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Bang Shishigami
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Health: 11,500
Combo Rate: 80%
Prejump:
Backdash Time 36 / Invul: 1-9
- Movement Options
- Double Jump, 2 Airdashes, Dash type: Run
- Play-style
- Offensive, Heavy Rushdown, Mixup
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Overview
A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCp, the story takes place in Bang's home country of Ikaruga, in which he has a major role in the story's plot.
Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ".
Drive: Burning Heart
Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances.
Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCF, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.
- 5D = Fu - Gives 4 Airdashes in FRKZ and Allows Bang to dash through characters in FRKZ.
- 6D = Rin - Gives Bang projectile invulnerable dashes that look like teleports in FRKZ.
- j.D = Kaa - Gives Bang a 20% Damage boost to every attack in FRKZ.
- 2D = Zan - Makes all Drives full guardpoint in FRKZ, allows Bang to block whilst dashing, and guardpoints can block unblockable attacks.
Overdrive: FuRinKaZan (FRKZ)
FuRinKaZan, previously a Distortion Drive, is now Bang's Overdrive. It offers similar properties as before where Bang loses the ability to block in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen. Generally used to close out a round. It isn't used very often in neutral due to it's relative short period duration compared to previous iterations. When used in combos, j.C loops are very strong. Within blockstrings, the ability to dash cancel most of Bang's normals make this very strong for mixup. Bang's attack power also rises to 120%.
Pros/Strengths
- Strong neutral game
- FuRinKaZan
- Really good mobility, such as two airdashes, bumper dashes, a fast ground dash, and a float (J22A).
- High Health (11.5K to be exact)
- Most confirms have amazing corner carry and can convert off of some minor scrambles easily.
- Nails offer a variety of options in helping with the neutral game, pressure, and mobility.
- A solid mixup game with Highs, lows, command grabs, and more.
Cons/Weaknesses
- Very poor defensive options without meter
- Guardpoints have very specific uses, and generally are weak defensive options, even with the Drive followup.
- Nails are a non renewable resource. Once they are gone, Bang becomes incredibly weak.
- Despite having a variety of pressure and mixup tools, his mixup can feel very linear without creativity.
- Lacks an actual head invulnerable anti air, so he's forced to use 5A anti air, preemptive J.A anti air, or just avoid the situation.
- Has extremely poor midscreen crouching confirms.
- FuRinKaZan is hard to control correctly.
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This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)
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Normal Moves
5A
5A
The Multipurpose God Jab
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5B
5B
Its like 5A, except stronger!
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5C
5C
Go to Overhead with many options. Everyone else wishes they had this.
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2A
2A
We lost a human right to buff this.
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2B
2B
Situational Poke. Extend then retract. Extend. Then retract.
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2C
2C
Sweep them off their feet, you charmer.
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6A
6A
Only Plus Normal. Watch your toes!
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6B
6B
Overhead #2. No, 6B loops are still dead.
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6C
6C
Standing Combo Filler. Whiff this on crouch, and you die.
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3C
3C
Remember when this had head invuln? ...WHY!?
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j.A
j.A
Its like 5A, but in the AIR!
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j.B
j.B
Air-to-Air Poke. Almost a sword normal?
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j.C
j.C
A version of 6C that actually hits crouching! Also good Yolo poke.
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j.4B
j.4B
Or as KoF players would call it, THE TACO!!
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j.2C
Drive Moves (Burning Heart)
All of Bang's Drives have the following properties:
- All Drive Starters changed from Short Starter to Very Short starter.
- All Drives can be thrown during guardpoint frames
- All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret TechniqueL Bang's Pulverizing Blast Jutsu if Guardpoint is struck.
- All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected.
5D
5D
Looks like an anti air. Blocks lows. I don't understand.
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562[672][840]
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HL
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20
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3
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28
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-
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B
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-
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2D
2D
Oh look! Something that resembles an anti-air!
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710[852][1065]
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HL
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24
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3
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25
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-
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B
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-
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6D
6D
Used somewhat like a reversal. Its not that good at it though.
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710[852][1065]
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L
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24
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2
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25
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-
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F
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-
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j.D
j.D
Air combo DUNK. Now an actual overhead!
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630[756][945]
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HA
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22
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3
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24
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-
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H
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-
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Secret Art: Bang's Shadowstep Jutsu A/B/C during Guardpoint
Pssshhh... Nothin Personnel, kid.
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When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack.
Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation.
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Secret Technique: Bang's Pulverizing Blast Jutsu D during Guardpoint
"I can Drive Explode that!"
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1000
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All
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4
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15
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Until Landing
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-
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P
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-
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Universal Mechanics
Ground Throw
Ground Throw
Bang was a fan of Nero's Dash taunt, I see...
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0x2, 1400
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-
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7
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3
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15
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-
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T
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-
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0x2, 1400
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-
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7
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3
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15
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-
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T
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-
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Air Throw
Air Throw
BEHIND ME!!
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0x2, 1400
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-
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7
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3
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18+3L
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-
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T
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-
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Counter Assault
Counter Assault
GET AWAY FROM ME
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Crush Trigger
Crush Trigger
Wish it was better :<
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Special Moves
Bang's Void Tempest Kick
Bang's Void Tempest Kick 623C
The Galaxy special
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0*2, 600, 653, 842
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c.T (100)
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13
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3
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37
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-
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T
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-
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Bang's Void Tempest Kick EX
Bang's Void Tempest Kick EX j.623C
BANGU KNACKURUS!!!!!
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0,700,785,1000
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c.T (120)
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7
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3
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20
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-
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T
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-
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Bang's Unstoppable Double Palm Thrust
Bang's Unstoppable Double Palm Thrust 623B
Solgaleo existed before Solgaleo was even a thing! He IS the Legendary Pokemon...
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Bang's Heavenly Double Palm Thrust
Bang's Heavenly Double Palm Thrust j.623B
R.I.P Dora Special
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1300
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All
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13
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3
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Landing + 7
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-
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H
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-
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Bang-style Shuriken
Bang-style Shuriken j.236A/B/C/D
BANG STYLE SHURIKEN! A Nail (poison) B Nail (explosion) C Nail (web) D Nail(s)
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300
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All
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9
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-
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23+9LT
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-
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HBFPr
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-
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300*3
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All
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20
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-
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23+9LT
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-
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HBFPr
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-
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300x2
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All
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16
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til rebound (46)4
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36+9LT
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-
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HBFPr
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-
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(300x2)*3
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All
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20
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til rebound (46)4
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36+9LT
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-
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HBFPr
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-
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300
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All
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18
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landing + 9
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-
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HBFPr
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-
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300*3
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All
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20
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landing + 9
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-
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HBFPr
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-
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300*3
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All
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9
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-
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23 Total
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-
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HBFPr
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-
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Bang's Steel Rain
Bang's Steel Rain 632146B
It got buffed... STILL doesn't see much use though.
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100*64
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All
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92
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til ground
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61F
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-
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HBFPr
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-
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Flaming Air Attack
Flaming Air Attack j.22A
We should've gotten this since his inception, but better late than never, I guess.
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Set Nail/Bumpers
Set Nail/Bumpers 214A/B/C/D air OK
A gimmick turned God. Ground Air
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-
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-
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-
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30 total
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-
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-
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-
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-
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-
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-
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33 total
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-
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-
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-
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Nail Dash Any direction off Set Nail
SHINOBI!
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-
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-
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-
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16 total
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-
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-
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-
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-
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-
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-
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19 total
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-
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-
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-
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FuRinKaZan Dash Any direction during Overdrive
Just believe justice! Seigi jōtō! Tamashī de!
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-
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-
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-
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16 total
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-
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-
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-
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-
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-
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-
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19 total
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-
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-
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-
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Distortion Drives
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka 2363214C
Instant corner carry, just add meter.
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0, 760x4, 0, 4500
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All
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1+17
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24
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20
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-
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Bx5, T, B
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-
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0, 760x6, 0, 4500
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All
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1+17
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24
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20
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-
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Bx7, T, B
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-
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Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura 236236A
The DP Attack is the most reliable move in the game. Now ACTUALLY punishable.
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Ultra Technique:"Hyper Shadowstep Strike"
Ultra Technique:"Hyper Shadowstep Strike" 236236D
I heard you like zoning... Would be a shame if I... invalidated it!
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0x2, 1000x3, 1801
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-
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19+5
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4
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37
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-
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T
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-
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0x2, 1000x3, 1801, 400, 800
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-
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19+5
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4
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37
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-
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T
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-
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0x2, 1000x3, 1801
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-
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19+5
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2
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til L+14
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-
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T
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-
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0x2, 1000x3, 1801, 400, 800
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-
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19+5
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2
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til L+14
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-
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T
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-
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Exceed Accel
Bang's Dancing Petal Storm A+B+C+D during Overdrive
Throw the Shurikens. Throw the Kunai. Throw the Nails. BOMB THIS BOI!! Don't expect Oki though.
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2040
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All
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20[10]
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3
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19
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-
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B
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-
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4191
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All
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20[10]
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3
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19
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-
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B
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-
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Astral Heat
Shishigami-style Forbidden Technique: "The Ultimate Bang" j.6321463214D
SUUUUUUPPAAAHHHHHHHHHH!!!! BAAAAAAAANNNNNGGGGGGG!!!!!! "ENJOY YOUR STAY IN THE DEPTHS OF HELL!!!" "I AM... JUSTICE!"
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DESTROY
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UNB
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9+24
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3
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until landing
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-
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T
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-
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External References
Click [★] for character's full frame data