BBCF/Carl Clover/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 20 / Invul: 1-7

Forward Dash Time 23 / Invul: None

Movement Options: Double Jump, Air Dash, Dash type: Step

Can cancel forward dash into ground normals 1-5F, 18-23F
Can cancel forward dash into air specials ??-??F


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5A
300 CSJR 100 80 Normal All 1 B 6 3 10 -1 11 - 12 - Click!
5B
520 SJR 100 89 Long Mid 3 B 9 2 16 -1 16 - 17 - Click!
5C
780 S(J)R 100 89 Long Mid 3 B 13 3 20 -6 16 - 19 - Click!
2A
300 CSJR 100 80 Normal Mid 1 F 7 3 10 -1 11 - 12 - Click!
2B
480 SR 100 90 Long Low 3 F 9 4 15 -2 16 - 17 - Click!
2C
760 SJR 90 82 Long Mid 4 B 14 3 24 -8 18 - 29 8-16 H Click!
6A
600 SJR 90 89 Long Mid 3 B 11 4 24 -11 16 - 17 5-14 H Click!
6B
650 SR 95 89 Long Low 3 F 17 4 16 -3 16 - 17 - Click!
6C
800 SR 90 89 Normal High 3 B 24 6 16 -5 16 - 35 7-22 FT Click!
  • Fatal Counter
3C
720 SR 90 89 Long Low 3 F 14 10 20 -13 16 - 40 - Click!
j.A
300 CSJR 80 80 Normal High/Air 1 H 6 4 9 - 11 - 12 - Click!
j.B
550 SJR 80 85 Long High/Air 2 H 9 3 24 - 13 - 14 - Click!
j.C
820 SR 80 89 Long High/Air 3 H 10 5 21 - 16 - 17 - Click!
j.2C
850 (S)R 80 89 Long All 3 H 10 Until L 28L - 16 - 28 - Click!
  • On hit/block, Carl bounces and recovers in the air, animation 26

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
5D
- - - - - - - - 16 - - - - - - - Click!
6D
940 - 80 79 Normal All 3 BD* 29 8 Normal: 60
OD: 21
- 16+11 - 40, Slide 45 1-End? guard P Click!
2D
510*4 - 80 92 Normal All 4 BD* 31 4(8)4(6)4(8)4 Normal: 52
OD: 22
- 18+1 - 19*3, 40 1-End? guard P Click!
3D
490*6 - 80 89 Normal Low/Air, All*5 3 FD* 42 4*3,5 Normal: 67
OD: 25
- 16+1 - 17 1-End? guard P Click!
4D
1060 - 80 82 Normal All 4 BD* 24 8 Normal: 69
OD: 25
- 18+12 - 40 1-End? guard BP Click!
  • Fatal Counter
8D
760 - 80 89 Normal Mid 3 BD* 33 3 Normal: 36
OD: 13
- 16+0 - 100 1-End? guard P Click!
8D Shockwave
620 - 80 89 Normal Mid 3 P1* 37 28 - - 16+12 - 100 - Click!
Con Fuoco
41236D
630*5 - 80 89 Normal All 3 BD* 52 2*12,1 Normal: 97
OD: 32
- 16+2 - 20 1-End? guard P Click!
  • 5 Hits max
Con Brio
623D
1480*2 - 80 92 Normal Mid 4 BD* 25 3,5 Normal: 40
OD: 16
- 18+12 - 30, Wall 60 1-End? guard HP Click!
Volante
421D
1100 - 80 89 Normal All 3 P1* 31 Until Offscreen Normal: Total 90
OD: Total 52
- 16+0 - 100 1-End guard P Click!
Con Anima
63214D
Normal: 0, 2000
OD: 0, 2500
- 100 72 Normal T(140) 3 HBFTD* 19-119 3 Normal: 68
OD: 28
- 16+3 - - 1-End? guard HBFP Click!
  • Fatal Counter
  • Nirvana automatically attacks after getting close to the opponent
La Campanella
22D
- - - - - - - - - - Normal: 69
OD: 41
- - - - 1-End? All Click!

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Forward Throw
1500 SR 100 50 Normal T(70) 4 T 7 3 23 - - - - - Click!
  • 100% Minimum Damage
Back Throw
1500 SR 100 50 Normal T(70) 4 T 7 3 23 - - - 100 - Click!
  • 100% Minimum Damage
Air Throw
1500 SR 100 50 Normal T(120) 4 T 7 3 23+3L - - - 80 - Click!
  • 100% Minimum Damage
Counter Assault
0 R 50 92 Very Short All 4 B 13 3 32 -16 18 - 19 1-20 All Click!
Crush Trigger
Uncharged
1000 R 100 60 Normal Barrier - B 20 1 25 0 24 - 60 - Click!
Crush Trigger
Charged
1000 R 100 100 Long Barrier - B 30~61 1 25 0 24 - 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
A Vivace
236A
- - - - - - - - - - Total 28 - - - - 1-16 P Click!
B Vivace
236B
- - - - - - - - - - Total 39 - - - - 1-30 HB Click!
Allegretto
j.214C
700*6 R 80 89 Long All 3 H 13 28 26+1L - 11 - 45 - Click!
  • Hits appear in 4F intervals, each hit has 5 Active Frames
Cantible
623C
0, 1800 R 100 92 Long All 1 D 11 15 44 -26 11+0 - 48 - Click!
  • On block goes into 37F recovery animation

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Laetabilis Cantata
632146C
Normal: 250*20 R 100 95 Normal All 2 P2* 8+3 155  ?? -46 13+1 - 48+1 8 Click!
  • Frame Adv listed is when opponent blocks until they are pushed out normally midscreen.
  • If opponent blocks all hits, then Frame Adv is +18
  • Minimum Damage 10% (500)
Laetabilis Cantata OD
632146C
300*22 R 100 95 Normal All 2 P2* 8+3 155  ?? -75 13+1 - 48+1 8 Click!
  • Frame Adv listed is when opponent blocks until they are pushed out normally midscreen.
  • If opponent blocks all hits, then Frame Adv is +18
  • Minimum Damage 10% (660)
Rhapsody of Memories (Carl)
236236D (air OK)
- - - - - - - - Ground: 10+69
Air: 10+53
- - Normal: 235
OD: 283
- - - - Click!
  • Frame Adv listed is when opponent blocks all hits.
  • First hole that appears on normal block after blocking 8 hits (Normal) 16 hits (OD). Frame adv in this case is +59 (Normal) /+99 (OD)
Rhapsody of Memories (Normal Nirvana)
236236D
200*6, 300*2, 350*2, 500 - 3*2, 4, 3*2, 4*5, 5 - Normal - - BD* 10+9 See Notes 48 - See Notes - 20+4*10, 60+20 1-End? Guard HBFP Click!
  • Active Frames are: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(20)5(26)5(38)6
  • Blockstun is 16*2, 18, 16*2, 18*5, 20. Each hit has 4F hitstop, except last hit, which has 20F hitstop
  • Minimum Damage 0%
Rhapsody of Memories (OD Nirvana)
236236D
200*12, 300*4, 350*2, 500 - 2*12, 3*4, 4*2, 5 - Normal - - BD* 10+9 See Notes 68 - See Notes - 20+2*18, 60+20 1-End? Guard HBFP Click!
  • Active Frames are: 2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(6)2(8)2(8)2(8)4(6)4(6)4(6)4(21)5(24)5(54)6
  • Blockstun is 13*12, 16*4, 18*2, 20. Each hit has 2F hitstop, except last hit, which has 20F hitstop
  • Minimum Damage 0%
Fermata (Carl)
214214D
- - - - - - - - Ground: 1+42
Air: 1+36
- - Normal: +14
OD: +24
- - - 1 All Click!
Fermata (Nirvana)
214214D
Normal: 2500
OD: 3000
- 80 84 Normal Mid 5 BD* 1+16 6 124 - Normal: 20+20
OD: 20+30
- Normal: 60+20
OD: 80+30
1-End? Guard P Click!
  • Minimum Damage 20% (Normal: 500 OD: 600)
Arpeggio of Oblivion (Carl)
632146D in Overdrive
- - - - - - - - 1+16 - 46 -30 - - - - Click!
  • Immediately begins recovery animation on block for 46F
Arpeggio of Oblivion (Nirvana)
632146D in Overdrive
1600, 3500 (R) 80 92 Very Short All 4 BD* 1+(8~16) 3 33 - 18+0 - 200+0 - Click!
  • First hit Minimum Damage 10%, second hit Minimum Damage 25% (1035)

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Symphony of Lament
ABCD during Overdrive
Normal: 600*2, 400*2, 1000
AF: 600, 240*15, 1000
- 100 100 - All - B Slow: 20
Fast 10
3 34 -10 26 - - Fast 1-22 All
Slow 1-12 All
Click!
  • Minimum Damage 10% (Normal: 300 AF: 520+44)

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Invul Hitbox
Deus Ex Machina
64641236D
21850 - - - - All 4 P2* 1+17  ?? Total: 78 -30 30+0 - - 1-68 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancels
5A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special
5B[1] 6A 6B 5C, 3C Jump, Special
5C - 6B 2C, 6C, 3C Jump-, Special
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump[-], Special
2B[1] 6A 5B, 6B 5C, 2C, 3C Special
2C - - - Jump, Special
6A - - - Jump, Special
6B - - - Special
6C - - - Special
3C - - - Special
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Jump, Special
j.C - - - Special
j.2C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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