BBCF/Bullet/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 60%

Jump Startup: 5

Backdash Time 25 / Invul: 1-7

Forward Dash Time 20 / Invul: None

Movement Options: Lock-On, Double Jump, 1 Airdash, Dash type: Step


Normals[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 10 -1 11 12 - Click!
5B
550 SJR 100 89 Long Mid 3 B 10 3 15 -1 16 17 - Click!
5C
800 SR 100 89 Long Mid 3 BP 16 6 12 -1 16 17, Slide 30 - Click!
2A
300 CSJR 100 80 Normal All 1 F 6 3 10 -1 11 12 - Click!
2B
520 SR 90 89 Long Low 3 F 9 5 18 -6 16 17 - Click!
2C
500 SR 90 89 Long Low 3 F 14 3 (9) 3 16 -2 16 30 - Click!
3C
860 SR 90 89 Long Low 3 F 21 3 21 -6 16 40 10-20 H Click!
6A
750 SR 90 92 Normal High 4 B 24 3 19 -4 18 34 - Click!
6B
650 SJR 90 79 Long Mid 3 B 12 3 21 -7 16 17 5-14 H Click!
6C
1200 SJR 90 82 Long All 4 H 22 6 14+8L -9 18 19 5-41 FT Click!
  • Fatal Counter
j.A
300 CSJR 80 80 Normal High/Air 1 H 7 3 9 - 11 14 - Click!
j.B
540 SJR 80 85 Long - 2 H 10 3 15 - 13 17 - Click!
j.C
810 SJR 80 89 Long High/Air 3 H 12 3 21 - 16 22 - Click!

Drive Moves[edit]

  • Bullet starts each round with the Lock On Lv0.
  • All Drive normals can be charged.
  • All Drive normals increase the Lock-On level by 1 on hit.
  • Max Lock On Lv0
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
Lv0: 450, 900
Lv1,2: 600, 900
(S)R 90 69, 100 Long All 3 H 30~?? 9 14 -5 20 50 Lv0: Active Frames PT
Lv1,2: Active Frames All
Click!
  • When attack is blocked, Bullet goes into recovery.
  • Recovery for ground forward/backward dash is until landing + 7. Recovery for all other versions is 13F
4[D]
- - - - - - - -  ?? - 10 - - - - Click!
6D
Lv0: 800
Lv1,2: 1000
(S)R 80 89 Normal High/Air Lv0: 3
Lv1: 4
Lv2: 5
H 38 7 14 Lv0: 0
Lv1,2: +4
Lv0: 20
Lv1/2: 24
60 18-40 FT Click!
  • Invincibility listed is on fastest startup from neutral
  • Invincibilty lasts from when Bullet starts moving forward until end of active frames
  • Bonus Proration 110%
2D
Lv0: 800
Lv1,2: 1000
(S)R 80 89 Long Low/Air Lv0: 3
Lv1: 4
Lv2: 5
F 42 3 18 Lv0: 0
Lv1/2: +4
- 60 22-44 FT Click!
  • Invincibility listed is on fastest startup.
j.D
Lv0: 450, 900
Lv1,2: 600, 900
(S)R 90 69, 100 Long All - H 20~?? 9 14 - 18 60 - Click!
  • On block, Bullet goes into recovery animation which lasts until landing + 5
j.4[D]
- - - - - - - -  ?? - 10 - - - - Click!
Lock On Cancel
4 during Lock On
- - - - - - - - - - 10 - - - - Click!
  • Available only when opponent isn't locked on
Wadcut Engage
5D~D
Lv1: 800
Lv2: 2400
R 100 92 Long - 4 - - - - - - 25, Wall 50 - Click!

R* - Can only be canceled on block.

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal T(70) 4 T 7 3 23 - - 30, Wall 50, Slide 15 - Click!
  • Minimum Damage 100%
Back Throw
1500 SR 100 50 Normal T(70) 4 T 7 3 23 - - - - Click!
  • Minimum Damage 100%
Air Throw
1500 SR - 50 Normal T(120) 4 T 7 3 23+3L - - 60 - Click!
  • Minimum Damage 100%
Counter Assault
0 R 50 92 Very Short All 4 B 22 3 30 -14 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 80 60 Normal Barrier - BP 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 R 80 100 Long Barrier - BP 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Cutting Sear
623B
400, 1500 R 70 52 Very Short All 3, 4 B 14 2 38 -23 - 100 1-15 All Click!
Explode Engage
Cutting Shear > D
Lv1: 1800, 50
Lv2: 3500, 50
R 100 Lv1: 82
Lv2: 84
Long - 4 - 4 12 3 - - Lv1: 40, Wall 50 - Click!
  • Second hit has 100% Minimum Damage
Miquelet Capture
41236C
0, 1700 R 100 82 Long T(180) 4 T 20~37 3 21 - - 44 5-?? P Click!
  • Invincibility lasts until end of active frames
Piercing Engage
Miquelet > 236D
Lv1: 1500
Lv2: 3350
R 100 Lv1: 72
Lv2: 74
Long - 4 - 18 3 29 - - Lv1: 35, Wall 45
Lv2: 40, Wall 45
- Click!
Miquelet Capture > Brake
Miquelet > B
- - - - - - - - - - 21 - - - - Click!
Crossfire Wheel
360B
300, 700 R 80 100 Normal T(100) 3, 4 T 10 3 34 - - 44 - Click!
  • 100% Minimum Damage
Shot Shell Engage
Firewheel > 63214D
Lv1: 300, 1700
Lv2: 300, 2700
R 100 Lv1: 82
Lv2: 84
Long - Lv2: 3, 4
Lv3: 3, 5
- 13 3 25 - - Lv1: 30, Wall 50
Lv2: 30, Wall 60
- Click!
Flint Shooter
236A
Lv0: 700
Lv1: 700, 350
Lv2: 700, 350*2
R 80 89 Normal All 3 P1* 19 Until Offscreen - Lv1: -5
Lv2: -2
Lv3: 0
16+2 22 - Click!
Flint Shooter Charged
236[A]
Lv0: 900
Lv1: 700*2
Lv2: 800*2
R 80 92 Normal All 4 P1* 25  ?? Total 58 3 18+0 Lv0: 38+0 Hitstop
Lv1,2: 38+0 Hitstop*2
- Click!
Snaphance Fist
623C
0, 2200 R 90 90 Long T(250) 4 T 13 4 Until L+10 - - 62, Wall 60 4-16 H Click!
Air Snaphance Fist
j.623C
0, 2200 R 90 90 Long T(250) 4 H 12 2 27 - - 62, Wall 60 - Click!
Flechette Engage
Snap Hands > 623D
Lv1: 1900
Lv2: 4200
R 100 Lv1: 82
Lv2: 84
Long - 4 - 13 2 - - - 60 - Click!
Afterburner
214D
- - - - - - - - - - - - - - 5-?? Guard P Click!
Dash Cancel
- - - - - - - - - - 20 - - - - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Rage Aggressor
2363214C
400*3, 800*2, 300*7, 1200 R 80 80 Normal All 4*3, 3*9, 5 - 1+11 3*3 10+19L -15 18*3 90 1 All Click!
  • Minimum Damage 20% (1220)
Rage Aggressor OD Followup
550*5 R - 100 Long - 5 B 40 14 57 - - 60 - Click!
  • Minimum Damage 20% (550)
Serpentine Assault
720A
320*2, 1420 R 100 60 Long T(150) 4*2, 5 T 5+0 5 42 - - Wall 40 1-9 All Click!
  • 100% Minimum Damage (2060)
Frangible Engage
Sepentine > 720D
250 - - - Long - 4 - 1+0 1 - - - 100 - Click!
  • 100% Minimum Damage (250)
  • Requires Heat Lv1
Blackout
Frangible > 720D
Normal: 100*4, 1910
OD: 100*10, 1910
- - - Long - 5 - 1+48 - - - - - - Click!
  • 100% Minimum Damage (Normal: 2310 OD: 2910)
  • Requires Heat Lv2

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Execution Maneuver
ABCD during Overdrive
Normal: 600, 0, 300, 120*6, 1500
AF: 600, 0, 300, 180*14, 2600
- 100 100 - ALL - B Fast 10
slow 20
3 34 -10 26 - Fast 1-22 All
Slow 1-12 All
Click!
  • 10% Minimum Damage (Normal: 312 OD: 602)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Hard Kill Bringer
632146D
11000 - - - - ALL 5 B 4+21 3 31 -12 20 - 1-22 Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Dash (Heat1/2)
5C - - 2C, 6C, 3C 5D, 2D, 6D Special
5D - - 2C, 6C, 3C 5D, 2D, 6D Special[-]
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - - - 5D, 2D, 6D Special
2D - - - - Special
6A - 6B 2C, 6C, 3C 5D, 2D, 6D Special
6B - - - 5D, 2D, 6D Jump, Special, Dash (Heat1/2)
6C - - - - Jump Special
6D - - - - Special
3C - - - 5D, 2D, 6D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump[-], Special
j.D - - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc