BBCF/Amane Nishiki

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Revision as of 18:18, 13 September 2018 by Johhny (talk | contribs) (→‎Normal Moves)
Amane Nishiki
BBCF Amane Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Balanced, Zoning, Chip Damage

Overview

Amane is a young man in a pink kimono and scarf who travels around to gather a troupe of young and handsome men. He is seeking to add Carl to his traveling troupe.

Drive: Spiral

His Drive attacks turn his cloth into a drill, with which he can use to attack his opponent.

  • There are a total of 3 levels of Spiral Gauge. Gauge increases upon using D attacks and decreases over time. Drill attacks last longer and do more damage with higher level. Gauge builds even on whiffed D attacks.
  • Drill can overheat if charged for too long. When overheated, D moves and D specials cannot be used.
  • Each attack will deal more hits if the button is held down, with each hit contributing to the Spiral Gauge. Can stop holding moves at any time.
  • Level 3 D moves do a very high amount of chip damage on block.

Overdrive: Cyclone

  • Spiral Gauge continues to rapidly rise to level 3 and then stops. (Does not immediately become level 3 on activation).
  • Amane's Distortion Drives become enhanced, gaining extra hits and dealing more damage.
  • 6D does more hits, but gains drill gauge slower, allowing it to deal more damage for longer without overheating the drill.

Strengths/Weaknesses

Strengths Weaknesses
  • Great attack range with C and D normals
  • Strong and diverse pressure with normals, Zettou, and Ginga
  • Unpredictable air mobility with Zettou hops and j.2B
  • Strong antiairs: solid 6A, long-range 5C and 6C, unblockable Gekiren
  • Amazing chip damage and barrier draining on Level 3 Drill
  • Below-average health
  • Long-range moves have huge recoveries on whiff
  • Slow movement speed overall, in spite of the various movement options
  • Lacking mixup options; literally only one overhead (j.A)
  • Lack of meterless defensive options
  • Requires Level 3 Drill for full damage/pressure potential, but care must be taken not to overheat the drill.

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCP Amane 5A.png
It really shouldn't be in your gameplan to be this close
300*2 All 6 3 (4) 3 9 - B -
5B
5B
BBCP Amane 5B.png
Pretty common round starter
280*3 Mid 11 2,2,2 25 - B -
5C
5C
BBCP Amane 5C.png
Beware the deadzone
700*2 All 20 2 (4) 2 15 - B -
2A
2A
BBCP Amane 2A.png
Tactical Kneeslapping action
300 All 7 3 9 - F - 300 All 7 3 9 - F - 300*2 All 5 3 (2) 3 9 - F -
2B
2B
BBCP Amane 2B.png
A low poke with no overhead to mix it up with.
540 Low 10 3 19 - F -
2C
2C
BBCP Amane 2C.png
Ground control from a distance
650*2 Low/Air 21 2 (4) 2 23 - F -
6A
6A
BBCP Amane 6A.png
Good for disrespecting crossup attempts
600 Mid 12 4 21 - B -
6B
6B
BBCP Amane 6B.png
Making space while you make them block
800 All 15 3 21 - H -
6C
6C
BBCP Amane 6C.png
Taking lessons from Axl Low
800 Mid 23 2 (6) 4 24 - B -
4C
4C
BBCF Amane 4C.png
700 All 17 2 21 - B -
1C
1C
BBCF Amane 1C.png
650 Low/Air 17 2 29 - F -
3C
3C
BBCP Amane 3C.png
800 Low 14 4 21 - F -
j.A
j.A
BBCP Amane jA.png
300 High/Air 6 3 (4) 3 11 - H - 300 High/Air 5 4 9 - H -
j.B
j.B
BBCP Amane jB.png
Perplexingly not an overhead.
280*3 All 14 2,2,3 20 - H -
j.2B
j.2B
BBCP Amane j2B.png
700 All 16 9 21 - H -
j.C
j.C
BBCP Amane jC.png
700*2 All 18 2 (4) 2 28+5 after L - H -
j.6C
j.6C
BBCP Amane j6C.png
Gives "Crane Kick" a whole new meaning
680*2 All 19 2 (4) 2 24+5 after L - H -
j.4C / j.2C
j.4C / j.2C
BBCP Amane j4C.png
700 All 18 2 30+5 after L - H -


Drive Moves

Notes
  • 1 gauge has total 6000 points.
  • Gauge depletes at 10 points per frame in all situations except while Amane is in hitstop or hits opponent with a drive move.
  • Gauge overheats if gauge exceeds level 3.
  • During overheat, gauge depletes at 50 points per frame and resets to level 1 at the end. (Always needs 120F to reset)
  • During overheat, cannot use Hariken, Seijyuuren Soukyaku, or Goukaira Senrenpa.
  • For normal drives, adds gauge from just before active frames start (simultaneous for 6D) until just before active frames end.
  • Gauge depletion cut in half from just before active frames end until 66F after (negligible in OD).
  • While in OD, restores gauge to level 3 by 100 points per frame, while at level 3 consumption rate changes to 30 points per frame.
5D
5D
BBCP Amane 5D.png
120*3 15 9~32 25 - B - 120*4 15 9~32 25 - B - 120*7 15 9~32 25 - B -
2D
2D
BBCP Amane 2D.png
140*3 13 9~32 28 - B - 140*4 13 9~32 28 - B - 140*7 13 9~32 28 - B -
6D
6D
BBCP Amane 6D.png
250*N 29 Total 92 - P1* -
j.D
j.D
BBCP Amane jD.png
100*3 13 9~32 24 - H - 100*4 13 9~32 24 - H - 100*7 13 9~32 24 - H -
j.6D
j.6D
BBCP Amane j6D.png
150*3 17 9~32 21 - H - 150*4 17 9~32 21 - H - 150*7 17 9~32 21 - H -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCP Amane ForwardThrow.png
Pinwheel
0, 1500 T(70) 7 3 17 - T -
Back Throw
Back Throw
4B+C
BBCP Amane BackThrow.png
Reverse Pinwheel
0, 1500 T(70) 7 3 17 - T -
Air Throw
Air Throw
j.B+C
BBCP Amane AirThrow.png
0, 750*2 T(90) 7 3 15+3L - T -
Counter Assault
Counter Assault
6A+B (When Blocking)
BBCP Amane 5B.png
0 13 4 25 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Amane CT.png
1000 20 1 25 - B - 1000 30~61 1 25 - B -


Specials

Ninpu Sengeki: Hariken
Ninpu Sengeki: Hariken
236D~A/B/C
BBCP Amane Hariken.png
- - 700 20 2 31 - F - 1000 30 - P1 - 13T - -
Jyuuken Dageki: Gekiren
Jyuuken Dageki: Gekiren
623C
BBCP Amane Gekiren.png
0, 2700 25 6 Total 60 - PT* -
Choujyuu Rengeki: Raibu
Choujyuu Rengeki: Raibu
236C
BBCP Amane Raibu.png
200*5,750 12 3,3,3,3,3,4 21 - B -
Tensou Rakugeki: Gosei
Tensou Rakugeki: Gosei
j.236C
BBCP Amane Gosei.png
200*N, 900 11 Untl L (12) 3 24 - H*N, F -
Choujin Kaihi: Zettou
Choujin Kaihi: Zettou
214A/B, 236A/B, air OK
BBCP Amane Zettou.png
Fabhop
34+3L - - 34+3L - - 36+3L - - 36+3L - - 30+3L - - 30+3L - - 30+3L - - 30+3L - -
Gangan Senpu: Ginga
Gangan Senbu: Ginga
214C
BBCF Amane Ginga.png
A patch for his dead zone
800 15 24 Total 50 - P1* -


Distortion Drives

Kyouryuu Tokkou: Seijyuu Rensoukyaku
Kyouryuu Tokkou: Seijyuu Rensoukyaku
236236D
BBCP Amane SeijyuuRensoukyaku.png
Lv1: 800, 3500
Lv2: 800, 4000
Lv3: 800, 4500
5+5 1*8 41 - B - Lv1: 800, 400*2, 3500
Lv2: 800, 300*3, 4000
Lv3: 800, 200*6, 4500
5+5 1*8 41 - B -
Kaizoku Senkou: Goukai Rasen Renpa
Kaizoku Senkou: Goukai Rasen Renpa
632146D
BBCP Amane GoukaiRasenRenpa.png
Discount Imperial Ray
Lv1: 220*N
Lv2: 260*N
Lv3: 300*N
9+57 Until Offscreen Total 66 - P2* -


Exceed Accel

Hazan Gekisou: Jakua Dengekitai
ABCD during Overdrive
600, 0, 800, 500, 1000 Fast 10
slow 20
3 34 - B - 600, 0, 800, 500, 3750 Fast 10
slow 20
3 34 - B -


Astral Heat

Jyatoku Meika: Gouha Houyou
222D
BBCP Amane GouhaHouyou.png
I wanna be, forever young
21000 (DESTROY) 1+15 9 Total 66 - P2* -


External References



Template:CharLinks-BBCF