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[[File:BBCF_Bang_Portrait.png|350x500px|center]] | [[File:BBCF_Bang_Portrait.png|350x500px|center]] | ||
|- | |- | ||
||{{CharData-BBCF | ||{{CharData-BBCF|Bang}} | ||
| | |||
}} | |||
;Play-style | ;Play-style | ||
: | :High mobility, Heavy Rushdown, Strong pressure | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
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When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled. | When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled. | ||
=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
* Strong neutral game | * Strong neutral game | ||
* FuRinKaZan | * Extremely powerful overdrive mode FuRinKaZan | ||
* Really good mobility, such as two airdashes, bumper dashes, a fast ground dash, and a float (j.22A). | * Really good mobility, such as two airdashes, bumper dashes, a fast ground dash, and a float (j.22A). | ||
* High Health (11.5K to be exact) | * High Health (11.5K to be exact) | ||
* Most confirms have amazing corner carry and can convert off of some minor scrambles easily. | * Most confirms have amazing corner carry and can convert off of some minor scrambles easily. | ||
* Standing confirms do high damage (about top 3 dmg in bnbs) | |||
* Fatalcounters are extremely strong. | |||
* Nails offer a variety of options in helping with the neutral game, pressure, and mobility. | * Nails offer a variety of options in helping with the neutral game, pressure, and mobility. | ||
* | * An extremely strong mixup game with Highs, lows, command grabs, and more. | ||
| style="width: 50%;"| | |||
* Lacks a reliable defensive option without meter. | |||
* | * Stronger and even BnB combos are very execution heavy. | ||
* | * FuRinKaZan and Bumpers are hard to control. | ||
* Nails are a non renewable resource. Once they are gone, Bang loses one of his strongest neutral tools. | |||
* Nails are a non renewable resource. Once they are gone, Bang | * Despite having a variety of pressure and mixup tools, his mixup can feel very linear and weak to reversals without creativity. | ||
* Despite having a variety of pressure and mixup tools, his mixup can feel very linear without creativity | |||
* Lacks an actual head invulnerable anti air, so he's forced to use 5A anti air, preemptive j.A anti air, or just avoid the situation. | * Lacks an actual head invulnerable anti air, so he's forced to use 5A anti air, preemptive j.A anti air, or just avoid the situation. | ||
* Has | * Has to use meter to get any relevant damage off midscreen crouching confirms. | ||
|- | |||
|} | |||
===Notes=== | ===Notes=== | ||
*Still a work in progress. ~ GreekAscendedDust | *Still a work in progress. ~ GreekAscendedDust | ||
{{CharLinks-BBCF|Bang}} | |||
<br clear=all/> | |||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_5A.png | |image=BBCS_Bang_5A.png |caption=The Multipurpose God Jab | ||
|caption=The Multipurpose God Jab | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=All | ||
|startup=6 |active=3 |recovery=10 |frameAdv=-1 |attribute=B |invul=- |hitbox=bang/5A | |startup=6 |active=3 |recovery=10 |frameAdv=-1 |attribute=B |invul=- |hitbox=bang/5A | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_5B.png | |image=BBCS_Bang_5B.png |caption=Its like 5A, except stronger! | ||
|caption=Its like 5A, except stronger! | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=High/Low | ||
|startup=9 |active=4 |recovery=19 |frameAdv=-6 |attribute=B |invul=- |hitbox=bang/5B | |startup=9 |active=4 |recovery=19 |frameAdv=-6 |attribute=B |invul=- |hitbox=bang/5B | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_5C.png | |image=BBCS_Bang_5C.png |caption=Go to Overhead with many options. Everyone else wishes they had this. | ||
|caption=Go to Overhead with many options. Everyone else wishes they had this. | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | |damage=900 |guard=High | ||
|startup=18 |active=8 |recovery=19 |frameAdv=-8 |attribute=B |invul=- |hitbox=bang/5C | |startup=18 |active=8 |recovery=19 |frameAdv=-8 |attribute=B |invul=- |hitbox=bang/5C | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_2A.png | |image=BBCS_Bang_2A.png |caption=We lost a human right to buff this. | ||
|caption=We lost a human right to buff this. | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=Low/Air | ||
|startup=7 |active=3 |recovery=11 |frameAdv=-2 |attribute=F |invul=- |hitbox=bang/2A | |startup=7 |active=3 |recovery=11 |frameAdv=-2 |attribute=F |invul=- |hitbox=bang/2A | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_2B.png | |image=BBCS_Bang_2B.png |caption=Situational Poke. Extend then retract. Extend. Then retract. | ||
|caption=Situational Poke. Extend then retract. Extend. Then retract. | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | |damage=800 |guard=High/Low | ||
|startup=12 |active=5 |recovery=22 |frameAdv=-10 |attribute=B |invul=- |hitbox=bang/2B | |startup=12 |active=5 |recovery=22 |frameAdv=-10 |attribute=B |invul=- |hitbox=bang/2B | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_2C.png | |image=BBCS_Bang_2C.png |caption=Sweep them off their feet, you charmer. | ||
|caption=Sweep them off their feet, you charmer. | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=850 | |damage=850 |guard=Low | ||
|startup=13 |active=3 |recovery=22 |frameAdv=-6 |attribute=F |invul=- |hitbox=bang/2C | |startup=13 |active=3 |recovery=22 |frameAdv=-6 |attribute=F |invul=- |hitbox=bang/2C | ||
|description= | |description= | ||
*Does a sweep kick | *Does a sweep kick, similar to most other character's 3C move. | ||
*Causes soft knockdown on normal hit, hard knockdown on Counter hit. | *Causes soft knockdown on normal hit, hard knockdown on Counter hit. | ||
*Long untech time basically guarentees your opponent won't tech in the air even on weird air hits. | |||
*Floats higher in FRKZ. | *Floats higher in FRKZ. | ||
*[[BBCF/Bang_Shishigami/Frame_Data#Revolver_Action_Table|Gatling Options]]:5D, 2D, 6D, 6C during OD | *[[BBCF/Bang_Shishigami/Frame_Data#Revolver_Action_Table|Gatling Options]]:5D, 2D, 6D, 6C during OD | ||
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====== <font style="visibility:hidden" size="0">6A</font> ====== | ====== <font style="visibility:hidden" size="0">6A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_6A.png | |image=BBCS_Bang_6A.png |caption=Only Plus Normal. Now with Kung Fu Punching options. | ||
|caption=Only Plus Normal. Now with Kung Fu Punching options. | |||
|name=6A | |name=6A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=550 | |damage=550 |guard=Low | ||
|startup=17 |active=3 |recovery=13 |frameAdv=+1 |attribute=F |invul=- |hitbox=bang/6A | |startup=17 |active=3 |recovery=13 |frameAdv=+1 |attribute=F |invul=- |hitbox=bang/6A | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_6B.png | |image=BBCS_Bang_6B.png |caption=Overhead #2. No, 6B loops are still dead. | ||
|caption=Overhead #2. No, 6B loops are still dead. | |||
|name=6B | |name=6B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=780 | |damage=780 |guard=High/Air | ||
|startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |attribute=H |invul=- |hitbox=bang/6B | |startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |attribute=H |invul=- |hitbox=bang/6B | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">6C</font> ====== | ====== <font style="visibility:hidden" size="0">6C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_6C.png | |image=BBCS_Bang_6C.png |caption=Standing Combo Filler. Whiff this on crouch, and you die. Also, don't ask why this fatals now, I don't know why either. | ||
|caption=Standing Combo Filler. Whiff this on crouch, and you die. Also, don't ask why this fatals now, I don't know why either. | |||
|name=6C | |name=6C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=780 | |damage=780 |guard=High | ||
|startup=14 |active=3 |recovery=15+27L |frameAdv=-24 |attribute=H |invul=- |hitbox=bang/6C | |startup=14 |active=3 |recovery=15+27L |frameAdv=-24 |attribute=H |invul=- |hitbox=bang/6C | ||
|description= | |description= | ||
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* Gained Fatal counter property in 2.0 | * Gained Fatal counter property in 2.0 | ||
*[[BBCF/Bang_Shishigami/Frame_Data#Revolver_Action_Table|Gatling Options]]:j.D | *[[BBCF/Bang_Shishigami/Frame_Data#Revolver_Action_Table|Gatling Options]]:j.D | ||
Since 6C whiffs against crouching opponents, you can't afford using this normal in neutral or pressure, making it a pure combo tool. | Since 6C whiffs against crouching opponents, you can't afford using this normal in neutral or pressure, making it a pure combo tool unless your opponent makes a mistake you can punish. | ||
However as combo tool, the launch on hit makes it Bang's strongest and best combo tool against a standing opponent. | However as combo tool, the launch on hit makes it Bang's strongest and best combo tool against a standing opponent. | ||
Since you get will get punished when you whiff 6C make 100% sure the opponent is NOT CROUCHING before doing it. | Since you get will get punished when you whiff 6C make 100% sure the opponent is NOT CROUCHING before doing it. | ||
In 2.0, it gains a fatal counter property, which means 6C can now have access to some deadly routes | In 2.0, it gains a fatal counter property, which means 6C can now have access to some deadly routes. Currently Bang's strongest combo starter in the corner. | ||
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====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_3C.png | |image=BBCS_Bang_3C.png |caption=WELCOME BACK CPEX 3C!!!! | ||
|caption=WELCOME BACK CPEX 3C!!!! | |||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=880 | |damage=880 |guard=Low | ||
|startup=15 |active=9 |recovery=21 |frameAdv=-9 |attribute=F |invul=11-23H |hitbox=bang/3C | |startup=15 |active=9 |recovery=21 |frameAdv=-9 |attribute=F |invul=11-23H |hitbox=bang/3C | ||
|description= | |description= | ||
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*Fatals on Counter Hit | *Fatals on Counter Hit | ||
*Causes hard knockdown on Fatal in 2.0 | *Causes hard knockdown on Fatal in 2.0 | ||
Really good low hitting slide normal. Can be used to end combos against croucher or opponents that are too far away for 6C. After 3C Bang is in a good position to catch rolls or set up a meaty. The launch on hit and general better proration makes this normal a good combo extender with rapid cancel against croucher. | *Gives 110% Proration | ||
Really good low hitting slide normal. Can be used to end combos against croucher or opponents that are too far away for 6C. After 3C Bang is in a good position to catch rolls or set up a meaty. The launch on hit and general better proration makes this normal a good combo extender with rapid cancel against croucher. Great Punishstarter vs DPs where 6C is not relyable enough (Jin DP as example.) | |||
Using it without Rapid Cancel in pressure is not recommended since it's unsafe on block. | Using it without Rapid Cancel in pressure is not recommended since it's unsafe on block. | ||
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====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_jA.png | |image=BBCS_Bang_jA.png |caption=Its like 5A, but in the AIR! | ||
|caption=Its like 5A, but in the AIR! | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=High/Air | ||
|startup=7 |active=2 |recovery=9 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jA | |startup=7 |active=2 |recovery=9 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jA | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_jB.png | |image=BBCS_Bang_jB.png |caption=Air-to-Air Poke. Almost a sword normal? | ||
|caption=Air-to-Air Poke. Almost a sword normal? | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=560 | |damage=560 |guard=High/Air | ||
|startup=10 |active=5 |recovery=20 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jB | |startup=10 |active=5 |recovery=20 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jB | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_6C.png | |image=BBCS_Bang_6C.png |caption=A version of 6C that actually hits crouching! Also good Yolo poke. | ||
|caption=A version of 6C that actually hits crouching! Also good Yolo poke. | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=High/Air | ||
|startup=10 |active=4 |recovery=18 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jC | |startup=10 |active=4 |recovery=18 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jC | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.4B</font> ====== | ====== <font style="visibility:hidden" size="0">j.4B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_j4B.png | |image=BBCS_Bang_j4B.png |caption=Or as KoF players would call it, THE TACO!! | ||
|caption=Or as KoF players would call it, THE TACO!! | |||
|name=j.4B | |name=j.4B | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=840 | |damage=840 |guard=High/Air | ||
|startup=11 |active=4 |recovery=16 |frameAdv=- |attribute=H |invul= |hitbox=bang/j4B | |startup=11 |active=4 |recovery=16 |frameAdv=- |attribute=H |invul= |hitbox=bang/j4B | ||
|description= | |description= | ||
*Does a kick that | *Does a kick that goes behind him | ||
*Only hits behind Bang, making it a crossup tool | *Only hits behind Bang, making it a crossup tool | ||
*Has a little bit of vaccum on hit/block | *Has a little bit of vaccum on hit/block | ||
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====== <font style="visibility:hidden" size="0">j.2C</font> ====== | ====== <font style="visibility:hidden" size="0">j.2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_jC.png | |image=BBCS_Bang_jC.png |caption=Dat ain't Falco! | ||
|caption=Dat ain't Falco! | |||
|name=j.2C | |name=j.2C | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=650 | |damage=650 |guard=High/Air | ||
|startup=12 |active=4 |recovery=21 |frameAdv=- |attribute=H |invul=- |hitbox=bang/j2C | |startup=12 |active=4 |recovery=21 |frameAdv=- |attribute=H |invul=- |hitbox=bang/j2C | ||
|description= | |description= | ||
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* All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret Technique: Bang's Pulverizing Blast Jutsu if Guardpoint is struck. | * All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret Technique: Bang's Pulverizing Blast Jutsu if Guardpoint is struck. | ||
* All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected. | * All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected. | ||
* In 2.0, they all received a proration buff | * In 2.0, they all received a proration buff meaning they do more damage. | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ====== <font style="visibility:hidden" size="0">5D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_5D.png | |image=BBCS_Bang_5D.png | ||
|name=5D | |name=5D |caption=Looks like an anti air. Blocks lows. I don't understand. | ||
|caption=Looks like an anti air. Blocks lows. I don't understand. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=562[672][840] | |damage=562[672][840] |guard=High/Low | ||
|startup=20 |active=3 |recovery=28 |frameAdv=-14 |attribute=B |invul=4-13GP |hitbox=bang/5D | |startup=20 |active=3 |recovery=28 |frameAdv=-14 |attribute=B |invul=4-13GP |hitbox=bang/5D | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBCS_Bang_2D.png | |image=BBCS_Bang_2D.png | ||
|name=2D | |name=2D |caption=Oh look! Something that resembles an anti-air! | ||
|caption=Oh look! Something that resembles an anti-air! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=710[852][1065] | |damage=710[852][1065] |guard=High/Low | ||
|startup=24 |active=3 |recovery=25 |frameAdv=-9 |attribute=B |invul=7-22GP |hitbox=bang/2D | |startup=24 |active=3 |recovery=25 |frameAdv=-9 |attribute=B |invul=7-22GP |hitbox=bang/2D | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBCS_Bang_6D.png | |image=BBCS_Bang_6D.png | ||
|name=6D | |name=6D |caption=Used somewhat like a reversal. Its not that good at it though. | ||
|caption=Used somewhat like a reversal. Its not that good at it though. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=710[852][1065] | |damage=710[852][1065] |guard=Low | ||
|startup=24 |active=2 |recovery=25 |frameAdv=-8 |attribute=F |invul=1-8GP |hitbox=bang/6D | |startup=24 |active=2 |recovery=25 |frameAdv=-8 |attribute=F |invul=1-8GP |hitbox=bang/6D | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBCS_Bang_jD.png | |image=BBCS_Bang_jD.png | ||
|name=j.D | |name=j.D |caption=Air combo DUNK. Now an actual overhead! | ||
|caption=Air combo DUNK. Now an actual overhead! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=630[756][945] | |damage=630[756][945] |guard=High/Air | ||
|startup=22 |active=3 |recovery=24 |frameAdv=-8 |attribute=H |invul=4-12GP |hitbox=bang/j.D | |startup=22 |active=3 |recovery=24 |frameAdv=-8 |attribute=H |invul=4-12GP |hitbox=bang/j.D | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0"></font> ====== | ====== <font style="visibility:hidden" size="0"></font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_Shadowstep.png | |image=BBCS_Bang_Shadowstep.png |caption=Pssshhh... Nothin Personnel, kid. | ||
|caption=Pssshhh... Nothin Personnel, kid. | |||
|input=A/B/C during Guardpoint | |input=A/B/C during Guardpoint | ||
|name=Secret Art: Bang's Shadowstep Jutsu | |name=Secret Art: Bang's Shadowstep Jutsu | ||
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====== <font style="visibility:hidden" size="0"></font> ====== | ====== <font style="visibility:hidden" size="0"></font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Bang_D-DFollowup.png | |image=BBCF_Bang_D-DFollowup.png |caption="I can Drive Explode that!" | ||
|caption="I can Drive Explode that!" | |||
|input=D during Guardpoint | |input=D during Guardpoint | ||
|name=Secret Technique: Bang's Pulverizing Blast Jutsu | |name=Secret Technique: Bang's Pulverizing Blast Jutsu | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | |damage=1000 |guard=All | ||
|guard=All | |startup=4 |active=15 |recovery=Until Landing |frameAdv= |attribute=P1* |invul=1-40 All |description= | ||
|startup=4 |active=15 |recovery=Until Landing |frameAdv= |attribute= | |||
*Bang explodes his clothes, flying high into the air as he magically redresses. | *Bang explodes his clothes, flying high into the air as he magically redresses. | ||
*Fatal Counters. | *Fatal Counters. | ||
Line 588: | Line 559: | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_GroundThrow.png | |image=BBCS_Bang_GroundThrow.png | ||
|name=Ground Throw | |name=Ground Throw |caption=Bang was a fan of Nero's Dash taunt, I see... | ||
|caption=Bang was a fan of Nero's Dash taunt, I see... | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
Line 609: | Line 579: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Back Throw | |version=Back Throw | ||
|damage=0x2, | |damage=0x2, 1500 |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery= | |startup=7 |active=3 |recovery=23 |frameAdv=- | ||
|description= | |description= | ||
*Bang's Backthrow | *Bang's Backthrow | ||
Line 622: | Line 592: | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_AirThrow.png | |image=BBCS_Bang_AirThrow.png | ||
|name=Air Throw | |name=Air Throw |caption=BEHIND ME!! | ||
|caption=BEHIND ME!! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0x2, | |damage=0x2, 1500 |guard=Throw |attribute=T | ||
|startup=7 |active=3 |recovery= | |startup=7 |active=3 |recovery=23+3L |frameAdv= | ||
|description= | |description= | ||
*Hugs people out of the air and lets them slide across the ground | *Hugs people out of the air and lets them slide across the ground | ||
Line 644: | Line 613: | ||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_5B.png | |image=BBCS_Bang_5B.png |caption=GET AWAY FROM ME | ||
|caption=GET AWAY FROM ME | |||
|name=Counter Assault | |name=Counter Assault | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0 | | |damage=0 |guard=All |attribute=B | ||
|startup=13 |active=3 |recovery=34 |frameAdv=-18 | |startup=13 |active=3 |recovery=34 |frameAdv=-18 | ||
|description= | |description= | ||
*Bang's counterassault | *Bang's counterassault | ||
Line 662: | Line 630: | ||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Bang_CT.png | |image=BBCP_Bang_CT.png |caption=Wish it was better :< | ||
|caption=Wish it was better :< | |||
|name=Crush Trigger | |name=Crush Trigger | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | | |version=Uncharged |damage=1000 |guard=Barrier |attribute=B | ||
|startup= | |startup=20 |active=1 |recovery=25 |frameAdv=0 }} | ||
{{AttackData-BBCF | |||
|header=no | |||
|version=Charged |damage=1000 |guard=Barrier |attribute=B | |||
|startup=30~61 |active=1 |recovery=25 |frameAdv=0 | |||
|description= | |description= | ||
*Bang inhales and spits fire, Naruto Style | *Bang inhales and spits fire, Naruto Style | ||
Line 690: | Line 661: | ||
|image=BBCS_Bang_VoidTempestKick.png | |image=BBCS_Bang_VoidTempestKick.png | ||
|name=Bang's Void Tempest Kick | |name=Bang's Void Tempest Kick | ||
|input=623C | |input=623C |caption= The Galaxy special | ||
|caption= The Galaxy special | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0*2, 600, 653, | |damage=0*2, 600, 653, 1082 |guard=Throw (100) |attribute=T | ||
|startup=13 |active=3 |recovery=37 |frameAdv= | |startup=13 |active=3 |recovery=37 |frameAdv= | ||
|description= | |description= | ||
*100% Minimum damage | |||
*Grounded command throw. | |||
*Preforms a Hug and does a Bang's Style Custom Izuna Drop aka Bang Drop | *Preforms a Hug and does a Bang's Style Custom Izuna Drop aka Bang Drop | ||
*Has an extremly strong anti roll oki forcing people to usually quick tech | *Has an extremly strong anti roll oki forcing people to usually quick tech | ||
Line 716: | Line 688: | ||
|image=BBCS_Bang_VoidTempestKickEX.png | |image=BBCS_Bang_VoidTempestKickEX.png | ||
|name=Bang's Void Tempest Kick EX | |name=Bang's Void Tempest Kick EX | ||
|input=j.623C | |input=j.623C |caption= BANGU KNACKURUS!!!!! | ||
|caption= BANGU KNACKURUS!!!!! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, | |damage=0,550,653,1082 |guard=Throw (120) |attribute=T | ||
|startup=7 |active=3 |recovery=20 |frameAdv=- | |startup=7 |active=3 |recovery=20 |frameAdv=- | ||
|description= | |description= | ||
*100% Minimum damage | |||
*Air to Air command throw. | |||
*Preforms a Hug and does a Bang's Style Custom Izuna Drop EX aka Bang Drop EX | *Preforms a Hug and does a Bang's Style Custom Izuna Drop EX aka Bang Drop EX | ||
*Can continue to combo on hit | *Can continue to combo on hit | ||
Line 739: | Line 712: | ||
|image=BBCS_Bang_SuperCrash.png | |image=BBCS_Bang_SuperCrash.png | ||
|name=Bang's Unstoppable Double Palm Thrust | |name=Bang's Unstoppable Double Palm Thrust | ||
|input=623B | |input=623B |caption=We still call this "Phoenix Crash" even though it's a Tiger. I don't know why. | ||
|caption=We still call this "Phoenix Crash" even though it's a | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1300 | | |damage=1300 |guard=High/Low |attribute=B | ||
|startup=16 |active=2 |recovery=21 |frameAdv=-4 | |startup=16 |active=2 |recovery=21 |frameAdv=-4 | ||
|description= | |description= | ||
*Bang does a double palm thrust, with the flames taking shape of a | *Bang does a double palm thrust, with the flames taking shape of a Tiger. | ||
*Causes a wall bounce on CH, as well as during FRKZ. | *Causes a wall bounce on CH, as well as during FRKZ. | ||
*Ground slides on normal hit | *Ground slides on normal hit | ||
Line 762: | Line 734: | ||
|image=BBCS_Bang_HeavenlyPhoenix.png | |image=BBCS_Bang_HeavenlyPhoenix.png | ||
|name=Bang's Heavenly Double Palm Thrust | |name=Bang's Heavenly Double Palm Thrust | ||
|input=j.623B | |input=j.623B |caption= R.I.P Dora Special | ||
|caption= R.I.P Dora Special | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1300 | | |damage=1300 |guard=All |attribute=H | ||
|startup=13 |active=3 |recovery=Landing + 7 |frameAdv= | |startup=13 |active=3 |recovery=Landing + 7 |frameAdv= | ||
|description= | |description= | ||
*Bang does a double palm thrust in the air, with the fire taking form of a Phoenix. | *Bang does a double palm thrust in the air, with the fire taking form of a Phoenix. | ||
Line 784: | Line 755: | ||
====== <font style="visibility:hidden" size="0">Bang-style Shuriken</font> ====== | ====== <font style="visibility:hidden" size="0">Bang-style Shuriken</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_ShurikenThrow.png | |image=BBCS_Bang_ShurikenThrow.png |caption=BANG STYLE SHURIKEN! | ||
|caption=BANG STYLE SHURIKEN! | |image2=BBCS_Bang_ANail.png |caption2=A Nail (poison) | ||
|image2=BBCS_Bang_ANail.png | |image3=BBCS_Bang_BNail.png |caption3=B Nail (explosion) | ||
|caption2=A Nail (poison) | |image4=BBCS_Bang_CNail.png |caption4=C Nail (web) | ||
|image3=BBCS_Bang_BNail.png | |image5=BBCS_Bang_DNail.png |caption5=D Nail(s) | ||
|caption3=B Nail (explosion) | |||
|image4=BBCS_Bang_CNail.png | |||
|caption4=C Nail (web) | |||
|image5=BBCS_Bang_DNail.png | |||
|caption5=D Nail(s) | |||
|name=Bang-style Shuriken | |name=Bang-style Shuriken | ||
|input=j.236A/B/C/D | |input=j.236A/B/C/D | ||
Line 799: | Line 765: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=A Version | |version=A Version | ||
|damage=300 | | |damage=300 |guard=All |attribute=P1* | ||
|startup=9 |active=Until G |recovery=Total 21+9LT |frameAdv=- | |startup=9 |active=Until G |recovery=Total 21+9LT |frameAdv=- | ||
|description= | |description= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
Line 819: | Line 785: | ||
|header=no | |header=no | ||
|version=A+D Version | |version=A+D Version | ||
|damage=300*3 | | |damage=300*3 |guard=All |attribute=P1* | ||
|startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 833: | Line 799: | ||
|header=no | |header=no | ||
|version=B Version | |version=B Version | ||
|damage=300x2 | | |damage=300x2 |guard=All |attribute=P1* | ||
|startup=9 |active=Until G | |startup=9 |active=Until G (26) 3 |recovery=Total 21+9L |frameAdv=- | ||
|description= | |description= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
Line 851: | Line 817: | ||
|header=no | |header=no | ||
|version=B+D Version | |version=B+D Version | ||
|damage=(300x2)*3 | | |damage=(300x2)*3 |guard=All |attribute=P1* | ||
|startup=20 |active=Until G | |startup=20 |active=Until G (26) 3 |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 865: | Line 831: | ||
|header=no | |header=no | ||
|version=C Version | |version=C Version | ||
|damage=300 | | |damage=300 |guard=All |attribute=P1* | ||
|startup=18 |active=Until G |recovery=Until L+9 |frameAdv=- | |startup=18 |active=Until G |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
Line 883: | Line 849: | ||
|header=no | |header=no | ||
|version=C+D Version | |version=C+D Version | ||
|damage=300*3 | | |damage=300*3 |guard=All |attribute=P1* | ||
|startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 897: | Line 863: | ||
|header=no | |header=no | ||
|version=D Version | |version=D Version | ||
|damage=300*3 | | |damage=300*3 |guard=All |attribute=P1* | ||
|startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv=- | |startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 917: | Line 883: | ||
|image2=BBCS_Bang_Umbrella.png | |image2=BBCS_Bang_Umbrella.png | ||
|name=Bang's Steel Rain | |name=Bang's Steel Rain | ||
|input=632146B | |input=632146B |caption=It got buffed... STILL doesn't see much use though. | ||
|caption=It got buffed... STILL doesn't see much use though. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=100*60 | |damage=100*60 |guard=All |attribute=P1* | ||
|guard=All | |startup=96 |active=Until Ground |recovery=49 Total |frameAdv=- | ||
|startup=96 |active=Until Ground |recovery=49 Total |frameAdv=- | |||
|description= | |description= | ||
*Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains | *Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains | ||
Line 938: | Line 902: | ||
|image=BBCP_Bang_FlamingAirAttack.png | |image=BBCP_Bang_FlamingAirAttack.png | ||
|name=Flaming Air Attack | |name=Flaming Air Attack | ||
|input=j.22A | |input=j.22A |caption=No more minimum height. Nothing will stop us now. | ||
|caption=No more minimum height. Nothing will stop us now. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=Until L+5 |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*Bang uses his scarf to float while in the air | *Bang uses his scarf to float while in the air | ||
Line 974: | Line 934: | ||
====== <font style="visibility:hidden" size="0">Set Nail/Bumpers</font> ====== | ====== <font style="visibility:hidden" size="0">Set Nail/Bumpers</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Bang_NailSet.png | |image=BBCS_Bang_NailSet.png |caption=A gimmick turned God. | ||
|caption=A gimmick turned God. | |image2=BBCF_Bang_NailSetDiagramGround.png |caption2=Ground | ||
|image2=BBCF_Bang_NailSetDiagramGround.png | |image3=BBCF_Bang_NailSetDiagramAir.png |caption3=Air | ||
|caption2=Ground | |||
|image3=BBCF_Bang_NailSetDiagramAir.png | |||
|caption3=Air | |||
|name=Set Nail/Bumpers | |name=Set Nail/Bumpers | ||
|input=214A/B/C/D air OK | |input=214A/B/C/D air OK | ||
Line 985: | Line 942: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=30 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*Bang swings his hand and puts a nail in the air | *Bang swings his hand and puts a nail in the air | ||
Line 1,009: | Line 965: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=33 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*See Above | *See Above | ||
Line 1,028: | Line 982: | ||
|name=Nail Dash | |name=Nail Dash | ||
|image=BBCS_Bang_NailDash.png | |image=BBCS_Bang_NailDash.png | ||
|input=Any direction off Set Nail | |input=Any direction off Set Nail |caption=SHINOBI! | ||
|caption=SHINOBI! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=16 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*Bang does a similar dash like during FRKZ | *Bang does a similar dash like during FRKZ | ||
Line 1,046: | Line 998: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=19 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*See above | *See above | ||
Line 1,060: | Line 1,011: | ||
|name=FuRinKaZan Dash | |name=FuRinKaZan Dash | ||
|image=BBCS_Bang_NailDash.png | |image=BBCS_Bang_NailDash.png | ||
|input=Any direction during Overdrive | |input=Any direction during Overdrive |caption=Just believe justice! Seigi jōtō! Tamashī de! | ||
|caption=Just believe justice! Seigi jōtō! Tamashī de! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=16 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
}} | }} | ||
Line 1,073: | Line 1,022: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=19 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*During FRKZ Bang uses this omnidirectional dash as movement | *During FRKZ Bang uses this omnidirectional dash as movement | ||
Line 1,106: | Line 1,054: | ||
|image=BBCS_Bang_Daifunka.png | |image=BBCS_Bang_Daifunka.png | ||
|name=Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka | |name=Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka | ||
|input=2363214C | |input=2363214C |caption=NEVER count out Daifunka. | ||
|caption=NEVER count out Daifunka. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=550*5, 0, 4000 |guard=All |attribute=Bx5, T, B | ||
|startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=No | |header=No | ||
|version=Overdrive | |version=Overdrive | ||
|damage= | |damage=550*7, 0, 4000 |guard=All |attribute=Bx7, T, B | ||
|startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | ||
|description= | |description= | ||
*Bang performs an Ranbu attack taking the opponent to the corner | *Bang performs an Ranbu attack taking the opponent to the corner | ||
Line 1,138: | Line 1,084: | ||
|image=BBCS_Bang_Ashura.png | |image=BBCS_Bang_Ashura.png | ||
|name=Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura | |name=Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura | ||
|input=236236A | |input=236236A |caption=The DP Attack is the most reliable move in the game. Now ACTUALLY punishable. | ||
|caption=The DP Attack is the most reliable move in the game. Now ACTUALLY punishable. | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, | |version=Normal | ||
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14 |attribute=B | | |damage=0,3700 |guard=High/Low |attribute=B | ||
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14 }} | |||
{{AttackData-BBCF | |||
|header=no |version=Overdrive | |||
|damage=0,4167 |guard=High/Low |attribute=B | |||
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14 | |||
|description= | |description= | ||
*Bang creates a flame pillar and attacks with his trusty clone after it | *Bang creates a flame pillar and attacks with his trusty clone after it | ||
Line 1,163: | Line 1,113: | ||
|image=BBCP_Bang_Shadowstep_Strike.png | |image=BBCP_Bang_Shadowstep_Strike.png | ||
|name=Ultra Technique:"Hyper Shadowstep Strike" | |name=Ultra Technique:"Hyper Shadowstep Strike" | ||
|input=236236D | |input=236236D |caption=I heard you like zoning... Would be a shame if I... invalidated it! | ||
|caption=I heard you like zoning... Would be a shame if I... invalidated it! | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal (vs. Grounded Opponent) | |version=Normal (vs. Grounded Opponent) | ||
|damage=0x2, 1000x3, 1801 | | |damage=0x2, 1000x3, 1801 |guard=- |attribute=T | ||
|startup=19+5 |active=4 |recovery=28 |frameAdv=- | |startup=19+5 |active=4 |recovery=28 |frameAdv=- | ||
|description= | |description= | ||
}} | }} | ||
Line 1,175: | Line 1,124: | ||
|header=no | |header=no | ||
|version=Overdrive (vs. Grounded Opponent) | |version=Overdrive (vs. Grounded Opponent) | ||
|damage=0x2, 1000x3, 1801, 400, 800 | | |damage=0x2, 1000x3, 1801, 400, 800 |guard=- |attribute=T | ||
|startup=19+5 |active=4 |recovery=28 |frameAdv=- | |startup=19+5 |active=4 |recovery=28 |frameAdv=- | ||
|description= | |description= | ||
}} | }} | ||
Line 1,182: | Line 1,131: | ||
|header=no | |header=no | ||
|version=Normal (vs. Airborne Opponent) | |version=Normal (vs. Airborne Opponent) | ||
|damage=0x2, 1000x3, 1801 | | |damage=0x2, 1000x3, 1801 |guard=- |attribute=T | ||
|startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | ||
|description= | |description= | ||
}} | }} | ||
Line 1,189: | Line 1,138: | ||
|header=no | |header=no | ||
|version=Overdrive (vs. Airborne Opponent) | |version=Overdrive (vs. Airborne Opponent) | ||
|damage=0x2, 1000x3, 1801, 400, 800 | | |damage=0x2, 1000x3, 1801, 400, 800 |guard=- |attribute=T | ||
|startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | ||
|description= | |description= | ||
*Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks. | *Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks. | ||
Line 1,197: | Line 1,146: | ||
*Does 15% minimum damage. Last two hits in Overdrive do 100% Minimum Damage | *Does 15% minimum damage. Last two hits in Overdrive do 100% Minimum Damage | ||
*Can only be used once Bang obtains all 4 seals from his drive. | *Can only be used once Bang obtains all 4 seals from his drive. | ||
*In 2.0, ground version now catches jumping and landing that occurs before superflash. | *In 2.0, ground version now catches jumping and landing that occurs before superflash. Can still be jumped on reaction to avoid it. | ||
Bang's command grab super that he gets after he obtains all 4 seals from his drive. He automatically tracks the opponents location and after the superflash, warps directly to where they were during the superflash and proceeds to grab them. Since this move always crosses up the opponent, it can sometimes cause the opponent to attack the wrong way, giving Bang a free chance to grab them. | Bang's command grab super that he gets after he obtains all 4 seals from his drive. He automatically tracks the opponents location and after the superflash, warps directly to where they were during the superflash and proceeds to grab them. Since this move always crosses up the opponent, it can sometimes cause the opponent to attack the wrong way, giving Bang a free chance to grab them. | ||
Line 1,214: | Line 1,163: | ||
|image=BBCF_Bang_ExceedAccel.png | |image=BBCF_Bang_ExceedAccel.png | ||
|name=Bang's Dancing Petal Storm | |name=Bang's Dancing Petal Storm | ||
|input=A+B+C+D during Overdrive | |input=A+B+C+D during Overdrive |caption=Throw the Shurikens. Throw the Kunai. Throw the Nails. BOMB THIS BOI!! Don't expect Oki though. | ||
|caption=Throw the Shurikens. Throw the Kunai. Throw the Nails. BOMB THIS BOI!! Don't expect Oki though. | |||
remember when Kageyama sang the song for FRKZ? | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal | |version=Normal | ||
|damage=600, 50* | |damage=600, 50*19, 1500 |guard=All |attribute=B | ||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=No | |header=No | ||
|version=Active Flow | |version=Active Flow | ||
|damage=600, 50*41 | |damage=600, 50*41, 3300 |guard=All |attribute=B | ||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |description= | ||
*Does not cost heat, but immediately ends Overdrive if used. | *Does not cost heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier in Active Flow | *Becomes stronger and flashier in Active Flow | ||
Line 1,251: | Line 1,202: | ||
|input=j.6321463214D | |input=j.6321463214D | ||
|image2=BBCS_Bang_AstralAnimation.png | |image2=BBCS_Bang_AstralAnimation.png | ||
|image3=BBCS_Bang_AstralFinishPose.png | |image3=BBCS_Bang_AstralFinishPose.png |caption= SUUUUUUPPAAAHHHHHHHHHH!!!! BAAAAAAAANNNNNGGGGGGG!!!!!! |caption2="ENJOY YOUR STAY IN THE DEPTHS OF HELL!!!" |caption3="I AM... JUSTICE!" | ||
|caption= SUUUUUUPPAAAHHHHHHHHHH!!!! BAAAAAAAANNNNNGGGGGGG!!!!!! | |||
|caption2="ENJOY YOUR STAY IN THE DEPTHS OF HELL!!!" | |||
|caption3="I AM... JUSTICE!" | |||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=DESTROY |cancel=- |guard= | |damage=19800 (DESTROY)|cancel=- |guard=Unblockable |attribute=T | ||
|startup=9+24 |active=3 |recovery=until landing |frameAdv=- | |startup=9+24 |active=3 |recovery=until landing |frameAdv=- | ||
|description= | |description= | ||
*Bang performs the best looking and most hype astral in the game. FACT | *Bang performs the best looking and most hype astral in the game. FACT | ||
Line 1,286: | Line 1,234: | ||
<br clear all/> | <br clear all/> | ||
---- | ---- | ||
{{CharLinks | {{CharLinks-BBCF|Bang}} | ||
| | |||
}} | |||
{{Navbar-BBCF}} | {{Navbar-BBCF}} | ||
[[Category:BlazBlue]] | [[Category:BlazBlue: Central Fiction]][[Category:Bang Shishigami]] | ||
[[Category: |
Revision as of 21:40, 30 January 2019
Bang Shishigami |
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Health: Combo Rate:
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Overview
A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again.
Bang is a rushdown character with lots of diffrent tools. His great mobility, nails and drives give him great options in neutral allowing him to force himself in to pressure. With Bumpers and FRKZ, Bang has hard to react and rewarding mixup, but when compared to other strong characters, Bang's oki is rather weak, making him depend upon reads on your opponents wakeup options.
Overall, Bang is easy to pick up, but if you want to become great with him, you are in for a harsh ride that will require good execution, reactions and a lot of creativity.
Drive: Burning Heart
Bang's Drive is called "Burning Heart". Drive attacks will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" (or simply put, "Teleport"). Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. New in CF, Bang can now perform the "Secret Technique: Bang's Pulverizing Blast Jutsu" during auto-guard, by pressing D again, creating a big explosion that allows Bang to go for a damaging combo when hitting the opponent, or to simply disengage.
When any of the "D" attacks hits your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up, gaining a 20% damage increase for that respected drive. If all seals are lit up, all drive moves gain an extra 25% damage increase and unlock his Distortion Drive: Hurricane Fury.
Overdrive: FuRinKaZan (FRKZ)
FuRinKaZan, previously a Distortion Drive, is now Bang's Overdrive. It offers similar properties as before where Bang loses the ability to block (however he still has the ability to Barrier Block) in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen and his drives have almost as much hitstun as on counter hit. Generally used to close out a round, it isn't used very often in neutral due to its relative short period duration compared to previous iterations. Within blockstrings, the ability to special cancel most of Bang's normals make this very strong for mixup. Bang's Overdrive can be buffed further by gaining each different seals.
During Overdrive, any currently lit seal gives the following buff:
- 5D = Fu - Gives 4 Airdashes in FRKZ and Allows Bang to dash through characters in FRKZ.
- 6D = Rin - Gives Bang projectile invulnerable dashes that look like teleports in FRKZ.
- j.D = Ka - Gives Bang a 20% Damage boost to every attack in FRKZ.
- 2D = Zan - Makes all Drives full guardpoint in FRKZ, allows Bang to block whilst dashing, and guardpoints can block unblockable attacks.
When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled.
Strengths/Weaknesses
Strengths | Weaknesses |
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Notes
- Still a work in progress. ~ GreekAscendedDust
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.4B
j.4B |
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j.2C
j.2C |
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Drive Moves (Burning Heart)
All of Bang's Drives have the following properties:
- All Drive Starters changed from Short Starter to Very Short starter.
- All Drives can be thrown during guardpoint frames
- All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret Technique: Bang's Pulverizing Blast Jutsu if Guardpoint is struck.
- All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected.
- In 2.0, they all received a proration buff meaning they do more damage.
5D
5D |
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2D
2D |
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6D
6D |
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j.D
j.D |
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Secret Art: Bang's Shadowstep Jutsu A/B/C during Guardpoint |
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation. |
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Secret Technique: Bang's Pulverizing Blast Jutsu D during Guardpoint |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Counter Assault
Counter Assault |
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Crush Trigger
Crush Trigger |
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Special Moves
- Bang starts with 12 nails in stock which only renews in every beginning of a round.
- Throwing nails, placing bumpers and summoning umbrella will all cost a certain amount of nails.
- Special that requires nails will still do the animation if he has none in stock, however it will produce no active frames so please be careful.
- If Bang has less nails than the cost, the special will still be performed but with either less nails or less summoning time for the umbrella.
Bang's Void Tempest Kick
Bang's Void Tempest Kick 623C |
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Bang's Void Tempest Kick EX
Bang's Void Tempest Kick EX j.623C |
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Bang's Unstoppable Double Palm Thrust
Bang's Unstoppable Double Palm Thrust 623B |
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Bang's Heavenly Double Palm Thrust
Bang's Heavenly Double Palm Thrust j.623B |
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Bang-style Shuriken
Bang-style Shuriken j.236A/B/C/D |
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Bang's Steel Rain
Bang's Steel Rain 632146B |
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Flaming Air Attack
Flaming Air Attack j.22A |
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Set Nail/Bumpers
Set Nail/Bumpers 214A/B/C/D air OK |
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Nail Dash Any direction off Set Nail |
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FuRinKaZan Dash Any direction during Overdrive |
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Distortion Drives
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka 2363214C |
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Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura 236236A |
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Ultra Technique:"Hyper Shadowstep Strike"
Ultra Technique:"Hyper Shadowstep Strike" 236236D |
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Exceed Accel
Bang's Dancing Petal Storm A+B+C+D during Overdrive |
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Astral Heat
Shishigami-style Forbidden Technique: "The Ultimate Bang" j.6321463214D |
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External References
- Japanese Name:シシガミバング
- Japanese Wik
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •