BBCF/Es/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Es 10,500 4F 26F (1~5F Inv All) Arched Forward Air Dash BBCF Es Portrait.png BBCF Es Icon.png


Normals

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 10 -1 B CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Es 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 8 5 18 -9 B S(J)R 100 85 Long 2 13 14 16 18 28 10 +0 +1
BBCF Es 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 750 Mid 12 3 21 -7 B S(J)R 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Es 5C.png


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 7 3 9 ±0 F CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Es 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 530 Low 10 3 20 -9 F SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Es 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 800 Mid 10 3 32 -18 B 10~12 H SJR 90 89 Long 3 16 17 22 Crumple 54 36 11 +0 +2
BBCF Es 2C.png


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 790 Low 13 3 24 -10 F SR 90 79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Es 3C.png


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 650 High 26 3 20 -6 B 4~28F SR 80 89 Normal 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBCF Es 6A.png
Bonus Proration 110%


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 760 Mid 14 4 22 -9 B 8~17 H S(J)R 90 79 Long 3 16 Launch 27 Launch 41 11 +0 +2
BBCF Es 6B.png


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 Mid 17 3 18 -4 B SR 90 89 Long 3 16 24 60 29 74 + WBounce 11 +0 +2
BBCF Es 6C.png


66C

66C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 Mid 7 3 18 -4 B SR 90 89 Long 3 16 Launch 60 + WBounce Launch 77 + WBounce 11 +0 +2
110x110px
Fatal Counter
Bonus Proration 110%


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 7 6 7 H CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Es jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 630 High/Air 9 3 18 H SJR 80 85 Long 2 13 14 17 18 29 10 +0 +1
BBCF Es jB.png


j.BB

j.BB Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 770 High/Air 7 3 19 H SJR 80 85 Long 2 13 14 17 18 29 10 +0 +1
BBCF Es jBB.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 850 High/Air 12 4 26 H SR 80 89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Es jC.png


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 730 Mid 25 [23] 5 29 0 B SR 100 89 Long 3 16 17 17 22 31 + Down 23 11 +0 +2
BBCF Es 5D.png
Values in [] are during OD
Frame Adv listed assumes 5D Crest hits aftewards
If Crest does not hit, then Frame Adv -18


5D Crest

5D Crest Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 740 [740×2] All 49 [47] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
BBCF Es 5D.png
Values in [] are during OD


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 760 Mid 30 [27] 6 17 -5 B SR 90 89 Long 3 16 Launch 30 Launch 44 11 +0 +2
BBCF Es 2D.png
Values in [] are during OD


2D Crest

2D Crest Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 740 [740×2] All 113 [110] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
BBCF Es 2D.png
Values in [] are during OD


6D

6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 850 Mid 25 [23] 6 14+10L -11 B 6~44 FT
[6~42 FT]
SR 90 92 Long 4 18 24 26 36 41 12 +0 +5
BBCF Es 6D.png
Values in [] are during OD


6D Crest

6D Crest Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 740 [740×2] All 78 [76] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
BBCF Es 6D.png
Values in [] are during OD


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 800 High/Air 23 [21] 5 23+8L H SR 80 89 Long 3 16 Launch 35 Launch 49 11 +0 +2
BBCF Es jD.png
Values in [] are during OD


j.D Crest

j.D Crest Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 740 [740×2] All 141 [139] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
BBCF Es jD.png
Values in [] are during OD


Universal Mechanics

BC

BC
Forward Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 500×3 Throw(70) 7 3 23 T SR 100 50 Normal 0, 3×3 Launch 60 0, 2/-2×2, 8/-2 +1
BBCF Es FThrow.png
Minimum Damge 100% (1500)


4BC

4BC
Back Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4 Spin Fall 36 0, 12 +0
BBCF Es BThrow.png
Minimum Damge 100% (1500)


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0×2, 1500 Throw(120) 7 3 23+3L T SR 100 50 Normal 0×2, 3 200 + Down 63 0×2, 2 +0
BBCF Es AThrow.png
Minimum Damge 100% (1500)


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 3 32 -16 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Es 5C.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 + WBounce 60 Crumple 100 74 + WBounce 60 + WStick 35 11 +0 +2
BBCF Es CT.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 + WBounce 60 Crumple 100 74 + WBounce 60 + WStick 35 11 +0 +2
BBCF Es CT.png


Specials

236A

236A
Type:Shooter "Breunor"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 15 30? Total: 44 -8 P1 R 80 85 Long 2 13 17 20 21 32 0/+8 +8 +9
BBCF Es ShooterBreunor.png


236B

236B
Type:Shooter "Breunor"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 27 122? Total: 48 0 P1 R 80 85 Long 2 13 17 20 21 32 0/+8 +8 +9
BBCF Es ShooterBreunor.png


236A/B 236A/B

236A/B 236A/B
Additional Breunor
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 16 30? Total: 42 -5 P1 R 80 85 Long 2 13 17 20 21 32 0/+8 +8 +9
BBCF Es ShooterBreunor.png


236A/B Powered Up

236A/B Powered Up
Powered Up Breunor
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1200 All 1 103 P2 R 80 85 Short 3 16 Launch 36 + Slide 10 Launch 50 + Slide 10 0/+11 +11 +12
BBCF Es ShooterBreunor.png
If followup shot touches first shot, it becomes a powered up shot


j.236A

j.236A
Air Type:Shooter "Breunor"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 17 Until Hit Total: 47 + 9L P1 R 80 85 Long 2 13 17 20 21 32 0/+8 +8 +9
BBCF Es ShooterBreunorAir.png


j.236B

j.236B
Air Type:Shooter "Breunor"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 26 Until Hit Total: 47 + 9L P1 R 80 85 Long 2 13 17 20 21 32 0/+8 +8 +9
BBCF Es ShooterBreunorAir.png


j.236A/B j.236A/B

j.236A/B j.236A/B
Air Additinal Breunor
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 13 Until Hit Total: 39 + 9L P1 R 80 85 Long 2 13 17 20 21 32 0/+8 +8 +9
BBCF Es ShooterBreunorAir.png


623C

623C
Type: Slasher "Griflet"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 880×2 All 13 3(12)9 Until L+12 -33 B 1~15 All R 60 82 Very Short 4 18 19,Launch 45 24, Launch 60 12 +0 +5
BBCF Es SlasherGriflet.png
Enhanced version cancels into Griflet Followup on 46 on hit


j.623C

j.623C
Air Type: Slasher "Griflet"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 880×2 All 10 3 (12) 6 Until L+12 H 1~12 All R 60 82 Very Short 4 18 19,Launch 45 24, Launch 60 12 +0 +5
BBCF Es SlasherGriflet.png
Enhanced version cancels into Griflet Followup on 46F on hit


623C Crest

623C Crest
Griflet Crest
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All Ground: 56
Air: 53
6 -18 P1 60 100 Long 1 11 17 40 21 51 0/+9 +9 +9
BBCF Es SlasherGriflet.png


623C Followup

623C Followup
Griflet Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 22 8 40 Total P1 R 60 100 Long 4 16 Launch 60 + GBounce 60 Launch 75 + GBounce 60 0/+9 +9 +14
BBCF Es SlasherGriflet.png


214C

214C
Type: Slasher "Mordred"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 16~22 4 22 -7 B R 90 82 Long 4 18 24 40 29 55 12 +0 +5
BBCF Es SlasherMordred.png


214C Crest

214C Crest
Mordred Crest
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 21 6 +3 P1 70 100 Long 1 11 17 40 21 51 0/+9 +9 +9
BBCF Es SlasherMordred.png
Crest activates 21F after Mordred becomes active
Crest does not come out if Mordred Followup is used
Crest comes out on the 21st frame


214C 214C

214C 214C
Mordred Followup
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 11 4 23+7L -16 B R 80 82 Long 4 18 Spin Fall 35 55 Spin Fall 43 73 12 +0 +5
BBCF Es SlasherMordred2.png
Fatal Counter


214C 214C Crest

214C 214C Crest
Morded Followup Crest
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 23 4 -4 P1 70 100 Long 1 11 Crumple 55 55 Crumple 71 66 0/+9 +9 +9
BBCF Es SlasherMordred2.png


214B

214B
Type: Slasher "Gawain"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 High/Air 27 4 Until L+13 -3 H 9~30 FT R 90 82 Normal 4 18 22 40 + GBounce 37 55 + GBounce 12 +0 +5
BBCF Es Gawain.png


214[B]

214[B]
Type: Slasher "Gawain" (Charged)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1300 High/Air 36 3 13 +3 H 9~38 FT R 90 82 Normal 4 18 24 40 + GBounce 29 55 + GBounce 12 +0 +0
BBCF Es Gawain.png


214B Crest

214B Crest
Gawain (Crest)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 12 +4 [+10] P1 70 100 Long 1 11 17 40 21 51 0/+9 +9 +9
BBCF Es Gawain.png
Values in [] are for full charge
Crest activates 12F after slash becomes active


214A

214A
Type: Assaulter "Erec"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 0, 3000 Throw(70) 31 9 Until L+24 HT R 80 100,70 Normal 0, 3 Launch 100 Launch 100 0 +0
BBCF Es AssaulterErec.png


214D

214D
Type: Enchanter "Bors"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 36
BBCF Es EnchanterBors.png


j.2B

j.2B
Type: Assaulter "Tristan"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 10 12 8+4L H R 80 90 Long 2 13 14 20 18 32 10 +0 +1
BBCF Es j2B.png


j.2BB

j.2BB
Type: Assaulter "Tristan" 2
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 600 All 10 6 7+4L H R 80 90 Long 2 13 19 25 23 37 10 +0 +1
BBCF Es j2B.png


j.2BBB

j.2BBB
Type: Assaulter "Tristan" 3
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 All 15 4 12+8L H R 80 90 Long 3 16 Launch + Down 23 60 Launch + Down 23 74 11 +0 +2
BBCF Es j2BBB.png


Distortion Drives

632146A/B

632146A/B
Type: Shooter "Palamedes"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2200
[2200, 220×N]
All 3+(50 Flash)+6 Until Hit 23+12L -10 P2 1~2 P
3 All
4~12 P
R 70 72 Very Short 4 18 Launch 40 Launch 55 0/+6 [0/+1] +6 [+0] +11 [+0]
BBCF Es ShooterPalamedes.png
Values in [] are during OD
Minimum Damage 30%: 660 [660 + 66*N]


j.632146A/B

j.632146A/B
Type: Shooter "Palamedes"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2200
[2200, 220×N]
All 3+(50 Flash)+6 Until Hit Until L+15 P2 1~2 P
3 All
4~12 P
R 70 72 Very Short 4 18 Launch 40 Launch 55 0/+6 [0/+1] +6 [+0] +11 [+0]
BBCF Es ShooterPalamedes.png
Values in [] are during OD
Minimum Damage 30%: 660 [660 + 66*N]


632146C

632146C
Type: Slasher "Galahad"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 1000, 2500
[1000, 150×6, 2500]
All 6+(40 Flash)+15 9 24 -14 B 1~23 All R 100 100, 70 [100×7, 70] Very Short 4 18 Stagger 74 Stand Stagger 74 Stand 12, 0 +0 +5, +0
BBCF Es SlasherGalahad.png
Values in [] are during OD
Minimum Damage 30%: 1050 [1320]


632146D

632146D
Type: Enchanter "Percival"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 4+(109 Flash)+16 4~End All
BBCF Es EnchanterPercival.png
Lasts for 450F, 900F during OD
Activating again refreshes duration


Exceed Accel

ABCD

ABCD
Type: Braver "Lancelot"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600×5 {600×5, 550×5} All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + Down 43 20 20, 6×2, 0/+2, 0/+12
{20, 6×5, 0/+3×4, 0/+20}
+0
BBCF Es BraverLancelot.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {575+55}


Astral Heat

Astral

236236C
Type: Exterminator "Artorius"
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 30000 All 4+(55 Flash)+14 3 64 -26 B 1~18 All Long 5 20 0/+20
BBCF Es AH.png


Category