P4AU/Aigis/Frame Data

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System Data

Health: 9,000

Combo Rate: 65%

Persona Cards: 4

Backdash Time: 20

Backdash Invincibility: 1-6 (Normal) / 1-7 (Orgia)

Movement Options: 1 Double Jump/Airdash, Dash type: Run, Flight (Orgia)

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F
  • Orgia gauge has 3300 units at full, loses 1 point per 1 frame while in Orgia mode.

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 170 2 Body All JSpSO 200 200 50 5 3 16 -6 -
5AA
Normal
400 4 Body All JSpSO 0 100 50 10 3 15 - -
5AAA
Normal
500 4 Head H SpSO 0 200 50 9 2 22 - -
5AAAA
Normal
50*8 4 Projectile All SpSO 0 200 0 17 In 2F intervals 45 Total - -
  • Can only be canceled into if 5AAA hit, not if blocked. Will switch to Radical Cannon B (air) when out of bullets.
  • For Active frames, one bullet is shot every 2 frames after initial startup for 8 bullets total.
5AA
Shadow
100*10 2 Projectile All (J)SpS 0 10*10 0 10 In 3F Intervals 46 Total -13 -
  • 3f after initial startup, a bullet is shot every 2 frames for 8 total bullets.
5AA
Shadow (No Ammo)
400 3 Body All SpSO 0 100 50 8 1 18 -4 -
5AAA
Shadow
800 5 Head All JSpSO 0 400 500 28 5 10 - -
  • Opponent's state on hit changes based on bullet amount, bounds if out of bullets, sticks for otg if not out of bullets.
5B 400 4 Projectile All (J)SpSO 300 100 50 10 3 25 -13 -
2A 160 2 Foot L SpSO 500 100 50 7 4 9 0 -
2B 120x8 3 Projectile All (J)SpSO 0 0 50 7 In 2F Intervals 58 Total -27 -
2B
(No Ammo)
300 2 Body AUB (J)SpSO 200 100 50 9 4 27 -18 -
j.A 100, 50x2 1 Head All CJSpSO 200 100 50 6 2, 2, 2 14 - -
j.B 300 3 Head HA JSpSO 200 100 50 9 8 10 - -
j.2B 200x3 1 Projectile All O 0 50 50 9 In 5 frames intervals 27 Total + 6 after landing - -
All Out Attack 300 5 Body H O 0 1000 10000 28 5 37 -23 -
All Out Rush 200xN 5*N, 3 Body All O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body All O 500 300 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits
All Out Finish (D) 1000 5 All H JSpSOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 700 3 Foot L SpSO 0 200 50 12 5 16 -6 -
Guard Cancel Attack 0 ? ? All O ? ? ? ? ? ? ? -

[Note: Guard Cancel Attack was not in the mook so we are still waiting for it's accurate data.]

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 900 5 Body All (J)SpSO 200 100 1000 15 2 32 -15 -
2C 800 5 Body All CSpSO 300 200 50 19 3 27 -11 -
  • Causes Fatal Counter
222C 1100 5 Body All (J)SpSO 0 100 1000 32 3 15 +2 -
5D
(Guard)
- - - - - - - - - 29-70 Guard 33 Total - -
5D
(Attack)
400 5 Body H - 300 200 50 40 18 - - -
2D
(Guard)
- - - - - - - - - 17-65 Guard 36 Total - -
2D
(Attack)
400, 200xN 5 Body HA - 300 200 50 30 35 - - -
j.C 400, 800 2, 5 Head All SpSO 200 100 50 8 4, (8), 6 10 - -
j.2C 900 5 Body All SpSO 0 200 500 17 2 36 - -
j.D
(Guard)
- - - - - - - - - 40-114 Guard 24 Total - -
j.D
(Attack)
400 5 Body All - 300 200 50 42 - - - -
j.2D
(Guard)
- - - - - - - - - 19-75 Guard 24 Total - -
j.2D
(Attack)
400, 200xN 5 Body HA - 300 200 50 30 - - - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 0, 2565 0, 2, 5 Throw Throw Sp(*)O 0 1000, 100 50 5 3 25 - -
Air Throw 0, 0, 1100 0, O, 5 Throw Throw Sp(*)O 0 1200, 100 50 4 3 19 - -
  • Only cancelable by boosting in orgia or backdashing in orgia.

Furious Action

Escape Change
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 900 4 Projectile All S 800 100 50 10 4 64 -51 -
j.BD 900 4 Projectile All S 800 100 50 8 4 15 After Landing - -

Cancelable only on hit in orgia mode by boosting or backdashing. May have been changed in patch 1.1 to not be possible.

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Mode Change
22A
(Activate)
- - - - - - - - - - 28 Total - -
22B
(Activate)
- - - - - - - - - - 21 Total - -
22AB
(Activate)
- - - - - - - - - - 15 Total - -
22A
(Dactivate)
- - - - - - - - - - 28 Total - -
22B
(Dactivate)
- - - - - - - - - - 21 Total - -
22AB
(Dactivate)
- - - - - - - - - - 23 Total - -
7th Gen Gatling Blast
236A 400, 90x10 3 Body, Projectile, Chest All SO 0 100, 0 50 16 2F intervals 55 Total -12 -
236B 400, 90x20 3 Body, Projectile All SO 0 100, 0 50 21 - 80 Total -12 -
236AB 400, 90x20 3 Body, Projectile All SO 0 100, 0 50 16 - 73 Total -12 -
  • Holding the button will cause Aigis to continue shooting either until releasing the button or running out of bullets.
  • Damage for these extra bullets is 40*N.
7th Gen Radical Cannon
214A Bomb 300, Explosion 900 Bomb 3, Explosion 4 Projectile All SO 0 100 50 35 Till Explosion + 30 After Explosion 59 Total - -
j.214A Bomb 300, Explosion 900 Bomb 3, Explosion 4 Projectile All Sp(*)SO 0 100 50 29 Till Explosion + 30 After Explosion 70 Total - -
214B Bomb 300, Explosion 900 Bomb 3, Explosion 4 Projectile All SO 0 100 50 35 Till Explosion + 30 After Explosion 59 Total - -
j.214B Bomb 300, Explosion 900 Bomb 3, Explosion 4 Projectile All Sp(*)SO 0 100 50 29 Till Explosion + 30 After Explosion 62 Total - -
214AB [Bomb 300, Explosion 650]x2 [Bomb 3, Explosion 4]x2 Projectile All SO 0 100, 100 50 31 Till Explosion + 30 After Explosion 55 Total - -
j.214AB [Bomb 300, Explosion 650]x2 [Bomb 3, Explosion 4]x2 Projectile All Sp(*)SO 0 100, 100 50 24 Till Explosion + 30 After Explosion 57 Total - -
  • From 45F/39f/46f/40f/41f/34f on, explosion starts up 1F after either button (same one used to input move) is pressed or released (when held). Numbers are for the the A/Air A/B/Air B/SB/Air SB versions respectively. For SB/Air SB, second explosion is 42f/35f respectively, 1f after releasing/pressing as well.
  • Fatal Counter
  • Air versions are Hover Cancelable
  • Cancelable only by Boost Hovering and Air Boost.
7th Gen Vulcan Cannon
j.236A 100x9 3 Projectile All SO 0 0 50 19 To Landing After Landing - -
j.236B 100x14 3 Projectile All SO 0 0 50 25 To Landing After Landing - -
j.236AB 170x14 3 Projectile All SO 0 0 50 21 To Landing After Landing - -
Megido Fire (Orgia Mode)
236C 200x2, 100x3, 1600 3x5, 5 Body All
300 100, 600 50, 2000 15 33 7 + 9 After Landing -7 -
j.236C 200x2, 100x3, 1600 3x5, 5 Head All
300 100, 600 50, 2000 17 21 Up to 15 After Landing - -
236D 200x2, 100x3, 1600 3x5, 5 Body All
300 100, 600 50, 2000 12 30 6 + 9 After Landing -6 -
j.236D 200x2, 100x3, 1600 3x5, 5 Head All
300 100, 600 50, 2000 12 30 12 After Landing - -
236CD 200x2, 100x13, 1600 3x15, 5 Body All
300 100, 400 50, 1000 13 30 5 + 4 After Landing +1 To +4 -
j.236CD 200x2, 100x13, 1600 3x15, 5 Head All
300 100, 400 50, 1000 14 30 9 After Landing +3 on block. -
  • Can only Super Cancel on block into Goddess Shield until Aigis lands.
  • While spinning through the air, 4f after startup until 1f after the followup, can input the same command to change trajectory once.
  • C Megido (Ground and Air) have Fatal Recovery
Pandora Missile Launcher (Orgia Mode)
214C 300x5 3 Projectile All SO 500 0 50 21 - 67 Total - -
j.214C 300x5 3 Projectile All SO 300 0 50 21 - 67 Total - -
214D 300x5 3 Projectile All SO 300 0 50 21 - 67 Total - -
j.214D 300x5 3 Projectile All SO 300 0 50 24 - 67 Total - -
214CD 150x15 3 Projectile All SO 300 0 10 25 - 127 Total - -
j.214CD 150x15 3 Projectile All SO 300 0 10 21 - 130 Total - -
  • All versions are Fatal Counter
Orgia Boost (Orgia Mode)
Forward
[6]
- - - - - - - - - - Cancelable from 8F - -
Backward
[4]
- - - - - - - - - - Cancelable from 12F - -
Hover
[8]
- - - - - - - - - - Cancelable between 14-103F - -
  • Cancelable by any action.
Air Boost
A+B
- - - - - - - - - - 28f Total - -

SP Skill Attacks

Goddess Shield
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
236236C 2000 5 Body All S(*)O 400 100 50 4+9 Until Contact or Corner 46 -31 -
  • Fatal Recovery
j.236236C 2000 5 Body All O 0 500 50 4+9 24 14 After Landing - -
236236D 2500 5 Body All S(*)O 400 100 50 4+17 Until Contact or Corner 46 -32 -
  • Fatal Recovery
j.236236D 2500 5 Body All O 0 500 50 4+17 24 14 After Landing - -
236236CD 2100*2 5 Body All S(*)O 400 100 50 4+17 Until contact or corner 47 -32 -
  • Fatal Recovery
j.236236CD 400, 225*N 3 Body All O 0 500 50 4+9 24 14 After Landing - -
  • Ground Goddess Shield is able to super cancel into Heavenly Spear. For SB Goddess Shield, only cancelable on second hit.
  • Ground Goddess Shield has Fatal Recovery
  • Active until end of screen, or until the opponent has been hit.
Orion Super
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
j.236236A 0, 1000, 168*32] 0, 4, 3 Grab Grab - 0 1000, 100, 0 50 10+6~ ? 9 after landing - -
j.236236B 0, 1000, 168*32 0, 4, 3 Grab Grab O 0 1000, 100, 0 50 10+3~5 ? 9 After Landing - -
j.236236AB 0, 1000, 168*32 0, 4, 3 Grab Grab - 0 1000, 100, 0 50 10+6 ? 9 after landing - -
  • A and SB versions are Fatal Recovery
  • Startup of move after superflash are the latter number + distance it takes to reach the opponent. Once at the opponent, the grabs start up in 4/4/2 frames, respectively, and if the opponent is next to you during the super startup for A/SB variations, the grab/super startup will become +2/+0 respectively.

Awakened SP Skill Attacks

Heavenly Spear
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C 2800 5 Projectile All O 500 100 50 4+3 - 51 Total +4 -
214214D 400, 200x9 5 Projectile All O 500 100 500 4+11 - 54 Total -7 -
214214CD 2800 5 Projectile All R 1000 100 50 4+? - 48 Total +4 -
  • C and SB versions are Fatal Counter
  • All version have Fatal Recovery
  • SB attack begins after the flash
Extreme Orgia Mode
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214AB - - - - - - - - - - 7 total - -
  • Hidden super. Only available if persona broken, out of bullets, overheated, and for 150 meter. After startup, Persona cards, Bullets, and Orgia gauge will recover. Attack power of all attacks will be raised by 1.2 afterwards. Allows for four boosts in the air.

Instant Kill

Heritage Liberator Palladion
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
j.222C+D K.O. 3, 5, 4, 0 Projectile All - 0 100 50 1 + 50 - 29 After Landing - -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C, 222C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA[-] - - - - Jump, Special
5AAA 5AAAA[-] - - - - Special
5AAAA - - - - - Special
Shadow 5AA Shadow 5AAA[-], 5A, 2A 5B, 2B 5C, 2C, 222C - - Jump[-], Special
Shadow 5AAA - - - - - Jump, Special
2A 5A, 2A[+] 5B, 2B 5C, 2C, 222C 5D, 2D AoA, Sweep Special
5B[2] - 2B 5C, 2C, 222C 5D, 2D AoA, Sweep Jump[-], Special
2B[2] - 5B - 5D, 2D AoA, Sweep Jump[-], Special
5C - 5B, 2B 2C, 222C 5D, 2D AoA, Sweep Jump[-], Special
2C - 5B, 2B - 5D, 2D AoA, Sweep Special
222C - 5B, 2B - 5D, 2D AoA, Sweep Jump[-], Special
5D - - - - - -
2D - - - - - -
All-out Attack - - - - - -
Sweep - - - - - Special
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B, j.2B j.C, j.2C j.D, j.2D Jump, Special
j.B - j.2B j.C, j.2C j.D, j.2D Jump, Special
j.2B - - - - -
j.C - - - j.D, j.2D Special
j.2C - - - j.D, j.2D Special
j.D - - - - -
j.2D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C and 2C can only be used a max to 2 times per string total.
  • Untranslated note on 5B and 2B
  • Shadow 5AA can not be jump canceled when out of ammo
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)