BBCF/Azrael/Frame Data

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System Data[edit]

Health: 12,000

Combo Rate: 60%

Jump Startup: 5

Backdash Time 28 / Invul: 1-20

Forward Dash Time 20 / Invul: 7-10

Movement Options: Double Jump, 1 Air Dash, Dash type: Teleport Step


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSOJR 100 85 Normal Mid 2 B 6 6 9 -1 13 - 17 - Click!
5B
750 SOJR 100 89 Long Mid 3 B 9 7 10 ±0 16 - 19 - Click!
5BB
750 SOR 100 89 Long Mid 3 B 11 3 9 +5 16 - 24 - Click!
5C
1050 SOR 100 92 Long Mid 4 B 15 6 16 -3 18 - 19 - Click!
  • Fatal Counter
  • Hitbox fully extended on frame 18
2A
300 SOR 90 85 Normal Low/Air 2 F 9 3 9 +2 13 - 17 - Click!
2B
750 SOR 100 89 Long Mid 3 F 12 6 18 -7 16 - 17 - Click!
2C
1100 R 90 79 Long All 3 BP 13 6 Total 50 -9 28+12 - 50+0 9-18 H Click!
  • 110% Bonus Proration
  • Counter-hit has +5 hitstop.
3C
1120 R 90 92 Long Low 4 F 15 9 18 -9 18 - 42 11-23 F Click!
6A
1060 R 90 92 Long Mid 4 B 19 9 14 -4 18 - 42 7-24 B Click!
6B
1100 JR 90 82 Long Mid 4 B 13 6 37 -24 18 - 44 6-18 H Click!

After 12 frames of normal recovery:

  • Can Jump cancel on Hit or Block
  • Can cancel into 6C, 6D, or 3D on Whiff, Hit, or Block
6C
1300 R 80 92 Long Mid 4 H 28 8 9L +2 18 - 24 - Click!
  • Fatal Counter
  • 110% Bonus Proration
j.A
450 COJR 80 85 Normal High/Air 2 H 7 3 9 - 13 - 14 - Click!
j.B
780 OJR 80 89 Long High/Air 3 H 9 3 (2) 3 12 - 16 - 17 - Click!
  • Does 1 hit. Can crossup on last set of active frames
j.C
990 OJR 80 89 Long High/Air 3 H 12 6 15 - 16 - 30 - Click!
j.2C
1000 OR 80 89 Long All 3 H 22 Until L 10 - 16 - 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
Normal:900
WP:1080
R 90 92 Normal High 4 B 21 3 20 -4 18 - Normal: 19
WP: 60
- Click!
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
  • On Weak Point Counter-hit, adds +5 hitstop.
2D
Normal:700
WP:840
R 90 89 Long Low 3 F 15 3 12 +2 16 - 40 - Click!
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
6D
Normal:1000
WP:1200
R 90 92 Normal High 4 B 27 7 14 -2 18 - Normal: 40
WP: 60
- Click!
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
3D
Normal:1000
WP:1200
R 90 92 Long Low 4 F 24 6 15 -2 18 - Normal: 40
WP: 60
- Click!
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
j.D
Normal:900
WP:1080
OR 80 89 Long High/Air 3 H 19 5 16+4L - 16 - Normal: 30
WP: 60
- Click!
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
j.2D
Normal:900
WP:1080
OR 80 89 Long High/Air 3 H 19 3 18+4L - 16 - Normal: 30
WP: 60
- Click!
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 R 100 50 Normal Throw(70) 4 T 7 3 23 - - - 60 - Click!
  • Minimum Damage 100%
Back Throw
1500 R 100 50 Normal Throw(70) 4 T 7 3 23 - - - 40 - Click!
  • Minimum Damage 100%
Air Throw
1500 R 100 50 Normal Throw(120) 4 T 7 3 23+3L - - - - - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 19 6 30 -17 18 - 19 1-21 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Tiger Magnum
236C
800 SR 100 89 Long All 3 B 13 3 18 -4 16 - 17 - Click!
  • Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
Cobra Strike
Tiger > 6C
800 SR 100 89 Long All 3 B 10 5 18 -6 16 - 36 - Click!
  • Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
Leopard Launcher
Cobar > 6C
1300 R 100 72 Long All 4 B 16 3 30 -14 18 - 60, Wall 16, Slide 20 - Click!
Panzer Strike
623B
1000*2 R 60, 80 92, 92 Very Short High/Low, All 4 B, H 18 12 (14) Until L+4 30 - 18 - 60 1-20 All
21-29 H
Click!
Growler Field
214B
900 R 70 89 Normal All 3 B 5 7 36 -26 16 - 17 1-?? Guard P Click!
  • Hold button to prolong stance
  • After releasing button, Azrael goes into 11F recovery animation
  • Blocking a projectile adds one to phalanx cannon stock (Maximum of 3)
Phalanx Cannon
236B
1400 R 80 89 Normal All 3 P2* 5 Until Offscreen Total 26 - 17+3 - 30 - Click!
  • Only available if has 214B absorbed a projectile
Gustaf Buster
236A
800 R 80 89 Long All 3 B 13~22 6 24 +1 30 - 24 - Click!
Sentinel Dump
214C
1000 R 100 89 Long All 3 P1* 47 3 Total 55 +12 16 - 30, Wall 30 1-10 Guard All? Click!
Sentinel Dump
Knockdown > 22C
900 R 100 89 Long - 3 P1* - 3 - - - - - 1-10 Guard All? Click!
Hornet Bunker
214D
Normal: 1200
WP: 1440
R 100 92 Long Low/Air 4 F 25~57 10 24 -15 18 - 19 10-15~48 Guard HBFP Click!
  • Full charge is Fatal Counter on normal hit.
  • Loses Guard Point 9F before becoming active
  • Hitbox fully extends 2F after going active
  • Consumes Low Weak Point on hit if available, otherwise applies Low weak point for 1000F
Valiant Crash
236D
Normal: 1200
WP: 1440
R 100 94 Long High/Air 5 B 25~56 9 38 -26 20 - 21 11-19~50 Guard HBFP Click!
  • Full charge is Fatal Counter on normal hit.
  • Loses Guard Point 6F before becoming active
  • Consumes High Weak Point on hit if available, otherwise applies High weak point for 1000F
Taunt
Taunt
100 R 100 89 Long All 3 B 24 4 114 -101 16 - 17 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Black Hawk Stinger
236236D
Normal: 3000
OD: 3700
R 70 92 Normal All 4 B 7+4 3 54 -38 18 - Normal: 60
OD: 60, Slide 40
7-12 Guard HBFPT Click!
  • Becomes Unblockable if opponent has both weak points.
  • Minimum Damage 35% (1050)
  • Minimum Damage 40% during OD (1480)
Scud Punishment
214214D
Normal: 600, 1500
OD: 600, 300*2, 1500
R 100 60 Very Short All 5 B 6+10 3 45 -27 20 - 21 1-18 All Click!
  • Minimum Damage 20% (Normal: 420 OD: 540)
  • For the next 1000F frames, every time your opponent recovers from a combo, both weakpoints are reset to 1000F.

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Full Spartan
ABCD during Overdrive
Normal: 600*3, 1400
AF: 600, 1200*2, 3100
- 100 100 Long All - B Fast 10
slow 20
3 34 -10 26 - - Fast 1-22 All
Slow 1-12 All
Click!
  • 10% Minimum Damage (Normal: 320 AF: 610+61)

66+132*2+341

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Patriot Apocalypse
632146C
0,32000 - 100 94 Long All 5 B 7+5 19 128 -126 20 - 1000 1-30 All Click!
  • 100% Minimum damage

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 5A[*], 2A[*], 6A[*] 5B[*], 2B[*] 2C[*], 6C[*] 5D[*], 2D[*] Throw, Jump, Special
5B 6A[*] 5BB[*] 2C[*], 6C[*], 3C[*] 5D[*], 2D[*] Jump, Special
5BB - - - 5D[*], 2D[*], 6D[*], 3D[*] Special
5C - - 6C 6D[*], 3D[*] Special
5D - - - - -
2A 5A[*], 6A[*] 2B[*] 6C[*] 5D[*], 2D[*], 6D[*], 3D[*] Throw, Special
2B - - 2C[*] 5D[*], 2D[*], 6D[*], 3D[*] Special
2C - - 3C[*] 6D[*], 3D[*]
2D - - - - -
6A - - - - -
6B - - 6C[*] 6D[*], 3D[*] Jump, Special
6C - - - - -
3C - - - - Sentinel Dump[*]
6D - - - - -
3D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump
j.B j.A - j.C j.D, j.2D Jump
j.C - - - j.D, j.2D Jump
j.D - - - - -
j.2D - - - - -
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc