https://www.dustloop.com/wiki/api.php?action=feedcontributions&user=MLArt&feedformat=atomDustloop Wiki - User contributions [en]2024-03-29T08:55:07ZUser contributionsMediaWiki 1.39.6https://www.dustloop.com/wiki/index.php?title=BBTag/Carmine&diff=133846BBTag/Carmine2019-11-20T22:40:44Z<p>MLArt: /* Carmine */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Carmine<br />
|-<br />
||<br />
[[File:BBTag_Carmine_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Carmine/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive, Glass cannon<br />
<br />
;Team role<br />
:Point, Support<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
''"You only got one life. Take care of it... You got that, you piece of trash?!"''<br />
<br />
===Backstory===<br />
<br />
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.<br />
<br />
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.<br />
<br />
===Playstyle===<br />
Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Has some of the highest damage outputs in the game even without assists.<br />
*Above average health<br />
*Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.<br />
*Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.<br />
*Good space control thanks to his great normals, his specials and his dissolves.<br />
*In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.<br />
*Can set more than double dissolves in this game compared to his limit of 2 dissolves in UNI.<br />
*Certain commands will recover some of his lost health.<br />
*Has an unblockable setup which becomes confirmable with a delayed assist.<br />
| style="width: 50%;"|<br />
*Glass Cannon. His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1. <br />
*While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents.<br />
*Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one.<br />
*Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited.<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
===EXS of Lifeblood: Blood Spike===<br />
====Dissolves====<br />
Carmine's EXS allows him to weaponize his own blood, even after it leaves his body and pools on the ground in the form of Dissolves. Dissolves are pools of blood left behind by certain moves in exchange for 750 points of health per Dissolve. Carmine can interact with them by using certain attacks, each resulting in different effects (e.g., 236X turns dissolves into an advancing blood wheel, 214X shoots up a blood crystal from the dissolve). Carmine can set one normal Dissolve (from 5B or j.B), one special move dissolve (from Spin! or Launch!), and two dissolves from j.C, meaning he can have up to 4 Dissolves present at any given time. Dissolves remain on the field indefinitely until Carmine is K.O'd or it is used once. Some moves can interact with Dissolves without reducing Carmine's HP, but in turn these moves cannot set down Dissolves.<br />
<br />
'''Dissolve Manipulators:'''<br />
* 5BB (Spiked Blood Column)<br />
* j.BB (Spiked Blood Column)<br />
* Spin! (Blood Wheel)<br />
* Launch! (Blood Column)<br />
* No Escape! (Blood Column)<br />
<br />
====Blood Absorb====<br />
Carmine can also manipulate the blood of his opponents whenever he grabs them, stealing their blood and absorbing it into his body. This heals either 500 HP or a set percentage of Carmine's current Red Health. Red health recovery percent starts at 40% and is cut in half for every Blood Absorb hit done in the same combo (40%, 20%, 10%, etc.). If the first Blood Absorb in a combo would heal less than 500 Red Health, he will heal 500 points of his max HP and his Red Health will be removed. Note that if either 500 HP heal occurs, all subsequent Blood Absorbs will heal 0 HP.<br />
<br />
'''Blood Absorb Attacks:'''<br />
* Throw<br />
* 5AAAA<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Carmine/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5A.png |caption= This button carries Rino<br />
|image2=BBTag_Carmine_5AA.png |caption2=<br />
|image3=BBTag_Carmine_5AAA.png |caption3=<br />
|image4=BBTag_Carmine_5AAAA.png |caption4="Soitsu wo yoshiagare!" (Hand that over to me!) - now with more liberal usage.<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Carmine/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5B.<br />
* Jump cancellable on hit and block<br />
* Throw cancellable <br />
<br />
A very strong and versatile normal that serves as one of Carmine's primary neutral buttons. It has good range and inches him forward during the animation, making it a great combo starter. 5A is also jump cancellable on block, allowing for varied pressure options.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Carmine/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5BB.<br />
* Throw cancellable <br />
<br />
Combo fodder from his smart combo that takes another step forward, therefore complimenting the offensive use that 5A currently had.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Carmine/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5C.<br />
<br />
A large blood swipe which continues the trend of being easily hit confirmable. Mostly combo filler.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Carmine/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original super command grab, "Give Me That!", which now is blockable despite it still working as a grab.<br />
* Heals the greater of 500 HP or 40% of his missing red health. Heals 500 HP or 20% of his missing red health if he's already healed from the same combo. <br />
* Side swaps on hit.<br />
<br />
Combo ender for restoring health. Gives decent oki as IAD j.A immediately after will safejump the opponent's tech in any direction.<br />
<br />
It is possible to Active Switch to another character during this grab by calling an assist during the 5A string and inputting D during the startup of the hitgrab, but before it actually connects. This allows you to regain a chunk of health and switch Carmine out to allow him to regenerate even more health, while retaining okizeme options.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5B.png |caption=<br />
|image2=BBTag_Carmine_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Carmine/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original 6B, and uses up HP to set a dissolve upon hitting the opponent or the corner.<br />
*750HP Life Drain<br />
<br />
Fast projectile that leaves a dissolve immediately upon hitting, allowing you to cancel it with 214X or 236X for combos and pressure.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Carmine/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.<br />
<br />
A followup from his 5B projectile, which is primarily used for combo purposes due it being jump cancellable on hit. With dissolves on screen, this move will create more of the same spike protrusions from the ground which can create good damage if multiple hit the opponent, but they remove dissolves upon use. }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5C.png |caption= I'm gonna do this on wake up and they won't see it coming<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving and having a big hitbox. Also ends combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old 2B.<br />
* Throw cancellable <br />
<br />
low jab. Carmine's fastest button which is also mashable and can be used to reverse beat from other normals. Jump cancellable on block.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2B.png |caption=Kick them with style and high in their face.<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old 3B.<br />
<br />
Anti air button and combo extender if you feel they are too high up or if you go for extensions after falling j.C. Has upper body invul. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2C.png |caption=Right at your feet, he says.<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's 2C. Very long-ranged sweep.<br />
<br />
Primary poke and is one of his most useful starters. Has nice horizontal range and even vertical range, making it usable as a combo part. Since Carmine can reverse beat, combos from this are almost guaranteed. Can also be used as an ender in lengthy combos, if you so please. }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jA.png |caption= This button also carries Rino.<br />
|image2=BBTag_Carmine_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Carmine/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old j.C.<br />
<br />
Carmine's primary jump in tool and even has a crossup hitbox to boot. Has a big hitbox overall and does two hits. }}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Carmine/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old j.B.<br />
<br />
Since this cannot be used on it's own, it is primarily used as combo fodder }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jB.png |caption=<br />
|image2=BBTag_Carmine_jBB.png |caption2=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Carmine/Data|j.B}}<br />
{{!}}-<br />
{{Description|7|text=* Sets a Dissolve at the cost of HP upon hitting the opponent or ground.<br />
* Carmine's j.6B from UNI.<br />
* Knocks down.<br />
* 750HP Life Drain<br />
<br />
Carmine's standard go-to button for ending air combos. You can cancel into j.236X on the way down for oki.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Carmine/Data|j.BB}}<br />
{{!}}-<br />
{{Description|7|text=* Uses up all dissolve pools with no HP cost.<br />
* Carmine's j.6B followup in midair only from UNIST<br />
<br />
Can be used to convert air hit into a ground combo. Example: j.A dj j.BB, falling j.A close to ground -> whatever. Otherwise, you could use j.bb to catch opponents from the ground spikes it creates if dissolves were set up.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!)<br />
|name=j.C<br />
|input=Thrust! (EX version)<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Sets two dissolves down, unlike its original version from UNI.<br />
* Costs twice as much health as other health-consuming moves.<br />
* Carmine's old 214C, which is now only a midair move with no special move properties.<br />
* Move puts you in advantage the closer you are to the ground. Instant air j.C leaves you a fair bit plus.<br />
* Combo ender, but can also be used for combo extensions when doing this in air combos on the falling part of his jump.<br />
* 1500HP Life Drain<br />
<br />
This move is pretty strong when right above enemy heads as a way to bait anti airs. With an assist to help, you can cover j.C's recovery while making it confirmable. Be mindful that there is a dead zone right in the middle from wear he throws it, to the spikes created on the ground. However, an assist can clear it of this weakness. Otherwise, this move has it's uses of quickly chucking out dissolves but at a higher health cost. This move is also your other combo ender besides j.b, and you can actually still get good oki from 236x off of this. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_GroundThrow.png |caption=Suck it all out!<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Steals the greater of 500 HP or 40% of missing red health.<br />
* Causes crumple state on hit<br />
* Special cancellable<br />
<br />
Carmine's grab is a rather important tool for him to have. Compared to his base game, Carmine can confirm off of this as well as gain back a greater amount of health than he previously could. In BBTAG, where his mixup arsenal has been shortened, his grab serves as a noteworthy tool that should be feared.}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Pulverize</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Pulverize.png |caption="Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis.<br />
|name=Pulverize!<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original 623C. <br />
<br />
Carmine's reversal action lacks much vertical reach, but surely makes up for it with its horizontal distance. As the animation implies, it can also help avoid against enemy crossups. His reversal action also sees use in applying his unblockable setups, by having them block in the air after a tech, such as a 236x, and landing this move. With a good partner assist, you can expect good followups after the reset. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Spin!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption="Maware!" (Spin around!)<br />
|input=236A/B (Air OK)<br />
|name=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=236A}}<br />
{{#lsth:BBTag/Carmine/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236A}}<br />
{{#lsth:BBTag/Carmine/Data|j.236A}}<br />
{{!}}-<br />
{{Description|7|text=* Creates a dissolve at the cost of HP<br />
* Dissolves turn into buzzsaws that travel along the ground in the direction of the opponent.<br />
* Extremely advantageous on block.<br />
* 750HP Life Drain<br />
<br />
"Pinwheel" special. You are at massive frame advantage if the opponent blocks it, and even more so if done as a meaty as the blade will spin for a while longer if it does not immediately hit anything. Beware as there is a significant gap on startup if you have no dissolves out. With a dissolve out, the gap is too small to mash with regular attacks, but you can still get hit by reversals. If set up properly, 236x can catch all air techs and can be used in unblockable setups with reversal action. Can be used in combos after throw after a dissolve is nearby or can otherwise be combo'd off most confirms with assists.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=236B}}<br />
{{#lsth:BBTag/Carmine/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236B}}<br />
{{#lsth:BBTag/Carmine/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=* Sets pinwheel at a further distance than A version. Otherwise identical.<br />
* Creates a dissolve at the cost of HP<br />
* 750HP Life Drain<br />
<br />
His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|236A Puddle}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Launch!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Launch.png |caption="Tsukiagero!" (Launch through!)<br />
|input=214A/B<br />
|name=Launch!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Carmine/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Carmine/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original 22X.<br />
* Summons an additional crystal from every dissolve.<br />
* Costs HP<br />
* 750HP Life Drain<br />
<br />
Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|214A Puddle}}<br />
{{!}}-<br />
{{Description|7|text=*All 214X buttons are +0 on block with a puddle.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thrust!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Thrust.png |caption=<br />
|input=214C<br />
|name=Thrust!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Attack}}<br />
{{#lsth:BBTag/Carmine/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|214C Puddle}}<br />
{{!}}-<br />
{{Description|7|text=<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Spin!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption="Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones.<br />
|input=236C (Air OK)<br />
|name=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Carmine/Data|236C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Carmine/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's EX 236C, which unlike the normal versions has a much smaller gap between when he throws out the projectile and the first active frame of the hitbox.<br />
* 750HP Life Drain<br />
<br />
Bigger, more advantageous, and has an extra hit on the way out, allowing it to combo even without any dissolves set. It's a greater pressure tool than the normal version and it is responsible for some of Carmine's most damaging confirms (ex: 236C>jump/IAD xx j.C etc combos)<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_66C.png |caption=<br />
|name=5P<br />
|input=Dash C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old dashing C<br />
A decently tall assist that causes floorbounce on hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls<br />
|name=6P<br />
|input=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Sets new/triggers existing dissolves, like Carmine's regular 236X.<br />
* Still takes Carmine's life to use this assist<br />
<br />
Extremely strong zoning and pressure assist, especially since it acts exactly like his regular 236X, meaning that it will set new or trigger all existing dissolves then leave another dissolve, allowing you to continue to zone even at long ranges with subsequent uses of this assist. Launches grounded opponents even without dissolves, unlike the normal version.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_ChargedfThrust.png |caption="Buchinuke!" (Punch right through!)<br />
|name=4P<br />
|input=Charged Thrust!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=*Carmine's original 214[X]<br />
<br />
A double hitting back assist. Disjointed hitbox that technically counts as a projectile and is pretty good for lockdown.}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Hahahaha! Be Devoured!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption="Hyahahahahaha! Kuraitsukuze!" (Devour them up!)<br />
|input=236B+C<br />
|name=Hahahaha! Be Devoured!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's classic Infinite Worth super.<br />
* Is a low up-close <br />
Is somewhat worse than in his home game, as the extra animation on hit only occurs if struck by the crystals around his feet or if you are close to the opponent. Good combo ender besides that.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">No Escape...! Be Devoured!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_NoEscape.png |caption=Welcome to the Red House. "Mou nigasane...!" (Soon you can't run...!)<br />
|input=214B+C<br />
|name=No Escape...!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original 22C via the EX version, which freezes the opponent in a blood crystal.<br />
* Tracks opponent's position.<br />
* Catches opponent in the air if they're close to the ground.<br />
<br />
Freezes opponent in place for a very long time or until hit. Can be used as a fullscreen punish or combo ender and allows you to do basically anything you want on hit due to the ridiculously long stun. Allows free tag-outs. Can even re-stand if you hit opponents during the end of this moves duration.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Hahahaha! Be Devoured!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Not a low<br />
* The full attack will not hit two characters<br />
<br />
High damage DHC, very good for finishing off a cross combo.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Carmine_YouShitThisIsTheEnd.png |caption="KUSO GA! KORE DE SHIMAI DA!!"<br />
|image2=BBTag_Carmine_YouShitThisIsTheEnd2.png |caption2=<br />
|input=222B+C<br />
|name=You Shit! This is the END!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original IWEXS as an Astral.<br />
* Tracks almost everywhere on the screen, does not go above a certain height.<br />
<br />
Since it tracks, it can combo from almost everything and is pretty good at sniping opponents in the air (unless its a character that can stay very high in the air like Yosuke or Mai)<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Roadmap==<br />
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--><br />
{{Roadmap}}<br />
<br />
<section begin=/><br />
{{Roadmap-BBTag<br />
|Character=Carmine<br />
|OverviewStatus=Practically done. However, some changes need to be made, being description for 236BC, DHC and Astral; 214X description doesn't mention that 214X with a puddle is +0 on block; health values for every blood move needs to be listed in descriptions; and Carmine 5AAAA/grab heal values are outdated<br />
|OverviewPercentage=14<br />
|CombosStatus=Combos are filled in but damage values as well as self harm values need to be edited. Also, Wheel loop combos don't work.<br />
|CombosPercentage=6<br />
|OkizemeStatus=Template text (essentially blank)<br />
|OkizemePercentage=0<br />
|StrategyStatus=Point, General tactics as well as Tips and Tricks are all blank. Anchor explanation needs to be edited and be more in-depth. Recommended partners needs to be edited (take out Es and Hazama, add Mika and Gord, etc). Blockstrings need explanations as to when to use said blockstrings as well as their applications.<br />
|StrategyPercentage=9<br />
|FrameDataStatus=Complete, up to date for v1.5<br />
|FrameDataPercentage=50<br />
}}<br />
''Click [[Dustloop Wiki:Roadmap/BBTag/Usage|here]] for the scoring criteria to assess character page completion.''<br />
<section end=Carmine/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Carmine/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Carmine/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:Carmine]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Carmine&diff=133845BBTag/Carmine2019-11-20T22:39:47Z<p>MLArt: /* Roadmap */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Carmine<br />
|-<br />
||<br />
[[File:BBTag_Carmine_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Carmine/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive, Glass cannon<br />
<br />
;Team role<br />
:Point, Support<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
''"You only got one life. Take care of it... You got that, you piece of trash?!"''<br />
<br />
===Backstory===<br />
<br />
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.<br />
<br />
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.<br />
<br />
===Playstyle===<br />
Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Has some of the highest damage outputs in the game even without assists.<br />
*Above average health<br />
*Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.<br />
*Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.<br />
*Good space control thanks to his great normals, his specials and his dissolves.<br />
*In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.<br />
*Can set more than double dissolves in this game compared to his limit of 2 dissolves in UNI.<br />
*Certain commands will recover some of his lost health.<br />
*Has an unblockable setup which becomes confirmable with a delayed assist.<br />
| style="width: 50%;"|<br />
*Glass Cannon. His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1. <br />
*While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents.<br />
*Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one.<br />
*Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited.<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
===EXS of Lifeblood: Blood Spike===<br />
====Dissolves====<br />
Carmine's EXS allows him to weaponize his own blood, even after it leaves his body and pools on the ground in the form of Dissolves. Dissolves are pools of blood left behind by certain moves in exchange for 750 points of health per Dissolve. Carmine can interact with them by using certain attacks, each resulting in different effects (e.g., 236X turns dissolves into an advancing blood wheel, 214X shoots up a blood crystal from the dissolve). Carmine can set one normal Dissolve (from 5B or j.B), one special move dissolve (from Spin! or Launch!), and two dissolves from j.C, meaning he can have up to 4 Dissolves present at any given time. Dissolves remain on the field indefinitely until Carmine is K.O'd or it is used once. Some moves can interact with Dissolves without reducing Carmine's HP, but in turn these moves cannot set down Dissolves.<br />
<br />
'''Dissolve Manipulators:'''<br />
* 5BB (Spiked Blood Column)<br />
* j.BB (Spiked Blood Column)<br />
* Spin! (Blood Wheel)<br />
* Launch! (Blood Column)<br />
* No Escape! (Blood Column)<br />
<br />
====Blood Absorb====<br />
Carmine can also manipulate the blood of his opponents whenever he grabs them, stealing their blood and absorbing it into his body. This heals either 500 HP or a set percentage of Carmine's current Red Health. Red health recovery percent starts at 40% and is cut in half for every Blood Absorb hit done in the same combo (40%, 20%, 10%, etc.). If the first Blood Absorb in a combo would heal less than 500 Red Health, he will heal 500 points of his max HP and his Red Health will be removed. Note that if either 500 HP heal occurs, all subsequent Blood Absorbs will heal 0 HP.<br />
<br />
'''Blood Absorb Attacks:'''<br />
* Throw<br />
* 5AAAA<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Carmine/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5A.png |caption= This button carries Rino<br />
|image2=BBTag_Carmine_5AA.png |caption2=<br />
|image3=BBTag_Carmine_5AAA.png |caption3=<br />
|image4=BBTag_Carmine_5AAAA.png |caption4="Soitsu wo yoshiagare!" (Hand that over to me!) - now with more liberal usage.<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Carmine/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5B.<br />
* Jump cancellable on hit and block<br />
* Throw cancellable <br />
<br />
A very strong and versatile normal that serves as one of Carmine's primary neutral buttons. It has good range and inches him forward during the animation, making it a great combo starter. 5A is also jump cancellable on block, allowing for varied pressure options.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Carmine/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5BB.<br />
* Throw cancellable <br />
<br />
Combo fodder from his smart combo that takes another step forward, therefore complimenting the offensive use that 5A currently had.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Carmine/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5C.<br />
<br />
A large blood swipe which continues the trend of being easily hit confirmable. Mostly combo filler.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Carmine/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original super command grab, "Give Me That!", which now is blockable despite it still working as a grab.<br />
* Heals the greater of 500 HP or 40% of his missing red health. Heals 500 HP or 20% of his missing red health if he's already healed from the same combo. <br />
* Side swaps on hit.<br />
<br />
Combo ender for restoring health. Gives decent oki as IAD j.A immediately after will safejump the opponent's tech in any direction.<br />
<br />
It is possible to Active Switch to another character during this grab by calling an assist during the 5A string and inputting D during the startup of the hitgrab, but before it actually connects. This allows you to regain a chunk of health and switch Carmine out to allow him to regenerate even more health, while retaining okizeme options.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5B.png |caption=<br />
|image2=BBTag_Carmine_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Carmine/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original 6B, and uses up HP to set a dissolve upon hitting the opponent or the corner.<br />
*750HP Life Drain<br />
<br />
Fast projectile that leaves a dissolve immediately upon hitting, allowing you to cancel it with 214X or 236X for combos and pressure.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Carmine/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.<br />
<br />
A followup from his 5B projectile, which is primarily used for combo purposes due it being jump cancellable on hit. With dissolves on screen, this move will create more of the same spike protrusions from the ground which can create good damage if multiple hit the opponent, but they remove dissolves upon use. }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5C.png |caption= I'm gonna do this on wake up and they won't see it coming<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving and having a big hitbox. Also ends combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old 2B.<br />
* Throw cancellable <br />
<br />
low jab. Carmine's fastest button which is also mashable and can be used to reverse beat from other normals. Jump cancellable on block.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2B.png |caption=Kick them with style and high in their face.<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old 3B.<br />
<br />
Anti air button and combo extender if you feel they are too high up or if you go for extensions after falling j.C. Has upper body invul. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2C.png |caption=Right at your feet, he says.<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's 2C. Very long-ranged sweep.<br />
<br />
Primary poke and is one of his most useful starters. Has nice horizontal range and even vertical range, making it usable as a combo part. Since Carmine can reverse beat, combos from this are almost guaranteed. Can also be used as an ender in lengthy combos, if you so please. }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jA.png |caption= This button also carries Rino.<br />
|image2=BBTag_Carmine_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Carmine/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old j.C.<br />
<br />
Carmine's primary jump in tool and even has a crossup hitbox to boot. Has a big hitbox overall and does two hits. }}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Carmine/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old j.B.<br />
<br />
Since this cannot be used on it's own, it is primarily used as combo fodder }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jB.png |caption=<br />
|image2=BBTag_Carmine_jBB.png |caption2=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Carmine/Data|j.B}}<br />
{{!}}-<br />
{{Description|7|text=* Sets a Dissolve at the cost of HP upon hitting the opponent or ground.<br />
* Carmine's j.6B from UNI.<br />
* Knocks down.<br />
* 750HP Life Drain<br />
<br />
Carmine's standard go-to button for ending air combos. You can cancel into j.236X on the way down for oki.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Carmine/Data|j.BB}}<br />
{{!}}-<br />
{{Description|7|text=* Uses up all dissolve pools with no HP cost.<br />
* Carmine's j.6B followup in midair only from UNIST<br />
<br />
Can be used to convert air hit into a ground combo. Example: j.A dj j.BB, falling j.A close to ground -> whatever. Otherwise, you could use j.bb to catch opponents from the ground spikes it creates if dissolves were set up.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!)<br />
|name=j.C<br />
|input=Thrust! (EX version)<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Sets two dissolves down, unlike its original version from UNI.<br />
* Costs twice as much health as other health-consuming moves.<br />
* Carmine's old 214C, which is now only a midair move with no special move properties.<br />
* Move puts you in advantage the closer you are to the ground. Instant air j.C leaves you a fair bit plus.<br />
* Combo ender, but can also be used for combo extensions when doing this in air combos on the falling part of his jump.<br />
* 1500HP Life Drain<br />
<br />
This move is pretty strong when right above enemy heads as a way to bait anti airs. With an assist to help, you can cover j.C's recovery while making it confirmable. Be mindful that there is a dead zone right in the middle from wear he throws it, to the spikes created on the ground. However, an assist can clear it of this weakness. Otherwise, this move has it's uses of quickly chucking out dissolves but at a higher health cost. This move is also your other combo ender besides j.b, and you can actually still get good oki from 236x off of this. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_GroundThrow.png |caption=Suck it all out!<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Steals the greater of 500 HP or 40% of missing red health.<br />
* Causes crumple state on hit<br />
* Special cancellable<br />
<br />
Carmine's grab is a rather important tool for him to have. Compared to his base game, Carmine can confirm off of this as well as gain back a greater amount of health than he previously could. In BBTAG, where his mixup arsenal has been shortened, his grab serves as a noteworthy tool that should be feared.}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Pulverize</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Pulverize.png |caption="Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis.<br />
|name=Pulverize!<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original 623C. <br />
<br />
Carmine's reversal action lacks much vertical reach, but surely makes up for it with its horizontal distance. As the animation implies, it can also help avoid against enemy crossups. His reversal action also sees use in applying his unblockable setups, by having them block in the air after a tech, such as a 236x, and landing this move. With a good partner assist, you can expect good followups after the reset. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Spin!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption="Maware!" (Spin around!)<br />
|input=236A/B (Air OK)<br />
|name=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=236A}}<br />
{{#lsth:BBTag/Carmine/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236A}}<br />
{{#lsth:BBTag/Carmine/Data|j.236A}}<br />
{{!}}-<br />
{{Description|7|text=* Creates a dissolve at the cost of HP<br />
* Dissolves turn into buzzsaws that travel along the ground in the direction of the opponent.<br />
* Extremely advantageous on block.<br />
* 750HP Life Drain<br />
<br />
"Pinwheel" special. You are at massive frame advantage if the opponent blocks it, and even more so if done as a meaty as the blade will spin for a while longer if it does not immediately hit anything. Beware as there is a significant gap on startup if you have no dissolves out. With a dissolve out, the gap is too small to mash with regular attacks, but you can still get hit by reversals. If set up properly, 236x can catch all air techs and can be used in unblockable setups with reversal action. Can be used in combos after throw after a dissolve is nearby or can otherwise be combo'd off most confirms with assists.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=236B}}<br />
{{#lsth:BBTag/Carmine/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236B}}<br />
{{#lsth:BBTag/Carmine/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=* Sets pinwheel at a further distance than A version. Otherwise identical.<br />
* Creates a dissolve at the cost of HP<br />
* 750HP Life Drain<br />
<br />
His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|236A Puddle}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Launch!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Launch.png |caption="Tsukiagero!" (Launch through!)<br />
|input=214A/B<br />
|name=Launch!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Carmine/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Carmine/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original 22X.<br />
* Summons an additional crystal from every dissolve.<br />
* Costs HP<br />
* 750HP Life Drain<br />
<br />
Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|214A Puddle}}<br />
{{!}}-<br />
{{Description|7|text=*All 214X buttons are +0 on block with a puddle.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thrust!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Thrust.png |caption=<br />
|input=214C<br />
|name=Thrust!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Attack}}<br />
{{#lsth:BBTag/Carmine/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|214C Puddle}}<br />
{{!}}-<br />
{{Description|7|text=<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Spin!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption="Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones.<br />
|input=236C (Air OK)<br />
|name=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Carmine/Data|236C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Carmine/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's EX 236C, which unlike the normal versions has a much smaller gap between when he throws out the projectile and the first active frame of the hitbox.<br />
* 750HP Life Drain<br />
<br />
Bigger, more advantageous, and has an extra hit on the way out, allowing it to combo even without any dissolves set. It's a greater pressure tool than the normal version and it is responsible for some of Carmine's most damaging confirms (ex: 236C>jump/IAD xx j.C etc combos)<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_66C.png |caption=<br />
|name=5P<br />
|input=Dash C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old dashing C<br />
A decently tall assist that causes floorbounce on hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls<br />
|name=6P<br />
|input=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Sets new/triggers existing dissolves, like Carmine's regular 236X.<br />
* Still takes Carmine's life to use this assist<br />
<br />
Extremely strong zoning and pressure assist, especially since it acts exactly like his regular 236X, meaning that it will set new or trigger all existing dissolves then leave another dissolve, allowing you to continue to zone even at long ranges with subsequent uses of this assist. Launches grounded opponents even without dissolves, unlike the normal version.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_ChargedfThrust.png |caption="Buchinuke!" (Punch right through!)<br />
|name=4P<br />
|input=Charged Thrust!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=*Carmine's original 214[X]<br />
<br />
A double hitting back assist. Disjointed hitbox that technically counts as a projectile and is pretty good for lockdown.}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Hahahaha! Be Devoured!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption="Hyahahahahaha! Kuraitsukuze!" (Devour them up!)<br />
|input=236B+C<br />
|name=Hahahaha! Be Devoured!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's classic Infinite Worth super.<br />
* Is a low up-close <br />
Is somewhat worse than in his home game, as the extra animation on hit only occurs if struck by the crystals around his feet or if you are close to the opponent. Good combo ender besides that.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">No Escape...! Be Devoured!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_NoEscape.png |caption=Welcome to the Red House. "Mou nigasane...!" (Soon you can't run...!)<br />
|input=214B+C<br />
|name=No Escape...!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original 22C via the EX version, which freezes the opponent in a blood crystal.<br />
* Tracks opponent's position.<br />
* Catches opponent in the air if they're close to the ground.<br />
<br />
Freezes opponent in place for a very long time or until hit. Can be used as a fullscreen punish or combo ender and allows you to do basically anything you want on hit due to the ridiculously long stun. Allows free tag-outs. Can even re-stand if you hit opponents during the end of this moves duration.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Hahahaha! Be Devoured!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Not a low<br />
* The full attack will not hit two characters<br />
<br />
High damage DHC, very good for finishing off a cross combo.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Carmine_YouShitThisIsTheEnd.png |caption="KUSO GA! KORE DE SHIMAI DA!!"<br />
|image2=BBTag_Carmine_YouShitThisIsTheEnd2.png |caption2=<br />
|input=222B+C<br />
|name=You Shit! This is the END!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original IWEXS as an Astral.<br />
* Tracks almost everywhere on the screen, does not go above a certain height.<br />
<br />
Since it tracks, it can combo from almost everything and is pretty good at sniping opponents in the air (unless its a character that can stay very high in the air like Yosuke or Mai)<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Roadmap==<br />
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--><br />
{{Roadmap}}<br />
<br />
===[[BBTag/Carmine|Carmine]]===<br />
<section begin=/><br />
{{Roadmap-BBTag<br />
|Character=Carmine<br />
|OverviewStatus=Practically done. However, some changes need to be made, being description for 236BC, DHC and Astral; 214X description doesn't mention that 214X with a puddle is +0 on block; health values for every blood move needs to be listed in descriptions; and Carmine 5AAAA/grab heal values are outdated<br />
|OverviewPercentage=14<br />
|CombosStatus=Combos are filled in but damage values as well as self harm values need to be edited. Also, Wheel loop combos don't work.<br />
|CombosPercentage=6<br />
|OkizemeStatus=Template text (essentially blank)<br />
|OkizemePercentage=0<br />
|StrategyStatus=Point, General tactics as well as Tips and Tricks are all blank. Anchor explanation needs to be edited and be more in-depth. Recommended partners needs to be edited (take out Es and Hazama, add Mika and Gord, etc). Blockstrings need explanations as to when to use said blockstrings as well as their applications.<br />
|StrategyPercentage=9<br />
|FrameDataStatus=Complete, up to date for v1.5<br />
|FrameDataPercentage=50<br />
}}<br />
''Click [[Dustloop Wiki:Roadmap/BBTag/Usage|here]] for the scoring criteria to assess character page completion.''<br />
<section end=Carmine/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Carmine/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Carmine/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:Carmine]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Carmine&diff=133844BBTag/Carmine2019-11-20T22:34:14Z<p>MLArt: </p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Carmine<br />
|-<br />
||<br />
[[File:BBTag_Carmine_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Carmine/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive, Glass cannon<br />
<br />
;Team role<br />
:Point, Support<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
''"You only got one life. Take care of it... You got that, you piece of trash?!"''<br />
<br />
===Backstory===<br />
<br />
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.<br />
<br />
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.<br />
<br />
===Playstyle===<br />
Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.<br />
<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Has some of the highest damage outputs in the game even without assists.<br />
*Above average health<br />
*Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.<br />
*Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.<br />
*Good space control thanks to his great normals, his specials and his dissolves.<br />
*In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.<br />
*Can set more than double dissolves in this game compared to his limit of 2 dissolves in UNI.<br />
*Certain commands will recover some of his lost health.<br />
*Has an unblockable setup which becomes confirmable with a delayed assist.<br />
| style="width: 50%;"|<br />
*Glass Cannon. His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1. <br />
*While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents.<br />
*Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one.<br />
*Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited.<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
===EXS of Lifeblood: Blood Spike===<br />
====Dissolves====<br />
Carmine's EXS allows him to weaponize his own blood, even after it leaves his body and pools on the ground in the form of Dissolves. Dissolves are pools of blood left behind by certain moves in exchange for 750 points of health per Dissolve. Carmine can interact with them by using certain attacks, each resulting in different effects (e.g., 236X turns dissolves into an advancing blood wheel, 214X shoots up a blood crystal from the dissolve). Carmine can set one normal Dissolve (from 5B or j.B), one special move dissolve (from Spin! or Launch!), and two dissolves from j.C, meaning he can have up to 4 Dissolves present at any given time. Dissolves remain on the field indefinitely until Carmine is K.O'd or it is used once. Some moves can interact with Dissolves without reducing Carmine's HP, but in turn these moves cannot set down Dissolves.<br />
<br />
'''Dissolve Manipulators:'''<br />
* 5BB (Spiked Blood Column)<br />
* j.BB (Spiked Blood Column)<br />
* Spin! (Blood Wheel)<br />
* Launch! (Blood Column)<br />
* No Escape! (Blood Column)<br />
<br />
====Blood Absorb====<br />
Carmine can also manipulate the blood of his opponents whenever he grabs them, stealing their blood and absorbing it into his body. This heals either 500 HP or a set percentage of Carmine's current Red Health. Red health recovery percent starts at 40% and is cut in half for every Blood Absorb hit done in the same combo (40%, 20%, 10%, etc.). If the first Blood Absorb in a combo would heal less than 500 Red Health, he will heal 500 points of his max HP and his Red Health will be removed. Note that if either 500 HP heal occurs, all subsequent Blood Absorbs will heal 0 HP.<br />
<br />
'''Blood Absorb Attacks:'''<br />
* Throw<br />
* 5AAAA<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Carmine/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5A.png |caption= This button carries Rino<br />
|image2=BBTag_Carmine_5AA.png |caption2=<br />
|image3=BBTag_Carmine_5AAA.png |caption3=<br />
|image4=BBTag_Carmine_5AAAA.png |caption4="Soitsu wo yoshiagare!" (Hand that over to me!) - now with more liberal usage.<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Carmine/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5B.<br />
* Jump cancellable on hit and block<br />
* Throw cancellable <br />
<br />
A very strong and versatile normal that serves as one of Carmine's primary neutral buttons. It has good range and inches him forward during the animation, making it a great combo starter. 5A is also jump cancellable on block, allowing for varied pressure options.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Carmine/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5BB.<br />
* Throw cancellable <br />
<br />
Combo fodder from his smart combo that takes another step forward, therefore complimenting the offensive use that 5A currently had.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Carmine/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old 5C.<br />
<br />
A large blood swipe which continues the trend of being easily hit confirmable. Mostly combo filler.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Carmine/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original super command grab, "Give Me That!", which now is blockable despite it still working as a grab.<br />
* Heals the greater of 500 HP or 40% of his missing red health. Heals 500 HP or 20% of his missing red health if he's already healed from the same combo. <br />
* Side swaps on hit.<br />
<br />
Combo ender for restoring health. Gives decent oki as IAD j.A immediately after will safejump the opponent's tech in any direction.<br />
<br />
It is possible to Active Switch to another character during this grab by calling an assist during the 5A string and inputting D during the startup of the hitgrab, but before it actually connects. This allows you to regain a chunk of health and switch Carmine out to allow him to regenerate even more health, while retaining okizeme options.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5B.png |caption=<br />
|image2=BBTag_Carmine_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Carmine/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original 6B, and uses up HP to set a dissolve upon hitting the opponent or the corner.<br />
*750HP Life Drain<br />
<br />
Fast projectile that leaves a dissolve immediately upon hitting, allowing you to cancel it with 214X or 236X for combos and pressure.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Carmine/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.<br />
<br />
A followup from his 5B projectile, which is primarily used for combo purposes due it being jump cancellable on hit. With dissolves on screen, this move will create more of the same spike protrusions from the ground which can create good damage if multiple hit the opponent, but they remove dissolves upon use. }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_5C.png |caption= I'm gonna do this on wake up and they won't see it coming<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving and having a big hitbox. Also ends combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old 2B.<br />
* Throw cancellable <br />
<br />
low jab. Carmine's fastest button which is also mashable and can be used to reverse beat from other normals. Jump cancellable on block.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2B.png |caption=Kick them with style and high in their face.<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old 3B.<br />
<br />
Anti air button and combo extender if you feel they are too high up or if you go for extensions after falling j.C. Has upper body invul. <br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_2C.png |caption=Right at your feet, he says.<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's 2C. Very long-ranged sweep.<br />
<br />
Primary poke and is one of his most useful starters. Has nice horizontal range and even vertical range, making it usable as a combo part. Since Carmine can reverse beat, combos from this are almost guaranteed. Can also be used as an ender in lengthy combos, if you so please. }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jA.png |caption= This button also carries Rino.<br />
|image2=BBTag_Carmine_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Carmine/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old j.C.<br />
<br />
Carmine's primary jump in tool and even has a crossup hitbox to boot. Has a big hitbox overall and does two hits. }}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Carmine/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's old j.B.<br />
<br />
Since this cannot be used on it's own, it is primarily used as combo fodder }}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jB.png |caption=<br />
|image2=BBTag_Carmine_jBB.png |caption2=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.B}}<br />
{{#lsth:BBTag/Carmine/Data|j.B}}<br />
{{!}}-<br />
{{Description|7|text=* Sets a Dissolve at the cost of HP upon hitting the opponent or ground.<br />
* Carmine's j.6B from UNI.<br />
* Knocks down.<br />
* 750HP Life Drain<br />
<br />
Carmine's standard go-to button for ending air combos. You can cancel into j.236X on the way down for oki.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.BB}}<br />
{{#lsth:BBTag/Carmine/Data|j.BB}}<br />
{{!}}-<br />
{{Description|7|text=* Uses up all dissolve pools with no HP cost.<br />
* Carmine's j.6B followup in midair only from UNIST<br />
<br />
Can be used to convert air hit into a ground combo. Example: j.A dj j.BB, falling j.A close to ground -> whatever. Otherwise, you could use j.bb to catch opponents from the ground spikes it creates if dissolves were set up.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!)<br />
|name=j.C<br />
|input=Thrust! (EX version)<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Sets two dissolves down, unlike its original version from UNI.<br />
* Costs twice as much health as other health-consuming moves.<br />
* Carmine's old 214C, which is now only a midair move with no special move properties.<br />
* Move puts you in advantage the closer you are to the ground. Instant air j.C leaves you a fair bit plus.<br />
* Combo ender, but can also be used for combo extensions when doing this in air combos on the falling part of his jump.<br />
* 1500HP Life Drain<br />
<br />
This move is pretty strong when right above enemy heads as a way to bait anti airs. With an assist to help, you can cover j.C's recovery while making it confirmable. Be mindful that there is a dead zone right in the middle from wear he throws it, to the spikes created on the ground. However, an assist can clear it of this weakness. Otherwise, this move has it's uses of quickly chucking out dissolves but at a higher health cost. This move is also your other combo ender besides j.b, and you can actually still get good oki from 236x off of this. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_GroundThrow.png |caption=Suck it all out!<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Steals the greater of 500 HP or 40% of missing red health.<br />
* Causes crumple state on hit<br />
* Special cancellable<br />
<br />
Carmine's grab is a rather important tool for him to have. Compared to his base game, Carmine can confirm off of this as well as gain back a greater amount of health than he previously could. In BBTAG, where his mixup arsenal has been shortened, his grab serves as a noteworthy tool that should be feared.}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Pulverize</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Pulverize.png |caption="Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis.<br />
|name=Pulverize!<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|AD}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original 623C. <br />
<br />
Carmine's reversal action lacks much vertical reach, but surely makes up for it with its horizontal distance. As the animation implies, it can also help avoid against enemy crossups. His reversal action also sees use in applying his unblockable setups, by having them block in the air after a tech, such as a 236x, and landing this move. With a good partner assist, you can expect good followups after the reset. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Spin!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption="Maware!" (Spin around!)<br />
|input=236A/B (Air OK)<br />
|name=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=236A}}<br />
{{#lsth:BBTag/Carmine/Data|236A}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236A}}<br />
{{#lsth:BBTag/Carmine/Data|j.236A}}<br />
{{!}}-<br />
{{Description|7|text=* Creates a dissolve at the cost of HP<br />
* Dissolves turn into buzzsaws that travel along the ground in the direction of the opponent.<br />
* Extremely advantageous on block.<br />
* 750HP Life Drain<br />
<br />
"Pinwheel" special. You are at massive frame advantage if the opponent blocks it, and even more so if done as a meaty as the blade will spin for a while longer if it does not immediately hit anything. Beware as there is a significant gap on startup if you have no dissolves out. With a dissolve out, the gap is too small to mash with regular attacks, but you can still get hit by reversals. If set up properly, 236x can catch all air techs and can be used in unblockable setups with reversal action. Can be used in combos after throw after a dissolve is nearby or can otherwise be combo'd off most confirms with assists.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=236B}}<br />
{{#lsth:BBTag/Carmine/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=j.236B}}<br />
{{#lsth:BBTag/Carmine/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=* Sets pinwheel at a further distance than A version. Otherwise identical.<br />
* Creates a dissolve at the cost of HP<br />
* 750HP Life Drain<br />
<br />
His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|236A Puddle}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Launch!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Launch.png |caption="Tsukiagero!" (Launch through!)<br />
|input=214A/B<br />
|name=Launch!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Carmine/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Carmine/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's original 22X.<br />
* Summons an additional crystal from every dissolve.<br />
* Costs HP<br />
* 750HP Life Drain<br />
<br />
Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|214A Puddle}}<br />
{{!}}-<br />
{{Description|7|text=*All 214X buttons are +0 on block with a puddle.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thrust!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Thrust.png |caption=<br />
|input=214C<br />
|name=Thrust!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Attack}}<br />
{{#lsth:BBTag/Carmine/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Puddle}}<br />
{{#lsth:BBTag/Carmine/Data|214C Puddle}}<br />
{{!}}-<br />
{{Description|7|text=<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Spin!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption="Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones.<br />
|input=236C (Air OK)<br />
|name=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Carmine/Data|236C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Carmine/Data|j.236C}}<br />
{{!}}-<br />
{{Description|7|text=* Carmine's EX 236C, which unlike the normal versions has a much smaller gap between when he throws out the projectile and the first active frame of the hitbox.<br />
* 750HP Life Drain<br />
<br />
Bigger, more advantageous, and has an extra hit on the way out, allowing it to combo even without any dissolves set. It's a greater pressure tool than the normal version and it is responsible for some of Carmine's most damaging confirms (ex: 236C>jump/IAD xx j.C etc combos)<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_66C.png |caption=<br />
|name=5P<br />
|input=Dash C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's old dashing C<br />
A decently tall assist that causes floorbounce on hit.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls<br />
|name=6P<br />
|input=Spin!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Sets new/triggers existing dissolves, like Carmine's regular 236X.<br />
* Still takes Carmine's life to use this assist<br />
<br />
Extremely strong zoning and pressure assist, especially since it acts exactly like his regular 236X, meaning that it will set new or trigger all existing dissolves then leave another dissolve, allowing you to continue to zone even at long ranges with subsequent uses of this assist. Launches grounded opponents even without dissolves, unlike the normal version.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_ChargedfThrust.png |caption="Buchinuke!" (Punch right through!)<br />
|name=4P<br />
|input=Charged Thrust!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=*Carmine's original 214[X]<br />
<br />
A double hitting back assist. Disjointed hitbox that technically counts as a projectile and is pretty good for lockdown.}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Hahahaha! Be Devoured!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption="Hyahahahahaha! Kuraitsukuze!" (Devour them up!)<br />
|input=236B+C<br />
|name=Hahahaha! Be Devoured!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's classic Infinite Worth super.<br />
* Is a low up-close <br />
Is somewhat worse than in his home game, as the extra animation on hit only occurs if struck by the crystals around his feet or if you are close to the opponent. Good combo ender besides that.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">No Escape...! Be Devoured!</font> ======<br />
{{MoveData<br />
|image=BBTag_Carmine_NoEscape.png |caption=Welcome to the Red House. "Mou nigasane...!" (Soon you can't run...!)<br />
|input=214B+C<br />
|name=No Escape...!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original 22C via the EX version, which freezes the opponent in a blood crystal.<br />
* Tracks opponent's position.<br />
* Catches opponent in the air if they're close to the ground.<br />
<br />
Freezes opponent in place for a very long time or until hit. Can be used as a fullscreen punish or combo ender and allows you to do basically anything you want on hit due to the ridiculously long stun. Allows free tag-outs. Can even re-stand if you hit opponents during the end of this moves duration.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Hahahaha! Be Devoured!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Not a low<br />
* The full attack will not hit two characters<br />
<br />
High damage DHC, very good for finishing off a cross combo.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Carmine_YouShitThisIsTheEnd.png |caption="KUSO GA! KORE DE SHIMAI DA!!"<br />
|image2=BBTag_Carmine_YouShitThisIsTheEnd2.png |caption2=<br />
|input=222B+C<br />
|name=You Shit! This is the END!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Carmine/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Carmine's original IWEXS as an Astral.<br />
* Tracks almost everywhere on the screen, does not go above a certain height.<br />
<br />
Since it tracks, it can combo from almost everything and is pretty good at sniping opponents in the air (unless its a character that can stay very high in the air like Yosuke or Mai)<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Roadmap==<br />
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--><br />
{{Roadmap}}<br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Carmine/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Carmine/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:Carmine]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Naoto_Shirogane&diff=132854BBTag/Naoto Shirogane2019-11-08T09:27:49Z<p>MLArt: /* 4A */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Naoto Shirogane<br />
|-<br />
||<br />
[[File:BBTag_NaotoShirogane_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Naoto Shirogane/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Hybrid Mixup/Zoner<br />
<br />
;Team role<br />
:Point, Support<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
''"As long as you take me lightly due to my size, you will never defeat me."''<br />
<br />
===Backstory===<br />
Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission. <br />
<br />
Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.<br />
<br />
===Playstyle===<br />
Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.<br />
*Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air.<br />
*Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!<br />
*Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.<br />
*Has access to decent solo combos, allowing for burst punishes with an assist.<br />
*236C is an amazing convert tool, allowing conversions from max range pokes, and even full screen with some assists. <br />
*Access to a full screen super, making punishing things like assist calls from full screen possible<br />
| style="width: 50%;"|<br />
*Has significant issues against characters with high mobility and/or large buttons.<br />
*Naoto must essentially use 4 bars to place a mark and IK somebody, making meter management extremely important.<br />
*Mostly low damage, doesn't get a lot off of most hitconfirms.<br />
*Off of max range pokes has issues getting a launcher, making converting into shotgun and Hama/Mudo an issue.<br />
*14K HP with a counter DP and an incoming that is somewhat easy to whiff with and get punished for makes her defense rather weak overall.<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
<br />
====Persona: Sukuna-Hikona====<br />
===Fate Counter===<br />
In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.<br />
<br />
A few changes:<br />
* The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up<br />
* The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.<br />
<br style="clear:both;"/><br />
<br />
{{#lst:BBTag/Naoto Shirogane/Data|Links}}<br />
<br clear=all><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_4A.png |caption=<br />
|image2=BBTag_Naoto_4AA.png |caption2=<br />
|image3=BBTag_Naoto_4AAA.png |caption3=<br />
|image4=BBTag_Naoto_4AAAA.png |caption4=<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Can be used to start simple bread and butter combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4AA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5A.png |caption=<br />
|image2=BBTag_Naoto_5AA.png |caption2=<br />
|image3=BBTag_Naoto_5AAA.png |caption3=<br />
|image4=BBTag_Naoto_4AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Jump cancelable<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5B.png |caption=<br />
|image2=BBTag_Naoto_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here s<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 7-13f head invulnerable<br />
* Jump cancellable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_jA.png |caption=<br />
|image2=BBTag_Naoto_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_jC.png |caption= Make them fear the corner with this move<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Can confirm into a loop with j.214A up to 4 times on hit in a corner.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall bounces, can be converted into a combo by linking 5A,2B, or delayed 2C<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Shield of Jutsice</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_ShieldOfJustice.png |caption=<br />
|name=Shield of Justice<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Catch}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Hits on the 1-15f trigger an attack<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Near Attack}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Near}}<br />
{{!}}-<br />
{{AttackVersion|name=Far Attack}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Far}}<br />
{{!}}-<br />
{{Description|7|text=Weak Defensively like most counter DPs, at the very least it has a better hitbox than Chie and Yosuke's. This move shines at neutral, as it can counter poke any projectile in the game. This is extremely useful to deter people from throwing projectiles at you to destroy traps, especially when Naoto can convert with assists. Just be careful with throwing out this move carelessly, as sometimes you can die for it considering Naoto's low HP value. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Snipe Aim</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_SnipeAim.png |caption= bang bang<br />
|input=236A<br />
|name=Snipe Aim<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236A}}<br />
{{!}}-<br />
{{Description|6|text=* 15f earliest cancel into gunshot<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Double Fangs</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_DoubleFangs.png |caption= Give 'em the old one-two-buckle-my-shoe<br />
|input=236B (Air OK)<br />
|name=Double Fangs<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground and Air B versions put Naoto in Aim Stance<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Snipe</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Snipe.png |caption= "At this angle..."<br />
|image2=BBTag_Naoto_ForwardRoll.png |caption2= Slip behind those pesky Yangs<br />
|input=A/B/C/66/4 During Aim Stance <br />
|name=Snipe<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > B}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe C}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > C}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Forward Roll |subtitle=66}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > 66}}<br />
{{!}}-<br />
{{Description|7|text=* 27f earliest cancel into gunshot<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Hair Trigger Megido</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HairTriggerMegido.png |caption=<br />
|input=214A/B (Air OK)<br />
|name=Hair Trigger Megido<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214B}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Importants points go here.<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Hold Up!</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HoldUp.png |caption=Remember when this costed twice the meter?<br />
|input=236C<br />
|name=Hold Up!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 15f earliest cancel into gunshot<br />
* 7f earliest cancel into kick<br />
<br />
Raid is extremely useful in converting any hit with Naoto into a full combo, due to the nature of the bullets hitting fullscreen and Naoto getting 5 bullets to shoot with. Raid Kick (Critical Shot) also has full invul, so Naoto can react to bursts with Critical Shot and get a full combo after that. Overall a very good move, only problem is if you drop a combo using raid you'll be stuck walking until you use Critical Shot which you can be punished for anyways. That and it costs a bar unfortunately.}}<br />
<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Snipe</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HoldUp.png |caption= Naoto Shirogane, Persona: G U N <br />
|image2=BBTag_Naoto_CriticalShot.png |caption2= Do you really think a GUY could do this!?<br />
|image3=BBTag_Naoto_ForwardRoll.png |caption3=<br />
|input=A/B/C/66 During Hold Up Stance <br />
|name=Snipe<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe|subtitle=A or B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C > A/B}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Critical Shot|subtitle=C}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C > C}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Forward Roll|subtitle=66}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C > 66}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">EX Double Fangs</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_DoubleFangs.png |caption=<br />
|input=j.236C<br />
|name=EX Double Fangs<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236C}}<br />
{{!}}-<br />
{{Description|6|text=* Causes ground bounce on hit<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">EX Hair Trigger Megido</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HairTriggerMegido.png |caption=<br />
|input=214C (Air OK)<br />
|name=EX Hair Trigger Megido<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Is a combined effect of 214A and 214B, placing both kinds of mines on use. Mines placed this way have the same effect as the normal mines.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5D+Roll.png |caption=<br />
|input=5P<br />
|name=5D+Roll<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* If the initial persona attack hits, Naoto will end with a gunshot from stance<br />
* Wall bounces<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_SnipeAim.png |caption= G U N <br />
|input=6P<br />
|name=Snipe<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* On hit, launches and blows back the opponent.<br />
<br />
Naoto takes stance and fires 5 bullets from her gun.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Blight.png |caption= Like light, but with a B.<br />
|input=4P<br />
|name=Blight<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* On hit, launches and is untechable until the opponent touches the ground. <br />
<br />
Sukuna-Hikona does a diagonally rising strike. Good for launching enemies in the air, or punishing opponents in the air.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Alpha I</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_AntiSSPPistolAlphaI.png |caption= Pray they don't have a stage-wide distortion if they block this raw<br />
|input=236B+C <br />
|name=Anti-S SP Pistol Alpha I<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Enhanced Ground}}<br />
{{!}}-<br />
{{Description|7|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Beta I</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_AntiSSPPistolBetaI.png |caption=Your fate is sealed.<br />
|input=j.236B+C <br />
|name=Anti-S SP Pistol Beta I<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Enhanced Air}}<br />
{{!}}-<br />
{{Description|7|text=* Fills up the Fate Counter<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Hamaon</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Hamaon.png |caption=Blinded by the Light<br />
|input=214B+C <br />
|name=Hamaon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Tracks the opponent's location.<br />
* Instantly kills the marked opponent if the fate counter is applied to them.<br />
<br />
A move that instantly kills when fate is applied. It can be easily countered on startup and can be blocked. Generally, don't attempt outside of combos, it will most often miss.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Mudoon</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Mudoon.png |caption=Hello, Darkness, my old friend.<br />
|input=j.214B+C <br />
|name=Mudoon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Not Air unblockable, unlike in P4A<br />
<br />
Horizontal aerial version of Hamaon, Killing a foe instantly on hit if marked with the fate counter. However, unlike Hamaon, only has one hitbox rather than being a multi-hit.<br />
<br />
}}<br />
}}<br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Naoto_CriticalShot.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Critical Shot<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
A kick that launches the enemy around the stage, making them land in front of the player. Can often wiff if used against an enemy when they're in the air.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
<br />
====== <font style="visibility:hidden" size="0">Judge of Hell</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_JudgeOfHell.png |caption='''''"Showtime!"'''''<br />
|input=222B+C <br />
|name=Judge of Hell<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Significantly faster than it was in P4A, but makes fewer reticles.<br />
<br />
Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:Naoto Shirogane]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Naoto_Shirogane&diff=132853BBTag/Naoto Shirogane2019-11-08T09:26:06Z<p>MLArt: /* 4A */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Naoto Shirogane<br />
|-<br />
||<br />
[[File:BBTag_NaotoShirogane_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Naoto Shirogane/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Hybrid Mixup/Zoner<br />
<br />
;Team role<br />
:Point, Support<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
''"As long as you take me lightly due to my size, you will never defeat me."''<br />
<br />
===Backstory===<br />
Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission. <br />
<br />
Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.<br />
<br />
===Playstyle===<br />
Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.<br />
===Strengths/Weaknesses===<br />
{| <br />
|-style="text-align:left;"<br />
! Strengths !! Weaknesses<br />
|- style="vertical-align:top;text-alighn:left"<br />
| style="width: 50%;"|<br />
*Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.<br />
*Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air.<br />
*Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!<br />
*Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.<br />
*Has access to decent solo combos, allowing for burst punishes with an assist.<br />
*236C is an amazing convert tool, allowing conversions from max range pokes, and even full screen with some assists. <br />
*Access to a full screen super, making punishing things like assist calls from full screen possible<br />
| style="width: 50%;"|<br />
*Has significant issues against characters with high mobility and/or large buttons.<br />
*Naoto must essentially use 4 bars to place a mark and IK somebody, making meter management extremely important.<br />
*Mostly low damage, doesn't get a lot off of most hitconfirms.<br />
*Off of max range pokes has issues getting a launcher, making converting into shotgun and Hama/Mudo an issue.<br />
*14K HP with a counter DP and an incoming that is somewhat easy to whiff with and get punished for makes her defense rather weak overall.<br />
|-<br />
|}<br />
<br style="clear:both;"/><br />
<br />
<br />
====Persona: Sukuna-Hikona====<br />
===Fate Counter===<br />
In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.<br />
<br />
A few changes:<br />
* The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up<br />
* The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.<br />
<br style="clear:both;"/><br />
<br />
{{#lst:BBTag/Naoto Shirogane/Data|Links}}<br />
<br clear=all><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">4A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_4A.png |caption=<br />
|image2=BBTag_Naoto_4AA.png |caption2=<br />
|image3=BBTag_Naoto_4AAA.png |caption3=<br />
|image4=BBTag_Naoto_4AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:5A.png|300px]]<br />
5A<br />
</div><br />
<br />
|name=4A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=4A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Can be used to start simple bread and butter combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=4AA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4AA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=4AAAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5A.png |caption=<br />
|image2=BBTag_Naoto_5AA.png |caption2=<br />
|image3=BBTag_Naoto_5AAA.png |caption3=<br />
|image4=BBTag_Naoto_4AAAA.png |caption4=<br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Jump cancelable<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5B.png |caption=<br />
|image2=BBTag_Naoto_5BB.png |caption2=<br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5C.png |caption=<br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_2A.png |caption=<br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here s<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_2B.png |caption=<br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 7-13f head invulnerable<br />
* Jump cancellable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_jA.png |caption=<br />
|image2=BBTag_Naoto_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_jB.png |caption=<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_jC.png |caption= Make them fear the corner with this move<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
Can confirm into a loop with j.214A up to 4 times on hit in a corner.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Mechanics==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall bounces, can be converted into a combo by linking 5A,2B, or delayed 2C<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Shield of Jutsice</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_ShieldOfJustice.png |caption=<br />
|name=Shield of Justice<br />
|input=5A+D<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Catch}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Hits on the 1-15f trigger an attack<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Near Attack}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Near}}<br />
{{!}}-<br />
{{AttackVersion|name=Far Attack}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Far}}<br />
{{!}}-<br />
{{Description|7|text=Weak Defensively like most counter DPs, at the very least it has a better hitbox than Chie and Yosuke's. This move shines at neutral, as it can counter poke any projectile in the game. This is extremely useful to deter people from throwing projectiles at you to destroy traps, especially when Naoto can convert with assists. Just be careful with throwing out this move carelessly, as sometimes you can die for it considering Naoto's low HP value. }}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Snipe Aim</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_SnipeAim.png |caption= bang bang<br />
|input=236A<br />
|name=Snipe Aim<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236A}}<br />
{{!}}-<br />
{{Description|6|text=* 15f earliest cancel into gunshot<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Double Fangs</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_DoubleFangs.png |caption= Give 'em the old one-two-buckle-my-shoe<br />
|input=236B (Air OK)<br />
|name=Double Fangs<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236B}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236A}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground and Air B versions put Naoto in Aim Stance<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Snipe</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Snipe.png |caption= "At this angle..."<br />
|image2=BBTag_Naoto_ForwardRoll.png |caption2= Slip behind those pesky Yangs<br />
|input=A/B/C/66/4 During Aim Stance <br />
|name=Snipe<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > B}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe C}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > C}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Forward Roll |subtitle=66}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > 66}}<br />
{{!}}-<br />
{{Description|7|text=* 27f earliest cancel into gunshot<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Hair Trigger Megido</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HairTriggerMegido.png |caption=<br />
|input=214A/B (Air OK)<br />
|name=Hair Trigger Megido<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214A}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214B}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Importants points go here.<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Hold Up!</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HoldUp.png |caption=Remember when this costed twice the meter?<br />
|input=236C<br />
|name=Hold Up!<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 15f earliest cancel into gunshot<br />
* 7f earliest cancel into kick<br />
<br />
Raid is extremely useful in converting any hit with Naoto into a full combo, due to the nature of the bullets hitting fullscreen and Naoto getting 5 bullets to shoot with. Raid Kick (Critical Shot) also has full invul, so Naoto can react to bursts with Critical Shot and get a full combo after that. Overall a very good move, only problem is if you drop a combo using raid you'll be stuck walking until you use Critical Shot which you can be punished for anyways. That and it costs a bar unfortunately.}}<br />
<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Snipe</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HoldUp.png |caption= Naoto Shirogane, Persona: G U N <br />
|image2=BBTag_Naoto_CriticalShot.png |caption2= Do you really think a GUY could do this!?<br />
|image3=BBTag_Naoto_ForwardRoll.png |caption3=<br />
|input=A/B/C/66 During Hold Up Stance <br />
|name=Snipe<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Snipe|subtitle=A or B}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C > A/B}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Critical Shot|subtitle=C}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C > C}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Forward Roll|subtitle=66}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236C > 66}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">EX Double Fangs</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_DoubleFangs.png |caption=<br />
|input=j.236C<br />
|name=EX Double Fangs<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236C}}<br />
{{!}}-<br />
{{Description|6|text=* Causes ground bounce on hit<br />
<br />
Detailed description of the usefulness of the move go here<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">EX Hair Trigger Megido</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_HairTriggerMegido.png |caption=<br />
|input=214C (Air OK)<br />
|name=EX Hair Trigger Megido<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214C}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* Important points go here<br />
<br />
Is a combined effect of 214A and 214B, placing both kinds of mines on use. Mines placed this way have the same effect as the normal mines.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_5D+Roll.png |caption=<br />
|input=5P<br />
|name=5D+Roll<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* If the initial persona attack hits, Naoto will end with a gunshot from stance<br />
* Wall bounces<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_SnipeAim.png |caption= G U N <br />
|input=6P<br />
|name=Snipe<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* On hit, launches and blows back the opponent.<br />
<br />
Naoto takes stance and fires 5 bullets from her gun.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Blight.png |caption= Like light, but with a B.<br />
|input=4P<br />
|name=Blight<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* On hit, launches and is untechable until the opponent touches the ground. <br />
<br />
Sukuna-Hikona does a diagonally rising strike. Good for launching enemies in the air, or punishing opponents in the air.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Alpha I</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_AntiSSPPistolAlphaI.png |caption= Pray they don't have a stage-wide distortion if they block this raw<br />
|input=236B+C <br />
|name=Anti-S SP Pistol Alpha I<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Enhanced Ground}}<br />
{{!}}-<br />
{{Description|7|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Beta I</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_AntiSSPPistolBetaI.png |caption=Your fate is sealed.<br />
|input=j.236B+C <br />
|name=Anti-S SP Pistol Beta I<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Normal}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.236BC}}<br />
{{!}}-<br />
{{AttackVersion|name=Enhanced}}<br />
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Enhanced Air}}<br />
{{!}}-<br />
{{Description|7|text=* Fills up the Fate Counter<br />
<br />
Detailed description of the usefulness of the move go here<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Hamaon</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Hamaon.png |caption=Blinded by the Light<br />
|input=214B+C <br />
|name=Hamaon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Tracks the opponent's location.<br />
* Instantly kills the marked opponent if the fate counter is applied to them.<br />
<br />
A move that instantly kills when fate is applied. It can be easily countered on startup and can be blocked. Generally, don't attempt outside of combos, it will most often miss.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Mudoon</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_Mudoon.png |caption=Hello, Darkness, my old friend.<br />
|input=j.214B+C <br />
|name=Mudoon<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|j.214BC}}<br />
{{!}}-<br />
{{Description|6|text=* Not Air unblockable, unlike in P4A<br />
<br />
Horizontal aerial version of Hamaon, Killing a foe instantly on hit if marked with the fate counter. However, unlike Hamaon, only has one hitbox rather than being a multi-hit.<br />
<br />
}}<br />
}}<br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Naoto_CriticalShot.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Critical Shot<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Important points go here<br />
<br />
A kick that launches the enemy around the stage, making them land in front of the player. Can often wiff if used against an enemy when they're in the air.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
<br />
====== <font style="visibility:hidden" size="0">Judge of Hell</font> ======<br />
{{MoveData<br />
|image=BBTag_Naoto_JudgeOfHell.png |caption='''''"Showtime!"'''''<br />
|input=222B+C <br />
|name=Judge of Hell<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Naoto Shirogane/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Significantly faster than it was in P4A, but makes fewer reticles.<br />
<br />
Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Naoto Shirogane/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:Naoto Shirogane]]<br />
[[Category:BlazBlue Cross Tag Battle]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132798BBTag/Orie2019-11-07T15:50:04Z<p>MLArt: /* Air Command Order */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B <br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.214A Hitbox.png|200px]]<br />
j.214A<br />
</div><br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.214B Hitbox.png|200px]]<br />
j.214B<br />
</div><br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214AA Hitbox.png|200px]]<br />
214AA<br />
</div><br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BB Hitbox.png|200px]]<br />
214B/C<br />
</div><br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.214B_Hitbox.png&diff=132797File:BBTag Orie j.214B Hitbox.png2019-11-07T15:49:39Z<p>MLArt: </p>
<hr />
<div>214B jumping</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.214A_Hitbox.png&diff=132796File:BBTag Orie j.214A Hitbox.png2019-11-07T15:48:33Z<p>MLArt: </p>
<hr />
<div>214A</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132795BBTag/Orie2019-11-07T15:46:03Z<p>MLArt: /* Succession */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B <br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214AA Hitbox.png|200px]]<br />
214AA<br />
</div><br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BB Hitbox.png|200px]]<br />
214B/C<br />
</div><br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132794BBTag/Orie2019-11-07T15:45:29Z<p>MLArt: /* Thick and Fast */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B <br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214AA Hitbox.png|200px]]<br />
214AA<br />
</div><br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BB Hitbox.png|200px]]<br />
</div><br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132793BBTag/Orie2019-11-07T15:44:09Z<p>MLArt: /* Command Order */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B <br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BB Hitbox.png|200px]]<br />
</div><br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132792BBTag/Orie2019-11-07T15:42:09Z<p>MLArt: /* Succession */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A (1)<br />
[[File:Orie 214AA Hitbox.png|200px]]<br />
214AA (2)<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B <br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BB Hitbox.png|200px]]<br />
</div><br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132791BBTag/Orie2019-11-07T15:39:59Z<p>MLArt: /* Command Order */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A (1)<br />
[[File:Orie 214AA Hitbox.png|200px]]<br />
214AA (2)<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B <br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132790BBTag/Orie2019-11-07T15:38:26Z<p>MLArt: /* Command Order */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214A Hitbox.png|200px]]<br />
214A (1)<br />
[[File:Orie 214AA Hitbox.png|200px]]<br />
214AA (2)<br />
</div><br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214B Hitbox.png|200px]]<br />
214B (1)<br />
[[File:Orie 214BB Hitbox.png|200px]]<br />
214BB (2)<br />
</div><br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214BB_Hitbox.png&diff=132789File:BBTag Orie 214BB Hitbox.png2019-11-07T15:37:57Z<p>MLArt: </p>
<hr />
<div>214BB</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214B_Hitbox.png&diff=132788File:BBTag Orie 214B Hitbox.png2019-11-07T15:37:09Z<p>MLArt: </p>
<hr />
<div>214B</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214AA_Hitbox.png&diff=132787File:BBTag Orie 214AA Hitbox.png2019-11-07T15:36:26Z<p>MLArt: </p>
<hr />
<div>214AA</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214A_Hitbox.png&diff=132786File:BBTag Orie 214A Hitbox.png2019-11-07T15:35:42Z<p>MLArt: </p>
<hr />
<div>214A</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132785BBTag/Orie2019-11-07T15:30:51Z<p>MLArt: /* Oblique Edge */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214C(1) Hitbox.png|200px]]<br />
214C (1)<br />
[[File:Orie 214C (2) Hitbox.png|200px]]<br />
214C (2)<br />
[[File:Orie 214C(3) Hitbox.png|200px]]<br />
214C (3)<br />
[[File:Orie 214C(4) Hitbox.png|200px]]<br />
214C (4)<br />
</div><br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214C_Hitbox-4.png&diff=132784File:BBTag Orie 214C Hitbox-4.png2019-11-07T15:30:28Z<p>MLArt: </p>
<hr />
<div>214C</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214C_Hitbox-3.png&diff=132783File:BBTag Orie 214C Hitbox-3.png2019-11-07T15:29:41Z<p>MLArt: </p>
<hr />
<div>214C</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214C_Hitbox-2.png&diff=132782File:BBTag Orie 214C Hitbox-2.png2019-11-07T15:28:50Z<p>MLArt: </p>
<hr />
<div>214C</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214C_Hitbox-1.png&diff=132781File:BBTag Orie 214C Hitbox-1.png2019-11-07T15:27:58Z<p>MLArt: </p>
<hr />
<div>214C</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132780BBTag/Orie2019-11-07T15:24:31Z<p>MLArt: /* 4P */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 4P Hitbox.png|200px]]<br />
</div><br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_4P_Hitbox.png&diff=132779File:BBTag Orie 4P Hitbox.png2019-11-07T15:24:13Z<p>MLArt: </p>
<hr />
<div>4P</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132778BBTag/Orie2019-11-07T15:22:45Z<p>MLArt: /* Sacred Spire Lucent */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236BC (1) Hitbox.png|200px]]<br />
236BC (1)<br />
[[File:Orie 236BC (2) Hitbox.png|200px]]<br />
236BC (2)<br />
</div><br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_236BC_Hitbox-2.png&diff=132777File:BBTag Orie 236BC Hitbox-2.png2019-11-07T15:22:23Z<p>MLArt: </p>
<hr />
<div>236BC</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_236BC_Hitbox-1.png&diff=132776File:BBTag Orie 236BC Hitbox-1.png2019-11-07T15:21:18Z<p>MLArt: </p>
<hr />
<div>236BC</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132775BBTag/Orie2019-11-07T15:20:01Z<p>MLArt: /* Luminous Embrace */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132774BBTag/Orie2019-11-07T15:19:36Z<p>MLArt: /* Distortion Skill Duo */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132773BBTag/Orie2019-11-07T15:18:52Z<p>MLArt: /* Distortion Skill Duo */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 214BC (1) Hitbox.png|200px]]<br />
Travels along the screen<br />
</div><br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_214BC_Hitbox.png&diff=132772File:BBTag Orie 214BC Hitbox.png2019-11-07T15:17:59Z<p>MLArt: </p>
<hr />
<div>214BC</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132771BBTag/Orie2019-11-07T15:16:49Z<p>MLArt: /* Astral Heat */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie Astral Hitbox.png|200px]]<br />
Ripperoni<br />
</div><br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132769BBTag/Orie2019-11-07T15:14:39Z<p>MLArt: /* Divine Thrust */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 236A Hitbox.png|200px]]<br />
236A/B (1)<br />
[[File:Orie 236B(2) Hitbox.png|200px]]<br />
236A/B (2)<br />
</div><br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_236B_Hitbox-2.png&diff=132768File:BBTag Orie 236B Hitbox-2.png2019-11-07T15:12:56Z<p>MLArt: </p>
<hr />
<div>236B</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_236A_Hitbox-1.png&diff=132767File:BBTag Orie 236A Hitbox-1.png2019-11-07T15:12:13Z<p>MLArt: </p>
<hr />
<div>236A</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132766BBTag/Orie2019-11-07T15:09:50Z<p>MLArt: /* j.C */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
</div><br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132765BBTag/Orie2019-11-07T15:08:59Z<p>MLArt: /* Sacred Arrow */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5AD Hitbox.png|200px]]<br />
5AD<br />
</div><br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_5AD_Hitbox.png&diff=132764File:BBTag Orie 5AD Hitbox.png2019-11-07T15:08:43Z<p>MLArt: </p>
<hr />
<div>5AD</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132763BBTag/Orie2019-11-07T15:06:58Z<p>MLArt: /* j.C */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
[[File:Orie j.C(1) Hitbox.png|200px]]<br />
j.C (1)<br />
[[File:Orie j.C(2) Hitbox.png|200px]]<br />
j.C (2)<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.C_Hitbox-2.png&diff=132762File:BBTag Orie j.C Hitbox-2.png2019-11-07T15:06:40Z<p>MLArt: </p>
<hr />
<div>j.C (2)</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.C_Hitbox-1.png&diff=132761File:BBTag Orie j.C Hitbox-1.png2019-11-07T15:05:10Z<p>MLArt: </p>
<hr />
<div>j.C</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132760BBTag/Orie2019-11-07T15:04:13Z<p>MLArt: /* j.B */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.B Hitbox.png|200px]]<br />
j.B<br />
</div><br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.B_Hitbox.png&diff=132759File:BBTag Orie j.B Hitbox.png2019-11-07T15:04:00Z<p>MLArt: </p>
<hr />
<div>j.B</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132758BBTag/Orie2019-11-07T15:02:41Z<p>MLArt: /* j.A */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie j.A Hitbox.png|200px]]<br />
j.A (1)<br />
[[File:Orie j.AA Hitbox.png|200px]]<br />
j.A (2)<br />
</div><br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.AA_Hitbox.png&diff=132757File:BBTag Orie j.AA Hitbox.png2019-11-07T15:02:27Z<p>MLArt: </p>
<hr />
<div>j.AA</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_j.A_Hitbox.png&diff=132756File:BBTag Orie j.A Hitbox.png2019-11-07T15:01:43Z<p>MLArt: </p>
<hr />
<div>j.A</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132755BBTag/Orie2019-11-07T15:00:27Z<p>MLArt: /* 2C */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2C Hitbox.png|200px]]<br />
2C<br />
</div><br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArthttps://www.dustloop.com/wiki/index.php?title=File:BBTag_Orie_2C_Hitbox.png&diff=132754File:BBTag Orie 2C Hitbox.png2019-11-07T15:00:02Z<p>MLArt: </p>
<hr />
<div>2C</div>MLArthttps://www.dustloop.com/wiki/index.php?title=BBTag/Orie&diff=132753BBTag/Orie2019-11-07T14:58:52Z<p>MLArt: /* 2B */</p>
<hr />
<div>{| class="wikitable" style="float:right; margin-left: 10px; width:400px"<br />
|-<br />
!Orie<br />
|-<br />
||<br />
[[File:BBTag_Orie_Portrait.png|350x500px|center]]<br />
|-<br />
||<br />
{{#lsth:BBTag/Orie/Data|SystemData}}<br />
;Movement Options<br />
* Double Jump, 1 Airdash, Dash Type: Run<br />
<br />
;Playstyle<br />
:Mid-range, Aggressive<br />
<br />
;Team role<br />
:Point<br />
|}<br />
<div style="float:left; margin-right:25px;"><br />
{{TOC limit|2}}<br />
</div><br />
==Overview==<br />
<br />
''"As long as we walk the path of righteousness..., we shall never know defeat"''<br />
<br />
===Backstory===<br />
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.<br />
<br />
===Playstyle===<br />
<br />
===Strengths/Weaknesses===<br />
<br />
===EXS of Purity: Thanatos===<br />
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.<br />
<br />
'''Moves that Summon Thanatos:'''<br />
* Sealing Hoplon<br />
* Command Order<br />
* Thick and Fast<br />
* Succession<br />
* Oblique Edge<br />
* Sacred Spire Lucent (enhanced version, on hit only)<br />
* Luminous Embrace<br />
* Rest in Peace<br />
<br />
<br style="clear:both;"/><br />
{{#lst:BBTag/Orie/Data|Links}}<br />
<br style="clear:both;"/><br />
<br />
==Normal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">5A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5A.png |caption=<br />
|image2=BBTag_Orie_5AA.png |caption2=<br />
|image3=BBTag_Orie_5AAA.png |caption3=<br />
|image4=BBTag_Orie_5AAAA.png |caption4=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie_5A_Hitbox.png|200px|5A]]<br />
5A<br />
[[File:Orie_5AA_Hitbox.png|200px|5AA]]<br />
5AA<br />
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]<br />
5AAA<br />
[[File:Orie 5AAAA Hitbox.jpg|200px]]<br />
5AAAA<br />
</div><br />
|name=5A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5A}}<br />
{{#lsth:BBTag/Orie/Data|5A}}<br />
{{!}}-<br />
{{Description|7|text=* Quick for it's range<br />
<br />
Essentially your go-to poke in neutral<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AA}}<br />
{{#lsth:BBTag/Orie/Data|5AA}}<br />
{{!}}-<br />
{{Description|7|text=* Hit confirm after 5A<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAA}}<br />
{{!}}-<br />
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.<br />
<br />
Because it's multi-hit, you can use this in cross-combo mixups.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5AAAA}}<br />
{{#lsth:BBTag/Orie/Data|5AAAA}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5AAA<br />
<br />
You won't ever use this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5B.png |caption=<br />
|image2=BBTag_Orie_5BB.png |caption2=<br />
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5B Hitbox.png|200px]]<br />
5B<br />
[[File:Orie 5BB Hitbox.png|200px]]<br />
5BB<br />
[[File:Orie 5BBB Hitbox.png|200px]]<br />
5BBB<br />
</div><br />
|name=5B<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=5B}}<br />
{{#lsth:BBTag/Orie/Data|5B}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BB}}<br />
{{#lsth:BBTag/Orie/Data|5BB}}<br />
{{!}}-<br />
{{Description|7|text=* Moves forward<br />
<br />
Because 5B and 5BB both move forward, this can make hit confirms easier.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=5BBB}}<br />
{{#lsth:BBTag/Orie/Data|5BBB}}<br />
{{!}}-<br />
{{Description|7|text=* Has a gap on block from 5BB<br />
<br />
Like most smart combo enders, you won't use this much/at all<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">5C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_5C.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 5C Hitbox.png|200px]]<br />
5C<br />
</div><br />
|name=5C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5C}}<br />
{{!}}-<br />
{{Description|6|text=* Jumps forward before performing an overhead attack<br />
<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2A.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2A Hitbox.png|200px]]<br />
2A<br />
</div><br />
|name=2A<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2A}}<br />
{{!}}-<br />
{{Description|6|text=* 5A > 2A (Rebeat): -10<br />
* 5AA > 2A (Rebeat): -7<br />
* 5B > 2A (Rebeat): -7<br />
* 5BB > 2A (Rebeat): -7<br />
* 2B > 2A (Rebeat): -7<br />
* 2C > 2A (Rebeat): -5<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2B.png |caption=<br />
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"><br />
[[File:Orie 2B Hitbox.png|200px]]<br />
2B<br />
</div><br />
|name=2B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2B}}<br />
{{!}}-<br />
{{Description|6|text=* 5-11f Head Invulnerable<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">2C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_2C.png |caption=<br />
|name=2C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|2C}}<br />
{{!}}-<br />
{{Description|6|text=* Decent reach<br />
<br />
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.A</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jA.png |caption=<br />
|image2=BBTag_Orie_jAA.png |caption2=<br />
|name=j.A<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=j.A}}<br />
{{#lsth:BBTag/Orie/Data|j.A}}<br />
{{!}}-<br />
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=j.AA}}<br />
{{#lsth:BBTag/Orie/Data|j.AA}}<br />
{{!}}-<br />
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.B</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far<br />
|name=j.B<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.B}}<br />
{{!}}-<br />
{{Description|6|text=* Hits the opponent upward<br />
<br />
Good for air-to-air due to hitting slightly above and ahead.<br />
<br />
Using this as part of your air combo can make Orie's combo loop easier to land.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">j.C</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_jC.png |caption=<br />
|name=j.C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|j.C}}<br />
{{!}}-<br />
{{Description|6|text=* Can cross up<br />
* Knocks down on air to air hit<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Universal Moves==<br />
<br />
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_GroundThrow.png |caption=<br />
|name=Ground Throw<br />
|input=5B+C<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|BC}}<br />
{{!}}-<br />
{{Description|6|text=* Wall Bounces<br />
<br />
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredArrow.png |caption=<br />
|name=Sacred Arrow<br />
|input=5A+D (air ok)<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|AD}}<br />
{{!}}-<br />
{{Description|7|text=* Good vertical range<br />
<br />
Keep them out of your airspace<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.AD}}<br />
{{!}}-<br />
{{Description|7|text=* Basically identical to the ground version<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Skills==<br />
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=footsies<br />
|input=236A/B<br />
|name=Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=A}}<br />
{{#lsth:BBTag/Orie/Data|236A}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 1/3 screen<br />
<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=B}}<br />
{{#lsth:BBTag/Orie/Data|236B}}<br />
{{!}}-<br />
{{Description|7|text=* Travels about 3/4 screen<br />
* 25f to max travel distance<br />
<br />
You can use this to get in if you see an opening.<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_CommandOrder.png |caption=<br />
|image2=BBTag_Orie_CommandOrder2.png |caption2=<br />
|input=214A/B<br />
|name=Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground A}}<br />
{{#lsth:BBTag/Orie/Data|214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits low<br />
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground B}}<br />
{{#lsth:BBTag/Orie/Data|214B}}<br />
{{!}}-<br />
{{Description|7|text=* Knocks down on hit<br />
<br />
* Has a decent hitbox above and in front of Orie<br />
<br />
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.<br />
<br />
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.<br />
<br />
}}<br />
}}<br />
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_AirCommandOrder.png |caption=<br />
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!<br />
|input=j.214A/B<br />
|name=Air Command Order<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Air A}}<br />
{{#lsth:BBTag/Orie/Data|j.214A}}<br />
{{!}}-<br />
{{Description|7|text=* Hits overhead against grounded opponent<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Used as a zoning tool or as an instant overhead<br />
<br />
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.<br />
<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air B}}<br />
{{#lsth:BBTag/Orie/Data|j.214B}}<br />
{{!}}-<br />
{{Description|7|text=* Ground bounce on hit<br />
<br />
* Orie cannot act until she lands after using this<br />
<br />
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. <br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"<br />
|input=214A > A/B/C<br />
|name=Thick and Fast<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214A > X}}<br />
{{!}}-<br />
{{Description|6|text=* Has a gap on block<br />
<br />
A combo ender<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Succession</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_Succession.png |caption=<br />
|input=214B > A/B/C<br />
|name=Succession<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214B > X}}<br />
{{!}}-<br />
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Extra Skills==<br />
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.<br />
|input=236C<br />
|name=EX Divine Thrust<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236C}}<br />
{{!}}-<br />
{{Description|6|text=* 18f to max travel distance<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_ObliqueEdge.png |caption=<br />
|input=214C (air OK)<br />
|name=Oblique Edge<br />
|data=<br />
{{AttackDataHeader-BBTag|version=yes}}<br />
{{!}}-<br />
{{AttackVersion|name=Ground}}<br />
{{#lsth:BBTag/Orie/Data|214C}}<br />
{{!}}-<br />
{{Description|7|text=* Large hitbox, but slow startup<br />
Mainly used in corner combos.<br />
}}<br />
{{!}}-<br />
{{AttackVersion|name=Air}}<br />
{{#lsth:BBTag/Orie/Data|j.214C}}<br />
{{!}}-<br />
{{Description|7|text=* +1 at Tiger-Knee height<br />
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Partner Skills==<br />
<br />
====== <font style="visibility:hidden" size="0">5P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=<br />
|input=Sacred Spire<br />
|name=5P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|5P}}<br />
{{!}}-<br />
{{Description|6|text=* The final leap up slash will only happen on hit<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">6P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit<br />
|input=Divine Thrust<br />
|name=6P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|6P}}<br />
{{!}}-<br />
{{Description|6|text=* Travels a good distance<br />
<br />
Useful in many of the same situations it's useful when Orie is on point<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">4P</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SealingHoplon.png |caption=<br />
|input=Sealing Hoplon<br />
|name=4P<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|4P}}<br />
{{!}}-<br />
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skills==<br />
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers<br />
|input=236B+C<br />
|name=Sacred Spire Lucent<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|236BC}}<br />
{{!}}-<br />
{{Description|6|text=* 50F flash<br />
<br />
Quick and easy to combo into<br />
<br />
}}<br />
}}<br />
<br />
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE<br />
|input=214B+C<br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|214BC}}<br />
{{!}}-<br />
{{Description|6|text=* 60F Flash<br />
<br />
Good for ending combos where the opponent is in the air, such as after your jump loops.<br />
<br />
}}<br />
}}<br />
<br />
<br style="clear:both;"/><br />
<br />
==Distortion Skill Duo==<br />
{{MoveData<br />
|image=BBTag_Orie_LuminousEmbrace.png |caption=<br />
|input=P during Main Character's Distortion Skill <br />
|name=Luminous Embrace<br />
|data=<br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}<br />
{{!}}-<br />
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling<br />
<br />
Used to get that last little bit of damage to finish off a character.<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
<br />
==Astral Heat==<br />
{{MoveData<br />
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™<br />
|image2=BBTag_Orie_RestInPeace2.png |caption2=<br />
|input=222B+C<br />
|name=Rest In Peace<br />
|data= <br />
{{AttackDataHeader-BBTag}}<br />
{{!}}-<br />
{{#lsth:BBTag/Orie/Data|222BC}}<br />
{{!}}-<br />
{{Description|6|text=* Combos after your 5BB smart combo<br />
* Hits a short distance in front of Orie<br />
<br />
}}<br />
}}<br />
<br style="clear:both;"/><br />
==Navigation==<br />
{{#lsth:BBTag/Orie/Data|Links}}<br />
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}<br />
{{Navbar-BBTag}}<br />
[[Category:BlazBlue Cross Tag Battle]]<br />
[[Category:Orie]]</div>MLArt