EXVSFB/00 QanT: Difference between revisions

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Revision as of 13:45, 28 July 2014

EXVSFB Quanta.png

00 Quan[T]

Pilot: Setsuna F. Seiei

Cost: 3000

Durability: 600

MA Mode: No

Equip Change: Yes (Trans-Am Burst)

Dustloop Thread: QuanT Discusson

JP Wiki: Quanta Quanta (Combos and Tactics)

Common Nicknames: Quanta (JP name), QuanT

Introduction

...


Changes from EXVS

Movesets

Quanta Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main GN Sword V Rifle 5 75 1 ammo/4s 2.0 Cost-standard BR damage but below-average ammo and reload.

Cancels into Sub

[CSb] Quantum Burst -- -- 1.5s? 1.0? Does a Pressure blast and changes to Quantum Burst Mode. Restores 100hp.

One use/life. Cannot change back.

Sub [AB] GN Sword Bits 1 146 2.5s 0.9?x6 Sends sword bits to attack enemy (like funnels, but physical attack and damage)

2AB converts GN Sword V into GN Buster Sword (BS)

[AC] Gundam Zabanya Assist 1 141 20s ?? Zabanya appears to fire 3 horizontal side-by-side gerobis simultaneously.
[BC] GN Field 200

(??s)

-- 15s

(+10s CD)

-- GN Field defends against ranged attacks.

Cannot be used while Sword Bits are deployed via Sub. Cannot end early.

Blocking attacks uses up the gauge faster.

Melee

(Input)

Name Damage

(BS)

Down Value Notes
5BBBB GN Sword V 210 (225)
5B~2BB

5BB~2BB

→Upper→GN Beam Gun

Last Shooting

169 (174)

203 (212)

5B~2B~A

5BB~2B~A

→Upper→GN Sword Bits 202 (---)

224 (---)

Cannot do with BS or if bits are deployed
5BBB~8B →Kick combo 235 (247)
4/6BBB Side slash combo 173 (186) 2 cuts followed by a spinning slash knockaway
4/6BB~8B →3-slash Issen 205 (---) Cannot do with BS or if bits are deployed
4/6B~2BB

4/6BB~2BB

→Upper→GN Beam Gun

Last Shooting

169 (174)

203 (212)

4/6B~2B~A

4/6BB~2B~A

→Upper→GN Sword Bits 202 (---)

224 (---)

Cannot do with BS or if bits are deployed
8B (GNSV) Stab

(BS) Impale→Throw

76

(152)

2B Leaping cut 95 (100) High jump followed by a fast fall
BD8BBB Issen x3 178 (191) Each cut lifts the enemy a little more into the air, similar to Exia and 00 variants.
BD8BBBBB Trans-Am Issen 262/242

(287/266)

4x Issen ending with a stab knockaway
EX Burst Attack Damage Notes
Quanta Sword 321/295 Ranged gerobi attack that fires straight forward and can be slightly moved via control stick

Burst Mode Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main GN Sword V Rifle 6 75 1 ammo/4s 2.0 Ammo completely reloaded upon shift into Burst mode

Cancels into Sub, AC, 8B

8B GN Sword Bits -- 164 -- 0.8? x7 Different motion than Quanta Sub
Sub [AB] Gundam Harute Assist 1 124 12.5s ?? Harute appears firing GN missile battery and forward beam cannons

Cancels into BR (freefall amekyan)

[AC] Gundam Zabanya Assist 1 165 15s ?? Same as Quanta [AC]

Ammo reloaded upon shift into Burst mode

Cancels into BR (freefall amekyan)

[BC] Quantum Leap 1 -- 15s -- Quanitize (same as during Trans-Am Burst) and move in a direction for ~2s
Melee

(Input)

Name Damage Down Value Notes
5BB GN Sword V 116 2.0 First hit cancels into 8B, BC

From second hit use 8BD to followup

4/6BB Side slash combo 112 2.0 First hit cancels into 8B, BC
2B Counter 80 ?? Melee counterattack
[BC]~BBB Quantum Rush 173 < 3.0
EX Burst Attack Damage Notes
Quanta Sword 321/295 Ranged gerobi attack that fires straight forward and can be slightly moved via control stick

Cancel Routes

Quanta Cancel Routes

[A] BR → Sub

Burst Mode Cancel Routes

[A] BR → Sub, AC, 8B

[AB] Sub → BR (freefall amekyan)

[AC] → BR (freefall amekyan)

[BC] → BBB

5/4/6B → BC, 8B

Ranged Moveset Details

Quanta Ranged

[A] Main - GN Sword V Rifle

Cost-standard BR damage, but slightly below-average ammo and reload speed. It's important to mix melee with use to extend ammo. It has a kinda narrow angle of fire, but the turn-around shooting motion is decently quick.

Cancels into Sub.

[CSb] - Quantum Burst

Changes into Burst Mode, releasing a Pressure blast that stuns enemies in its radius, and restores 100 hp and BR and AC ammo. It's one use/life and you cannot change back to Quanta once transformed. See Info section for more.

[AB] Sub - GN Sword Bits

  • 5/4/6/8Sub - GN Sword Bits

Launches 6 sword bits at the enemy similar to bits/funnels, but physically barraging the enemy for damage. If all 6 hit it will Forced Down the enemy. Their effective range is a little low compared to other bit/funnel weapons, but move, attack, and return quickly. They can be used for mid-range bombardment but are much more effective short-range.

When sword bits are deployed you cannot use 2Sub or BC.

  • 2Sub - GN Buster Sword (BS)

Converts the GN Sword V into the GN Buster Sword, extending its reach, priority, and damage (increases the damage of each hit by +5).

You cannot use normal Sub while in BS mode, but you can use [BC] (though it will change BS back to GNSV). See Info section for more.

[AC] Special Shot - Zabanya Assist

Calls Zabanya to fire 3 gerbois from its rifle bits' ◇◇◇ formation. Zabanya was previously only accessible during Quantum Burst and so is a powerful addition to Quanta's arsenal.

The rifle bits also provide a barrier effect that can block BR shots and even DX's satellite cannon among other gerobis, so it can be very useful for covering landings if needed (although it has a considerably long reload time so cannot be used for this often). Despite being able to block such strong attacks, it's actually quite fragile and can be destroyed by much less damage. The blast is strong enough to remove Crossbone ABC mantles. It has good muzzle correction but a limited field of attack and short hangtime, so some caution must be used regarding enemies going under or above it.

Zabanya's body can actually be slightly moved if pushed (left or right), changing its position of fire.

[BC] Special Melee - GN Field

GN Sword Bits assemble around Quanta, generating an absorption field in any direction a ranged attack may hit you. Can be ended early, but does not reload until completely spent. Its biggest change is that it lasts twice as long now, but no longer blocks melee. It allows you some safe landings when Zabanya is not available.

Burst Mode Ranged

[A] Main - GN Sword V Rifle

Same as Quanta mode BR with one additional ammo.

Cancels into Sub, AC, and 8B.

[AB] Sub - Harute Assist

Summons Harute to fire beam cannons in a straight direction and GN missiles that fire up and back down during its travel path. Has a small amount of muzzle/path correction mid-flight. Has a frail body that can be quickly destroyed similar to Zabanya. It's body offers some amount of shielding, but because of its size is essentially unreliable compared to Zabanya.

Can freefall amekyan via BR cancel.

[AC] Special Shot - Zabanya Assist

Same as Quanta [AC], but importantly - you can now freefall amekyan via BR cancel.

[BC] Special Melee - Quantum Leap

Essentially works like Trans-Am Burst's Quanatization ability, but only moves towards the opponent you are currently targeting. The movement speed isn't so fast, and the invincibility is spotty sometimes depending on when an attack was fired at you. Directly follows into a 3hit melee attack.

8B - GN Sword Bits

Similar to Quanta Sub, but move in a different arrangement (EXVS Burst Quanta's 5B).

Melee Moveset Details

Quanta Melee

5B - GN Sword V

4stage/4hit melee attack that has many different derivation routes:

EXVSFB Quanta 5B.jpg















  • Standard route: does an upper→knockdown combo. This can be followed by another 1~2 attacks, but the opponent will likely hit the ground before you can get the next hit in, diminishing its damage.
  • 2B derivation: The upper does a high launch, but if you step cancel out of the standard followup options it's difficult to follow with anything other than [AC] or 2B due to the overhead positioning. It can be good though for a quick launch and escape if needed, or to end a combo with considering it can be done by the second hit.
  • 8B derivation: ends in a knockaway, but it is actually very easy to followup with any number of melee and ranged attacks.

4/6B - Side Attack

3stage/3hit attack that also has a number of derivation routes:

EXVSFB Quanta 46B.jpg













  • Standard route: can be followed up by another 1~2 attacks, but its very difficult to followup with any melee.
  • 2B derivation: same as the 5B~2B derivation.
  • 8B derivation: Issen ending leaves room for another 1~2 and is easy to follow up with melee or ranged as long as you manage to correct your direction back to your opponent.

8B - Stab

Standard stab attack - good priority but difficult to followup. Does ?? damage, ?? Down. Not as good a finisher option as 2B.

2B - Jumping Slash

.

BD Melee - Issen x3

.

Burst Mode Melee

5B - GN Sword V

.

4/6B - Side Attack

.

2B - Counter

.

[BC]~BBB - Quantum Rush

.

EX Burst

EX Attack

Quanta Sword

321/295

The evolution of 00/Raiser's Raiser Sword. Fires a long gerobi from the GN Sword V straight forward which can then be slightly moved left or right with the control stick.

EX Burst Selection

Assault Blast: +12% Damage, +10% Defense

Blast Burst: +3% Damage, +20% Defense

Similar to 00/Raiser, Blast Burst tends to be the selection of choice not only for the increased uptime of Trans-Am Burst, but the hastened reload rates, boost efficiency, and additional step canceling.

Trans-Am Burst

Carryover from the former 00/Raiser Trans-Am Burst system. As with all Trans-Am EX modes you gain greatly increased mobility in addition to the standard benefits of your EX Burst type.

Specifically similar to its predecessor it gains an enhanced BD melee attack that is extremely fast and difficult to cut, and also retains the Quanatization ability - if you are shot at while not currently in an attack animation you will dissipate, completely negating the damaging and become unhittable (yellow-lock) for ~2s after, at the cost of 20% of your EX gauge. You maintain your movement and momentum, but cannot attack during Quanitization. If you input a direction at the time of Quanatization you will reappear in that direction.


If you use Trans-Am while in Burst Mode Quanta will become completely engulfed in GN particles - Quantum Burst Max Output Mode.

Info and Tactics

Tactics

Partner Considerations

GN Buster Sword

Quantum Burst Mode

Shifting into Quantum Burst mode restores 100hp and completely restores your BR and Zabanya assist ammo. However, it severely diminishes the forceful melee pressure normal Quanta employs, moving you into a much more ranged playstyle.

Because of the health return, you should obviously QB when getting low on health, and absolutely if you relaunch overcosted.

Combos

Quanta Combos

  • Buster Sword (BS) damage will appear in blue.
Input Damage Notes
BR [A] Starter
BR>>BR>>BR 158 Standard Zunda, but is wasteful of your limited ammo.
BR>>BR>>BDb 156 (158) Close-range ammo-saver.
BR>>BDbBB 187 (196) Fundamental. Better than above for BR ammo economizing and damage. Great cut resistance.

You can end with 2B instead for a quick landing for 192 (201)

BR>>5BB~2B 179 (185)
BR>>5B~2BB 181 (184)
BR>>5BBB~8B(2hit)>2B 204 (211)
Sub [AB] Starter
Input Damage Notes
5B Starter
5BB>(5BB)B>5BBB~8B>(2hit)>2B ??? (289)
5BB>(5BB)B>>BDbB>2B ??? (276)
5BBB~8B(2hit)>(5B)BB>>5BBB>2B ??? (301)
5BBB~8B(2hit)>(5B)BB>>BDbB>2B ??? (294)
5BBB~8B(2hit)B>5BBB~8B(2hit)>2B 268 (284)
5BBB~8B(2hit)>6BB~2B 252 (267)
5BBB~8B(2hit)>5BB 244 (259)
5BBB~8B(2hit)>>BDbB>2B 256 (271)
5BBB~8B>BS 8B(1hit) (272)
5BBB~8B>2B 265 (278)
4/6B Starter
6BB>6BBB 220 (236)
6BB>5B(6B)B~2B 219 (233)
6B>>BDbBB>2B 231 (247)
6BB>>BDbB>2B 228 (243)
6BB>5BBB~8B(2hit)>2B 238 (254)
6B~2B>5BBBB 227 (240)
6BBB>6B~2B --- (249)
6BBB>6B>2B --- (257)
6BB~8B>>BDb>2B 250 (---)
6BB~8B>>2B>>2B 260 (---)
8B Starter
8B>
BS 8B Starter
8B(1hit)>8B(1hit)>8B(1hit) (192) Transition via 8SC.
8B(1hit)5BBB~8B(2hit)>2B (257)
8B(1hit)>>BDbBB>8B(1hit) (251)
8B(1hit)>6BB~2B>8B (237)
8B>5BBB>2B (273)
8B>6BB~2B (255)
8B>6BB>2B (261)
8B>8B (245)
8B>>BDbB>2B (265)
2B Starter
2B>BS 8B (218)
2B>>BDbBB>2B ??? (277)
BD Melee Starter
BDbBB>>BDbB 240 (256)
BDbBB>>BDb>2B 248 (264)
BDbB>5BBB~8B(2hit)>2B 243 (259)
BDbBB>2B>BR 254 (269)
BDbBB>5B(6B)~2B 238 (254)
BDbBB>5B 212 (229)
BDbBB>8B (264)
BDbBB>2B>>2B 261 (277)
BDbBB>2B>8B(1hit) (271)

Burst Mode Combos

Input Damage Notes
QB (Quanta [BC]) Starter
QB>BR>>5BB 91
QB>8B 85
QB>5BB>BR 104
Input Damage Notes
BR [A] Starter
BR>>5BB>BR 179 Ammo-saving.
8B Starter
Input Damage Notes
5B Starter
5BB>5BB>BR 210 Unexpectedly high damage
4/6B Starter
6B>5BB>BR 184
6B>6BB>BR 174
[BC] Starter
[BC]~BB>8B 237 Requires altitude. Conditions for using are limited, but high damage.

Trans-Am Combos

Most efficient >EX combos and all EX mode-only combos that don't end in >EX:

Input Damage Notes
Quanta EX Combos
BR>>5BBB~8B>2B 240/224

(249/243)

Max damage BR>> combo
BR>>BD8BBBB>2B 232/215

(243/225)

Bread-and-butter BR>> combo
6BB>BD8BBBB>2B 267/245

(288/264)

6BBB>6BBB (287/273) BS mode only
6BBB>BD8BBBB>2B (315/290) BS mode only
8BB>6BB (260/245) BS mode only
8BB>8BB>8B(1hit) (299/279) BS mode only
8BB>>BD8BBBB>2B (312/287)
BD8BBB>>2B>>2B>>2B (318/284) BS mode only
BD8BBBB>>5/6BB~2BB 290/266

(309/286)

Extremely high launch, double lock opportunity
BD8BBBB>5BBB~8B>8B(1hit) (328/305) BS mode only. Very long. Freefall finish.
BD8BBBB>5BBB~8B>2B 310/286

(331/307)

Very long.
BS8BBB>>2B>8B(1hit) (308/284) BS mode only. Quick, freefall close to the ground for very fast landing
BD8BBBB>>2B>>2B 293/270

(313/289)

BD8BBBB>>BD8BBBB>2B 301/276

(322/298)

Very high cut resistance, but very long animation time.
Burst Mode EX Combos
???/???

External Links

Horibuna nico EXVSFB replay archives (Quanta)


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