BBCF/Bullet/Combos

From Dustloop Wiki
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

(2A) > 2B > (5B) > 5C > 2C > 214D or 623B

Video Example
Damage: 1352
Notes:
* Most basic ground combo. Typically you'll only use this combo from far 2B pokes where 2B > 6B and 5C > 6C won't connect. It's best not to use this combo unless you have no other choice because 2C > Afterburner ender is a weaker ender compared to others.


2A > 2B > 6B > j.B > j. C> djc j.C > j.D > 623B

Video Example
Damage: 1789
Notes:
* Standard Midscreen ground combo from jabbing out of pressure or a tight situation.


2A > 2B > 5C > 6C > jc j.C > j.D > 623B

Video Example
Damage: 2007
Notes:
* Crouch confirm variation of the above standard midscreen combo from jabbing out of pressure or a tight situation. Use this when you notice the opponent is crouching when you begin the combo to squeeze out a bit more damage from your combo


6D > 2A > 5B > 6B jc j.C > djc j.C > j.D > 623B

Video Example
Damage: 2293
Notes:
* 6D Overhead combo for when you have no heat


6D/2D/j.D > 6DD / 2DD / j.DD > dash 6A > 236[A] > 6A > 6C > jc j.D > 623B

Video Example
Damage: 6D/2D - 4360, j.D - 3458
Requires: H2
Notes:
* Midscreen Drive Overhead (6D), Low (2D) or whiff punish (j.D) H2 Engage combo.
* Ends in H1


CH 2C > 236[A] > 6C > jc j.C > j.D > 623B

Video Example
Damage: 2890
Notes:
* Counter Hit 2C combo for when you open an opponent up expecting charged Flint Shooter in your pressure and tries to mash out of it only to get frame trapped by 2C.


Throw > dash 2B > 5B > 6B > jc j.B > j.C > djc j.C > j.D > 623B

Video Example
Damage: 2597
Notes:
*Standard Midscreen throw combo


Back Throw > 236[A] > 2B > 5B > 6B > jc j.C > djc j.C > j.D > 623B

Video Example
Damage: 2775
Notes:
*Standard Midscren Back Throw combo


Air Throw > microdash 6A > 236[A] > microdash 6A > 236[A] > miccrodash 6A > 6C > j.D > 623B

Video Example
Damage: 3006
Notes:
  • Standard Air Throw Combo


Air Throw > 6B > sjc j.C > j.D > 623C > 623D > 2363214C

Video Example
Damage: 3846
Requires: H1, 50 meter
Notes: Alternate Air Throw Combo route for ending a round


360B > 63214D > dash 5B > 6B > jc j.C > jc j.C > j.D > 623B

Video Example
Damage: 2739
Requires: H1
Notes:
* Standard Command Grab H1 Engage Combo
* Ends in H1


360B > 63214D > dash 6A > 236[A] > 6A > 6C > jc j.D > 623B

Video Example
Damage: 3469
Requires: H2
Notes:
* Standard Command Grab H2 Engage Combo
* Ends in H1


FC 5C |> 6D |> 2A > 5B > jc j.C > j.D > 236A |> 5A > 6B > jc j.C > djc j.C > j.D > 623B

Video Example
Damage: 3246
Notes:
  • Punish combo for when you're only in H0


FC 5C > |> 6D > 236A > microdash 2A > 6B > jc > j.DD > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B

Video Example
Damage: 4187
Requires: H1
Notes:
  • Punish combo H1 Heat Engage Combo


FC 5C/3C |> 6DD > 6A > (delay 3C >) 236[A] > microdash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B

Video Example
Damage: 5651
Requires: H2
Notes:
  • Punish combo H2 Heat Engage combo

Close to Corner

2B > 5B > 6B > jc j.C > j.D > 41236C |> 6B > jc j.C > j.D > 623B

Video Example
Damage: 2524
Notes:
* General N Starter to take advantage of being close to the corner to do a more damaging combo that'll allow you to end in H2

Corner

2B > 5C or 6A > 3C > 41236C > 5B > 6B > jc j.C > djc j.C > j.D > 623C > dash 623C > dash 6C > j.D > 623B

Video Example
Damage: 3583 (6A)
Notes:
* Standard Low or Overhead combo.
* Gives 2 Heat Levels, guaranteeing you'll end in H2


2B > 5B > 5C > 41236C > 236D > 6C > j.D > 623C > dash 623C > dash 6C > j.D > 623B

Video Example
Damage: 3353
Requires: H1
Notes:
* Low/Standing H1 Heat Engage combo that ends in H2.


2B > 5B > 5C > 41236C > 236D > 6D > 236[A] > 623C > dash 623C > dash 6C > j.D > 623B

Video Example
Damage: 4071
Requires: H2
Notes:
* Low/Standing H2 Heat Engage combo that ends in H2


2B > 5C > 623B > 22D > microdash 6C > j.D > 623B

Video Example
Damage: 3261
Requires: H1
Notes:
* Back to Corner H1 Heat Engage combo
* Ends in H1


6A > 3C > 41236C > 236D > 6C > j.D > 623C > dash 623C > dash 6C > j.D > 623B

Video Example
Damage: 3583
Requires: H1
Notes:
* Corner Overhead H1 Heat Engage combo that ends in H2


6A > 3C > 41236C > 236D > 6D > 623C > dash 623C > dash 6C > j.D > 623B

Video Example
Damage: 4577
Requires: H2
Notes:
* Corner Overhead H2 Engage combo that ends back in H2


6D > 41236C > 236D > 6D > 623C > dash 5B > 6B > tk 623C > dash 6C > j.D > 623B

Video Example
Damage: 4792
Requires: H2
Notes:
* Corner Drive Overhead H2 Engage Combo that ends back in H2


Throw > 41236C > 236D > 6D > 623C > dash 5B > 6B > tk 623C > dash 6C > j.D > 623B

Video Example
Damage: 3699
Requires: H2
Notes:
* Corner Throw H2 Heat Engage combo that ends in H2


360B > 63214D > dash 6C > jc j.D > 623C > dash 6C > jc j.D > 623B

Video Example
Damage: 3093
Requires: H1
Notes:
* Corner Command Grab H1 Heat Engage combo that ends in H2


360B > 63214D > 236[A] > 6C > jc j.D > 623C > dash 6C > jc j.D > 623B

Video Example
Damage: 3628
Requires: H2
Notes:
* Corner Command Grab H2 Heat Engage combo that ends in H2


FC 5C |> 6D > 623C > dash 5B > tk 623C > dash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B

Video Example
Damage: 4694
Notes:
Corner Punish combo for when you're only in H0


FC 3C |> 6D > 623C > dash 5B > 6B > tk 623C > dash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B

Video Example
Damage: 4376
Notes:
* Corner FC 3C Combo for when you're only in H0. While it could be done from a punish, it also could be just your reward from beating a poke with 3C's body attribute invuln


FC 5C/3C > 6D > 41236C > 236D > 3C > 236[A] > dash under 6B > jc j.C > djc j.C > j.D > 623C > microdash 6C > j.D > 623B

Video Example
Damage: 4407
Notes:
* Corner Punish H1 Heat Engage combo


FC 5C/3C |> 6D > 623C > dash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B

Video Example
Damage: 4860
Requires: Back to Corner
Notes:
* Punish Combo for when you're only in H0 and have your back to the corner.


FC 5C/3C |> 6D > 623C > dash 6A > 41236C > 236D > 6C > delay side swap jc j.C > j.D > microdash 6C > j.D > 623B

Video Example
Damage: 5806
Requires: H1, Back to Corner
Notes:
* Punish H1 engage combo for when you have your back to the corner.


FC 5C > 6D > 623C > 623D > 236[A] > microdash 6A > 6C > delay side swap jc j.C > j.D > 623C > microdash 6C > j.D > 623B

Video Example
Damage: 6516
Requires: H2, Back to Corner
Notes:
* Punish H2 engage combo for when you have your back to the corner

Combo Theory

Combo Videos

BBCF Bullet Combos 1 by Shigamin
BBCF Bullet Combos 2 by Shigamin