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Revision as of 19:09, 7 May 2019
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
SystemData
Health: 10,000
Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1-5
Movement Options
- Double Jump, 1 Air Dash, Dash type: Run
Normal Moves
5A Data
5A
| height="25px"| 300 | All | 6 | 3 | 11 | - | B | -
5A Full
300 All 6 3 11 - - B -
5[A] Data
5[A]
| height="25px"| 300*2 | All | 6 | 3 (2) 3 | 11 | - | B | -
5[A] Full
300*2 All 6 3 (2) 3 11 - - B -
5AA Data
5AA
| height="25px"| 300 | All | 4 | 3 | 11 | - | B | -
5AA Full
300 All 4 3 11 - - B -
5A[A] Data
5A[A]
| height="25px"| 300*2 | All | 4 | 3 (5) 3 | 11 | - | B | -
5A[A] Full
300*2 All 4 3 (5) 3 11 - - B -
5B Data
5B
| height="25px"| 600 | Mid | 10 | 5 | 16 | - | BD* | -
5B Full
600 Mid 10 5 16 - - BD* -
5C Data
5C
| height="25px"| 900 | Mid | 13 | 6 | 17 | - | BD* | -
5C Full
900 Mid 13 6 17 - - BD* -
2A Data
2A
| height="25px"| 300 | All | 6 | 3 | 11 | - | F | -
2A Full
300 All 6 3 11 - - F -
2[A] Data
2[A]
| height="25px"| 300*2 | All | 6 | 3 (5) 3 | 11 | - | F | -
2[A] Full
300*2 All 6 3 (5) 3 11 - - F -
2AA Data
2AA
| height="25px"| 300 | All | 4 | 3 | 11 | - | F | -
2AA Full
300 All 4 3 11 - - F -
2A[A] Data
2A[A]
| height="25px"| 300*2 | All | 4 | 3 (5) 3 | 11 | - | F | -
2A[A] Full
300*2 All 4 3 (5) 3 11 - - F -
2B Data
2B
| height="25px"| 350*2 | Low | 9 | 3,3 | 14 | - | FD* | -
2B Full
350*2 Low 9 3,3 14 - - FD* -
2C Data
2C
| height="25px"| 850 | Mid | 14 | 3 | 17 | - | BD* | -
2C Full
850 Mid 14 3 17 - - BD* -
3C Data
3C
| height="25px"| 750 | Low | 13 | 3 | 25 | - | FD* | -
3C Full
750 Low 13 3 25 - - FD* -
6A Data
6A
| height="25px"| 510, 550 | High, Low | 24 | Until Landing, 5 | 20 | - | H, F | -
6A Full
510, 550 High, Low 24 Until Landing, 5 20 - - H, F -
6B Data
6B
| height="25px"| 700 | Mid | 12 | 3 | 23 | - | BD* | -
6B Full
700 Mid 12 3 23 - - BD* -
6C Data
6C
| height="25px"| 1000 | Mid | 21 | 3 | 20 | - | BD* | -
6C Full
1000 Mid 21 3 20 - - BD* -
j.A Data
j.A
| height="25px"| 300 | High/Air | 6 | 3 | 11 | - | H | -
j.A Full
300 High/Air 6 3 11 - - H -
j.[A] Data
j.[A]
| height="25px"| 300*2 | High/Air | 6 | 3 (5) 3 | 9 | - | H | -
j.[A] Full
300*2 High/Air 6 3 (5) 3 9 - - H -
j.AA Data
j.AA
| height="25px"| 300 | High/Air | 4 | 3 | 10 | - | H | -
j.AA Full
300 High/Air 4 3 10 - - H -
j.A[A] Data
j.A[A]
| height="25px"| 300*2 | High/Air | 4 | 3 (5) 3 | 9 | - | H | -
j.A[A] Full
300*2 High/Air 4 3 (5) 3 9 - - H -
j.B Data
j.B
| height="25px"| 650 | High/Air | 9 | 6 | 16 | - | HD* | -
j.B Full
650 High/Air 9 6 16 - - HD* -
j.C Data
j.C
| height="25px"| 550*2 | High/Air | 12 | 4,4 | 21 | - | HD* | -
j.C Full
550*2 High/Air 12 4,4 21 - - HD* -
Drive Moves
5D Data
5D
| height="25px"| 800 | Mid | 11 | 3 | 33 | - | B | -
5D Full
800 Mid 11 3 33 - - B -
5DD Data
5DD
| height="25px"| 280*5 | Mid | 7 | 3,4,4,4,4 | 32 | - | F | -
5DD Full
280*5 Mid 7 3,4,4,4,4 32 - - F -
5DDD Data
5DDD
| height="25px"| 1500 | Mid | 13 | 4 | 32 | - | B | -
5DDD Full
1500 Mid 13 4 32 - - B -
2D Data
2D
| height="25px"| 750*2 | Low | 19 | 2,3 | 29 | - | F | -
2D Full
750*2 Low 19 2,3 29 - - F -
2DD Data
2DD
| height="25px"| 750*2 | Low | 9 | 5 | 31 | - | F | -
2DD Full
750*2 Low 9 5 31 - - F -
6D Data
6D
| height="25px"| 850 | All | 22 | 3 | 33 | - | B | -
6D Full
850 All 22 3 33 - - B -
6DD Data
6DD
| height="25px"| 600*2 | All | 7 | 2,7 | 29 | - | B | -
6DD Full
600*2 All 7 2,7 29 - - B -
j.D Data
j.D
| height="25px"| 600*2 | All | | Until L, 2 | 34 | - | H | -
j.D Full
600*2 All Until L, 2 34 - - H -
Heal Data
Heal
| height="25px"| | | | | 53 | - | | -
Heal Full
53 - - -
Universal Mechanics
BC Data
BC
| height="25px"| 1500 | Throw(70) | 7 | 3 | 23 | - | T | -
BC Full
1500 Throw(70) 7 3 23 - - T -
j.BC Data
j.BC
| height="25px"| 500, 1000 | Throw(120) | 7 | 3 | 23+3L | - | T | -
j.BC Full
500, 1000 Throw(120) 7 3 23+3L - - T -
6AB Data
6AB
| height="25px"| 0 | All | 13 | 6 | 39 | - | B | -
6AB Full
0 All 13 6 39 - - B -
5AB Data
5AB
| height="25px"| 1000 | Barrier | 20 | 1 | 25 | - | B | -
5AB Full
1000 Barrier 20 1 25 - - B -
5[AB] Data
5[AB]
| height="25px"| 1000 | Barrier | 30~61 | 1 | 25 | - | B | -
5[AB] Full
1000 Barrier 30~61 1 25 - - B -
Specials
214C Data
214C
| height="25px"| 1000 [1200] | All | 15 | 12 | 29 | - | B | -
214C Full
1000 [1200] All 15 12 29 - - B -
214C Backfire Data
214C Backfire
| height="25px"| 200*2 | All | 18 | 2,3 | | - | P1* | -
214C Backfire Full
200*2 All 18 2,3 - - P1* -
236C Data
236C
| height="25px"| 900 [1500] | Mid | 13~23 | 4 | 41 | - | B | -
236C Full
900 [1500] Mid 13~23 4 41 - - B -
236[C] Data
236[C]
| height="25px"| 1200 [1800] | Mid | 24 | 4 | 41 | - | B | -
236[C] Full
1200 [1800] Mid 24 4 41 - - B -
214B Data
214B
| height="25px"| 900 [1200] | High | 25 | 5 | 24 [16] | - | B | -
214B Full
900 [1200] High 25 5 24 [16] - - B -
236B Data
236B
| height="25px"| 900 | All | 18 | 19? | Total: 46 | - | P1* | -
236B Full
900 All 18 19? Total: 46 - - P1* -
j.214A Data
j.214A
| height="25px"| 1000 | | 15 | Until Landing | 20 | - | H | -
j.214A Full
1000 15 Until Landing 20 - - H -
Distortion Drives
632146C Data
632146C
| height="25px"| 100, 200*13, 2000
[500*3, 100*23, 3500]
| All
| 1+5
| 13
| 55
| -
| B
| -
632146C Full
100, 200*13, 2000
[500*3, 100*23, 3500]
All
1+5
13
55
-
-
B
-
632146A Data
632146A
| height="25px"| | | 49+?? | | | - | | -
632146A Full
49+?? - - -
632146B Data
632146B
| height="25px"| 150*19, 1000
[200*19, 1250]
|
| 1+21
|
| Total: 110
| -
| P2*
| -
632146B Full
150*19, 1000
[200*19, 1250]
1+21
Total: 110
-
-
P2*
-
Exceed Accel
ABCD Data
ABCD
| height="25px"| 600, 460*3, 1000
{600, 460*3, 630*6}
| All
| 20 [10]
| 3
| 34
| -
| B
| -
ABCD Full
600, 460*3, 1000
{600, 460*3, 630*6}
All
20 [10]
3
34
-
-
B
-
Astral Heat
Astral Data
Astral
| height="25px"| 20000 | All | 7+12 | 12 | 59 | - | B | -
Astral Full
20000 All 7+12 12 59 - - B -
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •