Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Bedman | x0.98 | 0 | 3F | [96] Heavy | 23F (1~11F invuln) | 28 | 24F | 30F | 8-way Airdash Crawling Forward Dash (32F. 3~14 Guard Point) |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 0 | ±0 | 6 | 4 | 6 | CSJ | Initial: 90% | 144 | 12 | 3 | 8 | YRP | ||
5K | Mid | 2 | -4 | 8 | 3 | 15 | SJ | 1-4 Off The Ground 5-13 Lower body 14-16 Below Knees | Initial: 85% | 264 | 22 | 10 | 7 | YRP | |
c.S | Mid | 2 | ±0 | 6 | 3 | 11 | SJ | 264 | 28 | 10 | 7 | YRP | |||
f.S | Mid | 2 | -7 | 9 | 2 | 19 | SJ | Initial: 90% | 264 | 36 | 10 | 7 | YRP | ||
5H | Mid | 3 | -4 | 12 | 3(3)3 | 18 | S | 384×2 | 28×2 | 14 | 6 | YRP | |||
2P | Mid | 0 | -1 | 5 | 4 | 7 | CS | Initial: 90% | 144 | 12 | 3 | 8 | YRP | ||
2K | Low | 1 | -2 | 6 | 6 | 8 | S | Initial: 70% | 264 | 15 | -7/+6 | YRP | |||
2S | Low | 2 | ±0 | 12 | 3 | 11 | S | 264 | 30 | -7/+10 | YRP | ||||
1H | Mid | 4 | -20 | 15 | 14 | 25 | S | 384 | 45 | 20 | 6 | YRP | |||
2H | Mid | 4 | -24 | 15 | 14 | 29 | S | Initial: 90% | 384 | 40 | 20 | 6 | YRP | ||
3H | Mid | 4 | -28 | 19 | 14 | 33 | S | Initial: 90% | 384 | 35 | 20 | 6 | YRP | ||
j.P | High / Air | 0 | 6 | 6 | 9 | CSJ | 144 | 14 | 3 | 8 | YRP | ||||
j.K | High / Air | 1 | 9 | 6 | 21 | SJ | 264 | 18 | 6 | 7 | YRP | ||||
j.S | High / Air | 2 | 10 | 8 | 22 | SJ | 264 | 28 | 10 | 7 | YRP | ||||
j.H | High / Air | 2 | 13 | 12 | 24 | S | 264×6 | 14×6 | 10 | 7 | YRP | ||||
j.D | High / Air | 4 | +6 | 11 | 8 | 24 | Initial: 90% | 384 | 50 | 20 | 6 | YRP | |||
6P | Mid | 2 | -13 | 9 | 6 | 21 | S | 1-4 Upper Body 5-8 Head | 264 | 32 | 10 | 7 | YRP | ||
6H | Mid | 4 | -5 | 18 | 3(7)3 | 21 | S | 384 | 24,18 | 10 | 6 | YRP | |||
6HH | Mid | 4 | ±0 | 10 | 3(11)5 | 14 | 384 | 18,24 | 10 | 6 | YRP | ||||
2D | Low | 2 | -4 | 12 | 6 | 12 | S | 264 | 28 | 10 | 7 | YRP | |||
5D | High | 4 | ±0 | 26 | 7 | 12 | Initial: 80% | 384 | 25 | 20 | 20 | YRP |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 75250 | 0 | +64 | 1 | Forced: 55% | 0,60×10,0 | 0,10×10,0 | NA | 6, 0 | R | |||||
Air Throw | Air Throw: 210000 | 0,4 | +24 | 1 | Forced: 65% | 480 | 0,60 | NA | 6, 0 | R | |||||
DAA | All | 2 | -21 | 8 | 3 | 32 | 1~10 Full 11~27 Foot | Initial: 50% | -5000 / 264 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50: Blitz | 50 | R |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Crawl | 45 / ― | Y | |||||||||||||
Hover | Total 45 | Y | |||||||||||||
Hover > Direction | Total 25 | Y | |||||||||||||
Dash | Total 32 | 3~17 Guard Point | Y | ||||||||||||
236P | All | 2 | -5 | 18 | 90, until return | Total 49 | 150 / 360 | 35×2 | 2 | 7 | YRP | ||||
j.236P | All | 2 | -5 | 18 | 90, until return | Total 49 | 150 / 360 | 35×2 | 2 | 7 | YRP | ||||
214P | All | 2 | 29 | 90,54 | Total 30 | 50 / 240 | 38×2 | 2 | 7 | ||||||
j.214P | All | 2 | 29 | 90,56 | Total 30 | 50 / 240 | 38×2 | 2 | 7 | ||||||
236K | All | 2 | +9 | 37 | Total 70 | Initial: 80% | 150 / 480 | 35 | 2 | 7 | YRP | ||||
j.236K | All | 2 | +9 | 37 | Total 70 | Initial: 80% | 150 / 480 | 35 | 2 | 7 | YRP | ||||
214K | All | 2 | +9 | 48 | Total 30 | Initial: 80% | 50 / 240 | 42 | 2 | 7 | |||||
j.214K | All | 2 | +9 | 48 | Total 30 | Initial: 80% | 50 / 240 | 42 | 2 | 7 | |||||
236S | All | 3 | -13 | 12 | 4×4 | 26 | 250 / 360 | 14×4 | 2 | 6 | YRP | ||||
j.236S | All | 3 | -5 | 12 | 6,6,4 | Until Landing + 8 | 200 / 480 | 14×3 | 2 | 6 | YRP | ||||
214S | All | 3 | +28 | 23 | 16 | Total 30 | 50 / 120 | 18×4 | 2 | 6 | |||||
j.214S | All | 3 | +28 | 23 | 16 | Total 30 | 50 / 120 | 18×4 | 2 | 6 | |||||
236H | All, High / Air, All | 3×2,0 | -2 | 11 | 8(17)10,10 | 13 | 9~Airborne | 200 / 480×2,120 | 30×2, 10 | 2×3 | 6×2, 8 | YRP | |||
j.236H | High / Air, All | 3,0 | ±0 [+3] | 21 | Until Landing,10 | 11 | [Initial: 100%, 65%] | 150 / 600,120 | 30,10 [30,30] | 2×2 [3×2] | 6, 8 [6, 7] | YRP | |||
214H | All | 3×2,0 | 30 | 8(17)10(6)10 | Total 30 | 50 / 120 | 36×2, 10 | 2×3 | 6×2, 8 | ||||||
j.214H | All | 3,0 | 28 | Until Landing (6)10 | Total 30 | 50 / 120 | 36, 10 | 2×2 | 6, 8 | ||||||
Icon Properties | 421 | ||||||||||||||
214X | Total 30 | 50 / ― | Y | ||||||||||||
j.214X | Total 42+8L | 50 / ― | Y |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
632146H | All | 2 | +11 | 6+8 | 2×6 | Total 39 | 1-15 Strike [1-15 All] | -5000/0 | 28×6 [35×6] | 10 | 7 | YR | |||
632146S | Unblockable | 0 | 17+183 | 536 | Total 59 | -5000/0 | 0,15 | NA | 8 | Y |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | All | 3 | -18 | 9+12 [5+9] | 8 | 27 | 9~28 Full [5~21 Full] | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 2H includes 1H and 3H as well
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Bedman/Data.
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