(cleaning up drive/overdrive section. removing unneeded details) |
(revmoving <nowiki/>. No longer needed to preserve space) |
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{{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Azrael|discord=https://discord.gg/TuusbnZ|forums=http://www.dustloop.com/forums/index.php?/forums/forum/236-azrael/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_AZ.html}} | {{InvisibleHeader}}{{NavTabs|game=BBCF|chara=Azrael|discord=https://discord.gg/TuusbnZ|forums=http://www.dustloop.com/forums/index.php?/forums/forum/236-azrael/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_AZ.html}} | ||
======<span style="visibility:hidden;font-size:0"> | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{FlexContainer}} | {{FlexContainer}} | ||
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
{{FP Box|header=Overview | {{FP Box|header=Overview | ||
|content= | |content= | ||
Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage. | |||
{{Bio | |||
| name = Azrael | |||
| game = BBCF | |||
| voice = | |||
| quote = | |||
| lore = | |||
Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself. | Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself. | ||
}} | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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*Pressure can be short, and is often full of holes and thus falls to proper use of Barrier and IB. Players can take advantage of gaps with reversals/quick moves. | *Pressure can be short, and is often full of holes and thus falls to proper use of Barrier and IB. Players can take advantage of gaps with reversals/quick moves. | ||
*Big damage combos require you to have weakpoints already applied in most cases. | *Big damage combos require you to have weakpoints already applied in most cases. | ||
}} | }} | ||
}} | |||
| | {{FP Box|header=Drive: The Terror | ||
| | |content= | ||
Azrael's Drive attacks reveal "weakpoints" when they hit the opponent. Weakpoints are active for 1000F (roughly 17 seconds) before disappearing if not used. | Azrael's Drive attacks reveal "weakpoints" when they hit the opponent. Weakpoints are active for 1000F (roughly 17 seconds) before disappearing if not used. | ||
*Upper Weakpoint Moves: 5D / 6D / j.D / 236D / 214214D | *Upper Weakpoint Moves: 5D / 6D / j.D / 236D / 214214D | ||
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Revealed weakpoints in their own don't do anything by themselves, however using an attack that reveals a weakpoint of the same type that has already been revealed consumes the weakpoint and boosts the effectiveness of the move, allowing for combo extensions. There there is no limit on how many times a weakpoint can be revealed and consumed in a single combo, however each drive's "weakpoint version" has repeat proration, preventing loops from doing much damage. | Revealed weakpoints in their own don't do anything by themselves, however using an attack that reveals a weakpoint of the same type that has already been revealed consumes the weakpoint and boosts the effectiveness of the move, allowing for combo extensions. There there is no limit on how many times a weakpoint can be revealed and consumed in a single combo, however each drive's "weakpoint version" has repeat proration, preventing loops from doing much damage. | ||
| | | subheader1=Overdrive: Mind Colosseo | ||
| | | content2= | ||
* Azrael's Drive attacks now reveal weakpoints even on block. | * Azrael's Drive attacks now reveal weakpoints even on block. | ||
* Azrael can now special-cancel his Drive normals. | * Azrael can now special-cancel his Drive normals. | ||
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{{Closediv}}<!--END TOP SECTION--> | {{Closediv}}<!--END TOP SECTION--> | ||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | {{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | ||
{{FP TOC | {{FP TOC}} | ||
{{FP Box | {{FP Box | ||
| padding=no | | padding=no | ||
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| game=BBCF | | game=BBCF | ||
| fullname=Azrael | | fullname=Azrael | ||
| health={{#lst: | | health={{#lst:{{PAGENAME}}/Data|health}} | ||
| comborate={{#lst: | | comborate={{#lst:{{PAGENAME}}/Data|comborate}} | ||
| prejump={{#lst: | | prejump={{#lst:{{PAGENAME}}/Data|prejump}} | ||
| backdash={{#lst: | | backdash={{#lst:{{PAGENAME}}/Data|backdash}} | ||
| forwarddash={{#lst: | | forwarddash={{#lst:{{PAGENAME}}/Data|forwarddash}} | ||
| movement={{#lst: | | movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | ||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5BB</span> ====== | ====== <span style="visibility:hidden;font-size:0">5BB</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ====== <span style="visibility:hidden;font-size:0">3C</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ====== <span style="visibility:hidden;font-size:0">6A</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ====== <span style="visibility:hidden;font-size:0">6B</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ====== <span style="visibility:hidden;font-size:0">6C</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.2C</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Taunt</span> ====== | ====== <span style="visibility:hidden;font-size:0">Taunt</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Taunt}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ====== <span style="visibility:hidden;font-size:0">2D</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">3D</span> ====== | ====== <span style="visibility:hidden;font-size:0">3D</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|3D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ====== <span style="visibility:hidden;font-size:0">6D</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.D</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.2D</span> ====== | ====== <span style="visibility:hidden;font-size:0">j.2D</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | ====== <span style="visibility:hidden;font-size:0">Back Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | ====== <span style="visibility:hidden;font-size:0">Air Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ====== <span style="visibility:hidden;font-size:0">Counter Assault</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ====== <span style="visibility:hidden;font-size:0">Crush Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Tiger Magnum</span> ====== | ====== <span style="visibility:hidden;font-size:0">Tiger Magnum</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Cobra Strike</span> ====== | ====== <span style="visibility:hidden;font-size:0">Cobra Strike</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C 6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Leopard Launcher</span> ====== | ====== <span style="visibility:hidden;font-size:0">Leopard Launcher</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C 6C 6C}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Growler Field</span> ====== | ====== <span style="visibility:hidden;font-size:0">Growler Field</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Phalanx Cannon</span> ====== | ====== <span style="visibility:hidden;font-size:0">Phalanx Cannon</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Sentinel Dump</span> ====== | ====== <span style="visibility:hidden;font-size:0">Sentinel Dump</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=214C}} | {{AttackVersion|name=214C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Knockdown > 22C}} | {{AttackVersion|name=Knockdown > 22C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Knockdown 22C}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
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*Loses cleanly to multi-hitting moves or rapid fired jabs}} | *Loses cleanly to multi-hitting moves or rapid fired jabs}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Panzer Strike</span> ====== | ====== <span style="visibility:hidden;font-size:0">Panzer Strike</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623B}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Valiant Crash</span> ====== | ====== <span style="visibility:hidden;font-size:0">Valiant Crash</span> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-BBCF}} | {{AttackDataHeader-BBCF}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236D}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Valiant Charger</span> ====== | ====== <span style="visibility:hidden;font-size:0">Valiant Charger</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Hornet Bunker</span> ====== | ====== <span style="visibility:hidden;font-size:0">Hornet Bunker</span> ====== | ||
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Azrael makes a table-flipping motion, launching the enemy. Low, applies lower weakpoint. Weakpoint disappears after hit if it was already applied. Can be followed up on CH with a regular combo. Situational anti-air. Awful whiff and block recovery, so is a risky mixup tool}} | Azrael makes a table-flipping motion, launching the enemy. Low, applies lower weakpoint. Weakpoint disappears after hit if it was already applied. Can be followed up on CH with a regular combo. Situational anti-air. Awful whiff and block recovery, so is a risky mixup tool}} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Hornet Chaser</span> ====== | ====== <span style="visibility:hidden;font-size:0">Hornet Chaser</span> ====== | ||
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====== <span style="visibility:hidden;font-size:0">Scud Punishment</span> ====== | ====== <span style="visibility:hidden;font-size:0">Scud Punishment</span> ====== | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 19:38, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Azrael is a big, heavy-hitting offensive character. He has to effectively use his teleport dashes to get around the screen, and try to get in on the opponent. Once in he has to use his pokes and various specials to get a combo that usually ends with a "weakpoint" attack. Azrael's unique Drive is the ability to apply weakpoints, which can lead to big damage.
Lore: | Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself. |
Azrael's Drive attacks reveal "weakpoints" when they hit the opponent. Weakpoints are active for 1000F (roughly 17 seconds) before disappearing if not used.
- Upper Weakpoint Moves: 5D / 6D / j.D / 236D / 214214D
- Lower Weakpoint Moves: 2D / 3D / j.2D / 214D / 214214D
- Azrael's Drive attacks now reveal weakpoints even on block.
- Azrael can now special-cancel his Drive normals.
- Weakpoints are not used up when you hit the opponent with weakpoint moves, allowing Azrael to use each of his Drive attacks in the same combo for big damage.
- Weakpoints do not disappear over time like they normally would as long as OD is active.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5BB | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.2C | Template:AttackDataHeader-BBCF |
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Taunt | Template:AttackDataHeader-BBCF |
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Drive Moves
All of Azrael's Drive moves have Same Move proration if used more than once in a given combo. Weakpoint and non-weakpoint versions are counted separately.
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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3D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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j.2D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 6B+C |
Template:AttackDataHeader-BBCF |
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Back Throw 4B+C |
Template:AttackDataHeader-BBCF |
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Air Throw B+C in Mid-Air |
Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B during blockstun w/50% |
Template:AttackDataHeader-BBCF |
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Crush Trigger A+B w/25% |
Template:AttackDataHeader-BBCF |
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Special Moves
Gustaf Buster 236A |
Template:AttackDataHeader-BBCF |
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Tiger Magnum 236C |
Template:AttackDataHeader-BBCF |
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Cobra Spike 6C during Tiger Magnum |
Template:AttackDataHeader-BBCF |
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Leopard Launcher 6C during Cobra Spike |
Template:AttackDataHeader-BBCF |
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Growler Field 214B (Chargeable) |
Template:AttackDataHeader-BBCF |
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Phalanx Cannon 236B (After absorbing projectile with Growler Field) |
Template:AttackDataHeader-BBCF |
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Sentinel Dump 214C (or 22C on downed opponent) |
Template:AttackDataHeader-BBCF |
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Panzer Strike 623B |
Template:AttackDataHeader-BBCF |
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Valiant Crash 236D (Chargeable) |
Template:AttackDataHeader-BBCF |
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Valiant Charger Press 6 during Valiant Crash w/ upper weakpoint applied |
Template:AttackDataHeader-BBCF |
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Hornet Bunker 214D (Chargeable) |
Template:AttackDataHeader-BBCF |
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Hornet Chaser Press [8] during Hornet Bunker w/ lower weakpoint applied |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Black Hawk Stinger 236236D |
Template:AttackDataHeader-BBCF |
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Scud Punishment 214214D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Full Spartan ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Patriot Apocalypse 632146C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: アズラエル
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
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Attack Attributes •
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