m (→Quanta Combos) |
|||
Line 675: | Line 675: | ||
! 8B Starter | ! 8B Starter | ||
|- | |- | ||
| | | 8B> | ||
| | | | ||
| | | | ||
Line 705: | Line 705: | ||
| | | | ||
|- | |- | ||
| <span style="color:DarkTurquoise">''' | | <span style="color:DarkTurquoise">'''8B>6BB>2B'''</span> | ||
| <span style="color:DarkTurquoise">'''(261)'''</span> | | <span style="color:DarkTurquoise">'''(261)'''</span> | ||
| | | |
Revision as of 13:45, 28 July 2014
00 Quan[T]
Pilot: Setsuna F. Seiei
Cost: 3000
Durability: 600
MA Mode: No
Equip Change: Yes (Trans-Am Burst)
Dustloop Thread: QuanT Discusson
JP Wiki: Quanta Quanta (Combos and Tactics)
Common Nicknames: Quanta (JP name), QuanT
Introduction
...
Changes from EXVS
Movesets
Quanta Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | GN Sword V Rifle | 5 | 75 | 1 ammo/4s | 2.0 | Cost-standard BR damage but below-average ammo and reload.
Cancels into Sub |
[CSb] | Quantum Burst | -- | -- | 1.5s? | 1.0? | Does a Pressure blast and changes to Quantum Burst Mode. Restores 100hp.
One use/life. Cannot change back. |
Sub [AB] | GN Sword Bits | 1 | 146 | 2.5s | 0.9?x6 | Sends sword bits to attack enemy (like funnels, but physical attack and damage)
2AB converts GN Sword V into GN Buster Sword (BS) |
[AC] | Gundam Zabanya Assist | 1 | 141 | 20s | ?? | Zabanya appears to fire 3 horizontal side-by-side gerobis simultaneously. |
[BC] | GN Field | 200
(??s) |
-- | 15s
(+10s CD) |
-- | GN Field defends against ranged attacks.
Cannot be used while Sword Bits are deployed via Sub. Cannot end early. Blocking attacks uses up the gauge faster. |
Melee
(Input) |
Name | Damage
(BS) |
Down Value | Notes |
---|---|---|---|---|
5BBBB | GN Sword V | 210 (225) | ||
5B~2BB
5BB~2BB |
→Upper→GN Beam Gun
Last Shooting |
169 (174)
203 (212) |
||
5B~2B~A
5BB~2B~A |
→Upper→GN Sword Bits | 202 (---)
224 (---) |
Cannot do with BS or if bits are deployed | |
5BBB~8B | →Kick combo | 235 (247) | ||
4/6BBB | Side slash combo | 173 (186) | 2 cuts followed by a spinning slash knockaway | |
4/6BB~8B | →3-slash Issen | 205 (---) | Cannot do with BS or if bits are deployed | |
4/6B~2BB
4/6BB~2BB |
→Upper→GN Beam Gun
Last Shooting |
169 (174)
203 (212) |
||
4/6B~2B~A
4/6BB~2B~A |
→Upper→GN Sword Bits | 202 (---)
224 (---) |
Cannot do with BS or if bits are deployed | |
8B | (GNSV) Stab
(BS) Impale→Throw |
76
(152) |
||
2B | Leaping cut | 95 (100) | High jump followed by a fast fall | |
BD8BBB | Issen x3 | 178 (191) | Each cut lifts the enemy a little more into the air, similar to Exia and 00 variants. | |
BD8BBBBB | Trans-Am Issen | 262/242
(287/266) |
4x Issen ending with a stab knockaway |
EX Burst Attack | Damage | Notes |
---|---|---|
Quanta Sword | 321/295 | Ranged gerobi attack that fires straight forward and can be slightly moved via control stick |
Burst Mode Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | GN Sword V Rifle | 6 | 75 | 1 ammo/4s | 2.0 | Ammo completely reloaded upon shift into Burst mode
Cancels into Sub, AC, 8B |
8B | GN Sword Bits | -- | 164 | -- | 0.8? x7 | Different motion than Quanta Sub |
Sub [AB] | Gundam Harute Assist | 1 | 124 | 12.5s | ?? | Harute appears firing GN missile battery and forward beam cannons
Cancels into BR (freefall amekyan) |
[AC] | Gundam Zabanya Assist | 1 | 165 | 15s | ?? | Same as Quanta [AC]
Ammo reloaded upon shift into Burst mode Cancels into BR (freefall amekyan) |
[BC] | Quantum Leap | 1 | -- | 15s | -- | Quanitize (same as during Trans-Am Burst) and move in a direction for ~2s |
Melee
(Input) |
Name | Damage | Down Value | Notes |
---|---|---|---|---|
5BB | GN Sword V | 116 | 2.0 | First hit cancels into 8B, BC
From second hit use 8BD to followup |
4/6BB | Side slash combo | 112 | 2.0 | First hit cancels into 8B, BC |
2B | Counter | 80 | ?? | Melee counterattack |
[BC]~BBB | Quantum Rush | 173 | < 3.0 |
EX Burst Attack | Damage | Notes |
---|---|---|
Quanta Sword | 321/295 | Ranged gerobi attack that fires straight forward and can be slightly moved via control stick |
Cancel Routes
Quanta Cancel Routes
[A] BR → Sub
Burst Mode Cancel Routes
[A] BR → Sub, AC, 8B
[AB] Sub → BR (freefall amekyan)
[AC] → BR (freefall amekyan)
[BC] → BBB
5/4/6B → BC, 8B
Ranged Moveset Details
Quanta Ranged
[A] Main - GN Sword V Rifle
Cost-standard BR damage, but slightly below-average ammo and reload speed. It's important to mix melee with use to extend ammo. It has a kinda narrow angle of fire, but the turn-around shooting motion is decently quick.
Cancels into Sub.
[CSb] - Quantum Burst
Changes into Burst Mode, releasing a Pressure blast that stuns enemies in its radius, and restores 100 hp and BR and AC ammo. It's one use/life and you cannot change back to Quanta once transformed. See Info section for more.
[AB] Sub - GN Sword Bits
- 5/4/6/8Sub - GN Sword Bits
Launches 6 sword bits at the enemy similar to bits/funnels, but physically barraging the enemy for damage. If all 6 hit it will Forced Down the enemy. Their effective range is a little low compared to other bit/funnel weapons, but move, attack, and return quickly. They can be used for mid-range bombardment but are much more effective short-range.
When sword bits are deployed you cannot use 2Sub or BC.
- 2Sub - GN Buster Sword (BS)
Converts the GN Sword V into the GN Buster Sword, extending its reach, priority, and damage (increases the damage of each hit by +5).
You cannot use normal Sub while in BS mode, but you can use [BC] (though it will change BS back to GNSV). See Info section for more.
[AC] Special Shot - Zabanya Assist
Calls Zabanya to fire 3 gerbois from its rifle bits' ◇◇◇ formation. Zabanya was previously only accessible during Quantum Burst and so is a powerful addition to Quanta's arsenal.
The rifle bits also provide a barrier effect that can block BR shots and even DX's satellite cannon among other gerobis, so it can be very useful for covering landings if needed (although it has a considerably long reload time so cannot be used for this often). Despite being able to block such strong attacks, it's actually quite fragile and can be destroyed by much less damage. The blast is strong enough to remove Crossbone ABC mantles. It has good muzzle correction but a limited field of attack and short hangtime, so some caution must be used regarding enemies going under or above it.
Zabanya's body can actually be slightly moved if pushed (left or right), changing its position of fire.
[BC] Special Melee - GN Field
GN Sword Bits assemble around Quanta, generating an absorption field in any direction a ranged attack may hit you. Can be ended early, but does not reload until completely spent. Its biggest change is that it lasts twice as long now, but no longer blocks melee. It allows you some safe landings when Zabanya is not available.
Burst Mode Ranged
[A] Main - GN Sword V Rifle
Same as Quanta mode BR with one additional ammo.
Cancels into Sub, AC, and 8B.
[AB] Sub - Harute Assist
Summons Harute to fire beam cannons in a straight direction and GN missiles that fire up and back down during its travel path. Has a small amount of muzzle/path correction mid-flight. Has a frail body that can be quickly destroyed similar to Zabanya. It's body offers some amount of shielding, but because of its size is essentially unreliable compared to Zabanya.
Can freefall amekyan via BR cancel.
[AC] Special Shot - Zabanya Assist
Same as Quanta [AC], but importantly - you can now freefall amekyan via BR cancel.
[BC] Special Melee - Quantum Leap
Essentially works like Trans-Am Burst's Quanatization ability, but only moves towards the opponent you are currently targeting. The movement speed isn't so fast, and the invincibility is spotty sometimes depending on when an attack was fired at you. Directly follows into a 3hit melee attack.
8B - GN Sword Bits
Similar to Quanta Sub, but move in a different arrangement (EXVS Burst Quanta's 5B).
Melee Moveset Details
Quanta Melee
5B - GN Sword V
4stage/4hit melee attack that has many different derivation routes:
- Standard route: does an upper→knockdown combo. This can be followed by another 1~2 attacks, but the opponent will likely hit the ground before you can get the next hit in, diminishing its damage.
- 2B derivation: The upper does a high launch, but if you step cancel out of the standard followup options it's difficult to follow with anything other than [AC] or 2B due to the overhead positioning. It can be good though for a quick launch and escape if needed, or to end a combo with considering it can be done by the second hit.
- 8B derivation: ends in a knockaway, but it is actually very easy to followup with any number of melee and ranged attacks.
4/6B - Side Attack
3stage/3hit attack that also has a number of derivation routes:
- Standard route: can be followed up by another 1~2 attacks, but its very difficult to followup with any melee.
- 2B derivation: same as the 5B~2B derivation.
- 8B derivation: Issen ending leaves room for another 1~2 and is easy to follow up with melee or ranged as long as you manage to correct your direction back to your opponent.
8B - Stab
Standard stab attack - good priority but difficult to followup. Does ?? damage, ?? Down. Not as good a finisher option as 2B.
2B - Jumping Slash
.
BD Melee - Issen x3
.
Burst Mode Melee
5B - GN Sword V
.
4/6B - Side Attack
.
2B - Counter
.
[BC]~BBB - Quantum Rush
.
EX Burst
EX Attack
Quanta Sword
321/295
The evolution of 00/Raiser's Raiser Sword. Fires a long gerobi from the GN Sword V straight forward which can then be slightly moved left or right with the control stick.
EX Burst Selection
Assault Blast: +12% Damage, +10% Defense
Blast Burst: +3% Damage, +20% Defense
Similar to 00/Raiser, Blast Burst tends to be the selection of choice not only for the increased uptime of Trans-Am Burst, but the hastened reload rates, boost efficiency, and additional step canceling.
Trans-Am Burst
Carryover from the former 00/Raiser Trans-Am Burst system. As with all Trans-Am EX modes you gain greatly increased mobility in addition to the standard benefits of your EX Burst type.
Specifically similar to its predecessor it gains an enhanced BD melee attack that is extremely fast and difficult to cut, and also retains the Quanatization ability - if you are shot at while not currently in an attack animation you will dissipate, completely negating the damaging and become unhittable (yellow-lock) for ~2s after, at the cost of 20% of your EX gauge. You maintain your movement and momentum, but cannot attack during Quanitization. If you input a direction at the time of Quanatization you will reappear in that direction.
If you use Trans-Am while in Burst Mode Quanta will become completely engulfed in GN particles - Quantum Burst Max Output Mode.
Info and Tactics
Tactics
Partner Considerations
GN Buster Sword
Quantum Burst Mode
Shifting into Quantum Burst mode restores 100hp and completely restores your BR and Zabanya assist ammo. However, it severely diminishes the forceful melee pressure normal Quanta employs, moving you into a much more ranged playstyle.
Because of the health return, you should obviously QB when getting low on health, and absolutely if you relaunch overcosted.
Combos
Quanta Combos
- Buster Sword (BS) damage will appear in blue.
Input | Damage | Notes |
---|---|---|
BR [A] Starter | ||
BR>>BR>>BR | 158 | Standard Zunda, but is wasteful of your limited ammo. |
BR>>BR>>BDb | 156 (158) | Close-range ammo-saver. |
BR>>BDbBB | 187 (196) | Fundamental. Better than above for BR ammo economizing and damage. Great cut resistance.
You can end with 2B instead for a quick landing for 192 (201) |
BR>>5BB~2B | 179 (185) | |
BR>>5B~2BB | 181 (184) | |
BR>>5BBB~8B(2hit)>2B | 204 (211) | |
Sub [AB] Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
5BB>(5BB)B>5BBB~8B>(2hit)>2B | ??? (289) | |
5BB>(5BB)B>>BDbB>2B | ??? (276) | |
5BBB~8B(2hit)>(5B)BB>>5BBB>2B | ??? (301) | |
5BBB~8B(2hit)>(5B)BB>>BDbB>2B | ??? (294) | |
5BBB~8B(2hit)B>5BBB~8B(2hit)>2B | 268 (284) | |
5BBB~8B(2hit)>6BB~2B | 252 (267) | |
5BBB~8B(2hit)>5BB | 244 (259) | |
5BBB~8B(2hit)>>BDbB>2B | 256 (271) | |
5BBB~8B>BS 8B(1hit) | (272) | |
5BBB~8B>2B | 265 (278) | |
4/6B Starter | ||
6BB>6BBB | 220 (236) | |
6BB>5B(6B)B~2B | 219 (233) | |
6B>>BDbBB>2B | 231 (247) | |
6BB>>BDbB>2B | 228 (243) | |
6BB>5BBB~8B(2hit)>2B | 238 (254) | |
6B~2B>5BBBB | 227 (240) | |
6BBB>6B~2B | --- (249) | |
6BBB>6B>2B | --- (257) | |
6BB~8B>>BDb>2B | 250 (---) | |
6BB~8B>>2B>>2B | 260 (---) | |
8B Starter | ||
8B> | ||
BS 8B Starter | ||
8B(1hit)>8B(1hit)>8B(1hit) | (192) | Transition via 8SC. |
8B(1hit)5BBB~8B(2hit)>2B | (257) | |
8B(1hit)>>BDbBB>8B(1hit) | (251) | |
8B(1hit)>6BB~2B>8B | (237) | |
8B>5BBB>2B | (273) | |
8B>6BB~2B | (255) | |
8B>6BB>2B | (261) | |
8B>8B | (245) | |
8B>>BDbB>2B | (265) | |
2B Starter | ||
2B>BS 8B | (218) | |
2B>>BDbBB>2B | ??? (277) | |
BD Melee Starter | ||
BDbBB>>BDbB | 240 (256) | |
BDbBB>>BDb>2B | 248 (264) | |
BDbB>5BBB~8B(2hit)>2B | 243 (259) | |
BDbBB>2B>BR | 254 (269) | |
BDbBB>5B(6B)~2B | 238 (254) | |
BDbBB>5B | 212 (229) | |
BDbBB>8B | (264) | |
BDbBB>2B>>2B | 261 (277) | |
BDbBB>2B>8B(1hit) | (271) |
Burst Mode Combos
Input | Damage | Notes |
---|---|---|
QB (Quanta [BC]) Starter | ||
QB>BR>>5BB | 91 | |
QB>8B | 85 | |
QB>5BB>BR | 104 |
Input | Damage | Notes |
---|---|---|
BR [A] Starter | ||
BR>>5BB>BR | 179 | Ammo-saving. |
8B Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
5BB>5BB>BR | 210 | Unexpectedly high damage |
4/6B Starter | ||
6B>5BB>BR | 184 | |
6B>6BB>BR | 174 | |
[BC] Starter | ||
[BC]~BB>8B | 237 | Requires altitude. Conditions for using are limited, but high damage. |
Trans-Am Combos
Most efficient >EX combos and all EX mode-only combos that don't end in >EX:
Input | Damage | Notes |
---|---|---|
Quanta EX Combos | ||
BR>>5BBB~8B>2B | 240/224
(249/243) |
Max damage BR>> combo |
BR>>BD8BBBB>2B | 232/215
(243/225) |
Bread-and-butter BR>> combo |
6BB>BD8BBBB>2B | 267/245
(288/264) |
|
6BBB>6BBB | (287/273) | BS mode only |
6BBB>BD8BBBB>2B | (315/290) | BS mode only |
8BB>6BB | (260/245) | BS mode only |
8BB>8BB>8B(1hit) | (299/279) | BS mode only |
8BB>>BD8BBBB>2B | (312/287) | |
BD8BBB>>2B>>2B>>2B | (318/284) | BS mode only |
BD8BBBB>>5/6BB~2BB | 290/266
(309/286) |
Extremely high launch, double lock opportunity |
BD8BBBB>5BBB~8B>8B(1hit) | (328/305) | BS mode only. Very long. Freefall finish. |
BD8BBBB>5BBB~8B>2B | 310/286
(331/307) |
Very long. |
BS8BBB>>2B>8B(1hit) | (308/284) | BS mode only. Quick, freefall close to the ground for very fast landing |
BD8BBBB>>2B>>2B | 293/270
(313/289) |
|
BD8BBBB>>BD8BBBB>2B | 301/276
(322/298) |
Very high cut resistance, but very long animation time. |
Burst Mode EX Combos | ||
???/??? |
External Links
Horibuna nico EXVSFB replay archives (Quanta)