BBCF/Es/Frame Data

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System Data[edit]

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 26 / Invul: 1-5

Movement Options: Double Jump, 1 Arched Airdash, Dash type: Run


Normals[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 300 CSJR 100 80 Normal All 1 B 6 4 9 -2 11 - 12 9 - Click!
5B 600 S(J)R 100 85 Long Mid 2 B 8 5 18 -11 13 - 16 10 - Click!
5C 750 S(J)R 100 89 Long Mid 3 B 12 3 21 -7 16 - 17 11 - Click!
2A 300 CSJR 100 80 Normal All 1 F 7 3 9 ±0 11 - 12 9 - Click!
2B 530 SR 90 85 Long Low 2 F 10 3 20 -9 13 - 14 10 - Click!
2C 800 SJR 90 89 Long Mid 3 B 10 3 32 -18 16 - 22 - 10-12 H Click!
3C 790 SR 90 79 Long Low 3 F 13 3 24 -10 16 - 40 11 - Click!
6A 650 SR 80 89 Normal High 3 B 26 3 20 -6 16 - 17 11 4-28F Click!
  • Bonus Proration 110%
6B 760 S(J)R 90 79 Long Mid 3 B 14 4 22 -9 16 - 27 11 8-17 H Click!
6C 700 SR 90 89 Long Mid 3 B 17 3 18 -4 16 - 60 11 - Click!
6C
dashing
  • Fatal Counter
  • Bonus Proration 110%
j.A 300 CSJR 80 80 Normal High/Air 1 H 7 6 7 - 11 - 12 9 - Click!
j.B 630 SJR 80 85 Long High/Air 2 H 9 3 18 - 13 - 17 10 - Click!
j.BB 770 SJR 80 85 Long High/Air 2 H 7 3 19 - 13 - 17 10 - Click!
j.C 850 SR 80 89 Long High/Air 3 H 12 4 26 - 16 - 19 11 - Click!


Drive Moves[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
5D 730 SR 100 89 Long Mid 3 B 25 [23] 5 29 0 16 - 17 11 - Click!
  • Values in [] are during OD
  • Frame Adv listed assumes 5D Crest hits aftewards
  • If Crest does not hit, then Frame Adv -18
5D Crest 740 [740*2] - 80 89 Normal All 1 P1* 49 3 [3(7)3] - - 11 - 21 0/+9 - Click!
  • Values in [] are during OD
2D 760 SR 90 89 Long Mid 3 B 30 [27] 6 17 -5 16 - 17 11 - Click!
  • Values in [] are during OD
2D Crest 740 [740*2] - 80 89 Normal All 1 P1* 113 3 [3(7)3] - - 11 - 21 0/+9 - Click!
6D 850 SR 90 92 Long Mid 4 B 25 [23] 6 14+10L -11 18 - 26 12 6-44 FT
[6-42 FT]
Click!
  • Values in [] are during OD
6D Crest 740 [740*2] - 80 89 Normal All 1 P1* 78 3 [3(7)3] - - 11 - 21 0/+9 - Click!
  • Values in [] are during OD
j.D 800 SR 80 89 Long High/Air 3 H 23 [21] 5 23+8L - 16 - 35 11 - Click!
  • Values in [] are during OD
j.D Crest 740 [740*2] - 80 89 Normal All 1 P1* 141 3 [3(7)3] - - 11 - 21 0/+9 - Click!


  • Values in [] are during OD

Universal Mechanics[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 500*3 SR 100 50 Normal Throw(70) 3 T 7 3 23 - - - 60 0 - Click!
  • Minimum Damge 100%
Back Throw 1500 SR 100 50 Normal Throw(70) 4 T 7 3 23 - - - - 0 - Click!
  • Minimum Damge 100%
Air Throw 1500 SR 100 50 Normal Throw(120) 3 T 7 3 23+3L - - - - 0 - Click!
  • Minimum Damge 100%
Counter Assault 0 R 50 92 Very Short All 4 B 13 3 32 -16 18 - 19 12 1-20 All Click!
CrushTrigger 1000 R 80 60 Normal Barrier - B 20 1 25 0 24 - 60 12 - Click!
1000 R 80 100 Long Barrier - B 30~61 1 25 0 24 - 60 12 - Click!


Specials[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Type:Shooter "Breunor" A
236A
800 R 80 85 Long All 2 P1* 15 30? Total 44 -8 13 - 20 0/+8 - Click!
Type:Shooter "Breunor" B
236B
800 R 80 85 Long All 2 P1* 27 122? Total 48 0 13 - 20 0/+8 - Click!
Additional Projectile A/B
Breunor > 236A/B
800 R 80 85 Long All 2 P1* 16 30? Total 42 -5 13 - 20 0/+8 - Click!
  • If followup shot touches first shot, it becomes a powered up shot
Powered Up Projectile 1200 R 80 85 Short All 3 P2* 1 103 - - 16 - 36, Slide 10 0/+11 - Click!
Air Type:Shooter "Breunor" A
j.236A
800 R 80 85 Long All 2 P1* 17 Until Ground/Offscreen Total 47 + 9L - 13 - 20 0/+8 - Click!
Air Type:Shooter "Breunor" B
j.236B
800 R 80 85 Long All 2 P1* 26 Until Ground/Offscreen Total 47 + 9L - 13 - 20 0/+8 - Click!
Air Additinal Projectile A/B
Breunor > j.236A/B
800 R 80 85 Long All 2 P1* 13 Until Ground/Offscreen Total 39 + 9L - 13 - 20 0/+8 - Click!
Type: Slasher "Griflet"
623C
880*2 R 60 82 Very Short All 4 B 13 3 (12) 9 Until L+12 -33 18 - 45 12 1-15 All Click!
  • Enhanced version cancels into Griflet Followup on 46 on hit
Air Type: Slasher "Griflet"
j.623C
880*2 R 60 82 Very Short All 4 H 10 3 (12) 6 Until L+12 - 18 - 45 12 1-12 All Click!
  • Enhanced version cancels into Griflet Followup on 46 on hit
Griflet Crest
Enhanced
800 - 60 100 Long All 1 P1* Ground: 56
Air: 53
6 - -18 11 - 40 0/+9 - Click!
Griflet Followup
Enhanced
600 R 60 100 Long - 4 P1* 22 8 40 Total - - - 60, Ground 60 0/+9 - Click!
Type: Slasher "Mordred"
214C
1000 R 90 82 Long All 4 B 16~22 4 22 -7 18 - 40 12 - Click!
Mordred Crest
Enhanced
800 - 70 100 Long All 1 P1* 16~22 6 - +3 11 - 40 0/+9 - Click!
  • Crest activates 21F after Mordred becomes active
  • Crest does not come out if Mordred Followup is used
  • Crest comes out on the 21st frame
Mordred Followup
Mordred > 214C
1000 R 80 82 Long All 4 B 11 4 23+7L -16 18 - 55 12 - Click!
  • Fatal Counter
Morded Followup Crest
Enhanced
800 - 70 100 Long All 1 P1* 33 4 +4 - 11 - 55 0/+9 - Click!
Type: Slasher "Gawain"
214B
1000 [1300] R 90 82 Normal High/Air 4 H 27 [36] 4 [3] Until L+13 [13] -3 [+3] 18 - 40 12 9-30 FT
[9-38FT]
Click!
  • Values in [] are for full charge
  • [Fatal Counter]
Gawain Crest
Enhanced
800 - 70 100 Long All 1 P1* 12 - - +4 [+10] 11 - 40 0/+9 - Click!
  • Values in [] are for full charge
  • Crest activates 12F after slash becomes active
Type: Assaulter "Erec"
214A
0, 3000 R 80 100,70 Normal Throw(70) - HT 31 9 Until L+24 - - - 100 0 - Click!
Type: Enchanter "Bors"
214D
- - - - - - - - - - 36 - - - - - - Click!
Type: Assaulter "Tristan"
j.2B
600 R 80 90 Long All 2 H 10 12 8+4L - 13 - 20 10 - Click!
  • Can cancel into Tristan 2 on 41
Type: Assaulter "Tristan" 2
Tristan > j.2B
600 R 80 90 Long All 2 H 10 6 7+4L - 13 - 25 10 - Click!
  • Can cancel into Tristan 3 on 16
Type: Assaulter "Tristan" 3
Tristan 2 > j.2B
900 R 80 90 Long All 3 H 15 4 12+8L - 16 - 60 10 - Click!


Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Type: Shooter "Palamedes"
632146A/B
2200
[2200, 220*N]
R 70 72 Very Short All 4 P2* 3+6 Until Offscreen 23+12L -10 18 - 40 0/+6 [0/+1] 1-2 P
3 All
4-12 P
Click!
  • Values in [] are during OD
  • Minimum Damage 30% (660 [660 + 66*N])
Air Type: Shooter "Palamedes"
j.632146A/B
2200
[2200, 220*N]
R 70 72 Very Short All 4 P2* 3+6 Until Offscreen Until L+15 - 18 - 40 0/+6 [0/+1] 1-2 P
3 All
4-12 P
Click!
  • Values in [] are during OD
  • Minimum Damage 30% (660 [660 + 66*N])
Type: Slasher "Galahad"
632146C
1000, 2500
[1000, 150*6, 2500]
R 100 70 Very Short All 4 B 6+15 9 24 -14 18 - - 12 1-23 All Click!
  • Values in [] are during OD
  • Minimum Damage 30% (1050 [1320])
Type: Enchanter "Percival"
632146D
- - - - - - - - - - 4+16 - - - - - 1-End All Click!


  • Lasts for 450F, 900F during OD
  • Activating again refreshes duration.

Exceed Accel[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Type: Braver Lancelot
ABCD during OD
600*5 - 100 100 Long All - B 20 [10] 3 34 -10 26 - - 20 1-22 All
[1-12 All]
Click!


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10% (300 {575+55})

Astral Heat[edit]

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Hitstun Untech Hitstop Invul Hitbox
Type: Exterminator "Artorius"
236236C
30000 - - - Long All 5 B 4+14 3 64 -26 20 - 1200 0/+20/+10 1-18 All Click!

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C[1] - - 2C, 3C 5D, 2D, 6D Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C , 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C[1] - - 5C, 3C 5D, 2D, 6D Jump, Special
6A - 6B 3C 5D. 2D. 6D Special
6B - - - - Jump[-], Special
6C - - - 5D, 2D, 6D Special
3C - - - 5D, 2D, 6D Special
5D - - - - Special
2D - - - - Jump, Special
6D - - - - Jump[-], Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B - j.BB[+] j.C j.D Jump, Special
j.BB - - j.C j.D Jump, Special
j.C - - - j.D[-] Special[-]
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBCF/Es/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

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