BBCF/Carl Clover: Difference between revisions

From Dustloop Wiki
(7 intermediate revisions by the same user not shown)
Line 69: Line 69:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=CSO(J)R |damage=300 |starter=S |guard=all |level=1 |attribute=B
  |damage=300 |guard=all |attribute=B
  |startup=6 |active=3 |recovery=10 |frameAdv=-1 |blockstun=11 |airHit=14
  |startup=6 |active=3 |recovery=10 |frameAdv=-1  
|airCH=23 |groundHit=10 |groundCH=14 |invul= |hitbox=
  |description=
  |description=
*A fairly standard jab. Hits crouchers.  
*A fairly standard jab. Hits crouchers.  
Line 85: Line 84:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SO(J)R |damage=520 |starter=N |guard=HL |level=3 |attribute=B
  |damage=520 |guard=HL |attribute=B
  |startup=9 |active=2 |recovery=16 |frameAdv=-1 |blockstun=16 |airHit=17
  |startup=9 |active=2 |recovery=16 |frameAdv=-1  
|airCH=31 |groundHit=17 |groundCH=22 |invul= |hitbox=
  |description=
  |description=
*One of Carl's most important normals for combos and pressure.
*One of Carl's most important normals for combos and pressure.
Line 102: Line 100:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOJR |damage=780 |starter=N |guard=HL |level=3 |attribute=B
  |damage=780 |guard=HL |attribute=B
  |startup=13 |active=3 |recovery=20 |frameAdv=-6 |blockstun=16 |airHit=19
  |startup=13 |active=3 |recovery=20 |frameAdv=-6  
|airCH=34 |groundHit=19 |groundCH=24 |invul= |hitbox=
  |description=
  |description=
*A long poke with a disjointed hitbox.
*A long poke with a disjointed hitbox.
Line 118: Line 115:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=CSO(J)R |damage=300 |starter=S |guard=HL |level=1 |attribute=F
  |damage=300 |guard=HL |attribute=F
  |startup=7 |active=3 |recovery=10 |frameAdv=-1 |blockstun=11 |airHit=14
  |startup=7 |active=3 |recovery=10 |frameAdv=-1  
|airCH=23 |groundHit=10 |groundCH=14 |invul= |hitbox=
  |description=
  |description=
*Like 5A, 2A also has a very long cancel window, making it good for staggers.
*Like 5A, 2A also has a very long cancel window, making it good for staggers.
Line 133: Line 129:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOR |damage=480 |starter=N |guard=L |level=3 |attribute=F
  |damage=480 |guard=L |attribute=F
  |startup=9 |active=4 |recovery=15 |frameAdv=-2 |blockstun=16 |airHit=17
  |startup=9 |active=4 |recovery=15 |frameAdv=-2  
|airCH=31 |groundHit=17 |groundCH=22 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 150: Line 145:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOR |damage=760 |guard=HL |level=4 |attribute=B
  |damage=760 |guard=HL |attribute=B
  |startup=14 |active=3 |recovery=24 |frameAdv=-8 |blockstun=18 |airHit=Wb35
  |startup=14 |active=3 |recovery=24 |frameAdv=-8  
|airCH=Wb60 |groundHit=Wb35 |groundCH=Wb60 |invul=8-16H |hitbox=
  |description=
  |description=
*Carl's other anti-air normal. Although its invincibility frames start later than 6A, its smaller vertical hurtbox during startup makes this a very useful anti-air (arguably even better than 6A) in some situations.
*Carl's other anti-air normal. Although its invincibility frames start later than 6A, its smaller vertical hurtbox during startup makes this a very useful anti-air (arguably even better than 6A) in some situations.
Line 165: Line 159:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOJR |damage=600 |starter=N |guard=HL |level=3 |attribute=B
  |damage=600 |guard=HL |attribute=B
  |startup=11 |active=4 |recovery=24 |frameAdv=-11 |blockstun=16 |airHit=26
  |startup=11 |active=4 |recovery=24 |frameAdv=-11
|airCH=45 |groundHit=17 |groundCH=F45 |invul=5-14H |hitbox=
  |description=
  |description=
*Your go to Anti air
*Your go to Anti air
Line 183: Line 176:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=6B
  |version=6B
  |cancel=SOR |damage=650 |starter=N |guard=L |level=3 |attribute=F
  |damage=650 |guard=L |attribute=F
  |startup=17 |active=4 |recovery=16 |frameAdv=-3 |blockstun=16 |airHit=17
  |startup=17 |active=4 |recovery=16 |frameAdv=-3  
|airCH=42 |groundHit=17 |groundCH=Sp |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 200: Line 192:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOR |damage=800 |starter=N |guard=H |level=3 |attribute=B
  |damage=800 |guard=H |attribute=B
  |startup=24 |active=6 |recovery=16 |frameAdv=-5 |blockstun=16 |airHit=G35
  |startup=24 |active=6 |recovery=16 |frameAdv=-5  
|airCH=G31 |groundHit=S27 |groundCH=S54 |invul=7-22 FT |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 217: Line 208:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOR |damage=720 |starter=N |guard=L |level=3 |attribute=F
  |damage=720 |guard=L |attribute=F
  |startup=14 |active=10 |recovery=20 |frameAdv=-13 |blockstun=16 |airHit=40
  |startup=14 |active=10 |recovery=20 |frameAdv=-13  
|airCH=68 |groundHit=F40 |groundCH=D68 |invul= |hitbox=
  |description=
  |description=
*3C is usually used to combo into distortion  
*3C is usually used to combo into distortion  
Line 234: Line 224:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=CSOJR |damage=300 |starter=S |guard=HA |level=1 |attribute=H
  |damage=300 |guard=HA |attribute=H
  |startup=6 |active=4 |recovery=9 |frameAdv= |blockstun=11 |airHit=14
  |startup=6 |active=4 |recovery=9 |frameAdv=  
|airCH=26 |groundHit=12 |groundCH=16 |invul= |hitbox=
  |description=
  |description=
*Your go to air to air normal .
*Your go to air to air normal .
Line 251: Line 240:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOJR |damage=550 |starter=N |guard=HA |level=2 |attribute=H
  |damage=550 |guard=HA |attribute=H
  |startup=9 |active=3 |recovery=24 |frameAdv= |blockstun=13 |airHit=14
  |startup=9 |active=3 |recovery=24 |frameAdv=  
|airCH=31 |groundHit=17 |groundCH=22 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 268: Line 256:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOR |damage=820 |starter=N |guard=HA |level=3 |attribute=H
  |damage=820 |guard=HA |attribute=H
  |startup=10 |active=5 |recovery=21 |frameAdv= |blockstun=16 |airHit=G40
  |startup=10 |active=5 |recovery=21 |frameAdv=  
|airCH=G68 |groundHit=17 |groundCH=22 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 285: Line 272:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SOR |damage=850 |starter=N |guard=all |level=3 |attribute=H
  |damage=850 |guard=all |attribute=H
  |startup=10 |active=till L |recovery=28L |frameAdv= |blockstun=16 |airHit=28
  |startup=10 |active=till L |recovery=28L |frameAdv=  
|airCH=48 |groundHit=19 |groundCH=24 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 305: Line 291:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=940 |guard=all |attribute=B
  |damage=940 |starter=N |guard=all |level=3 |attribute=B
  |startup=(16+)29 |active=8 |recovery=60(OD 21) |frameAdv=  
  |startup=(16+)29 |active=8 |recovery=60(OD 21) |frameAdv= |blockstun=16 |airHit=SD40
|airCH=WB68 |groundHit=19 |groundCH=S38 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 323: Line 307:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=490*6 |guard=LA, all*3 |attribute=F
  |damage=490*6 |starter=N |guard=LA, all*3 |level=3 |attribute=F
  |startup=(16+)42 |active=4*3,5 |recovery=67(OD 25) |frameAdv=  
  |startup=(16+)42 |active=4*3*5 |recovery=67(OD 25) |frameAdv= |blockstun=16 |airHit=17
|airCH=34 |groundHit=GD17 |groundCH=GD31 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 341: Line 323:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=1060 |guard=All |attribute=
  |damage=1060 |starter=
  |startup=(16+)24 |active=8 |recovery=69(OD 25) |frameAdv=  
|guard=All |level=4 |attribute=
  |startup=(16+)24 |active=8 |recovery=69(OD 25) |frameAdv= |blockstun= |airHit=
|airCH= |groundHit= |groundCH= |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 360: Line 339:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=510*4 |guard=
  |damage=510*4 |starter=
  |attribute=
|guard=
  |startup=(16+)31 |active=4(8)4(6)4(8)4 |recovery=52(OD 22) |frameAdv=  
  |level=4 |attribute=
  |startup=(16+)31 |active=4(8)4(6)4(8)4 |recovery=52(OD 22) |frameAdv= |blockstun= |airHit=
|airCH= |groundHit= |groundCH= |invul= |description=
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Line 379: Line 355:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=760, 620 |guard=HL |attribute=B, HFBP*
  |damage=760, 620 |starter=N |guard=HL |level=3, 3 |attribute=B, HFBP*
  |startup=(16+)33 |active=3 (1) 28 |recovery=36T(OD 13) |frameAdv=  
  |startup=(16+)33 |active=4, 28 |recovery=36T(OD 13) |frameAdv= |blockstun=16 |airHit=100
|airCH=164 |groundHit=17 |groundCH=22 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 398: Line 372:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage= |guard= |attribute=
  |damage=
  |startup= |active= |recovery=69T(OD 41) |frameAdv=  
|starter=
|guard=
|level= |attribute=
  |startup=
|active=
|recovery=69T(OD 41) |frameAdv= |blockstun= |airHit=
|airCH= |groundHit= |groundCH= |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 422: Line 389:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=1480*2 |guard=HL |attribute=B
  |damage=1480*2 |starter=N |guard=HL |level=4 |attribute=B
  |startup=(16+)25 |active=3,5 |recovery=40(OD 16) |frameAdv=  
  |startup=(16+)25 |active=3*5 |recovery=40(OD 16) |frameAdv= |blockstun=18 |airHit=Wb30
|airCH=Wb52 |groundHit=Wb30 |groundCH=Wb52 |invul=1-30Ar(H) |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 441: Line 406:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=0, 0, 2000 (OD 0, 0, 2500) |guard=all |attribute=BT
  |damage=0, 0, 2000 |starter=N |guard=all |level=3 |attribute=BT
  |startup=(16+)19~119 |active=3 |recovery=68(OD 28) |frameAdv=  
  |startup=(16+)19~119 |active=3 |recovery=68(OD 28) |frameAdv= |blockstun=16 |airHit=
|airCH= |groundHit=14, 12, GD19 |groundCH=14, -*3 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 460: Line 423:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=630*5 |guard=all |attribute=BT
  |damage=630*13 |starter=S |guard=all |level=3 |attribute=BT
  |startup=(16+)52 |active=2*12,1 |recovery=97(OD 32) |frameAdv=  
  |startup=(16+)52 |active=2*12,1 |recovery=97(OD 32) |frameAdv= |blockstun=16*2 |airHit=17
|airCH=31 |groundHit=20+2 |groundCH=31 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 479: Line 440:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
|cancel=
  |damage=1100 |guard=all |attribute=HBFP*
  |damage=1100 |starter=N |guard=all |level=3 |attribute=HBFP*
  |startup=(16+)31 |active=Until Offscreen |recovery=90T(OD 52) |frameAdv=  
  |startup=(16+)31 |active=
|recovery=90T(OD 52) |frameAdv= |blockstun=16 |airHit=100
|airCH=164 |groundHit=100 |groundCH=164 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 500: Line 458:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel= -, SOR |damage=0, 1500 |starter=S |guard=T(90) |level=0, 4 |attribute=T
  |damage=0, 1500 |guard=T(90) |attribute=T
  |startup=7 |active=3 |recovery=23 |frameAdv= |blockstun= |airHit=
  |startup=7 |active=3 |recovery=23 |frameAdv=  
|airCH= |groundHit=-, GD19 |groundCH= |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 518: Line 475:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=SO(J)R |damage=0, 1500 |starter=S |guard=T (90) |level=0, 4 |attribute=T
  |damage=0, 1500 |guard=T (90) |attribute=T
  |startup=7 |active=3 |recovery=23 |frameAdv= |blockstun= |airHit=
  |startup=7 |active=3 |recovery=23 |frameAdv=  
|airCH= |groundHit=-, B100 |groundCH= |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 536: Line 492:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=-, SOR |damage=0, 1500 |starter=S |guard=T(120) |level=0, 4 |attribute=T
  |damage=0, 1500 |guard=T(120) |attribute=T
  |startup=7 |active=3 |recovery=23+3L |frameAdv= |blockstun= |airHit=-, B80
  |startup=7 |active=3 |recovery=23+3L |frameAdv=  
|airCH= |groundHit= |groundCH= |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 554: Line 509:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=R |damage=0 |starter=VS |guard=all |level=4 |attribute=B
  |damage=0 |guard=all |attribute=B
  |startup=13 |active=3 |recovery=32 |frameAdv=-16 |blockstun=18 |airHit=19
  |startup=13 |active=3 |recovery=32 |frameAdv=-16  
|airCH=34 |groundHit=F19 |groundCH=F34 |invul=1-20inv |hitbox=
  |description=
  |description=
*Same animation as 6c.
*Same animation as old 6c.
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Line 574: Line 528:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Uncharged
  |version=Uncharged
  |damage=1000 |cancel=R |starter=N |guard=B |level=3 |attribute=B
  |damage=1000 |guard=B |attribute=B
  |startup=20 |active=1 |recovery=25 |frameAdv=±0 |blockstun=24 |groundHit=S60/Fr60 |groundCH=S120/Fr60 |airHit=BD60/Fr60
  |startup=20 |active=1 |recovery=25 |frameAdv=±0 }}
|airCH=BD100/Fr60 |invul=}}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Charged
  |version=Charged
  |damage=1000 |cancel=R |starter=N |guard=B |level=3 |attribute=B
  |damage=1000 |guard=B |attribute=B
  |startup=30~61 |active=1 |recovery=25 |frameAdv=±0 |blockstun=24 |groundHit=S60/Fr60 |groundCH=S120/Fr60 |airHit=BD60/Fr60
  |startup=30~61 |active=1 |recovery=25 |frameAdv=±0  
  |airCH=BD100/Fr60 |invul=|description=
  |description=
*Mostly used in corner combos and in carl's unblockable
*Mostly used in corner combos and in carl's unblockable
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Line 599: Line 552:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version= A Version
  |version= A Version |damage= |guard= |attribute=1-16 P
|cancel=
  |startup= |active= |recovery=28T |frameAdv=  
|damage=
|starter=
|guard=
|level= |attribute=1-16 P
  |startup=
|active=
|recovery=28T |frameAdv= |blockstun= |airHit=
|airCH= |groundHit= |groundCH= |invul=1-16P |hitbox=
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version= B Version
  |version= B Version |damage= |guard= |attribute=1-30 HB
|cancel=
  |startup= |active= |recovery=39T |frameAdv=  
|damage=
|starter=
|guard=
|level= |attribute=1-30 HB
  |startup=
|active=
|recovery=39T |frameAdv= |blockstun= |airHit=
|airCH= |groundHit= |groundCH= |invul=1-30HBP |hitbox=
  |description=
  |description=
*The A version Can pass through opponents from frame 1-18 while the B version Can pass through opponents from frame 1-24
*The A version Can pass through opponents from frame 1-18 while the B version Can pass through opponents from frame 1-24
Line 638: Line 575:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=R |damage=0, 1800 |starter=N |guard=all |level=1 |attribute=FTP*(0)
  |damage=0, 1800 |guard=all |attribute=FTP*(0)
  |startup=11 |active=15 |recovery=44T |frameAdv=-26 |blockstun=11 |airHit=
  |startup=11 |active=15 |recovery=44T |frameAdv=-26  
|airCH= |groundHit=12, F48 |groundCH=16, F80 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 656: Line 592:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=R |damage=700*6 |starter=N |guard=all |level=3 |attribute=H
  |damage=700*6 |guard=all |attribute=H
  |startup=13 |active=28 |recovery=26+1L |frameAdv= |blockstun=11 |airHit=Wb30
  |startup=13 |active=28 |recovery=26+1L |frameAdv=  
|airCH=Wb52 |groundHit=Wb45 |groundCH=Wb52 |invul= |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 675: Line 610:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=
  |version=Normal |damage=250*20 |guard=all |attribute=HBFP*(2)
|damage=250*20 |starter=N |guard=all |level=2 |attribute=HBFP*(2)
  |startup=8+3 |active=115 |recovery= |frameAdv=-46 }}
  |startup=8+3 |active=115 |recovery=46T |frameAdv=-46 |blockstun=13*19,23 |airHit=48*19,10
{{AttackData-BBCF
|airCH=80*09,20 |groundHit=48*19,10 |groundCH=80*09,20 |invul=8 |hitbox=
|header=no
|version=OD |damage=300*20 |guard=all |attribute=HBFP*(2)
|startup=8+3 |active=115 |recovery= |frameAdv=-46
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 695: Line 632:
  {{AttackData-BBCF
  {{AttackData-BBCF
  |version=Normal
  |version=Normal
  |damage=200*6, 300*2, 350*2, 500 |cancel=- |starter=N |guard=all |level=3*2, 4, 3*2, 4*5, 5 |attribute=B
  |damage=200*6, 300*2, 350*2, 500 |cancel=- |guard=all |level=3*2, 4, 3*2, 4*5, 5 |attribute=B
  |startup=10+9 |active=see notes |recovery=48 |frameAdv=+275 |blockstun=16+4*2, 18+4, 16+4*2, 18+4*5, 20+20 |airHit=20*8, 30*2, Wb*60
  |startup=10+9 |active=see notes |recovery=48 |frameAdv=+235
|airCH=36*8, 52*2, Wb*100 |groundHit=20+4*10, 60+20 |groundCH=22*2, 24, 22*2, 24*2, 38, 45, 56, Wb*100 |invul=1~ Ar(all) |hitbox=
  }}
  }}
  {{AttackData-BBCF
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive
|cancel=
  |damage=200*12, 300*4, 350*2, 500 |guard=all |level=2*12, 3*4, 4*2, 5 |attribute=B
  |damage=200*12, 300*4, 350*2, 500 |starter=N |guard=all |level=2*12, 3*4, 4*2, 5 |attribute=B
  |startup=10+9 |active=see notes |recovery=68 |frameAdv=+283
  |startup=10+9 |active=see notes |recovery=68 |frameAdv=+260 |blockstun=16+2*2, 18+2, 16+2*2, 18+2*5, 20+20 |airHit=20*16, 30*2, 120
|airCH=36*16, 52*2, 196 |groundHit=20+2*10, 60+20 |groundCH=18*12, 38*4, 45, 74, F196 |invul=1~ Ar(all) |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 722: Line 656:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=
  |version=Normal
  |damage=2500 |starter=
  |damage=2500 |guard=HL |attribute=B
|guard=HL |level=5 |attribute=B
  |startup=1+16 |active=6 |recovery=124 |frameAdv=+14}}
  |startup=1+16 |active=6 |recovery=124 |frameAdv=+14 |blockstun=20 |airHit=120
{{AttackData-BBCF
  |airCH=196 |groundHit=F60 |groundCH=F196 |invul= |hitbox=
|header=no
|version=Overdrive
  |damage=3000 |guard=HL |attribute=B
|startup=1+16 |active=6 |recovery=124 |frameAdv=+24
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 742: Line 679:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |cancel=-, R |damage=1600 , 3500 |starter=N |guard=all |level=4 |attribute=B
  |damage=1600 , 3500 |guard=all |attribute=B
  |startup=1+(8~16) |active=3 |recovery=33 |frameAdv=-30 |blockstun=18 |airHit=S200, -
  |startup=1+(8~16) |active=3 |recovery=33 |frameAdv=-30  
|airCH=S400, - |groundHit=S200, Sd200 |groundCH=S400, Sd234 |invul=1~All (Nirvana only) |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
Line 763: Line 699:
{{AttackData-BBCF
{{AttackData-BBCF
|version=Normal
|version=Normal
|damage= 600*2, 400*2
|damage= 600*2, 400*2 |guard=All|attribute=
|cancel=N
|startup=see notes |active=3 |recovery=34 |frameAdv=-10
|p1=100
|p2=100
|smp=
|starter=
|guard=All
|startup=see notes
|active=3
|recovery=34
|frameAdv=-10
|attribute=
|invul=
|description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCF
|header=no
|header=no
|version=Active Flow
|version=Active Flow
|damage=600, 240*15, 1000
|damage=600, 240*15, 1000 |guard= |attribute=
|cancel=
|startup=see notes |active=3 |recovery=34 |frameAdv=-10
|p1=100
|p2=100
|smp=
|starter=
|guard=
|startup=see notes
|active=3
|recovery=34
|frameAdv=-10
|attribute=
|hitbox=
|description=
|description=
*List what the move is used for
*List what the move is used for
Line 810: Line 723:
|data=
|data=
  {{AttackData-BBCF
  {{AttackData-BBCF
  |damage=DESTROY |cancel=- |starter=
  |damage=DESTROY |guard=all |attribute=HBFP*
|guard=all |level=4 |attribute=HBFP*
  |startup=1+17 |active=10 |recovery=78T |frameAdv=-30
  |startup=1+17 |active=10 |recovery=78T |frameAdv= |blockstun= |groundHit= |groundCH= |airHit=
|airCH= |invul=1-68 All |hitbox=
  |description=
  |description=
*List what the move is used for
*List what the move is used for

Revision as of 22:39, 18 November 2017

Carl Clover
BBCF Carl Portrait.png
Health: 10,000

Combo Rate: 60%
Prejump:
Backdash Time 20 / Invul: 1-7


Movement Options
1 Double Jump/Airdash, Hop-type Dash, Command Dash
Play-style
Tandem Attack
  

Overview

Carl Clover, the son of Relius Clover, was a student at the Military Academy along with Jin, Noel, Tsubaki, and Makoto. His academic career would not come to fruition however as Carl would eventually drop out to become a travelling vigilante. Together with his sister, Ada, whose soul is trapped in the Nox Nyctores Nirvana, Carl goes out to search for his father in order to stop whatever plans he may hold.

Drive: Automaton

Carl's Drive revolves around controlling Nirvana. Pressing and holding the D button will cause Nirvana to become active. Once active, she can move forward (by holding 3, 6, or 9) and backward (by holding 1, 4, or 7), attack by releasing the D button while either holding a direction or after completing the inputs for one of her special moves, deactivate by releasing the D button without any directional input, or get hit by an opponent. Nirvana has her own life bar at the bottom of the screen, above Carl's heat gauge. It goes down when Nirvana is active, uses an attack, or gets hit by the opponent. Most of Nirvana's attacks have a continuation cost that make it so that if she uses another attack before being deactivated, it will cost even more life. If Nirvana's life bar reaches zero, she will be disabled and recover health slowly, but you won't be able to use her again until a short time after her life bar completely refills. Other than her Distortion Drives and Astral Heat, Nirvana's moves act independently of Carl, meaning they don't put him in any kind of vulnerable state and can be used even if Carl is already doing something else. However, if Carl blocks or gets hit, most of Nirvana's moves will stop and she will deactivate, and she can't be activated until Carl recovers from the blockstun or hitstun.

Overdrive: Synchro High Speed

Carl's overdrive grants Nirvana a power up. The recovery of Ada's moves will be lessened and many of her moves will gain new properties. Ada's walk speed is also faster and her meter recovery speed is also increased. Carl will also have access to a new distortion drive during OD.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong and safe pressure
  • One of the best mixup characters in the game
  • Practical unblockable setups
  • High damage with the right setups
  • Low life and sub-par defensive options
  • Limited mobility options
  • Very dependent on Nirvana, especially for neutral and offense
  • Has some of the highest execution requirements in the game (This may or may not be an actual weakness, depending on the player)


Normal Moves

5A
5A
BBCS Carl 5A.png
300 all 6 3 10 - B -
5B
5B
BBCS Carl 5B.png
520 HL 9 2 16 - B -
5C
5C
BBCS Carl 5C.png
780 HL 13 3 20 - B -
2A
2A
BBCS Carl 2A.png
300 HL 7 3 10 - F -
2B
2B
BBCS Carl 2B.png
480 L 9 4 15 - F -
2C
2C
BBCS Carl 2C.png
760 HL 14 3 24 - B -
6A
6A
BBCS Carl 6A.png
600 HL 11 4 24 - B -
6B
6B
BBCS Carl 6B.png
650 L 17 4 16 - F -
6C
6C
BBCF Carl 6C.png
800 H 24 6 16 - B -
3C
3C
BBCS Carl 3C.png
720 L 14 10 20 - F -
j.A
j.A
BBCS Carl jA.png
300 HA 6 4 9 - H -
j.B
j.B
BBCS Carl jB.png
550 HA 9 3 24 - H -
j.C
j.C
BBCS Carl jC.png
820 HA 10 5 21 - H -
j.2C
j.2C
BBCS Carl j2C.png
Going in strong!
850 all 10 till L 28L - H -


Drive Moves

Many of Nirvana's attacks have much less recovery and are more comboable when Carl activates his Overdrive. The major changes will be defined in brief detail in the move description. For the frame data of a specific OD-enhanced move, please refer to Carl's frame data.

6D
6D
BBCS Carl 6D.png
940 all (16+)29 8 60(OD 21) - B -
3D
3D
BBCS Carl 3D.png
490*6 LA, all*3 (16+)42 4*3,5 67(OD 25) - F -
4D
4D
BBCP Carl 46D.png
1060 All (16+)24 8 69(OD 25) - -
1D
2D
510*4 (16+)31 4(8)4(6)4(8)4 52(OD 22) - -
8D
8D
BBCS Carl 8D.png
The clap
760, 620 HL (16+)33 3 (1) 28 36T(OD 13) - B, HFBP* -
La Campanella
La Campanella
22D
BBCS Carl 22D.png
"The bell"
69T(OD 41) - -
Con Brio
Con Brio
623D
BBCS Carl 623D.png
"With vigor"
1480*2 HL (16+)25 3,5 40(OD 16) - B -
Con Anima
Con Anima
63214D
BBCS Carl 63214D.png
"With feeling"
0, 0, 2000 (OD 0, 0, 2500) all (16+)19~119 3 68(OD 28) - BT -
Con Fuoco
Con Fuoco
41236D
BBCS Carl 41236D.png
"With fire"
630*5 all (16+)52 2*12,1 97(OD 32) - BT -
Volante
Volante
421D
BBCS Carl 421D.png
"Flying"
1100 all (16+)31 Until Offscreen 90T(OD 52) - HBFP* -

Universal Mechanics

Forward Throw
Forward Throw
6 B+C
BBCS Carl FThrow.png
0, 1500 T(90) 7 3 23 - T -
Back Throw
Back Throw
4 B+C
BBCS Carl BThrow.png
0, 1500 T (90) 7 3 23 - T -
Air Throw
Air Throw
j.B+C
BBCS Carl AThrow.png
0, 1500 T(120) 7 3 23+3L - T -
Counter Assault
Counter Assault
6A+B
BBCS Carl 6C.png
0 all 13 3 32 - B -
Crush Trigger
Crush Trigger
A+B
BBCP Carl CT.png
1000 B 20 1 25 - B - 1000 B 30~61 1 25 - B -


Specials

Vivace
236A/B
BBCS Carl Vivace.png
"Quickly"
28T - 1-16 P - 39T - 1-30 HB -
Cantabile
Cantabile
623C
BBCS Carl Cantabile.png
"A songlike tone"
0, 1800 all 11 15 44T - FTP*(0) -
Allegretto
Allegretto
j.214C
BBCS Carl Allegretto.png
"Light and moderately brisk"
700*6 all 13 28 26+1L - H -

Distortion Drives

Laetabilis Cantata
Laetabilis Cantata
632146C
BBCS Carl LaetabilisCantata.png
"Song of joy"
250*20 all 8+3 115 - HBFP*(2) - 300*20 all 8+3 115 - HBFP*(2) -
Rhapsody of Memories
Rhapsody of Memories
236236D, air OK
BBCS Carl RhapsodyOfMemories.png
200*6, 300*2, 350*2, 500 all 10+9 see notes 48 - B - 200*12, 300*4, 350*2, 500 all 10+9 see notes 68 - B -
Fermata
Fermata
214214D, air OK
BBCS Carl Fermata.png
"And the finale"
2500 HL 1+16 6 124 - B - 3000 HL 1+16 6 124 - B -
Arpeggio of Oblivion (OD Only)
Arpeggio of Oblivion (OD Only)
632146D
BBCP Carl Arpeggio.png
1600 , 3500 all 1+(8~16) 3 33 - B -


Exceed Accel

Symphony of Lament
ABCD during Overdrive
BBCF Carl ExceedAccel.png
600*2, 400*2 All see notes 3 34 - - 600, 240*15, 1000 see notes 3 34 - -


Astral Heat

Deus Ex Machina
64641236D
BBCP Carl Machina.png
DESTROY all 1+17 10 78T - HBFP* -


External References