No edit summary |
No edit summary |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 54: | Line 54: | ||
When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled. | When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled. | ||
=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
* Strong neutral game | * Strong neutral game | ||
* FuRinKaZan | * FuRinKaZan | ||
Line 62: | Line 67: | ||
* Nails offer a variety of options in helping with the neutral game, pressure, and mobility. | * Nails offer a variety of options in helping with the neutral game, pressure, and mobility. | ||
* A solid mixup game with Highs, lows, command grabs, and more. | * A solid mixup game with Highs, lows, command grabs, and more. | ||
| style="width: 50%;"| | |||
* Very poor defensive options without meter | * Very poor defensive options without meter | ||
* Guardpoints have very specific uses, and generally are weak defensive options, even with the Drive followup. | * Guardpoints have very specific uses, and generally are weak defensive options, even with the Drive followup. | ||
Line 73: | Line 77: | ||
* Has extremely poor midscreen crouching confirms. | * Has extremely poor midscreen crouching confirms. | ||
* FuRinKaZan and Bumpers are hard to control correctly. | * FuRinKaZan and Bumpers are hard to control correctly. | ||
|- | |||
|} | |||
<br clear=all/> | |||
===Notes=== | ===Notes=== | ||
*Still a work in progress. ~ GreekAscendedDust | *Still a work in progress. ~ GreekAscendedDust | ||
Line 86: | Line 92: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=All | ||
|startup=6 |active=3 |recovery=10 |frameAdv=-1 |attribute=B |invul=- |hitbox=bang/5A | |startup=6 |active=3 |recovery=10 |frameAdv=-1 |attribute=B |invul=- |hitbox=bang/5A | ||
|description= | |description= | ||
Line 106: | Line 112: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=HL | ||
|startup=9 |active=4 |recovery=19 |frameAdv=-6 |attribute=B |invul=- |hitbox=bang/5B | |startup=9 |active=4 |recovery=19 |frameAdv=-6 |attribute=B |invul=- |hitbox=bang/5B | ||
|description= | |description= | ||
Line 127: | Line 133: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=900 | |damage=900 |guard=H | ||
|startup=18 |active=8 |recovery=19 |frameAdv=-8 |attribute=B |invul=- |hitbox=bang/5C | |startup=18 |active=8 |recovery=19 |frameAdv=-8 |attribute=B |invul=- |hitbox=bang/5C | ||
|description= | |description= | ||
Line 151: | Line 157: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=LA | ||
|startup=7 |active=3 |recovery=11 |frameAdv=-2 |attribute=F |invul=- |hitbox=bang/2A | |startup=7 |active=3 |recovery=11 |frameAdv=-2 |attribute=F |invul=- |hitbox=bang/2A | ||
|description= | |description= | ||
Line 172: | Line 178: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=800 | |damage=800 |guard=HL | ||
|startup=12 |active=5 |recovery=22 |frameAdv=-10 |attribute=B |invul=- |hitbox=bang/2B | |startup=12 |active=5 |recovery=22 |frameAdv=-10 |attribute=B |invul=- |hitbox=bang/2B | ||
|description= | |description= | ||
Line 194: | Line 200: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=850 | |damage=850 |guard=L | ||
|startup=13 |active=3 |recovery=22 |frameAdv=-6 |attribute=F |invul=- |hitbox=bang/2C | |startup=13 |active=3 |recovery=22 |frameAdv=-6 |attribute=F |invul=- |hitbox=bang/2C | ||
|description= | |description= | ||
Line 217: | Line 223: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=550 | |damage=550 |guard=L | ||
|startup=17 |active=3 |recovery=13 |frameAdv=+1 |attribute=F |invul=- |hitbox=bang/6A | |startup=17 |active=3 |recovery=13 |frameAdv=+1 |attribute=F |invul=- |hitbox=bang/6A | ||
|description= | |description= | ||
Line 241: | Line 247: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=780 | |damage=780 |guard=HA | ||
|startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |attribute=H |invul=- |hitbox=bang/6B | |startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |attribute=H |invul=- |hitbox=bang/6B | ||
|description= | |description= | ||
Line 266: | Line 272: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=780 | |damage=780 |guard=H | ||
|startup=14 |active=3 |recovery=15+27L |frameAdv=-24 |attribute=H |invul=- |hitbox=bang/6C | |startup=14 |active=3 |recovery=15+27L |frameAdv=-24 |attribute=H |invul=- |hitbox=bang/6C | ||
|description= | |description= | ||
Line 276: | Line 282: | ||
* Gained Fatal counter property in 2.0 | * Gained Fatal counter property in 2.0 | ||
*[[BBCF/Bang_Shishigami/Frame_Data#Revolver_Action_Table|Gatling Options]]:j.D | *[[BBCF/Bang_Shishigami/Frame_Data#Revolver_Action_Table|Gatling Options]]:j.D | ||
Since 6C whiffs against crouching opponents, you can't afford using this normal in neutral or pressure, making it a pure combo tool. | Since 6C whiffs against crouching opponents, you can't afford using this normal in neutral or pressure, making it a pure combo tool unless your opponent makes a mistake you can punish. | ||
However as combo tool, the launch on hit makes it Bang's strongest and best combo tool against a standing opponent. | However as combo tool, the launch on hit makes it Bang's strongest and best combo tool against a standing opponent. | ||
Line 297: | Line 303: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=880 | |damage=880 |guard=L | ||
|startup=15 |active=9 |recovery=21 |frameAdv=-9 |attribute=F |invul=11-23H |hitbox=bang/3C | |startup=15 |active=9 |recovery=21 |frameAdv=-9 |attribute=F |invul=11-23H |hitbox=bang/3C | ||
|description= | |description= | ||
Line 305: | Line 311: | ||
*Fatals on Counter Hit | *Fatals on Counter Hit | ||
*Causes hard knockdown on Fatal in 2.0 | *Causes hard knockdown on Fatal in 2.0 | ||
*Gives 110% Proration | |||
Really good low hitting slide normal. Can be used to end combos against croucher or opponents that are too far away for 6C. After 3C Bang is in a good position to catch rolls or set up a meaty. The launch on hit and general better proration makes this normal a good combo extender with rapid cancel against croucher. Even tho it's a fatal counter normal you don't want to start your punishing combos with it, there are way more rewarding normals. | Really good low hitting slide normal. Can be used to end combos against croucher or opponents that are too far away for 6C. After 3C Bang is in a good position to catch rolls or set up a meaty. The launch on hit and general better proration makes this normal a good combo extender with rapid cancel against croucher. Even tho it's a fatal counter normal you don't want to start your punishing combos with it, there are way more rewarding normals. | ||
Line 322: | Line 329: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=300 | |damage=300 |guard=HA | ||
|startup=7 |active=2 |recovery=9 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jA | |startup=7 |active=2 |recovery=9 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jA | ||
|description= | |description= | ||
Line 345: | Line 352: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=560 | |damage=560 |guard=HA | ||
|startup=10 |active=5 |recovery=20 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jB | |startup=10 |active=5 |recovery=20 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jB | ||
|description= | |description= | ||
Line 364: | Line 371: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=600 | |damage=600 |guard=HA | ||
|startup=10 |active=4 |recovery=18 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jC | |startup=10 |active=4 |recovery=18 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jC | ||
|description= | |description= | ||
Line 388: | Line 395: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=840 | |damage=840 |guard=HA | ||
|startup=11 |active=4 |recovery=16 |frameAdv=- |attribute=H |invul= |hitbox=bang/j4B | |startup=11 |active=4 |recovery=16 |frameAdv=- |attribute=H |invul= |hitbox=bang/j4B | ||
|description= | |description= | ||
Line 409: | Line 416: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=650 | |damage=650 |guard=HA | ||
|startup=12 |active=4 |recovery=21 |frameAdv=- |attribute=H |invul=- |hitbox=bang/j2C | |startup=12 |active=4 |recovery=21 |frameAdv=- |attribute=H |invul=- |hitbox=bang/j2C | ||
|description= | |description= | ||
Line 444: | Line 451: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=562[672][840] | |damage=562[672][840] |guard=HL | ||
|startup=20 |active=3 |recovery=28 |frameAdv=-14 |attribute=B |invul=4-13GP |hitbox=bang/5D | |startup=20 |active=3 |recovery=28 |frameAdv=-14 |attribute=B |invul=4-13GP |hitbox=bang/5D | ||
|description= | |description= | ||
Line 471: | Line 478: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=710[852][1065] | |damage=710[852][1065] |guard=HL | ||
|startup=24 |active=3 |recovery=25 |frameAdv=-9 |attribute=B |invul=7-22GP |hitbox=bang/2D | |startup=24 |active=3 |recovery=25 |frameAdv=-9 |attribute=B |invul=7-22GP |hitbox=bang/2D | ||
|description= | |description= | ||
Line 500: | Line 507: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=710[852][1065] | |damage=710[852][1065] |guard=L | ||
|startup=24 |active=2 |recovery=25 |frameAdv=-8 |attribute=F |invul=1-8GP |hitbox=bang/6D | |startup=24 |active=2 |recovery=25 |frameAdv=-8 |attribute=F |invul=1-8GP |hitbox=bang/6D | ||
|description= | |description= | ||
Line 523: | Line 530: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=630[756][945] | |damage=630[756][945] |guard=HA | ||
|startup=22 |active=3 |recovery=24 |frameAdv=-8 |attribute=H |invul=4-12GP |hitbox=bang/j.D | |startup=22 |active=3 |recovery=24 |frameAdv=-8 |attribute=H |invul=4-12GP |hitbox=bang/j.D | ||
|description= | |description= | ||
Line 561: | Line 568: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | |damage=1000 |guard=All | ||
|guard=All | |||
|startup=4 |active=15 |recovery=Until Landing |frameAdv= |attribute=P |invul=1-40 All |description= | |startup=4 |active=15 |recovery=Until Landing |frameAdv= |attribute=P |invul=1-40 All |description= | ||
*Bang explodes his clothes, flying high into the air as he magically redresses. | *Bang explodes his clothes, flying high into the air as he magically redresses. | ||
Line 649: | Line 655: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0 | | |damage=0 |guard=All |attribute=B | ||
|startup=13 |active=3 |recovery=34 |frameAdv=-18 | |startup=13 |active=3 |recovery=34 |frameAdv=-18 | ||
|description= | |description= | ||
*Bang's counterassault | *Bang's counterassault | ||
Line 667: | Line 673: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1000 | | |version=Uncharged |damage=1000 |guard=B |attribute=BP | ||
|startup= | |startup=20 |active=1 |recovery=25 |frameAdv=0 }} | ||
{{AttackData-BBCF | |||
|version=Charged |damage=1000 |guard=B |attribute=BP | |||
|startup=30~61 |active=1 |recovery=25 |frameAdv=0 | |||
|description= | |description= | ||
*Bang inhales and spits fire, Naruto Style | *Bang inhales and spits fire, Naruto Style | ||
Line 694: | Line 703: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0*2, 600, 653, | |damage=0*2, 600, 653, 1082 |guard=c.T (100) |attribute=T | ||
|startup=13 |active=3 |recovery=37 |frameAdv= | |startup=13 |active=3 |recovery=37 |frameAdv= | ||
|description= | |description= | ||
*100% Minimum damage | |||
*Grounded command throw. | |||
*Preforms a Hug and does a Bang's Style Custom Izuna Drop aka Bang Drop | *Preforms a Hug and does a Bang's Style Custom Izuna Drop aka Bang Drop | ||
*Has an extremly strong anti roll oki forcing people to usually quick tech | *Has an extremly strong anti roll oki forcing people to usually quick tech | ||
Line 720: | Line 731: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, | |damage=0,550,653,1082 |guard=c.T (120) |attribute=T | ||
|startup=7 |active=3 |recovery=20 |frameAdv=- | |startup=7 |active=3 |recovery=20 |frameAdv=- | ||
|description= | |description= | ||
*100% Minimum damage | |||
*Air to Air command throw. | |||
*Preforms a Hug and does a Bang's Style Custom Izuna Drop EX aka Bang Drop EX | *Preforms a Hug and does a Bang's Style Custom Izuna Drop EX aka Bang Drop EX | ||
*Can continue to combo on hit | *Can continue to combo on hit | ||
Line 740: | Line 753: | ||
|name=Bang's Unstoppable Double Palm Thrust | |name=Bang's Unstoppable Double Palm Thrust | ||
|input=623B | |input=623B | ||
|caption=We still call this "Phoenix Crash" even though it's a | |caption=We still call this "Phoenix Crash" even though it's a Tiger. I don't know why. | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1300 | | |damage=1300 |guard=HL |attribute=B | ||
|startup=16 |active=2 |recovery=21 |frameAdv=-4 | |startup=16 |active=2 |recovery=21 |frameAdv=-4 | ||
|description= | |description= | ||
*Bang does a double palm thrust, with the flames taking shape of a | *Bang does a double palm thrust, with the flames taking shape of a Tiger. | ||
*Causes a wall bounce on CH, as well as during FRKZ. | *Causes a wall bounce on CH, as well as during FRKZ. | ||
*Ground slides on normal hit | *Ground slides on normal hit | ||
Line 766: | Line 779: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=1300 | | |damage=1300 |guard=All |attribute=H | ||
|startup=13 |active=3 |recovery=Landing + 7 |frameAdv= | |startup=13 |active=3 |recovery=Landing + 7 |frameAdv= | ||
|description= | |description= | ||
*Bang does a double palm thrust in the air, with the fire taking form of a Phoenix. | *Bang does a double palm thrust in the air, with the fire taking form of a Phoenix. | ||
Line 799: | Line 812: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=A Version | |version=A Version | ||
|damage=300 | | |damage=300 |guard=All |attribute=HBFPr | ||
|startup=9 |active=Until G |recovery=Total 21+9LT |frameAdv=- | |startup=9 |active=Until G |recovery=Total 21+9LT |frameAdv=- | ||
|description= | |description= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
Line 819: | Line 832: | ||
|header=no | |header=no | ||
|version=A+D Version | |version=A+D Version | ||
|damage=300*3 | | |damage=300*3 |guard=All |attribute=HBFPr | ||
|startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 833: | Line 846: | ||
|header=no | |header=no | ||
|version=B Version | |version=B Version | ||
|damage=300x2 | | |damage=300x2 |guard=All |attribute=HBFPr | ||
|startup=9 |active=Until G | |startup=9 |active=Until G (26) 3 |recovery=Total 21+9L |frameAdv=- | ||
|description= | |description= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
Line 851: | Line 864: | ||
|header=no | |header=no | ||
|version=B+D Version | |version=B+D Version | ||
|damage=(300x2)*3 | | |damage=(300x2)*3 |guard=All |attribute=HBFPr | ||
|startup=20 |active=Until G | |startup=20 |active=Until G (26) 3 |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 865: | Line 878: | ||
|header=no | |header=no | ||
|version=C Version | |version=C Version | ||
|damage=300 | | |damage=300 |guard=All |attribute=HBFPr | ||
|startup=18 |active=Until G |recovery=Until L+9 |frameAdv=- | |startup=18 |active=Until G |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 1 nail | *Consumes 1 nail | ||
Line 883: | Line 896: | ||
|header=no | |header=no | ||
|version=C+D Version | |version=C+D Version | ||
|damage=300*3 | | |damage=300*3 |guard=All |attribute=HBFPr | ||
|startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 897: | Line 910: | ||
|header=no | |header=no | ||
|version=D Version | |version=D Version | ||
|damage=300*3 | | |damage=300*3 |guard=All |attribute=HBFPr | ||
|startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv=- | |startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv=- | ||
|description= | |description= | ||
*Consumes 3 nails | *Consumes 3 nails | ||
Line 921: | Line 934: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=100*60 | |damage=100*60 |guard=All |attribute=HBFPr | ||
|guard=All | |startup=96 |active=Until Ground |recovery=49 Total |frameAdv=- | ||
|startup=96 |active=Until Ground |recovery=49 Total |frameAdv=- | |||
|description= | |description= | ||
*Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains | *Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains | ||
Line 942: | Line 954: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=Until L+5 |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*Bang uses his scarf to float while in the air | *Bang uses his scarf to float while in the air | ||
Line 985: | Line 994: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=30 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*Bang swings his hand and puts a nail in the air | *Bang swings his hand and puts a nail in the air | ||
Line 1,009: | Line 1,017: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=33 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*See Above | *See Above | ||
Line 1,033: | Line 1,039: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=16 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*Bang does a similar dash like during FRKZ | *Bang does a similar dash like during FRKZ | ||
Line 1,046: | Line 1,051: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=19 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*See above | *See above | ||
Line 1,065: | Line 1,069: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=16 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
}} | }} | ||
Line 1,073: | Line 1,076: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage= |guard= |attribute= | ||
|startup= |active= |recovery=19 total |frameAdv= | |||
|startup= | |||
|description= | |description= | ||
*During FRKZ Bang uses this omnidirectional dash as movement | *During FRKZ Bang uses this omnidirectional dash as movement | ||
Line 1,111: | Line 1,113: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=550*5, 0, 4000 |guard=All |attribute=Bx5, T, B | ||
|startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | ||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=No | |header=No | ||
|version=Overdrive | |version=Overdrive | ||
|damage= | |damage=550*7, 0, 4000 |guard=All |attribute=Bx7, T, B | ||
|startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 | ||
|description= | |description= | ||
*Bang performs an Ranbu attack taking the opponent to the corner | *Bang performs an Ranbu attack taking the opponent to the corner | ||
Line 1,142: | Line 1,143: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=0, | |version=Normal | ||
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14 |attribute=B | | |damage=0,3700 |guard=HL |attribute=B | ||
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14 }} | |||
{{AttackData-BBCF | |||
|version=Overdrive | |||
|damage=0,4167 |guard=HL |attribute=B | |||
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14 | |||
|description= | |description= | ||
*Bang creates a flame pillar and attacks with his trusty clone after it | *Bang creates a flame pillar and attacks with his trusty clone after it | ||
Line 1,168: | Line 1,174: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal (vs. Grounded Opponent) | |version=Normal (vs. Grounded Opponent) | ||
|damage=0x2, 1000x3, 1801 | | |damage=0x2, 1000x3, 1801 |guard=- |attribute=T | ||
|startup=19+5 |active=4 |recovery=28 |frameAdv=- | |startup=19+5 |active=4 |recovery=28 |frameAdv=- | ||
|description= | |description= | ||
}} | }} | ||
Line 1,175: | Line 1,181: | ||
|header=no | |header=no | ||
|version=Overdrive (vs. Grounded Opponent) | |version=Overdrive (vs. Grounded Opponent) | ||
|damage=0x2, 1000x3, 1801, 400, 800 | | |damage=0x2, 1000x3, 1801, 400, 800 |guard=- |attribute=T | ||
|startup=19+5 |active=4 |recovery=28 |frameAdv=- | |startup=19+5 |active=4 |recovery=28 |frameAdv=- | ||
|description= | |description= | ||
}} | }} | ||
Line 1,182: | Line 1,188: | ||
|header=no | |header=no | ||
|version=Normal (vs. Airborne Opponent) | |version=Normal (vs. Airborne Opponent) | ||
|damage=0x2, 1000x3, 1801 | | |damage=0x2, 1000x3, 1801 |guard=- |attribute=T | ||
|startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | ||
|description= | |description= | ||
}} | }} | ||
Line 1,189: | Line 1,195: | ||
|header=no | |header=no | ||
|version=Overdrive (vs. Airborne Opponent) | |version=Overdrive (vs. Airborne Opponent) | ||
|damage=0x2, 1000x3, 1801, 400, 800 | | |damage=0x2, 1000x3, 1801, 400, 800 |guard=- |attribute=T | ||
|startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- | ||
|description= | |description= | ||
*Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks. | *Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks. | ||
Line 1,197: | Line 1,203: | ||
*Does 15% minimum damage. Last two hits in Overdrive do 100% Minimum Damage | *Does 15% minimum damage. Last two hits in Overdrive do 100% Minimum Damage | ||
*Can only be used once Bang obtains all 4 seals from his drive. | *Can only be used once Bang obtains all 4 seals from his drive. | ||
*In 2.0, ground version now catches jumping and landing that occurs before superflash. | *In 2.0, ground version now catches jumping and landing that occurs before superflash. Can still be jumped on reaction to avoid it. | ||
Bang's command grab super that he gets after he obtains all 4 seals from his drive. He automatically tracks the opponents location and after the superflash, warps directly to where they were during the superflash and proceeds to grab them. Since this move always crosses up the opponent, it can sometimes cause the opponent to attack the wrong way, giving Bang a free chance to grab them. | Bang's command grab super that he gets after he obtains all 4 seals from his drive. He automatically tracks the opponents location and after the superflash, warps directly to where they were during the superflash and proceeds to grab them. Since this move always crosses up the opponent, it can sometimes cause the opponent to attack the wrong way, giving Bang a free chance to grab them. | ||
Line 1,219: | Line 1,225: | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|version=Normal | |version=Normal | ||
|damage=600, 50* | |damage=600, 50*19, 1500 |guard=All |attribute=B | ||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
}} | }} | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|header=No | |header=No | ||
|version=Active Flow | |version=Active Flow | ||
|damage=600, 50*41 | |damage=600, 50*41, 3300 |guard=All |attribute=B | ||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
|startup=20[10] |active=3 |recovery=34 |frameAdv=-10 | |||
*Does not cost heat, but immediately ends Overdrive if used. | *Does not cost heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier in Active Flow | *Becomes stronger and flashier in Active Flow | ||
Line 1,257: | Line 1,261: | ||
|data= | |data= | ||
{{AttackData-BBCF | {{AttackData-BBCF | ||
|damage=DESTROY |cancel=- |guard=UNB | |damage=DESTROY |cancel=- |guard=UNB |attribute=T | ||
|startup=9+24 |active=3 |recovery=until landing |frameAdv=- | |startup=9+24 |active=3 |recovery=until landing |frameAdv=- | ||
|description= | |description= | ||
*Bang performs the best looking and most hype astral in the game. FACT | *Bang performs the best looking and most hype astral in the game. FACT |
Revision as of 00:33, 18 November 2017
Bang Shishigami |
---|
Health: 11,500 Combo Rate: 60%
|
Overview
A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again.
Bang is a rushdown character with lots of diffrent tools. His great mobility, nails and drives give him great options in neutral allowing him to force himself in to pressure. With Bumpers and FRKZ, Bang has hard to react and rewarding mixup, but when compared to other strong characters, Bang's oki is rather weak, making him depend upon reads on your opponents wakeup options.
Overall, Bang is easy to pick up, but if you want to become great with him, you are in for a harsh ride that will require good execution, reactions and a lot of creativity.
Drive: Burning Heart
Bang's Drive is called "Burning Heart". Drive attacks will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" (or simply put, "Teleport"). Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. New in CF, Bang can now perform the "Secret Technique: Bang's Pulverizing Blast Jutsu" during auto-guard, by pressing D again, creating a big explosion that allows Bang to go for a damaging combo when hitting the opponent, or to simply disengage.
When any of the "D" attacks hits your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up, gaining a 20% damage increase for that respected drive. If all seals are lit up, all drive moves gain an extra 25% damage increase and unlock his Distortion Drive: Hurricane Fury.
Overdrive: FuRinKaZan (FRKZ)
FuRinKaZan, previously a Distortion Drive, is now Bang's Overdrive. It offers similar properties as before where Bang loses the ability to block (however he still has the ability to Barrier Block) in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen and his drives have almost as much hitstun as on counter hit. Generally used to close out a round, it isn't used very often in neutral due to its relative short period duration compared to previous iterations. Within blockstrings, the ability to special cancel most of Bang's normals make this very strong for mixup. Bang's Overdrive can be buffed further by gaining each different seals.
During Overdrive, any currently lit seal gives the following buff:
- 5D = Fu - Gives 4 Airdashes in FRKZ and Allows Bang to dash through characters in FRKZ.
- 6D = Rin - Gives Bang projectile invulnerable dashes that look like teleports in FRKZ.
- j.D = Ka - Gives Bang a 20% Damage boost to every attack in FRKZ.
- 2D = Zan - Makes all Drives full guardpoint in FRKZ, allows Bang to block whilst dashing, and guardpoints can block unblockable attacks.
When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Notes
- Still a work in progress. ~ GreekAscendedDust
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.4B
j.4B |
---|
j.2C
j.2C |
---|
Drive Moves (Burning Heart)
All of Bang's Drives have the following properties:
- All Drive Starters changed from Short Starter to Very Short starter.
- All Drives can be thrown during guardpoint frames
- All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret Technique: Bang's Pulverizing Blast Jutsu if Guardpoint is struck.
- All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected.
- In 2.0, they all received a proration buff, with their P2s now being somewhere around 92, meaning Bang gets overall more damage.
5D
5D |
---|
2D
2D |
---|
6D
6D |
---|
j.D
j.D |
---|
Secret Art: Bang's Shadowstep Jutsu A/B/C during Guardpoint |
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation. |
---|
Secret Technique: Bang's Pulverizing Blast Jutsu D during Guardpoint |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Counter Assault
Counter Assault |
---|
Crush Trigger
Crush Trigger |
---|
Special Moves
- Bang starts with 12 nails in stock which only renews in every beginning of a round.
- Throwing nails, placing bumpers and summoning umbrella will all cost a certain amount of nails.
- Special that requires nails will still do the animation if he has none in stock, however it will produce no active frames so please be careful.
- If Bang has less nails than the cost, the special will still be performed but with either less nails or less summoning time for the umbrella.
Bang's Void Tempest Kick
Bang's Void Tempest Kick 623C |
---|
Bang's Void Tempest Kick EX
Bang's Void Tempest Kick EX j.623C |
---|
Bang's Unstoppable Double Palm Thrust
Bang's Unstoppable Double Palm Thrust 623B |
---|
Bang's Heavenly Double Palm Thrust
Bang's Heavenly Double Palm Thrust j.623B |
---|
Bang-style Shuriken
Bang-style Shuriken j.236A/B/C/D |
---|
Bang's Steel Rain
Bang's Steel Rain 632146B |
---|
Flaming Air Attack
Flaming Air Attack j.22A |
---|
Set Nail/Bumpers
Set Nail/Bumpers 214A/B/C/D air OK |
---|
Nail Dash Any direction off Set Nail |
---|
FuRinKaZan Dash Any direction during Overdrive |
---|
Distortion Drives
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka 2363214C |
---|
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura 236236A |
---|
Ultra Technique:"Hyper Shadowstep Strike"
Ultra Technique:"Hyper Shadowstep Strike" 236236D |
---|
Exceed Accel
Bang's Dancing Petal Storm A+B+C+D during Overdrive |
---|
Astral Heat
Shishigami-style Forbidden Technique: "The Ultimate Bang" j.6321463214D |
---|
External References
- Japanese Name:シシガミバング
- Japanese Wik
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •