P4AU/Elizabeth/Frame Data

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System Data

Health: 8,000

Combo Rate: 65%

Persona Cards: 6

Backdash Time: 29

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 All 8 2 12 -1 Body 200 200 50 CJSO - 2
5AA 120, 60×5 All 12 2×6 23 -9 Body 0 100 50 CJSO - 3
5AAA 100, 200×8 All 10 10 43(Total) -17 Chest 0 400[0] 1000[50] CSO - 3
5B 150, 75×n All 11 21 53(Total) -5 Chest, Projectile 300 100 50 JCSOD - 3
  • Dash Cancel is -8 on block
5BB 100, 50×8 All 11 9 17 -3 Body 0 100 50 JCSO - 3
5BBB 120, 60×11 All 12 13 23 -10 Body 0 600 50 CSO - 4
2A 160 L 7 2 12 -3 Foot 500 100 50 CSO - 1
2B 450 HLA 9 18 13(10) -26 Body 200 100 50 CJSO 5f airborne, 6-29f head 3
j.A 200 H 7 3 11 - Head 200 100 50 CJSO - 1
j.B 180, 90×n All 10 18 15 -20 Head, Projectile 300 100 50 CSO - 3
j.2B 450 All 9 18 20 - Head 200 100 50 CSO - 3
Guard Cancel Attack - - - - - - - - - - - - -

Currently no data is available for Guard Cancel Attacks.

All Out Attack 300 H 35 1 38 -20 Body 0 1000 10,000 O 10-35f guard 5
All Out Rush 200×n - - - - - - 1900 100 50 O - 5, 3
All Out Finish (C) 1800 - - - - - - 500 300 50 O - 4
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 - - - - - - 500 100 50 CJSO - 5
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 700 L 11 11 11 -7 Foot 200 100 50 CSO - 3

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 800, 400 (1200, 600 after 2C) All 15 1(17)1 23 -5 Body 400 200 1000 (J)CSODB - 5
  • Dash Cancel is -3 on block
  • Backdash Cancel is -8 on block
5D 0 (900, 450) - 30 6 13 - Throw 400, 0 700, 100 1000, 0 - - 0, 4
  • Inflicts Fear on hit
  • Wallbounces on CH
2C 400 All 31 15 11 -7 Body 400 100 500 (C)(S)O 5-9f guard 5
  • Inflicts Fear on hit
2C (Charge) 400 All 68 15 56(Total) +32 Body 400 100 500 (C)(S)O 5-9f guard 5
  • Inflicts Fear on hit
2D - - 45 - 36(Total) - - - - - - - -
  • Inflicts Poison if opponent touches puddle
j.C 850 All 13 3 28 - Head 300 200 50 SO - 4
j.D 0, 900, 450 Throw 18 4 20 - Body 700, 0 700, 100 1000, 0 - - 0, 4
  • Inflicts Fear on hit
  • Wallbounces on CH

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 1400 Throw 5 3 25 - Throw 0 1000, 100 50, 0 - - 0, 5
  • Inflicts Fear on hit
Air Throw 0, 1600 Throw 4 3 19 - Throw 0 1200, 100 50, 0 - - 0, 2
  • Inflicts Fear on hit

Furious Action

Shuffle Time
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
0 4 Throw Throw - 0 1200, 100 50, 0 29 3 24 - 1-31 All
  • Inflicts various Ailments depending on Elizabeth's current SP.
  • 0~49 inflicts Charm, 50~99 inflicts Poison, 100~149 inflicts Fear, 150 inflicts Panic.

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Maziodyne
236A 700 All 24 8 64(Total) -14 Projectile 400 100 1000 O - 4
236A (Awakening) 700 All 14 2 64(Total) -31 Projectile 400 500 1000 O - 4
j.236A 700 All 23 7 62(Total) + 5(Landing) - Projectile 400 100 1000 O - 4
j.236A (Awakening) 700 All 13 2 80(Total) + 5(Landing) - Projectile 400 500 1000 O - 4
236B 180, 90×9 All 46 19 60(Total) +19 Projectile 400 100 1000 O - 4
236B (Awakening) 180, 90×9 All 102 20 49(Total) - Projectile 400 100 1000 - - 4
j.236B 180, 90×9 All 46 19 78(Total) + 5(Landing) - Projectile 400 100 1000 - - 4
j.236B (Awakening) 180, 90×9 All 101 20 55(Total) + 5(Landing) - Projectile 400 100 1000 - - 4
236AB 134, 67×18 All 32 38 95(Total) -11 Projectile 400 100 1000 O - 4
236AB (Awakening) 112, 56×23 All 31 28(36)26 84(Total) -13 Projectile 400 100 1000 O - 4
j.236AB 134, 67×18 All 32 38 84(Total) + 5(Landing) - Projectile 400 100 1000 O - 4
j.236AB (Awakening) 112, 56×23 All 30 28(36)26 76(Total) + 5(Landing) - Projectile 400 100 1000 O - 4
Mabufudyne
214A 500[750] HL 25 1 71(Total) -18 Body 200 300 500 O - 4
214A (Awakening) 300, 500[450, 500] HL 24 3 71(Total) -15 Body 200 300 500 O - 4
214B 500[750], (500) HL 38 1 95(Total) -26 Body, Projectile 200[0] 300[100] 500[50] -(SO) - 4
214B (Awakening) 300, 500[300, 750], (500) HL 37 2, 1 95(Total) -23 Body, Projectile 200[0] 300[100] 500[50] -(SO) - 4
214AB 500[750], (500) HL 28 2 107(Total) -51 Body, (Projectile) 200[0] 300[100] 50 -(SO) - 4
214AB (Awakening) 300, 500[300, 750], (500) HL 30 2×2 107(Total) -48 Body, (Projectile) 200[0] 100[100] 50[50] -(SO) - 4
  • Only the B versions Fatal Counter
Magarudyne
236C 200, 100×9 All 11 48 to landing +9 -16 Projectile 200 400 1000 O - 4
236C (Awakening) 180, 90×14 All 11 48 to landing +9 -16 Projectile 200 500 1000 O - 4
j.236C 200,100×9 All 14 48 to landing +9 - Projectile 200 400 1000 O - 4
j.236C (Awakening) 180, 90×14 All 12 48 to landing +9 - Projectile 200 500 1000 O - 4
236D 200 600 1000 O - 4
236D (Awakening) 200, 100×14 All 20 46 to landing +14 -19 Projectile 200 500 1000 O - 4
j.236D 250, 125×9 All 25 46 to landing +11 - Projectile 200 600 1000 O - 4
j.236D (Awakening) 200, 100×14 All 25 46 to landing +14 - Projectile 200 500 1000 O - 4
236CD 200, 100×9 All 15 50 4+2(Landing) +8 Projectile 200 100 1000 O - 4
236CD (Awakening) 120, 60×19 All 11 50 4+2(Landing) -20 Projectile 200 400 1000 O - 4
j.236CD 200, 100×9 All 14 50 4+2(Landing) - Projectile 200 100 1000 O - 4
j.236CD (Awakening) 120, 60×19 All 12 50 4+2(Landing) - Projectile 200 400 1000 O - 4
  • All Magarudynes have Fatal Recovery now.
Maragidyne
214C 300×5 All 48
88(Total) +18 Projectile 400 70×5 0 SO - 5
214C (Awakening) 300×8 All 48
88(Total) -11~+6 Projectile 400 70×8 0 SO - 5
214D 300×6 All 57
88(Total) +37 Projectile 400 70×6 0 SO - 5
214D (Awakening) 300×8 All 57
88(Total) +6 Projectile 400 70×8 0 SO - 5
214CD 180×6, 150×6 All 41
92(Total) +58 Projectile 400 35×12 0 SO - 5
  • Summons 12 fire pillars
214CD (Awakening) 180×8, 150×8 All 41
92(Total) +28 Projectile 400 35×16 0 SO - 5
  • Summons 16 fire pillars
Debilitate
[6]4A Catch - All - - 65(Total) - - - - - - 4-18(Counter) -
[6]4B Catch - All - - 113(Total) - - - - - - 7-60(Counter) -
[6]4AB Catch - All - - 76(Total) - - - - - - 2-42(Counter) -
[6]4A Attack 0, 1000 All 1 1 35+15(Landing) - Body 0 500 50 - 1-6 4
  • Inflicts Negative Penalty on your opponent.
  • Has Guardpoint. Will lose to 5A > B+D from most characters.

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Mind Charge
236236A - - 4 - 6(Total) - - - - - - 4-6f -
236236B - - 10 - 28(Total) - - - - - - 7-10f -
236236AB - - 10 - 28(Total) - - - - - - 7-16f -
  • Decreases HP to 2800
  • A Concentrate - No blue health, no recovery.
  • B Concentrate - Blue health, recovery.
  • SB Concentrate - Blue health, recovery time, health to gauge recovery is better than other versions
  • Fills 2.63 SP for every 119 HP converted (P4A Estimate)
Mahamaon
236236C 70×16, 20000 All 4+682 90(17) 71(Total) - Projectile - - - - 1-56f 3
Mamudoon
236236D 100, 20000 All 4+599 120 127 - Projectile - - - - 1-68f 5
236236CD Death All 4+599 133 127 - Projectile - - - - 1-104f 5

Awakened SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Diarahan
214214A - - 13 - 115(Total) - - - - - - 9-13f -
214214B - - 10 - 28(Total) - - - - - - 7-10f -
214214AB - - 10 - 28 - - - - - - 7-16f -
  • Recovery starts up 30F after superflash, recovers 50 HP per frame, maximum 1258 HP(?)
Ghastly Wail
214214C 0, 0, 2500[3750/3000/4800] - 4+4 2 43 - Throw 0 1500, 100 50, 0 - 1-12f 0, 4, 5
214214D 0, 0, 2500[3750/3000/4800] - 12+4 2 43 - Throw 0 1500, 100 50, 0 - 1-20f 0, 4, 5
214214CD 0, 0, 2700[4050/3600/6000] - 4+12 2 35 - Throw 0 1500, 100 50, 0 - 1-19f 0, 4, 5
  • Inflicts Fear on hit

Instant Kill

Megidolaon
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD (Activation) Death All 1 1 102(Total) - Body - - - - 2-57f (During activation) -
  • Has Fatal Recovery now.
222CD (Catch) Death All 0+10 1 60 - Body - - - - 1-10f (During activation) -
  • Will whiff on an opponent that's at neutral.

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 2A, 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AAA - - 5C, 2C 5D, 2D AoA, Sweep Special
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B - 5BB, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5BB - 5BBB, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5BBB - - - - - Special
2B - - j.C j.D - Jump, Special
5C - - 2C, j.C 5D, 2D - Jump[-], Special
2C - - - - - Special
5D - - - - - -
2D - - - - - -
All-out Attack - - - - - -
Sweep - - - 5D, 2D - Special
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B, j.2B j.C j.D Jump, Special
j.B - j.2B j.C j.D Jump, Special
j.2B - - - - -
j.C - - - - -
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C's jump cancel[-] is only on the second hit.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Elizabeth doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Elizabeth/Data.