(5A/2A) > (5B/2B) > 5C > 6A~8 > fl.{5C > 2C > 3C~9hjc} > dl.5B > j.B~8 > fl.{5C > 3C~dl.9hjc} > j.C > 6A > j.63214B~8 > fl.{ 3C }
Main midscreen combo for corner carry; can be used anywhere on screen.
Delaying the 5B after the first float string will make the rest of this combo much easier.
“dl.9hjc” is the bane of existence for any new player to Izanami, but it is absolutely necessary to learn this as you will be using this for a majority of Izanami’s combos. To do this, you must delay the actual jump cancel out of Float, not the j.C you’re pressing afterwards. Wait for your opponent to start falling to the ground after getting hit by fl.3C, then you should be able to complete the combos as follows.