BBCF/Carl Clover/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 20 / Invul: 1-7

Forward Dash Time 23 / Invul: None

Movement Options: Double Jump, Air Dash, Dash type: Step

Can cancel forward dash into ground normals 1-5F, 18-23F
Can cancel forward dash into air specials ??-??F


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 3 10 -1 11 12 12 9 - Click!
5B 520 SJR 100 89 Long Mid 3 B 9 2 16 -1 16 17 17 11 - Click!
5C 780 S(J)R 100 89 Long Mid 3 B 13 3 20 -6 16 17 19 11 - Click!
2A 300 CSJR 100 80 Normal Mid 1 F 7 3 10 -1 11 12 12 9 - Click!
2B 480 SR 100 90 Long Low 3 F 9 4 15 -2 16 17 17 11 - Click!
2C 760 SJR 90 82 Long Mid 4 B 14 3 24 -8 18 Launch 29 12 8-16 H Click!
6A 600 SJR 90 89 Long Mid 3 B 11 4 24 -11 16 17 26 11 5-14 H Click!
6B 650 SR 95 89 Long Low 3 F 17 4 16 -3 16 17 17 11 - Click!
6C 800 SR 90 89 Normal High 3 B 24 6 16 -5 16 17 35 11 7-22 FT Click!
  • Fatal Counter
3C 720 SR 90 89 Long Low 3 F 14 10 20 -13 16 Launch 40 11 - Click!
j.A 300 CSJR 80 80 Normal High/Air 1 H 6 4 9 - 11 12 12 9 - Click!
j.B 550 SJR 80 85 Long High/Air 2 H 9 3 24 - 13 14 17 10 - Click!
j.C 820 SR 80 89 Long High/Air 3 H 10 5 21 - 16 17 30 11 - Click!
j.2C 850 (S)R 80 89 Long All 3 H 10 Until L 28L - 16 19 28 11 - Click!


  • On hit/block, Carl bounces and recovers in the air, animation 26

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D - - - - - - - - 16 - - - - - - - - Click!
  • Values in [] are during OD
6D 940 - 80 79 Normal All 3 BD* 29 8 60 [21] - 16 21 40 + Slide 64 0/+11 1-End Guard P Click!
  • Values in [] are during OD
2D 510*4 - 80 92 Normal All 4 BD* 31 4(8)4(6)4(8)4 52 [22] - 18 19 19+GBounce*3, 40 0/+1 1-End Guard P Click!
  • Values in [] are during OD
3D 490*6 - 80 89 Normal Low/Air, All*5 3 FD* 42 4*3,5 67 [25] - 16 17 17 + Knockdown 34 0/+1 1-End Guard P Click!
  • Values in [] are during OD
4D 1060 - 80 82 Normal All 4 BD* 24 8 69 [25] - 18 24 40 + Knockdown 20 0/+12 1-End Guard BP Click!
  • Values in [] are during OD
  • Fatal Counter
8D 760 - 80 89 Normal Mid 3 BD* 33 3 36 [13] - 16 Launch 100 0 1-End Guard P Click!
  • Values in [] are during OD
8D Shockwave 620 - 80 89 Normal Mid 3 P1* 37 28 - - 16 17 100 0/+12 - Click!
  • Values in [] are during OD
Con Fuoco
41236D
630*5 - 80 89 Normal All 3 BD* 52 2*12,1 97 [32] - 16 Launch 20*4, 25 + WBounce 40 0/+2 1-End Guard P Click!
  • Values in [] are during OD
  • 5 Hits max
Con Brio
623D
1480*2 - 80 92 Normal Mid 4 BD* 25 3,5 40 [16] - 18 Launch 30+ WBounce 60 0/+12 1-End Guard HP Click!
  • Values in [] are during OD
Volante
421D
1100 - 80 89 Normal All 3 P1* 31 Until Offscreen Total 90
[Total 52]
- 16 Launch 100 0 1-End Guard P Click!
  • Values in [] are during OD
Con Anima
63214D
0, 2000
[0, 2500]
- 100 72 Normal T(140) 3 HBFTD* 19-119 3 68 [28] - 16 Launch 17 + Knockdown 44 0/+3 1-End? guard HBFP Click!
  • Values in [] are during OD
  • Fatal Counter
  • Nirvana automatically attacks after getting close to the opponent
La Campanella
22D
- - - - - - - - - - 69 [41] - - - - - 1-End? All Click!
  • Values in [] are during OD

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 1500 SR 100 50 (Once) Normal T(70) 4 T 7 3 23 - - Launch 19 + Knockdown 47 0, 12 - Click!
  • 100% Minimum Damage
Back Throw 0, 1500 SR 100 50 (Once) Normal T(70) 0, 4 T 7 3 23 - - Launch 100 + GBounce 0, 12 - Click!
  • 100% Minimum Damage
Air Throw 0, 1500 SR 100 50 (Once) Normal T(120) 0, 4 T 7 3 23+3L - - - 80 + GBounce 0, 12 - Click!
  • 100% Minimum Damage
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 32 -16 18 Launch 19 12 1-20 All Click!
CrushTrigger 1000 R 100 60 Normal Guard Break 32/Barrier - B 20 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!
1000 R 100 100 Long Guard Break 60/Barrier - B 30~61 1 25 0 24 Stagger 60 60 + GBounce + Knockdown 24 12 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
A Vivace
236A
- - - - - - - - - - Total 28 - - - - - 1-16 P Click!
B Vivace
236B
- - - - - - - - - - Total 39 - - - - - 1-30 HB Click!
Allegretto
j.214C
700*6 R 80 89 Long All 3 H 13 28 26+1L - 11 Launch 45 0 - Click!
  • Hits appear in 4F intervals, each hit has 5 Active Frames
Cantible
623C
0, 1800 R 100 92 Long All 1 D 11 15 44 -26 11 Launch 48 0/+0/+30 - Click!


  • On block goes into 37F recovery animation

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Laetabilis Cantata
632146C
250*20
[300*22]
R 100 95 Normal All 2 P2* 8+3 155 Total: 131 [Total: 143] -46 [-75] 13 Launch 48 0/+1 8-8 All Click!
  • Values in [] are during OD
  • Frame Adv listed is when opponent blocks until they are pushed out normally midscreen.
  • If opponent blocks all hits, then Frame Adv is +18
  • Minimum Damage 10%: 500 [660]
Rhapsody of Memories (Carl)
236236D (air OK)
- - - - - - 1 D 11 15 44 235 [283] - - - - - Click!
  • Frame Adv listed is when opponent blocks all hits.
  • First hole that appears on normal block after blocking 8 hits (Normal) 16 hits (OD). Frame adv in this case is +59 (Normal) /+99 (OD)
Rhapsody of Memories (Normal Nirvana)
236236D
200*6, 300*2, 350*2, 500 - 3*2, 4, 3*2, 4*5, 5 - Normal - - BD* 10+9 See Notes 48 - 16*2, 18, 16*2, 18*5, 20 17*2, 19, 17*2, 19*2, 30, 36, 45, Launch 20*10, 60 + WBounce 0/+4*10, 0/+20 1-End Guard HBFP Click!
  • Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(20)5(26)5(38)6
  • Blockstun is 16*2, 18, 16*2, 18*5, 20. Each hit has 4F hitstop, except last hit, which has 20F hitstop
  • Minimum Damage 0%
Rhapsody of Memories (OD Nirvana)
236236D
200*12, 300*4, 350*2, 500 - 2*12, 3*4, 4*2, 5 - Normal - - BD* 10+9 See Notes 68 - 13*12, 16*4, 18*2, 20 - 20*18, 60 0/+2*18, +20 1-End Guard HBFP Click!
  • Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6
  • Blockstun is 13*12, 16*4, 18*2, 20. Each hit has 2F hitstop, except last hit, which has 20F hitstop
  • Minimum Damage 0%
Fermata (Carl)
214214D
- - - - - - - - Ground: 1+42
Air: 1+36
- - Normal: +14
OD: +24
- - - - 1 All Click!
Fermata (Nirvana)
214214D
2500 [3000] - 80 84 Normal Mid 5 BD* 1+16 6 124 - 20 Launch 60 [80] 0/+20 [0/+30] 1-End Guard P Click!
  • Vaules in [] are during OD
  • Minimum Damage 20%: 500 [600]
Arpeggio of Oblivion (Carl)
632146D in Overdrive
- - - - - - - - 1+16 - 46 -30 - - - - - Click!
  • Immediately begins recovery animation on block for 46F
Arpeggio of Oblivion (Nirvana)
632146D in Overdrive
1600, 3500 (R) 80 92 Very Short All 4 BD* 1+(8~16) 3 33 - 18 Launch 200 + Knockdown 56 0 - Click!
  • Minimum Damage 10%, 25%: 1035

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Symphony of Lament
ABCD during Overdrive
600*2, 400*2, 1000
{600, 240*15, 1000}
- 100 100 - All - B Slow: 20
Fast 10
3 34 -10 26 Launch 21 + WBounce 30 + Knockdown 24 20, 13 Fast 1-22 All
Slow 1-12 All
Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {520+44}

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Deus Ex Machina
64641236D
21850 - - - - All 4 P2* 1+17 ?? Total: 78 -30 30 - - 0 1-68 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancels
5A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special
5B[1] 6A 6B 5C, 3C Jump, Special
5C - 6B 2C, 6C, 3C Jump-, Special
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump[-], Special
2B[1] 6A 5B, 6B 5C, 2C, 3C Special
2C - - - Jump, Special
6A - - - Jump, Special
6B - - - Special
6C - - - Special
3C - - - Special
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Jump, Special
j.C - - - Special
j.2C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Carl Clover/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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