BBCF/Bang Shishigami: Difference between revisions

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===Notes===
===Notes===
*Still has 1.1 frame data on, we're doing our best to fix it.
*Still a work in progress. ~ GreekAscendedDust
*Still a work in progress. ~ GreekAscendedDust


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====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_5A.png
|image=BBCS_Bang_5A.png |caption=The Multipurpose God Jab
|caption=The Multipurpose God Jab
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |cancel=SOJR |guard=All
  |damage=300 |guard=All
  |startup=6 |active=3 |recovery=10 |frameAdv=-1 |attribute=B |invul=- |hitbox=bang/5A
  |startup=6 |active=3 |recovery=10 |frameAdv=-1 |attribute=B |invul=- |hitbox=bang/5A
  |description=
  |description=
Line 108: Line 106:
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_5B.png
|image=BBCS_Bang_5B.png |caption=Its like 5A, except stronger!
|caption=Its like 5A, except stronger!
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600 |cancel=SOJR |guard=HL
  |damage=600 |guard=High/Low
  |startup=9 |active=4 |recovery=19 |frameAdv=-6 |attribute=B |invul=- |hitbox=bang/5B
  |startup=9 |active=4 |recovery=19 |frameAdv=-6 |attribute=B |invul=- |hitbox=bang/5B
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_5C.png
|image=BBCS_Bang_5C.png |caption=Go to Overhead with many options.  Everyone else wishes they had this.
|caption=Go to Overhead with many options.  Everyone else wishes they had this.
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=900 |cancel=SOJR |guard=H
  |damage=900 |guard=High
  |startup=18 |active=8 |recovery=19 |frameAdv=-8 |attribute=B |invul=- |hitbox=bang/5C
  |startup=18 |active=8 |recovery=19 |frameAdv=-8 |attribute=B |invul=- |hitbox=bang/5C
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_2A.png
|image=BBCS_Bang_2A.png |caption=We lost a human right to buff this.
|caption=We lost a human right to buff this.
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |cancel=CSOR |guard=LA
  |damage=300 |guard=Low/Air
  |startup=7 |active=3 |recovery=11 |frameAdv=-2 |attribute=F |invul=- |hitbox=bang/2A
  |startup=7 |active=3 |recovery=11 |frameAdv=-2 |attribute=F |invul=- |hitbox=bang/2A
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_2B.png
|image=BBCS_Bang_2B.png |caption=Situational Poke.  Extend then retract.  Extend.  Then retract.
|caption=Situational Poke.  Extend then retract.  Extend.  Then retract.
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=800 |cancel=SO(J)R |guard=HL
  |damage=800 |guard=High/Low
  |startup=12 |active=5 |recovery=22 |frameAdv=-10 |attribute=B |invul=- |hitbox=bang/2B
  |startup=12 |active=5 |recovery=22 |frameAdv=-10 |attribute=B |invul=- |hitbox=bang/2B
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_2C.png
|image=BBCS_Bang_2C.png |caption=Sweep them off their feet, you charmer.
|caption=Sweep them off their feet, you charmer.
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=850 |cancel=SO(J)R |guard=L
  |damage=850 |guard=Low
  |startup=13 |active=3 |recovery=22 |frameAdv=-6 |attribute=F |invul=- |hitbox=bang/2C
  |startup=13 |active=3 |recovery=22 |frameAdv=-6 |attribute=F |invul=- |hitbox=bang/2C
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">6A</font> ======
====== <font style="visibility:hidden" size="0">6A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_6A.png
|image=BBCS_Bang_6A.png |caption=Only Plus Normal.  Now with Kung Fu Punching options.
|caption=Only Plus Normal.  Now with Kung Fu Punching options.
|name=6A
|name=6A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=550 |cancel=SOR |guard=L
  |damage=550 |guard=Low
  |startup=17 |active=3 |recovery=13 |frameAdv=+1 |attribute=F |invul=- |hitbox=bang/6A
  |startup=17 |active=3 |recovery=13 |frameAdv=+1 |attribute=F |invul=- |hitbox=bang/6A
  |description=
  |description=
Line 243: Line 235:
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_6B.png
|image=BBCS_Bang_6B.png |caption=Overhead #2.  No, 6B loops are still dead.
|caption=Overhead #2.  No, 6B loops are still dead.
|name=6B
|name=6B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=780 |cancel=R |guard=HA
  |damage=780 |guard=High/Air
  |startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |attribute=H |invul=- |hitbox=bang/6B
  |startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |attribute=H |invul=- |hitbox=bang/6B
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_6C.png
|image=BBCS_Bang_6C.png |caption=Standing Combo Filler.  Whiff this on crouch, and you die.  Also, don't ask why this fatals now, I don't know why either.
|caption=Standing Combo Filler.  Whiff this on crouch, and you die.  Also, don't ask why this fatals now, I don't know why either.
|name=6C
|name=6C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=780 |cancel=SOJR |guard=H
  |damage=780 |guard=High
  |startup=14 |active=3 |recovery=15+27L |frameAdv=-24 |attribute=H |invul=- |hitbox=bang/6C
  |startup=14 |active=3 |recovery=15+27L |frameAdv=-24 |attribute=H |invul=- |hitbox=bang/6C
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">3C</font> ======
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_3C.png
|image=BBCS_Bang_3C.png |caption=WELCOME BACK CPEX 3C!!!!
|caption=WELCOME BACK CPEX 3C!!!!
|name=3C
|name=3C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=880 |cancel=R |guard=L
  |damage=880 |guard=Low
  |startup=15 |active=9 |recovery=21 |frameAdv=-9 |attribute=F |invul=11-23H |hitbox=bang/3C
  |startup=15 |active=9 |recovery=21 |frameAdv=-9 |attribute=F |invul=11-23H |hitbox=bang/3C
  |description=
  |description=
Line 312: Line 301:
*Fatals on Counter Hit
*Fatals on Counter Hit
*Causes hard knockdown on Fatal in 2.0
*Causes hard knockdown on Fatal in 2.0
*Gives 110% Proration
Really good low hitting slide normal. Can be used to end combos against croucher or opponents that are too far away for 6C. After 3C Bang is in a good position to catch rolls or set up a meaty. The launch on hit and general better proration makes this normal a good combo extender with rapid cancel against croucher. Even tho it's a fatal counter normal you don't want to start your punishing combos with it, there are way more rewarding normals.
Really good low hitting slide normal. Can be used to end combos against croucher or opponents that are too far away for 6C. After 3C Bang is in a good position to catch rolls or set up a meaty. The launch on hit and general better proration makes this normal a good combo extender with rapid cancel against croucher. Even tho it's a fatal counter normal you don't want to start your punishing combos with it, there are way more rewarding normals.


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====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_jA.png
|image=BBCS_Bang_jA.png |caption=Its like 5A, but in the AIR!
|caption=Its like 5A, but in the AIR!
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=300 |cancel=CSOJR |guard=HA
  |damage=300 |guard=High/Air
  |startup=7 |active=2 |recovery=9 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jA
  |startup=7 |active=2 |recovery=9 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jA
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_jB.png
|image=BBCS_Bang_jB.png |caption=Air-to-Air Poke.  Almost a sword normal?
|caption=Air-to-Air Poke.  Almost a sword normal?
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=560 |cancel=SOJR |guard=HA
  |damage=560 |guard=High/Air
  |startup=10 |active=5 |recovery=20 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jB
  |startup=10 |active=5 |recovery=20 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jB
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_6C.png
|image=BBCS_Bang_6C.png |caption=A version of 6C that actually hits crouching!  Also good Yolo poke.
|caption=A version of 6C that actually hits crouching!  Also good Yolo poke.
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=600 |cancel=SOJR |guard=HA
  |damage=600 |guard=High/Air
  |startup=10 |active=4 |recovery=18 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jC
  |startup=10 |active=4 |recovery=18 |frameAdv=- |attribute=H |invul=- |hitbox=bang/jC
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">j.4B</font> ======
====== <font style="visibility:hidden" size="0">j.4B</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_j4B.png
|image=BBCS_Bang_j4B.png |caption=Or as KoF players would call it, THE TACO!!
|caption=Or as KoF players would call it, THE TACO!!
|name=j.4B
|name=j.4B
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=840 |cancel=SOJR |guard=HA
  |damage=840 |guard=High/Air
  |startup=11 |active=4 |recovery=16 |frameAdv=- |attribute=H |invul= |hitbox=bang/j4B
  |startup=11 |active=4 |recovery=16 |frameAdv=- |attribute=H |invul= |hitbox=bang/j4B
  |description=
  |description=
Line 411: Line 397:
====== <font style="visibility:hidden" size="0">j.2C</font> ======
====== <font style="visibility:hidden" size="0">j.2C</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_jC.png
|image=BBCS_Bang_jC.png |caption=Dat ain't Falco!
|caption=Dat ain't Falco!
|name=j.2C
|name=j.2C
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=650 |cancel=SOR |guard=HA
  |damage=650 |guard=High/Air
  |startup=12 |active=4 |recovery=21 |frameAdv=- |attribute=H |invul=- |hitbox=bang/j2C
  |startup=12 |active=4 |recovery=21 |frameAdv=- |attribute=H |invul=- |hitbox=bang/j2C
  |description=
  |description=
Line 447: Line 432:
{{MoveData
{{MoveData
|image=BBCS_Bang_5D.png
|image=BBCS_Bang_5D.png
|name=5D
|name=5D |caption=Looks like an anti air.  Blocks lows.  I don't understand.
|caption=Looks like an anti air.  Blocks lows.  I don't understand.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=562[672][840] |cancel=(J)SR |guard=HL
  |damage=562[672][840] |guard=High/Low
  |startup=20 |active=3 |recovery=28 |frameAdv=-14 |attribute=B |invul=4-13GP |hitbox=bang/5D
  |startup=20 |active=3 |recovery=28 |frameAdv=-14 |attribute=B |invul=4-13GP |hitbox=bang/5D
  |description=
  |description=
Line 474: Line 458:
{{MoveData
{{MoveData
|image=BBCS_Bang_2D.png
|image=BBCS_Bang_2D.png
|name=2D
|name=2D |caption=Oh look!  Something that resembles an anti-air!
|caption=Oh look!  Something that resembles an anti-air!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=710[852][1065] |cancel=SOJR |guard=HL
  |damage=710[852][1065] |guard=High/Low
  |startup=24 |active=3 |recovery=25 |frameAdv=-9 |attribute=B |invul=7-22GP |hitbox=bang/2D
  |startup=24 |active=3 |recovery=25 |frameAdv=-9 |attribute=B |invul=7-22GP |hitbox=bang/2D
  |description=
  |description=
Line 503: Line 486:
{{MoveData
{{MoveData
|image=BBCS_Bang_6D.png
|image=BBCS_Bang_6D.png
|name=6D
|name=6D |caption=Used somewhat like a reversal.  Its not that good at it though.
|caption=Used somewhat like a reversal.  Its not that good at it though.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=710[852][1065] |cancel=(S)O(J)R |guard=L
  |damage=710[852][1065] |guard=Low
  |startup=24 |active=2 |recovery=25 |frameAdv=-8 |attribute=F |invul=1-8GP |hitbox=bang/6D
  |startup=24 |active=2 |recovery=25 |frameAdv=-8 |attribute=F |invul=1-8GP |hitbox=bang/6D
  |description=
  |description=
Line 526: Line 508:
{{MoveData
{{MoveData
|image=BBCS_Bang_jD.png
|image=BBCS_Bang_jD.png
|name=j.D
|name=j.D |caption=Air combo DUNK. Now an actual overhead!
|caption=Air combo DUNK. Now an actual overhead!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=630[756][945] |cancel=(S)O(J)R |guard=HA
  |damage=630[756][945] |guard=High/Air
  |startup=22 |active=3 |recovery=24 |frameAdv=-8 |attribute=H |invul=4-12GP |hitbox=bang/j.D
  |startup=22 |active=3 |recovery=24 |frameAdv=-8 |attribute=H |invul=4-12GP |hitbox=bang/j.D
  |description=
  |description=
Line 550: Line 531:
====== <font style="visibility:hidden" size="0"></font> ======
====== <font style="visibility:hidden" size="0"></font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_Shadowstep.png
|image=BBCS_Bang_Shadowstep.png |caption=Pssshhh... Nothin Personnel, kid.
|caption=Pssshhh... Nothin Personnel, kid.
|input=A/B/C during Guardpoint
|input=A/B/C during Guardpoint
|name=Secret Art: Bang's Shadowstep Jutsu
|name=Secret Art: Bang's Shadowstep Jutsu
Line 562: Line 542:
====== <font style="visibility:hidden" size="0"></font> ======
====== <font style="visibility:hidden" size="0"></font> ======
{{MoveData
{{MoveData
|image=BBCF_Bang_D-DFollowup.png
|image=BBCF_Bang_D-DFollowup.png |caption="I can Drive Explode that!"
|caption="I can Drive Explode that!"
|input=D during Guardpoint
|input=D during Guardpoint
|name=Secret Technique: Bang's Pulverizing Blast Jutsu
|name=Secret Technique: Bang's Pulverizing Blast Jutsu
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |cancel=
  |damage=1000  |guard=All
  |guard=All
  |startup=4 |active=15 |recovery=Until Landing |frameAdv= |attribute=P1* |invul=1-40 All |description=
  |startup=4 |active=15 |recovery=Until Landing |frameAdv= |attribute=P |invul=1-40 All |description=
*Bang explodes his clothes, flying high into the air as he magically redresses.
*Bang explodes his clothes, flying high into the air as he magically redresses.
*Fatal Counters.
*Fatal Counters.
Line 595: Line 573:
{{MoveData
{{MoveData
|image=BBCS_Bang_GroundThrow.png
|image=BBCS_Bang_GroundThrow.png
|name=Ground Throw
|name=Ground Throw |caption=Bang was a fan of Nero's Dash taunt, I see...
|caption=Bang was a fan of Nero's Dash taunt, I see...
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
Line 616: Line 593:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Back Throw
  |version=Back Throw
  |damage=0x2, 1400 |cancel=-, R, SOR |guard=-
  |damage=0x2, 1500 |guard=Throw  |attribute=T
  |startup=7 |active=3 |recovery=15 |frameAdv=- |attribute=T |invul=- |hitbox=bang/groundThrow
  |startup=7 |active=3 |recovery=23 |frameAdv=-  
  |description=
  |description=
*Bang's Backthrow
*Bang's Backthrow
Line 629: Line 606:
{{MoveData
{{MoveData
|image=BBCS_Bang_AirThrow.png
|image=BBCS_Bang_AirThrow.png
|name=Air Throw
|name=Air Throw |caption=BEHIND ME!!
|caption=BEHIND ME!!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0x2, 1400 |cancel=-, R, SOR |guard=-
  |damage=0x2, 1500 |guard=Throw |attribute=T
  |startup=7 |active=3 |recovery=18+3L |frameAdv=- |attribute=T |invul=- |hitbox=bang/airThrow
  |startup=7 |active=3 |recovery=23+3L |frameAdv=  
  |description=
  |description=
*Hugs people out of the air and lets them slide across the ground
*Hugs people out of the air and lets them slide across the ground
Line 651: Line 627:
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_5B.png
|image=BBCS_Bang_5B.png |caption=GET AWAY FROM ME
|caption=GET AWAY FROM ME
|name=Counter Assault
|name=Counter Assault
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0 |cancel=R |guard=All
  |damage=0 |guard=All |attribute=B
  |startup=13 |active=3 |recovery=34 |frameAdv=-18 |attribute=B |invul=1-20Inv |hitbox=bang/CA
  |startup=13 |active=3 |recovery=34 |frameAdv=-18  
  |description=
  |description=
*Bang's counterassault
*Bang's counterassault
Line 669: Line 644:
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
{{MoveData
{{MoveData
|image=BBCP_Bang_CT.png
|image=BBCP_Bang_CT.png |caption=Wish it was better :<
|caption=Wish it was better :<
|name=Crush Trigger
|name=Crush Trigger
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1000 |cancel=R |guard=B
  |version=Uncharged |damage=1000 |guard=Barrier |attribute=B
  |startup=30~59 |active=1 |recovery=23 |frameAdv=0 |attribute=BP |invul=- |hitbox=bang/CT
  |startup=20 |active=1 |recovery=25 |frameAdv=0 }}
{{AttackData-BBCF
|header=no
|version=Charged |damage=1000  |guard=Barrier |attribute=B
|startup=30~61 |active=1 |recovery=25 |frameAdv=0
  |description=
  |description=
*Bang inhales and spits fire, Naruto Style
*Bang inhales and spits fire, Naruto Style
Line 697: Line 675:
|image=BBCS_Bang_VoidTempestKick.png
|image=BBCS_Bang_VoidTempestKick.png
|name=Bang's Void Tempest Kick
|name=Bang's Void Tempest Kick
|input=623C
|input=623C |caption= The Galaxy special
|caption= The Galaxy special
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0*2, 600, 653, 842 |cancel=-*2, R*3 |guard=c.T (100)
  |damage=0*2, 600, 653, 1082 |guard=Throw (100) |attribute=T
  |startup=13 |active=3 |recovery=37 |frameAdv=- |attribute=T |invul=- |hitbox=bang/623C
  |startup=13 |active=3 |recovery=37 |frameAdv=
  |description=
  |description=
*100% Minimum damage
*100% Minimum damage
Line 725: Line 702:
|image=BBCS_Bang_VoidTempestKickEX.png
|image=BBCS_Bang_VoidTempestKickEX.png
|name=Bang's Void Tempest Kick EX
|name=Bang's Void Tempest Kick EX
|input=j.623C
|input=j.623C |caption= BANGU KNACKURUS!!!!!
|caption= BANGU KNACKURUS!!!!!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,700,785,1000 |cancel=-*2, R*3 |guard=c.T (120)
  |damage=0,550,653,1082 |guard=Throw (120) |attribute=T
  |startup=7 |active=3 |recovery=20 |frameAdv=- |attribute=T |invul=- |hitbox=bang/j.623C
  |startup=7 |active=3 |recovery=20 |frameAdv=-  
  |description=
  |description=
*100% Minimum damage
*100% Minimum damage
Line 750: Line 726:
|image=BBCS_Bang_SuperCrash.png
|image=BBCS_Bang_SuperCrash.png
|name=Bang's Unstoppable Double Palm Thrust
|name=Bang's Unstoppable Double Palm Thrust
|input=623B
|input=623B |caption=We still call this "Phoenix Crash" even though it's a Tiger.  I don't know why.
|caption=We still call this "Phoenix Crash" even though it's a Tiger.  I don't know why.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1300 |cancel=R |guard=HL
  |damage=1300 |guard=High/Low |attribute=B
  |startup=16 |active=2 |recovery=21 |frameAdv=-4 |attribute=B |invul=- |hitbox=bang/623B
  |startup=16 |active=2 |recovery=21 |frameAdv=-4  
  |description=
  |description=
*Bang does a double palm thrust, with the flames taking shape of a Tiger.
*Bang does a double palm thrust, with the flames taking shape of a Tiger.
Line 773: Line 748:
|image=BBCS_Bang_HeavenlyPhoenix.png
|image=BBCS_Bang_HeavenlyPhoenix.png
|name=Bang's Heavenly Double Palm Thrust
|name=Bang's Heavenly Double Palm Thrust
|input=j.623B
|input=j.623B |caption= R.I.P Dora Special
|caption= R.I.P Dora Special
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=1300 |cancel=R |guard=All
  |damage=1300 |guard=All |attribute=H
  |startup=13 |active=3 |recovery=Landing + 7 |frameAdv=-4 |attribute=H |invul=- |hitbox=bang/j.623B
  |startup=13 |active=3 |recovery=Landing + 7 |frameAdv=
  |description=
  |description=
*Bang does a double palm thrust in the air, with the fire taking form of a Phoenix.
*Bang does a double palm thrust in the air, with the fire taking form of a Phoenix.
Line 795: Line 769:
====== <font style="visibility:hidden" size="0">Bang-style Shuriken</font> ======
====== <font style="visibility:hidden" size="0">Bang-style Shuriken</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_ShurikenThrow.png
|image=BBCS_Bang_ShurikenThrow.png |caption=BANG STYLE SHURIKEN!
|caption=BANG STYLE SHURIKEN!
|image2=BBCS_Bang_ANail.png |caption2=A Nail (poison)
|image2=BBCS_Bang_ANail.png
|image3=BBCS_Bang_BNail.png |caption3=B Nail (explosion)
|caption2=A Nail (poison)
|image4=BBCS_Bang_CNail.png |caption4=C Nail (web)
|image3=BBCS_Bang_BNail.png
|image5=BBCS_Bang_DNail.png |caption5=D Nail(s)
|caption3=B Nail (explosion)
|image4=BBCS_Bang_CNail.png
|caption4=C Nail (web)
|image5=BBCS_Bang_DNail.png
|caption5=D Nail(s)
|name=Bang-style Shuriken
|name=Bang-style Shuriken
|input=j.236A/B/C/D
|input=j.236A/B/C/D
Line 810: Line 779:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=A Version
  |version=A Version
  |damage=300 |cancel=RS* |guard=All
  |damage=300 |guard=All |attribute=P1*
  |startup=9 |active=Until G |recovery=Total 21+9LT |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236A
  |startup=9 |active=Until G |recovery=Total 21+9LT |frameAdv=-
  |description=
  |description=
*Consumes 1 nail
*Consumes 1 nail
Line 830: Line 799:
  |header=no
  |header=no
  |version=A+D Version
  |version=A+D Version
  |damage=300*3 |cancel=R |guard=All
  |damage=300*3 |guard=All |attribute=P1*
  |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236A
  |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=-  
  |description=
  |description=
*Consumes 3 nails
*Consumes 3 nails
Line 844: Line 813:
  |header=no
  |header=no
  |version=B Version
  |version=B Version
  |damage=300x2 |cancel=RS* |guard=All
  |damage=300x2 |guard=All |attribute=P1*
  |startup=9 |active=Until G + rebound (26) 3 |recovery=Total 21+9L |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236B
  |startup=9 |active=Until G (26) 3 |recovery=Total 21+9L |frameAdv=-  
  |description=
  |description=
*Consumes 1 nail
*Consumes 1 nail
Line 862: Line 831:
  |header=no
  |header=no
  |version=B+D Version
  |version=B+D Version
  |damage=(300x2)*3 |cancel=R |guard=All
  |damage=(300x2)*3 |guard=All |attribute=P1*
  |startup=20 |active=Until G + rebound (26) 3 |recovery=Until L+9 |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236B
  |startup=20 |active=Until G (26) 3 |recovery=Until L+9 |frameAdv=-  
  |description=
  |description=
*Consumes 3 nails
*Consumes 3 nails
Line 876: Line 845:
  |header=no
  |header=no
  |version=C Version
  |version=C Version
  |damage=300 |cancel=RS* |guard=All
  |damage=300 |guard=All |attribute=P1*
  |startup=18 |active=Until G |recovery=Until L+9 |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236C
  |startup=18 |active=Until G |recovery=Until L+9 |frameAdv=-  
  |description=
  |description=
*Consumes 1 nail
*Consumes 1 nail
Line 894: Line 863:
  |header=no
  |header=no
  |version=C+D Version
  |version=C+D Version
  |damage=300*3 |cancel=R |guard=All
  |damage=300*3 |guard=All |attribute=P1*
  |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236C
  |startup=20 |active=Until G |recovery=Until L+9 |frameAdv=-  
  |description=
  |description=
*Consumes 3 nails
*Consumes 3 nails
Line 908: Line 877:
  |header=no
  |header=no
  |version=D Version
  |version=D Version
  |damage=300*3 |cancel=RS* |guard=All
  |damage=300*3 |guard=All |attribute=P1*
  |startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.236D
  |startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv=-  
  |description=
  |description=
*Consumes 3 nails
*Consumes 3 nails
Line 928: Line 897:
|image2=BBCS_Bang_Umbrella.png
|image2=BBCS_Bang_Umbrella.png
|name=Bang's Steel Rain
|name=Bang's Steel Rain
|input=632146B
|input=632146B |caption=It got buffed... STILL doesn't see much use though.
|caption=It got buffed... STILL doesn't see much use though.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=100*60 |cancel=
  |damage=100*60  |guard=All |attribute=P1*
  |guard=All
  |startup=96 |active=Until Ground |recovery=49 Total |frameAdv=-  
  |startup=96 |active=Until Ground |recovery=49 Total |frameAdv=- |attribute=HBFPr |invul=- |hitbox=bang/j.623B
  |description=
  |description=
*Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains
*Consumes 1 nail when umbrella is pulled out and 1 nail per 30(?) frames as it rains
Line 949: Line 916:
|image=BBCP_Bang_FlamingAirAttack.png
|image=BBCP_Bang_FlamingAirAttack.png
|name=Flaming Air Attack
|name=Flaming Air Attack
|input=j.22A
|input=j.22A |caption=No more minimum height.  Nothing will stop us now.
|caption=No more minimum height.  Nothing will stop us now.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=
  |damage= |guard= |attribute=  
|cancel=CSODa |guard=
  |startup= |active= |recovery=Until L+5 |frameAdv=  
  |startup=
|active=
|recovery=Until L+5 |frameAdv= |attribute=- |invul=- |hitbox=
  |description=
  |description=
*Bang uses his scarf to float while in the air
*Bang uses his scarf to float while in the air
Line 985: Line 948:
====== <font style="visibility:hidden" size="0">Set Nail/Bumpers</font> ======
====== <font style="visibility:hidden" size="0">Set Nail/Bumpers</font> ======
{{MoveData
{{MoveData
|image=BBCS_Bang_NailSet.png
|image=BBCS_Bang_NailSet.png |caption=A gimmick turned God.
|caption=A gimmick turned God.
|image2=BBCF_Bang_NailSetDiagramGround.png |caption2=Ground
|image2=BBCF_Bang_NailSetDiagramGround.png
|image3=BBCF_Bang_NailSetDiagramAir.png |caption3=Air
|caption2=Ground
|image3=BBCF_Bang_NailSetDiagramAir.png
|caption3=Air
|name=Set Nail/Bumpers
|name=Set Nail/Bumpers
|input=214A/B/C/D air OK
|input=214A/B/C/D air OK
Line 996: Line 956:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=- |cancel=
  |damage= |guard= |attribute=  
|guard=
  |startup= |active= |recovery=30 total |frameAdv=  
  |startup=- |active=- |recovery=30 total |frameAdv=- |attribute=- |invul=- |hitbox=bang/214A
  |description=
  |description=
*Bang swings his hand and puts a nail in the air
*Bang swings his hand and puts a nail in the air
Line 1,020: Line 979:
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=- |heatgain=-
  |damage= |guard= |attribute=  
|cancel=
  |startup= |active= |recovery=33 total |frameAdv=  
|guard=
  |startup=- |active=- |recovery=33 total |frameAdv=- |attribute=- |invul=- |hitbox=bang/j.214A
  |description=
  |description=
*See Above
*See Above
Line 1,039: Line 996:
|name=Nail Dash
|name=Nail Dash
|image=BBCS_Bang_NailDash.png
|image=BBCS_Bang_NailDash.png
|input=Any direction off Set Nail
|input=Any direction off Set Nail |caption=SHINOBI!
|caption=SHINOBI!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=- |cancel=
  |damage= |guard= |attribute=  
|guard=
  |startup= |active= |recovery=16 total |frameAdv=  
  |startup=- |active=- |recovery=16 total |frameAdv=- |attribute=- |invul=7-10Inv |hitbox=bang/nailDash
  |description=
  |description=
*Bang does a similar dash like during FRKZ
*Bang does a similar dash like during FRKZ
Line 1,057: Line 1,012:
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=- |cancel=
  |damage= |guard= |attribute=  
|guard=
  |startup= |active= |recovery=19 total |frameAdv=  
  |startup=- |active=- |recovery=19 total |frameAdv=- |attribute=- |invul=9-14Inv |hitbox=bang/nailDash
  |description=
  |description=
*See above
*See above
Line 1,071: Line 1,025:
|name=FuRinKaZan Dash
|name=FuRinKaZan Dash
|image=BBCS_Bang_NailDash.png
|image=BBCS_Bang_NailDash.png
|input=Any direction during Overdrive
|input=Any direction during Overdrive |caption=Just believe justice! Seigi jōtō! Tamashī de!
|caption=Just believe justice! Seigi jōtō! Tamashī de!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=- |cancel=
  |damage= |guard= |attribute=  
|guard=
  |startup= |active= |recovery=16 total |frameAdv=  
  |startup=- |active=- |recovery=16 total |frameAdv=- |attribute=- |invul=6D Seal: 3-8P |hitbox=bang/nailDash
  |description=
  |description=
  }}
  }}
Line 1,084: Line 1,036:
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=- |cancel=
  |damage= |guard= |attribute=  
|guard=
  |startup= |active= |recovery=19 total |frameAdv=  
  |startup=- |active=- |recovery=19 total |frameAdv=- |attribute=- |invul=6D Seal: 3-8P |hitbox=bang/nailDash
  |description=
  |description=
*During FRKZ Bang uses this omnidirectional dash as movement
*During FRKZ Bang uses this omnidirectional dash as movement
Line 1,117: Line 1,068:
|image=BBCS_Bang_Daifunka.png
|image=BBCS_Bang_Daifunka.png
|name=Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
|name=Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
|input=2363214C
|input=2363214C |caption=NEVER count out Daifunka.
|caption=NEVER count out Daifunka.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal
  |damage=0, 760x4, 0, 4500 |cancel=R |guard=All
  |damage=550*5, 0, 4000  |guard=All |attribute=Bx5, T, B
  |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 |attribute=Bx5, T, B |invul=1-25Inv |hitbox=bang/2363214C
  |startup=1+17 |active=24 |recovery=20 |frameAdv=-27
|description=
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=No
  |header=No
  |version=Overdrive
  |version=Overdrive
  |damage=0, 760x6, 0, 4500 |cancel=R |guard=All
  |damage=550*7, 0, 4000  |guard=All |attribute=Bx7, T, B
  |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 |attribute=Bx7, T, B |invul=1-25Inv |hitbox=bang/2363214C
  |startup=1+17 |active=24 |recovery=20 |frameAdv=-27
  |description=
  |description=
*Bang performs an Ranbu attack taking the opponent to the corner
*Bang performs an Ranbu attack taking the opponent to the corner
Line 1,149: Line 1,098:
|image=BBCS_Bang_Ashura.png
|image=BBCS_Bang_Ashura.png
|name=Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
|name=Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
|input=236236A
|input=236236A |caption=The DP Attack is the most reliable move in the game.  Now ACTUALLY punishable.
|caption=The DP Attack is the most reliable move in the game.  Now ACTUALLY punishable.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=0,2476 |cancel=R |guard=HL
|version=Normal
  |startup=1+8 |active=5 |recovery=30 |frameAdv=-14 |attribute=B |invul=1-11Inv |hitbox=bang/236236A
  |damage=0,3700  |guard=High/Low |attribute=B
  |startup=1+8 |active=5 |recovery=30 |frameAdv=-14 }}
{{AttackData-BBCF
|header=no |version=Overdrive
|damage=0,4167  |guard=High/Low |attribute=B
|startup=1+8 |active=5 |recovery=30 |frameAdv=-14
  |description=
  |description=
*Bang creates a flame pillar and attacks with his trusty clone after it
*Bang creates a flame pillar and attacks with his trusty clone after it
Line 1,174: Line 1,127:
|image=BBCP_Bang_Shadowstep_Strike.png
|image=BBCP_Bang_Shadowstep_Strike.png
|name=Ultra Technique:"Hyper Shadowstep Strike"
|name=Ultra Technique:"Hyper Shadowstep Strike"
|input=236236D
|input=236236D |caption=I heard you like zoning...  Would be a shame if I... invalidated it!
|caption=I heard you like zoning...  Would be a shame if I... invalidated it!
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal (vs. Grounded Opponent)
  |version=Normal (vs. Grounded Opponent)
  |damage=0x2, 1000x3, 1801 |cancel=- |guard=-
  |damage=0x2, 1000x3, 1801 |guard=- |attribute=T
  |startup=19+5 |active=4 |recovery=28 |frameAdv=- |attribute=T |invul=1-19Inv |hitbox=bang/2363214C
  |startup=19+5 |active=4 |recovery=28 |frameAdv=-  
  |description=
  |description=
  }}
  }}
Line 1,186: Line 1,138:
  |header=no
  |header=no
  |version=Overdrive (vs. Grounded Opponent)
  |version=Overdrive (vs. Grounded Opponent)
  |damage=0x2, 1000x3, 1801, 400, 800 |cancel=- |guard=-
  |damage=0x2, 1000x3, 1801, 400, 800 |guard=- |attribute=T
  |startup=19+5 |active=4 |recovery=28 |frameAdv=- |attribute=T |invul=1-19Inv |hitbox=bang/2363214C
  |startup=19+5 |active=4 |recovery=28 |frameAdv=-  
  |description=
  |description=
  }}
  }}
Line 1,193: Line 1,145:
  |header=no
  |header=no
  |version=Normal (vs. Airborne Opponent)
  |version=Normal (vs. Airborne Opponent)
  |damage=0x2, 1000x3, 1801 |cancel=- |guard=-
  |damage=0x2, 1000x3, 1801 |guard=- |attribute=T
  |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- |attribute=T |invul=1-19Inv |hitbox=bang/2363214C
  |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=-  
  |description=
  |description=
  }}
  }}
Line 1,200: Line 1,152:
  |header=no
  |header=no
  |version=Overdrive (vs. Airborne Opponent)
  |version=Overdrive (vs. Airborne Opponent)
  |damage=0x2, 1000x3, 1801, 400, 800 |cancel=- |guard=-
  |damage=0x2, 1000x3, 1801, 400, 800 |guard=- |attribute=T
  |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=- |attribute=T |invul=1-19Inv |hitbox=bang/2363214C
  |startup=19+5 |active=2 |recovery=til L+14 |frameAdv=-  
  |description=
  |description=
*Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks.
*Bang stops before disappearing, reappearing behind his opponent to lay down a series of flashy attacks.
Line 1,225: Line 1,177:
|image=BBCF_Bang_ExceedAccel.png
|image=BBCF_Bang_ExceedAccel.png
|name=Bang's Dancing Petal Storm
|name=Bang's Dancing Petal Storm
|input=A+B+C+D during Overdrive
|input=A+B+C+D during Overdrive |caption=Throw the Shurikens.  Throw the Kunai. Throw the Nails. BOMB THIS BOI!! Don't expect Oki though.
|caption=Throw the Shurikens.  Throw the Kunai. Throw the Nails. BOMB THIS BOI!! Don't expect Oki though.
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal
  |damage=600, 50*18, 0, 1500|cancel=
  |damage=600, 50*19, 1500 |guard=All |attribute=B
|guard=All
  |startup=20[10] |active=3 |recovery=34 |frameAdv=-10  
  |startup=20[10] |active=3 |recovery=34 |frameAdv=-10 |attribute=B |invul= |description=
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=No
  |header=No
  |version=Active Flow
  |version=Active Flow
  |damage=600, 50*41, 0*2, 3300 |cancel=
  |damage=600, 50*41, 3300 |guard=All |attribute=B
|guard=All
  |startup=20[10] |active=3 |recovery=34 |frameAdv=-10  
  |startup=20[10] |active=3 |recovery=34 |frameAdv=-10 |attribute=B |invul= |description=
|description=
*Does not cost heat, but immediately ends Overdrive if used.
*Does not cost heat, but immediately ends Overdrive if used.
*Becomes stronger and flashier in Active Flow
*Becomes stronger and flashier in Active Flow
Line 1,262: Line 1,212:
|input=j.6321463214D
|input=j.6321463214D
|image2=BBCS_Bang_AstralAnimation.png
|image2=BBCS_Bang_AstralAnimation.png
|image3=BBCS_Bang_AstralFinishPose.png
|image3=BBCS_Bang_AstralFinishPose.png |caption= SUUUUUUPPAAAHHHHHHHHHH!!!! BAAAAAAAANNNNNGGGGGGG!!!!!! |caption2="ENJOY YOUR STAY IN THE DEPTHS OF HELL!!!" |caption3="I AM... JUSTICE!"
|caption= SUUUUUUPPAAAHHHHHHHHHH!!!! BAAAAAAAANNNNNGGGGGGG!!!!!!
|caption2="ENJOY YOUR STAY IN THE DEPTHS OF HELL!!!"
|caption3="I AM... JUSTICE!"
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=DESTROY |cancel=- |guard=UNB
  |damage=DESTROY |cancel=- |guard=Unblockable |attribute=T
  |startup=9+24 |active=3 |recovery=until landing |frameAdv=- |attribute=T |invul=1-35GP(A) |hitbox=bang/j.6321463214D
  |startup=9+24 |active=3 |recovery=until landing |frameAdv=-  
  |description=
  |description=
*Bang performs the best looking and most hype astral in the game. FACT
*Bang performs the best looking and most hype astral in the game. FACT

Revision as of 00:34, 10 January 2018

Bang Shishigami
BBCF Bang Portrait.png
Health: 11,500

Combo Rate: 60%
Prejump:
Backdash Time 36 / Invul: 1-9


Movement Options
Double Jump, 2 Airdashes, Dash type: Run
Play-style
High mobility, Heavy Rushdown, Strong pressure
  

Overview

A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again.

Bang is a rushdown character with lots of diffrent tools. His great mobility, nails and drives give him great options in neutral allowing him to force himself in to pressure. With Bumpers and FRKZ, Bang has hard to react and rewarding mixup, but when compared to other strong characters, Bang's oki is rather weak, making him depend upon reads on your opponents wakeup options.

Overall, Bang is easy to pick up, but if you want to become great with him, you are in for a harsh ride that will require good execution, reactions and a lot of creativity.

Drive: Burning Heart

Bang's Drive is called "Burning Heart". Drive attacks will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" (or simply put, "Teleport"). Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. New in CF, Bang can now perform the "Secret Technique: Bang's Pulverizing Blast Jutsu" during auto-guard, by pressing D again, creating a big explosion that allows Bang to go for a damaging combo when hitting the opponent, or to simply disengage.

When any of the "D" attacks hits your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up, gaining a 20% damage increase for that respected drive. If all seals are lit up, all drive moves gain an extra 25% damage increase and unlock his Distortion Drive: Hurricane Fury.

Overdrive: FuRinKaZan (FRKZ)

FuRinKaZan, previously a Distortion Drive, is now Bang's Overdrive. It offers similar properties as before where Bang loses the ability to block (however he still has the ability to Barrier Block) in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen and his drives have almost as much hitstun as on counter hit. Generally used to close out a round, it isn't used very often in neutral due to its relative short period duration compared to previous iterations. Within blockstrings, the ability to special cancel most of Bang's normals make this very strong for mixup. Bang's Overdrive can be buffed further by gaining each different seals.

During Overdrive, any currently lit seal gives the following buff:

  • 5D = Fu - Gives 4 Airdashes in FRKZ and Allows Bang to dash through characters in FRKZ.
  • 6D = Rin - Gives Bang projectile invulnerable dashes that look like teleports in FRKZ.
  • j.D = Ka - Gives Bang a 20% Damage boost to every attack in FRKZ.
  • 2D = Zan - Makes all Drives full guardpoint in FRKZ, allows Bang to block whilst dashing, and guardpoints can block unblockable attacks.

When Bang activates his overdrive below 35% HP, the old FRKZ super animation plays during the activation. Although this is simply cosmetic, any system timer (meter/barrier gain or cooldown) will still be active during the animation and any jump momentum done prior to OD activation will be canceled.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong neutral game
  • FuRinKaZan
  • Really good mobility, such as two airdashes, bumper dashes, a fast ground dash, and a float (j.22A).
  • High Health (11.5K to be exact)
  • Most confirms have amazing corner carry and can convert off of some minor scrambles easily.
  • Nails offer a variety of options in helping with the neutral game, pressure, and mobility.
  • A solid mixup game with Highs, lows, command grabs, and more.
  • Very poor defensive options without meter
  • Guardpoints have very specific uses, and generally are weak defensive options, even with the Drive followup.
  • Stronger combos are execution heavy and are rather character specific
  • Nails are a non renewable resource. Once they are gone, Bang becomes incredibly weak.
  • Despite having a variety of pressure and mixup tools, his mixup can feel very linear without creativity.
  • Pressure becomes very vulnerable to reversals when your opponent manages to instant block your strings very well, as well as being weak to instant barrier in general.
  • Lacks an actual head invulnerable anti air, so he's forced to use 5A anti air, preemptive j.A anti air, or just avoid the situation.
  • Has extremely poor midscreen crouching confirms.
  • FuRinKaZan and Bumpers are hard to control correctly.


Notes

  • Still a work in progress. ~ GreekAscendedDust

Normal Moves

5A
5A
BBCS Bang 5A.png
The Multipurpose God Jab
300 All 6 3 10 - B -
5B
5B
BBCS Bang 5B.png
Its like 5A, except stronger!
600 High/Low 9 4 19 - B -
5C
5C
BBCS Bang 5C.png
Go to Overhead with many options. Everyone else wishes they had this.
900 High 18 8 19 - B -
2A
2A
BBCS Bang 2A.png
We lost a human right to buff this.
300 Low/Air 7 3 11 - F -
2B
2B
BBCS Bang 2B.png
Situational Poke. Extend then retract. Extend. Then retract.
800 High/Low 12 5 22 - B -
2C
2C
BBCS Bang 2C.png
Sweep them off their feet, you charmer.
850 Low 13 3 22 - F -
6A
6A
BBCS Bang 6A.png
Only Plus Normal. Now with Kung Fu Punching options.
550 Low 17 3 13 - F -
6B
6B
BBCS Bang 6B.png
Overhead #2. No, 6B loops are still dead.
780 High/Air 22 3 9+8L - H -
6C
6C
BBCS Bang 6C.png
Standing Combo Filler. Whiff this on crouch, and you die. Also, don't ask why this fatals now, I don't know why either.
780 High 14 3 15+27L - H -
3C
3C
BBCS Bang 3C.png
WELCOME BACK CPEX 3C!!!!
880 Low 15 9 21 - F -
j.A
j.A
BBCS Bang jA.png
Its like 5A, but in the AIR!
300 High/Air 7 2 9 - H -
j.B
j.B
BBCS Bang jB.png
Air-to-Air Poke. Almost a sword normal?
560 High/Air 10 5 20 - H -
j.C
j.C
BBCS Bang 6C.png
A version of 6C that actually hits crouching! Also good Yolo poke.
600 High/Air 10 4 18 - H -
j.4B
j.4B
BBCS Bang j4B.png
Or as KoF players would call it, THE TACO!!
840 High/Air 11 4 16 - H -
j.2C
j.2C
BBCS Bang jC.png
Dat ain't Falco!
650 High/Air 12 4 21 - H -


Drive Moves (Burning Heart)

All of Bang's Drives have the following properties:

  • All Drive Starters changed from Short Starter to Very Short starter.
  • All Drives can be thrown during guardpoint frames
  • All Drives can cancel into Secret Art: Bang's Shadow Step Jutsu or Secret Technique: Bang's Pulverizing Blast Jutsu if Guardpoint is struck.
  • All Drives grant a specific seal on hit, and each seal increases the damage of said drive, and all drives gain another damage boost if all 4 seals are collected.
  • In 2.0, they all received a proration buff, with their P2s now being somewhere around 92, meaning Bang gets overall more damage.
5D
5D
BBCS Bang 5D.png
Looks like an anti air. Blocks lows. I don't understand.
562[672][840] High/Low 20 3 28 - B -
2D
2D
BBCS Bang 2D.png
Oh look! Something that resembles an anti-air!
710[852][1065] High/Low 24 3 25 - B -
6D
6D
BBCS Bang 6D.png
Used somewhat like a reversal. Its not that good at it though.
710[852][1065] Low 24 2 25 - F -
j.D
j.D
BBCS Bang jD.png
Air combo DUNK. Now an actual overhead!
630[756][945] High/Air 22 3 24 - H -
Secret Art: Bang's Shadowstep Jutsu
A/B/C during Guardpoint
BBCS Bang Shadowstep.png
Pssshhh... Nothin Personnel, kid.
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation.
Secret Technique: Bang's Pulverizing Blast Jutsu
D during Guardpoint
BBCF Bang D-DFollowup.png
"I can Drive Explode that!"
1000 All 4 15 Until Landing - P1* -


Universal Mechanics

Ground Throw
Ground Throw
BBCS Bang GroundThrow.png
Bang was a fan of Nero's Dash taunt, I see...
0x2, 1400 - 7 3 15 - T - 0x2, 1500 Throw 7 3 23 - T -
Air Throw
Air Throw
BBCS Bang AirThrow.png
BEHIND ME!!
0x2, 1500 Throw 7 3 23+3L - T -
Counter Assault
Counter Assault
BBCS Bang 5B.png
GET AWAY FROM ME
0 All 13 3 34 - B -
Crush Trigger
Crush Trigger
BBCP Bang CT.png
Wish it was better :<
1000 Barrier 20 1 25 - B - 1000 Barrier 30~61 1 25 - B -


Special Moves

  • Bang starts with 12 nails in stock which only renews in every beginning of a round.
  • Throwing nails, placing bumpers and summoning umbrella will all cost a certain amount of nails.
  • Special that requires nails will still do the animation if he has none in stock, however it will produce no active frames so please be careful.
  • If Bang has less nails than the cost, the special will still be performed but with either less nails or less summoning time for the umbrella.
Bang's Void Tempest Kick
Bang's Void Tempest Kick
623C
BBCS Bang VoidTempestKick.png
The Galaxy special
0*2, 600, 653, 1082 Throw (100) 13 3 37 - T -
Bang's Void Tempest Kick EX
Bang's Void Tempest Kick EX
j.623C
BBCS Bang VoidTempestKickEX.png
BANGU KNACKURUS!!!!!
0,550,653,1082 Throw (120) 7 3 20 - T -
Bang's Unstoppable Double Palm Thrust
Bang's Unstoppable Double Palm Thrust
623B
BBCS Bang SuperCrash.png
We still call this "Phoenix Crash" even though it's a Tiger. I don't know why.
1300 High/Low 16 2 21 - B -
Bang's Heavenly Double Palm Thrust
Bang's Heavenly Double Palm Thrust
j.623B
BBCS Bang HeavenlyPhoenix.png
R.I.P Dora Special
1300 All 13 3 Landing + 7 - H -
Bang-style Shuriken
Bang-style Shuriken
j.236A/B/C/D
BBCS Bang ShurikenThrow.png
BANG STYLE SHURIKEN!
BBCS Bang ANail.png
A Nail (poison)
BBCS Bang BNail.png
B Nail (explosion)
BBCS Bang CNail.png
C Nail (web)
BBCS Bang DNail.png
D Nail(s)
300 All 9 Until G Total 21+9LT - P1* - 300*3 All 20 Until G Until L+9 - P1* - 300x2 All 9 Until G (26) 3 Total 21+9L - P1* - (300x2)*3 All 20 Until G (26) 3 Until L+9 - P1* - 300 All 18 Until G Until L+9 - P1* - 300*3 All 20 Until G Until L+9 - P1* - 300*3 All 9 Until Offscreen Total 23 - P1* -
Bang's Steel Rain
Bang's Steel Rain
632146B
BBCS Bang SteelRain.png
It got buffed... STILL doesn't see much use though.
BBCS Bang Umbrella.png
100*60 All 96 Until Ground 49 Total - P1* -
Flaming Air Attack
Flaming Air Attack
j.22A
BBCP Bang FlamingAirAttack.png
No more minimum height. Nothing will stop us now.
Until L+5 - -
Set Nail/Bumpers
Set Nail/Bumpers
214A/B/C/D air OK
BBCS Bang NailSet.png
A gimmick turned God.
BBCF Bang NailSetDiagramGround.png
Ground
BBCF Bang NailSetDiagramAir.png
Air
30 total - - 33 total - -
Nail Dash
Any direction off Set Nail
BBCS Bang NailDash.png
SHINOBI!
16 total - - 19 total - -
FuRinKaZan Dash
Any direction during Overdrive
BBCS Bang NailDash.png
Just believe justice! Seigi jōtō! Tamashī de!
16 total - - 19 total - -


Distortion Drives

Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
2363214C
BBCS Bang Daifunka.png
NEVER count out Daifunka.
550*5, 0, 4000 All 1+17 24 20 - Bx5, T, B - 550*7, 0, 4000 All 1+17 24 20 - Bx7, T, B -
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
236236A
BBCS Bang Ashura.png
The DP Attack is the most reliable move in the game. Now ACTUALLY punishable.
0,3700 High/Low 1+8 5 30 - B - 0,4167 High/Low 1+8 5 30 - B -
Ultra Technique:"Hyper Shadowstep Strike"
Ultra Technique:"Hyper Shadowstep Strike"
236236D
BBCP Bang Shadowstep Strike.png
I heard you like zoning... Would be a shame if I... invalidated it!
0x2, 1000x3, 1801 - 19+5 4 28 - T - 0x2, 1000x3, 1801, 400, 800 - 19+5 4 28 - T - 0x2, 1000x3, 1801 - 19+5 2 til L+14 - T - 0x2, 1000x3, 1801, 400, 800 - 19+5 2 til L+14 - T -


Exceed Accel

Bang's Dancing Petal Storm
A+B+C+D during Overdrive Throw the Shurikens. Throw the Kunai. Throw the Nails. BOMB THIS BOI!! Don't expect Oki though.
600, 50*19, 1500 All 20[10] 3 34 - B - 600, 50*41, 3300 All 20[10] 3 34 - B -


Astral Heat

Shishigami-style Forbidden Technique: "The Ultimate Bang"
j.6321463214D
BBCS Bang TheUltimateBang.png
SUUUUUUPPAAAHHHHHHHHHH!!!! BAAAAAAAANNNNNGGGGGGG!!!!!!
BBCS Bang AstralAnimation.png
"ENJOY YOUR STAY IN THE DEPTHS OF HELL!!!"
BBCS Bang AstralFinishPose.png
"I AM... JUSTICE!"
DESTROY Unblockable 9+24 3 until landing - T -


External References