BBCF/Bang Shishigami/Frame Data: Difference between revisions

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Line 16: Line 16:
  |cancel=CSJR |damage=300 |starter=Normal |p1=100 |p2=80 |guard=All
  |cancel=CSJR |damage=300 |starter=Normal |p1=100 |p2=80 |guard=All
  |level=1 |attribute=B |startup=6 |active=3 |recovery=10 |frameAdv=-1 |invul=
  |level=1 |attribute=B |startup=6 |active=3 |recovery=10 |frameAdv=-1 |invul=
  |blockstun=11 |airHit=12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=12 |hitstop=9
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 24: Line 25:
  |cancel=SJR |damage=600 |starter=Long |p1=100 |p2=89 |guard=High/Low
  |cancel=SJR |damage=600 |starter=Long |p1=100 |p2=89 |guard=High/Low
  |level=3 |attribute=B |startup=9 |active=4 |recovery=19 |frameAdv=-6 |invul=
  |level=3 |attribute=B |startup=9 |active=4 |recovery=19 |frameAdv=-6 |invul=
  |blockstun=16 |airHit=17 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=17 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 32: Line 34:
  |cancel=SJR |damage=900 |starter=Normal |p1=80 |p2=92 |guard=High
  |cancel=SJR |damage=900 |starter=Normal |p1=80 |p2=92 |guard=High
  |level=4 |attribute=B |startup=18 |active=8 |recovery=19 |frameAdv=-8 |invul=
  |level=4 |attribute=B |startup=18 |active=8 |recovery=19 |frameAdv=-8 |invul=
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=19 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Bonus Proration 110%
*Bonus Proration 110%
Line 43: Line 46:
  |cancel=CSR |damage=300 |starter=Normal |p1=90 |p2=80 |guard=Low/Air
  |cancel=CSR |damage=300 |starter=Normal |p1=90 |p2=80 |guard=Low/Air
  |level=1 |attribute=F |startup=7 |active=3 |recovery=11 |frameAdv=-2 |invul=
  |level=1 |attribute=F |startup=7 |active=3 |recovery=11 |frameAdv=-2 |invul=
  |blockstun=11 |airHit=12 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=12 |hitstop=9
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 51: Line 55:
  |cancel=S(J)R |damage=800 |starter=Long |p1=100 |p2=89 |guard=All
  |cancel=S(J)R |damage=800 |starter=Long |p1=100 |p2=89 |guard=All
  |level=3 |attribute=B |startup=12 |active=5 |recovery=22 |frameAdv=-10 |invul=
  |level=3 |attribute=B |startup=12 |active=5 |recovery=22 |frameAdv=-10 |invul=
  |blockstun=16 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=20 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 59: Line 64:
  |cancel=S(J)R |damage=850 |starter=Long |p1=100 |p2=82 |guard=Low
  |cancel=S(J)R |damage=850 |starter=Long |p1=100 |p2=82 |guard=Low
  |level=4 |attribute=F |startup=13 |active=3 |recovery=22 |frameAdv=-6 |invul=
  |level=4 |attribute=F |startup=13 |active=3 |recovery=22 |frameAdv=-6 |invul=
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=40 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 67: Line 73:
  |cancel=SR |damage=550 |starter=Long |p1=90 |p2=89 |guard=Low
  |cancel=SR |damage=550 |starter=Long |p1=90 |p2=89 |guard=Low
  |level=3 |attribute=F |startup=17 |active=3 |recovery=13 |frameAdv=1 |invul=
  |level=3 |attribute=F |startup=17 |active=3 |recovery=13 |frameAdv=1 |invul=
  |blockstun=16 |airHit=17, Slide 4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=17, Slide 4 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 75: Line 82:
  |cancel=R |damage=750 |starter=Normal |p1=70 |p2=92 |guard=High/Air
  |cancel=R |damage=750 |starter=Normal |p1=70 |p2=92 |guard=High/Air
  |level=4 |attribute=H |startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |invul=
  |level=4 |attribute=H |startup=22 |active=3 |recovery=9+8L |frameAdv=-1 |invul=
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=19 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
}}
}}
Line 84: Line 92:
  |cancel=SJR |damage=900 |starter=Long |p1=100 |p2=82 |guard=High/Low
  |cancel=SJR |damage=900 |starter=Long |p1=100 |p2=82 |guard=High/Low
  |level=4 |attribute=H |startup=14 |active=3 |recovery=15+27L |frameAdv=-26 |invul=
  |level=4 |attribute=H |startup=14 |active=3 |recovery=15+27L |frameAdv=-26 |invul=
  |blockstun=18 |airHit=25 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=25 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 92: Line 101:
  |cancel=R |damage=1000 |starter=Long |p1=80 |p2=94 |guard=Low
  |cancel=R |damage=1000 |starter=Long |p1=80 |p2=94 |guard=Low
  |level=5 |attribute=F |startup=15 |active=9 |recovery=21 |frameAdv=-9 |invul=
  |level=5 |attribute=F |startup=15 |active=9 |recovery=21 |frameAdv=-9 |invul=
  |blockstun=20 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=20 |airHit=40 |hitstop=13
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*110% Bonus Proration  
*110% Bonus Proration  
Line 102: Line 112:
  |cancel=SJR |damage=300 |starter=Normal |p1=80 |p2=80 |guard=High/Air
  |cancel=SJR |damage=300 |starter=Normal |p1=80 |p2=80 |guard=High/Air
  |level=1 |attribute=H |startup=7 |active=2 |recovery=9 |frameAdv= |invul=
  |level=1 |attribute=H |startup=7 |active=2 |recovery=9 |frameAdv= |invul=
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=14 |hitstop=9
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 110: Line 121:
  |cancel=SJR |damage=300 |starter=Normal |p1=80 |p2=80 |guard=High/Air
  |cancel=SJR |damage=300 |starter=Normal |p1=80 |p2=80 |guard=High/Air
  |level=1 |attribute=H |startup=5 |active=2 |recovery=9 |frameAdv= |invul=
  |level=1 |attribute=H |startup=5 |active=2 |recovery=9 |frameAdv= |invul=
  |blockstun=11 |airHit=14 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=14 |hitstop=9
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 118: Line 130:
  |cancel=SJR |damage=600 |starter=Long |p1=80 |p2=85 |guard=High/Air
  |cancel=SJR |damage=600 |starter=Long |p1=80 |p2=85 |guard=High/Air
  |level=2 |attribute=H |startup=10 |active=5 |recovery=20 |frameAdv= |invul=
  |level=2 |attribute=H |startup=10 |active=5 |recovery=20 |frameAdv= |invul=
  |blockstun=13 |airHit=16 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=13 |airHit=16 |hitstop=10
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 126: Line 139:
  |cancel=SJR |damage=900 |starter=Long |p1=80 |p2=89 |guard=High/Air
  |cancel=SJR |damage=900 |starter=Long |p1=80 |p2=89 |guard=High/Air
  |level=3 |attribute=H |startup=10 |active=4 |recovery=18 |frameAdv= |invul=
  |level=3 |attribute=H |startup=10 |active=4 |recovery=18 |frameAdv= |invul=
  |blockstun=16 |airHit=22 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=22 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 134: Line 148:
  |cancel=SR |damage=900 |starter=Long |p1=80 |p2=89 |guard=High/Air
  |cancel=SR |damage=900 |starter=Long |p1=80 |p2=89 |guard=High/Air
  |level=3 |attribute=H |startup=12 |active=4 |recovery=21 |frameAdv= |invul=
  |level=3 |attribute=H |startup=12 |active=4 |recovery=21 |frameAdv= |invul=
  |blockstun=16 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=40 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 142: Line 157:
  |cancel=SJR |damage=750 |starter=Long |p1=80 |p2=94 |guard=High/Air
  |cancel=SJR |damage=750 |starter=Long |p1=80 |p2=94 |guard=High/Air
  |level=3 |attribute=H |startup=11 |active=4 |recovery=16 |frameAdv= |invul=
  |level=3 |attribute=H |startup=11 |active=4 |recovery=16 |frameAdv= |invul=
  |blockstun=16 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=20 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 157: Line 173:
  |cancel=S(J)R |damage=Normal: 700<br/>Seal: 840 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |cancel=S(J)R |damage=Normal: 700<br/>Seal: 840 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |level=4 |attribute=B |startup=20 |active=3 |recovery=28 |frameAdv=-14 |invul=4-13 Guard HBFP
  |level=4 |attribute=B |startup=20 |active=3 |recovery=28 |frameAdv=-14 |invul=4-13 Guard HBFP
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=40 |hitstop=18
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Guards Mid and Low attacks
  |description={{ColumnList |text=*Guards Mid and Low attacks
*During OD and with 6D Seal active, Guards High, Mid, and Low attacks
*During OD and with 6D Seal active, Guards High, Mid, and Low attacks
Line 167: Line 184:
  |cancel=SJR |damage=Normal:850<br/>Seal:1020 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |cancel=SJR |damage=Normal:850<br/>Seal:1020 |starter=Very Short |p1=80 |p2=92 |guard=Mid
  |level=4 |attribute=B |startup=23 |active=3 |recovery=25 |frameAdv=-9 |invul=7-22 Guard HBFP
  |level=4 |attribute=B |startup=23 |active=3 |recovery=25 |frameAdv=-9 |invul=7-22 Guard HBFP
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=30 |hitstop=18
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Guards High and Mid attacks
  |description={{ColumnList |text=*Guards High and Mid attacks
*During OD and with 6D Seal active, Guards High, Mid, and Low attacks
*During OD and with 6D Seal active, Guards High, Mid, and Low attacks
Line 177: Line 195:
  |cancel=S(J)R |damage=Normal:850<br/>Seal:1020 |starter=Very Short |p1=80 |p2=92 |guard=Low
  |cancel=S(J)R |damage=Normal:850<br/>Seal:1020 |starter=Very Short |p1=80 |p2=92 |guard=Low
  |level=4 |attribute=F |startup=24 |active=2 |recovery=25 |frameAdv=-8 |invul=1-8 Guard HBFP
  |level=4 |attribute=F |startup=24 |active=2 |recovery=25 |frameAdv=-8 |invul=1-8 Guard HBFP
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=40 |hitstop=18
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Guards Mid and Low attacks
  |description={{ColumnList |text=*Guards Mid and Low attacks
*During OD and with 6D Seal active, Guards High, Mid, and Low attacks
*During OD and with 6D Seal active, Guards High, Mid, and Low attacks
Line 187: Line 206:
  |cancel=S(J)R |damage=Normal: 750<br/>Seal:900 |starter=Very Short |p1=80 |p2=92 |guard=High/Air
  |cancel=S(J)R |damage=Normal: 750<br/>Seal:900 |starter=Very Short |p1=80 |p2=92 |guard=High/Air
  |level=4 |attribute=H |startup=22 |active=3 |recovery=24 |frameAdv=-8 |invul=4-12 Guard HBFP
  |level=4 |attribute=H |startup=22 |active=3 |recovery=24 |frameAdv=-8 |invul=4-12 Guard HBFP
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=19 |hitstop=18
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Guards High and Mid attacks
  |description={{ColumnList |text=*Guards High and Mid attacks
}}
}}
Line 196: Line 216:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 205: Line 226:
  |cancel= |damage=1000 |starter=Normal |p1=70 |p2=94 |guard=All
  |cancel= |damage=1000 |starter=Normal |p1=70 |p2=94 |guard=All
  |level=5 |attribute=P1* |startup=4 |active=15 |recovery=Total: Until L |frameAdv= |invul=1-30 All
  |level=5 |attribute=P1* |startup=4 |active=15 |recovery=Total: Until L |frameAdv= |invul=1-30 All
  |blockstun=20 |airHit=80 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=20 |airHit=80 |hitstop=2
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Fatal Counter
  |description={{ColumnList |text=*Fatal Counter
*Cannot do any actions until landing and is in CH state after inv during the fall.
*Cannot do any actions until landing and is in CH state after inv during the fall.
Line 222: Line 244:
  |cancel=SR |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |cancel=SR |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit=55, Slide 30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit=55, Slide 30 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*100% Minimum Damage
  |description={{ColumnList |text=*100% Minimum Damage
*Can cancel into air dash on hit
*Can cancel into air dash on hit
Line 232: Line 255:
  |cancel=SR |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |cancel=SR |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |blockstun= |airHit=49, Slide 30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit=49, Slide 30 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*100% Minimum Damage
  |description={{ColumnList |text=*100% Minimum Damage
}}
}}
Line 241: Line 265:
  |cancel=R |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=All
  |cancel=R |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=All
  |level=4 |attribute=B |startup=13 |active=3 |recovery=34 |frameAdv= |invul=1-20 All
  |level=4 |attribute=B |startup=13 |active=3 |recovery=34 |frameAdv= |invul=1-20 All
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 249: Line 274:
  |cancel=R |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=Barrier
  |cancel=R |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=Barrier
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=24 |airHit=60 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 257: Line 283:
  |cancel=R |damage=1000 |starter=Long |p1=80 |p2=100 |guard=Barrier
  |cancel=R |damage=1000 |starter=Long |p1=80 |p2=100 |guard=Barrier
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=24 |airHit=60 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description=
  |description=
}}
}}
Line 272: Line 299:
  |cancel=R |damage=1300 |starter=Long |p1=70 |p2=82 |guard=High/Low
  |cancel=R |damage=1300 |starter=Long |p1=70 |p2=82 |guard=High/Low
  |level=4 |attribute=B |startup=16 |active=2 |recovery=21 |frameAdv=-4 |invul=
  |level=4 |attribute=B |startup=16 |active=2 |recovery=21 |frameAdv=-4 |invul=
  |blockstun=18 |airHit=36, Wall 60, Slide 13 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=36, Wall 60, Slide 13 |hitstop=18
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 281: Line 309:
  |cancel=R |damage=1300 |starter=Long |p1=80 |p2=92 |guard=All
  |cancel=R |damage=1300 |starter=Long |p1=80 |p2=92 |guard=All
  |level=4 |attribute=H |startup=13 |active=3 |recovery=Until L+7 |frameAdv= |invul=
  |level=4 |attribute=H |startup=13 |active=3 |recovery=Until L+7 |frameAdv= |invul=
  |blockstun=18 |airHit=36, Wall 60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=18 |airHit=36, Wall 60 |hitstop=18
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 290: Line 319:
  |cancel= |damage=600, 653, 1082 |starter=Normal |p1=100 |p2=85, 85, 50 |guard=Throw
  |cancel= |damage=600, 653, 1082 |starter=Normal |p1=100 |p2=85, 85, 50 |guard=Throw
  |level=3,4,5 |attribute=T |startup=13 |active=3 |recovery=37 |frameAdv= |invul=
  |level=3,4,5 |attribute=T |startup=13 |active=3 |recovery=37 |frameAdv= |invul=
  |blockstun= |airHit=99 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit=99 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 299: Line 329:
  |cancel=R |damage=550, 635, 940 |starter=Normal |p1=100 |p2=85, 85, 50 |guard=Throw
  |cancel=R |damage=550, 635, 940 |starter=Normal |p1=100 |p2=85, 85, 50 |guard=Throw
  |level=4*2, 5 |attribute=T |startup=7 |active=3 |recovery=20+14L |frameAdv= |invul=
  |level=4*2, 5 |attribute=T |startup=7 |active=3 |recovery=20+14L |frameAdv= |invul=
  |blockstun= |airHit=99*2, 50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit=99*2, 50 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 308: Line 339:
  |cancel= |damage=300 |starter=Normal |p1=80 |p2=74 |guard=All
  |cancel= |damage=300 |starter=Normal |p1=80 |p2=74 |guard=All
  |level=1 |attribute=P1* |startup=9 |active=Until G |recovery=Total 21+9L |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=9 |active=Until G |recovery=Total 21+9L |frameAdv= |invul=
  |blockstun=11+0 |airHit=14+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=14 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Can cancel into Flaming Air Attack (float) on 17
  |description={{ColumnList |text=*Can cancel into Flaming Air Attack (float) on 17
}}
}}
Line 317: Line 349:
  |cancel= |damage=300 per nail |starter=Normal |p1=80 |p2=74 |guard=All
  |cancel= |damage=300 per nail |starter=Normal |p1=80 |p2=74 |guard=All
  |level=1 |attribute=P1* |startup=20 |active=Until G |recovery=Until L+9 |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=20 |active=Until G |recovery=Until L+9 |frameAdv= |invul=
  |blockstun=11+0 |airHit=14+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=14 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 326: Line 359:
  |cancel= |damage=300*2 |starter=Normal |p1=80 |p2=89 |guard=All
  |cancel= |damage=300*2 |starter=Normal |p1=80 |p2=89 |guard=All
  |level=1 |attribute=P1* |startup=9 |active=Until G (26) 3 |recovery=Total 21+9L |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=9 |active=Until G (26) 3 |recovery=Total 21+9L |frameAdv= |invul=
  |blockstun=11+0, 16+11 |airHit=14+0, 17+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11, 16 |airHit=14, 17 |hitstop=0, 11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Can cancel into Flaming Air Attack (float) on 17
  |description={{ColumnList |text=*Can cancel into Flaming Air Attack (float) on 17
}}
}}
Line 335: Line 369:
  |cancel= |damage=300*2 per nail |starter=Normal |p1=80 |p2=94 |guard=All
  |cancel= |damage=300*2 per nail |starter=Normal |p1=80 |p2=94 |guard=All
  |level=1 |attribute=P1* |startup=20 |active=Until G (26) 3 |recovery=Until L+9 |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=20 |active=Until G (26) 3 |recovery=Until L+9 |frameAdv= |invul=
  |blockstun=11+0, 16+11 |airHit=14+0, 17+11 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11, 16 |airHit=14, 17 |hitstop=0, 11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 344: Line 379:
  |cancel= |damage=300 |starter=Normal |p1=80 |p2=84 |guard=All
  |cancel= |damage=300 |starter=Normal |p1=80 |p2=84 |guard=All
  |level=1 |attribute=P1* |startup=18 |active=Until G |recovery=Until L+9 |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=18 |active=Until G |recovery=Until L+9 |frameAdv= |invul=
  |blockstun=11+0 |airHit=12+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=12 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Can cancel into Flaming Air Attack (float) on 30
  |description={{ColumnList |text=*Can cancel into Flaming Air Attack (float) on 30
*Sticks opponent in place for 60
*Sticks opponent in place for 60
Line 354: Line 390:
  |cancel= |damage=300 per nail |starter=Normal |p1=80 |p2=84 |guard=All
  |cancel= |damage=300 per nail |starter=Normal |p1=80 |p2=84 |guard=All
  |level=1 |attribute=P1* |startup=20 |active=Until G |recovery=Until L+9 |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=20 |active=Until G |recovery=Until L+9 |frameAdv= |invul=
  |blockstun=11+0 |airHit=12+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=12 |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Sticks opponent in place for 60
  |description={{ColumnList |text=*Sticks opponent in place for 60
}}
}}
Line 363: Line 400:
  |cancel= |damage=300 per nail |starter=Normal |p1=80 |p2=94 |guard=All
  |cancel= |damage=300 per nail |starter=Normal |p1=80 |p2=94 |guard=All
  |level=1 |attribute=P1* |startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=9 |active=Until Offscreen |recovery=Total 23 |frameAdv= |invul=
  |blockstun=11+0 |airHit=12+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=12 |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 372: Line 410:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Until L+5 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=Until L+5 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Can only be used once per jump
  |description={{ColumnList |text=*Can only be used once per jump
*Costs 1 air action
*Costs 1 air action
Line 383: Line 422:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=30 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=30 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 392: Line 432:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=33 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=33 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 401: Line 442:
  |cancel= |damage=100 per nail |starter=Normal |p1=100 |p2=60 |guard=All
  |cancel= |damage=100 per nail |starter=Normal |p1=100 |p2=60 |guard=All
  |level=1 |attribute=P1* |startup=96 |active=Until Ground |recovery=49 Total |frameAdv= |invul=
  |level=1 |attribute=P1* |startup=96 |active=Until Ground |recovery=49 Total |frameAdv= |invul=
  |blockstun=11 |airHit=12+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=11 |airHit=12 |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Shoots 60 nails total?
  |description={{ColumnList |text=*Shoots 60 nails total?
*Nails appear in 2F intervals
*Nails appear in 2F intervals
Line 411: Line 453:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Ground: 16<br/>Air: 19 |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery=Ground: 16<br/>Air: 19 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=
  |description={{ColumnList |text=
}}
}}
Line 420: Line 463:
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |level= |attribute= |startup= |active= |recovery=Ground: 16<br/>Air: 19 |frameAdv= |invul=6D Seal: 3-8 P
  |level= |attribute= |startup= |active= |recovery=Ground: 16<br/>Air: 19 |frameAdv= |invul=6D Seal: 3-8 P
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*FRKZ Dash has additional properties depending on what Seals Bang has active.
  |description={{ColumnList |text=*FRKZ Dash has additional properties depending on what Seals Bang has active.
*5D Seal allows Bang to pass through opponents
*5D Seal allows Bang to pass through opponents
Line 441: Line 485:
  |cancel=R |damage=550*5, 0, 4000<br/>[550*7, 0, 4000] |starter=Normal |p1=80 |p2=92*6,65<br/>[92*8, 65] |guard=
  |cancel=R |damage=550*5, 0, 4000<br/>[550*7, 0, 4000] |starter=Normal |p1=80 |p2=92*6,65<br/>[92*8, 65] |guard=
  |level=3*6, 4 |attribute=B |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 |invul=1-25 All
  |level=3*6, 4 |attribute=B |startup=1+17 |active=24 |recovery=20 |frameAdv=-27 |invul=1-25 All
  |blockstun=16 |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=16 |airHit=100 |hitstop=45
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Values in [] are during OD
  |description={{ColumnList |text=*Values in [] are during OD
*Minimum damage 15% (1010 [1374])
*Minimum damage 15% (1010 [1374])
Line 451: Line 496:
  |cancel= |damage=1000*3, 1801<br/>[1000*3, 1801, 400, 800] |starter=Normal |p1=100 |p2=92 |guard=
  |cancel= |damage=1000*3, 1801<br/>[1000*3, 1801, 400, 800] |starter=Normal |p1=100 |p2=92 |guard=
  |level=4 |attribute=T |startup=19+5 |active=4 |recovery=28 |frameAdv= |invul=
  |level=4 |attribute=T |startup=19+5 |active=4 |recovery=28 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Values in [] are during OD
  |description={{ColumnList |text=*Values in [] are during OD
*Minimum damage 15% [15%*4, 100%*2] (720 [1920])
*Minimum damage 15% [15%*4, 100%*2] (720 [1920])
Line 461: Line 507:
  |cancel= |damage=1000*3, 1801<br/>[1000*3, 1801, 400, 800]|starter=Normal |p1=100 |p2=92 |guard=
  |cancel= |damage=1000*3, 1801<br/>[1000*3, 1801, 400, 800]|starter=Normal |p1=100 |p2=92 |guard=
  |level=4 |attribute=T |startup=19+5 |active=2 |recovery=Until L+14 |frameAdv= |invul=
  |level=4 |attribute=T |startup=19+5 |active=2 |recovery=Until L+14 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Values in [] are during OD
  |description={{ColumnList |text=*Values in [] are during OD
*Minimum damage 15% [15%*4, 100%*2] (720 [1920])
*Minimum damage 15% [15%*4, 100%*2] (720 [1920])
Line 471: Line 518:
  |cancel= |damage=0, 3700<br/>[0, 4167] |starter=Long |p1=100 |p2=40 |guard=
  |cancel= |damage=0, 3700<br/>[0, 4167] |starter=Long |p1=100 |p2=40 |guard=
  |level=5 |attribute=B |startup=1+8 |active=5 |recovery=30 |frameAdv=-14 |invul=1-11 All
  |level=5 |attribute=B |startup=1+8 |active=5 |recovery=30 |frameAdv=-14 |invul=1-11 All
  |blockstun=20 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=20 |airHit= |hitstop=13
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Values in [] are during OD
  |description={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 20% (740 [833])
*Minimum Damage 20% (740 [833])
Line 488: Line 536:
  |cancel= |damage=600, 50*19, 1500 |starter=Long |p1=100 |p2=100 |guard=All
  |cancel= |damage=600, 50*19, 1500 |starter=Long |p1=100 |p2=100 |guard=All
  |level=3 |attribute=B |startup=20 [10] |active=3 |recovery=34 |frameAdv=-10 |invul=1-22 All<br/>[1-12 All]
  |level=3 |attribute=B |startup=20 [10] |active=3 |recovery=34 |frameAdv=-10 |invul=1-22 All<br/>[1-12 All]
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=26 |airHit= |hitstop=20
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
  |description={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
*Minimum Damage 10% (305)
*Minimum Damage 10% (305)
Line 499: Line 548:
  |cancel= |damage=600, 50*41, 3300 |starter=Long |p1=100 |p2=100 |guard=All
  |cancel= |damage=600, 50*41, 3300 |starter=Long |p1=100 |p2=100 |guard=All
  |level=3 |attribute=B |startup=20 [10] |active=3 |recovery=34 |frameAdv=-10 |invul=1-22 All<br/>[1-12 All]
  |level=3 |attribute=B |startup=20 [10] |active=3 |recovery=34 |frameAdv=-10 |invul=1-22 All<br/>[1-12 All]
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun=26 |airHit= |hitstop=20
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
  |description={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
*Minimum Damage 10% (595+39)
*Minimum Damage 10% (595+39)
Line 517: Line 567:
  |cancel= |damage=0, 19800 |starter=Long |p1=100 |p2=89 |guard=Unblockable
  |cancel= |damage=0, 19800 |starter=Long |p1=100 |p2=89 |guard=Unblockable
  |level=3 |attribute=T |startup=9+24 |active=3 |recovery=26 |frameAdv=N/A |invul=1-36 Guard All
  |level=3 |attribute=T |startup=9+24 |active=3 |recovery=26 |frameAdv=N/A |invul=1-36 Guard All
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |blockstun= |airHit= |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_102/bn/
  |description={{ColumnList |text=*On autoguard, can cancel into shadowstep
  |description={{ColumnList |text=*On autoguard, can cancel into shadowstep
}}
}}

Revision as of 22:43, 9 April 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 All 6 3 10 - - B -
600 High/Low 9 4 19 - - B -
900 High 18 8 19 - - B -
300 Low/Air 7 3 11 - - F -
800 All 12 5 22 - - B -
850 Low 13 3 22 - - F -
550 Low 17 3 13 - - F -
750 High/Air 22 3 9+8L - - H -
900 High/Low 14 3 15+27L - - H -
1000 Low 15 9 21 - - F -
300 High/Air 7 2 9 - - H -
300 High/Air 5 2 9 - - H -
600 High/Air 10 5 20 - - H -
900 High/Air 10 4 18 - - H -
900 High/Air 12 4 21 - - H -
750 High/Air 11 4 16 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 700
Seal: 840
Mid 20 3 28 - - B -
Normal:850
Seal:1020
Mid 23 3 25 - - B -
Normal:850
Seal:1020
Low 24 2 25 - - F -
Normal: 750
Seal:900
High/Air 22 3 24 - - H -
- - -
1000 All 4 15 Total: Until L - - P1* -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 Throw 7 3 23 - - T -
1500 Throw 7 3 23+3L - - T -
0 All 13 3 34 - - B -
1000 Barrier 20 1 25 - - B -
1000 Barrier 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1300 High/Low 16 2 21 - - B -
1300 All 13 3 Until L+7 - - H -
600, 653, 1082 Throw 13 3 37 - - T -
550, 635, 940 Throw 7 3 20+14L - - T -
300 All 9 Until G Total 21+9L - - P1* -
300 per nail All 20 Until G Until L+9 - - P1* -
300*2 All 9 Until G (26) 3 Total 21+9L - - P1* -
300*2 per nail All 20 Until G (26) 3 Until L+9 - - P1* -
300 All 18 Until G Until L+9 - - P1* -
300 per nail All 20 Until G Until L+9 - - P1* -
300 per nail All 9 Until Offscreen Total 23 - - P1* -
Until L+5 - - -
30 - - -
33 - - -
100 per nail All 96 Until Ground 49 Total - - P1* -
Ground: 16
Air: 19
- - -
Ground: 16
Air: 19
- - -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
550*5, 0, 4000
[550*7, 0, 4000]
1+17 24 20 - - B -
1000*3, 1801
[1000*3, 1801, 400, 800]
19+5 4 28 - - T -
1000*3, 1801
[1000*3, 1801, 400, 800]
19+5 2 Until L+14 - - T -
0, 3700
[0, 4167]
1+8 5 30 - - B -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
600, 50*19, 1500 All 20 [10] 3 34 - - B -
600, 50*41, 3300 All 20 [10] 3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
0, 19800 Unblockable 9+24 3 26 - - T -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C 6A 6B 2C 5D, 2D, 6D Jump, Special
5D - - - - Jump[-], Special
2A[2] 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 6C, 2C, 3C 5D, 2D, 6D Jump[-], Special
2C - - - 5D, 2D, 6D Jump[-], Special
2D - - - - Jump, Special
6A[2] - 5B, 6B 6C, 2C - Special
6B - - - - -
6C - - - j.D Jump, Special
3C - - - - -
6D - - - - Jump[-], Special[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B - - j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Jump[-], Special[-]
j.4B - - - - Jump, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation


To edit frame data, edit values in BBCF/Bang Shishigami/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.