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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_5A.png | |image=BBCS_Arakune_5A.png |caption=Standard poke. Hit Crouchers. Good for its range. | ||
|caption=Standard poke. Hit Crouchers. Good for its range. | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_5B.png | |image=BBCS_Arakune_5B.png |caption=Combo filler, really | ||
|caption=Combo filler, really | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_5C.png | |image=BBCS_Arakune_5C.png |caption=Standard Anti Air, needs a little bit of prediction | ||
|caption=Standard Anti Air, needs a little bit of prediction | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
Line 111: | Line 108: | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_2A.png | |image=BBCS_Arakune_2A.png |caption=Funky Attack, reaches a little farther than it looks | ||
|caption=Funky Attack, reaches a little farther than it looks | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_2B.png | |image=BBCS_Arakune_2B.png |caption=Secretly also an anti-air | ||
|caption=Secretly also an anti-air | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 139: | Line 134: | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_2C.png | |image=BBCS_Arakune_2C.png |caption=The infamous shark | ||
|caption=The infamous shark | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 156: | Line 150: | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_6A.png | |image=BBCS_Arakune_6A.png |caption=Overhead, not a bad one in fact | ||
|caption=Overhead, not a bad one in fact | |||
|name=6A | |name=6A | ||
|data= | |data= | ||
Line 173: | Line 166: | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_6B.png | |image=BBCS_Arakune_6B.png |caption=PELVIC THRUST | ||
|caption=PELVIC THRUST | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
Line 189: | Line 181: | ||
====== <font style="visibility:hidden" size="0">4B</font> ====== | ====== <font style="visibility:hidden" size="0">4B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_4B.png | |image=BBCS_Arakune_4B.png |caption=Millipede NASCAR | ||
|caption=Millipede NASCAR | |||
|name=4B | |name=4B | ||
|data= | |data= | ||
Line 205: | Line 196: | ||
====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_6C1.png | |image=BBCS_Arakune_6C1.png |caption=Impractical pre-curse overhead. Combo Staple in Curse. | ||
|caption=Impractical pre-curse overhead. Combo Staple in Curse. | |image2=BBCS_Arakune_6C2.png |caption2=Follow up #1 from 6C. Fruitful for its cross-up reset, not too good for anything else other than combo filler. | ||
|image2=BBCS_Arakune_6C2.png | |image3=BBCS_Arakune_6C3.png |caption3=Follow up #2 from 6C. Combo filler. Nothing more. | ||
|caption2=Follow up #1 from 6C. Fruitful for its cross-up reset, not too good for anything else other than combo filler. | |||
|image3=BBCS_Arakune_6C3.png | |||
|caption3=Follow up #2 from 6C. Combo filler. Nothing more. | |||
|name=6C | |name=6C | ||
|data= | |data= | ||
Line 243: | Line 231: | ||
====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_3C.png | |image=BBCS_Arakune_3C.png |caption=Don't use this move unless you are 100% sure it will hit (or doing an unblockable) | ||
|caption=Don't use this move unless you are 100% sure it will hit (or doing an unblockable) | |||
|name=3C | |name=3C | ||
|data= | |data= | ||
Line 259: | Line 246: | ||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_jA.png | |image=BBCS_Arakune_jA.png |caption=Pretty good air to air | ||
|caption=Pretty good air to air | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 274: | Line 260: | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_jB.png | |image=BBCS_Arakune_jB.png |caption=Arakune's most valuable attack pre-curse | ||
|caption=Arakune's most valuable attack pre-curse | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 290: | Line 275: | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_jC.png | |image=BBCS_Arakune_jC.png | ||
|imageSize=100px | |imageSize=100px |caption=Combo tool pre-curse, high damage. | ||
|caption=Combo tool pre-curse, high damage. | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 307: | Line 291: | ||
====== <font style="visibility:hidden" size="0">j.6A/B/C</font> ====== | ====== <font style="visibility:hidden" size="0">j.6A/B/C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_bird.png | |image=BBCS_Arakune_bird.png |caption=Air to air confirm and combo filler. With high execution, it's good for pressure. | ||
|caption=Air to air confirm and combo filler. With high execution, it's good for pressure. | |||
|name=j.6A/B/C | |name=j.6A/B/C | ||
|data= | |data= | ||
Line 321: | Line 304: | ||
====== <font style="visibility:hidden" size="0">j.2A/B/C</font> ====== | ====== <font style="visibility:hidden" size="0">j.2A/B/C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Arakune_dive.png | |image=BBCF_Arakune_dive.png |caption=Combo filler. Never try to use this as a starter. | ||
|caption=Combo filler. Never try to use this as a starter. | |||
|name=j.2A/B/C | |name=j.2A/B/C | ||
|data= | |data= | ||
Line 357: | Line 339: | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_5D.png | |image=BBCS_Arakune_5D.png |caption=*Cough* | ||
|caption=*Cough* | |||
|name=5D | |name=5D | ||
|data= | |data= | ||
Line 374: | Line 355: | ||
====== <font style="visibility:hidden" size="0">1/2/3D</font> ====== | ====== <font style="visibility:hidden" size="0">1/2/3D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_2D.png | |image=BBCS_Arakune_2D.png |caption=Bad Start up, don't use point blank. Kinda unsafe in most situations, but it's a half decent for mid-range zoning. | ||
|caption=Bad Start up, don't use point blank. Kinda unsafe in most situations, but it's a half decent for mid-range zoning. | |||
|name=1/2/3D | |name=1/2/3D | ||
|data= | |data= | ||
Line 389: | Line 369: | ||
====== <font style="visibility:hidden" size="0">6D</font> ====== | ====== <font style="visibility:hidden" size="0">6D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_6D.png | |image=BBCS_Arakune_6D.png |caption=Headbutt, really. | ||
|caption=Headbutt, really. | |||
|name=6D | |name=6D | ||
|data= | |data= | ||
Line 417: | Line 396: | ||
====== <font style="visibility:hidden" size="0">j.D</font> ====== | ====== <font style="visibility:hidden" size="0">j.D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_jD.png | |image=BBCS_Arakune_jD.png |caption=Combo and zoning tool. Hits mid, don't be fooled. | ||
|caption=Combo and zoning tool. Hits mid, don't be fooled. | |||
|name=j.D | |name=j.D | ||
|data= | |data= | ||
Line 446: | Line 424: | ||
====== <font style="visibility:hidden" size="0">A Bug</font> ====== | ====== <font style="visibility:hidden" size="0">A Bug</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_Abug.png | |image=BBCS_Arakune_Abug.png |caption=Bouncy | ||
|caption=Bouncy | |||
|name=A Bug | |name=A Bug | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">B Bug</font> ====== | ====== <font style="visibility:hidden" size="0">B Bug</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Arakune_Bbug.png | |image=BBCF_Arakune_Bbug.png |caption=Drill Monster | ||
|caption=Drill Monster | |||
|name=B Bug | |name=B Bug | ||
|data= | |data= | ||
Line 490: | Line 466: | ||
====== <font style="visibility:hidden" size="0">C Bug</font> ====== | ====== <font style="visibility:hidden" size="0">C Bug</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_Cbug.png | |image=BBCS_Arakune_Cbug.png |caption=Mr. Gaurd Crush Your Girl | ||
|caption=Mr. Gaurd Crush Your Girl | |||
|name=C Bug | |name=C Bug | ||
|data= | |data= | ||
Line 516: | Line 491: | ||
====== <font style="visibility:hidden" size="0">D Bug</font> ====== | ====== <font style="visibility:hidden" size="0">D Bug</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_Dbug.png | |image=BBCS_Arakune_Dbug.png |caption=Bane of everyone's existence | ||
|caption=Bane of everyone's existence | |||
|name=D Bug | |name=D Bug | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_GroundThrow.png | |image=BBCS_Arakune_GroundThrow.png |caption=Not bad considering Arakune rarely grabs. | ||
|caption=Not bad considering Arakune rarely grabs. | |||
|name=Ground Throw | |name=Ground Throw | ||
|data= | |data= | ||
Line 555: | Line 528: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_AirThrow.png | |image=BBCS_Arakune_AirThrow.png |caption=Hugs | ||
|caption=Hugs | |||
|name=Air Throw | |name=Air Throw | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_6B.png | |image=BBCS_Arakune_6B.png |caption=Better than a throw overall | ||
|caption=Better than a throw overall | |||
|name=Counter Assault | |name=Counter Assault | ||
|data= | |data= | ||
Line 585: | Line 556: | ||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Arakune_AB.png | |image=BBCP_Arakune_AB.png |caption=What a calamity | ||
|caption=What a calamity | |||
|name=Crush Trigger | |name=Crush Trigger | ||
|data= | |data= | ||
Line 610: | Line 580: | ||
====== <font style="visibility:hidden" size="0">Equals Zero</font> ====== | ====== <font style="visibility:hidden" size="0">Equals Zero</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_EqualsZero.png | |image=BBCS_Arakune_EqualsZero.png |caption=GET IT!? | ||
|caption=GET IT!? | |||
|name=Equals Zero | |name=Equals Zero | ||
|input=236B | |input=236B | ||
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====== <font style="visibility:hidden" size="0">Zero Vector</font> ====== | ====== <font style="visibility:hidden" size="0">Zero Vector</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_ZeroVector.png | |image=BBCS_Arakune_ZeroVector.png |caption=The Random Cloud | ||
|caption=The Random Cloud | |||
|name=Zero Vector | |name=Zero Vector | ||
|input=236D (Air OK) | |input=236D (Air OK) | ||
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====== <font style="visibility:hidden" size="0">Y-Two Dash</font> ====== | ====== <font style="visibility:hidden" size="0">Y-Two Dash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_YTwoDash.png | |image=BBCS_Arakune_YTwoDash.png |caption=Combo Staple | ||
|caption=Combo Staple | |||
|name=Y-Two Dash | |name=Y-Two Dash | ||
|input=j.236C | |input=j.236C | ||
Line 704: | Line 671: | ||
====== <font style="visibility:hidden" size="0">Permutation, N, R</font> ====== | ====== <font style="visibility:hidden" size="0">Permutation, N, R</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Arakune_Permutation.png | |image=BBCP_Arakune_Permutation.png |caption=Sp00der | ||
|caption=Sp00der | |||
|name=Permutation, N, R | |name=Permutation, N, R | ||
|input=22A/B/C, air OK | |input=22A/B/C, air OK | ||
Line 736: | Line 702: | ||
====== <font style="visibility:hidden" size="0">a±b</font> ====== | ====== <font style="visibility:hidden" size="0">a±b</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Arakune_AplusminusB.png | |image=BBCP_Arakune_AplusminusB.png |caption=Slooooooow | ||
|caption=Slooooooow | |||
|name=a±b | |name=a±b | ||
|input=236D during Curse (Air OK) | |input=236D during Curse (Air OK) | ||
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{{MoveData | {{MoveData | ||
|name=If p then q | |name=If p then q | ||
|image=BBCF_Arakune_GroundTeleports.png | |image=BBCF_Arakune_GroundTeleports.png |caption=Grounded teleport options. | ||
|image2=BBCF_Arakune_AirTeleports2.png |caption2=Air teleport options. (Hut hut hike!) | |||
|image2=BBCF_Arakune_AirTeleports2.png | |||
|input=214A/B/C, air OK | |input=214A/B/C, air OK | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">P Reject</font> ====== | ====== <font style="visibility:hidden" size="0">P Reject</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Arakune_P_Reject.png | |image=BBCF_Arakune_P_Reject.png |caption=Swiggity swooty... | ||
|caption=Swiggity swooty... | |||
|name=Negating "p" | |name=Negating "p" | ||
|input=Near opponent during the startup of If p then q | |input=Near opponent during the startup of If p then q | ||
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====== <font style="visibility:hidden" size="0">Wall Teleport</font> ====== | ====== <font style="visibility:hidden" size="0">Wall Teleport</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_j44.png | |image=BBCS_Arakune_j44.png |caption=Pissing off opponents since 2008. | ||
|caption=Pissing off opponents since 2008. | |||
|name=Wall Teleport | |name=Wall Teleport | ||
|input=j.44 When backed to a wall | |input=j.44 When backed to a wall | ||
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====== <font style="visibility:hidden" size="0">F-Inverse</font> ====== | ====== <font style="visibility:hidden" size="0">F-Inverse</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_FInverse.png | |image=BBCS_Arakune_FInverse.png |caption=Combo filler or Arakune's only real wake up DP. | ||
|name=F-Inverse | |name=F-Inverse | ||
|input=236236C | |input=236236C | ||
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====== <font style="visibility:hidden" size="0">F of G</font> ====== | ====== <font style="visibility:hidden" size="0">F of G</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_FofG.png | |image=BBCS_Arakune_FofG.png |caption=Homes in, 100% curse, 50% on block, swag | ||
|name=F of G | |name=F of G | ||
|input=j.214214D | |input=j.214214D | ||
Line 1,020: | Line 979: | ||
====== <font style="visibility:hidden" size="0">F equals</font> ====== | ====== <font style="visibility:hidden" size="0">F equals</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Arakune_F_equals.png | |image=BBCF_Arakune_F_equals.png |caption=Basically Volcarona summoning Yanmega | ||
|name=F equals | |name=F equals | ||
|input=236236D during Curse (Air OK) | |input=236236D during Curse (Air OK) | ||
Line 1,065: | Line 1,023: | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Arakune_nFactorial.png | |image=BBCF_Arakune_nFactorial.png | ||
|input=ABCD during Overdrive | |input=ABCD during Overdrive |caption=What are you looking at? | ||
|caption=What are you looking at? | |||
|name=n Factorial | |name=n Factorial | ||
|data= | |data= | ||
Line 1,120: | Line 1,077: | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Arakune_NInfinity.png | |image=BBCS_Arakune_NInfinity.png | ||
|image2=BBCP_Arakune_NInfinity2.png | |image2=BBCP_Arakune_NInfinity2.png |caption=You activated my trap card, Gorgon's eye! | ||
|caption=You activated my trap card, Gorgon's eye! | |||
|name=N-Infinity | |name=N-Infinity | ||
|input=632146D | |input=632146D | ||
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[[Category:BlazBlue]] | [[Category:BlazBlue]] | ||
[[Category:BlazBlue Characters]] | [[Category:BlazBlue Characters]] | ||
ƒ |
Revision as of 00:28, 10 January 2018
Arakune |
---|
Health: 10,500 Combo Rate: 60%
|
Overview
A Sector Seven scientist turned insane blob after exposure to the Boundary. Now with thousands of insects inside of him, he haunts the city of Kagutsuchi in search of the Azure. In terms of gameplay, Arakune is a very awkward character with awkward attacks, awkward movement, and an awkward playstyle. The main goal is to put your opponent in a "Cursed" State and deal big damage along with extremely safe block strings, cross-ups, mix-ups and even an unblocklable here and there. This is the offset to a very weak character without curse with lackluster pressure and mix-up, and mediocre and predictable defensive options.
Drive: Crimson
Crimson is the system that calculates curse meter: how much is needed to curse an opponent, what attacks inflict how much curse meter (more details on this below), and how long curse lasts. During curse, Arakune can summon a variety of bugs that help his pressure, combo ability, and damage. Curse lasts for roughly 10 seconds (the meter pauses for non-bug hitstop). Each bug has a cooldown before it can be summoned again (more details on this below) and Arakune cannot summon bugs when he is taking damage, in blockstun, teching, or activating Overdrive or Exceed Accel. Once the curse gauge depletes any further attempts to rebuild curse meter will be prevented until all summoned bugs are off-screen and any ongoing combos have concluded.
Overdrive: Crimson Depths
Upon activation the opponent will be cursed immediately with any existing curse meter, starting the curse gauge's depletion. While overdrive is active the curse gauge depletes at half the usual rate, extending the time the opponent spends cursed. Arakune's Distortion Drives will also apply more hits and do more damage. Outside of curse all Drive moves add 50% curse on hit, and on block add the amount of curse meter they would normally add on a non-Overdrive hit (25% or 33%). Additionally, Zero Vector's curse clouds each build curse at double the normal rate.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
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5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
4B
4B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.6A/B/C
j.6A/B/C |
---|
j.2A/B/C
j.2A/B/C |
---|
Drive Moves
Arakune is one of the characters who rely heavily on their Drive effects. Arakune's play is set into two different phases, pre-Curse and Curse. During pre-Curse, the goal is to curse the opponent, so it is essential to include or end your combos with a D attack (or a special attack that can serve as an equivalent) to gain curse meter. The curse gauge is set at 0 at the start of every round and has a maximum capacity of 60000.
5D
5D |
---|
1/2/3D
1/2/3D |
---|
6D
6D |
---|
j.D
j.D |
---|
Curse Bugs
Once the curse gauge reaches 100%, it's time to summon bugs, these bugs change the entire scope of Arakune's combo potential, creating a variety of options off of the simplest hits. Although powerful, in curse you are not invincible. All bugs vanish if Arakune takes a hit, and there is a cool down between summoning of the same bug. The fun stops when the Curse gauge depletes. Uninterrupted curse expires after 10 seconds. Do what you can during that time, with good execution, you'll be happy about the outcome.
Each bug is summoned by releasing it's corresponding button (A, B, C, D). Hold left or right during release to alter the bugs horizontal summoning position/trajectory. (See individual bug sections below for alternate trajectories.)
Tip: Bug trajectory is independent of distance to Arakune, use screen landmarks such as lifebars and heat gauges to keep track of bug paths while moving.
A Bug
A Bug |
---|
B Bug
B Bug |
---|
C Bug
C Bug |
---|
D Bug
D Bug |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Counter Assault
Counter Assault |
---|
Crush Trigger
Crush Trigger |
---|
Special Moves
Equals Zero
Equals Zero 236B |
---|
Zero Vector
Zero Vector 236D (Air OK) |
---|
Y-Two Dash
Y-Two Dash j.236C |
---|
Permutation, N, R
Permutation, N, R 22A/B/C, air OK |
---|
a±b
a±b 236D during Curse (Air OK) |
---|
If p then q
If p then q 214A/B/C, air OK |
---|
P Reject
Negating "p" Near opponent during the startup of If p then q |
---|
Wall Teleport
Wall Teleport j.44 When backed to a wall |
---|
Distortion Drives
F-Inverse
F-Inverse 236236C |
---|
F of G
F of G j.214214D |
---|
F equals
F equals 236236D during Curse (Air OK) |
---|
Exceed Accel
n Factorial ABCD during Overdrive |
---|
Astral Heat
N-Infinity 632146D |
---|
External References
- Japanese Name: アラクネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
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- Yuuki Terumi [★]
Click [★] for character's full frame data
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