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Combo Notation Guide
7 7.gif 8 8.gif 9 9.gif
4 4.gif 5 5.gif 6 6.gif
1 1.gif 2 2.gif 3 3.gif
Numbers represent direction on a keyboard numpad. For example 2.gif3.gif6.gifD becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Combo List[edit]

midscreen starter
# Combo Damage Heat Gain Works on: Difficulty Notes
variant 1 Starter>6b>j.6d>iad>j.b>j.4c>j.d>6d>j.d>j.6b>j.236[cd]>6]c[~]d[>236d>d bug(2)>6[a]>236[b]

Combo Theory[edit]

Video Examples[edit]

I made the tech demonstration part of this CMV specifically so I wouldn't have to do as much work filling in this section of the wiki, enjoy:

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data

Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc