BBCF/Es/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Es
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! 6D
! 6D
| - || - || - || j.2B || <span style="color:red">'''Jump<sup>[-]</sup>'''</span>, Special
| - || j.2B || - || - || <span style="color:red">'''Jump<sup>[-]</sup>'''</span>, Special
|}
|}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"

Revision as of 23:43, 6 October 2016

Normals

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
- - - - - - All - - - - - - - - - - - - -
5B
- - - - - - - - - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - - - - - -
2A
- - - - - - - - - - - - - - - - - - - -
2B
- - - - - - - - - - - - - - - - - - - -
2C
- - - - - - - - - - - - - - - - - - - -
6A
- - - - - - H - - - - - - - - - - - - -
6B
- - - - - - - - - - - - - - - - - - - -
6C
- - - - - - - - - - - - - - - - - - - -
  • Forces Fatal Counter
3C
- - - - - - L - - - - - - - - - - - - -
j.A
- - - - - - - - - - - - - - - - - - - -
j.B
- - - - - - - - - - - - - - - - - - - -
j.C
- - - - - - - - - - - - - - - - - - - -
j.2B
- - - - - - - - - - - - - - - - - - - -
Counter Assault
0 R - - - - all - - - - - - - - - - - - -
  • 180F Heat Gauge Cooldown
Crush Trigger
- - - - - - B - - - - - - - - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
- - - - - - - - - - - - - - - - - - - -
5D Crest
- - - - - - - - - - - - - - - - - - - -
2D (/OD)
- - - - - - - - - - - - - - - - - - - -
2D Crest
- - - - - - - - - - - - - - - - - - - -
6D
- - - - - - - - - - - - - - - - - - - -
6D Crest
- - - - - - - - - - - - - - - - - - - -
jD
- - - - - - - - - - - - - - - - - - - -
jD Crest
- - - - - - - - - - - - - - - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
- - - - - - - - ground throw - - - - - - - - - - -
Backward Throw
- - - - - - - - ground throw - - - - - - - - - - -
Air Throw
- - - - - - - - air throw - - - - - - - - - - -


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C - - 2C, 3C 5D, 2D, 6D Jump[-], Special
2A 5A, 6A 5B, 2B, 6B 5C, 2C, 6C , 3C 5D, 2D, 6D Throw, Special
2B - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - - 5C, 3C 5D, 2D, 6D Jump, Special
6A - 6B 3C 5D. 2D. 6D Special
6B - - - - Jump[-], Special
6C - - - 5D, 2D, 6D Special
3C - - - 5D, 2D, 6D Special
5D - - - - Special
2D - - - - Jump, Special
6D - j.2B - - Jump[-], Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B, j.2B j.C j.D Throw, Jump, Special
j.B - j.2B j.C j.D Throw, Jump[-], Special
j.C - j.2B[-] - j.D[-] Special[-]
j.D - - - - Special
j.2B - - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only