable, this does require being within range for 5A in the first place, so being mindful of ranges is necessary when not in Semblance.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2B</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2B.png |caption= SHORYUKEN!<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2B}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Invincible to head-attribute attacks.<br />
*Can be double jump-canceled.<br />
*Mediocre horizontal, good vertical reach.<br />
*Fairly fast.<br />
*While in Semblance, gains an additional hit and armor turns into guard point.<br />
*7~16 H Armor. While armoring, this move gains Semblance property of extra damage and additional hit.<br />
<br />
A fairly good antiair that propels Yang into the air, requiring either a double jump or j.236X to cancel out of it. If blocked and able to react well, pressure can continue after the double jump with her various air options.<br />
<br />
Can be used in pressure, though as it has limited horizontal range, Yang has to be careful that it does not whiff as she is then unable to cancel out of its long recovery.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2C}}<br />
{{!}}-<br />
{{Description|7|text=* Longest ranged normal outside of Semblance.<br />
* Yang slides forward a good distance during the animation.<br />
* Leads into high damage corner combos when cancelled into Perfect Bombshell.<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jA.png |caption=<br />
|image2=BBTag_Yang_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lst:{{PAGENAME}}/Data|j.A}}<br />
{{!}}-<br />
{{Description|8|text=*Good horizontal, lacking vertical hitbox<br />
*Can hit behind her and autocorrect for crossups<br />
A very useful, well-ranged normal that, while not terribly fast and not able to hit crouching opponents immediately after an IAD, does provide a general use aerial that can easily poke the opponent.<br />
<br />
As j.A's hitbox hits slightly behind her and she reliably autocorrects after her forward jump-cancels when done close, she can naturally crossup if positioning is good or safely reset pressure if the opponent does not anticipate it.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lst:{{PAGENAME}}/Data|j.AA}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
* While in Semblance, gains an additional hit.<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jB.png |caption= Shinku's favorite air normal... now with armor.<br />
|image2=BBTag_Yang_jAA.png |caption2= Reaching out to add icing on the cake.<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lst:{{PAGENAME}}/Data|j.B}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Gains H Armor F7~19. While armoring, this move gains Semblance property of extra damage and additional hit.<br />
*Decent horizontal, decent downwards vertical hitbox.<br />
*While in Semblance, gains an extra gunshot hitbox, increasing its vertical and horizontal range. Armor also turns into guard point.<br />
<br />
Mostly functionally the same as j.A, except slightly slower and with a slightly better downwards hitbox. Even though the downwards hitbox is better, an immediate j.B after an IAD will whiff on crouching opponents, making a delay required. <br />
<br />
When in Semblance, j.B's downward hitbox does increase, which allows immediate j.B after IAD to hit crouching opponents. Hooray!<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lst:{{PAGENAME}}/Data|j.AA}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Short horizontal and vertical hitbox.<br />
*While in Semblance, gains an additional hit.<br />
<br />
While its hitbox is fairly lacking, it does its job as a quick aerial to follow j.B with. This mostly comes into play canceling into it off of IAD j.B, as j.A's slightly higher startup causes it to not come out if the j.B is slightly delayed and generally requires more immediate timing. <br />
<br />
It can be okay as air blockstring filler, but j.A can then be gone into instead, and j.A's hitbox is simply better. As a result, there's not much reason for this outside of fairly niche cases or combo filler.<br />
<br />
While its damage is essentially the same as other air combo options, because both j.B and j.BB utilize Yang's gauntlet, both hits benefit from Semblance's damage boost. Assuming the faster startup and better hitbox of j.A is not needed, j.BB then becomes optimal when taking to the air.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jC.png |caption= Come on and SLAM!<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|j.C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Propels Yang slightly forward before slamming into the ground.<br />
*Has a hitbox behind her, allowing for potential crossups.<br />
*While in Semblance, does an additional hit upon landing.<br />
*Advantage based on immediate j.C on standing opponent<br />
*Second hit from Semblance can only connect if first hit hit<br />
* Cancellable on hit.<br />
<br />
Mostly used as a combo ender. Can also be used as surprise yolo instant overhead or a crossup.<br />
<br />
If used at the end of combos, your opponent is usually able to freely forward roll past Yang. Thus, careful movement needs to be used to ensure you don't let your opponent escape the corner for free. If desired for pressure, an assist is recommended as this normal is very unsafe on block. Since she can simply continue pressure off other falling aerials without committing assist bar however, this may not be an efficient option to go for if the setup from the assist is not seriously desired.<br />
<br />
If done immediately after a jump, j.C is notably Yang's fastest overhead. Similar to pressure situations, calling an assist will allow Yang to combo after a successful hit, and keep her safe in case the j.C is blocked.<br />
<br />
On defense, the normal is also decent enough to Fuzzy j.C with (17BC1) to steal your turn, granted you get a good read on when there's a gap in your opponent's pressure/your opponent will try to grab you.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|BC}}<br />
{{!}}-<br />
{{Description|7|text=* Can combo by linking a 5A or 5B juggle.<br />
*100% minimum damage<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Strawberry Sunrise</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_StrawberrySunrise.png |caption=VOLCANIC VIPER!!!<br />
|name=Strawberry Sunrise<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lst:{{PAGENAME}}/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lst:{{PAGENAME}}/Data|j.AD}}<br />
{{!}}-<br />
{{Description|8|text=* While in Semblance, gains an additional hit<br />
* Go-to antiair for most situations as 2B is fairly weak<br />
*Grounded version 1~22 All invul<br />
*Air version 1~12 All invul<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Firecracker</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_Firecracker.png |caption=First rule of RWBY: (Insert Item Here) is also a gun.<br />
|input=236A/B<br />
|name=Firecracker <br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:{{PAGENAME}}/Data|236A}}<br />
{{!}}-<br />
{{Description|8|text=*Relatively short range and arc<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
While slightly minus, it's a fairly good tool for resetting pressure as its pushback, combined with that of preceding normals, makes it hard for opponents to take their turn with quick normals. <br />
<br />
A fairly good option after using 236A to reset pressure is to immediately go into 5B. As most 5As and 2As are too short to reach her, 5B has enough time to obtain its body-invuln for longer-reaching, slower normals. Wise opponents watching out for 236A reset can beat out the 5B easily with just about any 2C however.<br />
<br />
If Reject Guarded, it will not reach the opponent due to the greatly increased distance. Its lingering hitbox can catch opponents attempting to move forward after, but this still leaves a large gap that can be punished by Distortion Skills and other options.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:{{PAGENAME}}/Data|236B}}<br />
{{!}}-<br />
{{Description|8|text=*Relatively long range and arc<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
If 236X is desired for zoning on the ground, 236B is practically better than 236A in every way as its arc extends 2/3 the screen horizontally. It's slightly more negative than 236A on block so should be exclusively for zoning.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Bottle Rocket</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BottleRocket.png |caption=<br />
|input=j.236A/B<br />
|name=Bottle Rocket<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:{{PAGENAME}}/Data|j.236A}}<br />
{{!}}-<br />
{{Description|8|text=*45 degree angle projectile<br />
*Travels 1/2 to near fullscreen<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
Great zoning tool that singlehandedly provides Yang some good fullscreen presence as the projectiles come out fast and can cover space quickly.<br />
<br />
Steeper angle and travels slightly slower than j.236B though the space it covers can be increased by performing it higher. With this angle, switching to it is important when expecting opponents to try to rush in as whiffing j.236B instead leaves her open to being anti-aired as she cannot act until she becomes grounded.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:{{PAGENAME}}/Data|j.236B}}<br />
{{!}}-<br />
{{Description|8|text=*66 degree angle projectile<br />
*Travels 2/3 to over fullscreen<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
Great zoning tool that singlehandedly provides Yang some good fullscreen presence as the projectiles come out fast and can cover space quickly.<br />
<br />
Wider angle and travels slightly faster than j.236A though the space it covers can be increased by performing it higher. <br />
<br />
While it can easily cover fullscreen, contesting zoners can be difficult as the travel time allows them to hit her before the rocket can reach. Further, the rocket has only 1 durability so it easily loses to many projectiles or the ability to cancel into further projectiles. <br />
<br />
Especially strong against characters with tall vertical hitboxes that cannot avoid projectiles easily or lack fullscreen presence, such as Gordeau or Waldstein. <br />
<br />
Due to the inability to act until grounded, it is risky to throw out against characters with fast, fullscreen supers, especially if trying to jump higher to obtain more reach.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Burst of Embers</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurstOfEmbers.png |caption=<br />
|input=214A<br />
|name=Burst Of Embers<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Used for closing the gap in neutral, keeping up pressure against Reject Guards, and in combos.<br />
* Has armor against body attribute attacks. In Semblance, armor is converted into guard point.<br />
* +6 on Counter Hit. Can link into 5A in these situations.<br />
*7~23 BP Armor<br />
*Enters 20 recovery on block 2 frames after attack connects<br />
*Can be canceled on hit/block to any followup until 8 frames before recovery ends<br />
<br />
Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup. <br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Rising Fire</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RisingFire.png |caption= Just duck<br />
|input=A during Burst of Embers<br />
|name=Rising Fire<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A A}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Performs three consecutive hits instead of one during Semblance on hit only<br />
* While Semblance is active, this can be used to extend combos in the corner<br />
* Plus if the opponent is standing, Highly unsafe if the opponent is crouching<br />
*Crouching under second hit and causing it to whiff results in attack being -17<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Too Hot to Handle</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_TooHotToHandle.png |caption=''"BANISHING FANG!"''<br />
|input=B during Burst of Embers<br />
|name=Too Hot to Handle<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A B}}<br />
{{!}}-<br />
{{Description|7|text=*Good for extending combos in the corner.<br />
*Relatively slow, unrewarding overhead without using an assist.<br />
*6~26 F invul<br />
A somewhat useful option if the opponent is trained to block due to staggered Rising Fire (214AA) but if not the opponent is likely to just mash Yang out of it if not backed with assists. Yet, if an assist is used to make it gapless, the assist will not be available to continue the combo after.<br />
<br />
As Yang does not have a low followup from Burst of Embers (214A), outside of resetting into 2A or 2C, a wise opponent will simply autopilot into high block. Since 214A is minus, even if the low reset is desired, an opponent that is not specifically trained to avoid mashing has a good bit of time to challenge the reset, making the high/low mixup from this point fairly underwhelming.<br />
<br />
In the corner, it can be comboed off of if the opponent is hovering at around the top of 214A's vertical hitbox (eg: Throw > 5AAA > 214AB > 5A...).<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Cold Shoulder</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_ColdShoulder.png |caption=Heeeeav.......'''''H O E'''''<br />
|input=214B<br />
|name=Cold Shoulder<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
* Command Grab<br />
* Launches opponent higher while Semblance is active, allowing for fairly damaging combos<br />
* Deals an additional 32% damage while in Semblance<br />
Can combo from it without Semblance but requires calling a Partner Skill into Active Change and then following up after Yang completes her animation. While a strong option to justify going for command grab against overly defensive opponents, if the opponent commits to an offensive option Yang and her partner are likely to eat a hefty chunk of damage.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Firecracker</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_Firecracker.png |caption= The Yang Bang<br />
|input=236C<br />
|name=Firecracker<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|236C}}<br />
{{!}}-<br />
{{Description|7|text=*Fireball explodes on contact with either opponent or the ground, leaving a lingering hitbox<br />
*Opponent experiences an extra 5/4 frames hitstop on hit/block and an extra 7/9 frames on counterhit<br />
*Neutral on block, giving Yang an ok option to reset pressure in some situations.<br />
<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Bottle Rocket</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BottleRocket.png |caption=<br />
|input=j.236C<br />
|name=Bottle Rocket<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=* Fireball explodes on contact with either opponent or the ground, leaving a lingering hitbox.<br />
*Opponent experiences an extra 5/4 frames hitstop on hit/block and an extra 7/9 frames on counterhit<br />
* If used right after 5BB, she can extend the grounded part of her combos<br />
The nice thing about this EX version of the move is that if used after a 2B > jump cancel > AA combo, Yang has enough time to land and catch with 5A and continue the combo.<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Raging Inferno</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RagingInferno.png |caption=<br />
|input=C During Burst of Embers<br />
|name=Raging Inferno<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Can convert into Burning Gold midscreen. Can convert into combos by using assist or corner<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Perfect Bombshell</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_PerfectBombshell.png |caption= '''G O T C H A'''<br />
|input=214C<br />
|name=Perfect Bombshell<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Command grab that catches standing and jumping opponents, but whiffs on crouching opponents<br />
*Great for extending combos in the corner at the cost of Skill Gauge<br />
*Groundslides opponent on release<br />
*(11 before active)~Active H invul<br />
<br />
A fairly important tool for obtaining good solo damage. While it is a command grab, it whiffs on crouching opponents. However, it is able to catch aerial opponents, which can somewhat create a mixup if they are conditioned to jump in response to Yang's regular command grab.<br />
<br />
Can be used to grab airborne opponents in combos, though this requires both a relatively high amount of hitstun as well as low air height. This is generally preceded by 5BB or 2C, but can also occur from a variety of assists.<br />
<br />
In the corner, 5BB/2C > 214C can be looped into itself multiple times depending on proration, allowing for very damaging solo routes. As proration becomes higher, special-canceling from 2C becomes preferable to 5BB for the purposes of looping.<br />
<br />
Assuming meter is available, following Perfect Bombshell with Burning Gold is a great way to tack on damage regardless of Yang's positioning.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">5P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurstOfEmbers.png |caption=<br />
|input=Burst of Embers<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|5P}}<br />
{{!}}-<br />
{{Description|7|text=*Good horizontal, short vertical reach<br />
*On hit, does a followup attack<br />
*Values in [] are for followup<br />
*Goes into followup or recovery on contact<br />
A solid standard Partner Skill that uses the animation of Burst of Embers (214A), but goes into the animation of 5AAA on hit, causing a wall bounce. As it is much faster than 6P and has better horizontal reach than 4P, it is a safe, simple option for pressure and combos.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">6P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RagingInferno.png |caption=<br />
|input=Raging Inferno<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|6P}}<br />
{{!}}-<br />
{{Description|7|text=* Values in [] are during Semblance<br />
*Travels almost fullscreen<br />
*Limited vertical reach<br />
*Higher startup than other assists<br />
*Potentially high blockstun due to its multiple swings<br />
While it travels fairly far horizontally and can put the opponent into a high amount of block or hitstun, its lack of vertical reach and relatively high startup can make it hard for it to connect on opponents. <br />
<br />
If able to cover Yang with projectiles, long-reaching normals, Distortion Skills, etc. that can punish opponents challenging 6P's startup, then it can be a useful tool to help contest neutral. <br />
<br />
If used for pressure and able to cover its hefty startup, because of its high blockstun it becomes a great tool for mixup, especially when side-switching with Active Change and Cross Combo.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">4P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_4P.png |caption=<br />
|input=Rising Fire<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|4P}}<br />
{{!}}-<br />
{{Description|7|text=* Values in [] are during Semblance<br />
*Short horizontal, good vertical reach<br />
While its limited horizontal reach makes 4P difficult to utilize on the ground, as Yang's other Partner Skills lack vertical reach 4P is her go-to Partner Skill when needing to catch aerial opponents, acting somewhat as a quick vertical wall. As 4P is also her fastest Partner Skill, it can be a more reliable option for combo purposes so long as the opponent stays within its range.<br />
<br />
With its fast startup and limited horizontal movement, it serves as a decent way to build up Resonance Level if scared to commit to 5P or 6P, since the opponent may have difficulty punishing it if Yang's partner is waiting patiently and since 4P's vertical hitbox can deal effectively with jump-ins.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Burning Gold</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurningGold.png |caption=''"Bionic Armmmmmmm"''<br />
|input=236B+C<br />
|name=Burning Gold<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:{{PAGENAME}}/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:{{PAGENAME}}/Data|Enhanced 236BC}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Minimum damage 32% (1760 [2094])<br />
*Enchanced version minimum damage 1350, 667 (2017) [1485, 638 (2123)]<br />
*Enhanced version first hit has 30 additional hitstop for opponent; Only performs second hit on contact<br />
*Invulnerable along its path until after the first hit, which means it eats projectiles and trumps most active attacks.<br />
*Extremely fast<br />
*Full-screen horizontal, limited vertical<br />
*Deals roughly 10% more damage while in Semblance.<br />
*1~14 All invul<br />
*Enhanced 1~40 All invul<br />
With its invulnerability and extreme speed, Burning Gold is a very threatening option open to wary players. So long as the opponent isn't grounded or not too high in the air, it can be used before and after most Distortion Skills and come out on top. <br />
<br />
Similarly, it can even be used on reaction to punish high recovery projectiles such as Vatista's and Naoto's 236A even after blockstun, but the timing for this is strict and not for the faint of heart. Conversely, it also works well against high startup projectiles such as Jin's 236B or Vatista's 214C/j.214C, though with good reactions even faster projectiles can be punished. Certain options like Aigis's 236X which inflict a high amount of blockstun and have low recovery after can be punished by canceling blockstun with Reject Guard.<br />
<br />
When being pressured, Reject Guard into Burning Gold can be a costly though highly rewarding and threatening option. It forces the opponent to stray away from predictable and/or high recovery pressure options which for most characters tends to be their 5AAA and/or 5BB. While this is less effective against players/characters that do not commit to such options, against those that do it is a serious threat that the opponent must learn to respect. Wary opponents may stagger their pressure with normals that have low recovery and blockstun to both avoid Reject Guard as well as large gaps that can be punished by Reject Guard. Even more wary opponents can cancel into their own Distortion Skills or Reversal Actions in reaction to Burning Gold's superflash assuming they have sufficient invuln and have not special-canceled into something.<br />
<br />
Being wary of when Yang enters Semblance is very important since it provides a brief pause to examine the opponent as soon as she is grounded and in neutral. If the opponent commits to either a high startup or high recovery option, the pause Semblance offers provides enough time to safely "punish" with Burning Gold or Reversal Action, since both are frame 1 invuln and quickly active. While the timing is relatively strict since poor timing will have Yang stuffed by an opponent's active frames, getting it down and recognizing when the opponent has committed too hard is important for punishing opponents that do not respect Semblance's activation.<br />
<br />
For all Burning Gold's strengths, it is not entirely better than Unrelenting Fire (214B+C). First, its invuln can lose to Distortion Skills and Reversal Actions with higher invuln. Second, it does leave Yang point-blank to the opponent when blocked, so if Yang's partner is available, be prepared to Distortion Skill Duo or Cross Burst (and avoid predictable timing) if using it riskily. <br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Unrelenting Fire</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_UnrelentingFire.png |caption=''"Can you handle this? '''Well!?'''"<br />
|input=214B+C<br />
|name=Unrelenting Fire<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:{{PAGENAME}}/Data|214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:{{PAGENAME}}/Data|Enhanced 214BC}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Has a ridiculous amount of armor during the startup. In Semblance, armor is converted to guard point.<br />
*Please don't use this raw.<br />
*Gains full invulnerability for duration on hitting point character<br />
*Minimum damage 203*7, 540 (1961) [226*7, 594 (2176)]<br />
*Enhanced version minimum damage 90*19, 396 (2106) [99*19, 356 (2237)]<br />
*Deals roughly 10% more damage while in Semblance.<br />
*1~19 GP All<br />
*Enhanced 1~18 GP All<br />
<br />
A super primarily used to end combos. While it has a lot of armor, be extremely careful about using Unrelenting Fire as a reversal, as you can get thrown out of it fairly easily. Many normals can be canceled into a throw as soon as you armor through them. This is especially easy to do on reaction because of the superflash. Thus, Burning Gold's invincibility and much faster startup makes it the preferred super in most reversal situations. Missing Unrelenting fire also means that Yang goes through all the punches before stopping, so miss, and you'll get punished by whatever the opponent can throw at you.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yang_BurningGold.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Burning Gold<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] for Enhanced version<br />
*Minimum damage 100% (2000) [2500]<br />
*Enhanced version first hit has 30 additional hitstop for opponent; Only performs second hit on contact<br />
*1~4 All invul<br />
*Enhanced version 1~30 All invul<br />
*Does have the potential to just miss entirely because the opponent is too high.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yang_YellowDragon.png |caption='''''I BURN!'''''<br />
|image2=BBTag_Yang_YellowDragon2.png |caption2=''Can't hold me now, You got nothing that can stop me.''<br />
|input=222B+C<br />
|name=Yellow Dragon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|222BC}}<br />
{{!}}-<br />
{{Description|7|text=*1~15 All invul<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Yang_Xiao_Long&diff=185458
BBTag/Yang Xiao Long
2020-11-12T21:54:59Z
<p>DauntlessMonk7: </p>
<hr />
<div>{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Yang Xiao Long}}<br />
<br />
======<span style="visibility:hidden;font-size:0">Overview</span>======<br />
{{FlexContainer}}<br />
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --><br />
{{FP Box|header=Overview<br />
|content=<br />
{{Bio<br />
| name = Yang Xiao Long<br />
| game = BBTag<br />
| quote = I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?<br />
| lore = <br />
Yang Xiao Long is a former student at Beacon Academy and one of the main protagonists of RWBY. Her weapons of choice are a pair of Dual Ranged Shot Gauntlets, Ember Celica. <br />
<br />
She made her first appearance in the "Yellow" Trailer, searching for clues regarding the whereabouts of her mother, Raven Branwen, who left her when she was very young. At Beacon, Yang becomes a member of Team RWBY alongside her younger half-sister Ruby Rose, Weiss Schnee and Blake Belladonna.<br />
}}<br />
{{StrengthsAndWeaknesses<br />
|intro=<br />
<br />
|pros=<br />
* Shoto-type (projectile, rush attack, etc) tool kit. <br />
* Semblance buff not only increases attack, but also enhances some of her moves’ damage properties to extend combos and turns her armor into guard point.<br />
* Great fullscreen reversal option in the form of Burning Gold, on par with [[BBTag/Azrael|Azrael]]’s Black Hawk Stinger.<br />
* High mobility.<br />
* Armor can save her from bad situations, including DPs and some command grabs.<br />
* Semblance activation when her health gets low is a free pause button that stops oki pressure.<br />
<br />
|cons=<br />
* Semblance buff can only be activated when Yang is in a "danger" state.<br />
* When not empowered, her overall damage is much lower. <br />
* Lacks consistent and strong approach options.<br />
* Normals mostly have short range.<br />
* Takes unscaled damage when hit during her armored moves. Multi-hitting attacks such as susanoo's thunder hand can melt through her health very quickly.<br />
* More as a point than an actual anchor if paired with a character with better anchor potential, despite extremely damaging assists (e.g. Gordeau)<br />
}}<br />
}}<br />
{{Closediv}}<!--END TOP SECTION--><br />
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --><br />
{{FP TOC}}<br />
{{FP Box<br />
| padding=no<br />
| content={{CharaInfo<br />
| game=BBTag<br />
| fullname=Yang Xiao Long<br />
| health={{#lst:{{PAGENAME}}/Data|health}}<br />
| comborate={{#lst:{{PAGENAME}}/Data|comborate}}<br />
| prejump={{#lst:{{PAGENAME}}/Data|prejump}}<br />
| backdash={{#lst:{{PAGENAME}}/Data|backdash}}<br />
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}}<br />
}}<br />
}}<br />
{{Closediv}}<!--END FLEX OTHER SECTION--><br />
{{Closediv}}<br />
{{FP Box<br />
| header=Semblance: Burn<br />
| content=<br />
In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks.<br />
<br />
Some of her normal attacks have armor (such as [[#5B|5B]]). If she absorbs a hit, her attack will do a second hit.<br />
<br />
When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves get significant buffs. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). This gives Yang some of the highest damage normals out of the entire roster. All her armored attacks also change their attribute into guard point, allowing her to plow through enemy attacks without worrying about losing health. Note that although Yang has to be in "Danger!!" state to activate her Semblance, it will remain active even if she then heals above that point.<br />
}}<br />
<br />
==Normal Moves==<br />
<br />
====== <span style="visibility:hidden;font-size:0">5A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5A.png |caption= The first move you'll do <br/> after '''I, B U R N'''<br />
|image2=BBTag_Yang_5AA.png |caption2= Classic backhander.<br />
|image3=BBTag_Yang_5AAA.png |caption3= <br />
|image4=BBTag_Yang_5AAAA.png |caption4= Boot to the face.<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lst:{{PAGENAME}}/Data|5A}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
* Jump-Cancelable<br />
* While in Semblance, gains an extra gunshot hitbox, greatly increasing its range.<br />
<br />
Outside of Semblance, 5A has very limited horizontal range, requiring Yang to nearly be point-blank to connect. If it does connect however, her 5A followups move her forward so she doesn't have to worry about whiffing them. As 5A and 5AA are both jump-cancelable on block, there is a choice of resetting or going into other gatling options.<br />
<br />
While in Semblance, her 5A range is much more respectable, making it a viable, fast poke to use alongside 5B.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lst:{{PAGENAME}}/Data|5AA}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
* Jump-cancelable<br />
* While in Semblance, gains an extra gunshot hitbox, ensuring it combos properly from a max range 5A.<br />
<br />
Can be canceled into 2A and then back into 5A and its followups if within range, even when 2A is used to start. This greatly extends the length of Yang's pressure without assists, making her pressure strings less predictably short.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lst:{{PAGENAME}}/Data|5AAA}}<br />
{{!}}-<br />
{{Description|8|text=* Safe on block<br />
* Combo filler/ Pressure tool<br />
* Unnaffected by Semblance<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lst:{{PAGENAME}}/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|8|text=* Launches the opponent away from Yang on hit.<br />
<br />
<br />
Like most if not all Smart Combo enders it's non special cancellable. Use an assist to extend the combo/extend pressure. But keep in mind that since it launches the opponent a fair bit you will have to catch up to them.<br />
}}<br />
}}<br />
<br />
====== <span style="visibility:hidden;font-size:0">5B</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5B.png |caption=The YOLO button<br />
|image2=BBTag_Yang_5BB.png |caption2= Geez, ever heard of a bra?<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lst:{{PAGENAME}}/Data|5B}}<br />
{{!}}-<br />
{{Description|8|text=* Values in [] are during Semblance<br />
*Has armor against body-attribute attacks during during frames 4-12. While armoring, this move gains Semblance property of extra damage and additional hit. In Semblance, armor is converted into guard point.<br />
*Jump-cancelable.<br />
*While in Semblance, gains an extra gunshot hitbox, making it Yang's longest ranged normal poke. Reaching even further than her 2C.<br />
*4~12 BP Armor<br />
<br />
Due to Yang's limited normal ranges, throwing 5B out in neutral for both offensive and defensive reasons can be a strong option, as it can apply pressure if close enough as well as eat through body-attribute attacks that have longer ranges than hers. The armor on 5B only applies to body-attribute attacks however, so it's ineffective against most of the lows and overheads in the game. <br />
<br />
Yang's main options from 5B when connecting with the opponent are essentially 5BB, 2C, 214A, 214B, 236X, and jump-cancel, making it a key branching point for a lot of her offense.<br />
<br />
Since the vast majority of the Reversal Actions in the game have body-attribute, Yang has the potential to safely plow through such reversal options. However, as the armor on 5B does not come out frame 1 and the startup and active frames of Reversal Actions generally come fairly late, 5B cannot be used as a meaty when attempting to beat Reversal Actions, nor to directly challenge them. A certain delayed timing is thus required to manage Reversal Actions after knockdown, but with this delayed timing the opponent has the potential to counterhit or throw Yang before 5B can come out.<br />
<br />
5B has the potential to armor through various Distortion Skills, but this is much more limited. Certain Distortion Skills, such as Gordeau's 236BC, have enough startup after the superflash that Yang can 5B on reaction. However, the faster startup of most body-attribute Distortion Skills do not offer Yang this luxury. As a result, unless 5B was already started before a Distortion Skill, which is essentially uncontrollable, it is not very likely to go through one.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lst:{{PAGENAME}}/Data|5BB}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Has armor against body attribute attacks during the middle portion of the move. While armoring, this move gains Semblance property of extra damage and additional hit. In Semblance, armor is converted into guard point.<br />
*Launches opponents, allowing you to transition into an air combo. Can also go to 2B and then an air combo.<br />
*Less horizontal range than 5B, so will whiff when chained from a max range 5B.<br />
*Unsafe if whiffed or not canceled.<br />
*While in Semblance, gains an additional hit. Does not gain any additional horizontal range, so it still does not combo properly from a max range 5B.<br />
*1~18 BP Armor<br />
Mostly combo and potentially pressure filler. Because of Yang's average run speed and general lacking range, she will often whiff 5BB at 5B's max-range leaving her open to being punished. As a result, caution must be exercised with 5BB, making sure to both cancel into it at appropriate ranges, and cancel out of it if blocked.<br />
<br />
If armoring through something with greater active frames and invuln than 5B, continuing into 5BB provides further invuln that generally takes care of the rest. <br />
<br />
While auto-piloting into 5BB is not advised since it can be punished if whiffed or push-blocked, when 5B armors through an attack, there is a very slight pause, with this pause being repeated for multi-hit attacks. If wary of this pause, it can be used as a way to be sure 5B's armor is active and confirm into 5BB.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">5C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|5C}}<br />
{{!}}-<br />
{{Description|7|text=* Can be anti-aired<br />
* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2A.png |caption= She's very eager to kick people's toes.<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2A}}<br />
{{!}}-<br />
{{Description|7|text=*Relatively good horizontal range<br />
Considering Yang's other normal options, this and 5B are likely to be her go-to normals when trying to approach. Due to 5A's lacking horizontal range, 2A should be given priority if a relatively fast, decently ranged normal is desired. <br />
<br />
Canceling into 5B when not point-blank is generally a good idea since 5A is stubby and 2C leaves little room to continue pressure. This is particularly strong against opponents that disrespect 2A's range or cannot react with appropriate lows.<br />
<br />
If within range, 2A can be canceled into 5AA, which allows her to cancel back into 2A and then another 5A cancel, allowing her to greatly extend her normally relatively short pressure. While making her pressure less predictable, this does require being within range for 5A in the first place, so being mindful of ranges is necessary when not in Semblance.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2B</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2B.png |caption= SHORYUKEN!<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2B}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Invincible to head-attribute attacks.<br />
*Can be double jump-canceled.<br />
*Mediocre horizontal, good vertical reach.<br />
*Fairly fast.<br />
*While in Semblance, gains an additional hit and armor turns into guard point.<br />
*7~16 H Armor. While armoring, this move gains Semblance property of extra damage and additional hit.<br />
<br />
A fairly good antiair that propels Yang into the air, requiring either a double jump or j.236X to cancel out of it. If blocked and able to react well, pressure can continue after the double jump with her various air options.<br />
<br />
Can be used in pressure, though as it has limited horizontal range, Yang has to be careful that it does not whiff as she is then unable to cancel out of its long recovery.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">2C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|2C}}<br />
{{!}}-<br />
{{Description|7|text=* Longest ranged normal outside of Semblance.<br />
* Yang slides forward a good distance during the animation.<br />
* Leads into high damage corner combos when cancelled into Perfect Bombshell.<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jA.png |caption=<br />
|image2=BBTag_Yang_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lst:{{PAGENAME}}/Data|j.A}}<br />
{{!}}-<br />
{{Description|8|text=*Good horizontal, lacking vertical hitbox<br />
*Can hit behind her and autocorrect for crossups<br />
A very useful, well-ranged normal that, while not terribly fast and not able to hit crouching opponents immediately after an IAD, does provide a general use aerial that can easily poke the opponent.<br />
<br />
As j.A's hitbox hits slightly behind her and she reliably autocorrects after her forward jump-cancels when done close, she can naturally crossup if positioning is good or safely reset pressure if the opponent does not anticipate it.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lst:{{PAGENAME}}/Data|j.AA}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
* While in Semblance, gains an additional hit.<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.A</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jB.png |caption= Shinku's favorite air normal... now with armor.<br />
|image2=BBTag_Yang_jAA.png |caption2= Reaching out to add icing on the cake.<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lst:{{PAGENAME}}/Data|j.B}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Gains H Armor F7~19. While armoring, this move gains Semblance property of extra damage and additional hit.<br />
*Decent horizontal, decent downwards vertical hitbox.<br />
*While in Semblance, gains an extra gunshot hitbox, increasing its vertical and horizontal range. Armor also turns into guard point.<br />
<br />
Mostly functionally the same as j.A, except slightly slower and with a slightly better downwards hitbox. Even though the downwards hitbox is better, an immediate j.B after an IAD will whiff on crouching opponents, making a delay required. <br />
<br />
When in Semblance, j.B's downward hitbox does increase, which allows immediate j.B after IAD to hit crouching opponents. Hooray!<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lst:{{PAGENAME}}/Data|j.AA}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Short horizontal and vertical hitbox.<br />
*While in Semblance, gains an additional hit.<br />
<br />
While its hitbox is fairly lacking, it does its job as a quick aerial to follow j.B with. This mostly comes into play canceling into it off of IAD j.B, as j.A's slightly higher startup causes it to not come out if the j.B is slightly delayed and generally requires more immediate timing. <br />
<br />
It can be okay as air blockstring filler, but j.A can then be gone into instead, and j.A's hitbox is simply better. As a result, there's not much reason for this outside of fairly niche cases or combo filler.<br />
<br />
While its damage is essentially the same as other air combo options, because both j.B and j.BB utilize Yang's gauntlet, both hits benefit from Semblance's damage boost. Assuming the faster startup and better hitbox of j.A is not needed, j.BB then becomes optimal when taking to the air.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">j.C</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_jC.png |caption= Come on and SLAM!<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|j.C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Propels Yang slightly forward before slamming into the ground.<br />
*Has a hitbox behind her, allowing for potential crossups.<br />
*While in Semblance, does an additional hit upon landing.<br />
*Advantage based on immediate j.C on standing opponent<br />
*Second hit from Semblance can only connect if first hit hit<br />
* Cancellable on hit.<br />
<br />
Mostly used as a combo ender. Can also be used as surprise yolo instant overhead or a crossup.<br />
<br />
If used at the end of combos, your opponent is usually able to freely forward roll past Yang. Thus, careful movement needs to be used to ensure you don't let your opponent escape the corner for free. If desired for pressure, an assist is recommended as this normal is very unsafe on block. Since she can simply continue pressure off other falling aerials without committing assist bar however, this may not be an efficient option to go for if the setup from the assist is not seriously desired.<br />
<br />
If done immediately after a jump, j.C is notably Yang's fastest overhead. Similar to pressure situations, calling an assist will allow Yang to combo after a successful hit, and keep her safe in case the j.C is blocked.<br />
<br />
On defense, the normal is also decent enough to Fuzzy j.C with (17BC1) to steal your turn, granted you get a good read on when there's a gap in your opponent's pressure/your opponent will try to grab you.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|BC}}<br />
{{!}}-<br />
{{Description|7|text=* Can combo by linking a 5A or 5B juggle.<br />
*100% minimum damage<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Strawberry Sunrise</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_StrawberrySunrise.png |caption=VOLCANIC VIPER!!!<br />
|name=Strawberry Sunrise<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lst:{{PAGENAME}}/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lst:{{PAGENAME}}/Data|j.AD}}<br />
{{!}}-<br />
{{Description|8|text=* While in Semblance, gains an additional hit<br />
* Go-to antiair for most situations as 2B is fairly weak<br />
*Grounded version 1~22 All invul<br />
*Air version 1~12 All invul<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Firecracker</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_Firecracker.png |caption=First rule of RWBY: (Insert Item Here) is also a gun.<br />
|input=236A/B<br />
|name=Firecracker <br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:{{PAGENAME}}/Data|236A}}<br />
{{!}}-<br />
{{Description|8|text=*Relatively short range and arc<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
While slightly minus, it's a fairly good tool for resetting pressure as its pushback, combined with that of preceding normals, makes it hard for opponents to take their turn with quick normals. <br />
<br />
A fairly good option after using 236A to reset pressure is to immediately go into 5B. As most 5As and 2As are too short to reach her, 5B has enough time to obtain its body-invuln for longer-reaching, slower normals. Wise opponents watching out for 236A reset can beat out the 5B easily with just about any 2C however.<br />
<br />
If Reject Guarded, it will not reach the opponent due to the greatly increased distance. Its lingering hitbox can catch opponents attempting to move forward after, but this still leaves a large gap that can be punished by Distortion Skills and other options.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:{{PAGENAME}}/Data|236B}}<br />
{{!}}-<br />
{{Description|8|text=*Relatively long range and arc<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
If 236X is desired for zoning on the ground, 236B is practically better than 236A in every way as its arc extends 2/3 the screen horizontally. It's slightly more negative than 236A on block so should be exclusively for zoning.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Bottle Rocket</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BottleRocket.png |caption=<br />
|input=j.236A/B<br />
|name=Bottle Rocket<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:{{PAGENAME}}/Data|j.236A}}<br />
{{!}}-<br />
{{Description|8|text=*45 degree angle projectile<br />
*Travels 1/2 to near fullscreen<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
Great zoning tool that singlehandedly provides Yang some good fullscreen presence as the projectiles come out fast and can cover space quickly.<br />
<br />
Steeper angle and travels slightly slower than j.236B though the space it covers can be increased by performing it higher. With this angle, switching to it is important when expecting opponents to try to rush in as whiffing j.236B instead leaves her open to being anti-aired as she cannot act until she becomes grounded.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:{{PAGENAME}}/Data|j.236B}}<br />
{{!}}-<br />
{{Description|8|text=*66 degree angle projectile<br />
*Travels 2/3 to over fullscreen<br />
*Explodes upon hitting the ground, leaving a lingering hitbox.<br />
*Values in [] are for if fireball explodes on the ground<br />
*Opponent experiences an extra 5 [4] frames hitstop on hit/block and an extra 7 [9] frames on counterhit<br />
Great zoning tool that singlehandedly provides Yang some good fullscreen presence as the projectiles come out fast and can cover space quickly.<br />
<br />
Wider angle and travels slightly faster than j.236A though the space it covers can be increased by performing it higher. <br />
<br />
While it can easily cover fullscreen, contesting zoners can be difficult as the travel time allows them to hit her before the rocket can reach. Further, the rocket has only 1 durability so it easily loses to many projectiles or the ability to cancel into further projectiles. <br />
<br />
Especially strong against characters with tall vertical hitboxes that cannot avoid projectiles easily or lack fullscreen presence, such as Gordeau or Waldstein. <br />
<br />
Due to the inability to act until grounded, it is risky to throw out against characters with fast, fullscreen supers, especially if trying to jump higher to obtain more reach.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Burst of Embers</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurstOfEmbers.png |caption=<br />
|input=214A<br />
|name=Burst Of Embers<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Used for closing the gap in neutral, keeping up pressure against Reject Guards, and in combos.<br />
* Has armor against body attribute attacks. In Semblance, armor is converted into guard point.<br />
* +6 on Counter Hit. Can link into 5A in these situations.<br />
*7~23 BP Armor<br />
*Enters 20 recovery on block 2 frames after attack connects<br />
*Can be canceled on hit/block to any followup until 8 frames before recovery ends<br />
<br />
Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup. <br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Rising Fire</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RisingFire.png |caption= Just duck<br />
|input=A during Burst of Embers<br />
|name=Rising Fire<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A A}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Performs three consecutive hits instead of one during Semblance on hit only<br />
* While Semblance is active, this can be used to extend combos in the corner<br />
* Plus if the opponent is standing, Highly unsafe if the opponent is crouching<br />
*Crouching under second hit and causing it to whiff results in attack being -17<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Too Hot to Handle</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_TooHotToHandle.png |caption=''"BANISHING FANG!"''<br />
|input=B during Burst of Embers<br />
|name=Too Hot to Handle<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A B}}<br />
{{!}}-<br />
{{Description|7|text=*Good for extending combos in the corner.<br />
*Relatively slow, unrewarding overhead without using an assist.<br />
*6~26 F invul<br />
A somewhat useful option if the opponent is trained to block due to staggered Rising Fire (214AA) but if not the opponent is likely to just mash Yang out of it if not backed with assists. Yet, if an assist is used to make it gapless, the assist will not be available to continue the combo after.<br />
<br />
As Yang does not have a low followup from Burst of Embers (214A), outside of resetting into 2A or 2C, a wise opponent will simply autopilot into high block. Since 214A is minus, even if the low reset is desired, an opponent that is not specifically trained to avoid mashing has a good bit of time to challenge the reset, making the high/low mixup from this point fairly underwhelming.<br />
<br />
In the corner, it can be comboed off of if the opponent is hovering at around the top of 214A's vertical hitbox (eg: Throw > 5AAA > 214AB > 5A...).<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Cold Shoulder</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_ColdShoulder.png |caption=Heeeeav.......'''''H O E'''''<br />
|input=214B<br />
|name=Cold Shoulder<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
* Command Grab<br />
* Launches opponent higher while Semblance is active, allowing for fairly damaging combos<br />
* Deals an additional 32% damage while in Semblance<br />
Can combo from it without Semblance but requires calling a Partner Skill into Active Change and then following up after Yang completes her animation. While a strong option to justify going for command grab against overly defensive opponents, if the opponent commits to an offensive option Yang and her partner are likely to eat a hefty chunk of damage.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Firecracker</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_Firecracker.png |caption= The Yang Bang<br />
|input=236C<br />
|name=Firecracker<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|236C}}<br />
{{!}}-<br />
{{Description|7|text=*Fireball explodes on contact with either opponent or the ground, leaving a lingering hitbox<br />
*Opponent experiences an extra 5/4 frames hitstop on hit/block and an extra 7/9 frames on counterhit<br />
*Neutral on block, giving Yang an ok option to reset pressure in some situations.<br />
<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Bottle Rocket</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BottleRocket.png |caption=<br />
|input=j.236C<br />
|name=Bottle Rocket<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=* Fireball explodes on contact with either opponent or the ground, leaving a lingering hitbox.<br />
*Opponent experiences an extra 5/4 frames hitstop on hit/block and an extra 7/9 frames on counterhit<br />
* If used right after 5BB, she can extend the grounded part of her combos<br />
The nice thing about this EX version of the move is that if used after a 2B > jump cancel > AA combo, Yang has enough time to land and catch with 5A and continue the combo.<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Raging Inferno</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RagingInferno.png |caption=<br />
|input=C During Burst of Embers<br />
|name=Raging Inferno<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214A C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Can convert into Burning Gold midscreen. Can convert into combos by using assist or corner<br />
<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Perfect Bombshell</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_PerfectBombshell.png |caption= '''G O T C H A'''<br />
|input=214C<br />
|name=Perfect Bombshell<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] are during Semblance<br />
*Command grab that catches standing and jumping opponents, but whiffs on crouching opponents<br />
*Great for extending combos in the corner at the cost of Skill Gauge<br />
*Groundslides opponent on release<br />
*(11 before active)~Active H invul<br />
<br />
A fairly important tool for obtaining good solo damage. While it is a command grab, it whiffs on crouching opponents. However, it is able to catch aerial opponents, which can somewhat create a mixup if they are conditioned to jump in response to Yang's regular command grab.<br />
<br />
Can be used to grab airborne opponents in combos, though this requires both a relatively high amount of hitstun as well as low air height. This is generally preceded by 5BB or 2C, but can also occur from a variety of assists.<br />
<br />
In the corner, 5BB/2C > 214C can be looped into itself multiple times depending on proration, allowing for very damaging solo routes. As proration becomes higher, special-canceling from 2C becomes preferable to 5BB for the purposes of looping.<br />
<br />
Assuming meter is available, following Perfect Bombshell with Burning Gold is a great way to tack on damage regardless of Yang's positioning.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">5P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurstOfEmbers.png |caption=<br />
|input=Burst of Embers<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|5P}}<br />
{{!}}-<br />
{{Description|7|text=*Good horizontal, short vertical reach<br />
*On hit, does a followup attack<br />
*Values in [] are for followup<br />
*Goes into followup or recovery on contact<br />
A solid standard Partner Skill that uses the animation of Burst of Embers (214A), but goes into the animation of 5AAA on hit, causing a wall bounce. As it is much faster than 6P and has better horizontal reach than 4P, it is a safe, simple option for pressure and combos.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">6P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_RagingInferno.png |caption=<br />
|input=Raging Inferno<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|6P}}<br />
{{!}}-<br />
{{Description|7|text=* Values in [] are during Semblance<br />
*Travels almost fullscreen<br />
*Limited vertical reach<br />
*Higher startup than other assists<br />
*Potentially high blockstun due to its multiple swings<br />
While it travels fairly far horizontally and can put the opponent into a high amount of block or hitstun, its lack of vertical reach and relatively high startup can make it hard for it to connect on opponents. <br />
<br />
If able to cover Yang with projectiles, long-reaching normals, Distortion Skills, etc. that can punish opponents challenging 6P's startup, then it can be a useful tool to help contest neutral. <br />
<br />
If used for pressure and able to cover its hefty startup, because of its high blockstun it becomes a great tool for mixup, especially when side-switching with Active Change and Cross Combo.<br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">4P</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_4P.png |caption=<br />
|input=Rising Fire<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|4P}}<br />
{{!}}-<br />
{{Description|7|text=* Values in [] are during Semblance<br />
*Short horizontal, good vertical reach<br />
While its limited horizontal reach makes 4P difficult to utilize on the ground, as Yang's other Partner Skills lack vertical reach 4P is her go-to Partner Skill when needing to catch aerial opponents, acting somewhat as a quick vertical wall. As 4P is also her fastest Partner Skill, it can be a more reliable option for combo purposes so long as the opponent stays within its range.<br />
<br />
With its fast startup and limited horizontal movement, it serves as a decent way to build up Resonance Level if scared to commit to 5P or 6P, since the opponent may have difficulty punishing it if Yang's partner is waiting patiently and since 4P's vertical hitbox can deal effectively with jump-ins.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <span style="visibility:hidden;font-size:0">Burning Gold</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_BurningGold.png |caption=''"Bionic Armmmmmmm"''<br />
|input=236B+C<br />
|name=Burning Gold<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:{{PAGENAME}}/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:{{PAGENAME}}/Data|Enhanced 236BC}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Minimum damage 32% (1760 [2094])<br />
*Enchanced version minimum damage 1350, 667 (2017) [1485, 638 (2123)]<br />
*Enhanced version first hit has 30 additional hitstop for opponent; Only performs second hit on contact<br />
*Invulnerable along its path until after the first hit, which means it eats projectiles and trumps most active attacks.<br />
*Extremely fast<br />
*Full-screen horizontal, limited vertical<br />
*Deals roughly 10% more damage while in Semblance.<br />
*1~14 All invul<br />
*Enhanced 1~40 All invul<br />
With its invulnerability and extreme speed, Burning Gold is a very threatening option open to wary players. So long as the opponent isn't grounded or not too high in the air, it can be used before and after most Distortion Skills and come out on top. <br />
<br />
Similarly, it can even be used on reaction to punish high recovery projectiles such as Vatista's and Naoto's 236A even after blockstun, but the timing for this is strict and not for the faint of heart. Conversely, it also works well against high startup projectiles such as Jin's 236B or Vatista's 214C/j.214C, though with good reactions even faster projectiles can be punished. Certain options like Aigis's 236X which inflict a high amount of blockstun and have low recovery after can be punished by canceling blockstun with Reject Guard.<br />
<br />
When being pressured, Reject Guard into Burning Gold can be a costly though highly rewarding and threatening option. It forces the opponent to stray away from predictable and/or high recovery pressure options which for most characters tends to be their 5AAA and/or 5BB. While this is less effective against players/characters that do not commit to such options, against those that do it is a serious threat that the opponent must learn to respect. Wary opponents may stagger their pressure with normals that have low recovery and blockstun to both avoid Reject Guard as well as large gaps that can be punished by Reject Guard. Even more wary opponents can cancel into their own Distortion Skills or Reversal Actions in reaction to Burning Gold's superflash assuming they have sufficient invuln and have not special-canceled into something.<br />
<br />
Being wary of when Yang enters Semblance is very important since it provides a brief pause to examine the opponent as soon as she is grounded and in neutral. If the opponent commits to either a high startup or high recovery option, the pause Semblance offers provides enough time to safely "punish" with Burning Gold or Reversal Action, since both are frame 1 invuln and quickly active. While the timing is relatively strict since poor timing will have Yang stuffed by an opponent's active frames, getting it down and recognizing when the opponent has committed too hard is important for punishing opponents that do not respect Semblance's activation.<br />
<br />
For all Burning Gold's strengths, it is not entirely better than Unrelenting Fire (214B+C). First, its invuln can lose to Distortion Skills and Reversal Actions with higher invuln. Second, it does leave Yang point-blank to the opponent when blocked, so if Yang's partner is available, be prepared to Distortion Skill Duo or Cross Burst (and avoid predictable timing) if using it riskily. <br />
}}<br />
}}<br />
====== <span style="visibility:hidden;font-size:0">Unrelenting Fire</span> ======<br />
{{MoveData<br />
|image=BBTag_Yang_UnrelentingFire.png |caption=''"Can you handle this? '''Well!?'''"<br />
|input=214B+C<br />
|name=Unrelenting Fire<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:{{PAGENAME}}/Data|214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:{{PAGENAME}}/Data|Enhanced 214BC}}<br />
{{!}}-<br />
{{Description|8|text=*Values in [] are during Semblance<br />
*Has a ridiculous amount of armor during the startup. In Semblance, armor is converted to guard point.<br />
*Please don't use this raw.<br />
*Gains full invulnerability for duration on hitting point character<br />
*Minimum damage 203*7, 540 (1961) [226*7, 594 (2176)]<br />
*Enhanced version minimum damage 90*19, 396 (2106) [99*19, 356 (2237)]<br />
*Deals roughly 10% more damage while in Semblance.<br />
*1~19 GP All<br />
*Enhanced 1~18 GP All<br />
<br />
A super primarily used to end combos. While it has a lot of armor, be extremely careful about using Unrelenting Fire as a reversal, as you can get thrown out of it fairly easily. Many normals can be canceled into a throw as soon as you armor through them. This is especially easy to do on reaction because of the superflash. Thus, Burning Gold's invincibility and much faster startup makes it the preferred super in most reversal situations. Missing Unrelenting fire also means that Yang goes through all the punches before stopping, so miss, and you'll get punished by whatever the opponent can throw at you.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yang_BurningGold.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Burning Gold<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|7|text=*Values in [] for Enhanced version<br />
*Minimum damage 100% (2000) [2500]<br />
*Enhanced version first hit has 30 additional hitstop for opponent; Only performs second hit on contact<br />
*1~4 All invul<br />
*Enhanced version 1~30 All invul<br />
*Does have the potential to just miss entirely because the opponent is too high.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yang_YellowDragon.png |caption='''''I BURN!'''''<br />
|image2=BBTag_Yang_YellowDragon2.png |caption2=''Can't hold me now, You got nothing that can stop me.''<br />
|input=222B+C<br />
|name=Yellow Dragon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:{{PAGENAME}}/Data|222BC}}<br />
{{!}}-<br />
{{Description|7|text=*1~15 All invul<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==External References==<br />
==Navigation==<br />
{{#lst:{{PAGENAME}}/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Makoto_Nanaya&diff=148700
BBTag/Makoto Nanaya
2020-03-28T03:35:33Z
<p>DauntlessMonk7: /* Corona Upper */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Makoto Nanaya<br />
|-<br />
||<br />
[[File:BBTag_Makoto_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lst:BBTag/Makoto Nanaya/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Aggressive, Pressure, Mixups<br />
<br />
;Team Role:<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"My, you're good. Let's keep this pace up and go for the next!"''<br />
<br />
===Backstory===<br />
<br />
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.<br />
<br />
===Playstyle===<br />
Makoto is a rushdown character that thrives on fast normals to stuff you, along with a spooky moveset.<br />
<br />
===Strengths/Weaknesses===<br />
There are not many positives things to say about Makoto in general. A good TLDR is that you will see other characters doing oppressive things that you can't.<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*mashable normal (5A) that leads into very good damage<br />
*an ok anti-air<br />
*small and weird hurtbox that act as a MU combo proof test to the opponent<br />
*9f dp that is the fastest (except one counter dp being faster)<br />
*[https://www.reddit.com/r/blazbluextagbattle/comments/8vhezw/so_i_tested_the_runwalk_speed_for_every_bbtag/ slightly better than average runspeed]<br />
<br />
| style="width: 50%;"|<br />
*assists that have very very niche uses and are mostly combo tools. 4P is not Ruby 4P, 6P is not Akihiko 6P, 5P is ok but there are so many other interesting assists Makoto doesn't have<br />
*stubby/t-rex normals that are crippling against zoners and top tier character<br />
*cannot reliably protect assist call with good normals ala Nine 5B<br />
*the moves that are “good” with her aren’t as oppressive as they could be when comparing to other moves some other characters have in this game (9f fullscreen specials, sword normals)<br />
*her dp has many, MANY flaws<br />
*you need good assists against esport characters to make up for her lack of ways to get in, otherwise it will not even be a fight<br />
*Makoto doesn’t skip neutral the way other characters do (huge normals into assist blockstun into 50/50 mix and you loop it again)<br />
*Makoto’s way to get in is to use assist then get in without real threat<br />
**bad air normals <br />
**no low/IOH mix<br />
**action where you cannot block like 214X<br />
**no IAD crossup normals<br />
**no fast low (9f is not ruby 2A) to mess up with reaction timing<br />
*the curse of patch notes taking away important stuff for unimportant dmg improvement (1.5 fullscreen 6P for unreliable comet wall bounce, 2.0 happy birthday meterless route for reliable comet loops) <br />
|-<br />
|}<br />
<br />
===Drive: Impact===<br />
<br />
Makoto's Impact Drive allows Makoto to charge up her punches (EXCEPT for astral), increasing the startup of the punch and dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.<br />
<br />
The charge mechanic works as following: hold down the button and the move starts charging. If you charge enough (hold long enough), it will be level 2 (max charge), otherwise it will be level 1. Startup for level 1 and 2 are different. Since 2.0, you can hold the button all the way and it will come out level 2, even if you don't stop holding. Although you cannot overcharge anymore, this allows to active switch out of a drive move much more easily than pre 2.0. This effectively added many moves Makoto can think of active switching with instead of previous lvl 1 version which were useless.<br />
<br />
Note: some other moves can be charged but the only implication is that it will be delayed, mainly resonance Big Bang Smash and Particle Flare, Cosmic Ray and Lander Blow C variation.<br />
<br />
The following moves can be charged to make use of her Impact Drive:<br />
* Meteor Dive (dp follow-up)<br />
* Break Shot<br />
* Lander Blow (B Variation) <br />
* Cosmic Ray (B Variation)<br />
* Lightning Arrow<br />
* Big Bang Smash<br />
* Particle Flare (All three hits)<br />
* Astral<br />
<br style="clear:both;"/><br />
<br />
{{#lst:BBTag/Makoto Nanaya/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_4A.png |caption=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|4A}}<br />
{{!}}-<br />
{{Description|6|text=*Fastest Normal.<br />
* Whiffs on crouching opponents. <br />
*can be canceled into itself up to 3 times.<br />
*can also be jump canceled meaning push blocking isn’t really a threat when using this. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_5A.png |caption=<br />
|image2=BBTag_Makoto_5AA.png |caption2=<br />
|image3=BBTag_Makoto_5AAA.png |caption3=<br />
|image4=BBTag_Makoto_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Best poke, great startup and good range<br />
* Jump Cancelable<br />
* Moves Makoto forward<br />
* Throw cancellable<br />
<br />
Makoto's best poke. It already has decent range on its own but combine the fact that it moves you forward with the momentum of a dash and this button will hit further than it looks at first glance. In pressure, you can also aim to frame trap with this by delay canceling into it from 2A stagger pressure. Because it moves Makoto forward, it's best to do this when you are starting to get pushed out further from 2A range when an opponent will most expect an attempt to reset pressure and try to mash or jump out. <br />
<br />
Just to note, this move is great but it's not a disjointed hitbox so be careful when using it.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Moves Makoto forward<br />
* Jump cancellable<br />
* Throw cancellable<br />
<br />
Mostly used to confirm 5A pokes or frame traps. You can use the jump cancellable property to bait supers, run the 214B+4P mix that will hit downbacking opponent, jump cancel IAD over, 2B... Stop cancelling into 5B from 5AA, to jump cancel out of your string and be safe, jump cancel with 5AA instead of believing you are pre-patch 1.5.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Jump cancellable<br />
At this point of the string, you should have hitconfirm into 5AAA5BB214AAB > 5A... or 5AAA214AAA > assist. The same options of mix as 5AA string are available (jump cancel, 214A...).<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has knockback<br />
<br />
You can also use this as a combo ender in the corner. You'll get less damage than doing an air route but you'll also be able to more comfortably handle forward techs. <br />
<br />
It is a frametrap on block (when charged), the reward being the best starter move of Makoto with almost no scaling. She has very VERY spooky damage if you manage to pick up the opponent with a damaging assist like Yang semblance 6P.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_5B.png |caption=<br />
|image2=BBTag_Makoto_5BB.png |caption2=<br />
|image3=BBTag_Makoto_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Very reliable Anti-Air with a good amount of vertical reach<br />
* 5-14f head invulnerable<br />
* Launches on hit<br />
<br />
Because the head invuln kicks in pretty early, Makoto's 5B is a very reliable Anti-Air to use on reaction to punish attempts to jump in on her. You convert from this button with 5BBB air combo, 5BB comet. Another route is 5BB > 214AAB , 5AAA... but it requires that the opponent is not grounded (e.g.: with 5B anti-air) because 5BB > 214AAB , 5A doesn't work on grounded opponent.<br />
<br />
This button has a lot of recovery on whiff and the opponent will bait you in using it on block and punish you for it with pushblock into buttons.<br />
<br />
5B has a great stagger window to cancel into 5BB on block, making it an ok active switch button for a left-right mixup: 5B~B+D where 5BB is delayed so there's a gap so the crossup protection doesn't kick in because 5B~B is not a true blockstring. Then the opponent has to actually switch guard direction to block it,<br />
<br />
This can reverse beat into 5A.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Follow-up to 5B. Slams the opponent onto the ground.<br />
* Cancels into 5C and 236C for grounded reset. 5C frametraps 5f moves and 236C trades favorably at least with 5f moves.<br />
* the end point for all tech 9f corner safejump (from a juggle)<br />
* 214A > [B] crossunder mix on back tech<br />
* usable with sandivch AS scenarios<br />
<br />
Fiew notes for comboing with 5BB: the downward hitting strike makes it possible to combo into Infinite Rush and it's followups. If you're comboing into this from linking 5B on an airborne opponent, make sure you stagger the hits so the opponent is lower to the ground or else 5BB will whiff and they'll drop out of the combo. <br />
<br />
5BB+D has good blockstun to active switch out of. You can even active switch out of it and let the partner do a fast low while keeping "5BB+D , fast low" a true blockstring.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* launches on hit, allowing for an air combo extension<br />
<br />
Opt for the full 5BBB if you want to BnB.<br />
<br />
You could think of 236C<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* safe on block since 2.0<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Good for stagger pressure<br />
* Chains into itself up to 3 times<br />
* Not a low<br />
* Throw cancellable<br />
2A is mostly used as a way to start your pressure. Stagger your 2As to catch people trying to mash out of pressure resets<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* A quick Low attack.<br />
<br />
One of only two moves in her toolkit that hits low. Can cancel into 5B.<br />
2B reverse beats into 5A just like 5B.<br />
<br />
Any move that is pushblocked can be made safe by rebeating into 2B because of it's good recovery. This way, you don't die to pushblock super/button all the time because you decided to use 5B on block. Be happy you didn't die, they used one meter to get back to neutral and go again after they did whatever they did after pushblock (assist cooldown, whiffed move, dp because they mashed pushblock, super...).<br />
* imagine being safe from pushblock Nu 5B<br />
* imagine being safe from pusblock Black Hawk Stinger<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Uncharged}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|2C}}<br />
{{!}}-<br />
{{Description|7|text=* Good Counter Poke<br />
* Has invuln against Body and Head Attribute Strikes, which means you can invuln through distortions and dp's (not recommended)<br />
Makoto advances with a low profile and ends with a leg sweep.<br />
<br />
Some moves are too active to bypass them with the invuln. The invulnerability doesn't last until the leg hits, which means it's not because you invulned the first part that you are safe.<br />
<br />
Roundstart 2C is definitely a thing that will force the opponent not to autopilot 5A roundstart. At higher level, roundstart 5A is less of a thing since the opponent is more likely to catch you with assist so don't overuse it.<br />
<br />
You can happy birthday from 2C > 214AAB , 5AAA... confirm. This is the only realistic grounded confirm into 214AAB loop happy birthday she has.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Charged}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|2[C]}}<br />
{{!}}-<br />
{{Description|7|text=* Advances without the legsweep.<br />
Useful for faking out your opponent. <br />
<br />
One basic mix is to use it on incoming (to invuln) and throw them. Because of the startup, this move is reactable so don't overuse it.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_jA.png |caption=It's a punch...<br />
|image2=BBTag_Makoto_jAA.png |caption2=Oh SNAP! ANOTHER PUNCH!<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Go to jump-in<br />
*Whiff cancellable to j.AA<br />
<br />
This is Makoto's main jump in button so be sure to take the time to go in training mode and learn the spacing for a well spaced IAD j.A. You'll also be using this a lot as a falling button to whiff punish a lot of your opponent's ground pokes when you jump over them. <br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
Mostly just used in combos or to hit confirm a jump in. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_jB.png |caption=Such a flippant attitude... sheesh.<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Great all around Air to Air normal<br />
* On an air to air Counter Hit, it has enough untech time to land and convert it into a combo<br />
<br />
A really good air to air normal. It's one of the few air normals in the game that has a hitbox above the character, making it really good at hitting people higher up in the air than Makoto. If you're having trouble with a character trying to do stuff at super jump height, try using a rising j.B to hit them out of it. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_jC.png |caption=**boop**<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Good for beating Anti-Airs<br />
* You can convert it into a combo by linking j.AA as you're falling<br />
* This move is punishable on block by any non-counter dp. The consequence is that you will only use this move as an air-to-air or a matchup knowledge check<br />
<br />
During the startup of j.C, Makoto will be lifted upwards before she comes down on the opponent. This lift upwards can be very useful for dodging well timed anti-airs from your opponent and then punish their recovery. <br />
<br />
Early enough in the combo and low enough to the ground, j.C forces a ground tech which can be exploited with auto chase airdash macro for midscreen chase.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
*lander blow loop time to the corner<br />
*4B+C > 2B > 5AAA... is what you want if you use backthrow<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Corona Upper</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CoronaUpper.png |caption=I wonder why they've never had Makoto call it "Squirrel-ryuken"? The reference practically writes itself.<br />
|name=Corona Upper<br />
|input=5A+D (Air OK)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=<br />
An uppercut attack. Probably the most DP-like of the universal Reversal moves.<br />
* It's her reversal.<br />
Use it as a reversal.<br />
<br />
It's the fastest non-counter dp in the game. However it has many faults:<br />
* using the improvement mod, you can see that dp has a hitbox at f9 near Makoto's knees, which is the definition of a useless anti-air<br />
* hitbox disappear at around f12 and ...<br />
* effectively becomes an anti-air reversal at f15 when the hitbox reappears<br />
* not a big box of "fuck you" like Carmine/Yang... which means you tend to die in sandvich mixups because Makoto dp hitbox is smoll<br />
<br />
Rest assured, Heart also suffers from bad dp problems, Makoto is not the only character with a bad dp.<br />
<br />
Because it's the fastest dp in the game, you can often get out of bad/fake/poorly executed safejumps, which is nice but be ready to deal with the consequences if your opponent actually is good at safejumps. I don't recommend to try to react to bad safejumps but if you have this gut feeling, maybe why not challenge with dp if you can't with your 5f super?<br />
<br />
Trying for air-unblockable is definitely an option with this dp. Run up to be in the position to react to the double jump and dp.<br />
----<br />
Same as her grounded version.<br />
Use this to cap off her air combos.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Meteor Dive</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_MeteorDive.png |caption=SMACK YA DOWN!<br />
|name=Meteor Dive<br />
|input=Press A, B or C during Corona Upper (Chargeable)<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|AD X}}<br />
{{!}}-<br />
{{Description|6|text=<br />
Downward punch that sends them to the floor.<br />
* Chargeable<br />
* Only available on hit<br />
<br />
Get more Reversal for your Reversal with this. No reason not to. Holding A+D and releasing instead of hitting A or D separately after the attack may prove easier for some people.<br />
<br />
You can perform the follow-up in two ways:<br />
* hold A and D ([A+D])<br />
* tap A+D, press A again and hold (A+D~[A])<br />
<br />
The first method performs the follow-up ASAP, rarely a necessity (except when you have no meter and could get a kill with dp follow-up, which is rarely the case)<br />
<br />
The second method leads to advantageous oki if you are not too far in your combo and the hitstun decay isn't too high. Why? Because you delay the follow-up since you have a window to perfom the follow-up.<br />
The oki you get from this is that you reach the ground at the same time as the opponent perfoms an automatic ground tech, which gives you the opportunity to run forward and meaty with 5A on opponent back tech, or backdash and still get meaty 5A or throw (even on 5f mash!) on opponent forward tech. It's not the best but it's there for you to use.<br />
<br />
I recommend using the second method because oki is better than niche scenarios.<br />
<br />
Note: you can dp active switch but the drive follow-up (which is this move) will not come out.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Comet Cannon</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CometCannon.png |caption=<br />
|input=236A<br />
|name=Comet Cannon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236A}}<br />
{{!}}-<br />
{{Description|6|text=* Good for controlling space defensively<br />
* doesn't happy birthday<br />
* can absorb multihits projectiles because of its high durability<br />
<br />
A very interesting part of Makoto's neutral game. Makoto places a projectile orb in front of her. The projectile is multi hitting and active for a good amount of time, allowing it to hit people out of both ground and air approaches, unless they use a very disjointed normal. Strategically using to stop approaches is going to force your opponent to be more cautious and slow down the pace of their approach, allowing you to play your spacing and footsies game more comfortbaly. <br />
<br />
At the same time, the multiple projectile hits are good for negating lower level projectiles and protecting Makoto and can force the not full fledged space control characters to have to approach Makoto instead of trying to keep your out. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Break Shot</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_BreakShot.png |caption=<br />
|input=Press A during Comet Cannon (Chargeable)<br />
|name=Break Shot<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236A A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
* Level 1 blows back<br />
* Level 2 wallbounces<br />
* The charge part (236A) will not happy birthday<br />
* A launcher<br />
* Can cause you to accidentally lose you the corner<br />
* Can convert from fullscreen<br />
* minus on block and punishable if not spaced right (with level 2) [https://twitter.com/Brassens4/status/1228973273230315520?s=20 Video example]<br />
<br />
This move is crucial in getting juggle oki (from 5BB juggle).<br />
<br />
To avoid losing the corner, it might be more wise to go for an air route with 5BBB.<br />
<br />
You can use this move to active switch out even though the startup is lengthy. Hold down A while active switching with D and level 2 will come out.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Shooting Star</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_ShootingStar.png |caption=GUT CHECK TIME!<br />
|input=236B<br />
|name=Shooting Star<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236B}}<br />
{{!}}-<br />
{{Description|6|text=* Invulnerable on startup<br />
<br />
Makoto slides back and then forward, delivering a powerful gut punch.<br />
* use it as an active switch move when running sandvich mix (236B+D) as the pickup on hit is easy (5A/2A pickup usually)<br />
* has some invuln but I advise against challenging moves that have lots of active frames or good range.<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Asteroid Vision</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_AsteroidVision.png |caption=Kage Bunshin no Jutsu!<br />
|input=214A/B/C<br />
|name=Asteroid Vision<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Makoto creates three afterimages. The real Makoto will be in the bottom one.<br />
<br />
You will either use the A follow-up for combos, B/C for a gap close. Raw 214A no practical uses.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Makoto creates three afterimages. The real Makoto will be in the middle one.<br />
<br />
The most useful asteroid vision of the 3 in neutral.<br />
* run up 214B > j.A is an option. If you are lucky enough, CH j.A into 5AAA and combo from there<br />
* blockstring > 214B + 4P so downbacking habbit is punished since assist will hit after you have crossed up<br />
* it can happen that 214B > j.AAB can give you the setup for an unblockable ground dp if you j.A on block an aerial opponent<br />
* whiffing j.A makes you lower to the ground, which can be used to perfom setups such as juggle combo into 5BB knockdown > 214B > j.AA whiff > 5C cross-up on (auto pilot) back tech that beats 8f mash (Nine fastest normal), which is definitely gimmicky but hey, if you can land that juicy extra assault, it can give you the edge and is spooky enough to hit opponent at least once. If they mash to stuff you 5C, remember you can stuff their 5C stuff attempt with 5A since 5A has much better startup!<br />
<br />
Do not attempt at using this special (nor C version) in combos, it's not worth it. I've wasted enough time myself so don't do the same.<br />
<br />
Note: you can perform [https://twitter.com/yasusfl/status/1048352165193043968?s=21 j.C] at the far end of 214B (and 214C)<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=C}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Makoto creates three afterimages. The real Makoto will be in the top one.<br />
If you are feeling yourself, you can call out ES pushblock touga super and punish her on the way down with lightning arrow.<br />
<br />
When the opponent doesn't delay incoming and after killing with 214[B+C], you can setup 5A 5B whiff 214C > [C] for an ambiguous hit that safejumps. Won't work on all character but it is spooky. [https://twitter.com/Brassens4/status/1158455066355015680?s=20 Video Example]<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Rush</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_InfiniteRush.png |caption=<br />
|input=A during Asteroid Vision A<br />
|name=Rush<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A}}<br />
{{!}}-<br />
{{Description|6|text=*sometimes you get pushblocked right when you cancel into this special but accidentally beat their button with it. You can sometimes convert with 5A from such scramble<br />
<br />
It may be possible that it is still possible to change side with the opponent from an air pickup using a [https://twitter.com/Brassens4/status/1179531203927511040?s=20 high juggle]<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Infinite Rush</font> ======<br />
{{MoveData<br />
|image=BBCS_Makoto_InfiniteRush.png|caption=<br />
|input=A during Rush<br />
|name=Infinite Rush<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A A}}<br />
{{!}}-<br />
{{Description|6|text=* Good for ending combos on the ground <br />
<br />
Very very good to call assist there because of Makoto's A's and infinite rush proration: 5A(AA)214AAA > assist > 5AAA5B[B] > PF is 9k minimum. Very burstable though unless you use Mai 4P.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Lander Blow</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LanderBlow.png |caption=<br />
|input=B during Rush (Chargeable)<br />
|name=Lander Blow<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A B}}<br />
{{!}}-<br />
{{Description|6|text=* Level 1 can be used as a combo extender on airborne opponents<br />
* Level 2 is good for resetting pressure<br />
<br />
Referred as 214AAB because 214A > A > B is too verbose even if right<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CosmicRay.png |caption=<br />
|input=B during Asteroid Vision A (Chargeable)<br />
|name=Cosmic Ray<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A B}}<br />
{{!}}-<br />
{{Description|6|text=* On hit, you can link 2A to convert the Level 2 version into a combo<br />
<br />
It's a gap closer. Once conditionned, the opponent might start to check this move. The adaptation is to overcharge it to delay it further so you whiff punish their attempt at stuffing you.<br />
<br />
The charging part has leg attribute invuln which means you can stuff lows if you feeling yourself.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Lightning Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LightningArrow.png |caption=<br />
|input=C during Asteroid Vision B or C (Chargeable)<br />
|name=Lightning Arrow<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214B/C C}}<br />
{{!}}-<br />
{{Description|6|text=* On hit on a grounded opponent, you can link 5A to convert it into a combo<br />
<br />
You cannot convert from it as an air-to-air without assist. Obviously, the assist version has a ground bounce that has enough untech time to AS into it and convert from it but the non-assist version doesn't.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Sirius Jolt</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_SiriusJolt.png |caption=KA-BLAMO!<br />
|input=236C<br />
|name=Sirius Jolt<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* Wall bounces. Wall splats in the corner.<br />
<br />
An accurate description of this move is that it is a glorified low.<br />
<br />
You want to use this move only after conditionning with non-juggle 5BB > 5C standing reset as a layer 2 (layer 3 being jump cancelling out of 5BB to bait dp). 5BB > 236C is a 5f trade in your favor since the wall bounce still occurs.<br />
<br />
Note: this special is thrash in combos as it scales everything and can mostly only be used as a low starter that is unsafe on block.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Lander Blow</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LanderBlow.png |caption=<br />
|input=C during Rush (Chargeable)<br />
|name=EX Lander Blow<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A C}}<br />
{{!}}-<br />
{{Description|6|text=It's a poor combo filler unless used at the very beginning, for combos such as 5AAA > 214AAC , 5AAA5BB (leading into standing reset) where it adds 500 dmg.<br />
<br />
You can loop this move up to 2 times for a standing reset.<br />
<br />
Avoid at all cost using this move for combos unless you need an "emergency" link with 5BB21AAB > 5AAA5BB214AAC > 5BB because of hitstun decay that might fuck your combo (too specific, just forget this move in combos outside of standing resets).<br />
<br />
On block, you can reset your blockstring with 214AAC , 2AAA5AAA5BB214AAC , 2AAA... as long as you use 214AAC , 2A, you can true string until you are out of meter. <br />
<br />
With resonance, you can potentially chip the whole health bar and the opponent HAS to pushblock you out if he doesn't want to be in lethal range.<br />
<br />
When the opponent is in resonance, he also has to pushblock you out because you will stall all of his resonance time by blocking you. One very good aspect is that he either pushblocks you and has meter gain penalty (which is a huge mitigation of resonance regen) or he wastes resonance time.<br />
<br />
You can charge the final punch for a frametrap (214AA~C). Unlike 214AA[B], you can make it a 5f frametrap. Charging the punch has no particular effect other than creating a gap in the string.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CosmicRay.png |caption=<br />
|input=C during Asteroid Vision A (Chargeable)<br />
|name=EX Cosmic Ray<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A C}}<br />
{{!}}-<br />
{{Description|6|text=* Great neutral tool for closing the gap<br />
<br />
The extra skill version of Cosmic Ray is the old Level G Cosmic Ray from BlazBlue. It's plus on block like Level 2 Cosmic Ray but it's startup is a lot faster compared to Level 2 Cosmic Ray since there's no charge time. When well spaced, it's a great way to close the gap in neutral. On hit, you can link 5A to convert it into a full combo. On block, you can start pressure instead.<br />
<br />
Much like the other versions of Cosmic Ray, EX Cosmic Ray is vulnerable to people jumping so make sure to time this for when your opponent is playing more grounded or when they're landing from jumping around. <br />
}}<br />
}}<br />
<br />
==Partner Skills==<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_InfiniteRush.png |caption=<br />
|input=Infinite Rush<br />
|name=5P <br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|5P }}<br />
{{!}}-<br />
{{Description|6|text=* Great lockdown and pressure assist<br />
* Good for extending combos against grounded and low to the ground airborne opponents<br />
* Final punch launches on hit<br />
<br />
Her best assist. Infinite Rush does multiple hits on block or whiff, moves Makoto forward as she does it and travels 80% of the screen. These are really good for multiple reasons. In neutral, the multiple hits are very good for either confirming into a combo or locking down an opponent so you can dash up and starter pressure, especially when used in combination with tactics your point character can use. <br />
<br />
In pressure, the multiple hits are useful for locking down an opponent to allow you to go for one good mixup. Because Makoto moves forward such a great distance during the skill, it's both resilient against pushblock and good for keeping an opponent locked down so you can dash back in after being pushblocked out. Unlike other lockdown assists like Jin 6P or Chie and Kanji's 4P, it doesn't pushback the opponent when they pushblock it midscreen either so it's pretty useful anywhere on the screen for your pressure. <br />
<br />
It's also nice for combos since the final punch of Infinite Rush is untechable until the opponent touches ground. Combined with the multiple hits, you'll have plenty of time to follow up your combo with whatever you desire. However, it only hits closer to the ground so keep that in mind. For opponents that are more airborne when you need to extend your combo, consider doing Makoto 4P instead. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CosmicRay.png |caption=<br />
|input=Cosmic Ray<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Wall bounces, allowing you to convert it into a combo or extend a combo<br />
* good frame advantage on block<br />
<br />
6P > CC > 5P is a frametrap when it doesn't outright true blockstring<br />
<br />
You could active switch into this move on hit and convert with 5AAA...<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LightningArrow.png |caption=<br />
|input=Lightning Arrow<br />
|name=4P <br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|4P }}<br />
{{!}}-<br />
{{Description|6|text=* Good for extending combos on airborne opponents and active change combos<br />
* Gives a large ground bounce and an OTGable knockdown<br />
* You can active switch into this move on hit and combo<br />
You wish it was ruby 4P sometimes<br />
<br />
Except Mai who can make use of this assist<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Big Bang Smash</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_BigBangSmash.png |caption=GIANT. HECKIN'. FIST.<br />
|input=236B+C (Chargeable)<br />
|name=Big Bang Smash<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 236BC}}<br />
{{!}}-<br />
{{Description|6|text=*Startup is big so don't expect to punish everything<br />
*Can be used as an anti-air<br />
*Is the only distortion Makoto can happy birthday with<br />
Big Bang Smash will go nearly full screen on L2/RB. L1 goes little over halfway.<br />
<br />
Some character specific tech:<br />
*You can punish Nine beam super ONLY if you BBS before the second beam because of her extended leg.<br />
*Can be used as a starter to punish Linne dp since she goes so high up in the air [https://twitter.com/Brassens4/status/1183156560693993477?s=20 Video example]<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Particle Flare</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_ParticleFlare.png |caption=Heeeres the wind up...<br />
|image2=BBTag_Makoto_ParticleFlare2.png |caption2=AND THE PITCH!<br />
|input=214B+C (Chargeable)<br />
|name=Particle Flare<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=First Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Second Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214BC X}}<br />
{{!}}-<br />
{{AttackVersion|name=Finish}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214BC X X}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced First Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced Second Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 214BC X}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced Finish}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 214BC X X}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*lvl 1 is 5f startup<br />
*lvl 2 startup is worse than lvl 1<br />
*not charging implies less dmg<br />
*can loop into itself if you don't perfom the third part<br />
*5AAA > 214B+C , 5AAA > 5BB > super is a resonance route if you don't perform the third part<br />
*has short invuln, therefore very bad at stuffing burst with it<br />
*you can hold B+C all the way and all 3 hits come out max charge [https://twitter.com/Brassens4/status/1204203494690959361?s=20 Video Example]<br />
<br />
5f startup super is rare: you can stuff bad safejumps with it.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Makoto_BigBangSmash.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Big Bang Smash<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=*unlike 236[B+C], it can pick up from the ground<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Makoto_PlanetCrusher.png |caption=ATATATATATATATATATATA<br />
|image2=BBTag_Makoto_PlanetCrusher2.png |caption2='''FATAL KO'''<br />
|input=222B+C<br />
|name=Planet Crusher<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
*notice the increased startup when not charging, which is counter-intuitive<br />
*trading with Astral results in an [https://twitter.com/Brassens4/status/1203704521496637442?s=20 unfavorable trade] where you don't deal dmg and the opponent is able to recover after 4-5 awkward seconds of the opponent stuck in hitstun but still invulnerable. [https://youtu.be/qaS8Qr3mKd4?t=140 This bug is known since the CSEX Blazblue game], FIX MAKOTO!<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Roadmap==<br />
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--><br />
{{Roadmap}}<br />
==Navigation==<br />
{{#lst:BBTag/Makoto Nanaya/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Makoto Nanaya/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category: Makoto Nanaya]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Makoto_Nanaya&diff=148699
BBTag/Makoto Nanaya
2020-03-28T03:34:51Z
<p>DauntlessMonk7: /* Corona Upper */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Makoto Nanaya<br />
|-<br />
||<br />
[[File:BBTag_Makoto_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lst:BBTag/Makoto Nanaya/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Aggressive, Pressure, Mixups<br />
<br />
;Team Role:<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"My, you're good. Let's keep this pace up and go for the next!"''<br />
<br />
===Backstory===<br />
<br />
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.<br />
<br />
===Playstyle===<br />
Makoto is a rushdown character that thrives on fast normals to stuff you, along with a spooky moveset.<br />
<br />
===Strengths/Weaknesses===<br />
There are not many positives things to say about Makoto in general. A good TLDR is that you will see other characters doing oppressive things that you can't.<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*mashable normal (5A) that leads into very good damage<br />
*an ok anti-air<br />
*small and weird hurtbox that act as a MU combo proof test to the opponent<br />
*9f dp that is the fastest (except one counter dp being faster)<br />
*[https://www.reddit.com/r/blazbluextagbattle/comments/8vhezw/so_i_tested_the_runwalk_speed_for_every_bbtag/ slightly better than average runspeed]<br />
<br />
| style="width: 50%;"|<br />
*assists that have very very niche uses and are mostly combo tools. 4P is not Ruby 4P, 6P is not Akihiko 6P, 5P is ok but there are so many other interesting assists Makoto doesn't have<br />
*stubby/t-rex normals that are crippling against zoners and top tier character<br />
*cannot reliably protect assist call with good normals ala Nine 5B<br />
*the moves that are “good” with her aren’t as oppressive as they could be when comparing to other moves some other characters have in this game (9f fullscreen specials, sword normals)<br />
*her dp has many, MANY flaws<br />
*you need good assists against esport characters to make up for her lack of ways to get in, otherwise it will not even be a fight<br />
*Makoto doesn’t skip neutral the way other characters do (huge normals into assist blockstun into 50/50 mix and you loop it again)<br />
*Makoto’s way to get in is to use assist then get in without real threat<br />
**bad air normals <br />
**no low/IOH mix<br />
**action where you cannot block like 214X<br />
**no IAD crossup normals<br />
**no fast low (9f is not ruby 2A) to mess up with reaction timing<br />
*the curse of patch notes taking away important stuff for unimportant dmg improvement (1.5 fullscreen 6P for unreliable comet wall bounce, 2.0 happy birthday meterless route for reliable comet loops) <br />
|-<br />
|}<br />
<br />
===Drive: Impact===<br />
<br />
Makoto's Impact Drive allows Makoto to charge up her punches (EXCEPT for astral), increasing the startup of the punch and dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.<br />
<br />
The charge mechanic works as following: hold down the button and the move starts charging. If you charge enough (hold long enough), it will be level 2 (max charge), otherwise it will be level 1. Startup for level 1 and 2 are different. Since 2.0, you can hold the button all the way and it will come out level 2, even if you don't stop holding. Although you cannot overcharge anymore, this allows to active switch out of a drive move much more easily than pre 2.0. This effectively added many moves Makoto can think of active switching with instead of previous lvl 1 version which were useless.<br />
<br />
Note: some other moves can be charged but the only implication is that it will be delayed, mainly resonance Big Bang Smash and Particle Flare, Cosmic Ray and Lander Blow C variation.<br />
<br />
The following moves can be charged to make use of her Impact Drive:<br />
* Meteor Dive (dp follow-up)<br />
* Break Shot<br />
* Lander Blow (B Variation) <br />
* Cosmic Ray (B Variation)<br />
* Lightning Arrow<br />
* Big Bang Smash<br />
* Particle Flare (All three hits)<br />
* Astral<br />
<br style="clear:both;"/><br />
<br />
{{#lst:BBTag/Makoto Nanaya/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_4A.png |caption=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|4A}}<br />
{{!}}-<br />
{{Description|6|text=*Fastest Normal.<br />
* Whiffs on crouching opponents. <br />
*can be canceled into itself up to 3 times.<br />
*can also be jump canceled meaning push blocking isn’t really a threat when using this. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_5A.png |caption=<br />
|image2=BBTag_Makoto_5AA.png |caption2=<br />
|image3=BBTag_Makoto_5AAA.png |caption3=<br />
|image4=BBTag_Makoto_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=<br />
* Best poke, great startup and good range<br />
* Jump Cancelable<br />
* Moves Makoto forward<br />
* Throw cancellable<br />
<br />
Makoto's best poke. It already has decent range on its own but combine the fact that it moves you forward with the momentum of a dash and this button will hit further than it looks at first glance. In pressure, you can also aim to frame trap with this by delay canceling into it from 2A stagger pressure. Because it moves Makoto forward, it's best to do this when you are starting to get pushed out further from 2A range when an opponent will most expect an attempt to reset pressure and try to mash or jump out. <br />
<br />
Just to note, this move is great but it's not a disjointed hitbox so be careful when using it.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Moves Makoto forward<br />
* Jump cancellable<br />
* Throw cancellable<br />
<br />
Mostly used to confirm 5A pokes or frame traps. You can use the jump cancellable property to bait supers, run the 214B+4P mix that will hit downbacking opponent, jump cancel IAD over, 2B... Stop cancelling into 5B from 5AA, to jump cancel out of your string and be safe, jump cancel with 5AA instead of believing you are pre-patch 1.5.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Jump cancellable<br />
At this point of the string, you should have hitconfirm into 5AAA5BB214AAB > 5A... or 5AAA214AAA > assist. The same options of mix as 5AA string are available (jump cancel, 214A...).<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has knockback<br />
<br />
You can also use this as a combo ender in the corner. You'll get less damage than doing an air route but you'll also be able to more comfortably handle forward techs. <br />
<br />
It is a frametrap on block (when charged), the reward being the best starter move of Makoto with almost no scaling. She has very VERY spooky damage if you manage to pick up the opponent with a damaging assist like Yang semblance 6P.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_5B.png |caption=<br />
|image2=BBTag_Makoto_5BB.png |caption2=<br />
|image3=BBTag_Makoto_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Very reliable Anti-Air with a good amount of vertical reach<br />
* 5-14f head invulnerable<br />
* Launches on hit<br />
<br />
Because the head invuln kicks in pretty early, Makoto's 5B is a very reliable Anti-Air to use on reaction to punish attempts to jump in on her. You convert from this button with 5BBB air combo, 5BB comet. Another route is 5BB > 214AAB , 5AAA... but it requires that the opponent is not grounded (e.g.: with 5B anti-air) because 5BB > 214AAB , 5A doesn't work on grounded opponent.<br />
<br />
This button has a lot of recovery on whiff and the opponent will bait you in using it on block and punish you for it with pushblock into buttons.<br />
<br />
5B has a great stagger window to cancel into 5BB on block, making it an ok active switch button for a left-right mixup: 5B~B+D where 5BB is delayed so there's a gap so the crossup protection doesn't kick in because 5B~B is not a true blockstring. Then the opponent has to actually switch guard direction to block it,<br />
<br />
This can reverse beat into 5A.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Follow-up to 5B. Slams the opponent onto the ground.<br />
* Cancels into 5C and 236C for grounded reset. 5C frametraps 5f moves and 236C trades favorably at least with 5f moves.<br />
* the end point for all tech 9f corner safejump (from a juggle)<br />
* 214A > [B] crossunder mix on back tech<br />
* usable with sandivch AS scenarios<br />
<br />
Fiew notes for comboing with 5BB: the downward hitting strike makes it possible to combo into Infinite Rush and it's followups. If you're comboing into this from linking 5B on an airborne opponent, make sure you stagger the hits so the opponent is lower to the ground or else 5BB will whiff and they'll drop out of the combo. <br />
<br />
5BB+D has good blockstun to active switch out of. You can even active switch out of it and let the partner do a fast low while keeping "5BB+D , fast low" a true blockstring.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* launches on hit, allowing for an air combo extension<br />
<br />
Opt for the full 5BBB if you want to BnB.<br />
<br />
You could think of 236C<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* safe on block since 2.0<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Good for stagger pressure<br />
* Chains into itself up to 3 times<br />
* Not a low<br />
* Throw cancellable<br />
2A is mostly used as a way to start your pressure. Stagger your 2As to catch people trying to mash out of pressure resets<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* A quick Low attack.<br />
<br />
One of only two moves in her toolkit that hits low. Can cancel into 5B.<br />
2B reverse beats into 5A just like 5B.<br />
<br />
Any move that is pushblocked can be made safe by rebeating into 2B because of it's good recovery. This way, you don't die to pushblock super/button all the time because you decided to use 5B on block. Be happy you didn't die, they used one meter to get back to neutral and go again after they did whatever they did after pushblock (assist cooldown, whiffed move, dp because they mashed pushblock, super...).<br />
* imagine being safe from pushblock Nu 5B<br />
* imagine being safe from pusblock Black Hawk Stinger<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Uncharged}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|2C}}<br />
{{!}}-<br />
{{Description|7|text=* Good Counter Poke<br />
* Has invuln against Body and Head Attribute Strikes, which means you can invuln through distortions and dp's (not recommended)<br />
Makoto advances with a low profile and ends with a leg sweep.<br />
<br />
Some moves are too active to bypass them with the invuln. The invulnerability doesn't last until the leg hits, which means it's not because you invulned the first part that you are safe.<br />
<br />
Roundstart 2C is definitely a thing that will force the opponent not to autopilot 5A roundstart. At higher level, roundstart 5A is less of a thing since the opponent is more likely to catch you with assist so don't overuse it.<br />
<br />
You can happy birthday from 2C > 214AAB , 5AAA... confirm. This is the only realistic grounded confirm into 214AAB loop happy birthday she has.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Charged}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|2[C]}}<br />
{{!}}-<br />
{{Description|7|text=* Advances without the legsweep.<br />
Useful for faking out your opponent. <br />
<br />
One basic mix is to use it on incoming (to invuln) and throw them. Because of the startup, this move is reactable so don't overuse it.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_jA.png |caption=It's a punch...<br />
|image2=BBTag_Makoto_jAA.png |caption2=Oh SNAP! ANOTHER PUNCH!<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*Go to jump-in<br />
*Whiff cancellable to j.AA<br />
<br />
This is Makoto's main jump in button so be sure to take the time to go in training mode and learn the spacing for a well spaced IAD j.A. You'll also be using this a lot as a falling button to whiff punish a lot of your opponent's ground pokes when you jump over them. <br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
Mostly just used in combos or to hit confirm a jump in. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_jB.png |caption=Such a flippant attitude... sheesh.<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Great all around Air to Air normal<br />
* On an air to air Counter Hit, it has enough untech time to land and convert it into a combo<br />
<br />
A really good air to air normal. It's one of the few air normals in the game that has a hitbox above the character, making it really good at hitting people higher up in the air than Makoto. If you're having trouble with a character trying to do stuff at super jump height, try using a rising j.B to hit them out of it. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_jC.png |caption=**boop**<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Good for beating Anti-Airs<br />
* You can convert it into a combo by linking j.AA as you're falling<br />
* This move is punishable on block by any non-counter dp. The consequence is that you will only use this move as an air-to-air or a matchup knowledge check<br />
<br />
During the startup of j.C, Makoto will be lifted upwards before she comes down on the opponent. This lift upwards can be very useful for dodging well timed anti-airs from your opponent and then punish their recovery. <br />
<br />
Early enough in the combo and low enough to the ground, j.C forces a ground tech which can be exploited with auto chase airdash macro for midscreen chase.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
*lander blow loop time to the corner<br />
*4B+C > 2B > 5AAA... is what you want if you use backthrow<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Corona Upper</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CoronaUpper.png |caption=I wonder why they've never had Makoto call it "Squirrel-ryuken"?<br />
|name=Corona Upper<br />
|input=5A+D (Air OK)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=<br />
An uppercut attack. Probably the most DP-like of the universal Reversal moves.<br />
* It's her reversal.<br />
Use it as a reversal.<br />
<br />
It's the fastest non-counter dp in the game. However it has many faults:<br />
* using the improvement mod, you can see that dp has a hitbox at f9 near Makoto's knees, which is the definition of a useless anti-air<br />
* hitbox disappear at around f12 and ...<br />
* effectively becomes an anti-air reversal at f15 when the hitbox reappears<br />
* not a big box of "fuck you" like Carmine/Yang... which means you tend to die in sandvich mixups because Makoto dp hitbox is smoll<br />
<br />
Rest assured, Heart also suffers from bad dp problems, Makoto is not the only character with a bad dp.<br />
<br />
Because it's the fastest dp in the game, you can often get out of bad/fake/poorly executed safejumps, which is nice but be ready to deal with the consequences if your opponent actually is good at safejumps. I don't recommend to try to react to bad safejumps but if you have this gut feeling, maybe why not challenge with dp if you can't with your 5f super?<br />
<br />
Trying for air-unblockable is definitely an option with this dp. Run up to be in the position to react to the double jump and dp.<br />
----<br />
Same as her grounded version.<br />
Use this to cap off her air combos.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Meteor Dive</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_MeteorDive.png |caption=SMACK YA DOWN!<br />
|name=Meteor Dive<br />
|input=Press A, B or C during Corona Upper (Chargeable)<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|AD X}}<br />
{{!}}-<br />
{{Description|6|text=<br />
Downward punch that sends them to the floor.<br />
* Chargeable<br />
* Only available on hit<br />
<br />
Get more Reversal for your Reversal with this. No reason not to. Holding A+D and releasing instead of hitting A or D separately after the attack may prove easier for some people.<br />
<br />
You can perform the follow-up in two ways:<br />
* hold A and D ([A+D])<br />
* tap A+D, press A again and hold (A+D~[A])<br />
<br />
The first method performs the follow-up ASAP, rarely a necessity (except when you have no meter and could get a kill with dp follow-up, which is rarely the case)<br />
<br />
The second method leads to advantageous oki if you are not too far in your combo and the hitstun decay isn't too high. Why? Because you delay the follow-up since you have a window to perfom the follow-up.<br />
The oki you get from this is that you reach the ground at the same time as the opponent perfoms an automatic ground tech, which gives you the opportunity to run forward and meaty with 5A on opponent back tech, or backdash and still get meaty 5A or throw (even on 5f mash!) on opponent forward tech. It's not the best but it's there for you to use.<br />
<br />
I recommend using the second method because oki is better than niche scenarios.<br />
<br />
Note: you can dp active switch but the drive follow-up (which is this move) will not come out.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Comet Cannon</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CometCannon.png |caption=<br />
|input=236A<br />
|name=Comet Cannon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236A}}<br />
{{!}}-<br />
{{Description|6|text=* Good for controlling space defensively<br />
* doesn't happy birthday<br />
* can absorb multihits projectiles because of its high durability<br />
<br />
A very interesting part of Makoto's neutral game. Makoto places a projectile orb in front of her. The projectile is multi hitting and active for a good amount of time, allowing it to hit people out of both ground and air approaches, unless they use a very disjointed normal. Strategically using to stop approaches is going to force your opponent to be more cautious and slow down the pace of their approach, allowing you to play your spacing and footsies game more comfortbaly. <br />
<br />
At the same time, the multiple projectile hits are good for negating lower level projectiles and protecting Makoto and can force the not full fledged space control characters to have to approach Makoto instead of trying to keep your out. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Break Shot</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_BreakShot.png |caption=<br />
|input=Press A during Comet Cannon (Chargeable)<br />
|name=Break Shot<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236A A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
* Level 1 blows back<br />
* Level 2 wallbounces<br />
* The charge part (236A) will not happy birthday<br />
* A launcher<br />
* Can cause you to accidentally lose you the corner<br />
* Can convert from fullscreen<br />
* minus on block and punishable if not spaced right (with level 2) [https://twitter.com/Brassens4/status/1228973273230315520?s=20 Video example]<br />
<br />
This move is crucial in getting juggle oki (from 5BB juggle).<br />
<br />
To avoid losing the corner, it might be more wise to go for an air route with 5BBB.<br />
<br />
You can use this move to active switch out even though the startup is lengthy. Hold down A while active switching with D and level 2 will come out.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Shooting Star</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_ShootingStar.png |caption=GUT CHECK TIME!<br />
|input=236B<br />
|name=Shooting Star<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236B}}<br />
{{!}}-<br />
{{Description|6|text=* Invulnerable on startup<br />
<br />
Makoto slides back and then forward, delivering a powerful gut punch.<br />
* use it as an active switch move when running sandvich mix (236B+D) as the pickup on hit is easy (5A/2A pickup usually)<br />
* has some invuln but I advise against challenging moves that have lots of active frames or good range.<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Asteroid Vision</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_AsteroidVision.png |caption=Kage Bunshin no Jutsu!<br />
|input=214A/B/C<br />
|name=Asteroid Vision<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Makoto creates three afterimages. The real Makoto will be in the bottom one.<br />
<br />
You will either use the A follow-up for combos, B/C for a gap close. Raw 214A no practical uses.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Makoto creates three afterimages. The real Makoto will be in the middle one.<br />
<br />
The most useful asteroid vision of the 3 in neutral.<br />
* run up 214B > j.A is an option. If you are lucky enough, CH j.A into 5AAA and combo from there<br />
* blockstring > 214B + 4P so downbacking habbit is punished since assist will hit after you have crossed up<br />
* it can happen that 214B > j.AAB can give you the setup for an unblockable ground dp if you j.A on block an aerial opponent<br />
* whiffing j.A makes you lower to the ground, which can be used to perfom setups such as juggle combo into 5BB knockdown > 214B > j.AA whiff > 5C cross-up on (auto pilot) back tech that beats 8f mash (Nine fastest normal), which is definitely gimmicky but hey, if you can land that juicy extra assault, it can give you the edge and is spooky enough to hit opponent at least once. If they mash to stuff you 5C, remember you can stuff their 5C stuff attempt with 5A since 5A has much better startup!<br />
<br />
Do not attempt at using this special (nor C version) in combos, it's not worth it. I've wasted enough time myself so don't do the same.<br />
<br />
Note: you can perform [https://twitter.com/yasusfl/status/1048352165193043968?s=21 j.C] at the far end of 214B (and 214C)<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=C}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Makoto creates three afterimages. The real Makoto will be in the top one.<br />
If you are feeling yourself, you can call out ES pushblock touga super and punish her on the way down with lightning arrow.<br />
<br />
When the opponent doesn't delay incoming and after killing with 214[B+C], you can setup 5A 5B whiff 214C > [C] for an ambiguous hit that safejumps. Won't work on all character but it is spooky. [https://twitter.com/Brassens4/status/1158455066355015680?s=20 Video Example]<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Rush</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_InfiniteRush.png |caption=<br />
|input=A during Asteroid Vision A<br />
|name=Rush<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A}}<br />
{{!}}-<br />
{{Description|6|text=*sometimes you get pushblocked right when you cancel into this special but accidentally beat their button with it. You can sometimes convert with 5A from such scramble<br />
<br />
It may be possible that it is still possible to change side with the opponent from an air pickup using a [https://twitter.com/Brassens4/status/1179531203927511040?s=20 high juggle]<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Infinite Rush</font> ======<br />
{{MoveData<br />
|image=BBCS_Makoto_InfiniteRush.png|caption=<br />
|input=A during Rush<br />
|name=Infinite Rush<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A A}}<br />
{{!}}-<br />
{{Description|6|text=* Good for ending combos on the ground <br />
<br />
Very very good to call assist there because of Makoto's A's and infinite rush proration: 5A(AA)214AAA > assist > 5AAA5B[B] > PF is 9k minimum. Very burstable though unless you use Mai 4P.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Lander Blow</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LanderBlow.png |caption=<br />
|input=B during Rush (Chargeable)<br />
|name=Lander Blow<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A B}}<br />
{{!}}-<br />
{{Description|6|text=* Level 1 can be used as a combo extender on airborne opponents<br />
* Level 2 is good for resetting pressure<br />
<br />
Referred as 214AAB because 214A > A > B is too verbose even if right<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CosmicRay.png |caption=<br />
|input=B during Asteroid Vision A (Chargeable)<br />
|name=Cosmic Ray<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A B}}<br />
{{!}}-<br />
{{Description|6|text=* On hit, you can link 2A to convert the Level 2 version into a combo<br />
<br />
It's a gap closer. Once conditionned, the opponent might start to check this move. The adaptation is to overcharge it to delay it further so you whiff punish their attempt at stuffing you.<br />
<br />
The charging part has leg attribute invuln which means you can stuff lows if you feeling yourself.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Lightning Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LightningArrow.png |caption=<br />
|input=C during Asteroid Vision B or C (Chargeable)<br />
|name=Lightning Arrow<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214B/C C}}<br />
{{!}}-<br />
{{Description|6|text=* On hit on a grounded opponent, you can link 5A to convert it into a combo<br />
<br />
You cannot convert from it as an air-to-air without assist. Obviously, the assist version has a ground bounce that has enough untech time to AS into it and convert from it but the non-assist version doesn't.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Sirius Jolt</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_SiriusJolt.png |caption=KA-BLAMO!<br />
|input=236C<br />
|name=Sirius Jolt<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* Wall bounces. Wall splats in the corner.<br />
<br />
An accurate description of this move is that it is a glorified low.<br />
<br />
You want to use this move only after conditionning with non-juggle 5BB > 5C standing reset as a layer 2 (layer 3 being jump cancelling out of 5BB to bait dp). 5BB > 236C is a 5f trade in your favor since the wall bounce still occurs.<br />
<br />
Note: this special is thrash in combos as it scales everything and can mostly only be used as a low starter that is unsafe on block.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Lander Blow</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LanderBlow.png |caption=<br />
|input=C during Rush (Chargeable)<br />
|name=EX Lander Blow<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A A C}}<br />
{{!}}-<br />
{{Description|6|text=It's a poor combo filler unless used at the very beginning, for combos such as 5AAA > 214AAC , 5AAA5BB (leading into standing reset) where it adds 500 dmg.<br />
<br />
You can loop this move up to 2 times for a standing reset.<br />
<br />
Avoid at all cost using this move for combos unless you need an "emergency" link with 5BB21AAB > 5AAA5BB214AAC > 5BB because of hitstun decay that might fuck your combo (too specific, just forget this move in combos outside of standing resets).<br />
<br />
On block, you can reset your blockstring with 214AAC , 2AAA5AAA5BB214AAC , 2AAA... as long as you use 214AAC , 2A, you can true string until you are out of meter. <br />
<br />
With resonance, you can potentially chip the whole health bar and the opponent HAS to pushblock you out if he doesn't want to be in lethal range.<br />
<br />
When the opponent is in resonance, he also has to pushblock you out because you will stall all of his resonance time by blocking you. One very good aspect is that he either pushblocks you and has meter gain penalty (which is a huge mitigation of resonance regen) or he wastes resonance time.<br />
<br />
You can charge the final punch for a frametrap (214AA~C). Unlike 214AA[B], you can make it a 5f frametrap. Charging the punch has no particular effect other than creating a gap in the string.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CosmicRay.png |caption=<br />
|input=C during Asteroid Vision A (Chargeable)<br />
|name=EX Cosmic Ray<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|214A C}}<br />
{{!}}-<br />
{{Description|6|text=* Great neutral tool for closing the gap<br />
<br />
The extra skill version of Cosmic Ray is the old Level G Cosmic Ray from BlazBlue. It's plus on block like Level 2 Cosmic Ray but it's startup is a lot faster compared to Level 2 Cosmic Ray since there's no charge time. When well spaced, it's a great way to close the gap in neutral. On hit, you can link 5A to convert it into a full combo. On block, you can start pressure instead.<br />
<br />
Much like the other versions of Cosmic Ray, EX Cosmic Ray is vulnerable to people jumping so make sure to time this for when your opponent is playing more grounded or when they're landing from jumping around. <br />
}}<br />
}}<br />
<br />
==Partner Skills==<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_InfiniteRush.png |caption=<br />
|input=Infinite Rush<br />
|name=5P <br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|5P }}<br />
{{!}}-<br />
{{Description|6|text=* Great lockdown and pressure assist<br />
* Good for extending combos against grounded and low to the ground airborne opponents<br />
* Final punch launches on hit<br />
<br />
Her best assist. Infinite Rush does multiple hits on block or whiff, moves Makoto forward as she does it and travels 80% of the screen. These are really good for multiple reasons. In neutral, the multiple hits are very good for either confirming into a combo or locking down an opponent so you can dash up and starter pressure, especially when used in combination with tactics your point character can use. <br />
<br />
In pressure, the multiple hits are useful for locking down an opponent to allow you to go for one good mixup. Because Makoto moves forward such a great distance during the skill, it's both resilient against pushblock and good for keeping an opponent locked down so you can dash back in after being pushblocked out. Unlike other lockdown assists like Jin 6P or Chie and Kanji's 4P, it doesn't pushback the opponent when they pushblock it midscreen either so it's pretty useful anywhere on the screen for your pressure. <br />
<br />
It's also nice for combos since the final punch of Infinite Rush is untechable until the opponent touches ground. Combined with the multiple hits, you'll have plenty of time to follow up your combo with whatever you desire. However, it only hits closer to the ground so keep that in mind. For opponents that are more airborne when you need to extend your combo, consider doing Makoto 4P instead. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_CosmicRay.png |caption=<br />
|input=Cosmic Ray<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Wall bounces, allowing you to convert it into a combo or extend a combo<br />
* good frame advantage on block<br />
<br />
6P > CC > 5P is a frametrap when it doesn't outright true blockstring<br />
<br />
You could active switch into this move on hit and convert with 5AAA...<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_LightningArrow.png |caption=<br />
|input=Lightning Arrow<br />
|name=4P <br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|4P }}<br />
{{!}}-<br />
{{Description|6|text=* Good for extending combos on airborne opponents and active change combos<br />
* Gives a large ground bounce and an OTGable knockdown<br />
* You can active switch into this move on hit and combo<br />
You wish it was ruby 4P sometimes<br />
<br />
Except Mai who can make use of this assist<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Big Bang Smash</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_BigBangSmash.png |caption=GIANT. HECKIN'. FIST.<br />
|input=236B+C (Chargeable)<br />
|name=Big Bang Smash<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 236BC}}<br />
{{!}}-<br />
{{Description|6|text=*Startup is big so don't expect to punish everything<br />
*Can be used as an anti-air<br />
*Is the only distortion Makoto can happy birthday with<br />
Big Bang Smash will go nearly full screen on L2/RB. L1 goes little over halfway.<br />
<br />
Some character specific tech:<br />
*You can punish Nine beam super ONLY if you BBS before the second beam because of her extended leg.<br />
*Can be used as a starter to punish Linne dp since she goes so high up in the air [https://twitter.com/Brassens4/status/1183156560693993477?s=20 Video example]<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Particle Flare</font> ======<br />
{{MoveData<br />
|image=BBTag_Makoto_ParticleFlare.png |caption=Heeeres the wind up...<br />
|image2=BBTag_Makoto_ParticleFlare2.png |caption2=AND THE PITCH!<br />
|input=214B+C (Chargeable)<br />
|name=Particle Flare<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=First Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Second Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214BC X}}<br />
{{!}}-<br />
{{AttackVersion|name=Finish}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|214BC X X}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced First Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 214BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced Second Hit}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 214BC X}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced Finish}}<br />
{{#lst:BBTag/Makoto Nanaya/Data|Enhanced 214BC X X}}<br />
{{!}}-<br />
{{Description|7|text=<br />
*lvl 1 is 5f startup<br />
*lvl 2 startup is worse than lvl 1<br />
*not charging implies less dmg<br />
*can loop into itself if you don't perfom the third part<br />
*5AAA > 214B+C , 5AAA > 5BB > super is a resonance route if you don't perform the third part<br />
*has short invuln, therefore very bad at stuffing burst with it<br />
*you can hold B+C all the way and all 3 hits come out max charge [https://twitter.com/Brassens4/status/1204203494690959361?s=20 Video Example]<br />
<br />
5f startup super is rare: you can stuff bad safejumps with it.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Makoto_BigBangSmash.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Big Bang Smash<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=*unlike 236[B+C], it can pick up from the ground<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Makoto_PlanetCrusher.png |caption=ATATATATATATATATATATA<br />
|image2=BBTag_Makoto_PlanetCrusher2.png |caption2='''FATAL KO'''<br />
|input=222B+C<br />
|name=Planet Crusher<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lst:BBTag/Makoto Nanaya/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
*notice the increased startup when not charging, which is counter-intuitive<br />
*trading with Astral results in an [https://twitter.com/Brassens4/status/1203704521496637442?s=20 unfavorable trade] where you don't deal dmg and the opponent is able to recover after 4-5 awkward seconds of the opponent stuck in hitstun but still invulnerable. [https://youtu.be/qaS8Qr3mKd4?t=140 This bug is known since the CSEX Blazblue game], FIX MAKOTO!<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Roadmap==<br />
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--><br />
{{Roadmap}}<br />
==Navigation==<br />
{{#lst:BBTag/Makoto Nanaya/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Makoto Nanaya/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category: Makoto Nanaya]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=144713
User:DauntlessMonk7/sandbox
2020-03-05T22:28:18Z
<p>DauntlessMonk7: /* Skills */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Encourages creativity <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=22A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.22A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=22C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=144711
User:DauntlessMonk7/sandbox
2020-03-05T22:19:57Z
<p>DauntlessMonk7: /* Extra Skills */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Encourages creativity <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=22C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Blitztank&diff=131233
BBTag/Blitztank
2019-10-16T22:23:04Z
<p>DauntlessMonk7: /* Strengths/Weaknesses */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Blitztank<br />
|-<br />
||<br />
[[File:BBTag_Blitztank_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Blitztank/Data|SystemData}}<br />
;Movement Options<br />
* 1 Jump, Dash Type: damaging step<br />
<br />
;Playstyle<br />
:Zoner?<br />
<br />
;Team role<br />
:Probably Anchor<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Is a tank<br />
* Dash has a hitbox<br />
* Is the best waifu in the game <br />
| style="width: 50%;"|<br />
* Incredibly slow<br />
* Really big, making him easier to hit<br />
* Only 1 jump with low height, to the point where he needs to super jump in order to jump over most of the cast.<br />
|-<br />
|}<br />
<br />
{{#lst:BBTag/Blitztank/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_5A.png |caption=<br />
|image2=BBTag_Blitztank_5AA.png |caption2=<br />
|image3=BBTag_Blitztank_5AAA.png |caption3=<br />
|image4=BBTag_Blitztank_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_5B.png |caption=<br />
|image2=BBTag_Blitztank_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Blitztank/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Blitztank/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_jA.png |caption=<br />
|image2=BBTag_Blitztank_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Blitztank/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Blitztank/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_jC.png |caption= Yes, this is an unblockable.<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Reflector</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_Reflector.png |caption=<br />
|image2=BBTag_Blitztank_Entladung.png |caption2=<br />
|name=Reflector<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Reflector|subtitle=Catch}}<br />
{{#lsth:BBTag/Blitztank/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Entladung|subtitle=Attack}}<br />
{{#lsth:BBTag/Blitztank/Data|AD Attack}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Elektro Auge</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_ElektroAuge.png |caption=<br />
|input=236A/B/C (air OK)<br />
|name=Elektro Auge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=236A}}<br />
{{#lsth:BBTag/Blitztank/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=236B}}<br />
{{#lsth:BBTag/Blitztank/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=236C}}<br />
{{#lsth:BBTag/Blitztank/Data|236C}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236A}}<br />
{{#lsth:BBTag/Blitztank/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236B}}<br />
{{#lsth:BBTag/Blitztank/Data|j.236B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236C}}<br />
{{#lsth:BBTag/Blitztank/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Blitz Mine</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_BlitzMine.png |caption=<br />
|input=214A/B (air OK)<br />
|name=Blitz Mine<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=214A}}<br />
{{#lsth:BBTag/Blitztank/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=214B}}<br />
{{#lsth:BBTag/Blitztank/Data|214B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.214A}}<br />
{{#lsth:BBTag/Blitztank/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.214B}}<br />
{{#lsth:BBTag/Blitztank/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption= Our boy is running over thots with this. I'm so proud of him! <3<br />
|name=???<br />
|input=66<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|66}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Blitz Mine</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_BlitzMineEX.png |caption=<br />
|input=214C (air OK)<br />
|name=EX Blitz Mine<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Blitztank/Data|214C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Blitztank/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=Elektro Auge<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=Entladung<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Gjallarhorn</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_Gjallarhorn.png |caption=<br />
|input=236B+C<br />
|name=Gjallarhorn<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption= Déjà vu<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
* Blitztank drifts during this. Making it the best Astral in the game.<br />
* All Blitztank CMVs will now use Eurobeat because of this.<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Blitztank/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Blitztank/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Blitztank]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=BBTag/Blitztank&diff=131232
BBTag/Blitztank
2019-10-16T22:22:02Z
<p>DauntlessMonk7: /* Strengths/Weaknesses */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Blitztank<br />
|-<br />
||<br />
[[File:BBTag_Blitztank_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Blitztank/Data|SystemData}}<br />
;Movement Options<br />
* 1 Jump, Dash Type: damaging step<br />
<br />
;Playstyle<br />
:Zoner?<br />
<br />
;Team role<br />
:Probably Anchor<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Is a tank<br />
* Dash has a hitbox<br />
* Is the best waifu in the game <br />
| style="width: 50%;"|<br />
* Only 1 jump with low height, to the point where he needs to super jump in order to jump over most of the cast.<br />
|-<br />
|}<br />
<br />
{{#lst:BBTag/Blitztank/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_5A.png |caption=<br />
|image2=BBTag_Blitztank_5AA.png |caption2=<br />
|image3=BBTag_Blitztank_5AAA.png |caption3=<br />
|image4=BBTag_Blitztank_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_5B.png |caption=<br />
|image2=BBTag_Blitztank_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Blitztank/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Blitztank/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_jA.png |caption=<br />
|image2=BBTag_Blitztank_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Blitztank/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Blitztank/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_jC.png |caption= Yes, this is an unblockable.<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Reflector</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_Reflector.png |caption=<br />
|image2=BBTag_Blitztank_Entladung.png |caption2=<br />
|name=Reflector<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Reflector|subtitle=Catch}}<br />
{{#lsth:BBTag/Blitztank/Data|AD}}<br />
{{!}}-<br />
{{AttackVersion|name=Entladung|subtitle=Attack}}<br />
{{#lsth:BBTag/Blitztank/Data|AD Attack}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Elektro Auge</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_ElektroAuge.png |caption=<br />
|input=236A/B/C (air OK)<br />
|name=Elektro Auge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=236A}}<br />
{{#lsth:BBTag/Blitztank/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=236B}}<br />
{{#lsth:BBTag/Blitztank/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=236C}}<br />
{{#lsth:BBTag/Blitztank/Data|236C}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236A}}<br />
{{#lsth:BBTag/Blitztank/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236B}}<br />
{{#lsth:BBTag/Blitztank/Data|j.236B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236C}}<br />
{{#lsth:BBTag/Blitztank/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Blitz Mine</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_BlitzMine.png |caption=<br />
|input=214A/B (air OK)<br />
|name=Blitz Mine<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=214A}}<br />
{{#lsth:BBTag/Blitztank/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=214B}}<br />
{{#lsth:BBTag/Blitztank/Data|214B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.214A}}<br />
{{#lsth:BBTag/Blitztank/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.214B}}<br />
{{#lsth:BBTag/Blitztank/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption= Our boy is running over thots with this. I'm so proud of him! <3<br />
|name=???<br />
|input=66<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|66}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Blitz Mine</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_BlitzMineEX.png |caption=<br />
|input=214C (air OK)<br />
|name=EX Blitz Mine<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Blitztank/Data|214C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Blitztank/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=Elektro Auge<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=Entladung<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Gjallarhorn</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_Gjallarhorn.png |caption=<br />
|input=236B+C<br />
|name=Gjallarhorn<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Blitztank_???.png |caption= Déjà vu<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Blitztank/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
* Blitztank drifts during this. Making it the best Astral in the game.<br />
* All Blitztank CMVs will now use Eurobeat because of this.<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Blitztank/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Blitztank/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Blitztank]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=131231
User:DauntlessMonk7/sandbox
2019-10-16T22:19:54Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Encourages creativity <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User_talk:DauntlessMonk7/sandbox&diff=130919
User talk:DauntlessMonk7/sandbox
2019-10-14T00:58:34Z
<p>DauntlessMonk7: Created page with "So... What do you guys think? - DauntlessMonk7"</p>
<hr />
<div>So... What do you guys think? - DauntlessMonk7</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130918
User:DauntlessMonk7/sandbox
2019-10-14T00:58:03Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130915
User:DauntlessMonk7/sandbox
2019-10-13T23:46:53Z
<p>DauntlessMonk7: /* 4A */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130914
User:DauntlessMonk7/sandbox
2019-10-13T23:46:35Z
<p>DauntlessMonk7: /* 5A */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130913
User:DauntlessMonk7/sandbox
2019-10-13T23:45:53Z
<p>DauntlessMonk7: /* ??? */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130912
User:DauntlessMonk7/sandbox
2019-10-13T23:45:31Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130911
User:DauntlessMonk7/sandbox
2019-10-13T23:43:06Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130910
User:DauntlessMonk7/sandbox
2019-10-13T23:40:38Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130909
User:DauntlessMonk7/sandbox
2019-10-13T23:39:36Z
<p>DauntlessMonk7: /* Normal Moves */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130908
User:DauntlessMonk7/sandbox
2019-10-13T23:37:26Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130907
User:DauntlessMonk7/sandbox
2019-10-13T23:10:24Z
<p>DauntlessMonk7: /* ??? */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=Reversal Action<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130905
User:DauntlessMonk7/sandbox
2019-10-13T23:03:46Z
<p>DauntlessMonk7: /* j.C */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130904
User:DauntlessMonk7/sandbox
2019-10-13T23:03:22Z
<p>DauntlessMonk7: /* j.2B */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7&diff=130903
User:DauntlessMonk7
2019-10-13T22:55:01Z
<p>DauntlessMonk7: </p>
<hr />
<div>I like fighting games. I also like making concepts for characters in fighting games. ...Yeah, that's about it, really.<br />
<br />
[[User:DauntlessMonk7/sandbox|Here's my sandbox.]]<br />
<br />
[[User_talk:DauntlessMonk7|And here's my Talk page.]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User_talk:DauntlessMonk7&diff=130898
User talk:DauntlessMonk7
2019-10-13T22:47:15Z
<p>DauntlessMonk7: Created page with "Talking is fun."</p>
<hr />
<div>Talking is fun.</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130893
User:DauntlessMonk7/sandbox
2019-10-13T22:31:07Z
<p>DauntlessMonk7: /* Normal Moves */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_j.C.png |caption=<br />
|name=j.2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130892
User:DauntlessMonk7/sandbox
2019-10-13T22:17:18Z
<p>DauntlessMonk7: /* Normal Moves */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Blitztank/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Blitztank/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130891
User:DauntlessMonk7/sandbox
2019-10-13T22:15:33Z
<p>DauntlessMonk7: /* 5A */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130890
User:DauntlessMonk7/sandbox
2019-10-13T22:14:57Z
<p>DauntlessMonk7: /* Normal Moves */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130889
User:DauntlessMonk7/sandbox
2019-10-13T22:14:06Z
<p>DauntlessMonk7: /* 4A */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|4A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|4AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|4AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130888
User:DauntlessMonk7/sandbox
2019-10-13T22:13:40Z
<p>DauntlessMonk7: /* 5A */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130887
User:DauntlessMonk7/sandbox
2019-10-13T22:12:03Z
<p>DauntlessMonk7: Undo revision 130884 by DauntlessMonk7 (talk)</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130886
User:DauntlessMonk7/sandbox
2019-10-13T22:11:38Z
<p>DauntlessMonk7: /* Normal Moves */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130885
User:DauntlessMonk7/sandbox
2019-10-13T22:10:36Z
<p>DauntlessMonk7: /* 5A */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130884
User:DauntlessMonk7/sandbox
2019-10-13T22:09:55Z
<p>DauntlessMonk7: /* Normal Moves */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_4A.png |caption=<br />
|image2=BBTag_Yumi_4AA.png |caption2=<br />
|image3=BBTag_Yumi_4AAA.png |caption3=<br />
|image4=BBTag_Yumi_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130883
User:DauntlessMonk7/sandbox
2019-10-13T21:58:06Z
<p>DauntlessMonk7: /* ??? */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Yumi/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130882
User:DauntlessMonk7/sandbox
2019-10-13T21:56:22Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/></div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130881
User:DauntlessMonk7/sandbox
2019-10-13T21:54:32Z
<p>DauntlessMonk7: /* j.B */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Neo Politan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Neo Politan]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130880
User:DauntlessMonk7/sandbox
2019-10-13T21:54:20Z
<p>DauntlessMonk7: /* 5B */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Neo Politan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Neo Politan]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130879
User:DauntlessMonk7/sandbox
2019-10-13T21:52:29Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Character Name Goes Here<br />
|-<br />
||<br />
[[File:350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=She does those kicks in heels.<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Neo Politan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Neo Politan]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130878
User:DauntlessMonk7/sandbox
2019-10-13T21:51:50Z
<p>DauntlessMonk7: /* Strengths/Weaknesses */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Neo Politan<br />
|-<br />
||<br />
[[File:BBTag_Neo_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Better than Blitztank <br />
| style="width: 50%;"|<br />
* Not actually in the game yet (this is just a concept moveset)<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=She does those kicks in heels.<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Neo Politan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Neo Politan]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130876
User:DauntlessMonk7/sandbox
2019-10-13T21:48:23Z
<p>DauntlessMonk7: /* Strengths/Weaknesses */</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Neo Politan<br />
|-<br />
||<br />
[[File:BBTag_Neo_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
* Is a tank<br />
* Dash has a hitbox<br />
* Is the best waifu in the game <br />
| style="width: 50%;"|<br />
* Is most certainly NOT the best waifu in the game, thank you very much. Especially considering all the other waifus can actually do meaningful things in the air. Speaking of which...<br />
* Has arguably the worst air game in... well, the game. This is primarily due to being able to jump only once at a time, said jump having extremely low height, which prevents him from even being able to jump over some of the cast without a super jump, etc.<br />
* Is arguably just as bland, if not even blander, than mayonnaise. And even then, you can eat mayonnaise, which means Blitzank still loses by default, if you ask me.<br />
|-<br />
|}<br />
<br />
{{#lst:BBTag/Neo Politan/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=She does those kicks in heels.<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Neo Politan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Neo Politan]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130875
User:DauntlessMonk7/sandbox
2019-10-13T21:45:56Z
<p>DauntlessMonk7: </p>
<hr />
<div>This is a Sandbox. I make things here... I guess.<br />
<br />
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Neo Politan<br />
|-<br />
||<br />
[[File:BBTag_Neo_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Neo Politan/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
===Backstory===<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
{{#lst:BBTag/Neo Politan/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5A.png |caption=<br />
|image2=BBTag_Yumi_5AA.png |caption2=<br />
|image3=BBTag_Yumi_5AAA.png |caption3=<br />
|image4=BBTag_Yumi_5AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Neo Politan/Data|5A}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAA}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5B.png |caption=<br />
|image2=BBTag_Yumi_5BB.png |caption2=<br />
|image3=BBTag_Yumi_5BBB.png |caption3=She does those kicks in heels.<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Neo Politan/Data|5B}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BB}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Neo Politan/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jA.png |caption=<br />
|image2=BBTag_Yumi_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.BB}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|name=???<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.236A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=j.214A/B<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Neo Politan/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214C}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=???<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=236B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">???</font> ======<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=214B+C<br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=???<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Yumi_???.png |caption=<br />
|input=222B+C<br />
|name=???<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Neo Politan/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Neo Politan/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Neo Politan]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7&diff=130873
User:DauntlessMonk7
2019-10-13T21:30:58Z
<p>DauntlessMonk7: </p>
<hr />
<div>I like fighting games. I also like making concepts for characters in fighting games. ...Yeah, that's about it, really.<br />
<br />
[[User:DauntlessMonk7/sandbox|Here's my sandbox.]]</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7/sandbox&diff=130872
User:DauntlessMonk7/sandbox
2019-10-13T21:12:43Z
<p>DauntlessMonk7: Created page with "This is a Sandbox. I make things here... I guess."</p>
<hr />
<div>This is a Sandbox. I make things here... I guess.</div>
DauntlessMonk7
https://www.dustloop.com/wiki/index.php?title=User:DauntlessMonk7&diff=130871
User:DauntlessMonk7
2019-10-13T21:10:58Z
<p>DauntlessMonk7: Created page with "I like fighting games. I also like making concepts for characters in fighting games. ...Yeah, that's about it, really."</p>
<hr />
<div>I like fighting games. I also like making concepts for characters in fighting games. ...Yeah, that's about it, really.</div>
DauntlessMonk7