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'''Cost:''' 2500 | '''Cost:''' 2500 | ||
'''Durability:''' | '''Durability:''' 600 | ||
'''MA Mode:''' No | '''MA Mode:''' No |
Revision as of 07:59, 1 September 2014
MBF-P01-Re2AMATU Astray Gold Frame Amatsu Mina Custom
Pilot: Rondo Mina Sahaku
Cost: 2500
Durability: 600
MA Mode: No
Equip Change: No
Dustloop Thread:
JP Wiki: Gold Frame Mina
Common Nicknames: GF Mina, Mina
Introduction
Gold Frame Amatsu Mina is a DLC unit, released in the 7th batch of DLC 14/08/06.
Movesets
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Beam Rifle | 6 | ?? | ?? | ?? | |
[CSa] | Lancer Dart | -- | ?? | ??s | ?? | |
[AB] Sub | "Magashira no Hoko" Harpoon | 1 | ?? | ??s | ?? | |
[AC] | Mirage Colloid | 1 | ?? | ?? | ?? | |
2B | "Okitsu no Kagami" Beam Shield | -- | ?? | -- | ?? | Anchor |
5[BC]
~8B ~2B |
"Maga no Ikutachi" Energy Claw
→Point-Blank Lancer Dart →Leaping Slash |
1?
-- -- |
??
?? ?? |
??s
-- -- |
??
?? ?? |
Continue pressing 5B to absorb more health from enemy |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Notes |
---|---|---|---|---|---|
5BBB | ??? | ??% | ?? | ||
4/6BB | Side Attack | ??? | ??% | ?? | |
8B | ??? | ??% | ?? | ||
BD8B | ??? | ??? | ??% | ?? | |
4/6/8/2[BC] | "Tsumuha no Itachi" Triple Claw | ??? | ?? | ?? | Melee Counter |
Cancel Routes
Ranged Moveset Details
[A] Main - Beam Rifle
[CSa] - Lancer Dart
[AB] Sub - "Magashira no Hoko" Harpoon
[AC] Special Shot - Mirage Colloid
5[BC] Special Melee - "Maga no Ikutachi" Energy Claw
2B - "Okitsu no Kagami" Beam Shield
Melee Moveset Details
5BBB -
5BBB Attack Properties | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
4/6BB -
8B -
BD Melee
4/6/8/2[BC] - "Tsumuha no Itachi" Triple Claw
EX Burst
EX Burst Attack
Sky Dance
???/???
Melee attack
EX Burst Selection
Assault: +??% Damage, +??% Defense
Blast: +??% Damage, +??% Defense
Info and Tactics
Tactics
Differences from Gina's GF Amatsu
- Standard cost increase adjustments: health, boost, damage increased
- [BC]: Given an additional attack via [2BC] - "Tsumuha no Itachi" (melee counter)
- 2B: Changed to "Okitsu no Kagami" beam shield attack
- A: 1 more ammo
- csA: charges faster
- 6b: better reach
- All melee: slightly better priority, possibly startup speed
- AC reloads faster, possibly slightly improved priority
- slight speed increase
- slight boost gauge increase(can do another boost dash cancel)
- 1 more BC ammo. Double lifegain combos~
- Ranbu super instead of projectile. Has super armor, decent tracking, seems like a pretty standard ranbu