Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Sin Kiske | x1.04 | 1 | 3F | [100] Medium | 24F (1~12F invuln) | 32 | 30F | 21F |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 1 | +2 | 6 | 2 | 8 | CSJ | Initial: 85% | 264 | 12 | 6 | 7 | YRP | ||
5K | Mid | 1 | -3 | 7 | 3 | 12 | SJ | 264 | 16 | 6 | 7 | YRP | |||
c.S | Mid | 2 | -4 | 7 | 3 | 15 | SJ | 264 | 32 | 10 | 7 | YRP | |||
f.S | Mid | 2 | -7 | 9 | 3 | 18 | S | 264 | 28 | 10 | 7 | YRP | |||
5H | Mid,Low | 4,4 | -8 | 11 | 3(15)3 | 24 | SJ,S | 384 | 25, 35 | 20 | 6 | YRP | |||
6P | Mid | 2 | -10 | 9 | 6 | 18 | S | 1-14 Upper Body | Initial: 90% | 264 | 28 | 10 | 7 | YRP | |
6H | Mid | 4 | +2 | 15 | 4 | 13 | JS | 384 | 38 | 20 | 6 | YRP | |||
5D | High | 2 | -3 | 29 | 2 | 15 | Initial: 80% | 264 | 25 | 10 | 20 | YRP | |||
2P | Mid | 0 | +2 | 5 | 4 | 4 | CS | Initial: 80% | 144 | 6 | 3 | 8 | YRP | ||
2K | Low | 1 | +1 | 7 | 2 | 9 | S | Initial: 70% | 264 | 18 | 6 | 7 | YRP | ||
2S | Mid | 2 | -5 | 9 | 4 | 15 | S | 264 | 27 | 10 | 7 | YRP | |||
2H | Mid | 4 | -17 | 11 | 2,2,2 | 34 | SJ | 384 | 28×2,16 | 20 | 6 | YRP | |||
3K | Low | 2 | -2 | 11 | 4 | 12 | S | Initial: 90% | 264 | 22 | 10 | 7 | YRP | ||
2D | Low | 2 | 0 | 10 | 6 | 8 | SJ | Initial: 90% | 264 | 28 | 10 | 10 | YRP | ||
j.P | High, Air | 0 | 6 | 6 | 6 | CSJ | 144 | 12 | 3 | 8 | YRP | ||||
j.K | High, Air | 2 | 8 | 3 | 24 | SJ | 264 | 20 | 10 | 7 | YRP | ||||
j.S | High, Air | 2 | 9 | 6 | 19 | SJ | 264 | 28 | 10 | 7 | YRP | ||||
j.H | High, Air | 2,1×3 | 9 | 3,2×3 | 12 | S | 264 | 32,16×3 | 10,6×3 | 7×4 | YRP | ||||
j.6H | High, Air | 3 | 11 | 4 | 20 | S | 384 | 36 | 14 | 6 | YRP | ||||
j.D | High, Air | 3 | 18 | 2 | 18+5 after landing | SJ | Initial: 80% | 384 | 40 | 14 | 6 | YRP |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 75250 | 0, 0, 2 | +55 | 1 | Forced: 65% | 0, 0, 480 | 0, 0, 60 | -6,-0,-8/NA | R | ||||||
Air Throw | Air Throw: 192500 | 1 | Forced: 65% | 0, 480 | 0, 60 | -6,-0/NA | R | ||||||||
DAA | All | 2 | -12 | 9 | 2 | 24 | 1-10 All | Initial: 50% | -5000 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50: Blitz | 50 | R |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
623S | Mid | 2 | -33 | 9 | 2 | 45 | S | 1-10 All | Forced: 60% [Initial: 65%] | 100/720 | 30 [35] | 10 | 9 | R | |
236H | Mid | 4 | -16 [+4] | 11-33 [34-251] | 2(1)6 | 29 [19] | S | 2nd hit Initial: 90% [None] | 100/600 | 36,32 [36,66] | 20 | 8 | YRP | ||
j.236H | 3 | 9 | 3,6 | 17/Landing 6 | S | 100/720 | 40,36 | 14 | 8 | YRP | |||||
236H > HHH | All | 2 | -10 | 8 | [2(2)]×N | 23 | 150/180 | 15×5,18×3,21×3,24×2,35 | 10 | 12 | YRP | ||||
214S | High | 4 | -19 | 31 | 6 | 32 | S | 100/600 | 60 | 20 | 8 | YRP | |||
236K | Low | 4 | 0 | 15-21 | 6 | 11 | S | 7F onwards low profile | Initial: 85% | 100/600 | 30 | 20 | 11 | YRP | |
214P | 19 | 240 | Y | ||||||||||||
214K | 18 | 240 | Y | ||||||||||||
214H | 40 | 17 | Y | ||||||||||||
j.214S | All | 2 | 14 | 6 | Until landing + 10 | S | Initial: 80% | 100/600 | 28 | 10 | 9 | YRP |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
632146H | Mid | 4 | -40 | 10+1 | 12 | 47 | 4-16 All [1-16 All] | -5000 | 50 [62] | 20 | 10 | YRP | |||
j.632146H | All | 4 | 10+1 | 12 | Until landing + 32 | 4-16 All [1-16 All] | -5000 | 50 [62] | 20 | 10 | YRP | ||||
RTL > H | All | 4 | -40 | 6 after direction change | 12 | 47 | 50 [62] | 20 | 10 | RP | |||||
RTL > j.H | All | 4 | 6 after direction change | 12 | Until landing + 32 | 50 [62] | 20 | 10 | RP | ||||||
236236P | All | 4 | +60 | 26+2 | Total 37 | -5000 | 27×5 | 2 | 6 | YRP | |||||
j.236236P | All | 4 | 10+4 | Total 31 | -5000 | 27×5 | 2 | 6 | YRP |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | 3 | -23 | 9+12 [5+12] | 6 | 34 | 9-26 All [5-22 All] | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 5H gatlings are on 1st hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
- X[-] = X is available only on whiff
- X[*] = X is a delayed gatling
To edit frame data, edit values in GGXRD-R2/Sin Kiske/Data.
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