P4AU/Akihiko Sanada: Difference between revisions

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==Strategy==
==Strategy==
===Offense===
===General Tactics===
In this part, you can talk about anything you feel like beginner players should know.<br/>
In this part, you can talk about anything you feel like beginner players should know.<br/>
<br/>
<br/>
Line 1,665: Line 1,665:
Add more asterisks to further indent your text as necessary.
Add more asterisks to further indent your text as necessary.


The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


----
===Tips and Tricks===
===Defense===
 
----
===Neutral===


==Combos==
==Combos==

Revision as of 20:52, 19 August 2014

Akihiko Sanada

Overview

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Health: Placeholder
Play-style: Placeholder
Movement Options: Placeholder

Persona: Placeholder
Placeholder

Pros/Strengths:

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  • Placeholder
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Cons/Weaknesses:

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External References:


Move List

See also: Akihiko Full Frame Data

Normal Attacks

5A
Normal
P4Arena Akihiko 5A.png
P4Arena Akihiko 5AA.png
P4AU Akihiko 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 Any 5 2 11 0 Body
5AA 300 Any 9 2 15 -2 Body
5AAA 200 Any 11 3 20 -8 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5A
Shadow
P4Arena Akihiko 5A.png
P4Arena Akihiko 5AA.png
P4Arena Akihiko 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 Any 5 2 11 0 Body
5AA 300 Any 9 2 15 -2 Body
5AAA
Shadow
200, 100x3 Any 11 2(10)1(10)2(10)2 20 -7 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5B
P4Arena Akihiko 5B.png
Boom Boom
Damage Guard Startup Active Recovery Frame Adv. Attribute
400, 200 Any 6 3(3)3 20 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2A
P4Arena Akihiko 2A.png
Poke
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 Any 5 2 11 -2 Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2B
P4Arena Akihiko 2B.png
RISING UPPAH
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 Air Unblockable 7 6 24 -15 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.A
P4Arena Akihiko jA.png
Poke in the air
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 High 7 2 11 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.B
P4Arena Akihiko jB.png
Two hits, Knocks down on air hit.
Damage Guard Startup Active Recovery Frame Adv. Attribute
300, 150 High 9 3(3)3 15 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Guard Cancel Attack
P4Arena Akihiko 2B.png
Same animation as 2B...why?
Template:AttackData
All Out Attack
A+B
P4Arena Akihiko AOA.png
Dunk. Powah.
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High Lv 0: 30

Lv 1: 29

Lv 2: 28

Lv 3: 27

Lv 4: 26

Lv 5: 25

9 24 -14 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Sweep
2A+B
P4Arena Akihiko Sweep.png
YEET!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv 0 Lv 0: 700
Lv 1: 750
Lv 2: 800
Lv 3: 850
Lv 4: 900
Lv 5: 1000
Low 13 5 Lv 0: 20
Lv 1-5: 18
Lv 0: -8
Lv 1-5: -6
Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Persona Attacks

5C Persona Required
P4Arena Akihiko 5C.png
CAAESSAAAAR
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv 0: 1300

Lv 1: 1400

Lv 2: 1500

Lv 3: 1600

Lv 4-5: 1700

High 25 (30) 5 19 (14) -5 (0) Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

5D Persona Required
P4Arena Akihiko 5D.png
Gravity
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 29 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2C Persona Required
P4AU Akihiko 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv0: 0, 100, 50x5, 500

Lv1: 0, 110, 55x5, 550

Lv2: 0, 120, 60x5, 600

Lv3: 0, 130, 65x5, 650

Lv4: 0, 140, 70x5, 700

Lv5: 0, 150, 75x5, 750

Throw 19 4 28 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

2D Persona Required
P4Arena Akihiko 2D.png
Get over here. But take your time.
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - Pulls on 24 - 29 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.C Persona Required
P4Arena Akihiko jC.png
Chop
Damage Guard Startup Active Recovery Frame Adv. Attribute
1600 High 28 4 29+10 landing - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

j.D Persona Required
P4Arena Akihiko jD.png
Oh. I'm in the open.
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - Pulls on 24 - 48 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Throws

Ground Throw
C+D
P4Arena Akihiko 5B.png
Hold still while I beat you up a while.
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv0: 0, 200, 100x2

Lv1-5: 0, 200, 100x3

Throw 5 3 25 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Air Throw
j.C+D
P4Arena Akihiko AOA.png
Never seen anybody fall like this.
Damage Guard Startup Active Recovery Frame Adv. Attribute
1500 Throw 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Furious Action

Double Uppercut
B+D
P4Arena Akihiko BD.png
Straight to the Moon.
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv 0-1: 1600, 300

Lv 2-3: 700, 350

Lv 4-5: 800, 400

Air Unblockable, Any 9 3(4)3 38 -24 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Skill Attacks

Kill Rush
236A/B
P4Arena Akihiko 5B.png
RTSD to Punching Flurry.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 100, 50*3, 500 Any 11 - 23 Total -4 Body
B 120, 60*5, 500 Any 24 - 36 Total -8 Body
SB 140, 70*9, 500 Any 11 - 26 Total -8 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here..

Boomerang Hook
4A/B After Kill Rush
P4Arena Akihiko Boomerang.png
Look at that bicep. Jesus.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv1: 600

Lv2-3: 720

Lv4-5: 900

Any 13 3 18 -6 Body
B Lv1: 800

Lv2-3: 960

Lv4-5: 1200

Any 21[41] 3 15 +4 Body
SB Lv1: 1000

Lv2: 1200

Lv3: 1200

Lv4: 1500

Lv5: 1500

Any 23 3 26 +1 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Corkscrew
6A/B After Kill Rush
P4Arena Akihiko Corkscrew.png
Like a train.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv1: 1000

Lv2-3: 1200

Lv4-5: 1500

Any 6 -6 34 -18 Body
B Lv1: 1200

Lv2-3: 1440

Lv4-5: 1800

Any 9 -6 40 -24 Body
SB Lv1: 1200

Lv2-3: 1440

Lv4-5: 1800

Any 15 -6 35 -19 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Sonic Punch
8A/B After Kill Rush
P4AU Akihiko SonicPunch.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv1: 500

Lv2-3: 600

Lv4-5: 750

AUB 13 4 18 -7 Body
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
B Lv1:650

Lv2-3:780

Lv4-5:975

AUB 21 4 26 -13 Body
SB Lv1:800

Lv2-3:960

Lv4:1200

Lv5:1200

AUB 23 4 20 -4 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Ducking
236C/D OR 6C/D After Kill Rush
P4Arena Akihiko Ducking.png
Getting distance!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - 13-20 Low Profile 25 Total 5-12 Low -
D - - - 20-34 40 - -
SB - - - 13-18 22 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Weaving/Webbing
214C/D OR 4C/D After Kill Rush
P4Arena Akihiko Weaving.png
Dodging bullets.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - 11-20 24 Total, can be held - -
D - - - 11-35 Low Profile 41 Total - -
SB - - - 5-37 44 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Closeout Blow
214A/B
P4Arena Akihiko Closeout.png
Come at me bro.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - 33 Total - -
B - - - - 54 Total - -
SB - - - - 43 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Assault Dive
j.214A/B
P4Arena Akihiko Assault.png
Superhero Punch.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 600, 300 Any 10 Until landing, +6 30 -15 Head, Body
B 800, 400 Any 22 Until landing, +6 30 -15 Head, Body
SB 800, 400 Any 10 Until landing, +6 30 -15 Head, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


SP Skill Attacks

Cyclone Uppercut
236236A/B
P4Arena Akihiko CycloneUppercut.png
Super VV
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv0: 1000x2

Lv1: 1000+550x2

Lv2: 1000+600x2

Lv3: 1000+350x4

Lv4: 1000+400x4

Lv5: 1000+2000

Air Unblockable, Any 4+5 3(6)12 until landing + 20 Lv0: -35

Lv1-2: -41

Lv3-4: -49

Lv5: -7

Body
B Lv0: 1200+360x3

Lv1: 1200+240x5

Lv2: 1200+264x5

Lv3: 1200+240x7

Lv4: 1200+276x7

Lv5: 1200+168x15

Air Unblockable, Any 8+5 3(6)12, 23 for lv5 Lv 0-4: until landing + 15

Lv 5: until landing + 42

Lv0: -31

Lv1-2: -32

Lv3-4: -39

Lv5: -85

Body
SB Lv0: 1300, 520x2

Lv1: 1300, 520x2, 100x2

Lv2: 1300, 520x2, 200x2

Lv3: 1300, 520x2, 70x9

Lv4: 1300, 520x2, 100x9

Lv5: 1300, 520x2, 200x5, 700x2

Air Unblockable, Any 3+5 Lv0: 3 (3) 2 (39) 2

Lv1-4: 3 (3) 2 (34) 18

Lv5: 3 (3) 2 (34) 18 (45) 21

Lv 0-4: until landing + 20,

Lv 5: until landing + 42

Lv0: -34

Lv1-2: -47

Lv3-4: -52

Lv5: -27

Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Thunder Fists Persona Required
236236C/D
P4Arena Akihiko ThunderFists.png
YOU WA SHOCK
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - ?+4 - 13 total - -
D - - ?+4 - 28 total - -
SB 1000 All 4+4 3 51 total -28 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Awakened SP Skill Attacks

Maziodyne Persona Required
214214C/D
P4Arena Akihiko Maziodyne.png
Not going anywhere.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C Lv0: 200, 100*15

Lv1: 120, 60*31

Lv2: 140, 70*31

Lv3: 80, 40*64

Lv4: 90, 45*64

Lv5: 80, 40*80

Any 4+18 1(1)1... Total 119 Lv0 -53

Lv1~2: -21

Lv3~4: -19

Lv5: -3

Projectile
D Lv0: 200, 100*15

Lv1: 120, 31*31

Lv2: 140, 31*31

Lv3: 80, 64*64

Lv4: 900, 64*64

Lv5: 80, 40*80

Any 4+26 1(1)1... Total 112 Lv 0: -38

Lv 1-2: -6

Lv 3-4: -4

Lv 5: +12

Projectile
SB Lv0: 200, 100*23

Lv1: 140, 31*39

Lv2: 160, 31*39

Lv3: 80, 64*80

Lv4: 900, 64*80

Lv5: 80, 40*96

Any 4+22 1(1)1... Total 123 Lv0: -37

Lv1-2: -5

Lv3-4: -3

Lv5: +13

Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.


Instant Kill

Earth Breaker Persona Required
222C+D
P4Arena Akihiko IK.png
If you touch the globe, you die.
P4Arena Akihiko IK2.png
You brought this upon yourself.
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. Unblockable 17+106 81 96 - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Expanded explanation goes here.

Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only