BBCF/Amane Nishiki/Data

From Dustloop Wiki

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Amane Nishiki 10,500 4F 25F (1~7F Inv All, 2-18 airborne) Command Hops BBCF Amane Portrait.png BBCF Amane Nishiki Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 6 3(4)3 9 ±0 B CSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Amane 5A.pngBBCF Amane 5A-2.png
• Pretty good, actually
BBCF Amane 5A hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
280×3 Mid 11 2,2,2 25 -10 B SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 23 22 37 3×2, 7 +0 +2
BBCP Amane 5B.png
It's good but don't miss
BBCF Amane 5B hitbox 1.pngBBCF Amane 5B hitbox 2.pngBBCF Amane 5B hitbox 3.png
Frames 11-12 • Frames 13-14 • Frames 15-16

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2 All 20 2(4)2 15 ±0 B SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17, Crumple 28 22, Crumple 42 11 +0 +2
BBCP Amane 5C.png
Beware the deadzone
BBCF Amane 5C hitbox 1.pngBBCF Amane 5C hitbox 2.png
Frames 20-21 • Frames 26-27
If both hits connect, second hit does 30% of its normal damage
Cannot hit crouching state
Crumple Duration 27F, Crumple Fall 68F

4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 17 2 21 -6 B SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 22 42 11 +0 +2
BBCF Amane 4C.png
BBCF Amane 4C hitbox 1.png
Cannot hit crouching state
Counterhit state ends late, frames 19~24 (first 6 frames of recovery) are still CH state

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 3 9 ±0 F SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Amane 2A.png
2A
BBCF Amane 2A hitbox.png
2A
2AAA Frames 5-7

2AA

2AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 3 9 ±0 F SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Amane 2AA.png
2AA
BBCF Amane 2AA hitbox.png
2AA
2AAA Frames 12-14

2AAA

2AAA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 5 3(4)3 9 ±0 F SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Amane 2AAA.png
2AAA

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
540 Low 10 3 19 -5 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Amane 2B.png
BBCF Amane 2B hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650×2 Low/Air, All 21 2(4)2 23 -8 F SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 33 28 Spin Fall 38 42 11 +0 +2
BBCP Amane 2C.png
Ground control from a distance
BBCF Amane 2C hitbox 1.pngBBCF Amane 2C hitbox 2.png
Frames 21-22 • Frames 27-28
If both hits connect, second hit does 30% of its normal damage

1C

1C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low/Air 17 2 29 -14 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 22 42 11 +0 +2
BBCF Amane 1C.png
BBCF Amane 1C hitbox 1.png
Counterhit state ends late, frames 19~24 (first 6 frames of recovery) are still CH state

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 12 4 21 -8 B 5~15 H SOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 Launch 42 11 +0 +2
BBCP Amane 6A.png
Good for disrespecting crossup attempts
BBCF Amane 6A hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 15 3 21 -3 H 1~17 T
5~17 F
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 21 40 + Slide 30 59 + Slide 13 +0 +8
BBCP Amane 6B.png
I am legally obligated to recommend against 6B abare
BBCF Amane 6B hitbox.png
Fatal Counter
110% Bonus Proration
Airborne from frame 5, move recovers airborne
Maximum Slide duration 15F

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2 Mid 23 2 (6) 4 24 -11 B SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 38 + Slide Launch 55 + Slide 11 +0 +2
BBCP Amane 6C.png
BBCF Amane 6C hitbox 1.pngBBCF Amane 6C hitbox 2.png
Frames 23-24 • Frames 31-34
Fatal Counter
If both hits connect, second hit does 30% of its normal damage
Cannot hit grounded opponents
Maximum Slide duration 45F

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 14 4 21 -6 F SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
BBCP Amane 3C.png
BBCF Amane 3C hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3(4)3 9 H CSOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 16 16 27 9 +0 +0
BBCP Amane jA.png
For some reason, this is Amane's only overhead move
BBCF Amane jA hitbox 1.pngBBCF Amane jA hitbox 2.png
Frames 6-8 • Frames 13-15

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
280×3 All 14 2,2,3 20 H (S)(O)JR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 3×2, 7 +0 +2
BBCP Amane jB.png
BBCF Amane jB hitbox 1.pngBBCF Amane jB hitbox 2.png
Frames 14-17 • Frames 18-20

j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 16 9 21 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 36 + GBounce Launch 50 + GBounce 11 +0 +2
BBCP Amane j2B.png
The "But I anti air'd that!" move
BBCF Amane j2B hitbox 1.pngBBCF Amane j2B hitbox 2.pngBBCF Amane j2B hitbox 3.png
Frames 16-18 • Frames 19-21 • Frames 22-24
lmao

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2 All 18 2(4)2 28+5L H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
BBCP Amane jC.png
BBCF Amane jC hitbox 1.pngBBCF Amane jC hitbox 2.png
Frames 18-19 • Frames 24-25
If both hits connect, second hit does 30% of its normal damage
Landing recovery only applies if move reaches active frames

j.6C

j.6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780×2 All 19 2(4)2 24+5L H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
BBCP Amane j6C.png
BBCF Amane j6C hitbox 1.pngBBCF Amane j6C hitbox 2.png
Frames 19-20 • Frames 25-26
If both hits connect, second hit does 30% of its normal damage
Landing recovery only applies if move reaches active frames

j.4C

j.4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2 All 18 2(4)2 30+5L H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
BBCP Amane j4C.png
BBCF Amane j4C hitbox 1.pngBBCF Amane j4C hitbox 2.png
Frames 18-19 • Frames 24-25
If both hits connect, second hit does 30% of its normal damage
Landing recovery only applies if move reaches active frames

Drive Moves

5D Lv1

5D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
120×N All 15 7~30 26 -9 B SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 3 16 17 24 Crumple 39 2/+1 +1 +0
BBCF Amane 5D.png
BBCF Amane 5D hitbox.png
Fatal Counter
Hold button for more hits, min. 3, max. 11
Chip Damage 30% (36×N)
Crumple Duration 27F, Crumple Fall 63F

5D Lv2

5D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
120×N All 15 7~30 26 -7 B SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 4 18 19 24 Crumple 41 1/+1 +1 +0
BBCF Amane 5D.png
BBCF Amane 5D hitbox.png
Fatal Counter
Hold button for more hits, min. 4, max. 16
Chip Damage 60% (72×N)
Crumple Duration 29F, Crumple Fall 63F

5D Lv3

5D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
120×N All 15 7~30 26 -5 B SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 5 20 11 24 Crumple 43 0/+1 +1 +0
BBCF Amane 5D.png
BBCF Amane 5D hitbox.png
Fatal Counter
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 108×N
Minimum Damage 5%: 6×N
Crumple Duration 31F, Crumple Fall 63F

2D Lv1

2D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×N All 13 7~30 29 -12 B 12~(End of Active) H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 3 16 Launch 30 + WBounce Launch 44 + WBounce 2/+1 +1 +0
BBCF Amane 2D.png
BBCF Amane 2D hitbox.png
Invincibility is through all active frames
Hold button for more hits, min. 3, max. 11
Chip damage 30% (42×N)

2D Lv2

2D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×N All 13 7~30 29 -10 B 12~(End of Active) H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 4 18 Launch 34 + WBounce Launch 49 + WBounce 1/+1 +1 +0
BBCF Amane 2D.png
BBCF Amane 2D hitbox.png
Invincibility is through all active frames
Hold button for more hits, min. 4, max. 16
Chip damage 60% (84×N)

2D Lv3

2D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×N All 13 7~30 29 -8 B 12~(End of Active) H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 5 18 Launch 38 + WBounce Launch 54 + WBounce 0/+1 +1 +0
BBCF Amane 2D.png
BBCF Amane 2D hitbox.png
Invincibility is through all active frames
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 126×N
Minimum Damage 5%: 7×N

6D Lv1

6D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×N All 44 Total 73~ +3 P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
98×N Normal 3 16 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
BBCF Amane 6D.png
Blocking will no longer save you
BBCF Amane 6D hitbox.png
Hold button for more hits
Bonus Proration 110%
Chip damage 10% (25×N)

6D Lv2

6D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×N 44 Total 73~ +5 P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
98×N Normal 3 18 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
BBCF Amane 6D.png
BBCF Amane 6D hitbox.png
Hold button for more hits
Bonus Proration 110%
Chip damage 30%: 75×N

6D Lv3

6D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×N 44 Total 73~ +7 P1* R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
98×N Normal 3 20 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
BBCF Amane 6D.png
BBCF Amane 6D hitbox.png
Hold button for more hits
Bonus Proration 110%
Chip damage 50%: 125×N
Minimum Damage 5%: 12×N

j.D Lv1

j.D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100×N All 13 7~30 25+9L ~+7 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 3 16 17 17 Crumple 31 2/+1 +1 +0
BBCF Amane jD.png
BBCF Amane jD hitbox.png
Hold button for more hits, min. 3, max. 11
Chip damage 30%: 30×N
Landing recovery applies if move reaches frame 12
Crumple Duration 27F, Crumple Fall 63F

j.D Lv2

j.D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100×N All 13 7~30 25+9L ~+10 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 4 18 19 19 Crumple 33 1/+1 +1 +0
BBCF Amane jD.png
BBCF Amane jD hitbox.png
Hold button for more hits, min. 4, max. 16
Chip damage 60%: 60×N
Landing recovery applies if move reaches frame 12
Crumple Duration 29F, Crumple Fall 63F

j.D Lv3

j.D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100×N All 13 7~30 25+9L ~+13 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 5 20 21 21 Crumple 37 0/+1 +1 +0
BBCF Amane jD.png
BBCF Amane jD hitbox.png
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 90×N
Minimum Damage 5%: 5×N
Landing recovery applies if move reaches frame 12
Crumple Duration 31F, Crumple Fall 63F

j.6D Lv1

j.6D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×N All 17 7~30 21 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 3 16 Launch 36 + WBounce Launch 50 + WBounce 2/+1 +1 +0
BBCF Amane j6D.png
BBCF Amane j6D hitbox.png
Hold button for more hits, min. 3, max. 11
Chip damage 30%: 45×N

j.6D Lv2

j.6D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×N All 17 7~30 21 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 4 20 Launch 40 + WBounce Launch 54 + WBounce 1/+1 +1 +0
BBCF Amane j6D.png
BBCF Amane j6D hitbox.png
Hold button for more hits, min. 4, max. 16
Chip damage 60%: 90×N

j.6D Lv3

j.6D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×N All 17 7~30 21 H SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×N Normal 5 22 Launch 44 + WBounce Launch 60 + WBounce 1/+1 +1 +0
BBCF Amane j6D.png
BBCF Amane j6D hitbox.png
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 135×N
Minimum Damage 5%: 7×N

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 50 + WBounce 0, 3 +0
BBCP Amane ForwardThrow.png
BBCF Amane BackThrow hitbox.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 50 + WBounce 0, 3 +0
BBCP Amane BackThrow.png
BBCF Amane BackThrow hitbox.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750×2 Throw(90) 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 + GBounce + WBounce 0, 16 +0, +5
BBCP Amane AirThrow.png
BBCF Amane AirThrow hitbox.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 6 25 -12 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Amane 5B.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 Crumple 74 12 +0 +2
BBCF Amane CT.png
BBCF Amane CT hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 Crumple 74 12 +0 +2
BBCF Amane CT.png
BBCF Amane CT hitbox.png
Crumple Duration 50F, Crumple Fall 83F

Special Moves

236D

236D
Ninpu Sengeki: Hariken
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
5~(Recovery) Guard P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Amane Hariken.png
Stance can be cancelled from frame 8 (minimum stance cancel duration 19F)
Cancellable into followup attack from frame 7
On Guard Point, hitstop for Amane and Opponent unchanged
Maximum stance duration 127F + 12 recovery (139F total)
Gauge gain per frame: 1~4F = freeze gauge, 5~30F = 60, 31~54F = 70, 55~78F = 80, 79~102F = 90, 103~127F = 100
[Adds 100 to all values while in OD until level 3]
[Gauge gain at level 3 in OD is 30 points per frame]

236D A/B/C Foot

236D A/B/C Foot
Ninpu Sengeki: Hariken
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 20 2 31 -14 F 1~11 Guard P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 30 + GBounce + Slide Launch 45 + GBounce + Slide 12 +0 +5
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
0% Chip Damage
On Guard Point, hitstop for Amane and Opponent unchanged
Maximum Slide duration 10F

236D A/B/C Drill Lv 1

236D A/B/C Drill Lv1
Ninpu Sengeki: Hariken (Lv 1)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 30 60 +5~+65 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 18 Launch 30 Launch 44 0/+2 +11 +2
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
On block does 3 hits
Chip Damage 15%: 150×3

236D A/B/C Drill Lv 2

236D A/B/C Drill Lv2
Ninpu Sengeki: Hariken (Lv 2)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 30 90 +15~+105 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 54 0/+2 +12 +5
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
On block does 5 hits
Chip Damage 15%: 150×5

236D A/B/C Drill Lv 3

236D A/B/C Drill Lv3
Ninpu Sengeki: Hariken (Lv 3)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 30 120 +25~+145 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 50 Launch 66 0/+2 +13 +8
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
On block does 7 hits
Chip Damage 15%: 150×7

236D D

236D D
Ninpu Sengeki: Hariken Cancel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
12
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

236C

236C
Choujyuu Rengeki: Raibu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×6,750 All 12 3×6 (4) 3 21 -5 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Long 2×6,4 13×6, 18 14×6, Launch 30×5, 30 + WStick 17 18×6, Launch 42×6, 42 + WStick 17 3×6, 15 +0 +1×6, +5
BBCP Amane Raibu.png
BBCF Amane Raibu hitbox 1.pngBBCF Amane Raibu hitbox 2.png
First hit (Frames 12-14) • Last hit (Frames 34-36)

j.236C

j.236C
Tensou Rakugeki: Gosei
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×N, 900 All 11 2,4×N(12)3 24 -10 H×N, F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 25×N, Launch 25 + Down 38×N, 30 + Slide 30×N, Launch 39 + Down 38×N, 44 + Slide 1/-1×N, 11 -1 +0×N, +2
BBCF Amane Gosei.png
BBCF Amane Gosei hitbox 1.pngBBCF Amane Gosei hitbox 2.png
First hit • Last hit
Maximum Slide duration 5F

623C

623C
Jyuuken Dageki: Gekiren
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2700 Unblockable 25 3 Total: 60 PT R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 0, 3 17 + Down 23 0 +0
BBCF Amane Gekiren.png
BBCF Amane Gekiren hitbox.png
Cannot hit grounded opponents

236A

236A
A Choujin Kaihi: Zettou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 28+3L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Amane Zettou.png
The Fabhop
Can cancel into attacks from frame 14 onwards
Frames 1-4 are counter hit state
Airborne from frame 5

236B

236B
B Choujin Kaihi: Zettou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 31+3L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Amane Zettou.png
The Fabhop
Can cancel into attacks from frame 16 onwards
Frames 1-6 are counter hit state
Airborne from frame 7

j.236A

j.236A/B
Air Choujin Kaihi: Zettou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 25+3L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Amane Zettou.png
The Fabhop
Can cancel into attacks from frame 7 onwards

214C

214C
Gangan Senbu: Ginga
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 15 33 Total 50 -8~+24 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Launch 39 Launch 53 0/+11 +0 +2
BBCF Amane Ginga.png
The GINGA
BBCF Amane 214C Hitbox1.pngBBCF Amane 214C Hitbox2.pngBBCF Amane 214C Hitbox3.png
First active • Three frames later • Max distance

Distortion Drives

236236D Lv1

236236D Lv1
Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 1)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 3500
[800, 400×2, 3500]
All 5+(30 Flash)+5 1×8 42 -24 B 1~14 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 Launch 115 3 +0, +30 +5
BBCP Amane SeijyuuRensoukyaku.png
The Safe on Whiff Reversal
BBCF Amane SeijyuuRensoukyaku hitbox.png
Values in [] are during OD
Minimum Damage 20%: 860 [1020]
On block, this attack has base damage 800×8
Chip Damage 10%: 80×8
reversal

236236D Lv2

236236D Lv2
Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 2)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 4000
[800, 300×3, 4000]
All 5+(30 Flash)+5 1×8 42 -24 B 1~14 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 Launch 115 3 +0, +30 +5
BBCP Amane SeijyuuRensoukyaku.png
BBCF Amane SeijyuuRensoukyaku hitbox.png
Values in [] are during OD
Minimum Damage 20%: 960 [1140]
On block, this attack has base damage 800×8
Chip Damage 15%: 120×8
reversal

236236D Lv3

236236D Lv3
Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 3)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 4500
[800, 200×6, 4500]
All 5+(30 Flash)+5 1×8 42 -24 B 1~14 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 Launch 115 3 +0, +30 +5
BBCP Amane SeijyuuRensoukyaku.png
BBCF Amane SeijyuuRensoukyaku hitbox.png
Values in [] are during OD
Minimum Damage: 20% 1060 [1300]
On block, this attack has base damage 800×8
Chip Damage 20%: 160×8
reversal

632146D

632146D
Kaizoku Senkou: Goukai Rasen Renpa
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
(180+40×Lv)×N All 9+(36 Flash)+3 Until Offscreen Total: 66 P2 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×N Normal 2 13 Launch 60 Launch 72 0 +0 +1
BBCP Amane GoukaiRasenRenpa.png
Discount Imperial Ray
BBCF Amane 632146D Hitbox1.pngBBCF Amane 632146D Hitbox6.png
Creates drills every 8 [6] frames, first drill on frame 12
Each drill has 9 hits, 3 active frames per hit (27 active frames per drill)
Minimum Damage 7%: 15×N/18×N/21×N (Lv1/Lv2/Lv3)
Chip damage 20%/20%/40%: 44×N/52×N/120×N (Lv1/Lv2/Lv3)

Exceed Accel

A+B+C+D

A+B+C+D
Hazan Gekisou: Jakua Dengekitai
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600,0,800,500,1000
{600,0,800,500,3750}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 4 26 Launch 100 + Down 28 20 20, 0, 13×2, 23 +0
BBCF Amane JakuaDengekitai.png
BBCF Amane JakuaDengekitai hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 290 {565+59}

Astral Heat

222D

222D
Jyatoku Meika: Gouha Houyou
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0,10,20990 1+(60 Flash)+15 9 Total 66 -22 P2* 1~24 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
18 0/+12
BBCP Amane GouhaHouyou.png
BBCF Amane 222D Hitbox1.png
180F Heat Gauge Cooldown

Category

System Pages
Mechanics
Application & Advanced Information
Archived Information