BBCF/Arakune/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 32 / Invul: 1-24

Forward Dash Time 40 / Invul: 7-26

Movement Options: Double Jump, 2 Air Dash, Dash type: Teleport Step


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSOJRDa 100 80 Normal All 1 B 6 3 10 -1 11 12 12 9 - Click!
5B 300*3 SO(J)RDa 100 89 Long Mid 3 B 11 1*8 12 -1 16 17 17 - - Click!
  • Can only hit 3 times
5C 1000 SOJRDa 80 92 Long Mid 4 B 23 3 18 -2 18 Launch 27 12 4-25 H Click!
2A 300 CSOR 90 80 Normal Low 1 F 10 2 11 -1 11 12 12 9 - Click!
2B 700 CSOR 90 85 Long Low 2 F 8 4 11 -1 13 14 14 10 - Click!
2C 300*5 R 90 82 Long Low 4 F 12 45 14 -27 18 19*4, Launch 42 + Knockdown 24 5 - Click!
  • Does 5 hits max in 3F intervals. Only first hit is a low
3C 900 SOR 100 82 Long Low 4 F 26 3 39 -23 18 Launch 40 12 13-16 All Click!
6A 600 SOJRDa 90 89 Normal High 3 B 25 2 15 0 16 17 17 11 - Click!
6B 800 SO(J)RDa 70 89 Long Mid 3 B 10 2 25 -10 16 Launch 34 + Slide 10 11 4-11 Guard B Click!
4B 700 SOJRDa 90 89 Long Low 3 F 19 3 21 -7 16 Stagger 29 29 11 - Click!
6C 800 R 100 84 Long High 5 H 27 2 14+19L -16 20 Launch 35 + GBounce 13 4-42 F Click!
6CC 1200 R 100 84 Long Mid 5 B 21 4 25 -9 20 Launch 44 13 - Click!
6CCC 900 R 80 92 Long Mid 4 H 21 4 36 -19 20 Launch 44 + Knockdown 17 13 - Click!
j.A 300 CSOJR 80 80 Normal High/Air 1 H 7 1 16 - 11 12 12 9 - Click!
j.B 300*5 SOR 80 89 Normal High/Air 3 H 10 3*5 21 - 16 17 17 3 - Click!
j.C 1000 SOR 80 89 Long High/Air 3 HL 12 2 20 - 16 17 60 + Knockdown 30 11 - Click!
  • Fatal Counter
j.2A 900 (S)R 80 92 Long High/Air 4 H 21 Until L 19 - 18 Launch 40 12 - Click!
j.2B 900 (S)R 80 92 Long High/Air 4 H 22 Until L 20 - 18 Launch 40 12 - Click!
j.2C 900 (S)R 80 92 Long High/Air 4 H 21 Until L 19 - 18 Launch 40 12 - Click!
j.6A/B/C 700 (S)OJR 80 92 Long - 3 H 11 4 12+7L - 16 17 30 11 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 640 SOJRDa 100 79 Long Mid 3 BP 17 18 33 -34 - Spin Down 32 45 + Wall 30 11 - Click!
  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
2D 640 - 100 79 Long All 3 P1 19 12 Total 46 +9 16 17 27 0/+3 - Click!
  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
6D 900 SOJR 90 89 Long Mid 3 B 14 16 24 -23 - Launch 33 11 - Click!
  • Fatal Counter
6D Bug 640 - 90 79 Long Mid 3 P1* 38 - - - 16 17 23 0/+3 - Click!
  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
j.D 640 SOJR 80 79 Long All 3 P1* 28 3 Until L+7 - 16 Launch 38 0 - Click!
  • 1500 Curse on hit, 750 on block. During OD, 3000 Curse on hit, 1500 on block
A Bug 500 - 70 89 Long All 3 P1* 1 - - - 16 17 24 0/+16 - Click!
B Bug 450*3 - 70 89 Long All 3 P1* 13 - - - 16 17 36 0/+6 - Click!
C Bug 940 - 70 89 Long Guard Break 35/Barrier 3 P1* 55 - - - 16 Stagger 17 17 0/+25 - Click!
D Bug 250*N, 940 - 80 79 Long All*N, Mid 3 P1* 1 Until L (18) Until Offscreen - - 16*N, 16 Launch 40 + Knockdown 24*N, 50 - - Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 1500 SOR 100 50 Normal Throw(70) 0, 2 T 7 3 23 - - Launch 60 0 - Click!
  • Minimum Damage 100%
Back Throw 1500 SOR 100 50 Normal Throw(70) 0, 2 T 7 3 23 - - Launch 60 0 - Click!
  • Minimum Damage 100%
Air Throw 1500 SOR 100 50 Normal Throw(120) 0, 4 T 7 3 23+3L - - - 100 0 - Click!
  • Minimum Damage 100%
Dash Cancel - - - - - - - - - - 46 - - - - - 7-30 All Click!
Counter Assault 0 R 50 92 Very Short All 4 B 13 2 29 -12 18 Launch 19 12 1-20 All Click!
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!
1000 R 80 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Equals Zero
236B
- - - - - - - - - - 30 - - - - - - Click!
Y-Two Dash
j.236C
200*8 - 90 89 Normal - - H 11 3*8 Until L+11 - 16 Launch 17 3 - Click!
Zero Vector
236D
- - - - - - - - 25 - 39 Total - - - - - - Click!
  • Cloud lasts for 15 seconds
  • If a cloud is already out, guaranteed to be a different type from last time
Air Zero Vector
j.236D
- - - - - - - - 25 - 33 Total+3L - - - - - - Click!
  • Cloud lasts for 15 seconds
  • If a cloud is already out, guaranteed to be a different type from last time
Permutation, N, R
22A/B/C
940 - 80 89 Short - 3 P1* 19 Until L 48 Total - 16 Launch 30 0/+11 - Click!
  • 1000 Curse on hit, 500 on block. During OD, 2000 Curse on hit, 1000 on block
Air Permutation, N, R
j.22A/B/C
940 - 80 89 Short - 3 P1* 4 Until L 57 Total - 16 Launch 30 0/+11 - Click!
  • 1000 Curse on hit, 500 on block. During OD, 2000 Curse on hit, 1000 on block
a±b
during Curse 236D
- - - - - - - - 25 - 45 Total - - - - - - Click!
  • Cloud lasts until Curse ends
Air a±b
during Curse j.236D
- - - - - - - - 25 - 38 Total+3L - - - - - - Click!
  • Cloud lasts until Curse ends
A If p then q
214A
- - - - - - - - - - 53 Total - - - - - 1-5 T
24-43 T
Click!
B If p then q
214B
- - - - - - - - - - 83 Total - - - - - 22-70 All Click!
C If p then q
214C
- - - - - - - - - - 57 Total - - - - - 19-36 All Click!
Air A If p then q
j.214A
- - - - - - - - - - 51 Total - - - - - 24-38 All Click!
Air B If p then q
j.214B
- - - - - - - - - - 57 Total - - - - - 16-44 All Click!
Air C If p then q
j.214C
- - - - - - - - - - 57 Total - - - - - 19-36 All Click!
Negating "p"
Near opponent during If p then q
800, 0 - 80 89 Normal All 3 P* 13 6 - - 16 Launch 200 0/+11, 0 - Click!
Wall Teleport
j.44 When backed to a wall
- - - - - - - - - - 47 Total - - - - - 25-32 All Click!
  • Costs an air option

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
F Inverse (Body)
236236C
640 - 80 92 Very Short - 4 B 5+2 108 [162] 33 -122 [-176] 18 Launch 60 3 1-15 All Click!
  • Values in [] are during OD
  • Minimum Damage 20%: 128
F Inverse (Laser) 90*35
[90*53]
- 80 99 Very Short - 4 P2* 5+5 3*35
[3*53]
- - 18 Launch 120 0/+1 - Click!
  • Values in [] are during OD
  • Minimum Damage 20%: 630 [954]
F of G
j.214214D
160*24
[160*48]
- 100 60 Normal - 2 P2* 10+35 - - - 13 Launch 60 0/+0/+2 1-16 All Click!
  • Values in [] are during OD
  • Minimum Damage 10%: 384 [768]
F equals
236236D during Curse
500*8 [500*N] per Bug - 70 - Normal - 5 P2* 7+30 Until Offscreen Total 31 - 20 21 100 0/+3 1-7 All Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Bug lasts as long as Curse is active.
  • Bug attacks again 30F? after leaving screen
  • Minimum Damage 0%
Air F equals
j.236236D during Curse
500*8 [500*N] per Bug - 70 - Normal - 5 P2* 7+30 Until Offscreen Until L+7 - 20 21 100 0/+3 1-7 All Click!
  • Values in [] are during OD
  • Bug lasts as long as Curse is active.
  • Bug attacks again 30F? after leaving screen
  • Minimum Damage 0%

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
n Factorial
ABCD during OD
600, 0, 400, 1980
{600, 0, 400*4, 300*5, 2000}
- 100 100 Long All - F 20 [10] 3 34 -10 26 Launch 100 20, 0 1-22 All
[1-12 All]
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during AF
  • Minimum Damage 10%: 298 {570+57}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
N-Infinity 0, 14000 - 100 92 Long All 4 H 9+81 12 24 -17 18 - - 20 1-101 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 6B[+] - 5D Throw, Jump, Dash, Special
5B[1] 5A (whiff only), 6A 2B, 4B 5C, 2C, 6C, 3C 5D, 2D Jump[-], Dash, Special
5C - - 6C 5D, 6D Jump, Dash, Special
5D - - 3C 2D, 6D Jump, Dash, Special
2A[2] 5A, 2A[+], 6A 5B 2C, 3C 2D Special
2B[1] - 5B, 2B[+] 5C, 6C, 3C 2D Special
2C - - - 6D[-] (5th hit) 214C[-] (5th hit)
3C - - - - Special
6A[1] - 2B, 6B, 4B 5C 5D, 6D Jump, Dash, Special
6B - - - - Jump[-], Special
4B 6A 6B 6C, 3C - Jump, Dash, Special
6C - - 6CC - -
6CC - - 6CCC - -
6D - - - - Jump, Special
Air Revolver Action Table
A B C D Cancels
j.A[3] j.A[+], j.6A, j2A j.B, j.6B, j.2B j.C, j.6C, j.2C j.D Throw, Jump, Special
j.B j.A - j.C - Special
j.C j.2A j.2B j.2C j.D Special
j.D j.6A, j.2A j.6B, j.2B j.6C, j.2C j.D Jump, Special
j.6A/B/C - - - - Jump, Special
j.2A[1] - j.2B[-] j.2C[-] - j.214C[-]
j.2B[1] j.2A[-] - j.2C[-] - -
j.2C[1] j.2A[-] j.2B[-] - - j.214C[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Arakune/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
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System Explanations

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