BBCP/Arakune/Frame Data: Difference between revisions

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< BBCP‎ | Arakune
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  |damage=240x5
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  |version=6A
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  |damage=600
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  |version=5A/6A > 6B
  |damage=500
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  |damage=1000
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  |damage=800
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  |version=j.A
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  |damage=300
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  |version=j.B
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  |damage=180x5
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  |version=j.C
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  |damage=700
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  |version=j.6A
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  |damage=600
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  |version=j.6B
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  |damage=600
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  |version=j.6C
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  |damage=600
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  |version=j.2A
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  |damage=600
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  |damage=600
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  |version=j.2C
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  |damage=600
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{{FrameDataNoHeader-BBCP
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  |version=[[Defense_(BBCP)#Counter_Assault|Counter Assault]]
  |version=[[Defense_(BBCP)#Counter_Assault|Counter Assault]]
  |damage=0
  |damage=0
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}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=[[Offense_(BBCP)#Crush_Trigger|Crush Trigger]]
  |version=[[Offense_(BBCP)#Crush_Trigger|Crush Trigger]]
  |damage=1000
  |damage=1000
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  |version=Dash Cancel
  |version=Dash Cancel
  |damage=
  |damage=
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  |version=5D
  |version=5D
  |damage=480
  |damage=480
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{{FrameDataNoHeader-BBCP
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  |version=2D
  |version=2D
  |damage=400, 520
  |damage=400, 520
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{{FrameDataNoHeader-BBCP
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  |version=6D Headbutt
  |version=6D Headbutt
  |damage=560
  |damage=560
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}}
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{{FrameDataNoHeader-BBCP
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  |version=6D Bell Bug
  |version=6D Bell Bug
  |damage=880
  |damage=880
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}}
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  |version=j.D
  |version=j.D
  |damage=500
  |damage=500
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  |version=A Bug
  |version=A Bug
  |damage=220
  |damage=220
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{{FrameDataNoHeader-BBCP
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  |version=B Bug
  |version=B Bug
  |damage=200x3
  |damage=200x3
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{{FrameDataNoHeader-BBCP
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  |version=C Bug
  |version=C Bug
  |damage=650
  |damage=650
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{{FrameDataNoHeader-BBCP
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  |version=D Bug
  |version=D Bug
  |damage=150xN, 500
  |damage=150xN, 500
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  |version=Throw/Back Throw
  |version=Throw/Back Throw
  |damage=1400
  |damage=1400
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}}
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{{FrameDataNoHeader-BBCP
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  |version=Air Throw
  |version=Air Throw
  |damage=1400
  |damage=1400
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{{FrameDataHeader-BBCP}}
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  |version=Equals Zero
  |version=Equals Zero
  |subtitle=236B
  |subtitle=236B
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{{FrameDataNoHeader-BBCP
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  |version=Zero Vector
  |version=Zero Vector
  |subtitle=j.236D
  |subtitle=j.236D
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}}
}}
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{{FrameDataNoHeader-BBCP
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  |version=Y-Two Dash
  |version=Y-Two Dash
  |subtitle=j.236C
  |subtitle=j.236C
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}}
}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=Permutation, N, R  
  |version=Permutation, N, R  
  |subtitle=22A/B/C
  |subtitle=22A/B/C
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}}
}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=Permutation, N, R (air)  
  |version=Permutation, N, R (air)  
  |subtitle=j.22A/B/C
  |subtitle=j.22A/B/C
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}}
}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=a±b  
  |version=a±b  
  |subtitle=41236A air OK (during curse)
  |subtitle=41236A air OK (during curse)
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}}
}}
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{{FrameDataNoHeader-BBCP
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  |version=If P Then Q (A)  
  |version=If P Then Q (A)  
  |subtitle=214A
  |subtitle=214A
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}}
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  |version=If P Then Q (B)  
  |version=If P Then Q (B)  
  |subtitle=214B
  |subtitle=214B
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{{FrameDataNoHeader-BBCP
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  |version=If P Then Q (C)  
  |version=If P Then Q (C)  
  |subtitle=214C
  |subtitle=214C
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}}
}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=If P Then Q (A) (air)  
  |version=If P Then Q (A) (air)  
  |subtitle=j.214A
  |subtitle=j.214A
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}}
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{{FrameDataNoHeader-BBCP
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  |version=If P Then Q (B) (air)  
  |version=If P Then Q (B) (air)  
  |subtitle=j.214B
  |subtitle=j.214B
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}}
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{{FrameDataNoHeader-BBCP
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  |version=If P Then Q (C) (air)  
  |version=If P Then Q (C) (air)  
  |subtitle=j.214C
  |subtitle=j.214C
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}}
|-
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=Wall Teleport
  |version=Wall Teleport
  |subtitle=j.44 at wall
  |subtitle=j.44 at wall
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{{FrameDataHeader-BBCP}}
{{FrameDataHeader-BBCP}}
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{{FrameDataNoHeader-BBCP
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  |version=F Inverse body
  |version=F Inverse body
  |subtitle=236236C
  |subtitle=236236C
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}}
}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=F Inverse laser (OD)
  |version=F Inverse laser (OD)
  |damage=90x35 (OD: 90x53)
  |damage=90x35 (OD: 90x53)
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}}
}}
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=FoG (OD)  
  |version=FoG (OD)  
  |subtitle=j.214214D
  |subtitle=j.214214D
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{{FrameDataHeader-BBCP}}
{{FrameDataHeader-BBCP}}
|-
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{{FrameDataNoHeader-BBCP
{{FrameData-BBCP}}
  |version=N-Infinity
  |version=N-Infinity
  |subtitle=632146D air OK
  |subtitle=632146D air OK

Revision as of 01:44, 22 July 2014

System Data

Health: 10,500

Combo Rate: 80%

Jump Startup: 5

Backdash Time: 37

Backdash Invincibility: 1-26

Movement Options: Double Jump, 2 Airdashes, Dash type: Teleport

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=5A damage=300 cancel=CSOJR p1=100 p2=77 smp= starter=S guard=All startup=6 active=3 level=1 attribute=B recovery=12 frameAdv=-3 blockstun=11 groundHit=12 groundCH=16 airHit=14 airCH=26 invul=0 hitbox=arakune/5A description=

}}

- - - - - - - - - - - - - - - - - - -
version=5B damage=300x3 cancel=SO(J)R p1=100 p2=89 (once) smp= starter=N guard=HL startup=11 active=2, 3, 3 level=3 attribute=B recovery=12 frameAdv=+2 blockstun=16 groundHit=17 groundCH=22 airHit=17 airCH=31 invul= hitbox=arakune/5B description=

}}

- - - - - - - - - - - - - - - - - - -
version=5C damage=800 cancel=SOJR p1=90 p2=82 smp=2 starter=N guard=HL level=3 attribute=B startup=23 active=3 recovery=18 frameAdv=-2 blockstun=18 groundHit=F24 groundCH=F42 airHit=24 airCH=42 invul=4-25H hitbox=arakune/5C description=

}}

- - - - - - - - - - - - - - - - - - -
version=2A damage=300 cancel=CSOR p1=90 p2=77 smp= starter=S guard=LA level=1 attribute=F startup=10 active=2 recovery=12 frameAdv=-2 blockstun=11 groundHit=13 groundCH=17 airHit=14 airCH=26 invul= hitbox=arakune/2A description=

}}

- - - - - - - - - - - - - - - - - - -
version=2B damage=460 cancel=CSOR p1=90 p2=85 smp= starter=N guard=L level=2 attribute=F startup=11 active=2 recovery=10 frameAdv=+2 blockstun=10 groundHit=14 groundCH=18 airHit=14 airCH=26 invul= hitbox=arakune/2B description=

}}

- - - - - - - - - - - - - - - - - - -
version=2C damage=240x5 cancel=R p1=90 p2=82 (once) smp=2 starter=N guard=L, HLx4 level=4 attribute=F startup=13 active=9, 6, 9, 9, 3 recovery=13 frameAdv=-9 blockstun=18 groundHit=19x4,Ws40 (F35) groundCH=24x4,Ws68 (F35) airHit=D40x4, Ws40 (F35) airCH=D68x4, Ws68 (F35) invul= hitbox=arakune/2C description=
  • Frame advantage is ±0 if blocked on active F10~end
  • Max of 5 hits

}}

- - - - - - - - - - - - - - - - - - -
version=6A damage=600 cancel=SOJR p1=80 p2=89 smp=2 starter=N guard=H level=3 attribute=B startup=23 active=2 recovery=15 frameAdv=0 blockstun=16 groundHit=17 groundCH=22 airHit=GD30 airCH=GD52 invul= hitbox=arakune/6A description=

}}

- - - - - - - - - - - - - - - - - - -
version=5A/6A > 6B damage=500 cancel=SO(J)R p1=90 p2=89 smp=2 starter=N guard=HL level=3 attribute=B startup=6 active=2 recovery=25 frameAdv=-10 blockstun=16 groundHit=D39 groundCH=D66 airHit=D39 airCH=D66 invul= hitbox=arakune/6B description=

}}

- - - - - - - - - - - - - - - - - - -
version=6B damage=500 cancel=SOJR p1=90 p2=89 smp=2 starter=N guard=HL level=3 attribute=B startup=10 active=2 recovery=-25 frameAdv=-10 blockstun=16 groundHit=D39 groundCH=D66 airHit=D39 airCH=D66 invul= hitbox=arakune/6B description=
  • Fatal Counter

}}

- - - - - - - - - - - - - - - - - - -
version=4B damage=600 cancel=SOJR p1=90 p2=89 smp= starter=N guard=L level=3 attribute=F startup=19 active=3 recovery=21 frameAdv=-7 blockstun=16 groundHit=S27 groundCH=S54 airHit=17 airCH=31 invul= hitbox=arakune/4B description=

}}

- - - - - - - - - - - - - - - - - - -
version=6C damage=1000 cancel=R p1=85 p2=89 smp=2 starter=N guard=H level=3 attribute=H startup=27 active=2 recovery=32 frameAdv=-17 blockstun=16 groundHit=B35 groundCH=B60 airHit=B35 airCH=B60 invul=4-41F hitbox=arakune/6C_1 description=
  • Airborne F7-41

}}

- - - - - - - - - - - - - - - - - - -
version=6C > 5C damage=1000 cancel=R p1=100 p2=92 smp=2 starter=N guard=HL level=4 attribute=B startup=21 active=4 recovery=32 frameAdv=-17 blockstun=18 groundHit=F44 groundCH=F74 airHit=44 airCH=74 invul= hitbox=arakune/6C_2 description=
  • Airborne F21-24

}}

- - - - - - - - - - - - - - - - - - -
version=6C > 5C > 2C damage=1000 cancel=R p1=100 p2=92 smp=2 starter=N guard=HL level=4 attribute=H startup=24 active=4 recovery=36 frameAdv=-21 blockstun=18 groundHit=19 groundCH=24 airHit=D30 airCH=D52 invul= hitbox=arakune/6C_3 description=
  • Airborne F13-22

}}

- - - - - - - - - - - - - - - - - - -
version=3C damage=800 cancel=SOR p1=100 p2=60 smp= starter=N guard=L level=4 attribute=F startup=26 active=3 recovery=37 frameAdv=-21 blockstun=18 groundHit=D40 groundCH=D68 airHit=40 airCH=68 invul=13-26 All hitbox=arakune/3C description=

}}

- - - - - - - - - - - - - - - - - - -
version=j.A damage=300 cancel=CSOJR p1=90 p2=77 smp= starter=S guard=HA level=1 attribute=H startup=7 active=1 recovery=16 frameAdv= blockstun=11 groundHit=12 groundCH=16 airHit=14 airCH=26 invul= hitbox=arakune/j.A description=

}}

- - - - - - - - - - - - - - - - - - -
version=j.B damage=180x5 cancel=SOR p1=80 p2=89 smp= starter=S guard=HA level=3 attribute=H startup=10 active=3x5 recovery=21 frameAdv= blockstun=16x5 groundHit=14 groundCH=18 airHit=14 airCH=26 invul= hitbox=arakune/j.B description=

}}

- - - - - - - - - - - - - - - - - - -
version=j.C damage=700 cancel=SOR p1=90 p2=89 smp=2 starter=N guard=HA level=3 attribute=H startup=12 active=2 recovery=20 frameAdv= blockstun=16 groundHit=17 groundCH=BD100 airHit=GD60 airCH=BD100 invul= hitbox=arakune/j.C description=
  • Arakune jumps on hit or block
  • Jump direction can be selected forward, straight up or backwards depending on direction inputs
  • Fatal Counter

}}

- - - - - - - - - - - - - - - - - - -
version=j.6A damage=600 cancel=SOJR p1=90 p2=89 smp= starter=N guard=HA level=3 attribute=H startup=13 active=3 recovery=13+7L frameAdv= blockstun=16 groundHit=17 groundCH=22 airHit=22 airCH=39 invul= hitbox=arakune/j.6A description=

}}

- - - - - - - - - - - - - - - - - - -
version=j.6B damage=600 cancel=SOJR p1=90 p2=89 smp= starter=N guard=HA level=3 attribute=H startup=14 active=4 recovery=14+7L frameAdv= blockstun=16 groundHit=17 groundCH=22 airHit=22 airCH=39 invul= hitbox=arakune/j.6A description=

}}

- - - - - - - - - - - - - - - - - - -
version=j.6C damage=600 cancel=SOJR p1=90 p2=89 smp= starter=N guard=HA level=3 attribute=H startup=15 active=5 recovery=14+7L frameAdv= blockstun=16 groundHit=17 groundCH=22 airHit=22 airCH=39 invul= hitbox=arakune/j.6A description=

}}

- - - - - - - - - - - - - - - - - - -
version=j.2A damage=600 cancel=R p1=90 p2=92 smp=2 starter=N guard=All level=4 attribute=H startup=21 active=until landing recovery=20L frameAdv= blockstun=18 groundHit=F40 groundCH=F68 airHit=40 airCH=68 invul=after L, 1-10 All hitbox=arakune/j.2C description=
  • Can transition into follow-up on hit anytime before reaching the ground.
  • Follow-ups used 4f before landing or later puts Arakune on the ground (no landing recovery)

}}

- - - - - - - - - - - - - - - - - - -
version=j.2B damage=600 cancel=R p1=90 p2=89 smp=2 starter=N guard=All level=4 attribute=H startup=22 active=until landing recovery=21L frameAdv= blockstun=18 groundHit=F40 groundCH=F68 airHit=40 airCH=68 invul=after L, 1-10 All hitbox=arakune/j.2B description=
  • Can transition into follow-up on hit anytime before reaching the ground.
  • Follow-ups used 4f before landing or later puts Arakune on the ground (no landing recovery)

}}

- - - - - - - - - - - - - - - - - - -
version=j.2C damage=600 cancel=R p1=90 p2=89 smp=2 starter=N guard=All level=4 attribute=H startup=21 active=until landing recovery=20L frameAdv= blockstun=18 groundHit=F40 groundCH=F68 airHit=40 airCH=68 invul=after L, 1-10 All hitbox=arakune/j.2C description=
  • Can transition into follow-up on hit anytime before reaching the ground.
  • Follow-ups used 4f before landing or later puts Arakune on the ground (no landing recovery)

}}

- - - - - - - - - - - - - - - - - - -
version=Counter Assault damage=0 cancel=--, R p1=50 p2=92 smp= starter=VS guard=All level=4 attribute=B startup=13 active=2 recovery=29 frameAdv=-12 blockstun=18 groundHit=F14 groundCH=F26 airHit=14 airCH=26 invul=1-20 All hitbox=arakune/6B description=
  • 180F Heat Gauge Cooldown

}}

- - - - - - - - - - - - - - - - - - -
version=Crush Trigger damage=1000 cancel=R p1=80 p2=100 smp=3 starter=N guard=B level=3 attribute=B startup=30-60 active=1 recovery=26 frameAdv=0 blockstun=25 groundHit=GD17 groundCH=GD31 airHit=GD17 airCH=GD31 invul= hitbox=arakune/Crush_Trigger description=
  • Can be charged
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

}}

- - - - - - - - - - - - - - - - - - -
version=Dash Cancel damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=46T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=7-30 All hitbox= description=
  • Can pass through opponents

}}

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=5D damage=480 cancel=SOR p1=100 p2=94 smp=2 starter=N guard=HL level=5 attribute=BP startup=17 active=18 recovery=44 frameAdv=-35 blockstun=26 groundHit=S31 groundCH=S62 airHit=Ws45 (F30) airCH=Ws76 (F30) invul= hitbox=arakune/5D description=
  • Fills Curse Gauge: 20000 on hit, 10000 on block

}}

- - - - - - - - - - - - - - - - - - -
version=2D damage=400, 520 cancel=R p1=90 p2=77 smp= starter=N guard=All level=1 attribute=HBFP* startup=19 active=11(15)12 recovery=46T frameAdv= blockstun=12, 10 groundHit=12 groundCH=16 airHit=14 airCH=26 invul= hitbox=arakune/2D description=
  • Guaranteed execution
  • Fills Curse Gauge: 10000x2 on hit, 5000x2 on block

}}

- - - - - - - - - - - - - - - - - - -
version=6D Headbutt damage=560 cancel=R p1=90 p2=89 smp=2 starter=N guard=HL level=3 attribute=B startup=14 active=16 recovery=48T frameAdv=-18 blockstun=19 groundHit=F40 groundCH=F68 airHit=40 airCH=68 invul= hitbox=arakune/6D description=
  • If used again, old projectile dissapears on F14

}}

- - - - - - - - - - - - - - - - - - -
version=6D Bell Bug damage=880 cancel=R p1=85 p2=89 smp= starter=N guard=HA level=3 attribute=HBFP* startup=38 active=until ground recovery= frameAdv= blockstun=16 groundHit=17 groundCH=22 airHit=D30 airCH=D52 invul= hitbox=arakune/6D description=
  • Fills Curse Gauge: 20000 on hit, 10000 on block

}}

- - - - - - - - - - - - - - - - - - -
version=j.D damage=500 cancel=R p1=90 p2=79 smp=2 starter=N guard=All level=3 attribute=HBFP* startup=34 active=3 recovery=until landing + 7L frameAdv= blockstun=16 groundHit=F35 groundCH=F60 airHit=35 airCH=60 invul= hitbox=arakune/j.D description=
  • Hitbox disappears if Arakune is hit before landing
  • Location depends on directional input
  • Fills Curse Gauge: 20000 on hit, 10000 on block

}}

Curse Mode

  • Max gauge value is 60000
  • Enters curse status upon reaching max
  • During curse, the gauge depletes by 30 per frame.
  • Curse ends once gauge reaches 0 (Curse Mode continues if Arakune is in Overdrive)
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=A Bug damage=220 cancel= p1=75 p2=90 smp= starter=N guard=All level=4 attribute=HBFP* startup=1 active=until ground + 55 recovery= frameAdv= blockstun=18 groundHit=19 groundCH=24 airHit=24 airCH=42 invul= hitbox=arakune/bugA description=
  • Disappears if Arakune is hit
  • Uses 3000 curse

}}

- - - - - - - - - - - - - - - - - - -
version=B Bug damage=200x3 cancel= p1=75 p2=85 (once) smp= starter=N guard=All level=3 attribute=HBFP* startup=7 active=until ground recovery= frameAdv= blockstun=16 groundHit=F36 groundCH=F61 airHit=36 airCH=61 invul= hitbox=arakune/bugB description=
  • Dissappears if Arakune is hit.
  • Uses 2000 curse

}}

- - - - - - - - - - - - - - - - - - -
version=C Bug damage=650 cancel= p1=70 p2=95 smp= starter=N guard=All level=4 attribute=HBFP* startup=40 active=24 recovery= frameAdv= blockstun=18 groundHit=S29 groundCH=S58 airHit=19 airCH=34 invul= hitbox=arakune/bugC description=
  • Disappears if Arakune is hit
  • Uses 5000 curse
  • 41F hitstop

}}

- - - - - - - - - - - - - - - - - - -
version=D Bug damage=150xN, 500 cancel= p1=70 p2=90 (once) smp= starter=N guard=All, HL level=3 attribute=HBFP* startup=1 active=until ground (33) until off screen recovery= frameAdv= blockstun=16xN, 16 groundHit=D40xN, F50 groundCH=D68xN, F84 airHit=D40xN, F50 airCH=D68xN, F84 invul= hitbox=arakune/bugD description=
  • Dissapears if Arakune is hit
  • Uses 12000 curse
  • 120% bonus proration on rising hit

}}

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=Throw/Back Throw damage=1400 cancel=--, SOR p1=100 p2=100, 60 smp= starter=S guard=T(90) level=0, 2 attribute=T startup=7 active=3 recovery=19 frameAdv= blockstun= groundHit=--, F50 groundCH= airHit= airCH= invul= hitbox=arakune/groundThrow description=
  • 100% minimum damage (1400)

}}

- - - - - - - - - - - - - - - - - - -
version=Air Throw damage=1400 cancel=--, SOR p1=100 p2=100, 60 smp= starter=S guard=T(120) level=0, 4 attribute=T startup=7 active=3 recovery=15+3L frameAdv= blockstun= groundHit= groundCH= airHit=--, 100 airCH= invul= hitbox=arakune/airThrow description=
  • 100% minimum damage (1400)

}}

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=Equals Zero subtitle=236B damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=30T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul= hitbox=arakune/236B description=
  • Transparency effect ends if opponent gets hit or blocks a non-P* attribute attack, or if Arakune is hit by or blocks any attack.

}}

- - - - - - - - - - - - - - - - - - -
version=Zero Vector subtitle=j.236D damage= cancel= p1= p2= smp= starter= guard= startup=33 active=390 recovery=46+11LT frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul= hitbox=arakune/j.236D description=
  • Trajectory is random between 3 types
  • Fills curse gauge by 20000 if touched by opponent
  • Dissapears if Arakune is hit (including throws), 20f after using another Zero Vector, or 16F after a throw from Arakune is teched
  • While a cloud is active, using Zero Vector again will generate a different cloud trajectory
  • Fills heat gauge by 500 if touched by opponent

}}

- - - - - - - - - - - - - - - - - - -
version=Y-Two Dash subtitle=j.236C damage=200x8 cancel=R p1=100 p2=90 (once) smp=1 starter=N guard=HA level=3 attribute=H startup=11 active=3x8 recovery=until landing + 11L frameAdv= blockstun= groundHit=F45 groundCH=F76 airHit=45 airCH=76 invul= hitbox=arakune/j.236C description=

}}

- - - - - - - - - - - - - - - - - - -
version=Permutation, N, R subtitle=22A/B/C damage=500 cancel= p1=100 p2=89 smp= starter=N guard=All level=3 attribute=HBFP* startup=57 active=until ground recovery=48T frameAdv= blockstun=16 groundHit=G30 groundCH=G52 airHit=G30 airCH=G52 invul= hitbox=arakune/22A description=
  • Button used only affects attack location
  • Start up frames listed are for when opponent in on the ground
  • Fills curse gauge - 20000 on hit, 10000 on block

}}

- - - - - - - - - - - - - - - - - - -
version=Permutation, N, R (air) subtitle=j.22A/B/C damage=500 cancel= p1=100 p2=89 smp= starter=N guard=All level=3 attribute=HBFP* startup=33 active=until ground recovery=75+7L frameAdv= blockstun=16 groundHit=G30 groundCH=G52 airHit=G30 airCH=G52 invul= hitbox=arakune/22A description=
  • Button used only affects attack location
  • Start up frames listed are at apex of double jump
  • Fills curse gauge - 20000 on hit, 10000 on block

}}

- - - - - - - - - - - - - - - - - - -
version=a±b subtitle=41236A air OK (during curse) damage= cancel= p1= p2= smp= starter= guard= startup=31 active= recovery=54T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul= hitbox=arakune/41236A description=

}}

- - - - - - - - - - - - - - - - - - -
version=If P Then Q (A) subtitle=214A damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=48T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=1-5T, 29-37T, 38-39 All hitbox=arakune/214A description=
  • Airborn F6-38

}}

- - - - - - - - - - - - - - - - - - -
version=If P Then Q (B) subtitle=214B damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=48T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=1-5T, 6-25 All hitbox=arakune/214A description=

}}

- - - - - - - - - - - - - - - - - - -
version=If P Then Q (C) subtitle=214C damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=85T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=7-62 All hitbox=arakune/214C description=

}}

- - - - - - - - - - - - - - - - - - -
version=If P Then Q (A) (air) subtitle=j.214A damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=46T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=24-33 All hitbox=arakune/214A description=
  • Cannot be used after a double jump or airdash

}}

- - - - - - - - - - - - - - - - - - -
version=If P Then Q (B) (air) subtitle=j.214B damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=52T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=28-39 All hitbox=arakune/j.D description=
  • Cannot be used after a double jump or airdash

}}

- - - - - - - - - - - - - - - - - - -
version=If P Then Q (C) (air) subtitle=j.214C damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=56T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=28-46 All hitbox=arakune/j.214C description=
  • Cannot be used after a double jump or airdash

}}

- - - - - - - - - - - - - - - - - - -
version=Wall Teleport subtitle=j.44 at wall damage= cancel= p1= p2= smp= starter= guard= startup= active= recovery=47T frameAdv= blockstun= groundHit= groundCH= airHit= airCH= invul=25-32 All hitbox=arakune/j.44 description=
  • Uses 1 airdash

}}

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=F Inverse body subtitle=236236C damage=640 cancel=R p1=80 p2=92 smp= starter=N guard=All level=4 attribute=B startup=5+0 active=107 (OD: 160) recovery=33 frameAdv=-121 (OD: -175) blockstun=18 groundHit=F60 groundCH=F100 airHit=60 airCH=100 invul=1-12 All hitbox=arakune/236236C_1 description=
  • Active immediately after Super Flash
  • 15% minimum damage (96)
  • 180F Heat Gauge Cooldown
  • Can move horizontally during animation

}}

- - - - - - - - - - - - - - - - - - -
version=F Inverse laser (OD) damage=90x35 (OD: 90x53) cancel=R p1=80 p2=99 smp= starter=N guard=All level=4 attribute=HBFP*(2) startup=5+2 active=3x35 (OD: 3x53) recovery= frameAdv= blockstun=18 groundHit= groundCH= airHit=120 airCH=196 invul= hitbox=arakune/236236C_2 description=
  • 15% minimum damage (Normal:472 OD:715)

}}

- - - - - - - - - - - - - - - - - - -
version=FoG (OD) subtitle=j.214214D damage=350x15 (OD: 350x25) cancel=R p1=80 p2=92, 77x13, 10 (OD: 90, 77x23, 10) smp= starter=VS guard=LA level=4, 1x13, 4 (OD: 4, 1x23, 4) attribute=HBFP*(2) startup=20+4 active=15 recovery=until landin + 32 frameAdv= blockstun=18 groundHit=19, 12x13, G50 (OD: 19, 12x23, G50) groundCH=24, 16x13, G84 (OD: 24, 16x23, G84) airHit= airCH= invul=1-26 All hitbox=arakune/j.214214D description=
  • 10% (5%) minimum damage (Normal:525 OD:425)
  • Last hit fills curse gauge by 60000
  • 180F Heat Gauge Cooldown

}}

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
- - - - - - - - - - - - - - - - - - -
version=N-Infinity subtitle=632146D air OK damage=death cancel= p1= p2= smp= starter= guard=All level=4 attribute=H startup=5+81 active=12 recovery=25 frameAdv= blockstun=18 groundHit= groundCH= airHit= airCH= invul=1-97 All hitbox=arakune/632146D description=
  • 180F Heat Gauge Cooldown

}}

Revolver Action Table

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 6B, 6C 5D, 6D Special, Jump, Rapid, Throw
5B 5A 2B 5C, 2C, 6C, 3C 5D, 2D Special, Jump, Rapid
5C - - 6C 5D, 6D Special, Jump, Rapid
5D - - 3C - Special, Rapid
2A 5A, 2A, 6A 5B 5C, 2C, 6C 2D Special, Rapid
2B - 5B, 2B 2C, 6C 2D Special, Rapid
2C - - - 6D Rapid
2D - - - - Rapid
6A - 2B, 6B 5C 5D, 6D Special, Jump, Rapid
5A > 6B - - - - Special, Jump, Rapid
6B - - - - Special, Jump, Rapid
4B - - - - Special, Jump, Rapid
6C - - - - Rapid
3C - - - - Special, Rapid
Air Revolver Action Table
A B C D Cancels
j.A j.A, j.2A, j.6A j.B, j.2B, j.6B j.C, j.2C, j.6C j.D Special, Jump, Rapid, Throw
j.B j.A - j.C j.D Special, Rapid
j.C j.2A j.2B j.2C - Special, Rapid
j.2A/B/C j.2A j.2B j.2C - Rapid
j.6A-C - - - - Special, Rapid
j.D - - - - Rapid
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials, Supers, and Overdrive
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc