BBCF/Celica A. Mercury

From Dustloop Wiki
< BBCF
Revision as of 08:51, 27 February 2019 by Manta (talk | contribs) (→‎5D)
Celica A. Mercury
BBCF Celica Portrait.png
Health:

Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Balanced/Offensive

Overview

Celica Ayatsuki Mercury is the younger sister of Konoe A. Mercury, and aunt of Kokonoe. She is one of the main protagonists in the Phase Shift novels and appeared as an NPC character in BlazBlue: Chrono Phantasma before becoming a playable character starting from BlazBlue: Chrono Phantasma Extend onward.

Celica herself is not much of a combatant, and in combat Minerva does the vast majority of attacks and is also who gets struck and blocks when her opponents attack her. This is also reflected in Celica's healing animations, where she casts her healing magic on Minerva to restore her health.

Drive: Minerva

By pressing the D button, Celica can perform combo attacks with her robot partner, Minerva; the chain goes into a starter, an attack, and a finisher. Celica's Drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well. While most of her other normals also use Minerva to attack with, only her drive moves actually generate recovery cap, (see below).

Unlike Nirvana and Ignis, Minerva doesn't normally function as a separate entity to Celica. While they have their own separate sprites and hitboxes in most cases, they can be considered one character for most interactions since there are no instances where the two can be separated. Hitting Minerva's hurtboxes gives the same results as hitting Celica's, they share recovery times from their moves and cannot attack independantly at the same time.

Unique Ability: Recovery Capability

In BlazBlue: Central Fiction, Celica possess the ability called "Recovery Cap", which allows her to generate blue health. You gain Recovery Cap by using Drive attacks, or by guard-pointing the opponent's attacks with certain special moves, such as Marteau Flan, Lance Quinche or Hache Rotir. You can then either heal back this blue health by automatically going into a healing animation after using the third Drive followup in a combo, or by using Armure Sorbet. Alternatively, you can use the Recovery Cap to use the charged versions of Marteau Flan and Lance Quinche. Unlike in BlazBlue: Chrono Phantasma, the charged versions of these moves can no longer be done without Recovery Cap and when they are used, they'll consume the blue health that has been generated. However, the charged versions of Marteau Flan and Lance Quinche have both been buffed to compensate for this.

If Celica is already at maximum health then no recovery cap can be generated, preventing her from using enhanced specials.

Overdrive: Rege Light

During Overdrive, Celica's HP is passively restored (this effect is halted while Celica is in hitstun) and will also passively gain blue health as well, while her Drive attacks become Distortion-cancellable. In addition:

  • Armure Sorbet restores more HP
  • Sabre Anglaise lasts longer and deals more hits
  • Casque Voulete does more damage.


Strengths/Weaknesses

Strengths Weaknesses
  • Simple tools, combos, and gameplan. Extemely beginner-friendly character.
  • Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
  • Reversal super is safe even on block.
  • Good tick-throw game with strong reward.
  • Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.
  • Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
  • Tied for the lowest health.
  • Requires either missing health, meter, or the corner for more damaging combos.
  • While she has a variety of tools, she tends to be a jack of all trades, master of none.

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCP Celica 5A.png
300*2 all 6 3(2)3 11 - B -
5B
5B
BBCP Celica 5B.png
600 Mid 10 5 16 - BD* -
5C
5C
900 Mid 13 6 17 - BD* -
2A
2A
BBCP Celica 2A.png
Still adorable
300*2 all 6 3(5)3 11 - F -
2B
2B
BBCP Celica 2B.png
350*2 Low 9 3,3 14 - FD* -
2C
2C
850 Mid 14 3 17 - BD* -
6A
6A
BBCP Celica 6A.png
Everything she does is adorable
510,550 High, Low 24 Until landing, 5 20 - H, F -
6B
6B
700 Mid 12 3 23 - BD* -
6C
6C
1000 Mid 21 3 20 - BD* -
3C
3C
BBCP Celica 3C.png
750 Low 13 3 25 - FD* -
j.A
j.A
BBCP Celica j.A.png
Still adorable
300*2 High/Air 6 3(5)3 9 - H -
j.B
j.B
650 High/Air 9 6 16 - HD* -
j.C
j.C
550*2 High/Air 12 4,4 21 - HD* -


Drive Moves

All of Celica's drive moves feature a starter, an bridging attack and a common ender. While they are listed together based on input, it is possible to combine different drive chains together. For example you can combine 2D (Starter), 6D (Bridge) and 5D (Ender) in one chain. All parts of a drive chain can be cancelled in the next part on hit, block or whiff. The only exception is the healing move which will only activate if the Ender move hits.

5D
5D "Uno!" "Dos!" "Tres!"
800 Mid 11 3 33 - B - 280*5 Mid 7 3,4*4 32 - F - 1500 Mid 13 4 32 - B -
2D
2D "Un!" "Deux!"
750 Low 19 4 29 - F - 750 Low 9 2,3 31 - F -
6D
6D "One!" "Two!"
850 Mid 22 3 33 - B - 600*2 Mid, all 7 2,7 29 - B -
j.D
j.D (Starter)
600*2 all 23 Until L,2 34 - H -
xDxDD
Drive Heal
Automatic after Drive ender hits.
BBCF Celica Heal.png
"Don't overdo it, Minerva!"
22 38 - -


Universal Mechanics

Forward Throw
Forward Throw
BC
0,1500 Throw 7 3 23 - T -
Back Throw
Back Throw
4BC
0,1500 Throw 7 3 23 - T -
Air Throw
Air Throw
j.BC
500,1000 Throw 7 3 23+3 Landing - T -
Counter Assault
Counter Assault
6AB (when blocking)
0 All 13 6 39 - B -
Crush Trigger
Crush Trigger
5AB
1000 Barrier 20 1 25 - B - 1000 Barrier 30~61 1 25 - B -


Special Moves

PicConfit
Pic Confit
j.214A "Celica Kick!"
1000 All 15 Until Landing 20 - H -
Arc Griller
Arc Griller
236B "Bow Griller" (?)
900 all 18 19 Total: 46 - P1* -
Marteau Flan
Marteau Flan
214B "Hammer Flan"
900 High 25 5 24 - B - 1200 High 25 5 16 - B -
Hache Rotir
Hache Rotir
236C "Mince Roast"
900 Mid 13~23 4 41 - B - 1200 Mid 24 4 41 - B - 1500 Mid 13~23 4 41 - B - 1800 Mid 24 4 41 - B -
Lance Quiche
Lance Quiche
214C
1000 All 15 12 29 - B - 1200 All 15 12 29 - B -


Distortion Drives

Armure Sorbet
Armure Sorbet
632146A "Armoured Sorbet"
61+0 (regular), 42+0 (Overdrive) Until all blue health is healed 0 - -
Saber Anglaise
Saber Anglaise
632146B "Custard Sword"
150*19, 1000 All 1+21 Total: 110 - P2* - 200*19, 1250 All 1+21 Total: 110 - P2* -
Casque Veloute
Casque Veloute
632146C
BBCP Celica Casque Veloute1.png
BBCP Celica Casque Veloute2.png
"Velvet Helmet"
100, 200*13, 2000 All 1+5 13 55 - B - 500*3, 100*23, 3500 All 1+5 13 55 - B -


Exceed Accel

Pue Vapeur
ABCD during Overdrive
BBCF Celica ExceedAccel.png
"Stinking Vapour"
600, 460*3, 1000 All 10 (fast), 20 (slow) 3 34 - B - 600, 460*3, 630*6 All 10 (fast), 20 (slow) 3 34 - B -


Astral Heat

Atout Rillettes
222A
BBCP Celica Atout Rillettes1.png
BBCP Celica Atout Rillettes2.png
BBCP Celica Atout Rillettes3.png
BBCP Celica Atout Rillettes4.png
"Quality Rillettes"
20000 (DESTROY) All 7+12 12 59 - B -


External References



Template:CharLinks-BBCF