BBCF/Amane Nishiki/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 28 / Invul: 1-7


Movement Options: Double Jump, 1 Air Dash, Dash type: Run, Command Hops


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300*2 CSOJR 100 80 N All 1 B 6 3(4)3 9 ±0 11 14 - Click!
5B
280*3 SOR 100 89 N HL 3 B 11 2,2,2 25 -10 16 23 - Click!
5C
780*2 SOR 80 89 N All 3 B 20 2(4)2 15 ±0 16 28 - Click!
4C
700 SOR 100 89 N All 3 B 17 2 21 -6 16 28 - Click!
2A
300 SOJR 100 80 N All 1 F 7 3 9 ±0 11 14 - Click!
2AA
300 SOJR 100 80 N ALL 1 F 7 3 9 ±0 11 14 - Click!
2AAA
300*2 SOJR 100 80 N All 1 F 5 3(2)3 9 0 11 14 - Click!
2B
540 SOR 90 85 N L 2 F 10 3 19 -7 13 14 - Click!
2C
720*2 SOR 80 89 N LA 3 F 21 2(4)2 23 -8 16 28 - Click!
1C
650 SOR 90 89 N LA 3 F 17 2 29 -14 16 28 - Click!
6A
600 SOJR 90 89 N HL 3 B 12 4 21 -8 16 28 5-15 H Click!
6B
800 R 80 94 N All 5 H 15 3 21 -2 20 40 1-17 T
5-17 F
Click!
  • Fatal Counter
  • 110% Bonus Proration
6C
980 SOR 80 89 N HL 3 B 23 2 (6) 4 24 -11 16 35 - Click!
  • Fatal Counter
3C
800 SOR 100 82 N L 4 F 14 4 21 -8 18 40 - Click!
j.A
300 CSOJR 80 80 N HA 1 H 6 3(4)3 11 - 11 16 - Click!
j.AA
300 CSOJR 80 80 N HA 1 H 5 4 9 - 11 14 - Click!
j.B
280*3 (S)(O)JR 80 89 N All 3 H 14 2,2,3 20 - 16 20 - Click!
j.2B
700 SOR 80 89 N All 3 H 16 9 21 - 16 36 - Click!
j.C
700*2 SOR 80 89 N All 3 H 18 2(4)2 28+5 after L - 16 28 - Click!
j.6C
780*2 SOR 80 89 N All 3 H 19 2(4)2 24+5 after L - 16 28 - Click!
j.4C
700 SOR 80 89 N All 3 H 18 2 30+5 after L - 16 28 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
Lv1
120*3 SOR 80 82 N All 3 B 15 9~32 25 -9 16 24 - Click!
  • Fatal Counter.
  • Hold button for more hits, max 11
  • Chip damage 25%
5D
Lv2
120*4 SOR 80 82 N All 4 B 15 9~32 25 -7 18 26 - Click!
  • Fatal Counter.
  • Hold button for more hits, max 16
  • Chip damage 45%
5D
Lv3
120*7 SOR 80 82 N All 5 B 15 9~32 25 -5 20 28 - Click!
  • Fatal Counter.
  • Hold button for more hits, max 30
  • Chip damage 60%
  • Minimum damage 5%
2D
Lv1
140*3 SOR 80 82 N All 3 B 13 9~32 28 -12 16 30 12-?? H Click!
  • Invincibility is through all active frames.
  • Hold button for more hits, max 11
  • Chip damage 25%
2D
Lv2
140*4 SOR 80 82 N All 4 B 13 9~32 28 -10 18 34 12-?? H Click!
  • Invincibility is through all active frames.
  • Hold button for more hits, max 16
  • Chip damage 45%
2D
Lv3
140*7 SOR 80 82 N All 5 B 13 9~32 28 -8 20 38 12-?? H Click!
  • Invincibility is through all active frames.
  • Hold button for more hits, max 30
  • Chip damage 60%
  • Minimum damage 5%
6D
Lv1
250*N R 90 65 N - 3 - 29 - Total 92 - Lv1: 16+2
Lv2: 18+2
Lv3: 20+2
- - Click!
  • Hold button for more hits.
  • Chip Damage depends on Spiral level: 10% of base damage.
6D
Lv2
250*N R 95 65 N - 3 - 29 - Total 92 - 18+2 - - Click!
  • Hold button for more hits.
  • Chip Damage depends on Spiral level: 30% of base damage.
6D
Lv3
250*N R 100 65 N - 3 - 29 - Total 92 - 20+2 - - Click!
  • Hold button for more hits.
  • Chip Damage depends on Spiral level: 50% of base damage.
  • Minimum Damage 5%
j.D
Lv1
100*3 SOR 80 82 N All 3 B 13 9~32 24 - - - - Click!
  • Hold button for more hits, max 11
j.D
Lv2
100*4 SOR 80 82 N All 4 B 13 9~32 24 - - - - Click!
  • Hold button for more hits, max 16
j.D
Lv3
100*7 SOR 80 82 N All 5 B 13 9~32 24 - - - - Click!
  • Hold button for more hits, max 30
j.6D
Lv1
150*3 SOR 80 82 N All 3 B 17 9~32 21 - - 36 - Click!
  • Hold button for more hits, max 11
j.6D
Lv2
150*4 SOR 80 82 N All 4 B 17 9~32 21 - - 40 - Click!
  • Hold button for more hits, max 16
j.6D
Lv3
150*7 SOR 80 82 N All 5 B 17 9~32 21 - - 44 - Click!
  • Hold button for more hits, max 30

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Foward Throw
1500 SOR 100 50 N T(70) 4 T 7 3 23 - - 50 - Click!
  • Minimum Damage 100%
Back Throw
1500 SOR 100 50 N T(70) 4 T 7 3 23 - - 50 - Click!
  • Minimum Damage 100%
Air Throw
750*2 SOR 100 50 N T(90) 4 T 7 3 23 - - 80 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 VS All 4 B 13 4 25 -9 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 N Ba - B 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 R 80 100 N Ba - B 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Ninpu Sengeki: Hariken
236D
- - - - - - - - - - - - - - 5-11~24GP(P) Click!
Hariken > Attack (foot)
Hariken > A/B/C
700 R - - N Guard 4 B 20 2 31 - 18 19 1-11GP(P) Click!
Hariken > Attack (drill)
Hariken > A/B/C
1000 - - - - All Lv1: 3
Lv1: 4
Lv3: 5
- 30 - - - Lv1: 16
Lv1: 18
Lv3: 20
Lv1: 30
Lv1: 40
Lv3: 50
- Click!
Choujyuu Rengeki: Raibu
236C
200*5,750 R 100 75 N All 2*5,4 B 12 3,3,3,3,3(4)3 21 -6 13*5, 18 30, 20 after Wall - Click!
Tensou Rakugeki: Gosei
j.236C
200*N, 900 R 80 89 N All 3 H,F 11 Untl L (12) 3 24 -10 16 25*N, 30 - Click!
Gangan Senbu: Ginga
214C
800 R 90 79 N HL 3 B 15 24 Total 50 - 16+11 39 - Click!
Jyuuken Dageki: Gekiren
623C
0, 2700 R - 70 N UNB 3 PT 25 6 Total 60 - 16 17 - Click!
Choujin Kaihi: Zettou A
236A/214A
- - - - - - - - - - Total 34+3L - - - - Click!
  • Can cancel into certain moves 14F
Choujin Kaihi: Zettou B
236B/214B
- - - - - - - - - - Total 36+3L - - - - Click!
  • Can cancel into certain moves 16F
Air Choujin Kaihi: Zettou
j.236A/B or j.214A/B
- - - - - - - - - - Total 30+3L - - - - Click!
  • Can cancel into certain moves 7F

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Kyouryuu Tokkou: Seijyuu Rensoukyaku
236236D
Lv1: 800, 3500
Lv2: 800, 4000
Lv3: 800, 4500
R 80 82 N All 4 B 5+5 1*8 41 -23 18 100 1-14 All Click!
  • On block, this attack has base damage 800*8
Kyouryuu Tokkou: Seijyuu Rensoukyaku OD
236236D
Lv1: 800, 400*2, 3500
Lv2: 800, 300*3, 4000
Lv3: 800, 200*6, 4500
R 80 60 N All 4 B 5+5 1*8 41 -23 18 100 1-14 All Click!
  • On block, this attack has base damage 800*8
Kaizoku Senkou: Goukai Rasen Renpa
632146D
Lv1: 220*N
Lv2: 260*N
Lv3: 300*N
R 100 94 N All 2 HBFP* 9+57 Until Offscreen Total 66 - 13+0 60 9 All Click!
  • Minimum Damage 7%
  • Lv1, Lv2: Chip damage 20% Lv3: Chip damage 40%

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Hazan Gekisou: Jakua Dengekitai
ABCD during Overdrive
Normal: 600,0,800,500,1000
AF:600,0,800,500,3750
- 100 100 - All 4 B Fast 10
slow 20
3 20 ±0 22 - Fast 1-22 All
Slow 1-12 All
Click!

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Jyatoku Meika: Gouha Houyou
222D
death - - - - - - - 1+15 9 Total 66 -20 18+12 - 1-24 All Click!
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 4C, 2C, 1C, 6C, 3C 5D, 2D, 6D Special
5C[1] 6A - 2C, 6C, 3C, 1C 5D, 2D, 6D Special
4C[1] 6A 2C, 6C, 3C, 1C 5D, 2D, 6D Special
5D - - - - Special
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
2B[1] 6A 5B, 6B 5C, 4C, 2C, 1C, 6C, 3C 5D, 2D, 6D Special
2C[1] 6A - 5C, 6C, 3C, 4C 5D, 2D, 6D Special
1C[1] 6A - 5C, 6C, 3C, 4C 5D, 2D, 6D Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
6B - - j.C, j.2C, j.6C, j.4C - -
6C[1] 6A - 5C, 2C 5D, 2D, 6D Special
6D - - - - -
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B, j.2B j.C, j.2C, j.6C, j.4C j.D, j.6D Throw, Jump, Special
j.B j.A j.C, j.2C, j.6C, j.4C j.D, j.6D Special
j.C[1] - j.2B j.2C, j.6C, j.4C j.D, j.6D Special
j.6C[1] - j.2B j.C, j.4C j.D, j.6D Special
j.4C[1] - j.2B j.C, j.6C j.D, j.6D Special
j.D - - - - Special
j.6D - - - - Special
j.2B - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc