BBCF/Celica A. Mercury/Frame Data: Difference between revisions

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{{Description|22|text={{ColumnList |text=*Values in [] are during OD
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
*On block, does 6 hits total. Base damage 100, 300*5
*Minimum Damage 20%: 940 [1340]
*Minimum Damage 20%: 940 [1340]
}}
}}

Revision as of 10:33, 30 March 2021


System Data


Normal Moves

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5A


5[A]


5AA
5A whiffs


5A[A]
5A whiffs


5B


5C


2A


2[A]


2AA
2A whiffs


2A[A]
2A whiffs


2B


2C


  • Fatal Counter
3C


6A


  • Bonus Proration 110%
6B


6C


  • Bonus Proration 110%
j.A


j.[A]


j.B


j.C


Drive Moves

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5D


  • Fatal Counter
  • Can go into next Drive move from frame 23
5DD


  • Can pass through opponent 22F onwards
  • Can go into next Drive move/special cancel from frame 30
5DDD


  • On hit automatically cancels into Heal on frame 20
2D


  • Can go into next Drive move from frame 31
2DD


  • First hit is behind Celica, normal hitbox goes active on frame 11
  • Can go into next Drive move from frame 22
6D


  • Cancellable into j.214A from frame 25(?)
  • Can go into next Drive move from frame 33
6DD


  • Hitbox full extends on frame 9, tallest hitbox at frame 13
  • Can go into next Drive move from frame 21
j.D


  • Can go into next Drive move 12 frames after landing
  • Applies damage proration on both hits
Heal


  • Heal occurs between 22-36

Universal Mechanics

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Forward/Back Throw


  • 100% Minimum Damage
Air Throw


  • 100% Minimum Damage
Counter Assault


CrushTrigger


Specials

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Lance Quiche
214C


  • Values in [] are for Enhanced version
  • Celica goes into recovery animation (29) after opponent gets hit/blocks this attack.
  • On hit/block, projectile guard lasts through the first 3F of recovery
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]. Opponent hitstop unchanged
  • Can guard point up to 1500 [infinite] damage.
Lance Quiche (Backfire)


  • Applies damage proration on each hit
Hache Rotir
236C


  • Values in [] are for Enhanced version
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]. Opponent hitstop unchanged
  • Can guard point up to 2500 [infinite] damage.
Hache Rotir (Charged)
236[C]


  • Values in [] are for Enhanced version
  • Fatal Counter
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]. Opponent hitstop unchanged
  • Can guard point up to 2500 [infinite] damage.
Marteau Flan
214B


  • Values in [] are for Enhanced version
  • On Guard Point, hitstop for Celica reduced by 1F [to 0F]. Opponent hitstop unchanged
  • Can guard point up to 1500 [infinite] damage.
Arc Griller
236B


Pic Confit
j.214A


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Casque Veloute
632146C


  • Values in [] are during OD
  • Minimum Damage 20%: 940 [1340]
Armure Sorbet
632146A


  • Values in [] are during OD
  • Heals all recoverable health + 300
Saber Anglaise
632146B


  • Values in [] are during OD
  • Minimum Damage 15%*18, 20%*2: 796 [1040]

Exceed Accel

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Pue Vapeur
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% Minimum Damage: 298 {576+54}

Astral Heat

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Atout Rillettes
222A


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[2] 5A, 5AA[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
5D - - - 5DD[+], 2DD[+], 6DD[+] Special
5DD - - - 5DDD[+] Special
5DDD - - - - Special
2A[2] 5A, 2A, 2AA[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - - 6C, 3C 5D, 2D, 6D Jump[-], Special
3C - - - 5D, 2D, 6D Special
2D - - - 5DD[+], 2DD[+], 6DD[+] Special
2DD - - - 5DDD[+] Special
6A - - - - -
6B - - 5C, 2C, 3C 5D, 2D, 6D Jump, Special
6C - - - - Jump[-], Special
6D - - - 5DD[+], 2DD[+], 6DD[+] Special
6DD - - - 5DDD[+] Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - 5DD[+], 2DD[+], 6DD[+] Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Celica A. Mercury/Data.