< BBCF | Amane Nishiki
Penguinator (talk | contribs) m (→5A/2A Starter) |
Penguinator (talk | contribs) m (→5A/2A Starter) |
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| 5A/2A (x3) > 2B > 6B | | 5A/2A (x3) > 2B > 6B > j.C > j.236A, delay j.B, (microdash) <br/> 5A(1) > 2B > 6B > j.C > j.236A, j.2C(n) > j.236C || Midscreen || 2650 || ??? || ??? || ??? || The basic 6B loop. 2060 damage with 2A x3. | ||
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| 5A/2A (x3) > 2B > 6B > j.C > j.236A, delay j.B, 5A(1) > 2B > 214C || Midscreen || 2047 || ??? || ??? || ??? || Ginga finisher for positioning. 1674 damage with 2A x3. | | 5A/2A (x3) > 2B > 6B > j.C > j.236A, delay j.B, 5A(1) > 2B > 214C || Midscreen || 2047 || ??? || ??? || ??? || Ginga finisher for positioning priority. 1674 damage with 2A x3. | ||
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| 2A/5A(1) > 5B(n) > 5C > 6C(1) > 236D~A, microdash 5B > 5C > 6C > 236A, <br/> sideswitch j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 3520 || ??? || ??? || ??? || Damage priority from airhit | | 2A/5A(1) > 5B(n) > 5C > 6C(1) > 236D~A, microdash 5B > 5C > 6C > 236A, <br/> sideswitch j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 3520 || ??? || ??? || ??? || Damage priority from airhit 2A/5A. | ||
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| 5A/2A (×3) > 2B > 5D > 214C > 6A > 623C, microdash 5B > 6B | | 5A/2A (×3) > 2B > 5D > 214C > 6A > 623C, microdash 5B > 6B > <br/> delay j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Corner || 3020 || ??? || ??? || ??? || For building drill meter. Microdash can be done after or before the 6A > Gekiren. <br/> 2200 damage with 2A x3. | ||
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| 5A/2A (x3) > 2B > 5D > 214C, microdash 2B > 2D > 623C, <br/> 5B > 6B | | 5A/2A (x3) > 2B > 5D > 214C, microdash 2B > 2D > 623C, <br/> 5B > 6B > delay j.C(1) > j.6D > j.214A, j.6C > j.236C || Corner || 4600 || ??? || ??? || ??? || Drill L3 combo, but early parts can build enough drill meter from L2. <br/> 3300 damage with 2A x3. | ||
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Revision as of 14:59, 28 October 2016
Combo Notation Guide | |||||||||
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Combo List
- Listed damages are the possible maximum values from best starters. Damage from alternate starters are listen in notes.
5A/2A Starter
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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_ | 5A/2A (x3) > 2B > 6B > j.C > j.236A, delay j.B, (microdash) 5A(1) > 2B > 6B > j.C > j.236A, j.2C(n) > j.236C |
Midscreen | 2650 | ??? | ??? | ??? | The basic 6B loop. 2060 damage with 2A x3. |
_ | 5A/2A (x3) > 2B > 6B > j.C > j.236A, delay j.B, 5A(1) > 2B > 214C | Midscreen | 2047 | ??? | ??? | ??? | Ginga finisher for positioning priority. 1674 damage with 2A x3. |
_ | 2A/5A(1) > 5B(n) > 5C > 6C(1) > 236D~A, microdash 5B > 5C > 6C > 236A, sideswitch j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 3520 | ??? | ??? | ??? | Damage priority from airhit 2A/5A. |
_ | 5A/2A (x3) > 2B > 5D > 214C > 5B(1) > 4C > 623C > 5B(n) > 1C > 4C > 6C(1) > 236D~B | Corner | 2550 | ??? | ??? | ??? | Replace first 4C with 1C (???) for Ragna & Makoto. 1980 damage with 2A x3. |
_ | 5A/2A (×3) > 2B > 5D > 214C > 6A > 623C, microdash 5B > 6B > delay j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Corner | 3020 | ??? | ??? | ??? | For building drill meter. Microdash can be done after or before the 6A > Gekiren. 2200 damage with 2A x3. |
_ | 5A/2A (x3) > 2B > 5D > 214C, microdash 2B > 2D > 623C, 5B > 6B > delay j.C(1) > j.6D > j.214A, j.6C > j.236C |
Corner | 4600 | ??? | ??? | ??? | Drill L3 combo, but early parts can build enough drill meter from L2. 3300 damage with 2A x3. |
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5B/2B Starter
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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_ | (2B) > 5B > 6B > j.C > j.236A > delay j.B, microdash 5A(1) > 2B > 6B > j.C> j.236A > j.2C(n) > j.236C | Midscreen | 3190 | ??? | ??? | ??? | Basic 6B loop. 3009 damage with 2B starter. |
_ | 5B(n) > 5C > 6C(1) > 236D~A, microdash 5B > 5C > 6C(1) > 236D~D, 2B > 5B(n) > 4C > 6C > 236A, sideswap j.C(1) > j.6C > j.2B > j.236A > j.2C(n) > j.236C | Midscreen | 4320 | ??? | ??? | ??? | Sideswap j.C combo from airhit 5B for big damage. Last j.C can be two-hit, but the j.6C whiffs much easier after it. |
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5C/4C/2C/1C Starter
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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_ | 5C > 1C > 4C > 5D > 236C | Midscreen | 1979 | ??? | ??? | ??? | |
_ | 5C/2C > 236A > j.B > 5A(1) > 2B > 6B > j.C > j.236A, delay j.B, (microdash) 5A(1) > 2B > 6B > j.C > j236A > j.2C(n)> j.236C | Midscreen | 2809 | ??? | ??? | ??? | 6B loop for damage. 2741 damage with 2C. |
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Combo Theory
Video Examples
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •