BBCF/Celica A. Mercury/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-5

Movement Options: Double Jump, 1 Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 SRJ 100 80 Normal All 1 B 6 3 11 -2 11 - 12 9 - Click!
5[A] 300*2 SJR 100 80 Normal All 1 B 6 3 (2) 3 11 -2 11 - 12 9 - Click!
5AA
5A whiffs
300 SJR 100 80 Normal All 1 B 4 3 11 -2 11 - 12 9 - Click!
5A[A]
5A whiffs
300*2 SJR 100 80 Normal All 1 B 4 3 (5) 3 11 -2 11 - 12 9 - Click!
5B 600 SJR 100 89 Long Mid 3 BD* 10 5 16 -4 16 - 17 11 - Click!
5C 900 S(J)R 100 92 Long Mid 4 BD* 13 6 17 -4 18 - 19 12 - Click!
2A 300 SR 100 80 Normal All 1 F 6 3 11 -2 11 - 12 9 - Click!
2[A] 300*2 SR 100 80 Normal All 1 F 6 3 (5) 3 11 -2 11 - 12 9 - Click!
2AA
2A whiffs
300 SR 100 80 Normal All 1 F 4 3 11 -2 11 - 12 9 - Click!
2A[A]
2A whiffs
300*2 SR 100 80 Normal All 1 F 4 3 (5) 3 11 -2 11 - 12 9 - Click!
2B 350*2 SR 90 85 Long Low 2 FD* 9 3,3 14 -3 13 - 14 10 - Click!
2C 850 S(J)R 100 92 Long Mid 4 BD* 14 3 17 -1 18 - 40 12 - Click!
  • Fatal Counter
3C 750 SR 100 89 Long Low 3 FD* 13 3 25 -11 16 - 40 11 - Click!
6A 510, 550 R 80 92 Normal High, Low 4 H, F 24 Until Landing, 5 20 -6 18 - 33, 27 12 - Click!
  • Bonus Proration 110%
6B 700 SJR 100 89 Long Mid 3 BD* 12 3 23 -9 16 - 23 11 4-??H Click!
6C 1000 S(J)R 90 82 Long Mid 5 BD* 21 3 20 -2 20 - 40 13 - Click!
j.A 300 SJR 80 80 Normal High/Air 1 H 6 3 11 - 11 - 12 9 - Click!
j.[A] 300*2 SJR 80 80 Normal High/Air 1 H 6 3 (5) 3 9 - 11 - 12 9 - Click!
j.AA
j.A whiffs
300 SJR 80 80 Normal High/Air 1 H 4 3 10 - 11 - 12 9 - Click!
j.A[A]
j.A whiffs
300*2 SJR 80 80 Normal High/Air 1 H 4 3 (5) 3 9 - 11 - 12 9 - Click!
j.B 650 SJR 80 85 Long High/Air 2 HD* 9 6 16 - 13 - 14 10 - Click!
j.C 550*2 SJR 80 89 Long High/Air 3 HD* 12 4,4 21 - 16 - 17 9 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 800 SR 100 82 Normal Mid 4 B 11 3 33 -17 18 - 29 9 - Click!
  • Fatal Counter
5DD 280*5 SR 100 72 Normal Mid 4 F 7 3,4,4,4,4 32 -17 18 - 29 2 3-23P Click!
  • Can pass through opponent 22F onwards
5DDD 1500 SR 100 82 Normal Mid 4 B 13 4 32 -17 18 - 60 9 - Click!
  • On hit automatically cancels into Heal after recovery
2D 750*2 SR 90 72 Normal Low 4 F 19 2,3 29 -17 18 - 19 9 - Click!
2DD 750*2 SR 180 40 Normal Low 4 F 9 5 31 -17 18 - 19 9 - Click!
  • First hit is behind Celica, normal hitbox goes active on frame 11
  • Can block during last 12 frames of reovery
  • Can cancel into certain other actions during last 4 frames of recovery?
6D 850 SR 90 72 Normal All 4 B 22 3 33 -17 18 - 19 9 5-?? F,T Click!
6DD 600*2 SR 100 72 Normal All 1, 4 B 7 2,7 29 -17 11 - ??, 29 6, 9 - Click!
  • hitbox full extends on frame 9, tallest hitbox at frame 13
j.D 600*2 SR 90 82 Normal All 4 H - Until L, 2 34 -17 18 - 30 3, 9 - Click!
Heal - - - - - - - - - - 53 - - - - - - Click!


  • Heal occurs between 22-36

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward/Back Throw 1500 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 60 0 - Click!
  • 100% Minimum Damage
Air Throw 500, 1000 SR 100 50 Normal Throw(120) 2 T 7 3 23+3L - - - 60 0 - Click!
  • 100% Minimum Damage
Counter Assault 0 R 50 92 Very Short All 4 B 13 6 39 -26 18 - 19 12 1-20 All Click!
CrushTrigger 1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Lance Quiche
214C
1000 [1200] R 80 92 Long All 4 B 15 12 29 -4 25 - 33 12 10-29 Guard P Click!
  • Celica goes into recovery animation (29) after opponent gets hit/blocks this attack.
  • On hit/block, projectile guard lasts through the first 3F of recovery
Lance Quiche (Backfire) 200*2 - 100 101 - All 3,4 P1* 18 2,3 - - ?? - 40 0 - Click!
  • Multiple backfires created, exact values unknown
Hache Rotir
236C
900 [1500] R 50 82 Long Mid 5 B 13~23 4 41 -24 20 - 42 15 1-16~26 Guard All Click!
  • attacks blocked by the guardpoint still inflict full damage to Celica
  • Celica gains blue health equal to any damage lost in this way.
Hache Rotir (Charged)
236[C]
1200 [1800] R 50 82 Long Mid 5 B 24 4 41 -24 20 - 52 25 1-27 Guard All Click!
  • Fatal Counter
  • attacks blocked by the guardpoint still inflict full damage to Celica
  • Celica gains blue health equal to any damage lost in this way.
Marteau Flan
214B
900 [1200] R 100 [90] 82 Normal High 4 B 25 5 24 [16] -10 [-2] 18 - 45 [51] 16 14-29 Guard HB
[10-26 Guard HBP]
Click!
Arc Griller
236B
900 R 90 89 Long All 3 P1* 18 19? Total: 46 -12? 16 - 33 0/+6 - Click!
Pic Confit
j.214A
1000 R 90 92 Long - 4 H 15 Until Landing 20 - 18 - 20 15 - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Casque Veloute
632146C
100, 200*13, 2000
[500*3, 100*23, 3500]
- - - Long All 3 B 1+5 13 55 -51 - - - 1 1-Landing All Click!
  • Values in [] are during OD
  • On block, does 6 hits total. Base damage 100, 300*5
  • Minimum Damage 20% (940 [1460])
Armure Sorbet
632146A
- - - - - - - - 49+?? - - - - - - - - Click!
Saber Anglaise
632146B
150*19, 1000
[200*19, 1250]
R 100 69 Normal - 3 P2* 1+21 - Total: 110 -16 - - - 0 1-2 All Click!


  • Values in [] are during OD
  • Minimum Damage 15% except last hit is 20% (618 [820])

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Pue Vapeur
ABCD during OD
600, 460*3, 1000
{600, 460*3, 630*6}
- 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% Minimum Damage (298 {576+54})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Atout Rillettes
222A
20000 - - - Long All 5 B 7+12 12 59 -50 20 - - 0 1-30 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
5D - - - 5DD, 2DD, 6DD -
5DD - - - 5DDD -
5DDD - - - - -
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
3C - - - 5D, 2D, 6D Special
2D - - - 5DD, 2DD, 6DD -
2DD 5DDD -
6A - - - - -
6B - - 5C, 2C, 3C 5D, 2D, 6D Jump, Special
6C - - - - Jump[-], Special
6D - - - 5DD, 2DD, 6DD -
6DD - - - 5DDD -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Jump, Special
j.D - - - 5DD, 2DD, 6DD -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]


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