BBCF/Es/Frame Data

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Revision as of 02:03, 12 September 2017 by Shtkn (talk | contribs) (Specials)

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System Data

Health: 10,500

Combo Rate: 60%

Jump Startup: 4

Backdash Time 24 / Invul: 1-5


Movement Options: Double Jump, 1 Arched Airdash, Dash type: Run


Normals

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5A
300 CSOJR 100 80 N All 1 B 6 4 9 -2 11 14 - Click!
5B
600 SO(J)R 100 85 N HL 2 B 8 5 18 -11 13 16 - Click!
5C
750 SO(J)R 100 89 N HL 3 B 12 3 26 -12 16 17 - Click!
2A
300 CSOJR 100 80 N All 1 F 7 3 9 ±0 11 14 - Click!
2B
530 SOR 90 85 N L 2 F 10 3 20 -9 13 14 - Click!
2C
800 SOJR 90 89 N HL 3 B 10 3 32 -18 16 22 10-12 H Click!
3C
790 SOR 90 79 N L 3 F 13 3 24 -10 16 40 - Click!
6A
650 SOR 80 89 N H 3 B 26 3 20 -6 16 17 4-28F Click!
  • Bonus Proration 110%
6B
760 SO(J)R 90 79 N HL 3 B 14 4 22 -9 16 27 8-17 H Click!
6C
700 SOR 90 89 N HL 3 B 17 3 18 -4 16 60 - Click!
6C
dashing
700 SOR 90 89 N HL 3 B 7 3 18 -4 16 60 - Click!
  • Fatal Counter
  • Bonus Proration 110%
j.A
300 CSOJR 80 80 N All 1 H 7 6 7 - 11 14 - Click!
j.B
630 SOJR 80 85 N All 2 H 9 3 18 - 13 17 - Click!
j.BB
770 SOJR 80 85 N All 2 H 7 3 19 - 13 17 - Click!
j.C
850 SOR 80 89 N All 3 H 12 4 26 - 16 19 - Click!

Drive Moves

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
5D
730 - 100 89 - - 3 - 25 5 29 0 16 17 - Click!
  • Frame Adv listed assumes 5D Crest hits aftewards
  • If Crest does not hit, then Frame Adv -18
5D OD
730 - 100 89 - - 10 - 23 5 29 0 16 17 - Click!
  • Frame Adv listed assumes 5D Crest hits aftewards
  • If Crest does not hit, then Frame Adv -18
5D Crest
740 - 80 89 - - 1 - 49 3 - - 11+9 21 - Click!
5D Crest OD
740*2 - 80 89 - - 1 - 49 3 (7) 3 - - 11+9 21 - Click!
2D
760 - 90 89 - - 3 - 30 6 21 -9 16 17 - Click!
2D OD
760 - 90 89 - - 3 - 27 6 21 -9 16 17 - Click!
2D Crest
740 - 80 89 - - 1 - 113 3 - - 11+9 21 - Click!
2D Crest OD
740*2 - 80 89 - - 1 - 113 3 - - 11+9 21 - Click!
  • Both hits hit at the same time
6D
850 - 90 92 - - 4 - 25 6 14+10L -11 18 26 6-44 FT Click!
6D OD
850 - 90 92 - - 4 - 23 6 14+10L -11 18 26 6-42 FT Click!
6D Crest
740 - 80 89 - - 1 - 78 3 - - 11+9 21 - Click!
6D Crest OD
740*2 - 80 89 - - 1 - 78 3 (7) 3 - - 11+9 21 - Click!
j.D
800 - 80 89 - - 3 - 23 5 23 - 16 35 - Click!
j.D OD
800 - 80 89 - - 3 - 21 5 23 - 16 35 - Click!
j.D Crest
740 - 80 89 - - 1 - 141 3 - - 11+9 21 - Click!
j.D Crest OD
740*2 - 80 89 - - 1 - 141 3 (7) 3 - - 11+9 21 - Click!

Universal Mechanics

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Forward Throw
500*3 - 100 50 - - 3 - 7 3 23 - - 60 - Click!
  • Minimum Damge 100%
Back Throw
1500 - 100 50 - - 4 - 7 3 23 - - - - Click!
  • Minimum Damge 100%
Air Throw
1500 - 100 50 - - 3 - 7 3 23+3L - - - - Click!
  • Minimum Damge 100%
Counter Assault
0 - 50 92 - - 4 - 13 3 32 -16 18 19 1-20 All Click!
Crush Trigger
Uncharged
1000 - 100 60 - - - - 20 1 25 0 24 60 - Click!
Crush Trigger
Charged
1000 - 100 100 - - - - 30~61 1 25 0 24 60 - Click!

Specials

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Type:Shooter "Breunor" A
236A
800 - 80 85 - - 2 - 15 30? Total 44 -8 13+8 20 - Click!
Type:Shooter "Breunor" B
236B
800 - 80 85 - - 2 - 27 122? Total 48 0 13+8 20 - Click!
Additional Projectile A/B
Breunor > 236A/B
800 - 80 85 - - 2 - 16 30? Total 42 -5 13+8 20 - Click!
  • If followup shot touches first shot, it becomes a powered up shot
Powered Up Projectile
1200 - 80 85 - - 3 - - - - - 16+11 36 - Click!
Air Type:Shooter "Breunor" A
j.236A
800 - 80 85 - - 2 - 17 Until Ground/Offscreen Total 47 + 9L - 13+8 20 - Click!
Air Type:Shooter "Breunor" B
j.236B
800 - 80 85 - - 2 - 26 Until Ground/Offscreen Total 47 + 9L - 13+8 20 - Click!
Air Additinal Projectile A/B
Breunor > j.236A/B
800 - 80 85 - - 2 - 13 Until Ground/Offscreen Total 39 + 9L - 13+8 20 - Click!
Type: Slasher "Griflet"
623C
880*2 - 60 72 - - 4 - 13 3 (12) 9 Until L+12 -33 18 45 1-15 All Click!
  • Enhanced version cancels into Griflet Followup on 46 on hit
  • Frame Adv -18 if opponent blocks Enhanced Griflet's crest
Air Type: Slasher "Griflet"
j.623C
880*2 - 60 72 - - 4 - 10 3 (12) 6 Until L+12 - 18 45 1-12 All Click!
  • Enhanced version cancels into Griflet Followup on 46 on hit
Griflet Crest
Enhanced
800 - 60 100 - - 1 - Ground: 56
Air: 53
6 - - 11+9 40 - Click!
Griflet Followup
600 - 60 100 - - 4 - 22 8 40 Total - - 60, 60 after Ground - Click!
Type: Slasher "Mordred"
214C
1000 - 90 82 - - 4 - 8~22 4 22 Normal: -7
Enhanced: +3
18 40 - Click!
  • On block, Es goes into recovery for 24.
Mordred Crest
Enhanced
800 - 70 100 - - 1 - 8~22 6 - - 11+9 40 - Click!
  • Crest activates as soon as Mordred attack becomes active
Mordred Followup
Mordred > 214C
1000 - 80 82 - - 4 - 11 4 23+7L Normal: -16
Enhanced: +4
18 55 - Click!
  • Fatal Counter
Morded Followup Crest
Enhanced
800 - 70 100 - - 1 - 19 4 - - 11+9 55 - Click!
Type: Slasher "Gawain"
214B
1000 - 90 82 - - 4 - 27 4 Until L+13 Normal: -3
Enhanced: +4
18 40 9-30 FT Click!
Type: Slasher "Gawain" (Charged)
214[B]
1300 - 90 82 - - 4 - 36 3 Until L+13 Normal: +3
Enhanced: +10
18 40 9-38 FT Click!
  • Fatal Counter
Gawain Crest
Enhanced
800 - 70 100 - - 1 - 12 - - - 11+9 40 - Click!
  • Crest activates 12F after slash becomes active
Type: Assaulter "Erec"
0, 3000 - 80 70 - - - - 28 12 Until L+24 - - 100 - Click!
Type: Enchanter "Bors"
214D
- - - - - - - - - - 36 - - - - Click!
Type: Assaulter "Tristan"
2B
600 - 80 90 - - 2 - 10 12 8 - 13 20 - Click!
  • Can cancel into Tristan 2 on 41
Type: Assaulter "Tristan" 2
Tristan > 2B
600 - 80 90 - - 2 - 10 6 7 - 13 25 - Click!
  • Can cancel into Tristan 3 on 16
Type: Assaulter "Tristan" 3
Tristan 2 > 2B
900 - 80 90 - - 3 - 15 4 12 - 16 60 - Click!

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Type: Shooter "Palamedes"
632146A/B
2200 - 70 72 - - 4 - 3+6 Until Offscreen 23+12L -10 18+6 40 1-2 P
3 All
4-12 P
Click!
  • Minimum Damage 30% (660)
Type: Shooter "Palamedes" OD
632146A/B
2200, 220*N - 70 72 - - 4 - 3+6 Until Offscreen 23+12L - 18+1 40 1-2 P
3 All
4-12 P
Click!
  • Minimum Damage 30% (660 + 66*N)
Air Type: Shooter "Palamedes"
j.632146A/B
2200 - 70 72 - - 4 - 3+6 Until Offscreen Until L+15 - 18+6 40 1-2 P
3 All
4-12 P
Click!
  • Minimum Damage 30% (660)
Air Type: Shooter "Palamedes" OD
j.632146A/B
2200, 220*N - 70 72 - - 4 - 3+6 Until Offscreen Until L+15 - 18+1 40 1-2 P
3 All
4-12 P
Click!
  • Minimum Damage 30% (660 + 66*N)
Type: Slasher "Galahad"
632146C
Normal: 1000, 2500
OD: 1000, 150*6, 2500
- 100 70 - - 4 - 6+15 9 24 - 18 - 1-23 All Click!
  • Minimum Damage 30% (Normal: 1000 OD: 1270)
Type: Enchanter "Percival"
632146D
- - - - - - - - - - 4+16 - - - 1-All All Click!
  • Lasts 330F
  • OD version lasts for ??F

Exceed Accel

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Type: Braver Lancelot
ABCD during Overdrive
Normal: 600*5
AF: 600*5, 550*5
- 100 100 - - - - Fast: 10
Slow: 20
3 18+8L 0 28 - Fast: 1-12 All
Slow: 1-22 All
Click!

Astral Heat

Name Damage Cancel P1 P2 Starter Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Untech Invul Hitbox
Type: Exterminator "Artorius"
236236C
- - - - - - 5 - 4+14 3 64 - - - 1-18 All Click!

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C[1] - - 2C, 3C 5D, 2D, 6D Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C , 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C[1] - - 5C, 3C 5D, 2D, 6D Jump, Special
6A - 6B 3C 5D. 2D. 6D Special
6B - - - - Jump[-], Special
6C - - - 5D, 2D, 6D Special
3C - - - 5D, 2D, 6D Special
5D - - - - Special
2D - - - - Jump, Special
6D - - - - Jump[-], Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B - j.BB[+] j.C j.D Jump, Special
j.BB - - j.C j.D Jump, Special
j.C - - - j.D[-] Special[-]
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only



Overview Button.pngCombos Button.pngStrategy Button.png

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BlazBlue: Central Fictione
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc