How To Do Mist Stance Dash Treasure Hunt
The Treasure Hunt super ONLY pops them high in the sky if you are in the middle of Stance Dash (Mist Stance 66 or 44) when performing it, and they also must be in a non grounded state. Here are some basic techniques to do this. Note that this is generally one of the more execution heavy techniques in Revelator Johnny's arsenal. If you're new to Johnny, make sure you have all the BnBs down first before working on this.
NOTE: For these examples, P is used as the button for entering mist stance, but you can also use P. Use whichever is more comfortable for you.
To do STDH from neutral, input 63214[P]66S OR 632146[P][P]6S You must do it somewhat quickly or the command interpreter will forget. 63214[P]64S is also a valid input, giving backwards Stance Dash instead of forward Stance Dash.
Performing SDTH from a move such as 6H will need a different kind of input. If you input it as above, with the timing of a typical special cancel, your Mist Stance entry will be delayed (due to hitstop), making the super input not come out. Here are four main ways to input 6H > Stance Dash Treasure Hunt:
- 1) 6H > 214[P] > 6321466S - everything here must be input very quicky to work, but if you have fast hands, this is quite consistent.
- 2) 6H > 214[P] > 6321464S - Same as the first but backdash
- 3) 6H > delayed 63214[P]66S - in order to avoid the issue with hitstop, by delaying the entire input, you can still use the same technique as doing it at neutral. If TH isn't coming out, you must delay more or speed up your input. If TH isn't combo'ing, delay less. You can also do things like slow down only part of the half circle input, and speed up the later half, to change how long and when your buffering starts, to your preference. My recommendation for this input method is to wait until you see the 6H physically make input before beginning to buffer the motion. Alternatively, you can use method 5 in order to give yourself a natural delay.
- 4) 6H > delayed 632146[P]6S - similar to method 3
- 5) 6H > 4 OR 2 OR 6 > 632146[P]6S OR 63214[P]66S - this method is basically method 3/4, but by adding an extra directional input before the treasure hunt input, you create a natural delay that aligns well with the delay needed for hitstop. This method can also psychologically help you make your input cleaner, and helps avoid missing diagonals.
Comboing off of Stance Dash Treasure Hunt
If cornered after SDTH, the basic recipe is Stance Dash Treasure Hunt > [Normal] > Coin > c.S > j.D > Zweihander
(If your hitcount before SDTH was less than 5 hits, you can generally do a full j.DSDD > Zwei after c.S).
The normal used to pick up is usually one of the following: 2P, 5K, 2K, c.S, 2S, 2D. Choose based on preference and character. 2S is recommended to try first.
In some cases based on weight and proration, comboing after Coin > c.S can become awkward. You can choose to do Coin > 5P/c.S > 5H > Zweihander if the air route feels unstable and you are spaced properly for the Zwei to 1 hit. Be aware with some characters that if you do the pickup normal too early, c.S will whiff after coin. In this case, be sure to delay your pickup normal so they are low enough. Longer air combos can be done after the pick up, but are very character dependent and specific to how many hits before Treasure Hunt. c.S > j.D > Zweihander is very universal, though.
Below is the suggested Normal and followup for each character, assuming 5 hits before Treasure Hunt, aka 3 hits before Mist Finer. Remember that other normals will work for other characters. Below is simply the normal found to be most consistent and stable.
- ... 2S ... j.D > Zwei - MI, JC, CH, RA, AX, LE, JO, RV, SI, SO (j.DDZ)
- ... 2K ... j.D > Zwei - SL, IN, VE
- ... 2P ... j.DD > Zwei - BE, ZA, EL (j.DSDD > Zwei), PO (j.DSDD)
- ... 5K ... j.D > Zwei - MA (j.DS > dj > j.D > Zwei)
- ... Coin > c.S > j.DSDD - FA, JC
- ... Coin > Coin > c.S > j.DSDD - Works on many characters. Check combo section for full list of characters this route works on. Recommended on JA and KY.
- KY - Coin > c.S > j.D is inconsistent beyond 4 hits. Instead, use: 2S > Coin > c.S > 5H > Zwei
- JA - similarly, with Jam, use ... 2K > Coin > c.S > 5H > Zwei
If midscreen, to go-to route is Stance Dash Treasure Hunt > [Normal] > Coin > 5P/f.S > LV2 High > etc