Celica Ayatsuki Mercury is the younger sister of Konoe A. Mercury, and aunt of Kokonoe. She is one of the main protagonists in the Phase Shift novels and appeared as an NPC character in BlazBlue: Chrono Phantasma before becoming a playable character starting from BlazBlue: Chrono Phantasma Extend onward.
Drive: Minerva
By pressing the D button, Celica can perform combo attacks with her robot partner, Minerva; the chain goes into a starter, an attack, and a finisher. Celica's Drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.
Unique Ability: Recovery Capability
In BlazBlue: Central Fiction, Celica possess the ability called "Recovery Cap", which allows her to generate blue health. You gain Recovery Cap by using Drive attacks, or by guard-pointing the opponent's attacks with certain special moves, such as Marteau Flan, Lance Quinche or Hache Rotir. You can then either heal back this blue health by automatically going into a healing animation after using the third Drive followup in a combo, or by using Armure Sorbet. Alternatively, you can use the Recovery Cap to use the charged versions of Marteau Flan and Lance Quinche. Unlike in BlazBlue: Chrono Phantasma, the charged versions of these moves can no longer be done without Recovery Cap and when they are used, they'll consume the blue health that has been generated. However, the charged versions of Marteau Flan and Lance Quinche have both been buffed to compensate for this.
Overdrive: Rege Light
During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched) and will also passively gain blue health as well, while her Drive attacks become Distortion-cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage.
Pros/Strengths
- Simple tools, combos, and gameplan. Extemely beginner-friendly character.
- Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
- Reversal super is safe even on block.
- Good tick-throw game with strong reward.
- Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.
Cons/Weaknesses
- Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
- Lower then average HP.
- Requires either missing health, meter, or the corner for more damaging combos.
- While she has a variety of tools, she tends to be a jack of all trades, master of none.
Remaining Health vs. Overdrive Duration (in Frames)
Health |
100 - 91% |
90 - 82% |
81 - 73% |
72 - 63% |
62 - 54% |
53 - 45% |
44 - 35% |
34 - 0%
|
Overdrive
|
240F |
270F |
300F |
330F |
360F |
390F |
420F |
480F
|
|
There has been no official mook released for BBCPE. As a result, Celica's frame data is incomplete. Replace with CF data as it becomes available (and delete this warning)
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