BBCF/Celica A. Mercury

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Celica A. Mercury
BBCF Celica Portrait.png
Health: 10,000

Combo Rate: 60%
Prejump:
Backdash Time 26 / Invul: ??


Movement Options
1 Double Jump/Airdash, Run
Play-style
Balanced/Offensive
  

Overview

Celica Ayatsuki Mercury is the younger sister of Konoe A. Mercury, and aunt of Kokonoe. She is one of the main protagonists in the Phase Shift novels and appeared as an NPC character in BlazBlue: Chrono Phantasma before becoming a playable character starting from BlazBlue: Chrono Phantasma Extend onward.

Drive: Minerva

By pressing the D button, Celica can perform combo attacks with her robot partner, Minerva; the chain goes into a starter, an attack, and a finisher. Celica's Drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.

Unique Ability: Recovery Capability

In BlazBlue: Central Fiction, Celica possess the ability called "Recovery Cap", which allows her to generate blue health. You gain Recovery Cap by using Drive attacks, or by guard-pointing the opponent's attacks with certain special moves, such as Marteau Flan, Lance Quinche or Hache Rotir. You can then either heal back this blue health by automatically going into a healing animation after using the third Drive followup in a combo, or by using Armure Sorbet. Alternatively, you can use the Recovery Cap to use the charged versions of Marteau Flan and Lance Quinche. Unlike in BlazBlue: Chrono Phantasma, the charged versions of these moves can no longer be done without Recovery Cap and when they are used, they'll consume the blue health that has been generated. However, the charged versions of Marteau Flan and Lance Quinche have both been buffed to compensate for this.

Overdrive: Rege Light

During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched) and will also passively gain blue health as well, while her Drive attacks become Distortion-cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage.

Pros/Strengths

  • Simple tools, combos, and gameplan. Extemely beginner-friendly character.
  • Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
  • Reversal super is safe even on block.
  • Good tick-throw game with strong reward.
  • Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.


Cons/Weaknesses

  • Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
  • Lower then average HP.
  • Requires either missing health, meter, or the corner for more damaging combos.
  • While she has a variety of tools, she tends to be a jack of all trades, master of none.


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 91% 90 - 82% 81 - 73% 72 - 63% 62 - 54% 53 - 45% 44 - 35% 34 - 0%
Overdrive 240F 270F 300F 330F 360F 390F 420F 480F
Ambox warning.png There has been no official mook released for BBCPE. As a result, Celica's frame data is incomplete. Replace with CF data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCP Celica 5A.png
300 all 6 3(2)3 11 - B -
5B
5B
BBCP Celica 5B.png
600 HL 10 5 16 - -
5C
5C
900 HL/All 11 6 17 - B -
2A
2A
BBCP Celica 2A.png
300 all 6 3(5)3 11 - F -
2B
2B
BBCP Celica 2B.png
350*2 L, L 9 3,3 14 - F -
2C
2C
850 HL 14 3 17 - F -
6A
6A
BBCP Celica 6A.png
510,550 H, L 24 Until landing, 5 20 - B -
6B
6B
700 HL 12 3 23 - B -
6C
6C
1000 HL 21 3 20 - B -
3C
3C
BBCP Celica 3C.png
550 L 13 3 25 - F -
j.A
j.A
BBCP Celica j.A.png
300 HA 6 3(5)3 11 - H -
j.B
j.B
650 HA 9 6 16 - H -
j.C
j.C
550*2 HA 12 4,4 21 - H -


Drive Moves

5D
5D
800 HL 11 3 33 - FB - 280*5 HL 7 3,4*4 32 - B - 1500 HL 13 4 32 - B -
2D
2D
750 L 19 4 29 - F - 750 L 9 5 31 - F -
6D
6D
700 HL 22 3 33 - - 600*2 HL, all 7 2,7 29 - -
j.D
j.D
600*2 all 23 2L 34 - -
xDxDD
???
BBCF Celica Heal.png
Heal
- -


Universal Mechanics

Forward Throw
Forward Throw
BC
0,1500 7 3 23 - -
Back Throw
Back Throw
4BC
0,1500 7 3 23 - -
Air Throw
Air Throw
j.BC
0,1500 7 3 23 - -
Counter Assault
Counter Assault
6AB (when blocking)
13 6 39 - -
Crush Trigger
Crush Trigger
5AB
1000 Ba 30-60 3 23 - B -


Special Moves

PicConfit
Pic Confit
j.214A
1000 All 15 24 - * -
Arc Griller
Arc Griller
236B
900 all 18 Total: 46 - Projectile -
Marteau Flan
Marteau Flan
214B
900 H 25 5 24 - - 1100 H 25 5 16 - -
Hache Rotir
Hache Rotir
236C
1000 HL 13 4 39 - -
Lance Quiche
Lance Quiche
214C
1000 All 13 26 - - 1200 All 13 26 - -


Distortion Drives

Armure Sorbet
Armure Sorbet
632146A
- -
Saber Anglaise
Saber Anglaise
632146B
All - -
Casque Veloute
Casque Veloute
632146C
BBCP Celica Casque Veloute1.png
BBCP Celica Casque Veloute2.png
2262 total All 9 total - -


Exceed Accel

Pue Vapeur
ABCD during Overdrive
BBCF Celica ExceedAccel.png
2070 All - - 4122 - -


Astral Heat

Atout Rillettes
222A
BBCP Celica Atout Rillettes1.png
BBCP Celica Atout Rillettes2.png
BBCP Celica Atout Rillettes3.png
BBCP Celica Atout Rillettes4.png
DESTROY All - -


External References