P4AU/Aigis

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< P4AU
Revision as of 18:08, 20 August 2014 by Shtkn (talk | contribs) (adding note to follow guidelines stated in Help:Writing_Character_Pages)
Aigis

Overview

Placeholder

Health: 9000
Play-style: Offensive, Heavy Rushdown, Mixup
Movement Options: Placeholder

Persona: Placeholder
Placeholder

Pros/Strengths:

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Cons/Weaknesses:

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External References:


Move List

See also: Aigis Full Frame Data

Normal Moves

5A
Normal
P4Arena Aigis 5A.png
P4AU Aigis 5AA.png
P4AU Aigis 5AAA.png
P4AU Aigis 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 170 All 5 3 16 -6 Body
5AA 400 All 10 3 15 - Body
5AAA 500 H 9 2 22 - Head
5AAAA 50*8 All 17 In 2F intervals 45 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5A
Shadow
P4Arena Aigis 5A.png
P4Arena Aigis 5AA.png
P4Arena Aigis 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 170 All 5 3 16 -6 Body
5AA 100*10 All 10 In 3F Intervals 46 Total -13 Projectile
5AA (No Ammo) 400 All 8 1 18 -4 Body
5AAA 800 All 28 5 10 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5B
P4Arena Aigis 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 All 10 3 25 -13 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2A
P4Arena Aigis 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 L 7 4 9 0 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2B
P4Arena Aigis 2B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Ammo 120x8 All 7 In 2F Intervals 58 Total -27 Projectile
No Ammo 300 AUB 9 4 27 -18 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.A
P4Arena Aigis jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
100, 50x2 All 6 2, 2, 2 14 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.B
P4Arena Aigis jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 HA 9 8 10 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.2B
P4Arena Aigis j2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200x3 All 9 In 5 frames intervals 27 Total + 6 after landing - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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All Out Attack
5A+B
P4Arena Aigis AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 28 5 37 -23 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Sweep
2A+B
P4Arena Aigis Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 L 12 5 16 -6 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
P4Arena Aigis 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All ? ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
P4Arena Aigis 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 15 2 32 -15 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2C Persona Required
P4Arena Aigis jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 All 19 3 27 -11 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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222C Persona Required
P4Arena Aigis 2C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
222C 1100 All 32 3 15 +2 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5D Persona Required
P4Arena Aigis 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 29-70 Guard 33 Total - -
Attack 400 H 40 18 - - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2D Persona Required
P4Arena Aigis 2D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 17-65 Guard 36 Total - -
Attack 400, 200xN HA 30 35 - - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.C Persona Required
P4Arena Aigis jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400, 800 All 8 4, (8), 6 10 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.2C Persona Required
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 17 2 36 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.D Persona Required
P4Arena Aigis 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 40-114 Guard 24 Total - -
Attack 400 All 42 - - - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.2D Persona Required
P4Arena Aigis 2D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 19-75 Guard 24 Total - -
Attack 400, 200xN HA 30 - - - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Throws

Ground Throw
5C+D
P4Arena Aigis GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 0, 2565 Throw 5 3 25 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
j.C+D
P4Arena Aigis AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 0, 1100 Throw 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Furious Action

Escape Change
B+D (air OK)
P4Arena Aigis BD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Ground 900 All 10 4 64 -51 Projectile
Air 900 All 8 4 15 After Landing - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Mode Change
22A/B
P4Arena Aigis 22A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Activate - - - - 28 Total - -
B Activate - - - - 21 Total - -
SB Activate - - - - 15 Total - -
A Deactivate - - - - 28 Total - -
B Deactivate - - - - 21 Total - -
SB Deactivate - - - - 23 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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7th Gen Gatling Blast
236A/B
P4Arena Aigis 236A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 400, 90x10 All 16 2F intervals 55 Total -12 Body, Projectile, Chest
B 400, 90x20 All 21 - 80 Total -12 Body, Projectile
SB 400, 90x20 All 16 - 73 Total -12 Body, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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7th Gen Radical Cannon
214A/B (air OK)
P4Arena Aigis 214A.png
SB shoots both
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Bomb 300, Explosion 900 All 35 Till Explosion + 30 After Explosion 59 Total - Projectile
A air Bomb 300, Explosion 900 All 29 Till Explosion + 30 After Explosion 70 Total - Projectile
B Bomb 300, Explosion 900 All 35 Till Explosion + 30 After Explosion 59 Total - Projectile
B air Bomb 300, Explosion 900 All 29 Till Explosion + 30 After Explosion 62 Total - Projectile
SB [Bomb 300, Explosion 650]x2 All 31 Till Explosion + 30 After Explosion 55 Total - Projectile
SB air [Bomb 300, Explosion 650]x2 All 24 Till Explosion + 30 After Explosion 57 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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7th Gen Vulcan Cannon
j.236A/B
P4Arena Aigis j236A.png
SB shoots both and ground bounces
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 100x9 All 19 To Landing After Landing - Projectile
B 100x14 All 25 To Landing After Landing - Projectile
SB 170x14 All 21 To Landing After Landing - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Megido Fire Persona Required
236C/D in Orgia Mode (air OK)
P4Arena Aigis 236C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 200x2, 100x3, 1600 All 15 33 7 + 9 After Landing -7 Body
C air 200x2, 100x3, 1600 All 17 21 Up to 15 After Landing - Head
D 200x2, 100x3, 1600 All 12 30 6 + 9 After Landing -6 Body
D air 200x2, 100x3, 1600 All 12 30 12 After Landing - Head
SB 200x2, 100x13, 1600 All 13 30 5 + 4 After Landing +1 To +4 Body
SB air 200x2, 100x13, 1600 All 14 30 9 After Landing +3 on block. Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Pandora Missile Launcher
214C/D in Orgia Mode (air OK)
P4Arena Aigis 214C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 300x5 All 21 - 67 Total - Projectile
C air 300x5 All 21 - 67 Total - Projectile
D 300x5 All 21 - 67 Total - Projectile
D air 300x5 All 24 - 67 Total - Projectile
SB 150x15 All 25 - 127 Total - Projectile
SB air 150x15 All 21 - 130 Total - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Orgia Boost
various commands during Orgia Mode
P4Arena Aigis Boost.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Forward (hold 6) - - - - Cancelable from 8F - -
Backward (hold 4) - - - - Cancelable from 12F - -
Hover (hold 8) - - - - Cancelable between 14-103F - -
Air Boost (j.A+B) - - - - 28f Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Goddess Shield Persona Required
236236C/D (air OK)
P4Arena Aigis GreatShield.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 2000 All 4+9 Until Contact or Corner 46 -31 Body
C air 2000 All 4+9 24 14 After Landing - Body
D ground 2500 All 4+17 Until Contact or Corner 46 -32 Body
D air 2500 All 4+17 24 14 After Landing - Body
SB ground 2100*2 All 4+17 Until contact or corner 47 -32 Body
SB air 400, 225*N All 4+9 24 14 After Landing - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Extreme Orgia Mode
??
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 7 total - -
  • Only available if persona broken, out of bullets, overheated, and for 150 SP
  • After startup, Persona cards, Bullets, and Orgia gauge will recover. Attack power of all attacks will be raised by 1.2 afterwards.
  • Allows for four boosts in the air.


Awakened SP Skill Attacks

Heavenly Spear Persona Required
214214C/D
P4Arena Aigis HolySpear.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 2800 All 4+3 - 51 Total +4 Projectile
D 400, 200x9 All 4+11 - 54 Total -7 Projectile
SB 3200 All 4+0 - 48 Total +4 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Heritage Liberator Palladion Persona Required
j.222C+D
P4Arena Aigis Palladion.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. All 1 + 50 - 29 After Landing - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only