BBCF/Bang Shishigami/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 36 / Invul: 1-9

Movement Options: Double Jump, 2 Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 10 -1 11 - 12 9 - Click!
5B 600 SJR 100 89 Long High/Low 3 B 9 4 19 -6 16 - 17 11 - Click!
5C 900 SJR 80 92 Normal High 4 B 18 8 19 -8 18 - 19 12 - Click!
  • Fatal Counter
  • Bonus Proration 110%
  • First 6 active frames only hit above Bang
2A 300 CSR 90 80 Normal Low/Air 1 F 7 3 11 -2 11 - 12 9 - Click!
2B 800 S(J)R 100 89 Long All 3 B 12 5 22 -10 16 - 20 11 - Click!
2C 850 S(J)R 100 82 Long Low 4 F 13 3 22 -6 18 - 40 12 - Click!
6A 550 SR 90 89 Long Low 3 F 17 3 13 1 16 - 17, Slide 4 11 - Click!
6B 750 R 70 92 Normal High/Air 4 H 22 3 9+8L -1 18 - 19 12 - Click!
  • Fatal Counter
6C 900 SJR 100 82 Long High/Low 4 H 14 3 15+27L -26 18 - 25 12 - Click!
3C 1000 R 80 94 Long Low 5 F 15 9 21 -9 20 - 40 13 - Click!
  • Fatal Counter
  • 110% Bonus Proration
j.A 300 SJR 80 80 Normal High/Air 1 H 7 2 9 - 11 - 14 9 - Click!
j.AA, j.AAA 300 SJR 80 80 Normal High/Air 1 H 5 2 9 - 11 - 14 9 - Click!
j.B 600 SJR 80 85 Long High/Air 2 H 10 5 20 - 13 - 16 10 - Click!
j.C 900 SJR 80 89 Long High/Air 3 H 10 4 18 - 16 - 22 11 - Click!
j.2C 900 SR 80 89 Long High/Air 3 H 12 4 21 - 16 - 40 11 - Click!
j.4B 750 SJR 80 94 Long High/Air 3 H 11 4 16 - 16 - 20 11 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D Normal: 700
Seal: 840
S(J)R 80 92 Very Short Mid 4 B 20 3 28 -14 18 - 40 Guard: 15
Attack: 18
4-13 Guard HBFP Click!
  • Guards Mid and Low attacks
  • During OD and with 6D Seal active, Guards High, Mid, and Low attacks
2D Normal:850
Seal:1020
SJR 80 92 Very Short Mid 4 B 23 3 25 -9 18 - 30 Guard: 15
Attack: 18
7-22 Guard HBFP Click!
  • Guards High and Mid attacks
  • During OD and with 6D Seal active, Guards High, Mid, and Low attacks
6D Normal:850
Seal:1020
S(J)R 80 92 Very Short Low 4 F 24 2 25 -8 18 - 40 18 1-8 Guard HBFP Click!
  • Guards Mid and Low attacks
  • During OD and with 6D Seal active, Guards High, Mid, and Low attacks
j.D Normal: 750
Seal:900
S(J)R 80 92 Very Short High/Air 4 H 22 3 24 -8 18 - 19 18 4-12 Guard HBFP Click!
  • Guards High and Mid attacks
Secret Art: Bang's Shadowstep Jutsu
A/B/C during Guardpoint
- - - - - - - - - - - - - - - - - Click!
Secret Technique: Bang's Pulverizing Blast Jutsu
D during Guardpoint
1000 - 70 94 Normal All 5 P1* 4 15 Total: Until L - 20 - 80 2 1-30 All Click!
  • Fatal Counter
  • Cannot do any actions until landing and is in CH state after inv during the fall.

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 1500 SR 100 50 Normal Throw 4 T 7 3 23 - - - 55, Slide 30 0 - Click!
  • 100% Minimum Damage
  • Can cancel into air dash on hit
Air Throw 1500 SR 100 50 Normal Throw 4 T 7 3 23+3L - - - 49, Slide 30 0 - Click!
  • 100% Minimum Damage
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 34 - - - - 12 1-20 All Click!
Crush Trigger
Uncharged/Charged
1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Bang's Unstoppable Double Palm Thrust
623B
1300 R 70 82 Long High/Low 4 B 16 2 21 -4 18 - 36, Wall 60, Slide 13 18 - Click!
Bang's Heavenly Double Palm Thrust
j.623B
1300 R 80 92 Long All 4 H 13 3 Until L+7 - 18 - 36, Wall 60 18 - Click!
Bang's Void Tempest Kick
623C
600, 653, 1082 - 100 85, 85, 50 Normal Throw 3,4,5 T 13 3 37 - - - 99 0 - Click!
Bang's Void Tempest Kick EX
j.623C
550, 635, 940 R 100 85, 85, 50 Normal Throw 4*2, 5 T 7 3 20+14L - - - 99*2, 50 0 - Click!
A Bang-style Shuriken
j.236A
300 - 80 74 Normal All 1 P1* 9 Until G Total 21+9L - 11 - 14 0/+5 - Click!
  • Can cancel into Flaming Air Attack (float) on 17
A Bang-style Shuriken *3
j.236AD
300 per nail - 80 74 Normal All 1 P1* 20 Until G Until L+9 - 11 - 14 0/+5 - Click!
B Bang-style Shuriken
j.236B
300*2 - 80 89 Normal All 1 P1* 9 Until G (26) 3 Total 21+9L - 11, 16 - 14, 17 0/+5, +11 - Click!
  • Can cancel into Flaming Air Attack (float) on 17
B Bang-style Shuriken *3
j.236BD
300*2 per nail - 80 94 Normal All 1 P1* 20 Until G (26) 3 Until L+9 - 11, 16 - 14, 17 0/+5, +11 - Click!
C Bang-style Shuriken
j.236C
300 - 80 84 Normal All 1 P1* 18 Until G Until L+9 - 11 - 12 0/+20/+40 - Click!
  • Can cancel into Flaming Air Attack (float) on 30
  • Sticks opponent in place for 60
C Bang-style Shuriken *3
j.236CD
300 per nail - 80 84 Normal All 1 P1* 20 Until G Until L+9 - 11 - 12 0/+20/+40 - Click!
  • Sticks opponent in place for 60
D Bang-style Shuriken
j.236D
300 per nail - 80 94 Normal All 1 P1* 9 Until Offscreen Total 23 - 11 - 12 0/+5 - Click!
Flaming Air Attack
j.22A
- - - - - - - - - - Until L+5 - - - - - - Click!
  • Can only be used once per jump
  • Costs 1 air action
  • Can cancel into actions on 9
Set Nail
214A/B/C/D
- - - - - - - - - - 30 - - - - - - Click!
Air Set Nail
j.214A/B/C/D
- - - - - - - - - - 33 - - - - - - Click!
Bang's Steel Rain
632146B
100 per nail - 100 60 Normal All 1 P1* 96 Until Ground 49 Total - 11 - 12 0/+2 - Click!
  • Shoots 60 nails total?
  • Nails appear in 2F intervals
Nail Dash
Direction while on Set Nail
- - - - - - - - - - Ground: 16
Air: 19
- - - - - - Click!
FRKZ Dash
Direction during OD
- - - - - - - - - - Ground: 16
Air: 19
- - - - - 6D Seal: 3-8 P Click!


  • FRKZ Dash has additional properties depending on what Seals Bang has active.
  • 5D Seal allows Bang to pass through opponents
  • 6D Seal gives the dash some Projectile Inv

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Shishigami-style Secret Technique: "Fatal Eruption"
2363214C
550*5, 0, 4000
[550*7, 0, 4000]
R 80 92*6,65
[92*8, 65]
Normal - 3*6, 4 B 1+17 24 20 -27 16 - 100 45 1-25 All Click!
  • Values in [] are during OD
  • Minimum damage 15% (1010 [1374])
Ultra Technique:"Hyper Shadowstep Strike" (vs. Ground)
236236D with 4 Seals
1000*3, 1801
[1000*3, 1801, 400, 800]
- 100 92 Normal - 4 T 19+5 4 28 - - - - 0 - Click!
  • Values in [] are during OD
  • Minimum damage 15% [15%*4, 100%*2] (720 [1920])
Ultra Technique:"Hyper Shadowstep Strike" (vs. Air)
236236D with 4 Seals
1000*3, 1801
[1000*3, 1801, 400, 800]
- 100 92 Normal - 4 T 19+5 2 Until L+14 - - - - 0 - Click!
  • Values in [] are during OD
  • Minimum damage 15% [15%*4, 100%*2] (720 [1920])
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void"
236236A
0, 3700
[0, 4167]
- 100 40 Long - 5 B 1+8 5 30 -14 20 - - 13 1-11 All Click!


  • Values in [] are during OD
  • Minimum Damage 20% (740 [833])

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Bang's Dancing Petal Storm
ABCD during OD
600, 50*19, 1500
{600, 50*41, 3300}
- 100 100 Long All 3 B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (305 {595+39})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Shishigami-style Forbidden Technique: "The Ultimate Bang"
j.6321463214D
0, 19800 - 100 89 Long Unblockable 3 T 9+24 3 26 N/A - - - 11 1-36 Guard All Click!
  • On autoguard, can cancel into shadowstep

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C 6A 6B 2C 5D, 2D, 6D Jump, Special
5D - - - - Jump[-], Special
2A[2] 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 6C, 2C, 3C 5D, 2D, 6D Jump[-], Special
2C - - - 5D, 2D, 6D Jump[-], Special
2D - - - - Jump, Special
6A[2] - 5B, 6B 6C, 2C - Special
6B - - - - -
6C - - - j.D Jump, Special
3C - - - - -
6D - - - - Jump[-], Special[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B - - j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Jump[-], Special[-]
j.4B - - - - Jump, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Bang Shishigami/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
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System Explanations

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