BBCF/Celica A. Mercury/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 60%

Jump Startup: 4

Backdash Time 25 / Invul: 1-5


Movement Options: Double Jump, 1 Air Dash, Dash type: Run


Normal Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 - 100 75 - - 1 - 6 3 11 -2 11 14 - Click!
5[A]
300*2 - 100 75 - - 1 - 6 3 (2) 3 11 -2 11 14 - Click!
5AA
5A whiffs
300 - 100 75 - - 1 - 4 3 11 -2 11 14 - Click!
5A[A]
5A whiffs
300*2 - 100 75 - - 1 - 4 3 (5) 3 11 -2 11 14 - Click!
5B
600 - 100 89 - - 3 - 10 5 16 -4 16 17 - Click!
5C
900 - 100 92 - - 4 - 13 6 17 -4 18 19 - Click!
2A
300 - 100 75 - - 1 - 6 3 11 -2 11 14 - Click!
2[A]
300*2 - 100 75 - - 1 - 6 3 (5) 3 11 -2 11 14 - Click!
2AA
2A whiffs
300 - 100 75 - - 1 - 4 3 11 -2 11 14 - Click!
2A[A]
2A whiffs
300*2 - 100 75 - - 1 - 4 3 (5) 3 11 -2 11 14 - Click!
2B
350*2 - 90 85 - - 2 - 9 3,3 14 -3 13 14 - Click!
2C
850 - 100 92 - - 4 - 14 3 17 -1 18 19 - Click!
  • Fatal Counter
3C
750 - 100 89 - - 3 - 13 3 25 -11 16 17 - Click!
6A
510, 550 - 80 92 - - 4 - 24 Until Landing, 5 20 -6 18 33, 27 - Click!
  • Bonus Proration 110%
6B
700 - 100 89 - - 3 - 12 3 23 -9 16 23 4-??H Click!
6C
1000 - 90 82 - - 5 - 21 3 20 -2 20 40 - Click!
j.A
300 - 80 77 - - 1 - 6 3 11 - 11 14 - Click!
j.[A]
300*2 - 80 77 - - 1 - 6 3 (5) 3 9 - 11 14 - Click!
j.AA
j.A whiffs
300 - 80 77 - - 1 - 4 3 10 - 11 14 - Click!
j.A[A]
j.A whiffs
300*2 - 80 77 - - 1 - 4 3 (5) 3 9 - 11 14 - Click!
j.B
650 - 80 85 - - 2 - 9 6 16 - 13 14 - Click!
j.C
550*2 - 80 89 - - 3 - 12 4,4 21 - 16 17 - Click!

Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
800 - 100 82 - - 4 - 11 3 33 -17 18 29 - Click!
  • Fatal Counter
5DD
280*5 - 100 72 - - 4 - 7 3,4,4,4,4 32 -17 18 29 3-23P Click!
  • Can pass through opponent 22F onwards
5DDD
1500 - 100 82 - - 4 - 13 4 32 -17 18 60 - Click!
  • On hit automatically cancels into Heal on ??F
2D
750*2 - 90 72 - - 4 - 19 2,3 29 -17 18 19 - Click!
  • First hit is behind Celica
2DD
750*2 - 180 40 - - 4 - 9 5 31 -17 18 19 - Click!
  • Can block during last 12 frames of reovery
  • Can cancel into certain other actions during last 4 frames of recovery?
6D
850 - 90 72 - - 4 - 22 3 33 -17 18 19 5-?? F,T Click!
6DD
600*2 - 100 72 - - 1, 4 - 7 2,7 29 -17 11 ??, 29 - Click!
j.D
600 - 90 82 - - 4 - - Until L, 2 34 -17 18 30 - Click!
Heal
- - - - - - - - - - 53 - - - - Click!
  • Heal occurs on 22F?

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward/Back Throw
1500 - 100 50 - - 3 - 7 3 23 - - 60 - Click!
  • 100% Minimum Damage
Air Throw
500, 1000 - 100 50 - - 2 - 7 3 23+3L - - 60 - Click!
  • 100% Minimum Damage
Counter Assault
0 - 50 92 - - 4 - 13 6 39 -26 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 80 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 80 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Lance Quiche
214C
1000 - 80 - - - 4 - 15 12 29 -4 25 33 10-29 Guard P Click!
  • Celica goes into recovery animation (29) after opponent gets hit/blocks this attack.
  • On hit/block, projectile guard lasts through the first 3F of recovery
Lance Quiche (Enhanced)
214C
1200 - 80 - - - 4 - 15 12 29 -4 25 33 6-29 Guard P Click!
  • Celica goes into recovery animation (29) after opponent gets hit/blocks this attack
  • On hit/block, projectile guard lasts through the first 3F of recovery
Hache Rotir
236C
900 - 50 82 - - 5 - 13~23 4 41 -24 20 42 1-16~26 Guard All Click!
Hache Rotir (Charged)
236C
1200 - 50 82 - - 5 - 24 4 41 -24 20 52 1-27 Guard All Click!
  • Fatal Counter
Hache Rotir (Enhanced)
236[C]
1500 - 50 82 - - 5 - 13~23 4 41 -24 20 42 1-16~26 Guard All Click!
Hache Rotir (Enhanced, Charged)
236[C]
1800 - 50 82 - - 5 - 24 4 41 -24 20 52 1-27 Guard All Click!
  • Fatal Counter
Marteau Flan
214B
900 - 100 82 - - 4 - 25 5 24 -10 18 45 14-29 Guard HB Click!
Marteau Flan (Enhanced)
214B
1200 - 90 82 - - 4 - 25 5 16 -2 18 51 10-26 Guard HBP Click!
Arc Griller
236B
900 - 90 - - - 3 - 18 19? Total: 46 -12? 16+0 33 - Click!
Pic Confit
j.214A
1000 - 90 92 - - 4 - 15 Until Landing 20 - 18 20 - Click!

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Casque Veloute
632146C
Normal: 100, 200*13, 2000
OD: 500*3, 100*23, 3500
- - - - - 3 - 1+5 13 55 -51 - - 1-Landing All Click!
Armure Sorbet
632146A
- - - - - - - - 49+?? - - - - - - Click!
Saber Anglaise
632146B
Normal: 150*19, 1000
OD: 200*19, 1250
- 100 69 - - 3 - 1+21 - Total: 110 -16 - - 1-2 All Click!

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Pue Vapeur
ABCD during Overdrive
Normal: 600, 460*3, 1000
AF: 600, 460*3, 630*6
- 100 100 - - - - Fast: 10
Slow: 20
3 34 -10 26 - Fast: 1-12 All
Slow: 1-22 All
Click!
  • 10% Minimum Damage

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Atout Rillettes
222A
- - - - - - 5 - 7+12 12 59 -50 - - 1-30 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
5D - - - 5DD, 2DD, 6DD -
5DD - - - 5DDD -
5DDD - - - - -
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
3C - - - 5D, 2D, 6D Special
2D - - - 5DD, 2DD, 6DD -
2DD 5DDD -
6A - - - - -
6B - - 5C, 2C, 3C 5D, 2D, 6D Jump, Special
6C - - - - Jump[-], Special
6D - - - 5DD, 2DD, 6DD -
6DD - - - 5DDD -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Jump, Special
j.D - - - 5DD, 2DD, 6DD -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

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BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc