BBCF/Celica A. Mercury

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Revision as of 17:51, 11 January 2017 by 50.136.6.17 (talk) (Cons/Weaknesses)
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Celica A. Mercury
BBCF Celica Portrait.png

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 26 / Invul: ??


Movement Options
1 Double Jump/Airdash, Run
Play-style
Balanced/Offensive
  

Overview

Celica Ayatsuki Mercury is the younger sister of Konoe A. Mercury, and aunt of Kokonoe. She is one of the main protagonists in the Phase Shift novels and appeared as an NPC character in BlazBlue: Chrono Phantasma before becoming a playable character starting from BlazBlue: Chrono Phantasma Extend onward.

Drive: Minerva

By pressing the D button, Celica can perform combo attacks with her robot partner, Minerva; the chain goes into a starter, an attack, and a finisher. Celica's Drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.

Unique Ability: Recovery Capability

In BlazBlue: Central Fiction, Celica possess the ability called "Recovery Cap", which allows her to generate blue health. You gain Recovery Cap by using Drive attacks, or by guard-pointing the opponent's attacks with certain special moves, such as Marteau Flan, Lance Quinche or Hache Rotir. You can then either heal back this blue health by automatically going into a healing animation after using the third Drive followup in a combo, or by using Armure Sorbet. Alternatively, you can use the Recovery Cap to use the charged versions of Marteau Flan and Lance Quinche. Unlike in BlazBlue: Chrono Phantasma, the charged versions of these moves can no longer be done without Recovery Cap and when they are used, they'll consume the blue health that has been generated. However, the charged versions of Marteau Flan and Lance Quinche have both been buffed to compensate for this.

Overdrive: Rege Light

During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched) and will also passively gain blue health as well, while her Drive attacks become Distortion-cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage.

Pros/Strengths

  • Simple tools, combos, and gameplan. Extemely beginner-friendly character.
  • Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
  • Reversal super is safe even on block.
  • Good tick-throw game with strong reward.
  • Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.


Cons/Weaknesses

  • Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
  • Lower then average HP.
  • Requires either missing health, meter, or the corner for more damaging combos.
  • While she has a variety of tools, she tends to be a jack of all trades, master of none.


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 91% 90 - 82% 81 - 73% 72 - 63% 62 - 54% 53 - 45% 44 - 35% 34 - 0%
Overdrive 240F 270F 300F 330F 360F 390F 420F 480F
Ambox warning.png There has been no official mook released for BBCPE. As a result, Celica's frame data is incomplete. Replace with CF data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCP Celica 5A.png
300 all 6 3(5)3 11 -2 B


5B
5B
BBCP Celica 5B.png
600 HL 10 5 - -3 -


5C
5C
BBCP Celica 5C.png
900*2 HL/All 11 2,6 - -4 B


2A
2A
BBCP Celica 2A.png
300 all 6 3(5)3 11 -2 F


2B
2B
BBCP Celica 2B.png
350*2 L, L 9 3,3 - -4 F


2C
2C
BBCP Celica 2C.png
850 HL 14 3 - -1 F


6A
6A
BBCP Celica 6A.png
510,550 H, L 24 6?,5 20 -8 B


6B
6B
BBCP Celica 6B.png
700 HL 12 3 - -4 B


6C
6C
BBCP Celica 6C.png
1000 HL 21 3 - -3 B


3C
3C
BBCP Celica 3C.png
550 L 13 3 - -12 F


j.A
j.A
BBCP Celica j.A.png
300 HA 6 3(5)3 9 - H


j.B
j.B
BBCP Celica j.B.png
650 HA 9 6 - - H


j.C
j.C
BBCP Celica j.C.png
550*2 HA 12 4,4 - - H


Drive Moves

5D
5D
BBCP Celica 5D.png
BBCP Celica D5D.png
800 HL 10 3 15 - B 280*5 HL 7 3,4*4 14 - B 1500 HL 13 4 12 - B


2D
2D
BBCP Celica 2D1.png
BBCP Celica 2D2.png
BBCP Celica D2D.png
750 L 19 4 11 - F 750 L 9 5 15 - F


6D
6D
BBCP Celica 6D.png
BBCP Celica D6D.png
700 HL 22 3 15 - - 600*2 HL, all 7 2,7 11 - -


j.D
j.D
BBCP Celica j.D.png
600*2 all 23 2L 16 - -


xDxDD
???
BBCF Celica Heal.png
Heal
- - - - - - -


Universal Mechanics

Forward Throw
Forward Throw
BC
BBCP Celica ForwardThrow2.png
BBCP Celica ForwardThrow3.png
0,1500 - 7 3 23 - -


Back Throw
Back Throw
4BC
BBCP Celica BackThrow2.png
BBCP Celica BackThrow3.png
0,1500 - 7 3 23 - -


Air Throw
Air Throw
j.BC
BBCP Celica AirThrow2.png
BBCP Celica AirThrow3.png
0,1500 - 7 3 23 - -


Counter Assault
Counter Assault
6AB (when blocking)
BBCP Celica CounterAssault.png
- - 13 3 39 -23 -


Crush Trigger
Crush Trigger
5AB
1000 Ba 30-60 3 23 0 B


Special Moves

PicConfit
Pic Confit
j.214A
BBCP Celica Pic Confit.png
1000 All 15 - 24 ~-10


Arc Griller
Arc Griller
236B
BBCP Celica Arc Griller.png
900 all 27 - - -5~+8 Projectile


Marteau Flan
Marteau Flan
214B
BBCP Celica Marteau Flan.png
900 H 25 5 24 -10 - 1100 H 25 5 16 -2 -


Hache Rotir
Hache Rotir
236C
BBCP Celica Hache Rotir.png
1000 HL 13 4 39 -18 -


Lance Quiche
Lance Quiche
214C
BBCP Celica Lance Quiche.png
1000 All 13 - 26 -5 - 1200 All 13 - 26 -5 -


Distortion Drives

Armure Sorbet
Armure Sorbet
632146A
BBCP Celica Armure Sorbet.png
- - - - - - -
Saber Anglaise
Saber Anglaise
632146B
- All - - - - -


Casque Veloute
Casque Veloute
632146C
BBCP Celica Casque Veloute1.png
BBCP Celica Casque Veloute2.png
2262 total All 9 total - - -10 -


Exceed Accel

Pue Vapeur
ABCD during Overdrive
BBCF Celica ExceedAccel.png
2070 All - - - - - 4122 - - - - - -


Astral Heat

Atout Rillettes
222A
BBCP Celica Atout Rillettes1.png
BBCP Celica Atout Rillettes2.png
BBCP Celica Atout Rillettes3.png
BBCP Celica Atout Rillettes4.png
DESTROY All - - - - -


External References



BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc