BBCF/Azrael/Frame Data

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System Data[edit]

Health: 12,000

Combo Rate: 60%

Jump Startup: 5

Backdash Time 28 / Invul: 1-20

Forward Dash Time 20 / Invul: 7-10

Movement Options: Double Jump, 1 Air Dash, Dash type: Teleport Step


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 85 - - 2 - 6 6 9 -1 13 14 - Click!
5B
750 - 100 89 - - 3 - 9 7 10 ±0 16 19 - Click!
5BB
750 - 100 89 - - 3 - 11 3 9 +5 16 24 - Click!
5C
1050 - 100 92 - - 4 - 15 6 16 -3 18 19 - Click!
  • Fatal Counter
2A
300 - 90 85 - - 2 - 9 3 9 +2 13 17 - Click!
2B
750 - 100 89 - - 3 - 12 6 18 -7 16 17 - Click!
2C
1100 - 90 79 - - 3 - 13 6 Total 50 -9 28+0 50 9-18 H Click!
  • 110% Bonus Proration
3C
1120 - 90 92 - - 4 - 15 9 18 -9 18 42 11-23 F Click!
6A
1060 - 90 92 - - 4 - 19 9 14 -4 18 19 7-24 B Click!
6B
1100 - 90 82 - - 4 - 13 6 37 -24 18 44 6-18 H Click!
6C
1300 - 80 92 - - 4 - 28 8 9L 2 18 24 - Click!
  • Fatal Counter
  • 110% Bonus Proration
j.A
450 - 80 85 - - 2 - 7 3 9 - 13 14 - Click!
j.B
780 - 80 89 - - 3 - 9 3 (2) 3 12 - 16 17 - Click!
  • Does 1 hit. Can crossup on last set of active frames
j.C
990 - 80 89 - - 3 - 12 6 15 - 16 30 - Click!
j.2C
1000 - 80 89 - - 3 - 22 Until L 10 - 16 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
Normal:900
WP:1080
- 90 92 - - 4 - 21 3 20 -4 18 Normal: 19
WP: 60
- Click!
2D
Normal:700
WP:840
- 90 89 - - 3 - 15 3 12 2 16 40 - Click!
6D
Normal:1000
WP:1200
- 90 92 - - 4 - 27 7 14 -2 18 Normal: 40
WP: 60
- Click!
3D
Normal:1000
WP:1200
- 90 92 - - 4 - 24 6 15 -2 18 Normal: 40
WP: 60
- Click!
j.D
Normal:900
WP:1080
- 80 89 - - 3 - 19 5 16+4L - 16 Normal: 30
WP: 60
- Click!
j.2D
Normal:900
WP:1080
- 80 89 - - 3 - 19 3 18+4L - 16 Normal: 30
WP: 60
- Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 - 100 50 - - 4 - 7 3 23 - - 60 - Click!
  • Minimum Damage 100%
Back Throw
1500 - 100 50 - - 4 - 7 6 23 - - 40 - Click!
  • Minimum Damage 100%
Air Throw
1500 - 100 50 - - 4 - 7 3 23+3L - - - - Click!
  • Minimum Damage 100%
Counter Assault
0 - 50 92 - - 4 - 19 6 30 -17 18 19 1-21 All Click!
Crush Trigger
Uncharged
1000 - 80 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 80 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Tiger Magnum
236C
800 - 100 89 - - 3 - 13 3 18 -4 16 17 - Click!
  • Can cancel into Cobra, Valiant, or Hornet on hit, block, or whiff
Cobra Strike
Tiger > 6C
800 - 100 89 - - 3 - 10 5 18 -6 16 36 - Click!
  • Can cancel into Leopard, Valiant, or Hornet on hit, block, or whiff
Leopard Launcher
Cobar > 6C
1300 - 100 72 - - 4 - 16 3 30 -14 18 60, Wall 16, Slide 20 - Click!
Panzer Strike
623B
1000*2 - 60, 80 92, 92 - - 4 - 18 12 (14) Until L+4 30 - 18 60 1-20 All
21-29 H
Click!
Growler
900 - 70 89 - - 3 - 5 7 36 -26 16 17 1-?? Guard P Click!
  • Hold button to prolong stance
  • After releasing button, Azrael goes into 11F recovery animation
Phalanx Cannon
1400 - 80 89 - - 3 - 5 Until Offscreen Total 26 - 17+3 30 - Click!
Gustaf Buster
236A
800 - 80 89 - - 3 - 13~22 6 24 1 30 24 - Click!
Sentinel Dump
214C
1000 - 100 89 - - 3 - 47 3 Total 55 12 16 30, Wall 30 1-10 Guard All? Click!
Sentinel Dump
Knockdown > 22C
600 - 100 89 - - 3 - - 3 - - - - 1-10 Guard All? Click!
Hornet Bunker
214D
Normal: 1200
WP: 1440
- 100 92 - - 4 - 25~57 10 24 -15 18 19 10-15~48 Guard HBFP Click!
  • Full charge is Fatal Counter on normal hit.
  • Loses Guard Point 9F before becoming active
Valiant Crash
236D
Normal: 1200
WP: 1440
- 100 94 - - 5 - 25~56 9 38 -26 20 21 11-19~50 Guard HBFP Click!
  • Full charge is Fatal Counter on normal hit.
  • Loses Guard Point 6F before becoming active

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Black Hawk Stinger
236236D
Normal: 3000
OD: 3700
- 70 92 - - 4 - 7+4 3 54 -38 18 Normal: 60
OD: 60, Slide 40
7-12 Guard HBFPT Click!
Scud Punishment
214214D
Normal: 600, 1500
OD: 600, 300*2, 1500
- 100 60 - - 5 - 6+10 3 45 -27 20 21 1-18 All Click!

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Full Spartan
ABCD during Overdrive
Normal: 600*3, 1400
AF: 600, 1200*2, 3100
- 100 100 - - - - Fast 10
slow 20
3 34 -10 26 - Fast 1-22 All
Slow 1-12 All
Click!
  • 10% Minimum Damage

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Patriot Apocalypse
632146C
- - - - - - 5 - 7+5 19 128 -126 - - 1-30 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 5A[*], 2A[*], 6A[*] 5B[*], 2B[*] 2C[*], 6C[*] 5D[*], 2D[*] Throw, Jump, Special
5B 6A[*] 5BB[*] 2C[*], 6C[*], 3C[*] 5D[*], 2D[*] Jump, Special
5BB - - - 5D[*], 2D[*], 6D[*], 3D[*] Special
5C - - 6C 6D[*], 3D[*] Special
5D - - - - -
2A 5A[*], 6A[*] 2B[*] 6C[*] 5D[*], 2D[*], 6D[*], 3D[*] Throw, Special
2B - - 2C[*] 5D[*], 2D[*], 6D[*], 3D[*] Special
2C - - 3C[*] 6D[*], 3D[*]
2D - - - - -
6A - - - - -
6B - - 6C[*] 6D[*], 3D[*] Jump, Special
6C - - - - -
3C - - - - Sentinel Dump[*]
6D - - - - -
3D - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump
j.B j.A - j.C j.D, j.2D Jump
j.C - - - j.D, j.2D Jump
j.D - - - - -
j.2D - - - - -
j.2C - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Overview Button.pngCombos Button.pngStrategy Button.png

VideoDatabase Button.pngForum Button.png FrameData Button.png


BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc